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  • DataGridViewColumn.DataPropertyName Property

    - by Captain Comic
    Hi I have a DataGridView control and I want to populate it with data. I use DataSource property // dgvDealAsset is DataGridView private void DealAssetListControl_Load(object sender, EventArgs e) { dgvDealAssets.AutoGenerateColumns = false; dgvDealAssets.DataSource = DealAssetList.Instance.Values.ToList(); } Now problem number one. The class of my collection does not contain only simple types that I can map to columns using DataPropertyName. This is the class that is contained in collection. class MyClass { public String Name; MyOtherClass otherclass; } class MyOtherClass { public String Name; } Now I am binding properties of MyClass to columns col1.DataPropertyName = "Name" // Ok col2.DataPropertyName = "otherclass" // Not OK - I will have empty cell The problem is that I want to display otherclass.Name field. But if I try to write col2.DataPropertyName = "otherclass.Name" I get empty cell. I tried to manually set the column private void DealAssetListControl_Load(object sender, EventArgs e) { dgvDealAssets.AutoGenerateColumns = false; dgvDealAssets.DataSource = DealAssetList.Instance.Values.ToList(); // iterate through rows and set the column manually foreach (DataGridViewRow row in dgvDealAssets.Rows) { row.Cells["Column2"].Value = ((DealAsset)row.DataBoundItem).otherclass.Name; } But this foreach cycle takes about minute to complete (2k elements). How to solve this problem?

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  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

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  • System.Threading.Timer keep reference to it.

    - by Daniel Bryars
    According to [http://msdn.microsoft.com/en-us/library/system.threading.timer.aspx][1] you need to keep a reference to a System.Threading.Timer to prevent it from being disposed. I've got a method like this: private void Delay(Action action, Int32 ms) { if (ms <= 0) { action(); } System.Threading.Timer timer = new System.Threading.Timer( (o) => action(), null, ms, System.Threading.Timeout.Infinite); } Which I don't think keeps a reference to the timer, I've not seen any problems so far, but that's probably because the delay periods used have been pretty small. Is the code above wrong? And if it is, how to I keep a reference to the Timer? I'm thinking something like this might work: class timerstate { internal volatile System.Threading.Timer Timer; }; private void Delay2(Action action, Int32 ms) { if (ms <= 0) { action(); } timerstate state = new timerstate(); lock (state) { state.Timer = new System.Threading.Timer( (o) => { lock (o) { action(); ((timerstate)o).Timer.Dispose(); } }, state, ms, System.Threading.Timeout.Infinite); } The locking business is so I can get the timer into the timerstate class before the delegate gets invoked. It all looks a little clunky to me. Perhaps I should regard the chance of the timer firing before it's finished constructing and assigned to the property in the timerstace instance as negligible and leave the locking out.

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  • Can't Change The Content of a Ajax Control After CallBack

    - by Kubi
    public void RaiseCallbackEvent(String eventArgument) { // Processes a callback event on the server using the event // argument from the client. //Response.Write(eventArgument); printAlternativesFromAirport(eventArgument); } public void printAlternativesFromAirport(string airport) { List<TravelPlan> alternatives = fit.Code.TextDataHelper.GetAllTravelPlansFromCity(airport); AlternativesAcc.Panes.Clear(); AjaxControlToolkit.AccordionPane p = new AjaxControlToolkit.AccordionPane(); Label header = new Label(); header.Text = airport; Label content = new Label(); content.Text = airport; p.HeaderContainer.Controls.Add(header); p.ContentContainer.Controls.Add(content); AlternativesAcc.Panes.Add(p); ... Hi, printAlternativesFromAirport method should change an accordion panel after the callback but it doesn't. Is there anything that i could set to fix this problem ? There should be stg with the page lifecycle but i can't figure it out ! Thanks

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  • Use UdpClient with IPv4 and IPv6?

