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  • Why does Unity not extend to my 2nd monitor, even when it is displaying an X-Screen?

    - by Gridwalker
    I recently added a 2nd video card to my system, but unity refuses to extend my desktop over to the second screen. Although the secondary monitor initialises when I boot and I can move the mouse cursor over to the 2nd screen, the screen is otherwise blank (showing no wallpaper or interface elements) and I am unable to move any windows to this monitor. Moving the mouse cursor over to the 2nd monitor changes it from the default cursor to the old-style X cursor, such as the one that appears when you run X-kill, indicating that this screen is initialised in the X Server but that Unity is not recognising it. Although the Nvidia X Server Settings application can see both monitors, the unity systems settings application does not detect the 2nd adapter. Sometimes the additional drivers application can see both adapters, but it doesn't consistently show options for them both. Xrandr also fails to detect the 2nd monitor, but iNex lists both adapters. I have experimented with several different drivers for each adapter and with setting each of the graphics cards as the primary adapter in the BIOS, but this has made little difference. The two adapters are an onboard Geforce 8200 and a PCIE Geforce 7200 GX. The onboard adapter is currently set as the primary, however this adapter crashes whenever I use the Nouveau driver and I have to switch over to the PCIE as a primary whenever I purge the proprietary drivers (switching back when the 304 driver has been reinstalled). It doesn't matter which adapter I set as my primary, the results are the same : one screen showing the unity interface and one screen showing an X-Screen that only displays the mouse cursor. All I want is to be able to run this system in a dual screen configuration. I am not a gamer, nor do I require 3D rendering capabilities. Anything you can suggest to get the desktop to extend across both screens will be massively appreciated!

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  • Linux says a kernel module has an unknown symbol, but another loaded module provides it.

    - by raldi
    I'm trying to install a driver for a USB DAQ box, which annoyingly, I have to compile myself. I believe I've succeeded -- I have two .ko files: -rw-r--r-- 1 root root 45271 2010-03-18 21:24 advdrv_core.ko -rw-r--r-- 1 root root 24312 2010-03-18 21:24 usb4761.ko I was able to run insmod on the first without incident, but when I try on the second, I get a flood of messages: kernel: [686782.106547] usb4761: no symbol version for adv_process_info_check_event kernel: [686782.106555] usb4761: Unknown symbol adv_process_info_check_event kernel: [686782.106691] usb4761: no symbol version for advdrv_unregister_driver kernel: [686782.106695] usb4761: Unknown symbol advdrv_unregister_driver However, advdrv_core.ko provides these symbols. My kernel sure seems to have them in memory: # cat /proc/kallsyms | grep advdrv_unregister_driver f8d88504 r __ksymtab_advdrv_unregister_driver [advdrv_core] f8d888d2 r __kstrtab_advdrv_unregister_driver [advdrv_core] f8d885a4 r __kcrctab_advdrv_unregister_driver [advdrv_core] 086eb8fb a __crc_advdrv_unregister_driver [advdrv_core] f8d86e90 t advdrv_unregister_driver [advdrv_core] Why does my insmod claim they're unknown symbols?

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  • How to handle the different frame rate on different devices?

    - by Fenwick
    I am not quite sure how frame per second works on a web page. I have a Canvas game that involves in moving an image from point A to B, and measuring the time elapsed. The code can be as simple as: var timeStamp = Date.now(); function update(){ obj.y += obj.speed; text = "Time: "+ (Date.now() - timeStamp) + "ms"; } The function update() is called every frame. The problem is that the time elapsed is different from device to device. It is pretty short on my PC, but get longer on my iPad, and is much longer on my cell phone. I thought it is because the FPS is smaller on mobile devices, so instead of calling update() every frame, I call it every 1ms by using a setInterval. But this does not solve the problem. In my understanding, the function for setInterval is invoked based on the increment in system time, other than frame rate, so it should fix the problem. Am I missing anything here? If the setInterval function is called based on FPS, is there any way to get around with the FPS difference across devices? On a side note, I have sort of a "water simulator" on the same canvas. It involves in redrawing about 60 objects which can be 600x600 pixels for every frame, so it could be a frame rate killer. I am using Phaser.js but not really using much of its functionalities, if that helps.

