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  • Sea Ray : le premier Nokia sous Windows Phone présenté en interne par le PDG de Nokia

    Sea Ray : le premier Nokia sous Windows Phone Présenté en interne par le PDG de Nokia Stephen Elop, le PDG de Nokia a promis de livrer les premiers téléphones Nokia Windows Phone à la fin de cette année au lieu de 2012, comme initialement prévu. D'après une vidéo et des images d'une réunion interne qui ont fuité sur internet, le patron du constructeur finlandais aurait même déjà présenté le premier téléphone Nokia Windows Phone baptisé « Sea Ray ». Le nouveau téléphone de Nokia sera équipé d'une camera de 8 mégapixels et embarquera la prochaine mise à jour de Windows Phone Mango. Le design de Sea Ra...

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

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  • most efficient AABB vs Ray collision algorithms

    - by Asher Einhorn
    Is there a known 'most efficient' algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly noteworthy algorithm for this. One must have condition for this algorithm is that I need to have the option of querying the result for the distance from the ray's origin to the point of collision. having said this, if there is another, faster algorithm which does not return distance, then in addition to posting one that does, also posting that algorithm would be very helpful indeed. Please also state what the function's return argument is, and how you use it to return distance or a 'no-collision' case. For example, does it have an out parameter for the distance as well as a bool return value? or does it simply return a float with the distance, vs a value of -1 for no collision? (For those that don't know: AABB = Axis Aligned Bounding Box)

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  • (My) Sun Ray 3i

    - by user13346636
    Last week, some Sun Ray devices were shown at the LASDEC exhibition. Afterward, they were brought back to the Aoyama Center, but not all of them found a place to be stored. So, two days ago, Iwasaki-san, one of the co-workers I've been close to (and who was at the exhibition), put a Sun Ray 3i (all-in-one with 21.5" screen) on my (shared) desk. Yay! I managed to get a Japanese keyboard, and now I can access my card and cardless sessions from Germany, and the performance is just great, as good as when I work from home in Hamburg. That's the way my deskt looks now,almost as messy as my desk in Hamburg: And my back is very grateful.

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  • Windows 8 will only recognize the Blu-Ray drive, if the Windows 8 disc is present at boot time

    - by aceinthehole
    If I have the install disc in the Blu-Ray ROM drive at boot time and subsequently remove the disc and replace it with Blu-Ray media, everything functions as I’d expect. However, if I have no media present, or another disc in the drive at boot time, then Windows 8 does not seem to recognize that the Blu-Ray player is even present in the computer. It is not present in My Computer, the Device Manager does not show the player, and scanning for new hardware yields nothing. It seems that the driver is installed and working as expected, but what is it about having the Windows 8 install disc in the drive or not that would cause this kind of behavior?

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  • Problem with Java Scanner sc.nextLine();

    - by Jonathan B
    Hi, sry about my english :) Im new to Java programming and i have a problem with Scanner. I need to read an Int, show some stuff and then read a string so i use sc.nextInt(); show my stuff showMenu(); and then try to read a string palabra=sc.nextLine(); Some one told me i need to use a sc.nextLine(); after sc.nextInt(); but i dont understand why do you have to do it :( Here is my code: public static void main(String[] args) { // TODO code application logic here Scanner sc = new Scanner(System.in); int respuesta = 1; showMenu(); respuesta = sc.nextInt(); sc.nextLine(); //Why is this line necessary for second scan to work? switch (respuesta){ case 1: System.out.println("=== Palindromo ==="); String palabra = sc.nextLine(); if (esPalindromo(palabra) == true) System.out.println("Es Palindromo"); else System.out.println("No es Palindromo"); break; } } Ty so much for your time and Help :D

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  • Presenting at SQL Saturday #70 - Columbia SC

    - by andyleonard
    Introduction I'm honored to be presenting at SQL Saturday #70 in Coumbia SC 19 Mar 2011! Its always good to travel to places where I don't have to suppress my accent (what accent? I talk normal. Everyone else sounds funny...) and repeat my order at Waffle House . It's always an honor to hang out with The Keeper of the Duck (K. Brian Kelley) ( Blog | @kbriankelley ) and the cool crew in Columbia. Presentations There are some stellar presentations from awesome speakers scheduled for the event... plus...(read more)