    - by mazzzzz
    A little while ago I created a class to deal with my LAN networking programs. I recently upgraded one of my laptops to windows 7 and relized that windows 7 (or at least the way I have it set up) only supports IPv6, but my desktop is still back in the Windows xp days, and only uses IPv4. The class I created uses the UdpClient class, and is currently setup to only work with IPv4.. Is there a way to modify my code to allow sending and receiving of IPv6 and IPv4 packets?? It would be hard to scrap the classes code, a lot of my programs rely on this class. I would like to keep the class as close to its original state, so I don't need to modify my older programs, only switch out the old class for the updated one. Thanks for any and all help, Max Send: using System.Net.Sockets;UdpClient tub = new UdpClient (); tub.Connect ( new IPEndPoint ( ToIP, ToPort ) ); UdpState s = new UdpState (); s.client = tub; s.endpoint = new IPEndPoint ( ToIP, ToPort ); tub.BeginSend ( data, data.Length, new AsyncCallback ( SendCallBack ),s); private void SendCallBack ( IAsyncResult result ) { UdpClient client = (UdpClient)( (UdpState)( result.AsyncState ) ).client; IPEndPoint endpoint = (IPEndPoint)( (UdpState)( result.AsyncState ) ).endpoint; client.EndSend ( result ); } Receive: UdpClient tub = new UdpClient (ReceivePort); UdpState s = new UdpState (); s.client = tub; s.endpoint = new IPEndPoint ( ReceiveIP, ReceivePort ); s.callback = cb; tub.BeginReceive ( new AsyncCallback ( receivedPacket ), s ); public void receivedPacket (IAsyncResult result) { UdpClient client = (UdpClient)( (UdpState)( result.AsyncState ) ).client; IPEndPoint endpoint = (IPEndPoint)( (UdpState)( result.AsyncState ) ).endpoint; Byte[] receiveBytes = client.EndReceive ( result, ref endpoint ); ReceivedPacket = new Packet ( receiveBytes ); client.Close(); //Do what ever with the packets now }

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  • Implementing the outside application „openedFileView“ in c# Project

    - by case23
    I work on a application where i want to find out which files on my filesystem is used by a Process. After trying around with the System.Diagnostics.Process class, and didn´t get the resulst i wanted i find the application called OpenedFileView from Nirsoft. http://www.nirsoft.net/utils/opened_files_view.html Basically it does exactly what i want but i have some problems with the implimication in my project. The option wich “OpenedFileView” gives you is to start it with some arguments that it creates you an txt file with all the information i want. But for my case i want to whach the processes in realtime, and if i start the application repetitively i always have the hourglass at my mouse cursor. So after this i tryed some ways to get rid of it, tryed out to put it in a BackgroundWorker Thread. But this changed nothing at all. I also looked for a way to force the Process not to exit, and sending new arguments to it, but this also didn´t worked. So is there any way to use this application in the way I want, or does this didn´t work at all? I hope somebody can help me either with getting away this annoying mouse cursor hourglass, or with a better implimication of this application so i can use it in realtime! Thanks alot! private void start() { _openedFileView = new Process(); _openedFileView.StartInfo.FileName = "pathToApp\\OpenedFilesView.exe"; _openedFileView.EnableRaisingEvents = true; _openedFileView.Exited += new EventHandler(myProcess_Exited); _openedFileView.StartInfo.Arguments = "/scomma pathToOutputFile"; _openedFileView.Start(); } private void myProcess_Exited(object sender, System.EventArgs e) { start(); }

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  • problem with addressfilter in WCF

