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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • C++: Platform indepentend game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because of its platform independent. But Java is to slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Consuming a web service with the Netbeans Platform

    - by Dean
    I have an application that is written with the NetBeans Platform 5.5. I'm having trouble consuming a web service. If I create a Java SE application in NetBeans, I can add a web service reference without problem. Since my application is using the NetBeans Platform, many of the menu choices change. So, I cannot figure out how to add a reference to the web service. I've googled this topic a number of ways but haven't found any pages that deal with consuming a service through the platform. They all talk about consuming a service with a Java SE application. Changing the application from the Platform architecture is not an option.

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  • OrbitFX: JavaFX 8 3D & NetBeans Platform in Space!

    - by Geertjan
    Here is a collection of screenshots from a proof of concept tool being developed by Nickolas Sabey and Sean Phillips from a.i. solutions. Before going further, read a great new article here written on java.net by Kevin Farnham, in light of the Duke's Choice Award (DCA) recently received at JavaOne 2013 by the a.i. solutions team. Here's Sean receiving the award on behalf of the a.i. solutions team, surrounded by the DCA selection committee and other officials: They won the DCA for helping facilitate and deploy the 2014 launch of NASA's Magnetospheric Multiscale mission, using JDK 7, the NetBeans Platform, and JavaFX to create the GEONS Ground Support System, helping reduce software development time by approximately 35%. The prototype tool that Nicklas and Sean are now working on uses JavaFX 3D with the NetBeans Platform and is nicknamed OrbitFX. Much of the early development is being done to experiment with different patterns, so that accuracy is currently not the goal. For example, you'll notice in the screenshots that the Earth is really close to the Sun, which is obviously not correct. The screenshots are generated using Java 8 build 111, together with NetBeans Platform 7.4. Inspired by various JavaOne demos using JavaFX 3D, Nick began development integrating them into their existing NetBeans Platform infrastructure. The 3D scene showing the Sun and Earth objects is all JavaFX 8 3D, demonstrating the use of Phong Material support, along with multiple light and camera objects. Each JavaFX component extends a JFXPanel type, so that each can easily be added to NetBeans Platform TopComponents. Right-clicking an item in the explorer view offers a context menu that animates and centers the 3D scene on the selected celestial body.  With each JavaFX scene component wrapped in a JFXPanel, they can easily be integrated into a NetBeans Platform Visual Library scene.  In this case, Nick and Sean are using an instance of their custom Slipstream PinGraphScene, which is an extension of the NetBeans Platform VMDGraphScene. Now, via the NetBeans Platform Visual Library, the OrbitFX celestial body viewer can be used in the same space as a WorldWind viewer, which is provided by a previously developed plugin. "This is a clear demonstration of the power of the NetBeans Platform as an application development framework," says Sean Phillips. "How else could you have so much rich application support placed literally side by side so easily?"

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  • How to explain that writing universally cross-platform C++ code and shipping products for all OSes is not that easy?

    - by sharptooth
    Our company ships a range of desktop products for Windows and lots of Linux users complain on forums that we should have been written versions of our products for Linux years ago and the reason why we don't do that is we're a greedy corporation all our technical specialists are underqualified idiots Our average product is something like 3 million lines of C++ code. My and my colleagues analysis is the following: writing cross-platform C++ code is not that easy preparing a lot of distribution packages and maintaining them for all widespread versions of Linux takes time our estimate is that Linux market is something like 5-15% of all users and those users will likely not want to pay for our effort when this is brought up the response is again that we're greedy underqualified idiots and that when everything is done right all this is easy and painless. How reasonable are our evaluations of the fact that writing cross-platform code and maintaining numerous ditribution packages takes lots of effort? Where can we find some easy yet detailed analysis with real life stories that show beyond the shadow of a doubt what amount of effort exactly it takes?

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  • Why don't we use browser detection and platform-specific CSS?

    - by Pankaj Upadhyay
    Nowadays, the common phenomena is to develop a website for a browser and then corresponding apps for Android phones, iPhone, tablets and so on. Since all the platforms come with a browser, why aren't companies using CSS to accommodate them? Surely we can detect from the request which browser was used and from which platform the request came. Reading those values, why don't we just implement the corresponding CSS for different platforms. Like we do for IE, Chrome and Safari. This way we can use the platforms' browser capabilities and don't need to develop subsequent apps for a platform.

