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  • What does SQL Server's BACKUPIO wait type mean?

    - by solublefish
    I'm using Sql Server 2008 ("R1"), with some maintenance plans that back up my databases to a network share. Some of my backup jobs show long waits of type "BACKUPIO". Of course it seems like this is an I/O subsystem limitation, but I'm skeptical. Perfmon stats for I/O on the production (source) server are well within normal trends for that server. The destination server shows a sustained 7MB/s write rate, which seems incredibly low, even for a slow disk. The network link is gigabit ethernet and nowhere near saturated. The few docs I've turned up about BACKUPIO indicate that it's not specifically a wait on I/O, surprisingly enough. This MSFT doc says it's abnormal unless you're using a tape drive, which I'm not. But it doesn't say (or I don't understand) exactly what resource is missing. http://www.docstoc.com/docs/24580659/Performance-Tuning-in-SQL-Server-2005 And this piece says it's not related to I/O performance at all. http://www.informit.com/articles/article.aspx?p=686168&seqNum=5 "Note that BACKUPIO and IO_AUDIT_MUTEX are not related to IO performance." Anyway, does anyone know what BACKUPIO actually means and/or what I can do to diagnose or eliminate it?

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  • SQL SERVER – Reducing CXPACKET Wait Stats for High Transactional Database

    - by pinaldave
    While engaging in a performance tuning consultation for a client, a situation occurred where they were facing a lot of CXPACKET Waits Stats. The client asked me if I could help them reduce this huge number of wait stats. I usually receive this kind of request from other client as well, but the important thing to understand is whether this question has any merits or benefits, or not. Before we continue the resolution, let us understand what CXPACKET Wait Stats are. The official definition suggests that CXPACKET Wait Stats occurs when trying to synchronize the query processor exchange iterator. You may consider lowering the degree of parallelism if a conflict concerning this wait type develops into a problem. (from BOL) In simpler words, when a parallel operation is created for SQL Query, there are multiple threads for a single query. Each query deals with a different set of the data (or rows). Due to some reasons, one or more of the threads lag behind, creating the CXPACKET Wait Stat. Threads which came first have to wait for the slower thread to finish. The Wait by a specific completed thread is called CXPACKET Wait Stat. Note that CXPACKET Wait is done by completed thread and not the one which are unfinished. “Note that not all the CXPACKET wait types are bad. You might experience a case when it totally makes sense. There might also be cases when this is also unavoidable. If you remove this particular wait type for any query, then that query may run slower because the parallel operations are disabled for the query.” Now let us see what the best practices to reduce the CXPACKET Wait Stats are. The suggestions, with which you will find that if you search online through the browser, would play a major role as and might be asked about their jobs In addition, might tell you that you should set ‘maximum degree of parallelism’ to 1. I do agree with these suggestions, too; however, I think this is not the final resolutions. As soon as you set your entire query to run on single CPU, you will get a very bad performance from the queries which are actually performing okay when using parallelism. The best suggestion to this is that you set ‘the maximum degree of parallelism’ to a lower number or 1 (be very careful with this – it can create more problems) but tune the queries which can be benefited from multiple CPU’s. You can use query hint OPTION (MAXDOP 0) to run the server to use parallelism. Here is the two-quick script which helps to resolve these issues: Change MAXDOP at Server Level EXEC sys.sp_configure N'max degree of parallelism', N'1' GO RECONFIGURE WITH OVERRIDE GO Run Query with all the CPU (using parallelism) USE AdventureWorks GO SELECT * FROM Sales.SalesOrderDetail ORDER BY ProductID OPTION (MAXDOP 0) GO Below is the blog post which will help you to find all the parallel query in your server. SQL SERVER – Find Queries using Parallelism from Cached Plan Please note running Queries in single CPU may worsen your performance and it is not recommended at all. Infect this can be very bad advise. I strongly suggest that you identify the queries which are offending and tune them instead of following any other suggestions. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology

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  • c# Crystal reports wait cursor

    - by Spooky2010
    Using vs2008, winforms C#. Im using the crystal reports version that comes with vs2008. I can create and load a crystal report ok. But becasue it can take a few minutes to load, i want to bring up a wait cursor, but am having trouble with that. I have tried setting the this.crystalReportViewer1.Cursor = Cursors.WaitCursor; and tried the parent form this.cursor = cursors.waitcursor; The cursor changes briefly to wait mode, then changes back before the report has finished loading. How can i best set the wait cursor before the report starts to load, force it to stay in wait mode then change it back to the arrow, only after the report has finished loading thanks for any advice