    - by Zé Carlos
    I've build my own WCF channel with all necessary stuff (like encoders, bindings, etc) to use it with ServiceHost. I just want to build the "channel stack" making no custumizations at "Service Model". To acomplish this, my encoder returns perfect ServiceModel.Messages with a XML infoset just like other channel does. Lets assume the following service implementation: [ServiceContract(Namespace = "http://MyNS")] public interface IService1 { [OperationContract(IsOneWay = true)] void dummy(); } public class Service1 : IService1 { public void dummy() { Console.WriteLine("In Service1:dummy()"); } } I used this service through other bindings and traced the following ServiceModel.Message contents (SOAP format): <s:Envelope xmlns:s="http://www.w3.org/2003/05/soap-envelope" xmlns:a="http://www.w3.org/2005/08/addressing"> <s:Header> <a:Action s:mustUnderstand="1">http://MyNS/IService1/dummy</a:Action> <a:To s:mustUnderstand="1">amqp://localhost</a:To> </s:Header> <s:Body> <dummy xmlns="http://MyNS"></dummy> </s:Body> </s:Envelope> Then (just to debug) i changed my encoder to allways return this message. When i use my custom channel the WCF's runtime replay with an faul message telling: "The message with To '' cannot be processed at the receiver, due to an AddressFilter mismatch at the EndpointDispatcher. Check that the sender and receiver's EndpointAddresses agree." I read that the default EndPointDispatcher.AddressFilter simply looks to the "TO" header and delivery the message to corresponding service. This is happening with other bindings, why not happens with my custom channel too? Is there any way to i check what default AddressFilter is doing? Thanks

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  • GDI RoundRect on Compact Framework: make rounded rectangle's outside transparent.

    - by VansFannel
    Hello! I'm using the RoundRect GDI function to draw a rounded rectangle following this example: .NET CF Custom Control: RoundedGroupBox Because all controls are square, it also draw the corners outside of the rounded rectangle. How can I make this space left outside the rectangle transparent? The OnPaint method is: protected override void OnPaint(PaintEventArgs e) { int outerBrushColor = HelperMethods.ColorToWin32(m_outerColor); int innerBrushColor = HelperMethods.ColorToWin32(this.BackColor); IntPtr hdc = e.Graphics.GetHdc(); try { IntPtr hbrOuter = NativeMethods.CreateSolidBrush(outerBrushColor); IntPtr hOldBrush = NativeMethods.SelectObject(hdc, hbrOuter); NativeMethods.RoundRect(hdc, 0, 0, this.Width, this.Height, m_diametro, m_diametro); IntPtr hbrInner = NativeMethods.CreateSolidBrush(innerBrushColor); NativeMethods.SelectObject(hdc, hbrInner); NativeMethods.RoundRect(hdc, 0, 18, this.Width, this.Height, m_diametro, m_diametro); NativeMethods.SelectObject(hdc, hOldBrush); NativeMethods.DeleteObject(hbrOuter); NativeMethods.DeleteObject(hbrInner); } finally { e.Graphics.ReleaseHdc(hdc); } if (!string.IsNullOrEmpty(m_roundedGroupBoxText)) { Font titleFont = new Font("Tahoma", 9.0F, FontStyle.Bold); Brush titleBrush = new SolidBrush(this.BackColor); try { e.Graphics.DrawString(m_roundedGroupBoxText, titleFont, titleBrush, 14.0F, 2.0F); } finally { titleFont.Dispose(); titleBrush.Dispose(); } } base.OnPaint(e); } An the OnPaintBackground is: protected override void OnPaintBackground(PaintEventArgs e) { if (this.Parent != null) { SolidBrush backBrush = new SolidBrush(this.Parent.BackColor); try { e.Graphics.FillRectangle(backBrush, 0, 0, this.Width, this.Height); } finally { backBrush.Dispose(); } } } Thank you!

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  • Progress Bar design patterns?

    - by shoosh
    The application I'm writing performs a length algorithm which usually takes a few minutes to finish. During this time I'd like to show the user a progress bar which indicates how much of the algorithm is done as precisely as possible. The algorithm is divided into several steps, each with its own typical timing. For instance- initialization (500 milli-sec) reading inputs (5 sec) step 1 (30 sec) step 2 (3 minutes) writing outputs (7 sec) shutting down (10 milli-sec) Each step can report its progress quite easily by setting the range its working on, say [0 to 150] and then reporting the value it completed in its main loop. What I currently have set up is a scheme of nested progress monitors which form a sort of implicit tree of progress reporting. All progress monitors inherit from an interface IProgressMonitor: class IProgressMonitor { public: void setRange(int from, int to) = 0; void setValue(int v) = 0; }; The root of the tree is the ProgressMonitor which is connected to the actual GUI interface: class GUIBarProgressMonitor : public IProgressMonitor { GUIBarProgressMonitor(ProgressBarWidget *); }; Any other node in the tree are monitors which take control of a piece of the parent progress: class SubProgressMonitor : public IProgressMonitor { SubProgressMonitor(IProgressMonitor *parent, int parentFrom, int parentLength) ... }; A SubProgressMonitor takes control of the range [parentFrom, parentFrom+parentLength] of its parent. With this scheme I am able to statically divide the top level progress according to the expected relative portion of each step in the global timing. Each step can then be further subdivided into pieces etc' The main disadvantage of this is that the division is static and it gets painful to make changes according to variables which are discovered at run time. So the question: are there any known design patterns for progress monitoring which solve this issue?

