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  • Energy saving with two batteries (Gigabyte S1080 and similar)

    - by user37155
    my today question is: how do I manage a tablet (Gigabyte 1080) with an additional battery in Ubuntu ? The control bar shows two separate batteries but starts to suck all the energy from the secundary battery, not leaving any power in it and ruining it (if I don't remove it earlier), and then starts with the primary battery. Here you find a description of the secundary battery: http://www.gigabyte.com/products/product-page.aspx?pid=3837#kf Do you have some solutions for a more confortable use of te device, with windows-like drivers maybe ? Is there a graphical tool to manage two batteries in Linux, in order not to ruin them, and possibly to save energy with them ? Many thanks and greetings, Francesco

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  • Bukkit saving inventory

    - by HcgRandon
    Alright i will make this quick... I am working on a command in my plugin to allow you to transfer worlds and i am trying to save inventory but i am getting a problem here is the code: public void savePlayerInv(Player p, World w){ File playerInvConfigFile = new File(plugin.getDataFolder() + File.separator + "players" + File.separator + p.getName(), "inventory.yml"); FileConfiguration pInv = YamlConfiguration.loadConfiguration(playerInvConfigFile); PlayerInventory inv = p.getInventory(); int i = 0; for (ItemStack stack : inv.getContents()) { //increment integer i++; String startInventory = w.getName() + ".inv." + Integer.toString(i); //save inv pInv.set(startInventory + ".amount", stack.getAmount()); pInv.set(startInventory + ".durability", Short.toString(stack.getDurability())); pInv.set(startInventory + ".type", stack.getTypeId()); //pInv.set(startInventory + ".enchantment", stack.getEnchantments()); //TODO add enchant saveing } i = 0; for (ItemStack armor : inv.getArmorContents()){ i++; String startArmor = w.getName() + ".armor." + Integer.toString(i); //save armor pInv.set(startArmor + ".amount", armor.getAmount()); pInv.set(startArmor + ".durability", armor.getDurability()); pInv.set(startArmor + ".type", armor.getTypeId()); //pInv.set(startArmor + ".enchantment", armor.getEnchantments()); } //save exp if (p.getExp() != 0) { pInv.set(w.getName() + ".exp", p.getExp()); } } Now here is the stack trace i recive it is commplaing about line 130 which is this line pInv.set(startInventory + ".amount", stack.getAmount()); okay now trace 2012-03-21 13:23:25 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'wtp' in plugin Needs v1.0 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:461) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:818) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:778) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:761) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:112) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NullPointerException at com.devoverflow.improved.needs.commands.CommandWorldtp.savePlayerInv(CommandWorldtp.java:130) at com.devoverflow.improved.needs.commands.CommandWorldtp.onCommand(CommandWorldtp.java:60) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 12 more

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  • Motion is saving images to home directory

    - by Kevin
    I was interested in setting up a home security network. I installed Motion in Ubuntu 12.04 and it worked fine. Then the next day I went to play around with it some more but the images are not being saved to /tmp/motion as the configuration file states, but to the home directory: [1] File of type 1 saved to: ./01-20121126211634-12.jpg Any idea if there is another setting that has more priority than the motion config file?

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  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

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  • Saving mobile application data when no service?

    - by Abe Miessler
    Say I have a mobile application that allows users to enter information which is then uploaded to a central location. I had planned on building this using only HTML5 and javascript (non-native app), but I'm assuming if someone is in an area where there is no service they simply will not be able to use the app. As a work around would it be possible to write a native app that saves the information on the device and then uploads it whenever service returns? If so, is it possible to write a native app entirely in HTML5 and Javascript that does this?

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  • Free Data Recovery Software

    - by Morais
    I lost some of my very important files from my computer. I tried the windows vista recovery from a restore point but could not get the files. Can some one please suggest some free data recovery tools. This is very urgent.

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  • How can I protect my save data from casual hacking?

    - by Danran
    What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as Which levels are and are not unlocked The user's score for each level I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with. I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

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  • A bacon- (and module-) saving PowerShell incident

    - by AaronBertrand
    Earlier today I made a big goof. I opened a module in Notepad, intending to use it as the basis for a new module. I was in the process of using "File > Save As" when my phone rang just at the precise instant that, for some reason, made me click on "File > Save" by mistake. After hitting Ctrl+Z 30 times to try to get the old version of the module back, I remembered that Notepad has never had more than one level of Undo. Back when I was coding ASP by hand, I was very well aware of this, but I...(read more)

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  • Does moving a file outside NTFS loose data in alertnate data streams?