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  • List of all states from COMPOSITE_INSTANCE, CUBE_INSTANCE, DLV_MESSAGE tables

    - by Deepak Arora
    In many of my engagements I get asked repeatedly about the states of the composites in 11g and how to decipher them, especially when we are troubleshooting issues around purging. I have compiled a list of all the states from the COMPOSITE_INSTANCE, CUBE_INSTANCE, and DLV_MESSAGE tables. These are the primary tables that are used when using BPEL composites and how they are used with the ECID.  Composite State Values COMPOSITE_INSTANCE States State Description 0 Running 1 Completed 2 Running with faults 3 Completed with faults 4 Running with recovery required 5 Completed with recovery required 6 Running with faults and recovery required 7 Completed with faults and recovery required 8 Running with suspended 9 Completed with suspended 10 Running with faults and suspended 11 Completed with faults and suspended 12 Running with recovery required and suspended 13 Completed with recovery required and suspended 14 Running with faults, recovery required, and suspended 15 Completed with faults, recovery required, and suspended 16 Running with terminated 17 Completed with terminated 18 Running with faults and terminated 19 Completed with faults and terminated 20 Running with recovery required and terminated 21 Completed with recovery required and terminated 22 Running with faults, recovery required, and terminated 23 Completed with faults, recovery required, and terminated 24 Running with suspended and terminated 25 Completed with suspended and terminated 26 Running with faulted, suspended, and terminated 27 Completed with faulted, suspended, and terminated 28 Running with recovery required, suspended, and terminated 29 Completed with recovery required, suspended, and terminated 30 Running with faulted, recovery required, suspended, and terminated 31 Completed with faulted, recovery required, suspended, and terminated 32 Unknown 64 - CUBE_INSTANCE States State Description 0 STATE_INITIATED 1 STATE_OPEN_RUNNING 2 STATE_OPEN_SUSPENDED 3 STATE_OPEN_FAULTED 4 STATE_CLOSED_PENDING_CANCEL 5 STATE_CLOSED_COMPLETED 6 STATE_CLOSED_FAULTED 7 STATE_CLOSED_CANCELLED 8 STATE_CLOSED_ABORTED 9 STATE_CLOSED_STALE 10 STATE_CLOSED_ROLLED_BACK DLV_MESSAGE States State Description 0 STATE_UNRESOLVED 1 STATE_RESOLVED 2 STATE_HANDLED 3 STATE_CANCELLED 4 STATE_MAX_RECOVERED Since now in 11g the Invoke_Messages table is not there so to distinguish between a new message (Invoke) and callback (DLV) and there is DLV_TYPE column that defines the type of message: DLV_TYPE States State Description 1 Invoke Message 2 DLV Message MEDIATOR_INSTANCE STATE Description  0  No faults but there still might be running instances  1  At least one case is aborted by user  2  At least one case is faulted (non-recoverable)  3  At least one case is faulted and one case is aborted  4  At least one case is in recovery required state  5 At least one case is in recovery required state and at least one is aborted  6 At least one case is in recovery required state and at least one is faulted  7 At least one case is in recovery required state, one faulted and one aborted  >=8 and < 16  Running >= 16   Stale In my next blog posting I will walk through the lifecycle of a BPEL process using the above states for the following use cases: - New BPEL process - initial Receive activity - Callback BPEL process - mid-level Receive activity As always comments and questions welcome! Deepak

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  • Wait Cursor Error

    - by felixd68
    I'm coding an advanced web browser. The bad thing is, is that whenever you move your cursor over the window, a wait cursor is displayed. I tried to deselect the wait cursor but it doesn't work! I'm using Visual Basic 2010 Beta 2... Please help!!

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  • List of all states from COMPOSITE_INSTANCE, CUBE_INSTANCE, DLV_MESSAGE tables