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  • problem with MySQL installation : template configuration file cannot be found

    - by user35389
    Trying to install MySQL onto the Windows XP machine. While going through the installation steps (in the "MySQL Server Instance Config. Wizard"), I get to a point where it the window reads: MySQL Server Instance Configuration (bold header) Choose the configuration for the server instance. Ready to execute... o Prepare configuration o Write configuration file o Start service o Apply security settings (this line is greyed out) Please press [Execute] to start the configuration. [ Back ] [ Execute ] [ Cancel ] So I press execute, and then a red X appears in the second step: Write configuration file and at the bottom, where it originally said: Please press [Execute] to start the configuration. It now says: The template configuration file cannot be found at C:\Program Files\MySQL\MySQL Server 5.0\bin\my-template.cnf I'm unsure what it means, but I canceled the config wizard and looked in the directory that had been created (C:\Program Files\MySQL\MySQL Server 5.0). There are some configuration settings files, and there are 4 folders: bin data Docs share

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  • TFS SQL Deployment Data Script

    - by Greg
    We are using TFS and SQL 2005 (looking to upgrade to SQL 2012 if that makes a difference). We store our database schema in a Visual Studio Database project (VS 2010). When code is released to live we currently use the Visual Studio Database Project to build a script for all our schema changes. The problem we have been getting is having to alter or add to that script to add/fix data for the deployment. For example if we add a new non-nullable column to an existing table we need to populate that column with data during the insert. Other times we may want to create new records in transactional tables (e.g. assign specific users to a new security access). Do Visual Studio Database Projects have a way to store these scripts that only need to be run once and somehow include them in the build? Does it know which scripts need to be run (for example if we are inserting default data we don't want to do that again a second time)? OR Is there a better way to manage these scripts?

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  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

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  • Does a bad Internet connection increase bandwidth usage?

    - by Synetech
    My (Rogers) cable connection has been pretty bad recently (channels 3 and 10 are particularly fuzzy—it’s analog, not digital cable). Not surprisingly, this has caused my cable modem to drop out and have to reestablish a connection a couple of times since it started. The poor connection of course means higher corruption (not necessarily dropped per se) which causes the TCP/IP stack to have to retransmit packets more often. Reduction of bandwidth throughput aside, I got to wondering if it increases the actual bandwidth usage. That is, if there is a high error rate on the line causing packets to have to be retransmitted: Does this increase a bandwidth monitoring program’s numbers? Does the ISP count the retransmitted packets toward the monthly cap? Based on what I remember from my university networking courses and common sense, I have a feeling that the answer to both questions is yes, but I cannot reliably measure the first, and have no authoritative answer for the second. I’m wondering if maybe the retransmitted packets are acknowledged as being duplicates and thus not counted somewhere along the line.

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  • Browser extension (or other software) to delay page load

    - by Doug Harris
    The alt text to today's comic at xkcd.com (strip below) says: After years of trying, I broke this habit in a day by decoupling the action and the neurological reward. I set up a simple 30-second delay I had to wait through, in which I couldn't do anything else, before any new page or chat client would load (and only allowed one to run at once). The urge to check all those sites magically vanished--and my 'productive' computer use was unaffected. (bold is my emphasis) Does anybody know of a browser extension or other software that will add this sort of delay? I've seen extensions which simply block sites, but not a delay like this.

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  • Logitech Mouse stopped working after changing batteries!

    - by Martti Laine
    I just changed batteries for my optical wireless Logitech mouse, but it stopped working; When I put it on, it waits a second and then keeps the green light for few seconds. After that it just stops responding and doesn't show the light even if I'm moving it. Does this have something to do with batteries? I took new, so they're not empty. And I think it cannot be on batteries, because it keeps the light first, but then just stops responding. Please help, I would be very very thankfull. This makes me mad to use this mousepad :D EDIT: Wow, what an fast answer!! Thank you, but you wanted to know this mouse? I think it's Logitech M205, watched from Logitech site, because have not the original package anymore :S I couldn't find any buttons in receiver, but mouse has button called "reset". Is that the right one?

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  • I want to play one podcast only on iTouch, but they play in series one after the other.