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  • Referencing a Newly inserted Row's seeded PK in C# Linq

    - by Laurence Burke
    I want to use the primary key that was just created on the dc.submitchanges() to create a new EmployeeAddress row that references the employee to the address. protected void btnAdd_Click(object sender, EventArgs e) { if (txtZip.Text != "" && txtAdd1.Text != "" && txtCity.Text != "") { TestDataClassDataContext dc = new TestDataClassDataContext(); Address addr = new Address() { AddressLine1 = txtAdd1.Text, AddressLine2 = txtAdd2.Text, City = txtCity.Text, PostalCode = txtZip.Text, StateProvinceID = Convert.ToInt32(ddlState.SelectedValue) }; dc.Addresses.InsertOnSubmit(addr); lblSuccess.Visible = true; lblErrMsg.Visible = false; dc.SubmitChanges(); // // TODO: insert new row in EmployeeAddress to reference CurEmp to newly created address // SetAddrList(); } else { lblErrMsg.Text = "Invalid Input"; lblErrMsg.Visible = true; } } protected void SetAddrList() { TestDataClassDataContext dc = new TestDataClassDataContext(); dc.ObjectTrackingEnabled = false; var addList = from addr in dc.Addresses from eaddr in dc.EmployeeAddresses where eaddr.EmployeeID == _curEmpID && addr.AddressID == eaddr.AddressID select new { AddValue = addr.AddressID, AddText = addr.AddressID, }; ddlAddList.DataSource = addList; ddlAddList.DataValueField = "AddValue"; ddlAddList.DataTextField = "AddText"; ddlAddList.DataBind(); ddlAddList.Items.Add(new ListItem("<Add Address>", "-1")); }

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  • Getting gridview column value as parameter for javascript function

    - by newName
    I have a gridview with certain number of columns and the ID column where I want to get the value from is currently set to visible = false. The other column is a TemplateField column (LinkButton) and as the user clicks on the button it will grab the value from the ID column and pass the value to one of my javascript function. WebForm: <script language=javascript> function openContent(contentID) { window.open('myContentPage.aspx?contentID=' + contentID , 'View Content','left=300,top=300,toolbar=no,scrollbars=yes,width=1000,height=500'); return false; } </script> <asp:GridView ID="gvCourse" runat="server" AutoGenerateColumns="False" OnRowCommand="gvCourse_RowCommand" OnRowDataBound="gvCourse_RowDataBound" BorderStyle="None" GridLines="None"> <RowStyle BorderStyle="None" /> <Columns> <asp:TemplateField> <ItemTemplate> <asp:LinkButton ID="lnkContent" runat="server" CommandName="View" CommandArgument='<%#Eval("contentID") %>' Text='<%#Eval("contentName") %>'> </asp:LinkButton> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="contentID" HeaderText="contentID" ReadOnly="True" SortExpression="contentID" Visible="False" /> <asp:BoundField DataField="ContentName" HeaderText="ContentName" ReadOnly="True" SortExpression="ContentName" Visible="False" /> </Columns> <AlternatingRowStyle BorderStyle="None" /> Code behind: protected void gvCourse_RowCommand(object sender, GridViewCommandEventArgs e) { if (e.CommandName == "View") { intID = Convert.ToInt32(e.CommandArgument); } } protected void gvCourse_RowDataBound(object sender, System.Web.UI.WebControls.GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { ((LinkButton)e.Row.FindControl("lnkContent")).Attributes.Add("onclick", "return openContent('" + intID + "');"); } } right not i'm trying to get the intID based on user selected item so when the user clicks on the linkbutton it will open a popup window using javascript and the ID will be used as querystring.

