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  • Limiting JMS Destination Instances

    - by jumponadoughnut
    Is it possible to limit the number of JMS receiver instances to a single instance? I.e. only process a single message from a queue at any one time? The reason I ask is because I have a fairly intensive render type process to run for each message (potentially many thousands). I'd like to limit the execution of this code to a single instance at a time. My application server is JBoss AS 6.0 Any help much appreciated

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  • mysqli prepare statment error?

    - by user310850
    Hi all, $mysqli = new mysqli("localhost", "root", "", "test"); $mysqli->query('PREPARE mid FROM "SELECT name FROM test_user WHERE id = ?"'); //$mysqli->query('PREPARE mid FROM "SELECT name FROM test_user" '); $res = $mysqli->query( 'EXECUTE mid 1;') or die(mysqli_error($mysqli)); while($resu = $res->fetch_object()) { echo '<br>' .$resu->name; } Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '1' at line 1 my php version is PHP Version 5.3.0 and mysql mysqlnd 5.0.5-dev - 081106 - $Revision: 1.3.2.27 $

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  • what factors should a fresher(for programmer job) consider and learn before saying yes to employer f

    - by Senthil
    what factors should a fresher(for programmer job) consider and learn before saying yes to employer for job offer? and to contract? and most importantly how should one get the details?how can I approach them? I know some employers dont want to give such details..right? I have shortlisted by a Software COmpany..that is parter with microsoft. and works on technology like VB ADO.DOTNET,and some other reporting stuffs.,sql servers etc.,Tell me about scope of that..because They are asking me to sign for 2 year certificate bond agreement..I want to be a great programmer and Project Leader after 5 years..advise me guys..Language/OS not problem for me,As I curious to learn more things. Most of the SO members are programmers..so yours advice is greatly appreciated

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  • Can someone explain an Enterprise Service Bus to me in non-buzzspeak?

    - by Jason Baker
    Some of our partners are telling us that our software needs to interact with an Enterprise Service Bus. After researching this a bit, my instinct is to say that this is just buzz speak for saying that we need to have a platform-indpendent way to pass messages back and forth. I'm just trying to get a feel for what our partners are telling us. Am I correct in dismissing our partners' request as just trying to get our software to be more buzzword-compliant, or are they telling us something we should listen to (even if encoded in buzzspeak)?

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • Filtering Questions (posts) by tag_name in TagController#index passing /tags?tag_name=something

    - by bgadoci
    I am trying to get my TagsController#index action to display only the Questions that contain certain tags when passing the search parameter tag_name. I am not getting an error just can't get the filter to work correctly such that upon receiving the /tags?tag_name=something url, only those questions are displayed . Here is the setup: class Tag < ActiveRecord::Base belongs_to :question def self.search(str) return [] if str.blank? cond_text = str.split.map{|w| "tag_name LIKE ? "}.join(" OR ") cond_values = str.split.map{|w| "%#{w}%"} all(:order => "created_at DESC", :conditions => (str ? [cond_text, *cond_values] : [])) end end and class Question < ActiveRecord::Base has_many :tags, :dependent => :destroy end tag link that would send the URL to the TagsController looks like this: <%= link_to(tag_name, tags_path(:tag_name => tag_name)) %> and outputs: /tags?tag_name=something In my /views/tags/index.html.erb view I am calling the questions by rendering a partial /views/questions/_question.html.erb. <%= render :partial => @questions %> When I send the URL with the search parameter nothing happens. Here is my TagsController#index action: def index @tags = Tag.search(params[:search]).paginate :page => params[:page], :per_page => 5 @tagsearch = Tag.search(params[:search]) @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 100) @questions = Question.all( :order => 'created_at DESC', :limit => 50) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @tags } end end How can I properly filter questions displayed in the /views/tags/index.html.erb file for the parameter tag.tag_name?