    - by Eddy
    I download multiple podcasts from one source, eg, five episodes of Naked Scientists. I want to listen to one only, but when the first finishes it automatically goes to the second, and third etc. I want to listen to just one episode at a time and have the iTouch turn off when it is finished (this is a sleep-aid for my insomnia...I don't want it playing all night !) A "Genius" suggested making playlists, but although you can make a podcast playlist, it does NOT sync. Please help. thanks, Ed3339

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  • Radeon 4670 Card Has 2 DVI Outs But Only Works When One is used in Win7 x64

    - by ssmith
    I have an ATI XFX Radeon 4670 1GB video card in a Windows 7 Ultimate x64 setup. If I only use one monitor, all is well. If I plug in a second DVI cable to the card, both monitors go dark. I can get one or the other to display, but only when it is the only one plugged into the card. I'm really hoping for a dual-monitor setup here as that was the point of the card. I'm using ATI Radeon HD 4600 Series video drivers dated 11/24/09 (8.681.0.0) which are the latest from their site and are supposed to work with Vista or Win7 x64. When the computer boots with both displays connected, both monitors display the inital bios and boot screens. The Win7 splash screen also displays, but by the time it goes to the login screen, one monitor is offline.

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  • Problem with missing JSON functions on PHP 5.2.6 / Plesk 8.4

    - by Drachenviech
    I have a vserver running openSuse 10.3, Apache 2 and Plesk 8.4. I can update/upgrade neither, as it is apparently not recommended to upgrade openSuse 10.3 (and an update to the EOL 10.4 does not seem to make much sense) and Plesk fails to update no matter what version I try (even fails to upgrade to 8.4.1). Still I can live with that somehow, primarily because I don’t have the time to do a fresh remote install on the vserver. What really is a problem is, that though the installed PHP is 5.2.6 it has no zip library and no json functions. The first is probably because PHP was not compiled with --enable-zip. The second is a big mystery though. As I understand it, it always comes with PHP unless its compiled with the --disable-json configure option. This is however not the case. And the json extension module is just not there. I even tried to enable it with extension=json.so with no luck either. the configure options of my PHP are (as shipped with Plesk 8.4) '../configure' '--prefix=/usr' '--datadir=/usr/share/php5' '--mandir=/usr/share/man' '--bindir=/usr/bin' '--with-libdir=lib' '--includedir=/usr/include' '--sysconfdir=/etc/php5/apache2' '--with-config-file-path=/etc/php5/apache2' '--with-config-file-scan-dir=/etc/php5/conf.d' '--enable-libxml' '--enable-session' '--with-mm' '--with-pcre-regex=/usr' '--enable-xml' '--enable-simplexml' '--enable-spl' '--enable-filter' '--disable-debug' '--enable-inline-optimization' '--disable-rpath' '--disable-static' '--enable-shared' '--program-suffix=5' '--with-pic' '--with-gnu-ld' '--with-system-tzdata=/usr/share/zoneinfo' '--with-apxs2=/usr/sbin/apxs2' '--disable-all' '--disable-cli' As I understand it, PECL is not an option with 5.2.6. Or am I mistaken? Even if I was not, the openSuse repository only goes as far as PHP 5.2.4. The openSuse install even came without zypper, which I had to manually install. So is there a way to get ziplib and json running in PHP 5.2.6 without having to recompile the binary?

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  • Is it possible to write an htpasswd file that redirects certain users to certain directories?

    - by racl101
    Hi there, Assuming that I have a domain, say, mydomain.com and three directories under it call them dir1, dir2 and dir3, then is it possible to put an htpasswd file at the web root and have it redirect authenticated users to their respective directories (e.g. user joecorleone101 always get redirected to dir3 upon being authenticated.)? First of all I want to know if this is possible and second is it safe or practical (or impractical)? Am I thinking about it the wrong way? Should I maybe use an htaccess file?

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  • Connecting switch to switch to router

    - by elated
    Hello, Not sure if this is the right place to ask this question. But I have a router which connects to the internet. Now I have a switch connected to this router. I added a lot more computers so I added another switch and connected it to the first switch using a cross-over cable. As soon as I connect it to the first switch, my lights in first switch start blinking like crazy and my entire network simply stops working. The minute I remove the second switch's wire, its all fine again. What could be the problem?

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  • greengeeks drupal install imagemagik 'path /usr/bin/convert' does not exists error

    - by letapjar
    I just signed up with greengeeks. I have a drupal install (6.19) on my public_html directory. The ImageMagic Toolkit can't find the binary - the error I get is "the path /usr/bin/convert" does not exist. when I use a terminal and do 'which convert' it shows /usr/bin/convert also, I have a second drupal install in an addon domain - it's home directory is above the public_html directory (in a directory called '/home/myusername/addons/seconddomain') The drupal install in the addon domain finds the imagemagick binary just fine. I am at a total loss as to why the original install cannot find the binary. The tech support guys at greengeeks have no clue either. Any ideas of things to try?