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  • FreeRTOS Sleep Mode hazards while using MSP430f5438

    - by michael
    Hi, I wrote an an idle hook shown here void vApplicationIdleHook( void ) { asm("nop"); P1OUT &= ~0x01;//go to sleep lights off! LPM3;// LPM Mode - remove to make debug a little easier... asm("nop"); } That should cause the LED to turn off, and MSP430 to go to sleep when there is nothing to do. I turn the LED on during some tasks. I also made sure to modify the sleep mode bit in the SR upon exit of any interrupt that could possibly wake the MCU (with the exception of the scheduler tick isr in portext.s43. The macro in iar is __bic_SR_register_on_exit(LPM3_bits); // Exit Interrupt as active CPU However, it seems as though putting the MCU to sleep causes some irregular behavior. The led stays on always, although when i scope it, it will turn off for a couple instructions cycles when ever i wake the mcu via one of the interrupts (UART), and then turn back on. If I comment out the LPM3 instruction, things go as planned. The led stays off for most of the time and only comes on when a task is running. I am using a MSP4f305438 Any ideas?

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  • function getting wrong values

    - by frankie
    so i have this function in C to calculate a power, and i'm using visual c++ 2010 power.h void power(); float get_power(float a, int n); power.c void power() { float a, r; int n; printf("-POWER-\n"); printf("The base: "); scanf("%f", &a); n = -1; while (n < 0) { printf("The power: "); scanf("%d", &n); if (n < 0) { printf("Power must be equal or larger than 0!\n"); } else { r = get_power(a, n); printf("%.2f ^ %d = %.2f", a, n, r); } }; } float get_power(float a, int n) { if (n == 0) { return 1; } return a * get_power(a, n-1); } not the best way to do it, i know, but that's not it when i debug it the values are scanned correctly (that is, the values are correct until just before the function call) but then upon entering the function a becomes 0 and n becomes 1074790400, and you can guess what happens next... the first function is being called from the main file, i included the full code because i really have no idea what could be going on, and i can't even think on how to google for it... strangely, i wrote the function in a single file and it works fine, but it definitely should work both ways any idea why this is happening?

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  • Subview of custom NSView is resizing itself to fit within its superview

    - by Jonathan Patt
    I have a custom NSView which contains a subview—for the purposes of solving this issue, the top level view is simply acting as a container and automatically resizes to fit within the window. Its subview draws a rectangle 10 pixels inset from the edge of the window, except for the bottom, which should get clipped by the window until it's resized to show the entire rectangle. It does not, however, behave as I intend, and instead shrinks the height of the rectangle when its superview has a smaller height than it does. How do I avoid this and have it stay at its proper height and instead get clipped when the superview is smaller? The parent view's implementation code is: - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { subView = [[SubView alloc] initWithFrame:frameRect]; } return self; } - (void)drawRect:(NSRect)dirtyRect { [[NSColor grayColor] set]; [subView setFrame:NSMakeRect(10, 10, dirtyRect.size.width - 20, 500)]; [self addSubview:subView]; } - (BOOL)isFlipped { return YES; } And the subview is just: - (void)drawRect:(NSRect)dirtyRect { [[NSColor blackColor] set]; [NSBezierPath strokeRect:dirtyRect]; } - (BOOL)isFlipped { return YES; }

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  • Strange UIKit bug, table view row stays selected