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  • Creating Mobile Cross-Platform Scripting Solution

    - by Aplomb
    I am having the dream to design a Mobile cross-platform scripting solution to achieve Developer only need to code once by scripting language(it's possible be Javascript or others need further investigation), then the solution will be able to generate the installation files for multiple mobile platforms like J2me, Android, Symbian, BlackBerry, Palm, Windows Mobile/Phone, iPhone, etc. Using the scripting language, developer can code with unified platform API. And other extension frameworks under scripting language, like, 1. 2D UI framework Most probably using for Mobile Applications, the UI style will compete with native UI framework and no longer every application in particular platform looks similar. 2. 3D UI framework Provide the platforms who has 3D capability can represent their Mobile Application with more fashion 3D style which will be much more abstractive. 3. Variable game engine Developers can can use it for easily and high-quality build games. 4. etc This Mobile solution is providing three points, 1. Cross-Platform 2. Scripting 3. Middleware So guys, what do you think about this idea, is it good for Developers? is it profitable? where is the better direction for this idea?

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  • Cross-platform file system

    - by Console
    I would like my external drives to be readable and writable from Linux, Mac OS X and Windows. FAT32 works, but the 4 GB file size limit is a showstopper these days. Are there any alternatives?

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  • Run .ipa file on cross platform? [closed]

    - by Fookraa
    Possible Duplicate: iPad Simulator (install ipa on pc) My platforms are Linux and Windows. Now I have a software whose extension is .ipa I am looking for a way to run this file either on Windows or on Linux. There exists Wine which can run .exe files on Linux, similarly is there something which can run .ipa either on linux or windows?? I am also comfortable with getting into virtualization and emulation to get the software work!

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  • Cross Platform Data Access with Xamarin & C# For iPhone, iPad, and Android - Local, Web Services, & Sql Server

    - by Wallym
    The following is a link to cross platform data access training with Xamarin & C#.   It is intended for use on iPhone, iPad, and Android devices.  The course covers local data in Sqlite, calling Web Services via REST and JSON, and calling Sql Server. Url: http://www.learnnowonline.com/course/cpx2/xamarin-cross-platform-data-access/  Course Data  Applications live on data. These applications can vary from an online social network service, to a company’s internal database, to simple data, and all points in between. This Course will focus on how to easily access data on the device, communicate back and forth with a web service, and then finally to a SQL server database. Outline Local Data (27:36) Introduction (00:36) Problem (01:57) Solution (02:01) LINQ (02:03) LINQ Status (00:48) SQLite (02:18) SQLite - .Net Developers (00:50) SQLite-net (01:07) SQLite-net Attributes (02:10) Getting Started (01:09) CRUD (01:05) SQLite Platforms (01:17) Demo: SQLite – Android (04:53) Demo: SQLite – iOS (04:56) Summary (00:20) Web Services Data (32:43) Introduction (00:19) Async Commands (03:15) HttpClient (01:26) HTTP Verbs (01:29) Notes (00:58) GET Operation (01:37) JSON.NET (01:50) Images (01:16) Other Http Verbs (01:27) Post (03:18) Demo: Http – iOS prt1 (05:26) Demo: Http – iOS prt2 (05:28) Demo: Http – Android (04:20) Summary (00:27) Direct Data (12:33) Introduction (00:23) Remote Data - Direct (02:47) Sql Server (01:15) Demo: Sql Server – iOS (04:15) Demo: Sql Server – Android (01:49) "codepage 1252 not supported" (01:03) Other Resources (00:43) Summary (00:15) Note: Thanks to Frank Kreuger for his data access library Sqlite-Net.  It is very helpful and I have used it in some other projects beyond just this training session.

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  • What language should I use for making a cross platform library?

    - by Andrei
    I want to build a SyncML parsing library (no UI) which should be able to build up messages based on information provided by the host application, fed in by the library's methods. Also, the library should to be able to do callbacks to methods in the host application. I want to be able to compile this and have it available on as many platforms as possible: Windows, Windows Phone 7 OS, OSX, iOS, Linux, Android, BlackBerry. Basically as many platforms as possible. The priority is to have this available on mobile devices. Questions: What setup should I use? (programming languages, compilers, IDE etc.) How would I compile this library for these different platforms and how would I connect to it? Any other info? e.g. articles that cover the subject of cross-platform development? I haven't done this sort of a cross-platform project before, so any available information to put me in the right direction would be welcomed. Myself, I have a background in C#/.NET and Objective-C.

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  • Best multi-platform mobile development tool, or use iPhone tools?

    - by Jesse Millikan
    I may be building a mobile app for a client soon. Their primary focus is the iPhone, but my boss would like to be able to target multiple platforms if it's feasible. The app will probably be a large but technically simple business application backed by a web service. So, here's the question as I see it: What is currently the strongest cross-platform mobile development tool that supports iOS? Would you choose it over native development tools? If you choose native, contrast it with a cross-platform tool you've used. In addition, For a project of the type we're expecting, what's the level of effort for your chosen tool versus other tools? What's the actual level of support of the tool for other platforms and their unique look and feel, capabilities, etc.? How thorough is the documentation of the product? How well do you like the development experience itself, e.g. the language, tools, documentation? Is it something you would choose to do long-term? I'll put a bounty out unless I get fantastic answers.