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  • Ejabberd Clustering on EC2

    - by Architact
    I am trying to implement ejabberd clustering on Amazon EC2 instances, I have installed ejabberd and it is working fine on both instances, I can connect and send message, my first server is a master server and has the FQDN of master.example.com, second server is a slave and has FQDN of slave.example.com. I have edited the ejabberdctl.cfg file on both instances changed INET_DIST_INTERFACE on both instances to the value returned by ifconfig changed ERLANG_NODE to [email protected] on master and [email protected] on slave. Now when I run this command on slave net_adm:ping('[email protected]'). it always returns pang response indicating that it can't reach the master server. I am looking for possible fixes for that. Things already done Both master and slave domains are pointing to their instances I even tried allocating elastic ip and assigning that to instances, but did not help either. Any help will be greatly appreciated.

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  • Floating point undesirable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Lost Windows 7 files

    - by Pader
    My intention was to have a dual boot system with Ubuntu and Windows 7. Obviously I did something wrong because although I had a system menu on booting (is it normal to appear DOS-like?) which gave me an option of booting into windows 7, I was unable to do so. Also, when I booted into Ubuntu, my Windows 7 drive was not available. The Windows 7 drive was an internal 1TB drive partitioned into a 200GB (OS) and a second partition making up the remainder. I was still unable to access this Windows 7 drive even after deleting Ubuntu as I kept getting an 'requires an NTFS drive' error, or something similar. I could not even re-install Windows 7 as the disk was not recognised. I did eventually get the drive back by but I cannot for the life of me remember how. I did try to recover my lost W7 data using Ontrack Easy Recovery (which has always been succesfull in the past for post format recovery) but it would not recognise the 1TB although it was now formatted as NTFS. From other posts on this site, I gather that this is considered a 'Windows 7 Site' problem by Linux users. However, I would dearly love to recover some of my lost Windows 7 files. I had resigned myself to a lot of lost personal data but I happened to notice that a 2TB drive I had connected through a USB docking station had been repartitioned. It must have happened when I installed Ubuntu as I can think of no other explanation. I certainly do not remember consciously requiring Ubuntu to do this. The additional two partitions on the 2TB drive, the original Windows

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  • How to copy only VM changes in VMware to another physical machine

    - by Paul
    How can I use VMware Workstation to copy only changes to a VM to another physical machine, rather than recopying the entire VM every time? Can I just copy the snapshot files, if the second physical machine starts from a pristine copy of the VM? Would it be best to create a linked clone against the original VM, and then copy the linked clone directory each time? Does that even work? (I'm assuming I'll have to change the path in the VM's metadata file, since the paths will be different. I'm assuming I can't clone a linked clone w/o cloning the base.) Background: I and another developer with VMware Workstation are using VM's for systems development. I have to work from a home desktop. Transporting a multi-gigabyte VM either direction takes several hours at best. Downloading it is easiest, but that takes an hour to get it on a DMZ machine for download and then many hours to actually download.

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  • Knowing state of game in real time

    - by evthim
    I'm trying to code a tic tac toe game in java and I need help figuring out how to efficiently and without freezing the program check if someone won the game. I'm only in the design stages now, I haven't started programming anything but I'm wondering how would I know at all times the state of the game and exactly when someone wins? Response to MarkR: (note: had to place comment here, it was too long for comment section) It's not a homework problem, I'm trying to get more practice programming GUI's which I've only done once as a freshman in my second introductory programming course. I understand I'll have a 2D array. I plan to have a 2D integer array where x would equal 1 and o would equal 0. However, won't it take too much time if I check after every move if someone won the game? Is there a way or a data structure or algorithm I can use so that the program will know the state (when I say state I mean not just knowing every position on the board, the int array will take care of that, I mean knowing that user 1 will win if he places x on this block) of the game at all times and thus can know automatically when someone won?

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  • How to restrict access to a specific wireless network to only 1 user profile in Windows 7.

    - by Mathlight
    Hi all, I'm using Win7 SP1. I've got multiple users on the laptop that can / must connect to a wireless network, lets call it Wireless1. I've got an second wireless network, (lets call it Wireless2), which I want to limit access to only the admin user of the laptop. Now I can remove Wireless2 in the network manager every time, but i want a more user friendly solution, so that only the admin can connect to Wireless2, and all the other users cannot ( they may see the network, but must enter the password, like all other networks ). Any ideas?