    - by Can Berk Güder
    I'm facing what appears to be a UIKit bug, and it takes the combination of two less commonly used features to reproduce it, so please bear with me here. I have quite the common view hierarchy: UITabBarController -> UINavigationController -> UITableViewController and the table view controller pushes another table view controller onto the navigation controller's stack when a row is selected. There's absolutely nothing special or fancy in the code here. However, the second UITableViewController, the "detail view controller" if you will, does two things: It sets hidesBottomBarWhenPushed to YES in its init method, so the tab bar is hidden when this controller is pushed: - (id)initWithStyle:(UITableViewStyle)style { if(self = [super initWithStyle:style]) { self.hidesBottomBarWhenPushed = YES; } return self; } It calls setToolbarHidden:NO animated:YES and setToolbarHidden:YES animated:YES on self.navigationController in viewWillAppear: and viewWillDisappear: respectively, causing the UIToolbar provided by UINavigationController to be displayed and hidden with animations: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.navigationController setToolbarHidden:NO animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [self.navigationController setToolbarHidden:YES animated:YES]; } Now, if the second UITableViewController was pushed by selecting the row at the bottom of the screen (it doesn't have to be the last row) in the first controller, this row does not automatically get deselected when the user immediately or eventually returns to the first controller. Further, the row cannot be deselected by calling deselectRowAtIndexPath:animated: on self.tableView in viewWillAppear: or viewDidAppear: in the first controller. I'm guessing this is a bug in UITableViewController's drawing code which of course only draws visible rows, but unfortunately fails to determine correctly if the bottommost row will be visible in this case. I failed to find anything on this on Google or OpenRadar, and was wondering if anyone else on SO had this problem or knew a solution/workaround.

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  • NPTL Default Stack Size Problem

    - by eyazici
    Hello, I am developing a multithread modular application using C programming language and NPTL 2.6. For each plugin, a POSIX thread is created. The problem is each thread has its own stack area, since default stack size depends on user's choice, this may results in huge memory consumption in some cases. To prevent unnecessary memory usage I used something similar to this to change stack size before creating each thread: pthread_attr_t attr; pthread_attr_init (&attr); pthread_attr_getstacksize(&attr, &st1); if(pthread_attr_setstacksize (&attr, MODULE_THREAD_SIZE) != 0) perror("Stack ERR"); pthread_attr_getstacksize(&attr, &st2); printf("OLD:%d, NEW:%d - MIN: %d\n", st1, st2, PTHREAD_STACK_MIN); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); /* "this" is static data structure that stores plugin related data */ pthread_create(&this->runner, &attr, (void *)(void *)this->run, NULL); EDIT I: pthread_create() section added. This did not work work as I expected, the stack size reported by pthread_attr_getstacksize() is changed but total memory usage of the application (from ps/top/pmap output) did not changed: OLD:10485760, NEW:65536 - MIN: 16384 When I use ulimit -s MY_STACK_SIZE_LIMIT before starting application I achieve the expected result. My questions are: 1-) Is there any portable(between UNIX variants) way to change (default)thread stack size after starting application(before creating thread of course)? 2-) Is it possible to use same stack area for every thread? 3-) Is it possible completely disable stack for threads without much pain?

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  • Visual Studio code metrics misreporting lines of code

    - by Ian Newson
    The code metrics analyser in Visual Studio, as well as the code metrics power tool, report the number of lines of code in the TestMethod method of the following code as 8. At the most, I would expect it to report lines of code as 3. [TestClass] public class UnitTest1 { private void Test(out string str) { str = null; } [TestMethod] public void TestMethod() { var mock = new Mock<UnitTest1>(); string str; mock.Verify(m => m.Test(out str)); } } Can anyone explain why this is the case? Further info After a little more digging I've found that removing the out parameter from the Test method and updating the test code causes LOC to be reported as 2, which I believe is correct. The addition of out causes the jump, so it's not because of braces or attributes. Decompiling the DLL with dotPeek reveals a fair amount of additional code generated because of the out parameter which could be considered 8 LOC, but removing the parameter and decompiling also reveals generated code, which could be considered 5 LOC, so it's not simply a matter of VS counting compiler generated code (which I don't believe it should do anyway).