    - by Deepak Arora
    In many of my engagements I get asked repeatedly about the states of the composites in 11g and how to decipher them, especially when we are troubleshooting issues around purging. I have compiled a list of all the states from the COMPOSITE_INSTANCE, CUBE_INSTANCE, DLV_MESSAGE and MEDIATOR_INSTANCE tables. These are the primary tables that are used when using BPEL composites and how they are used with the ECID.  Composite State Values COMPOSITE_INSTANCE States State Description 0 Running 1 Completed 2 Running with faults 3 Completed with faults 4 Running with recovery required 5 Completed with recovery required 6 Running with faults and recovery required 7 Completed with faults and recovery required 8 Running with suspended 9 Completed with suspended 10 Running with faults and suspended 11 Completed with faults and suspended 12 Running with recovery required and suspended 13 Completed with recovery required and suspended 14 Running with faults, recovery required, and suspended 15 Completed with faults, recovery required, and suspended 16 Running with terminated 17 Completed with terminated 18 Running with faults and terminated 19 Completed with faults and terminated 20 Running with recovery required and terminated 21 Completed with recovery required and terminated 22 Running with faults, recovery required, and terminated 23 Completed with faults, recovery required, and terminated 24 Running with suspended and terminated 25 Completed with suspended and terminated 26 Running with faulted, suspended, and terminated 27 Completed with faulted, suspended, and terminated 28 Running with recovery required, suspended, and terminated 29 Completed with recovery required, suspended, and terminated 30 Running with faulted, recovery required, suspended, and terminated 31 Completed with faulted, recovery required, suspended, and terminated 32 Unknown 64 - Normal 0 false false false EN-CA X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Any value in the range of 32 to 63 indicates that the composite instance state has not been enabled, but the instance state is updated for faults, aborts, etc. CUBE_INSTANCE States State Description 0 STATE_INITIATED 1 STATE_OPEN_RUNNING 2 STATE_OPEN_SUSPENDED 3 STATE_OPEN_FAULTED 4 STATE_CLOSED_PENDING_CANCEL 5 STATE_CLOSED_COMPLETED 6 STATE_CLOSED_FAULTED 7 STATE_CLOSED_CANCELLED 8 STATE_CLOSED_ABORTED 9 STATE_CLOSED_STALE 10 STATE_CLOSED_ROLLED_BACK DLV_MESSAGE States State Description 0 STATE_UNRESOLVED 1 STATE_RESOLVED 2 STATE_HANDLED 3 STATE_CANCELLED 4 STATE_MAX_RECOVERED Since now in 11g the Invoke_Messages table is not there so to distinguish between a new message (Invoke) and callback (DLV) and there is DLV_TYPE column that defines the type of message: DLV_TYPE States State Description 1 Invoke Message 2 DLV Message MEDIATOR_INSTANCE STATE Description  0  No faults but there still might be running instances  1  At least one case is aborted by user  2  At least one case is faulted (non-recoverable)  3  At least one case is faulted and one case is aborted  4  At least one case is in recovery required state  5 At least one case is in recovery required state and at least one is aborted  6 At least one case is in recovery required state and at least one is faulted  7 At least one case is in recovery required state, one faulted and one aborted  >=8 and < 16  Running >= 16   Stale In my next blog posting I will walk through the lifecycle of a BPEL process using the above states for the following use cases: - New BPEL process - initial Receive activity - Callback BPEL process - mid-level Receive activity As always comments and questions welcome! Deepak

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  • Understanding Java Wait and Notify methods

    - by Maddy
    Hello all: I have a following program: import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class SimpleWaitNotify implements Runnable { final static Object obj = new Object(); static boolean value = true; public synchronized void flag() { System.out.println("Before Wait"); try { obj.wait(); } catch (InterruptedException e) { System.out.println("Thread interrupted"); } System.out.println("After Being Notified"); } public synchronized void unflag() { System.out.println("Before Notify All"); obj.notifyAll(); System.out.println("After Notify All Method Call"); } public void run() { if (value) { flag(); } else { unflag(); } } public static void main(String[] args) throws InterruptedException { ExecutorService pool = Executors.newFixedThreadPool(4); SimpleWaitNotify sWait = new SimpleWaitNotify(); pool.execute(sWait); SimpleWaitNotify.value = false; SimpleWaitNotify sNotify = new SimpleWaitNotify(); pool.execute(sNotify); pool.shutdown(); } } When I wait on obj, I get the following exception Exception in thread "pool-1-thread-1" java.lang.IllegalMonitorStateException: current thread not owner for each of the two threads. But if I use SimpleWaitNotify's monitor then the program execution is suspended. In other words, I think it suspends current execution thread and in turn the executor. Any help towards understanding what's going on would be duly appreciated. This is an area1 where the theory and javadoc seem straightforward, and since there aren't many examples, conceptually left a big gap in me.

