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  • Which type of Form factor (motherboard) i should buy and why?

    - by metal gear solid
    If budged is not a problem. I just need best performance with less power consumption. I can purchase any cabinet , power supply and Motherboard. Is Power supply has any relation with Form factor, should i purchase PSU according to Form factor of motherboard? Is the size of motherboard and number of Slots only difference between all form factors? Is there any differences among form factors, related to performance of motherboard? Is bigger in Size (ATX) motherboard always better? Is it so smaller in Size motherboard will consume less power? What are pros and cons of each Form factor? What there are so many Form factor were created?

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  • How to increase the bus factor and specialize at the same time?

    - by bizso09
    In agile pair programming it is recommended to switch pairs every now and then so as to increase the bus factor of the team. That means, most people in the team should work on different parts of the system at different times so that everyone has an understanding of it. Now it is impssible that everyone has an expert level of understanding of each part of the system. That's because people are urged to specialize in one area of expertise. If you are an expert database admin, what's the point of working on the user interface of the system when you switch pairs? You will not be able to do such a high quality job as someone who has extensive experience in UI design. How can you increase the bus factor and make sure that you have specialization in your team?

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  • Hash Table: Should I increase the element count on collisions?

    - by Nazgulled
    Hi, Right now my hash tables count the number of every element inserted into the hash table. I use this count, with the total hash table size, to calculate the load factor and when it reaches like 70%, I rehash it. I was thinking that maybe I should only count the inserted elements with fills an empty slot instead of all of them. Cause the collision method I'm using is separate chaining. The factor load keeps increasing but if there can be a few collisions leaving lots of empty slots on the hash table. You are probably thinking that if I have that many collisions, maybe I'm not using the best hashing method. But that's not the point, I'm using one of the know hashing algorithms out there, I tested 3 of them on my sample data and selected the one who produced less collisions. My question still remains. Should I keep counting every element inserted, or just the ones that fill an empty slot in the Hash Table?

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  • What is the major stabilization factor in Linux ecosystem?

    - by developer
    The number of components in Linux ecosystem is permanently growing up. There are about thousands libraries, thousands device drivers, tens of thousands applications and tens of millions lines of code in the kernel maintained by thousands of volunteers. What is the greatest invention in the Linux/OSS that simplifies, organizes and stabilizes the development and growth of the platform? What is the major stabilization factor?

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  • Double VPN Network Authentication

    - by Pyromanci
    I have a project I'm working on and looking for some info. Right now I have a VPN network using Cisco Pix 501's for the vpn clients and a Cisco VPN Concentrator 3000 for the VPN Server. Since the Pix is constantly connected to the vpn, I want to add a extra level of authentication. Meaning when the user on the other end goes to access anything on the VPN they are asked for a username password before the connection is established. I've never done this sort of structure before. So I'm not even sure where to really being or even if my current hardware can do something like this, or if i need to through in some sort of radius/LDAP/Active Directory type server into the mix.

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  • Keeping Private SSH Keys Safe

    - by Carmen
    I have a central server where I stored all the private ssh keys to the different machines that I want to ssh to. Currently, only sysadmins have access to this 'central' server. Given the above scenario, I like to ask the following questions: How do you protect your private ssh keys? I read about ssh-agent but I am not sure how to use it or if it can be used in this situation. If a sysadmin leaves and he copies all the private ssh keys, then he has access to all the servers. How do you deal with this situation?

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  • Why does dynamic array always double by a factor of 2?

    - by Phoenix
    I was wondering how does one decide the resizing factor by which dynamic array resizes ? On wikipedia and else where I have always seen the number of elements being increased by a factor of 2? Why 2? Why not 3? how does one decide this factor ? IF it is language dependent I would like to know this for Java.

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  • Is age a factor when looking for internships? [closed]

    - by user786362
    Possible Duplicate: Is it ever too old to learn how to become a programmer? I'm 30 years old going back to school for a 2nd degree in Computer Science. I will be transferring to my local state university this fall and would like to know if my age will be a factor when applying for internships. I have already read a few threads about age and careers: Is it too late to start your career as a programmer at the age of 30? Does it matter that you started developing at 26? While it is reassuring to know that people are getting entry-level programming jobs at 30+, what about internships? Should I even bother with bigger companies like Google, Microsoft, or Apple? I know we have laws against age-discrimination but lets not pretend we live in a perfect world where everyone follows the rules.

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  • How much does college (e.g. a compsci major) factor into a programmer's resume? [closed]

    - by Brandon
    I was having an argument with a friend who claims that given roughly equal skill, someone with a college degree from a name school is going to start at a significantly better job (e.g. a higher-end company) for his first job; and because of this, he's also going to be significantly ahead for his second job. Here are my two questions: given equal skill, how much does college factor into a programmer's overall career? if someone has the technical skills to work competently as as programmer, is it worth it for him to go to college first? if the degree is significant, is it significant whether the degree is from an average college or a higher-tier college (e.g. Stanford, MIT)?

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  • When to trash hashmap contents to avoid performance degradation?