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  • cant show MBProgressHUD

    - by dejoong
    In here said that using MBProgressHUD is easy. But i cant make it. Here my code: - (IBAction)save{ HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; [HUD show:YES]; NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; [HUD hide:YES]; } the progress indicator not show during [savePage save] method run, but show after the page completely saved (the indicator show for less than 1 second). I also tried this way: - (IBAction)save { HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Saving..."; [HUD showWhileExecuting:@selector(performFetchOnMainThread) onTarget:self withObject:nil animated:YES]; } - (void) savingPage{ NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; } -(void) performFetchOnMainThread { [self performSelectorOnMainThread:@selector(savingPage) withObject:nil waitUntilDone:YES]; } but still no luck. Anyone let me know where im lack here?? P.S [savePage save] is saving all website contents to local directory. I wish once the saving is complete the progressHUD disappear. Thanks

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  • Sort ArrayList alphabetically

    - by relyt
    I'm trying to find all permutations of a string and sort them alphabetically. This is what I have so far: public class permutations { public static void main(String args[]) { Scanner s = new Scanner(System.in); System.out.print("Enter String: "); String chars = s.next(); findPerms("", chars); } public static void findPerms(String mystr, String chars) { List<String> permsList = new ArrayList<String>(); if (chars.length() <= 1) permsList.add(mystr + chars); //System.out.print(mystr + chars + " "); else for (int i = 0; i < chars.length(); i++) { String newString = chars.substring(0, i) + chars.substring(i + 1); findPerms(mystr + chars.charAt(i), newString); } Collections.sort(permsList); for(int i=0; i<permsList.size(); i++) { System.out.print(permsList.get(i) + " "); } } } IF I enter a string "toys" I get: toys tosy tyos tyso tsoy tsyo otys otsy oyts oyst osty osyt ytos ytso yots yost ysto ysot stoy styo soty soyt syto syot What am I doing wrong. How can I get them in alphabetical order? Thanks!

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  • ASP.NET Timer Event

    - by K Ratnajyothi
    protected void SubmitButtonClicked(object sender, EventArgs e) { System.Timers.Timer timer = new System.Timers.Timer(); --- --- //line 1 get_datasource(); String message = "submitted."; ScriptManager.RegisterStartupScript(this.Page, this.GetType(), "popupAlert", "popupAlert(' " + message + " ');", true); timer.Interval = 30000; timer.Elapsed += new ElapsedEventHandler(timer_tick); // Only raise the event the first time Interval elapses. timer.AutoReset = false; timer.Enabled = true; } } protected void timer_tick(object sender, EventArgs e) { //line 2 get_datasource(); GridView2.DataBind(); } The problem is with the data in the grid view that is being displayed... since when get_datasource which is after line 1 is called the updated data is displayed in the grid view since it is a postback event but when the timer event handler is calling the timer_tick event the get_datasource function is called but after that the updated data is not visible in the grid view. It is nnot getting updated since the timer_tick is not a post back event

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  • Jackson object mapping - map incoming JSON field to protected property in base class

    - by Pete
    We use Jersey/Jackson for our REST application. Incoming JSON strings get mapped to the @Entity objects in the backend by Jackson to be persisted. The problem arises from the base class that we use for all entities. It has a protected id property, which we want to exchange via REST as well so that when we send an object that has dependencies, hibernate will automatically fetch these dependencies by their ids. Howevery, Jackson does not access the setter, even if we override it in the subclass to be public. We also tried using @JsonSetter but to no avail. Probably Jackson just looks at the base class and sees ID is not accessible so it skips setting it... @MappedSuperclass public abstract class AbstractPersistable<PK extends Serializable> implements Persistable<PK> { @Id @GeneratedValue(strategy = GenerationType.AUTO) private PK id; public PK getId() { return id; } protected void setId(final PK id) { this.id = id; } Subclasses: public class A extends AbstractPersistable<Long> { private String name; } public class B extends AbstractPersistable<Long> { private A a; private int value; // getter, setter // make base class setter accessible @Override @JsonSetter("id") public void setId(Long id) { super.setId(id); } } Now if there are some As in our database and we want to create a new B via the REST resource: @POST @Consumes(MediaType.APPLICATION_JSON) @Produces(MediaType.APPLICATION_JSON) @Transactional public Response create(B b) { if (b.getA().getId() == null) cry(); } with a JSON String like this {"a":{"id":"1","name":"foo"},"value":"123"}. The incoming B will have the A reference but without an ID. Is there any way to tell Jackson to either ignore the base class setter or tell it to use the subclass setter instead? I've just found out about @JsonTypeInfo but I'm not sure this is what I need or how to use it. Thanks for any help!