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  • If you develop on multiple operating systems, is it better to have multiple computers + displays?

    - by dan
    I develop for iOS and Linux. My preferred OS is Ubuntu. Now my software shop (me and a partner) is developing for Windows too. Now the question is, is it more efficient to have multiple workstations, one for each target OS? Efficiency and productivity is a higher priority than saving money. I have a 3.4Ghz i7 desktop workstation running Ubuntu and virtualized Windows with two displays, and I'm putting together an even more powerful i7 Hackintosh with 16GB RAM (to replace my weak 2.2Ghz i5 Macbook Pro). My specific dilemma is whether I should sell the first computer and triple boot on the second one, or buy two more displays and run both desktop systems simultaneously. Would appreciate answers from developers who write software for multiple OSes. Running guest OSes in VirtualBox on one system not ideal, because in my experience performance is seriously degraded under virtualization. So the choice is between dual/triple booting on one system vs having two systems, one for OSX+iOS/Windows (dual boot) and the other for Ubuntu (which I prefer to use as my main OS). For much of our work, I write a server-side application in Linux and a client for iOS (or for Windows or OS X) simultaneously.

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  • Is it safe to use a single switch for multiple subnets?

    - by George Bailey
    For a moment, forget about whether the following is typical or easy to explain, is it safe and sound? Internet | ISP supplied router x.x.x.1 (public subnet) | switch-------------------------------------+ | (public subnet) | (public subnet) BVI router (switch with an access list) NAT router | (public subnet) | (private subnet 192.168.50.1) +--------------------------------switch----+ (both subnets) | | computer with IP 192.168.50.2 ------+ +----computer with IP x.x.x.2 I don't plan to implement this setup, but I am curious about it. The 50.2 computer may send a packet to the x.2 computer, but it will use 50.1 as the router, since 50.2 knows that the subnet is different. Would this result in the packet being received twice by the x.2 machine, first directly through the switch, second by way of the two routers? Do you see any problems with this aside from how confusing it is, and that it would put one switch doing the work of two subnets?

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  • Maintaining Two Separate Software Versions From the Same Codebase in Version Control

    - by Joseph
    Let's say that I am writing two different versions of the same software/program/app/script and storing them under version control. The first version is a free "Basic" version, while the second is a paid "Premium" version that takes the codebase of the free version and expands upon it with a few extra value-added features. Any new patches, fixes, or features need to find their way into both versions. I am currently considering using master and develop branches for the main codebase (free version) along side master-premium and develop-premium branches for the paid version. When a change is made to the free version and merged to the master branch (after thorough testing on develop of course), it gets copied over to the develop-premium branch via the cherry-pick command for more testing and then merged into master-premium. Is this the best workflow to handle this situation? Are there any potential problems, caveats, or pitfalls to be aware of? Is there a better branching strategy than what I have already come up with? Your feedback is highly appreciated! P.S. This is for a PHP script stored in Git, but the answers should apply to any language or VCS.

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  • Is realtime validation of username good or bad?

    - by iamserious
    I have a simple form for the user to sign up to my site; with email, username and password fields. We are now trying to implement an ajax validation so the user doesn't have to post the form to find out if the username is already taken. I can do this either on keyup event or on text blur event. My question is, which of these is really the best way to do? Keyup From the user POV, it would be good if the validation is done as and when they are typing, (on key up event) - of course, I am waiting for half a second to see if the user stops typing before firing off the request, and user can make any adjustments immediately. But this means I am sending way more requests than if I validated the username on Blur event. Blur The number of requests will be much lower when the validation is done on blur event, But this means the user has to actually go away from the textbox, look at the validation result, and if necessary go back to it to make any changes and repeat the whole process until he gets it right. I had a quick look at google, tumblr, twitter and no one actually does username validations on keyup events, (heck, tubmlr waits for the form to be posted) but I can swear I have seen keyup validations in a lot of places too. So, coming back to the question, will keyup validations be too many for server, is it an unnecessary overhead? or is it worth taking these hits to give user a better experience? ps: all my regex validations etc are already done on javascript and only when it passes all these other criteria does it send a request to server to check if a username already exists. (And the server is doing a select count(1) from user where username = '' - nothing substantial, but still enough to occupy some resource) pps: I'm on asp.net, MS SQL stack., if that matters.

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