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  • Positioning DIV element at center of screen

    - by iSumitG
    I want to position a DIV (or a TABLE) element at the center of screen irrespective of screen size. In other words, the space left on 'top' and 'bottom' should be equal and space left on 'right' and 'left' sides should be equal. How to do it? Note: I prefer a complete CSS solution, but if is not possible without Javascript then using Javascript is also fine. I am trying the following but it is not working: <body> <div style="top:0px; border:1px solid red;"> <table border="1" align="center"> <tr height="100%"> <td height="100%" width="100%" valign="middle" align="center"> We are launching soon! </td> </tr> </table> </div> </body> Note: It is either way fine if the DIV element (or TABLE) scrolls with the website or not. Just want it to be at center when page loads.

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  • PHP Session variable isset(..)=1 after session_start()

    - by Nicsoft
    Hello! I guess I am not understanding the scope of session variables, or the session itself, in PHP, hence this question: This is my code if(!session_id()==""){ echo "Getting rid of session"."</br>"; session_destroy(); } echo "Before session_start(): ".isset($_SESSION["first_date_of_week"])."</br>"; session_start(); echo "After session_start(): ".isset($_SESSION["first_date_of_week"])." ".$_SESSION["first_date_of_week"]->format("Y-m-d")."</br>"; The output is: Before session_start(): After session_start(): 1 2011-01-09 How come that when doing the isset(..) on the session variable it is set directly after starting the session, even though I haven't even used it or set it yet? It does, however, still have the same value as before. Also, session_id()="" since the if-clause is never triggered. I never kill the session, how come it is set to ""? I.e. I refresh the page and expects the session to still be alive. Using the isset(..) function is then pretty useless testing if it has been set already... Thanks in advance! /Niklas

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  • Can I reuse my existing TCP-Server?

    - by Helper Method
    At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens. Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client? Do I need some sort of comet server?

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  • How to secure images to users logged in with Rails?

    - by NotDan
    I have a gallery in my rails app that needs to only allow certain images to be shown to specific logged in users. I am using Paperclip for image processing now, but it saves all images in a public folder available to anyone. Is it possible to only allow these images to be served to authenticated users?

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  • Best Format for a Software Engineer's Resume

    - by Adam Haile
    I am looking for good, objective ideas and examples of a resume for a Software Engineer. By all means, post a link to your own resume if you are comfortable with doing so. Mostly I am looking at how it should be formatted and what kind of information should be included (and in what order on the resume.)

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  • Tired of Exploring

    - by Abhi
    Dear All I am tired of my work. I am exploring all day and at the end of the day i feel that i have not gain anything. Its been 1 year & 3 month working in Wince 6.0 r3 but i feel that i have gained nothing. I feel like that i have wasted these month without doing anything. At fast i worked in GUI application in which i was gaining confidence but then i was shifted from that domain to something for which lot of knowledge is required i.e writing or adjusting BSP. Now at present i have shifted to work on silverlight which is again a new domain for me. My day starts from 10am and ends at 7pm @ office by doing nothing. I am tired completely. Can anyone help me what shall i do in this situation? How shall i start to achieve the target? Where should i stick "deadline" or "learning the target first" as deadline is also important? I am completely depressed.

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  • World Economic Crisis. IT prospects

    - by Andrew Florko
    There was alike question in 2008, 2 years passed. Please, share your expectations about IT market and employment in the next year or two (or so far you can predict). IMHO Russia (my native country) fully met Crisis in spring, 2008. Stock markets shrank 3(!) times during half a year. Many developers were fired those days but I suppose just because business was shocked and freezed some projects. Developers expected +20% salary growth per year in 2004-2007 (Developer salary in Moscow was about 2-3K$ in early 2008). Then there was 30% (very subjective) salary cut-off in 2008 and salaries were frozen till 2009. Now things are slowly coming back to 2008. Looking in the future I expect pessimistic scenario and another crash. Our economic depends more and more on oil & gas every year. IT that serves industry will be shrinked because we can't compete to China in real production. Due to high currency board (rubble is strong compared to dollar) we can't rely on offshore programming. Our officials are concerned on innovative economic breakthrough but it's an ordinary budget money assignemtn in practice. I don't believe in innovations either because who require innovations if you have debts and tomorrow is vapor?

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  • can you have a java career without a CS degree ?

    - by eclipsepain
    What is the best way to prepare for a java career ? Could you study on your own, make a few open source projects or work as a freelancer to build credibility ? OR should I sit through my 3 year CS program. I am in heavy student loan debt from my previous degree....so I'm trying to find the fastest way to find a job, or get paid !