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  • Cross-platform builds with OGRE3D via CMake. Any tips?

    - by frarees
    I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS solution & Xcode project). Some problems I found are: OGRE3D source is distributed in 2 flavors, Windows sources and UNIX/OSX sources. In OSX, compiling dependencies (freetype, FreeImage and specially OIS) is such a pain. I don't know how to handle precompiled dependencies (they exist for both Win & Mac). May sound like a noob question, but I would appreciate some tips on this. Resources, forum posts, anything. There exists any "cross-platform base project for OGRE3D" on the net? Would be really helpful if someone who already managed to do this can bring some light. Btw, I'm not basing the project on OGRE3D, it's just that is the biggest library I'm probably using, so I depend a lot on it. Thanks in advantage!

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  • Cross Platform Tips, Tricks & Gotchas

    - by codeelegance
    If you've worked on a cross platform development project: What did you learn from the experience? What worked? What didn't? What problems did you run into and how did you solve them? Did you aim for consistent appearance and functionality across all platforms or try to take advantage of each platform's strengths? What language and cross platform libraries did you use and did they live up to their claims? Was it a desktop application or web-based?

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  • Cross-platform (microcontroller-PC) algorithm development

    - by Kyr
    Hello people! I was asked to develop a algorithm for network application on C. This project will be developed on Linux for PC and then it will be transferred to a more portable platform, something that will include a microcontroller. There are many microcontroller/companies out there that provide very nice and large libraries for TCP/IP. This software will hold statistics on the network performance. The whole idea of a cross platform (uC - PC) seems rubbish to me cause eventually the code should be written in a more platform specific way for the microcontroller, but I am not expert to judge anyway. Is there any clever way of doing this or is there a anyone that did this before? My brainstorming has "Wrapper library" and "Matlab"... Any ideas? Thx!

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  • Slowness of Netbeans Platform Apps - how to mitigate?

    - by user559298
    Hi, We are developing a commerical application (pretty complex) in java using Netbeans IDE. We have 2 options in netbeans to create it- 1. Develop Java desktop app 2. Netbeans Platform app We have requirement that application startup and response times should be very very fast, should be modular etc. We did Proof of Technology by creating apps using both approaches mentioned above. We found Netbeans platform apps are very slow during startup and during screen navigation compared to pure Swing based desktop apps. We tried to implement suggestions provided at http://wiki.netbeans.org/Category:Performance:FAQ and in other blogs and forums to improve on speed of the app but were not successful. We feel for creating a complex desktop app Netbeans platform app would be better suited, but its not meeting our performance requirements (startup and response times, memory footprints, CPU usage guidelines etc). Can any one guide us on how to mitigate our problem of improving performance of Netbeans Platforms apps? Thanks in advance for your help. -bhan

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  • Best cross-platform solution for network server?

    - by Anonymous
    Hi, im starting a new project and for the first time i want to be cross-platform. But the tricky is my project would involve listen server, cryptos etc., etc. So i was wondering what is the best solution for cross-platform development (OpenSSL, instead of MSCrypto etc.) that would be easy to write with VS2010 (yeah the RC). The language is still not specified (depends on witch we would be easier) but im leaning to Visual C++. In Cross-Platform i mean windows/generic unix compilation.

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  • Preferred way to do locales in the Haskell Platform

    - by user355466
    The Haskell platform includes two obsolete libraries, old-time and old-locale. For old-time, it also includes the preferred alternative (namely time), but I can't figure out what the recommended alternative for old-locale is. Is this simply a shortcoming of the Platform as of now (version 2010.1.0.0), or something I've overlooked?

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  • Uprgading a win32 VCL application to cross platform

    - by user193655
    Delphi 2011 will allow to compile applications that will run also on MacOS. Is it realistical to think that it will be possible to "migrate to cross platform" a win32 application? Will 3rd party component vendors make their library cross platform or this is practically not possible? I use the following 3rd party components: devexpress - UI devart - DAC Reportbuilder - UI Steema/TeeChart - UI I don't expect to have a wizard that will do the job for me, I just want to understand better the details.

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  • Making a program platform independent

    - by Thilanka
    Hi, I'm working with an OCR project which is developed using Visual C++ on .net framework. But since the .net is platform dependent I want to make this project platform independent and make it supports to multiple operating systems. So can some one give me a hint to how to do it. Thanks.

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  • Cross platform GUI Programming with D

    - by Adam Hawes
    I want to start programming with D. I have a simple application in mind that needs a GUI but I want to make sure it's portable to Linux/Windows/Mac equally well and with minimal (no) change for each platform. wxD is looking like the contender of choice because I know the wx toolkit already. I see fltk4d as a contender and a (unfinished) wrapper around Qt. Are there any other truly cross platform GUI toolkits for D that will go where I want with little effort and what would the the toolkit of choice for people here?

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