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  • Trouble move-capturing std::unique_ptr in a lambda using std::bind

    - by user2478832
    I'd like to capture a variable of type std::vector<std::unique_ptr<MyClass>> in a lambda expression (in other words, "capture by move"). I found a solution which uses std::bind to capture unique_ptr (http://stackoverflow.com/a/12744730/2478832) and decided to use it as a starting point. However, the most simplified version of the proposed code I could get doesn't compile (lots of template mistakes, it seems to try to call unique_ptr's copy constructor). #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (int* p) {}, std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); } Can anybody point out what is wrong with this code? EDIT: tried changing the lambda to take a reference to unique_ptr, it still doesn't compile. #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (std::unique_ptr<int>& p) {}, // also as a const reference std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); }

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • Problem with WCF Streaming

    - by H4mm3rHead
    Hi, I was looking at this thread: http://stackoverflow.com/questions/1935040/how-to-handle-large-file-uploads-via-wcf I need to have a web service hosted at my provider where i need to upload and download files to. We are talking videos from 1Mb to 100Mb hence the streaming approach. I cant get it to work, i declared an Interface: [ServiceContract] public interface IFileTransferService { [OperationContract] void UploadFile(Stream stream); } and all is fine, i implement it like this: public string FileName = "test"; public void UploadFile(Stream stream) { try { FileStream outStream = File.Open(FileName, FileMode.Create, FileAccess.Write); const int bufferLength = 4096; byte[] buffer = new byte[bufferLength]; int count = 0; while((count = stream.Read(buffer, 0, bufferLength)) > 0) { //progress outStream.Write(buffer, 0, count); } outStream.Close(); stream.Close(); //saved } catch(Exception ex) { throw new Exception("error: "+ex.Message); } } Still no problem, its published to my webserver out on the interweb. So far so good. Now i make a reference to it and will pass it a FileStream, but the argument is now a byte[] - why is that and how do i get it the proper way for streaming? Edit My binding look like this: <bindings> <basicHttpBinding> <binding name="StreamingFileTransferServicesBinding" transferMode="StreamedRequest" maxBufferSize="65536" maxReceivedMessageSize="204003200" /> </basicHttpBinding> </bindings> I can consume it without problems, and get no errors - other than my input parameter has changed from a stream to a byte[]

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  • C# - WinForms - Exception Handling for Events

    - by JustLooking
    Hi all, I apologize if this is a simple question (my Google-Fu may be bad today). Imagine this WinForms application, that has this type of design: Main application - shows one dialog - that 1st dialog can show another dialog. Both of the dialogs have OK/Cancel buttons (data entry). I'm trying to figure out some type of global exception handling, along the lines of Application.ThreadException. What I mean is: Each of the dialogs will have a few event handlers. The 2nd dialog may have: private void ComboBox_SelectedIndexChanged(object sender, EventArgs e) { try { AllSelectedIndexChangedCodeInThisFunction(); } catch(Exception ex) { btnOK.enabled = false; // Bad things, let's not let them save // log stuff, and other good things } } Really, all the event handlers in this dialog should be handled in this way. It's an exceptional-case, so I just want to log all the pertinent information, show a message, and disable the okay button for that dialog. But, I want to avoid a try/catch in each event handler (if I could). A draw-back of all these try/catch's is this: private void someFunction() { // If an exception occurs in SelectedIndexChanged, // it doesn't propagate to this function combobox.selectedIndex = 3; } I don't believe that Application.ThreadException is a solution, because I don't want the exception to fall all the way-back to the 1st dialog and then the main app. I don't want to close the app down, I just want to log it, display a message, and let them cancel out of the dialog. They can decide what to do from there (maybe go somewhere else in the app). Basically, a "global handler" in between the 1st dialog and the 2nd (and then, I suppose, another "global handler" in between the main app and the 1st dialog). Thanks.

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