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  • What are the technial and programming requirements for writing a stealth keylogger?

    - by user970533
    I'm planning to write/code one such stealth keylogger that would bypass detection by a certain antivirus. (I don't want to name the vendor as I know how good Google queries are against StackExchange websites). I don't want to just download any keylogger from internet and try to encode it to evade detection. Writing code myself I would have the ability to make changes as I go; obscuration on both high-level and low-level language. I like control too. It seems naive but is it true that keyloggers are a thing of the past, probably because of how effective AV's have become in detecting such programs? I want some nice points on how can one easily write a robust, effective key logger preferably for a Windows environment?

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  • How to simulate a USB plug?

    - by Nicolas Delvaux
    I have an app that implements some automations when an USB key is plugged. While developing, I have to test it in a specific environment (derivative from Debian Squeeze). The app subscribe to HAL events via DBUS. The problem is: my desk is on the third floor while my test machines are in the basement. I would really like to have a way to simulate a USB plug. usbip does not work on Ubuntu. I can't manage to use the g_mass_storage module on Ubuntu (I lack the dummy_hcd module) and in Debian. Maybe it is possible to simulate a dbus call? My work station is on Ubuntu 12.04.

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Unable to remove network proxy

    - by Rushil
    I'm on 11.10 I'd set up a network proxy a couple of days back from system settings .And afterwards I'd set my proxy method back to none. However, my proxy has not been removed. I know this because: a: 127.0.0.1 routes me to the index.html file in the base directory of the proxy server. b: I'm able to access my university internet after hours. I checked my /etc/environment and etc/apt/apt.conf file and both of them have no proxy details. I also tried resetting the proxy and then getting rid of it but that didn't work either.

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  • How can you plan long range resources and budgets when using Agile methodology?

    - by Mystere Man
    Agile does not encourage a lot of up-front design. This is good from a requirements management and software development standpoint, and allows the project to adapt to changing business needs. However, how does one do any long range planning of resources if you don't really know what you're going to build when you start? Oh sure, you have a conceptual model of what you're going to build, but you don't have any measurable detail from which to gague how many resources you will need to complete the project, or how much it will cost. Does anyone have any suggestions on how to go about long range planning in an agile environment?

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  • BizTalk 2009 - Messages: Last 50 suspended

    - by StuartBrierley
    Having previously talked about the lack of the traditional HAT in BizTalk 2009, the question then becomes how do you replicate some of the functionality that was previsouly relied on? I have already covered the Last 100 Messages Received  and the Last 100 Messages Sent queries so what about suspended messages? In BizTalk 2004 we had a query in HAT to return the last 100 suspended message instances.  Lets create a direct replacement in a BizTalk 2009 Hatless environment. Basically we are creating a query to search for the last fifty messages that were suspended by BizTalk: Coming up Service instances - Last 100

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  • Job selection between (.net) or PHP [closed]

    - by Swapnil Gondkar
    Hi am Swapnil I am just a fresher passout of 2011 batch of engineering from Mumbai University I have developed dynamic websites on PHP and have quite a good experience working with php for 2years. Now When I went for interviews I got selected for a company that manifolds into PHP and its technologies to create websites.The other company in which I also got selected offers more than half the higher package than previous but I have to work here on .net platform and all the Microsoft Technologies which I do not merry. The work environment of php company is quite cool with 400employees(onli 10 php developers) and the .net company has only a strength of 20employees Now the thing is I do not know about Enterprise Application Building and other stuff so guys If any advice that may help me select my job would be appreciated.

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • Do I have to learn html and javascript to create web applications?

    - by vainolo
    I am an experienced Java programmer, and I want to create a complex web application requiring dynamic pages, drawings, etc (take SO as an example). Do I have to learn javascript/html in order to create such an application? It is not that I don't want to learn another language (I've done this before), but technology on the javascript environment seems to change so fast that when you finish learning one framework it is already obsolete. I have checked a number of java framework for web development (spring, play), but not deeply. So can these frameworks (or other possible java frameworks that I'm not aware of) be used without learning html/javascript? I also have some python experience. So if I can do the app in python it is also an option.

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  • Need a Holistic view of your Concurrent Processing? Choose CP Analyzer

    - by user793044
    The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices. This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. Benefits include: E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Go to Doc ID 1411723.1 for more details and script download. Feedback welcome!

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  • JOB OF THE WEEK

    - by Tim Koekkoek
    ERP Pre-Sales Consultant - Malaga The job as a ERP Pre-Sales consultant is challenging and diverse and you will be working in a multinational environment in our EMEA Presales Centre in the vibrant city of Malaga. Frequent possibilities to support opportunities in various industries and countries will give you an excellent insight into customer business needs and market trends. You will support the ERP Presales organisation for the Benelux, Germany, UK and Spain (depending on your language) and be trained in the Oracle ERP product portfolio as well as the Presales role. If you are interested in this position, read more here! For all of our other vacancies and internships, please visit https://campus.oracle.com.

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  • Dog-1 testing as a synonym for integration / system test

    - by SkeetJon
    In the company I'm working for the phrase Dog-1 is used for the software testing scenario where the first piece of data passes through the complete system. Has anyone heard this phrase in a similar context? There's nothing on Google about it in a software development context, so I'm guessing its a idiosyncrasy of my current environment. Is there a recognized phrase in the industry for this kind of test? I don't think it's simply a 'system test' / 'integration test' as 'Dog-1' refers specifically to the first item/unit through the system.