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  • c - fork() and wait()

    - by Joe
    Hi there, I need to use the fork() and wait() functions to complete an assignment. We are modelling non-deterministic behaviour and need the program to fork() if there is more than one possible transition. In order to try and work out how fork and wait work, I have just made a simple program. I think I understand now how the calls work and would be fine if the program only branched once because the parent process could use the exit status from the single child process to determine whether the child process reached the accept state or not. As you can see from the code that follows though, I want to be able to handle situations where there must be more than one child processes. My problem is that you seem to only be able to set the status using an _exit function once. So, as in my example the exit status that the parent process tests for shows that the first child process issued 0 as it's exit status, but has no information on the second child process. I tried simply not _exit()-ing on a reject, but then that child process would carry on, and in effect there would seem to be two parent processes. Sorry for the waffle, but I would be grateful if someone could tell me how my parent process could obtain the status information on more than one child process, or I would be happy for the parent process to only notice accept status's from the child processes, but in that case I would successfully need to exit from the child processes which have a reject status. My test code is as follows: #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include <sys/wait.h> int main(void) { pid_t child_pid, wpid, pid; int status = 0; int i; int a[3] = {1, 2, 1}; for(i = 1; i < 3; i++) { printf("i = %d\n", i); pid = getpid(); printf("pid after i = %d\n", pid); if((child_pid = fork()) == 0) { printf("In child process\n"); pid = getpid(); printf("pid in child process is %d\n", pid); /* Is a child process */ if(a[i] < 2) { printf("Should be accept\n"); _exit(1); } else { printf("Should be reject\n"); _exit(0); } } } if(child_pid > 0) { /* Is the parent process */ pid = getpid(); printf("parent_pid = %d\n", pid); wpid = wait(&status); if(wpid != -1) { printf("Child's exit status was %d\n", status); if(status > 0) { printf("Accept\n"); } else { printf("Complete parent process\n"); if(a[0] < 2) { printf("Accept\n"); } else { printf("Reject\n"); } } } } return 0; } Many thanks Joe

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  • Dealing with infinite loops when constructing states for LR(1) parsing

    - by Bruce
    I'm currently constructing LR(1) states from the following grammar. S->AS S->c A->aA A->b where A,S are nonterminals and a,b,c are terminals. This is the construction of I0 I0: S' -> .S, epsilon --------------- S -> .AS, epsilon S -> .c, epsilon --------------- S -> .AS, a S -> .c, c A -> .aA, a A -> .b, b And I1. From S, I1: S' -> S., epsilon //DONE And so on. But when I get to constructing I4... From a, I4: A -> a.A, a ----------- A -> .aA, a A -> .b, b The problem is A - .aA When I attempt to construct the next state from a, I'm going to once again get the exact same content of I4, and this continues infinitely. A similar loop occurs with S -> .AS So, what am I doing wrong? There has to be some detail that I'm missing, but I've browsed my notes and my book and either can't find or just don't understand what's wrong here. Any help?

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  • How to abort iPhone's NSXMLParser wait

    - by Wayne Lo
    When init the NSXLParser as below: NSXMLParser* xmlParser=[[NSXMLParser alloc] initWithContentsOfURL:[NSURL URLWithString:urlstring]]; if the server is down, it will wait for quite some time before the thread returns. It is really annoying even if I exit the application and restart the application, it will continue to wait with a black screen until it times out. How to I abort the init? Is there a better way to check whether the server is up before calling the parser? Thanks for helping.

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  • Powershell wait for file to delete, then copy a folder

    - by user3317623
    Morning guys, I have a couple of scripts that have to sync a folder from the network server, to the local terminal server, and lastly into the %LOCALAPPDATA%. I need to first check if a folder is being synced (this is done by creating a temporary COPYING.TXT on the server), and wait until that is removed, THEN copy to %LOCALAPPDATA%. Something like this: Server-side script executes, which syncs my folder to all of my terminal servers. It creates a COPYING.TXT temporary file, which indicates the sync is in progress. Once the sync is finished, the script removes the COPYING.TXT If someone logs on during the sync, I need a script to wait until the COPYING.TXT is deleted I.E the sync is finished, then resume the local sync into their %LOCALAPPDATA%. do{cp c:\folder\program $env:LOCALAPPDATA} while(!(test-path c:\folder\COPYING.txt)) (So that copies the folder while the file DOESN'T exist, but I don't think that exits cleanly) I cannot format the above as code for some reason I'm sorry? Or: while(!(test-path c:\folder\COPYING.txt)){ cp c:\folder\program $env:LOCALAPPDATA\ -recurse -force if (!(test-path c:\folder\program)){return} } But that script quits if the COPYING.TXT exists. I think I need to create a function and insert that function within itself, or a nested while loop, but that is starting to make my head hurt. Any help would be greatly appreciated. Thanks guys.

