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  • Visual Studio 2008 marks solution files as version 10.00

    - by bja
    Hi After trying out VS2010b2 also my VS2008 installation changes the versions of solution and project files to "Version 10.00". The MSBuild.exe on our CI Server does not support them. Is there a way to make VS2008 generate sln files with version number 9.00 again? I know, i can fix that manually. But each time I open a solution, the version gets changed back, which is annoying. Cheers, bja

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • In Android: How to Call Function of Activity from a Service?

    - by nex
    Hi folks, I have an Activity (A) and a Service (S) which gets started by A like this: Intent i = new Intent(); i.putExtra("updateInterval", 10); i.setClassName("com.blah", "com.blah.S"); startService(i); A have a function like this one in A: public void someInfoArrived(Info i){...} Now I want to call A.someInfoArrived(i) from within S. Intent.putExtra has no version where I could pass an Object reference etc ... Please help! PS: The other way around (A polling S for new info) is NOT what I need. I found enough info about how to do that.

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  • Why signed android apk is not running on emulator

    - by Maxood
    I have made a signed apk of an android project. Whenever my client try to run it on the emulator, he faces the following error message: D:\Android\android-sdk- windows\tools>adb install -r abc.apk 500 KB/s (6940708 bytes in 13.534s) pkg: /data/local/tmp/abc.apk Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES] What is the resolution?

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  • How to Detect IE Version on Vista and Above

    - by Charles Gargent
    I would like to detect what version IE is running on Vista and above (I am developing on 7). I currently use WMI on XP, but it appears that this is no more. I have searched for an answer and so far I have found the following solutions: Using System.Windows.Forms WebBrowser wb = new WebBrowser; wb.Version; SELECT path,filename,extension,version FROM CIM_DataFile WHERE path="\\Program Files\\Internet Explorer\\" AND filename="iexplore" AND extension="exe" AND version>"8.0" And there is probably a way of looking up in the registry. Is there must a more elegant solution to this?

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • How-to: determine 64-bitness of Windows? [closed]

    - by warren
    Possible Duplicate: Tell the version of Windows XP (64-bits or 32-bits) Is it possible to determine whether a given installation of Windows is 32- or 64-bit? From right-clicking on My Computer, and selecting Properties, it appears that such information is not readily available. Typing ver at the command prompt also doesn't seem to return anything about the nature of the platform in which it is installed. Under Linux, I'd use uname -a to find out what kernel was running. Is there an analog on Windows?

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  • Between 2 Androids and to other OS mobiles

    - by Karthik Balaguru
    Hi, PhoneMyPC tool in Android provides remote desktop connection to PC. But, Do Android based mobiles support VNC protocol/softwares for connection between 2 android mobiles ? Do android based mobiles support RDP or other tools for connections to other OS based mobiles like windows, symbian etc ? Thx in advans, Karthik Balaguru

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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • importing BaseGameUtils library

    - by David
    Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here :https://developers.google.com/games/services/downloads/ The BaseGameUtils sample but when I am trying to import it using Eclipse it gives me so many wrong things like Main,MainActivity and not the real BaseGameUtils, what is wrong here?

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • Monotone-increasing Version Number based on Mercurial Commits

    - by Isaac
    When I was using subversion for the code for an application, I could append a period and the result of svnversion to the version number to create a unique and monotone-increasing version number and also be guaranteed that any check-out of the same revision of the code would generate the same version number. In Mercurial, because revision numbers are not necessarily consistent across clones, the local revision number is not suitable. The hash is appropriately unique and consistent, but does not create a number that is monotone-increasing. How can I generate a suitable number to append to the version number based on the Mercurial repository commits?

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  • Cloud service and IM protocol advice, for a backend to group chat mobile app

    - by Jonathan
    Overview I’m going to develop an app on Android and iOS. It will allow users to set up group ‘chat rooms’ and talk on chat rooms set up by other users. The service needs to be highly scalable, such that it could accommodate a massive increase in users overnight (we can only dream). Chat requirements The chat protocol used should be flexible: it should allow me to determine who can view/post on ‘chat rooms’ based on certain other factors, as determined by the first poster/creator of the particular ‘chat room’. It should also allow for users to simply install the app and begin using the service, after only providing a simple nickname (which could be changed later). Chat protocol plans Having looked around I think the XMPP protocol is the best candidate. In particular the Multi-user chat extension looks like what I’ll need. Would this be most suited to my requirements, or do you know another potential solution? Cloud service I have been deciding between Amazon Web Services, Google App Engine and Windows Azure. I’m coming to the conclusion that Azure will be best, as it is easier to manage than AWS (ease of scalability will be a key factor in the design), I think it may be less restricted than GAE, plus Azure will soon have toolkits to allow easy interfacing with both Android and iOS phones. Is this the decision you would have made, or would you recommend/look into other cloud services? General project philosophy I have only recently started looking into this project’s feasibility, and am no expert on any of its aspects. So wherever possible I will leave the actual implementations to experts, i.e. choosing a higher-level cloud service, using a well-documented plugin of a, proven reliable, group chat protocol etc. My background I have some programming knowledge from a computer science degree. Main languages I’ve used have been Java and Python, but I don’t want this to affect design decisions for the project. The most appropriate languages for the task should be used, i.e. I don’t mind learning a lot of new skills (my current programming levels are relatively basic anyway). Thank you Thanks for reading, and any advice you have about any aspect would be greatly appreciated :-)