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  • Having trouble using psservice and sc.exe between Windows Server 2008 machines

    - by Teflon Mac
    I'm trying to control services on one W2k8 machine from another; no domain just a workgroup. The user account I'm logged in as is an administrator on both machines. I've tried both psservice and sc.exe. These work in a Windows Server 2003 environment but it looks like I need to an extra step or two due to the changed security model in 2008. Any ideas as to how grant permission to the Service Control Manager (psservice) or OpenService (sc)? I tried running the DOS window with "Run As Administrator" and it made no difference. With psservice I get the following D:\mydir>psservice \\REMOTESERVER -u "adminid" -p "adminpassword" start "Display Name of Service" PsService v2.22 - Service information and configuration utility Copyright (C) 2001-2008 Mark Russinovich Sysinternals - www.sysinternals.com Unable to access Service Control Manager on \\REMOTESERVER: Access is denied. In the remote server, I get the following message in the Security Log so I know I connect and login to the remote machine. I assume it then fails on a subsequent authorization step. The logoff message in the security log is just that ("An account was logged off."), so no extra info there. Special privileges assigned to new logon. Subject: Security ID: REMOTESERVER\adminid Account Name: adminid Account Domain: REMOTESERVER Logon ID: 0xxxxxxxx Privileges: SeSecurityPrivilege SeBackupPrivilege SeRestorePrivilege SeTakeOwnershipPrivilege SeDebugPrivilege SeSystemEnvironmentPrivilege SeLoadDriverPrivilege SeImpersonatePrivilege sc.exe is similar. The command syntax and error differs as below but I also see the same login message in the remote server's security log. D:\mydir>sc \\REMOTESERVER start "Registry Name of Service" [SC] StartService: OpenService FAILED 5: Access is denied.

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  • How can I play Blu-Ray movies on a PC upgraded to Windows 8?

    - by Rowland Shaw
    How can I play Blu-Ray movies via Windows Media Centre on Windows 8? If I choose the "play dvd" option, I get an error: Cannot Play Disc To play this DVD, you must first install a playback application that supports Blu-ray Disc. [ OK ] However, I have got the HP MediaSmart application installed, which does work (although it's "less than awesome"), so I'm confused why I get this warning?

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  • Writing the correct value in the depth buffer when using ray-casting

    - by hidayat
    I am doing a ray-casting in a 3d texture until I hit a correct value. I am doing the ray-casting in a cube and the cube corners are already in world coordinates so I don't have to multiply the vertices with the modelviewmatrix to get the correct position. Vertex shader world_coordinate_ = gl_Vertex; Fragment shader vec3 direction = (world_coordinate_.xyz - cameraPosition_); direction = normalize(direction); for (float k = 0.0; k < steps; k += 1.0) { .... pos += direction*delta_step; float thisLum = texture3D(texture3_, pos).r; if(thisLum > surface_) ... } Everything works as expected, what I now want is to sample the correct value to the depth buffer. The value that is now written to the depth buffer is the cube coordinate. But I want the value of pos in the 3d texture to be written. So lets say the cube is placed 10 away from origin in -z and the size is 10*10*10. My solution that does not work correctly is this: pos *= 10; pos.z += 10; pos.z *= -1; vec4 depth_vec = gl_ProjectionMatrix * vec4(pos.xyz, 1.0); float depth = ((depth_vec.z / depth_vec.w) + 1.0) * 0.5; gl_FragDepth = depth;

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  • wynapse.com down last night, SC tonight

    - by Dave Campbell
    In an industry segment that nobody is ever 'asleep', I suppose no time is a good time to take SQL Server down for upgrades, and I had forgotten that my host was going to be doing that. Last night about 9pm (Arizona), in the middle of working on a blog post, things started going wonky and I finally realized everything was ok except for SQL Server. I turned in a ticket on it and was reminded about the maintenance schedule... guess I file those away in memory and just assume they'll happen while I'm asleep :) So, looking at the schedule, it appears that SQL Server for SilverlightCream is going to be down tonight. Minimum is 9-12pm Arizona time... mileage and time may vary. Since all the posts are run through SC to get the Skim count, having SQL down sucks, but I'd rather we got maintenance than have to react to a crash because of something that wasn't maintained. I'll try to get the next 'Cream post out early so that the bulk of folks can dig through it prior to the outage. Meanwhile, for those of you in Phoenix, tonight is our Phoenix Silverlight User Group April meeting, and Joel Neubeck is going to be giving us the run-through on Windows Phone 7! We're not as advanced as those MVP rock-stars in California like Victor Gaudioso who streams his user group meeting, so you'll just have to show up for the goodness! And for anyone that's interested, here's some WP7 bling for your desktop... I want some of this real bad for my laptop! Get the full image in the post by Ozymandias:

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • What laptop would be recommended for video-editing or transcoding to blu-ray?