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  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

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  • Launch Rhythmbox using a Keyboard shorcut

    - by palerdot
    I use Rhythmbox all the time in my Ubuntu. Is it possible to have a custom shortcut like Ctrl+R in Ubuntu, which can launch the Rhythmbox window, even if it is playing in the background ? Since, the emphasis of Linux OS flavors is to use keyboards as much as possible instead of mouse, i thought this functionality might tremendously help me in my Ubuntu environment. The Keyboard shortcuts sections asks for a command; So, I'm not able to figure out how to give a custom keyboard shortcut to a program like Rhythmbox. I'm using 12.04 if that helps. Thanks.

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  • What's a good open source cloud computing software? [closed]

    - by boy
    In particular, the "cloud" computing that I'm referring to is: I'm going to get some Linux servers. Then I have pretty big computing tasks to do every day. So my goal is to be able to run some shell command to request an "instance" (ie, if a server has 4 CPU, then the computing software will configure that server to have 4 instances, assuming all my tasks are single thread). Ideally, then I can run the following command: ./addjobs somebatchfile where somebatch file contains one command per line ./removejobs all ./listalljobs (ie, everything is done in shell. And the "computing software" can return me the hostname that's available in some environment variable, etc) And that's all I needed. I run into OpenStack.. but it seems too complicated for this purpose (ie, it does all the Imagine sharing stuff, etc).. All I want, is something SIMPLE that manages the Linux boxes for me and I'm just going to run shell commands on them... Is there such open source software? Thanks,

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  • Lightweight Ubuntu

    - by Nick Berardi
    Just to start off, I know of lubuntu but it really doesn't meet what I am looking for. Basically what I am looking for is the standard Desktop Ubuntu install, but with out all the word processing, multimedia, and games installed. I have seen posts out about how to get the desktop environment running on Ubuntu server, but they seem complicated, and never seem to equal the standard Desktop install. So my question is, is there anyway to tell the standard Desktop install not to install all the applications? Or is there a distro available that leaves all the applications out, and just has the standard desktop look and feel? What I really want this for is, is for development purposes to run on a VM to do Mono development.

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  • "kde-config not found" error while installing kstars from source

    - by tachyons
    I am trying to install kstars from source ,but I got the following error while configuring ./configure checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking for -p flag to install... yes checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for kde-config... not found configure: error: The important program kde-config was not found! Please check whether you installed KDE correctly. What does it mean ,I already installed kde in my computer

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  • How do I get from a highly manual process of development and deploy to continuous integration?

    - by Tonny Dourado
    We have a development process which is completely manual. No unit tests, interface tests are manual, and merging and integration are as well. How could we go from this state to implementing continuous integration with full (or at least close to full) automation of build and test? We have a pretty intense development cycle, and are not currently using agile, so switching to agile with CI in one move would be a very complicated and expensive investment. How can we take it slowly, and still moving constantly towards a CI environment?

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  • Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

    - by The Geek
    As usual, there’s yet another security hole in the Java Runtime Environment, and if you don’t disable your Java plugin, you’re at risk for being infected with malware. Here’s how to do it. Security holes are nothing new, but in this case, the security hole is really bad, and there’s no telling when Oracle will get around to fixing the problem. Plus, how often do you really need Java while browsing the web? Why keep it around? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email

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  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

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  • Dynamically rewrite URLs upon the user's selection - is it possible?

    - by jitzo
    In my PHP based web application, there's a form that generates a URL according to the user's selection. The form has 7 different fields, each one of them affects the final URL, none of them is mandatory. The final URL can be: /field1/user_setting_of_field1/field3/user_setting_of_field3/field6/user_setting_of_field6/ or just: /field4/user_setting_of_field4 these URLs should be rewritten to- /results.php?field1=user_setting_of_field1&field3=user_setting_of_field3&field6=user_setting_of_field6 and: /results.php?field4=user_setting_of_field4 Is it possible to create a single rewrite rule that will cover these variations? I'd hate to create different rewrite rule for every possible scenario, it'll take forever... I'm currently developing the app on a Windows machine with IIS 7.5, but will eventually deploy it to an Apache server. Is it possible in both? I currently need to solve it for the IIS environment, and later on for Apache.

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  • What should I think about when switching from Python to Java?

    - by Nick Rosencrantz
    I was a Java developer in the early 2000s, switched to Python in 2008 and now Iäm working in Java again. Is there anything special you think I should keep in mind when going back to a Java environment? I used to work with EJB 1.0, I didn't work with EJB 2.0 and now we have JPA instead. I'm comfortable programming in Java and my new job with Java is much better than my Python job even though Python is my favorite language the tools and others things about my Java job makes it much better. I found when I searched jobs that demand for Java developer was much greater than demand for Python programmers- do you have a similar experience? Thank you

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  • If I intend to use Hadoop is there a difference in 12.04 LTS 64 Desktop and Server?

    - by Charles Daringer
    Sorry for such a Newbie Question, but I'm looking at installing M3 edition of MapR the requirements are at this link: http://www.mapr.com/doc/display/MapR/Requirements+for+Installation And my question is this, is the Desktop Kernel 64 for 12.04 LTS adequate or the "same" as the Server version of the product? If I'm setting up a lab to attempt to install a home cluster environment should I start with the Server or Dual Boot that distribution? My assumption is that the two are the same. That I can add any additional software to the 64 as needed. Can anyone elaborate on this? Have I missed something obvious?

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Suggestions regarding building Java EE applications

    - by pradeepsimha
    Currently our team started with a new project. Its a new development, and we are having a team of 4 members (with no dedicated architect for this project). Currently we are making a decision of building applications and looking forward a expert suggestions. So in your workspace or in your projects, how often do you commit and build your java ee applications? Is it like once one milestone functionality is over you build and commit or is there any schedules (like everynight) to builds? We are planning to use Hudson as a build tool. Can you kindly guide me? I am thinking of scheduling a build to test environment so that all the time we will have a latest functionality available.

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