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  • Wait set time for user input C#

    - by Marlon
    I need to know how to wait at set amount of time (about 10 seconds), for a user to input a key or set of keys, before proceeding with an 'auto run' portion of the application. This is bugging me because I can't quite figure out how the timer works, or threading.sleep, what should I use? Been googling all day.

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  • Wait set time for user input C# console app

    - by Marlon
    For a Console app, I need to know how to wait at set amount of time (about 10 seconds), for a user to input a key or set of keys, before proceeding with an 'auto run' portion of the application. This is bugging me because I can't quite figure out how the timer works, or threading.sleep, what should I use? Been googling all day.

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  • What does SQL Server's BACKUPIO wait type mean?

    - by solublefish
    I'm using Sql Server 2008 ("R1"), with some maintenance plans that back up my databases to a network share. Some of my backup jobs show long waits of type "BACKUPIO". Of course it seems like this is an I/O subsystem limitation, but I'm skeptical. Perfmon stats for I/O on the production (source) server are well within normal trends for that server. The destination server shows a sustained 7MB/s write rate, which seems incredibly low, even for a slow disk. The network link is gigabit ethernet and nowhere near saturated. The few docs I've turned up about BACKUPIO indicate that it's not specifically a wait on I/O, surprisingly enough. This MSFT doc says it's abnormal unless you're using a tape drive, which I'm not. But it doesn't say (or I don't understand) exactly what resource is missing. http://www.docstoc.com/docs/24580659/Performance-Tuning-in-SQL-Server-2005 And this piece says it's not related to I/O performance at all. http://www.informit.com/articles/article.aspx?p=686168&seqNum=5 "Note that BACKUPIO and IO_AUDIT_MUTEX are not related to IO performance." Anyway, does anyone know what BACKUPIO actually means and/or what I can do to diagnose or eliminate it?

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  • A first look at SQL Server 2012 Availability Group Wait Statistics

    If you are trouble-shooting an AlwaysOn Availability Group topology, a study of the wait statistics will give a pointer to many of the causes of problems. Although several wait types are documented, there is nothing like practical experiment to familiarize yourself with new wait stats, and Joe Sack demonstrates a way of testing the sort of waits generated by an availability group under various circumstances.

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  • Alternate method to dependent, nested if statements to check multiple states

    - by octopusgrabbus
    Is there an easier way to process multiple true/false states than using nested if statements? I think there is, and it would be to create a sequence of states, and then use a function like when to determine if all states were true, and drop out if not. I am asking the question to make sure there is not a preferred Clojure way to do this. Here is the background of my problem: I have an application that depends on quite a few input files. The application depends on .csv data reports; column headers for each report (.csv files also), so each sequence in the sequence of sequences can be zipped together with its columns for the purposes of creating a smaller sequence; and column files for output data. I use the following functions to find out if a file is present: (defn kind [filename] (let [f (File. filename)] (cond (.isFile f) "file" (.isDirectory f) "directory" (.exists f) "other" :else "(cannot be found)" ))) (defn look-for [filename expected-type] (let [find-status (kind-stat filename expected-type)] find-status)) And here are the first few lines of a multiple if which looks ugly and is hard to maintain: (defn extract-re-values "Plain old-fashioned sub-routine to process real-estate values / 3rd Q re bills extract." [opts] (if (= (utl/look-for (:ifm1 opts) "f") 0) ; got re columns? (if (= (utl/look-for (:ifn1 opts) "f") 0) ; got re data? (if (= (utl/look-for (:ifm3 opts) "f") 0) ; got re values output columns? (if (= (utl/look-for (:ifm4 opts) "f") 0) ; got re_mixed_use_ratio columns? (let [re-in-col-nams (first (utl/fetch-csv-data (:ifm1 opts))) re-in-data (utl/fetch-csv-data (:ifn1 opts)) re-val-cols-out (first (utl/fetch-csv-data (:ifm3 opts))) mu-val-cols-out (first (utl/fetch-csv-data (:ifm4 opts))) chk-results (utl/chk-seq-len re-in-col-nams (first re-in-data) re-rec-count)] I am not looking for a discussion of the best way, but what is in Clojure that facilitates solving a problem like this.