    - by Rob
    I'm looking for a machine (has to be a laptop) reasonably fast enough to handle editing/transcoding/rendering to Blu-ray disc of full true HD 1080p (1920x1080) video from a Samsung R10 camcorder - MPEG4 25fps (not the Sony-Panasonic AVCHD format): To be able to browse through the footage (say, quarter screen is fine for monitoring) and do simple edits - cut out bad bits, add titles, fades, nothing too fancy To be able to burn the footage in 1920x1080p 24p (twenty-four) fps to blu-ray, probably don't mind if I have to leave it for a few hours, or even overnight, as long as its not still running in the morning or takes days. I ALREADY have an external USB 2.0 LG BE06LU10 blu-ray burner. Does quad core make much difference? Or would Dual-core suffice for the above? NVidia because of CUDA for increased speed. What software today can take advantage of this? Which graphics card do I need? So far I've found Dell/Alienware to be well-specified, having a 5yr old Dell laptop that still runs well, albeit slow by today's standards, gives me a good impression. My concerns are too much fan-noise and budget and some Dell Precision Laptops exceed 1500 pounds. Thoughts?

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

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  • How can I connect a blu-ray player to a VGA screen?

    - by zaplwo
    Basically, I have a blu-ray player that I wanted to be connected to a projector and a monitor screen at the same time, so I got a component splitter and a component to VGA cable. The splitter works fine but the component to VGA adapter doesn't show anything on the monitor screen; is like if nothing is connected to it. I already change monitors but 3 monitors do the same. Anyone have any idea why this is happening or how can I connect the monitor and the projector to the blu-ray?

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  • CCNet and .Net 4.0

    - by Pino
    Could not load file or assembly 'System.Data' or one of its dependencies. An attempt was made to load a program with an incorrect format We have just upgraded one of our projects to .Net 4.0 and have re-configured our build server (Cruise Control .Net). Anyone help with the above error? I have included more trace below. > debug: > > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.admin\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\Intelligencia.UrlRewriter.dll'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\UrlRewritingNet.UrlRewriter.dll'. > [exec] Microsoft (R) Build Engine Version 4.0.30319.1 > [exec] [Microsoft .NET Framework, Version 4.0.30319.1] > [exec] Copyright (C) Microsoft Corporation 2007. All rights > reserved. > [exec] > [exec] Build started 11/05/2010 12:02:16. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > on node 1 (default targets). > [exec] ValidateSolutionConfiguration: > [exec] Building solution configuration "Debug|Any CPU". > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (2) on node 1 (default targets). > [exec] CoreCompile: > [exec] Skipping target "CoreCompile" because all output files > are up-to-date with respect to the > input files. > [exec] _CopyAppConfigFile: > [exec] Skipping target "_CopyAppConfigFile" because all > output files are up-to-date with > respect to the input files. > [exec] CopyFilesToOutputDirectory: > [exec] sc.lib -> C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (default targets). > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (3) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.admin\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to "sc.admin\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.admin\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.admin -p sc.admin\ -u -f -d PrecompiledWeb\sc.admin\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default targets) -- FAILED. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_website.metaproj" > (4) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.website\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to > "sc.website\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.website\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.website -p sc.website\ -u -f -d PrecompiledWeb\sc.website\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default targets) -- FAILED. > [exec] Done Building Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (default targets) -- FAILED. > [exec] > [exec] Build FAILED. > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default target) (3) -> > [exec] (Build target) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default target) (4) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] > [exec] 0 Warning(s) > [exec] 2 Error(s) > [exec]

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  • Blu-ray BD-R: Would you physically store it in a CaseLogic Wallet pocket?

