Search Results

Search found 35689 results on 1428 pages for 'development mode'.

Page 305/1428 | < Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >

  • Determining two lines in MATLAB

    - by Sanyi
    Hi! I am making the game planarity in MATLAB, and i am stuck where the program have to determine that is there any lines that are in inscision with each other. Any ideas how could the program find the inscision points. Heres my source for the game: > clear; clc; a=1; b=10; x=floor(rand(5,1)*(b-a+1)+a); y=floor(rand(5,1)*(b-a+1)+a); fig1=figure; set(fig1,'Color','w','Position',[100 100 500 500]) plot(x,y,'o','MarkerSize',12,'MarkerFaceColor','r'); axis([0 11 0 11]); axis off grid on; hold on; FirstPlayerLines=[]; SecondPlayerLines=[]; for a1=1:+1:2 for a2=5:-1:2 plot([x(a1) x(a2)],[y(a1) y(a2)],'Color','black','LineWidth',3); end end waitforbuttonpress

    Read the article

  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • How do you manage web navigation info in your application?

    - by Dave
    I’m building an application where different users will have different menu items available to them depending on what they’ve paid for. There will also be multiple levels to the menu hierarchy. What’s the best approach to this problem? I’m assuming I need a database table that represents the menu hierarchy, including the parent-child relationships of the nodes in the navigation as well as the sorting of the items. Then another table which I use to manage whether a user is authorized to access a particular item in that table. When I render the view, I’d reference the menus, and the access rights of the user to output the menu, and I’d also need a function to check that same authorization from each controller in case a user manually types in a URL of a controller they’re not supposed to have access to. Is this the right approach? Any suggestions for caching this to prevent the constant look-ups of this type of info? I’m open to any suggestions on how you may have approached this type of requirement.

    Read the article

  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

    Read the article

  • Ordering .each results in the view...

    - by bgadoci
    I am wondering if it is possible to dictate the order (i.e. :order = 'created_at DESC') within the view. I realize that logic in the view is not ideal but I seem to be having some problems locating where to affect this output. For instance, here is my code: <% @user.questions.each do |question| %> <%= link_to_unless_current h (question.title), question %> Created about <%= time_ago_in_words h(question.created_at) %> ago Updated about <%= time_ago_in_words h(question.updated_at) %> ago <%= link_to 'Edit', edit_question_path(question) %> | <%= link_to 'Destroy', question, :confirm => 'Are you sure?', :method => :delete %> <% end %> In my QuestionsController I have the following index action but it is not affecting the output from the code above. class QuestionsController < ApplicationController def index @questions = Question.all(:order => 'created_at DESC', :limit => 20) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @questions } end end end

    Read the article

  • Navigation Dropdown Text Color doesn't work in FF and IE

    - by Genadinik
    Hello, I was able to get the navigation dropdown to show the letters in a different color from the background (white in this case) in Chrome browser. But when I view the same page in IE or FF, the whole background is just all green. Here is an example of such a page: http://www.comehike.com/hikes/hikes_and_groups.php And here is the CSS code that makes the color show up white in Chrome navigation li li a {color:#white; text-decoration:none;} To see the difference, just mouse over the top right where it says "community" or "hikes" Thanks, Alex

    Read the article

  • How can you setup multiple WSGI apps on one server?

    - by Shakakai
    I'm working on a python based server product where a user can install WSGI-based python apps on their server. I can enforce any restriction on the application structure or format to make this easy. The user workflow would be: browse an app market, showing a list of WSGIpython apps select an app and choose "install" the app would be downloaded from a remote server to the user's server the http server would then have to be configured to start serving that application from the app's id, ex. a blog app with an id of "blog" at "/blog/", so all requests below /blog/ would be seen as root by the blog application. Any suggestions on how to set something like this up? Holler if my flow of consciousness lost you ;)

    Read the article

  • In .NET when I get a response stream from the server what type of encoding type should I use?