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  • SQLAuthority News – Memories at Anniversary of SQL Wait Stats Book

    - by pinaldave
    SQL Wait Stats About a year ago, I had very proud moment. I had published my second book SQL Server Wait Stats with me as a primary author. It has been a long journey since then. The book got great response and it was widely accepted in the community. It was first of its kind of book written specifically on Wait Stats and Performance. The book was based on my earlier month long series written on the same subject SQL Server Wait Stats. Today, on the anniversary of the book, lots of things come to my mind let me share a few here. Idea behind Blog Series A very common question I often receive is why I wrote a 30 day series on Wait Stats. There were two reasons for it. 1) I have been working with SQL Server for a long time and have troubleshoot more than hundreds of SQL Server which are related to performance tuning. It was a great experience and it taught me a lot of new things. I always documented my experience. After a while I found that I was able to completely rely on my own notes when I was troubleshooting any servers. It is right then I decided to document my experience for the community. 2) While working with wait stats there were a few things, which I thought I knew it well as they were working. However, there was always a fear in the back of mind that what happens if what I believed was incorrect and I was on the wrong path all the time. There was only one way to get it validated. Put it out in front community with my understanding and request further help to improve my understanding. It worked, it worked beautifully. I received plenty of conversations, emails and comments. I refined my content based on various conversations and make it more relevant and near accurate. I guess above two are the major reasons for beginning my journey on writing Wait Stats blog series. Idea behind Book After writing a blog series there was a good amount of request I keep on receiving that I should convert it to eBook or proper book as reading blog posts is great but it goes not give a comprehensive understanding of the subject. The very common feedback from users who were beginning the subject that they will prefer to read it in a structured method. After hearing the feedback for more than 4 months, I decided to write a book based on the blog posts. When I envisioned book, I wanted to make sure this book addresses the wait stats concepts from the fundamentals and fill the gaps of blogs I wrote earlier. Rick Morelan and Joes 2 Pros Team I must acknowledge my co-author Rick Morelan for his unconditional support in writing this book. I had already authored one book before I published this book. The experience to write the book was out of the world. Writing blog posts are much much easier than writing books. The efforts it takes to write a book is 100 times more even though the content is ready. I could have not done it myself if there was not tremendous support of my co-author and editor’s team. We spend days and days researching and discussing various concepts covered in the book. When we were in doubt we reached out to experts as well did a practical reproduction of the scenarios to validate the concepts and claims. After continuous 3 months of hard work we were able to get this book out in the community. September 1st – the lucky day Well, we had to select any day to publish the books. When book was completed in August last week we felt very glad. We all had worked hard and having a sample draft book in hand was feeling like having a newborn baby in our hand. Every time my books are published I feel the same joy which I had when my daughter was born. The feeling of holding a new book in hand is the (almost) same feeling as holding newborn baby. I am excited. For me September 1st has been the luckiest day in mind life. My daughter Shaivi was born on September 1st. Since then every September first has been excellent day and have taken me to the next step in life. I believe anything and everything I do on September 1st it is turning out to be successful and blessed. Rick and I had finished a book in the last week of August. We sent it to the publisher (printer) and asked him to take the book live as soon as possible. We did not decide on any date as we wanted the book to get out as fast as it can. Interesting enough, the publisher/printer selected September 1st for publishing the book. He published the book on 1st September and I knew it at the same time that this book will go next level. Book Model – The Most Beautiful Girl We were done with book. We had no budget left for marketing. Rick and I had a long conversation regarding how to spread the words for the book so it can reach to many people. While we were talking about marketing Rick come up with the idea that we should hire a most beautiful girl around who acknowledge our book and genuinely care for book. It was a difficult task and Rick asked me to find a more beautiful girl. I am a father and the most beautiful girl for me my daughter. This was not a difficult task for me. Rick had given me task to find the most beautiful girl and I just could not think of anyone else than my own daughter. I still do not know what Rick thought about this idea but I had already made up my mind. You can see the detailed blog post here. The Fun Experiments Book Signing Event We had lots of fun moments along this book. We have given away more books to people for free than we have sold them actually. We had done book signing events, contests, and just plain give away when we found people can be benefited from this book. There was never an intention to make money and get rich. We just wanted that more and more people know about this new concept and learn from it. Today when I look back to the earnings there is nothing much we have earned if you talk about dollars. However the best reward which we have received is the satisfaction and love of community. The amount of emails, conversations we have so far received for this book is over thousands. We had fun writing this book, it was indeed a very satisfying journey. I have earned lots of friends while learning and exploring. Availability The book is one year old but still very relevant when it is about performance tuning. It is available at various online book stores. If you have read the book, do let me know what you think of it. Amazon | Kindle | Flipkart | Indiaplaza Reference:  Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority, SQLAuthority Book Review, T SQL, Technology

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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