    - by Jack
    Hello, I'm woking on Java with a large (millions) hashmap that is actually built with a capacity of 10.000.000 and a load factor of .75 and it's used to cache some values since cached values become useless with time (not accessed anymore) but I can't remove useless ones while on the way I would like to entirely empty the cache when its performance starts to degrade. How can I decide when it's good to do it? For example, with 10 millions capacity and .75 should I empty it when it reaches 7.5 millions of elements? Because I tried various threshold values but I would like to have an analytic one. I've already tested the fact that emping it when it's quite full is a boost for perfomance (first 2-3 algorithm iterations after the wipe just fill it back, then it starts running faster than before the wipe) Thanks

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  • How to factor out data layer in nopCommerce and replace MS SQL with RavenDB?

    - by Kaveh Shahbazian
    I am new to nopCommerce and ecommerce in general but I am involved in an ecommerce project. Now from my past experiences with RavenDB (which mostly were absolutely pleasant) and based on the needs of the business (fast changes with awkward business workflows) It seemed to be an appealing option to have RavenDB handling all sort of things related to the database. I do not understand design and architecture of nopCommerce fully so I did not reach to a conclusion on how to factor data parts, since it seems the services layer actually does not abstract data-layer concepts away; like bringing in EF working model to other layers. I have found another project which used NuDB as it's database as a nopCommerce fork. But it did not help because NuDB still has the feeling of a RDBMS and is not as different as RavenDB. Now first how can I learn about the internals of nopCommerce (other than investigating the code)? It's workflows? It's conventions? Second has anyone tried something similar before with a NoSQL database (say like MongoDB or RavenDB)? Is it possible to achieve this in a 1 (~2) month time frame? Thanks in advance;

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  • Is there a command line two-factor authentication verification code generator?

    - by dan
    I manage a server with two-factor authentication. I have to use the Google Authenticator iPhone app to get the 6-digit verification code to enter after entering the normal server password. The setup is described here: http://www.mnxsolutions.com/security/two-factor-ssh-with-google-authenticator.html I would like a way to get the verification code using just my laptop and not from my iphone. There must be a way to seed a command line app that generates these verification codes and gives you the code for the current 30-second window. Is there a program that can do this?

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  • Does it make sense to resize an Hash Table down? And When?

    - by Nazgulled
    Hi, My Hash Table implementation has a function to resize the table when the load reaches about 70%. My Hash Table is implemented with separate chaining for collisions. Does it make sense that I should resize the hash table down at any point or should I just leave it like it is? Otherwise, if I increase the size (by almost double, actually I follow this: http://planetmath.org/encyclopedia/GoodHashTablePrimes.html) when the load is 70%, should I resize it down when the load gets 30% or below?

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  • Is the W3 standard a major factor when google decides SERP position?

    - by Camran
    I have a dynamic php website which index only has around 800 errors according to the w3 validator online. I have tried checking major websites like ebay, stackoverflow and others also, all with around 400 errors. So my first thought is, what good is that validator when it always displays errors? Secondly, will the errors affect my SERP ranking? ie, will me fixing these errors as good as I can increase my Google search position? Thanks

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  • How can I factor momentum into my space sim?

    - by Josh Petite
    I am trying my hand at creating a simple 2d physics engine right now, and I'm running into some problems figuring out how to incorporate momentum into movement of a spaceship. If I am moving in a given direction at a certain velocity, I am able to currently update the position of my ship easily (Position += Direction * Velocity). However, if the ship rotates at all, and I recalculate the direction (based on the new angle the ship is facing), and accelerate in that direction, how can I take momentum into account to alter the "line" that the ship travels? Currently the ship changes direction instantaneously and continues at its current velocity in that new direction when I press the thrust button. I want it to be a more gradual turning motion so as to give the impression that the ship itself has some mass. If there is already a nice post on this topic I apologize, but nothing came up in my searches. Let me know if any more information is needed, but I'm hoping someone can easily tell me how I can throw mass * velocity into my game loop update.

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  • What is the advantage to using a factor of 1024 instead of 1000 for disk size units?

    - by Joe Z.
    When considering the disk space of a storage medium, normally the computer or operating system will represent it in terms of powers of 1024 - a kilobyte is 1,024 bytes, a megabyte is 1,048,576 bytes, a gigabyte is 1,073,741,824 bytes, and so on. But I don't see any practical reason why this convention was adopted. Usually when disk size is represented in kilo-, mega-, or giga-bytes, it has to be converted into decimal first. In places where a power-of-two byte count actually matters (like the block size on a file system), the size is given in bytes anyway (e.g. 4096 bytes). Was it just a little aesthetic novelty that computer makers decided to adopt, but storage medium vendors decided to disregard? Whenever you buy a hard drive, there's always a disclaimer nowadays that says "One gigabyte means one billion bytes". It would feel like using the binary definition of "gigabyte" would artificially inflate the byte count of a device, making drive-makers have to pack 1.1 terabytes into a drive in order to have it show up as "1 TB", or to simply pack 1 terabyte in and have it show up as "931 GB" (and most of them do the latter). Some people have decided to use units like "KiB" or "MiB" in favour of "KB" and "MB" in order to distinguish the two. But is there any merit to the binary prefixes in the first place? There's probably a bit of old history I'm not aware of on this topic, and if there is, I'm looking for somebody to explain it. (Apologies if this is in the wrong place. I felt that a question on best practice might belong here, but I have faith that it will be migrated to the right place if it's incorrect.)