    - by Max
    In the following example I m getting a response from the server; however do I need to set ASCII or UTF8 encoding type ? Dim objURI As Uri = New Uri(URL) Dim wReq As WebRequest = WebRequest.Create(objURI) Dim wResp As WebResponse = wReq.GetResponse() Dim respStream As Stream = wResp.GetResponseStream() Dim reader As StreamReader = New StreamReader(respStream, Encoding.ASCII) Dim respHTML As String = reader.ReadToEnd() wResp.Close()

    Read the article

  • Are we in demand?

    - by dotnetdev
    I was made redundant in the end of November. This wasn't because I lacked required skills (although I'm a youngster and in career levels a junior dev - though I knew a lot more than was called for in my job). Anyway, I was laid off due to the whole recession/credit crunch thing going on. I worked for a small company and money got tight and I had to go. I haven't made a thread about this but I have seen threads about others being laid off and experiencing a similar fate. This leads me to the question: What is the job market like for developers? Are we in demand? I ask this question on a global level, but I live in London UK (in case anyone comes across this thread from the same area). I am a .NET dev but my secondary skillset is Flex (actionscript too) and Java, which my personal portfolio is made with. I hope to be strong enough in this to do this commercially, with a few more months of practise. Then I will have more jobs applicable to me. Unfortunately, I use agencies and sites like Jobserve/Monster.com but no new jobs are ever posted on there so when you apply to all the relevant jobs, then what? Whatsmore, a lot of companies are putting a freeze on recruitment. Thanks

    Read the article

  • Centre content vertically in a <div>

    - by Ben
    Hi, this is probably very simple to do, but I can't quite get it right. I have a <div> which contains two <a> tags. I would like the <a> tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but can't figure out how to vertically centre them. How would I go about doing this? Thanks.

    Read the article

  • Is there any interesting jobs available for C++ other than device drivers / firmwares developments?

    - by AKN
    Hi, Initially C was used for designing drivers / firmwares and all that. Right now this has been taken over by C++. Ok. Let me not deviate this question. I would like to know where else C++ is being used and how you see its future? You can also list out pros and cons of C++ compared to other languages. Would like to see a healthy and meaningful discussion on C++ current usage and its future?! Cheers! AKN

    Read the article

  • How to show back and forward button on popup opened thru window.open or self.open?

    - by M Sach
    i am opening the popup window with below code snippet self.open('myJSPPage','ServicePopUp','height=600,width=800,resizable=yes,scrollbars=yes,toolbar=yes,menubar=yes,location=yes'); Once the window opens i do not see any back button or forward button on popup. I just see title then address bar under it and then myJSPPage under address bar. I am not getting how to show back and forward button on popup?

    Read the article

  • Second CSS class not working in IE8.

    - by ProfK
    I have the following div being rendered to the client, but on IE, the checked-yes class is ignored. If I view the target element in the 'Developer Tools', that class is completely missing from the Style panel. The shift-item-present class is attached server side, and the checked-yes class client side, depending on the present attribute of the parent row, also shown below. <td><div class="shift-item-present checked-yes" jQuery1272958392665="94"/></td> Parent row: <tr class="shift-item" id="ctl00_mainContentPlaceHolder_ctl00_shiftList_ctl01_shiftRow" present="True" shift-id="641" jQuery1272958392665="64"> The page works perfectly in FF

    Read the article

  • How to create a desktop shortcut to a website with website logo as icon?

    - by Wbdvlpr
    Hi I need a solution which allows users to create a desktop shortcut to a website, preferably with website logo as shortcut icon. There are ways users can create shortcut such as drag drop favicon or right click create new shortcut etc. This works but also creates the shortcut with default IE icon on windows. I am trying to avoid this method for this icon and some other reasons. I thought of creating a website-title.URL file, and tell users to download and save file to their desktop, again this works but doesn't solve the icon problem as the website logo (.ico) has to be at local disk and at a pre-specified location [IconFile=path]. I was wondering if it is possible to create a some sort of installer or windows application which users can download from the website. Once its executed by user, it creates this .URL file on user desktop which have IconFile path pre-specified, and copy the website-logo.ico at path specified in .URL file etc. So my questions are - Is it possible to create such a solution? What programming languages can be used to achieve this? Can this installer/app be made to work on non-windows machines as well? From developments point of view how big project it is? if I have to hire a programmer to do this. Please let me know if you need more information. Thanks

    Read the article

  • How to model and handle presentation DTO's to abstract from complicated domain model?