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  • CrystalDecisions.Web reference version changes suddenly when run the webapp

    - by Somebody
    I'm breaking my head with this issue, I have a webapp that has a report using crystal report, in the development pc it works fine, but when copy the same project to another pc, when I load the project (VS 2003) the following msg appears: One or more projects in solution need to be updated to use Crystal Reports XI Release 2. If you choose "Yes", the update will be applied permanently... I choose "Yes" and after that I can see that CrystalDecisions.Web reference has the correct version, and location according to the develpment machine, in this case: 11.5.3300.0. But when run the webapp, I can see when the version and path suddenly changes to: 11.0.3300.0. And when trying to see the report the following error appears: Parser Error Message: The base class includes the field 'CrystalReportViewer1', but its type (CrystalDecisions.Web.CrystalReportViewer) is not compatible with the type of control (CrystalDecisions.Web.CrystalReportViewer). the asp.net has the following: <%@ Register TagPrefix="cr" Namespace="CrystalDecisions.Web" Assembly="CrystalDecisions.Web, Version=11.5.3300.0, Culture=neutral, PublicKeyToken=692fbea5521e1304" %> How is this possible? what's happening here? EDIT This is what I did: the wrong version (11.0.3300.0) was located at: C:\Program Files\Common Files\Business Objects\3.0\managed and the right version (11.5.3300.0) is located at: C:\Program Files\Business Objects\Common\3.5\managed So I just deleted the files of the wrong solution, and I made it work in my new computer, no more errors when running the webapp, the report shows fine. But when try to do the same thing in production server, a different error came out, now an exception: This report could not be loaded due to the following issue: The type initializer for 'CrystalDecisions.CristalReports.Engine.ReportDocument' threw an exception. Any idea what could be causing this error now? Here is the code: Try Dim cr As New ReportDocument cr.Load(strpath) cr.SetDatabaseLogon("usring", "pwding") Select Case rt Case 1 cr.SummaryInfo.ReportTitle = "RMA Ticket" Case 2 cr.SummaryInfo.ReportTitle = "Service Ticket" End Select 'cr.SummaryInfo.ReportTitle = tt cr.SetParameterValue("TicketNo", tn) 'cr.SummaryInfo.ReportComments = comment CrystalReportViewer1.PrintMode = CrystalDecisions.Web.PrintMode.ActiveX CrystalReportViewer1.ReportSource = cr CrystalReportViewer1.ShowFirstPage() 'cr.Close() 'cr.Dispose() Catch ex As Exception MsgBox1.alert("This report could not be loaded due to the following issue: " & ex.Message) End Try

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  • Create an ad-hoc connection that looks like a wifi connection from a router

    - by James
    I have a Vizio tablet (running a modified version of Android 2.3.2) which, for some reason or another, refuses to list Windows ad-hoc wifi connections on it's wifi connection screen. It can connect to wifi networks served from a normal router, but the wireless bit of my home router is broken, so I'd like to share the internet connection through my laptop's wifi card until the new router arrives. Is it possible to create an ad-hoc network in Ubuntu that looks like a normal wireless network to my tablet?

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  • How to download eclair sources with repo

    - by Clive
    hi ive tried both of the following: repo init -u git://android.git.kernel.org/platform/manifest.git -b android-2.1 repo init -u git://android.git.kernel.org/platform/manifest.git -b eclair Both give the same: Getting repo ... from git://android.git.kernel.org/tools/repo.git fatal: The remote end hung up unexpectedly Any ideas what I am doing wrong? Clive

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  • Problem changing Java version using alternatives

    - by Brian Lewis
    I'm not quite sure how I got into this mess, but for some reason I'm not able to change the current version of Java using alternatives. I can run alternatives --config java and type my selection but when I echo the version number for either java or javac, it spits back out 1.5 every time (despite alternatives showing the current version is 1.6). The server I'm working with is running RHEL5, by the way. I have verified that the paths used in alternatives are pointing to the correct directories. Here's some output from my session: [brilewis@myserver]$ sudo /usr/sbin/update-alternatives --config java There are 3 programs which provide 'java'. Selection Command ** 1 /usr/lib/jvm/jre-1.4.2-gcj/bin/java + 2 /usr/java/jdk1.5.0_10/bin/java 3 /usr/java/jdk1.6.0_16/bin/java Enter to keep the current selection[+], or type selection number: 3 [brilewis@myserver]$ java -version java version "1.5.0_10" Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_10-b03) Java HotSpot(TM) Server VM (build 1.5.0_10-b03, mixed mode) [brilewis@myserver]$ sudo /usr/sbin/update-alternatives --config java There are 3 programs which provide 'java'. Selection Command ** 1 /usr/lib/jvm/jre-1.4.2-gcj/bin/java 2 /usr/java/jdk1.5.0_10/bin/java + 3 /usr/java/jdk1.6.0_16/bin/java Enter to keep the current selection[+], or type selection number:

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