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • How do bug reports factor in to a sprint?

    - by Mark Ingram
    I've been reading up on Scrum recently. From my understanding, a meeting is held before the sprint starts, to decide what gets moved from the product backlog to the upcoming sprint backlog. Once a feature is completed in the current sprint, it will go into the "Ready to QA" bucket, and it's at this point that I'm getting confused. Do bug reports go back into the product backlog? I assume they can't go back into the sprint backlog as we've already decided what work will be done for this cycle? What happens when QA finds a bug? Where does it go?

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  • Is the W3 standard a major factor when google decides SERP position?

    - by Anonymous12345
    I have a dynamic php website which index only has around 800 errors according to the w3 validator online. I have tried checking major websites like ebay, stackoverflow and others also, all with around 400 errors. So my first thought is, what good is that validator when it always displays errors? Secondly, will the errors affect my SERP ranking? ie, will me fixing these errors as good as I can increase my Google search position? Thanks

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • Does changing the default HDFS replication factor from 3 affect mapper performance?

    - by liamf
    Have a HDFS/Hadoop cluster setup and am looking into tuning. I wonder if changing the default HDFS replication factor (default:3) to something bigger will improve mapper performance, at the obvious expense of increasing disk storage used? My reasoning being that if the data is already replicated to more nodes, mapper jobs can be run on more nodes in parallel without any data streaming/copying? Anyone got any opinions?

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  • Best way to blend colors in tile lighting? (XNA)

    - by Lemoncreme
    I have made a color, decent, recursive, fast tile lighting system in my game. It does everything I need except one thing: different colors are not blended at all: Here is my color blend code: return (new Color( (byte)MathHelper.Clamp(color.R / factor, 0, 255), (byte)MathHelper.Clamp(color.G / factor, 0, 255), (byte)MathHelper.Clamp(color.B / factor, 0, 255))); As you can see it does not take the already in place color into account. color is the color of the previous light, which is weakened by the above code by factor. If I wanted to blend using the color already in place, I would use the variable blend. Here is an example of a blend that I tried that failed, using blend: return (new Color( (byte)MathHelper.Clamp(((color.R + blend.R) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.G + blend.G) / 2) / factor, 0, 255), (byte)MathHelper.Clamp(((color.B + blend.B) / 2) / factor, 0, 255))); This color blend produces inaccurate and strange results. I need a blend that is accurate, like the first example, that blends the two colors together. What is the best way to do this?

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  • To what extent is size a factor in SSD performance?

    - by artif
    To what extent is the size of an SSD a factor in its performance? In my mind, correct me if I'm wrong, a bigger SSD should be, everything else being equal, faster than a smaller one. A bigger SSD would have more erase blocks and thus more leeway for the FTL (flash translation layer) to do garbage collection optimization. Also there would be more time before TRIM became necessary. I see on Wikipedia that it remarks that "The performance of the SSD can scale with the number of parallel NAND flash chips used in the device" so it seems throughput also increases significantly. Also many SSDs contain internal caches of some sort and presumably those caches are larger for correspondingly large SSDs. But supposing this effect exists, I would like a quantitative analysis. Does throughput increase linearly? How much is garbage collection impacted, if at all? Does latency stay the same? And so on. Would the performance of a 8 GB SSD be significantly different from, for example, an 80 GB SSD assuming both used high quality chips, controllers, etc? Are there any resources (webpages, research papers, presentations, books, etc) that discuss correlations between SSD performance (4 KB random write speed, latency, maximum sequential throughput, etc) and size? I realize this does not really sound like a programming question but it is relevant for what I'm working on (using flash for caching hard drive data) which does involve programming. If there is a better place to ask this question, eg a more hardware oriented site, what would that be? Something like the equivalent of stack overflow (or perhaps a forum) for in-depth questions on hardware interfaces, internals, etc would be appreciated.

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  • Resizing image algorithm in python

    - by hippocampus
    So, I'm learning my self python by this tutorial and I'm stuck with exercise number 13 which says: Write a function to uniformly shrink or enlarge an image. Your function should take an image along with a scaling factor. To shrink the image the scale factor should be between 0 and 1 to enlarge the image the scaling factor should be greater than 1. This is not meant as a question about PIL, but to ask which algorithm to use so I can code it myself. I've found some similar questions like this, but I dunno how to translate this into python. Any help would be appreciated. I've come to this: import image win = image.ImageWin() img = image.Image("cy.png") factor = 2 W = img.getWidth() H = img.getHeight() newW = int(W*factor) newH = int(H*factor) newImage = image.EmptyImage(newW, newH) for col in range(newW): for row in range(newH): p = img.getPixel(col,row) newImage.setPixel(col*factor,row*factor,p) newImage.draw(win) win.exitonclick() I should do this in a function, but this doesn't matter right now. Arguments for function would be (image, factor). You can try it on OP tutorial in ActiveCode. It makes a stretched image with empty columns :.

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