    - by Rob
    I keep several backup copies of my material and files. For my DVDs, one set of copies is kept in a CaseLogic wallet folder pack, so that I can easily move this around when visiting friends, family or for business. This is highly convenient. The other sets are kept in their jewel cases in hard plastic see thru storage boxes. Although CaseLogic wallet material is designed to be abrasion free, their caveat is that external dust will be the cause of any blemishes. If hard dust gets in these pockets, which is inevitable, this will occasionally cause light hair like scratches on the disc surface as the discs are removed and returned for access to their contents. This is of no consequence as the laser and error correction can more than cope with this. I'm aware that the blu-ray spec requires anti-scratch in disc surfaces but was wondering that, given the smaller pits, would dust and light scratches from wallet storage cause more problems with blu-rays than they would with DVDs? I'm using Blu-ray BD-R and BD-R DL write once media.

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  • Adaptive Case Management Modeling with CMMN by Jessica Ray

    - by JuergenKress
    A new version of Oracle BPM Suite 11.1.1.7 with Adaptive Case Management (ACM) is now available, so what will that mean for requirements gathering? BPM project requirements can be documented using Business Process Model and Notation (BPMN 2.0). For ACM, there is a new notation in the works. It is called Case Management Model and Notation (CMMN). For now, this notation isn’t included as a modeling tool in the new version of Oracle BPM Suite 11.1.1.7 with ACM, but it is possible that a modeling tool could be included in a future release. What is CMMN? CMMN is a standard intended to capture the common elements that Case Management Products use, the same way that BPMN is a standard for BPM products (such as Oracle BPM). CMMN is created by the Object Management Group (OMG) and is still in the beta version. In April 2014, OMG released the second beta version the CMMN 1.0, and the most recent version is available here. CMMN captures some of the elements that are commonly used when talking about ACM such as Cases, Milestones, and Tasks. It also introduces some elements that you may not automatically hear when talking about ACM such as Stages, Events, and Decorators. Here is a quick summary at a few (but not all) of the elements of CMMN taken from the CMMN spec. A Few CMMN Elements Read the complete article here SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Jessica Ray,Avio,Adaptive Case Management,ACM,CMMN,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Trust External Surround Soundcard SC-5500p not working

    - by Ederico
    I got the following external sound card to make some awesome noise with my speaker set. It should be plug and play, but it so happens that when I plug it in and hook everything up, there's no sound at all. The speaker set I have works if I plug it in the laptop directly (or rather, if I plug the front speakers cable as I can't plug anything else). http://www.trust.com/products/product.aspx?artnr=14134 Would anyone know how I can workaround this problem and make full use of this external sound card on my Ubuntu 12.04 system?

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  • A Quick Look at KDE SC 4.5 Beta 1

    <b>everyday linux how2s: </b>"The latest in the 4.x series of the KDE Software Compilation is due to be released in early August 2010. With the first beta of this release recently unleashed, I thought I'd download the openSuse packages and see what 4.5's got in store for us."

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  • [SC] DeleteService FAILED 1072

    - by Fuangwith S.
    Last time I create WAS profile and WASService then I try to config and run many script for learn how to config WAS, Finally it crash so i use wasprofile delete this profile and forgot delete WASService. Now I found IBM Webphere Application Server service display in services.msc list, so I tried to delete it with WASService.exe -remove command and windows SC command but I got message C:\Program Files\IBM\WebSphere\AppServer\bin>sc delete "IBMWAS61Service - DEV" [SC] DeleteService FAILED 1072: The specified service has been marked for deletion.

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  • Where do I subclass SC.Record?

    - by Jake
    I'm using SproutCore and going through the Todos tutorial on http://wiki.sproutcore.com/Todos+06-Building+with+Rails. SproutCore and Rails use different names for the primary key on a model (Sproutcore = 'guid', Rails = 'id'). The tutorial gives directions to Adjust Rails JSON output, but in my app that I'm planning on building, I cannot do this because sproutcore is only one of a couple interfaces used to interact with the Rails app. As an alternate option, the tutorial gives the following directions: Option 2: Set primaryKey in your Sproutcore model class You can subclass SC.Record and set the primaryKey of your sublcass to "id". Your Todo- Object then needs to extend from e.g. App.Rails.Record. App.Rails.Record = SC.Record.extend({ primaryKey : "id" // Extend your records from App.Rails.Record instead of SC.Record. }); Where should I subclass SC.Record (i.e. in what file) such that it is properly read and included?

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