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  • What suggestions for a 3d game engine to support a huge terrain?

    - by codist
    There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements? opengl mac/pc 1000x1000km terrain 1000 towns varying in size from 10 to 1000 buildings 128 people in any one location MMO type networking (no solo play) physics engine including airfoil c++ with optional scripting

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  • Best way to track the stages of a form across different controllers - $_GET or routing

    - by chrisj
    Hi, I am in a bit of a dilemma about how best to handle the following situation. I have a long registration process on a site, where there are around 10 form sections to fill in. Some of these forms relate specifically to the user and their own personal data, while most of them relate to the user's pets - my current set up handles user specific forms in a User_Controller (e.g via methods like user/profile, user/household etc), and similarly the pet related forms are handled in a Pet_Controller (e.g pet/health). Whether or not all of these methods should be combined into a single Registration_Controller, I'm not sure - I'm open to any advice on that. Anyway, my main issue is that I want to generate a progress bar which shows how far along in the registration process each user is. As the urls in each form section can potentially be mapping to different controllers, I'm trying to find a clean way to extract which stage a person is at in the overall process. I could just use the query string to pass a stage parameter with each request, e.g user/profile?stage=1. Another way to do it potentially is to use routing - e.g the urls for each section of the form could be set up to be registration/stage/1, registration/stage/2 - then i could just map these urls to the appropriate controller/method behind the scenes. If this makes any sense at all, does anyone have any advice for me?

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  • amp is included in url struts tag

    - by lakshmanan
    Hi, In my web application, I use strust2 url tag to pass parameters like id etc., For example, I use a link to delete an entity and I use param to pass the id of the entity to be deleted. And I follow this throughout my web app for adding, editing, deleting an entity. During run time, sometimes, I don't get the params to be stored in my action's bean properties. When I see the link that is generated, I get something like <a href='/projit1/p/discuss/viewDiscussion.action?d=11&amp;amp;amp;projid=11&amp;amp;disid=4'> What are these amps for ? why do they sit in between the action calls (made by link via url tag actions ) ? By the time I traverse back and forth in my web app, I get 10s and 20s of amp sitting in the request URL. What is the problem here ? Please help.

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • Solution for distributing MANY simple network tasks?

    - by EmpireJones
    I would like to create some sort of a distributed setup for running a ton of small/simple REST web queries in a production environment. For each 5-10 related queries which are executed from a node, I will generate a very small amount of derived data, which will need to be stored in a standard relational database (such as PostgreSQL). What platforms are built for this type of problem set? The nature, data sizes, and quantities seem to contradict the mindset of Hadoop. There are also more grid based architectures such as Condor and Sun Grid Engine, which I have seen mentioned. I'm not sure if these platforms have any recovery from errors though (checking if a job succeeds). What I would really like is a FIFO type queue that I could add jobs to, with the end result of my database getting updated. Any suggestions on the best tool for the job?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • Implementation Details as a "Document" ( In generic terms) - Python, C++

    - by mgj
    Hi..:) For documentation and presentation purposes, we often find professionals/students creating SRS, coding guidelines etc. for these things there is some kind of a checklist which one could use to appropriately match what could relate to a specific case and accordingly one does a documentation for each. On those grounds could you please give me some sort of a checklist( any points/guidelines) one could use for going about Implementation( in the form of Implementation Details) in Python and C++ . Although this might sound specific as the query is "Implementation Details" and is different for different cases as one goes about the REAL implementation, I just want a SET of guidelines one should follow ( Preferably In Python, C++ specific, even for any other language is Welcome) if this( Implementation Details ) has to also be documented or presented. Hope the question is clear, I am sorry if it still sounds ambiguous, I guess this is the best I could do to frame my query. Thank you for your time...:)

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  • Can I make a web based video recording?

    - by Roman
    I want to have a web site which switches the web camera of users, makes a video recording and send results to my web server. Is it possible to do that? I think it should be. For example such sites as chatroulette.com starts web camera. Should it be done with the Adobe Flash technologies? Is it hard to do that?

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