    - by arrages
    Hi I am developing an application that needs to work with a complex domain model using Hibernate. This application uses Spring MVC and using the domain objects in the presentation layer is very messy so I think I should use DTO's that go to and from my service layer so that these match what I need in my views. Now lets assume I have a CarLease entity whose properties are not simple java primitives but it's composed with other entities like Make, Model, etc public class CarLease { private Make make; Private Model model; . . . } most properties are in this fashion and they are selectable using drop down selects on the jsp view, each will post back an ID to the controller. Now considering some standard use cases: create, edit, display How would you go about modeling the presentation DTO's to be used as form backing objects and communication between presentation and service layers?? Would you create a different DTO for each case (create, edit, display), would you make DTO's for the complex attributes? if so where would you translate the ID to entity? how and where would you handle validation, DTO/Domain assembly, what would you return from service layer methods? (create, edit, get) As you can see, I now I will benefit by separating my view from the domain objects (very complex with lots of stuff I don't need.) but I am having a hard time finding any real world examples and best practices for this. I need some architecture guidance from top to bottom, please keep in mind I will use Spring MVC in case that may leverage on your anwser. thanks in advance.

    Read the article

  • webprogramming -what is the learning pathway ?

    - by Bunny Rabbit
    i have some knowledge of css,jQuery,Grails,django,servlets and jsp still i can't see me designing good professional looking websites .what am lacking ? should i start learning jQUery ui ,should i get into adobe products like flash i am pretty confused. i am pretty bad in the userinterface part,

    Read the article

  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

    Read the article

  • What's the best platform for a static-website?

    - by Earlz
    Hello, I am building a static-website (as in, to change a page, we change the HTML and there is no DB or anything). Well, it will have a number of pages and I don't want to copy and paste the HTML navigation and layout code around everywhere. So what would be the best platform to use in this situation so I can have all my layout and "common" HTML markup all in one place?

    Read the article

  • The Wheel Invention - Beneficial For Learning?

    - by Sarfraz
    Hello, Chris Coyier of css-tricks.com has written a good article titled Regarding Wheel Invention. In a paragraph he says: On the “reinventing” side, you benefit from complete control and learning from the process. And on the very next line he says: On the other side, you benefit from speed, reliability, and familiarity. Also often at odds are time spent and cost. He is right in both statements I think. I really like his first statement. I do actually sometimes re-invent the wheel to learn more and gain complete control over what I am inventing. I wonder why people are so much against that or rather biased. Isn't there the benefit of learning and getting complete control or probably some other benefits too. I would love to see what you have to say about this.

    Read the article

  • Embedding other system and overriding it links

    - by faya
    Hello, I have a question. Is there is a way to override hrefs, posts and etc? In example I embed 3rd part forum inside of my container and I click anything there page response will be loaded into the same container and not reloading everything in the window.

    Read the article

  • Realy urgent and big help in a little MATLAB game... Please help me!

    - by Sanyi
    Hi! I have to make the game „Planarity” in Matlab, for school project. (If you Google it, you can see and play the game in flash). The computer have to randomly put 5 circles in the coordinate system in different positions. After that it must draw lines between them. When the circles are randomly put in the coordinate system the coordinates must be whole numbers. Good example for number one circle: (3,4) ; bad example for number one circle (2.5 ,6.7). Please if Matlab is a childs game to you help me by sending me the source code for this. I really really need help... Please help me, this can be one hour to you, but a life saving thing to me...

    Read the article

< Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >