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Search found 545 results on 22 pages for 'teaching'.

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  • teaching my self Z/OS assembler?

    - by Jared
    'I've interned at a company that does a lot of mainframe work. Most of my mainframe experience has been using Java and Unix System Services. I've had some experience with the ISPF interface and C but none with assembler. I’m graduating shortly and will be taking an independent study my last semester. I’d like to stick with the mainframe and was wondering what resources could teach me mainframe assembler? Note I don’t have experience writing assembler for any platform but do understand binary, hex, and have a theoretical understanding of registers.

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  • Testing harness for online teaching?

    - by candeira
    I have been asked to teach an online programming course, and I am looking for a test harness especially geared to education. Some students will have significant coding experience, but others will be total newbies. The course is an introduction to software development, mostly taught in C with some C++ and Java thrown in. In any case, I would like to read their source code only after a test suite has made sure that it compiles and executes properly. The students will also benefit from having a tool they can check their code against before submitting it. However, the Learning Management System my employer is using doesn't have such a system. Do you know of any LMS software that includes this feature? Which testing harness would you recommend in case I have to roll my own?

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  • Need help finding a good curriculum/methodology for self-teaching to program from scratch

    - by BrotherGA2
    My friend and I have both dedicated ourselves to learning the essentials of programming by June of this year from nearly no programming experience. I have done some research and have come to the conclusion that using the Python language will be the best for us, but I am open to suggestions with good reasoning behind them. My motives for learning programming are: Potential Career Path to be able to create programs that can: solve problems; entertain, i.e. useful applications and games. Online college lectures + book (which I am willing to purchase) sounds like a good combination, but I do not know which would be most suitable for me. tl;dr: What I would like to find from the excellent people here is the following: a good, potentially best, programming course and/or book that is well structured and uses good pedagogy so that a person dedicated to learn programming may do so by following its curriculum (or use it to develop a curriculum) over the course of a few months. Thanks! (I apologize if this type of question is not considered proper etiquette, but I haven't found a consensus on this, and would like some guidance beyond the research I've already done)

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  • Teaching a mainframe COBOL programmer Java?

    - by Jared
    I’m trying to help someone learn Java who’s only programming experience is COBOL on the mainframe. I was wondering if anyone knew any good resources for object oriented concepts. I learned how to program with C++ so just understand the theory behind basic OOP. I’m more concerned about a way to get the basic concepts across, such as encapsulation and inheritance rather then Java syntax. I think it’d be better to teach the concepts of OOP then a language rather then trying to cram both a new language and paradigm in at the same time. Does anyone have any resources or ideas that could help this person learn OOP followed by Java?

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  • Teaching a kid to type in order to start programming

    - by at
    My 5 year old wants to start programming, but he doesn't yet know how to type without looking for each letter 1 at a time. I know it's going to frustrate him to go so slow because of his typing speed. And it's not going to be fun looking for all the letters constantly... So what's the best way to get him to type fast? Clearly he'll need to type a lot of punctuation like semicolons, colons and symbols. So his little hands will have to get used to spreading over the keyboard... I did some google searches and found some very poor looking apps that focused on the letters.

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  • Resources/Teaching ideas to teach computers to kids

    - by Shravan
    A small initiative from my work place plans to teach very basic computers to not so fortunate kids. I was looking for some very basic topics/resources. These kids are very young and have not seen/worked with a computer before. The fun factor should not be lost and hence I don't want it to be rigorous, just plain, what is computer, keyboard, mouse, browser, where to look for what (google.com) and so on. Has any-one done this sort of thing before, if yes, could you point me to some resources.

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  • Explaining interfaces to beginning programmers?

    - by cbmeeks
    I've had discussions with other programmers on interfaces (C#). I tried to use the analogy of interfaces being like a contract between programmers. Meaning that when you design to an interface, you are designing to a "thought out plan". This didn't fly. The other programmers (limited experience) couldn't get the concept. Or worse, refused to participate. How do you explain to people like that there are reasons to use interfaces? Thanks

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  • What's a nice explanation for recursion?

    - by Gulshan
    This question is inspired by What's a nice explanation for pointers? So, what can be a nice explanation of the recursion? Update: The idea of recursion is not very common in real world. So, it seems a bit confusing to the novice programmers. Though, I guess, they become used to the concept gradually. So, what can be a nice explanation for them to grasp the idea easily? I expected some detailed answers. N.B. : Even I am going to post one answer. But to be fair, it will be few hours later.

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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  • Which points should be covered in basic Bachelors' level C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to take the C++ course for the bachelors' degree in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

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  • Getting started as a programmer -- school or self-study?

    - by Cyberherbalist
    My son who has is married with two small children has decided that he needs a change of career, and is considering getting into programming. He would do well in the field, I am certain, but I am uncertain how to advise him with regards to a lengthy course of schooling, or just try to learn 'on the job", so to speak. I suspect that if he doesn't ultimately get at least an associate degree in program (like his old man), that his job possibilities are going to be very constrained. This isn't the Dot-Com Bubble, after all, when they'd hire you if you could spell c-o-m-p-u-t-e-r because they needed bodies and the ability to fog a mirror wasn't quite enough. Should he go for a full program at the university, a two-year program (he already has a 2-year degree in video production, so he's got the general ed requirements whipped), or does anyone think self-study alone might be enough? To get started, anyway. I started back in 1987 with COBOL and a 2-year degree, which seemed the minimum at the time, but perhaps things are different now?

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  • When is the best time to do self learning in relation with software management?

    - by shankbond
    It all started from here. I have been following Software Estimation: Demystifying the Black Art (Best Practices (Microsoft)). The third chapter says that in Software Management: You cannot give too much time to software developers, if you give it to them, then it is likely that extra time given to them will be filled by some other tasks (in other words, the developers will eat that time :)) Parkinson's Law You can also not squeeze the time from their schedule because if you do that, it is likely that they will develop poor quality product, poor design and will hurt you in the long run, there will be a panic situation and total chaos in the project, lots of rework etc. My question is related to the first point. If you don't give enough time then will the typical software engineer learn his/her skills? The market is always coming with new technologies, you need to learn them. Even with the existing familiar technologies there are always best practices and dos and don'ts.

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  • Are there any non-self-taught famous programmers? [closed]

    - by Jon Purdy
    It seems to me that being a self-taught programmer has significant advantages over picking it up only in higher education. Not only does a self-taught developer have a headstart on their 10 000-odd hours of mastery, but their hobby demonstrates genuine interest. This will likely lead to a process of continuous self-improvement over their career, not to mention increased likelihood of producing personal projects that are worthy of fame. A programmer who spends four years in study (not nearly all of which is going to be directly concerned with programming) has far less leisure to explore and learn independently than does a developer who starts college with even a few years of dedicated hobbyist study. I wonder whether there are any famed developers who had no exposure to programming before deciding to study it in university. I simply doubt that an 18-year-old has the capacity to become a brilliant programmer with no prior experience, but that seems like an awfully elitist and unpleasant view, so I'd like to be proven wrong.

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  • Teacher demands excessive/unjustified use of Design Patterns

    - by SoboLAN
    I study computer science and I have a class called "Programming Techniques". Its purpose is to teach (us) good object oriented design principles. During the semester we have homeworks, programs that we must write to demonstrate what we've learned. The lab assistant demands for each of these homeworks that specific design patterns should be used. For example, the current homework is an application used for processing customer orders. We are demanded to use either "Factory Method" or "Abstract Factory" design patterns for this. It gets even worse: at the end of the semester we must write a program (something more complex) that must use at least one creational pattern, at least one structural pattern and at least one behavioural pattern. Is it normal to demand this ? I mean, forcing us to design our programs in such a way that a specific design pattern makes sense is just beyond what I consider ok. If I'm a car mechanic and have a huge tool box, then I will use a certain tool from that box if and when the situation demands it. Not more, not less. If my design of the application doesn't demand at all the use of "Abstract Factory" (for example), then why should I implement it ? I'm not sure yet if the senior lecturer agrees with what the lab assistant is demanding, but I want to talk to him about it and I need solid arguments to do so. How should I approach this problem with him ? PS: I'm sure there must be a better way to teach us these things. Maybe making us each week read about 3 design patterns and the next week giving us a test with small but specific programming or architectural situations/problems. The goal in that test would be to identify what design patterns would make sense and how they could be implemented. This way, he can see if we understand them. EDIT: These homeworks are not just 100-line programs, they have quite a lot of requirements and are fairly complicated. This is the reason we have about 2 - 3 weeks of deadline for each of them. I agree that practicing this is the best way to learn. But shouldn't smaller programs/applications be used for this ? Something just for demonstrating purposes. Not big programs with lots of requirements/classes/etc.

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  • How to learn programming for a medium scale project form a beginner? [closed]

    - by Lin Xiangyu
    I study programming by myself.I have learn servel programming languages. but I never write a project more than 1000 lines. I know the best way to improve programming skills is practise. The problem is many books, just talk about the programming language, or talk about build a project from a high level. Fews of books will teach how to build a middle scale project. For example, I want to build a simple HTTP Server(Nor like Apache or just a simple listenr to a port), a Markdown Parser, or a download tools just like emule or wget. I don't know what to do. I may found peaces of code in the web, or found familiar project in the Github. I don't know how to read the code. I want to some tutorial that can told me how to build the project step by step, teacher me how to write thousands lines of code. Any suggest?

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  • Which topics should be covered in a basic undergraduate C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to teach the undergraduate C++ course in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • 45 minutes to talk about C# [closed]

    - by Philip
    I have the opportunity to give a 45 minute talk on C# in the theory of programming languages class I'm taking. The college teaches Java almost exclusively, so that's what all the students are most familiar with. (There's a little C, assembly, Prolog and LISP as well.) I decide what to talk about. It seems to me the best approach is to focus on a few of the big, obvious differences between C# and Java. I don't intend it to be a recommendation to use C# -- there are reasons to use each, mostly because of their ecosystems. So I want to focus on C# as a language. I don't want to go too fast and end up listing a whole bunch of features without showing their usefulness. My current plan is this: Functions as first class objects. This is, in my opinion, one of the biggest differences between C# and Java. The professor briefly mentioned this notion and showed a LISP example, but many of the students have probably never used it. I can show real world examples where it's made my code more readable. Lambda expressions as concise syntax for anonymous functions. Obviously with examples to show how this is useful. The real hit-home examples will be at the end when it's combined with the rest. I don't see an advantage to first showing the old delegate syntax and then replacing it with lambdas -- most of us won't have ever seen delegates anyway so it would just be confusing. The yield keyword and how it's different from returning an array. I have the impression that a lot of C# developers aren't familiar with how to use this. It will likely be very foreign to Java developers. I have some examples from my own work where it was really useful, such as iterating over a tree traversal, or iterating over neighbors in a graph where the neighbors aren't stored in memory. In both cases, doing it in Java would likely mean returning a complete list -- with yield I can stop iterating if I find what I want early on, without using memory for superfluous lists or arrays. Extension methods as a way to write implementation on interfaces. We'll all be familiar with how interfaces don't allow method implementation, and how this leads to code duplication. I'll show a specific example of this and how the extension method can solve the problem. Demonstrate how the above can be combined by implementing some simple Linq methods and using them. Where, Select, First, maybe more depending on how much time is left. Ideas on which ones might 'hit home' the best? There are other things I could talk about such as generics, value types, properties and more. I haven't yet though of good ways to incorporate these. In the case of generics and value types, the advantages might not be obvious or as relevant. Properties are obviously useful, particularly since we're taught strict JavaBeans here, but I don't know if I could integrate it with the "path to Linq" discussion above without it feeling tacked on. So I'm looking for thoughts on how to talk about C#, and what to talk about. Even minor details. I'm sure there are more experienced C# developers than me here who have good insight about what's really important in the language, and what would miss the point.

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  • Audiobooks for programmers?

    - by Zoot
    I'm a programmer with a two-hour round trip commute to work each day. I'd like to fill some of that time with audiobooks about software development. Any audiobooks that would help me become a better programmer would be appreciated. I'm thinking that books about design patterns and non-fiction about computing history might be good here, but I'm open to anything. Keeping in mind that I will be listening to this in a car, what are the best audiobooks that I can listen to? EDIT: Many people have also suggested podcasts. This is appreciated, but since podcasts arrive in a constantly arriving stream of data rather than as a finite amount of data, ways to juggle all of these different content streams would also be appreciated. To be more specific to my situation, my commuting vehicle has an MP3 CD player, USB input for MP3 files, and AUX input. I own Android and webOS devices that can be plugged into the AUX input.

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  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

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  • Learning and Developing with PHP [closed]

    - by KyelJmD
    I am here to ask you What is a good PHP Book that doesn't contain too much details but it is compose of all necessary information to develop in PHP such as (OO PHP, Handling Forms, Database etc etc) This may be subjective but I've tried to look php book recomendations here at Stackoverflow but I cannot find any. Next is What are the things I need to know in learning a PHp framework? specifically I want to learn CAKEPHP. NOTE I do not need those lenghty books that discuss loops and such I already have experience programming with java and C#.

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  • How to deal with cargo-cult programming attitude?

    - by Aivar
    I have some students (in introductory programming course) who see programming language as a set of magic spells, which must be cast in order to achieve some effect (instead of seeing it as a flexible medium for expressing his idea of solution). They tend to copy-paste code from previous similarly sounding assignments without considering the essence of the problem. Can anyone recommend some exercises or analogies to make those students more confident that they can and should understand the structure and meaning of each piece of code they write?

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  • How do you make comp.sci students and future programmers aware of the various software licenses and the nuances of it ?

    - by Samyak Bhuta
    To be specific How would you include it as part of curriculum ? Would it be too boring to just introduce them as a pure law subject ? Are there any course structure available or can we derive one ? What are the books that could be used ? I would like to see that - after going through the course - candidate is well aware of "what software licenses are and what they are good for". Various implications of not knowing it in it's proper sense. What licenses they should use for their own code. What to consider when they are trying to use certain libraries or tools in their project and gauge risks/rewards associated with it. The idea is to let them make informed choices when they are professionals/practitioners in field of programming and not make them substitute for a lawyer or even a paralegal who is going to fight the case or draft things.

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  • Didatic approaches to teach versioning with Git

    - by Herberth Amaral
    I have already taught versioning with Git, but I think it could be more enjoyable for the guys I teach if I use another approach to teach them. The guys I mentioned before were used to working with SVN and I tried to teach Git based on SVN. Not such a good idea. It seems that some guys/teams which use SVN need a re-education on version control when they're learning Git or another DCVCS. In another attempt, I tried to show a scenario where a development team try to work without a (D)VCS and then I showed how their lives could be easier if they used a (D)VCS. I had the impression that part of the audience left the presentation without a clue what I was talking about. I've taught other classes on other subjects without problems, so I think this is not a issue with me as a teacher, but with my method. I know Git and versioning as well I know the other subjects I've presented to the other classes. So, basically, how to teach Git/DCVCS? Start with some diffs/patches and manual versioning and then teach how it can be more productive with Git? Start with Git object model? Or try to start with some pretty commands and try to save some time? To be clear: I'm looking for approaches on how to teach DCVCS (focusing on Git) effectively, based on real experiences.

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  • Would a professional, self taught programmer benefit from reading an algorithms book?

    - by user65483
    I'm a 100% self taught, professional programmer (I've worked at a few web startups and made a few independent games). I've read quite a few of the "essential" books (Clean Code, The Pragmatic Programmer, Code Complete, SICP, K&R). I'm considering reading Introduction to Algorithms. I've asked a few colleagues if reading it will improve my programming skills, and I got very mixed answers. A few said yes, a few said no, and a one said "only if you spend a lot of time implementing these algorithms" (I don't). So, I figured I'd ask Stack Exchange. Is it worth the time to read about algorithms if you're a professional programmer who seldom needs to use complex algorithms? For what it's worth, I have a strong mathematical background (have a 2 year degree in Mathematics; took Linear Algebra, Differential Equations, Calc I-III).

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