    - by jay
    I have a lot of files on machine running Windows Server 2008 which I wanted to move to a Fedora machine. How can I keep the attributes stored in, for example, media files (date taken, rating, length, etc) while transfering it to outside the realm of NTFS's Alternate Data Streams. I'm aware that similar metadata exists in other file systems, but what happens when you move these files? And what's the best way to retain them in other file systems?

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  • Data recovery for Mac

    - by josh3736
    I've got a Mac that won't boot and I'd like to recover whatever data I can before wiping the hard drive and reinstalling. I'm looking for something similar to TRK (which is Windows-centric) — boot from CD, mount the hard drive, and copy to a network share. I just noticed TRK does appear to support HFS+; has anyone had success with this?

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  • Data structures for storing finger/stylus movements in drawing application?

    - by mattja?øb
    I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL. I would like to hear what are the best methods and practices for storing strokes data. Think of the many iPad apps that allow you to draw with your finger (or a stylus) or any other similar function on a desktop app. To summarize, the data structure must: be highly responsive to the movement store precise values (close in space / time) usable for rendering the strokes with complex textures (textures based on the dynamic of the stroke etc) exportable to a text file for saving/loading

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  • Data Center Design and Preferences

    - by Warner
    When either selecting a data center as a co-location facility or designing a new one from scratch, what would your ideal specification be? Fundamentally, diversified power sources, multiple ISPs, redundant generators, UPS, cooling, and physical security are all desireable. What are the additional key requirements that someone might not consider on the first pass? What are the functional details someone might not consider during the initial high level design?

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  • Using www-data through SSH

    - by Fluidbyte
    For development purposes I'm using www-data (on an ubuntu 11.10 server) to ssh in and fire git commands and basic stuff against the webroot. I don't have things like command history, coloring, etc like I do when I ssh in as any other user, so I'm curious how to get this working. I'm assuming I need a `.bashrc' file, but I'm not sure what to include or (more importantly since I could just copy the one from another user) where it goes.

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  • How to recover data from a partially overwritten partition

    - by shredder12
    By mistake, I configured a 900GB partition to be part of a 50GB raid. The sync is complete and my understanding is that only the first 50GB of the bigger partition is overwritten. How do I recover the rest of the data? When I try to mount this partition by identifying it as ext3, it mounts only the 50GB overwritten space. This partition was earlier divided into various logical volumes(all ext3 filesystems) through LVM. Any suggestions?

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  • Changing filesystem types "safely"

    - by warren
    Back in Windows 95 OSR2 (I believe), there was a conversion tool that would take your extant FAT16 partition and change it to FAT32 non-destructively (most of the time). Are there any tools like that now for going from one file system type to another in situ without destroying the data? For example, from etx3 to ext4? Or NTFS to XFS?

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  • Safely reboot prior to recovering data

    - by ELO
    What is the safest (without additional writing to the disk) way to power down computer whose deleted files you want to recover in order to boot from rescue medium? In case of a desktop computer, plugging off the power cord looks like the most direct solution, but are there possible side-effects, apart from losing unsaved data? More problematic seems the laptop, with removing the battery being the equivalent, but is it a good idea overall?

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  • Should I keep investing into data structures and algorithms?

    - by Chiron
    These days, I'm investing heavily in data structures and algorithms and trying to solve some programming puzzles. I'm trying to code and solve with Java and Clojure. Am I wasting my time? should I invest more in technologies and frameworks that I already know in order to gain deeper knowledge (the ins and the outs) and be able to code with them more quickly? By studying data structures and algorithms, am I going to become a better programmer or those subjects are only important during college years?

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  • Ubuntu not saving files and settings when running from flash drive

    - by user81217
    How can I make Ubuntu run completely off of a flash drive? I have downloaded Ubuntu onto a 4gb flash drive but no changes I make are saved between sessions. I want to be able to run and save everything I do to the flash drive. I don't want it interfering with my hard drive at all. I just want to be able to plug my flash drive in the computer boot Ubuntu, and for it to save my changes. E.g. When I install Google Chrome, when I reboot it isn't there.

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  • saving ubuntu settings to load into a new machine

    - by CodeKingPlusPlus
    I will soon be receiving a new machine (yes, I need the improved performance!) how can I transfer over all of my current Ubuntu settings and files to the new machine. This is very important because I have many packages installed from apt-get, python packages, emacs packages and so forth. I really want to avoid installing all of the same packages over again. I am currently running Ubuntu 12.04 LTS. What is the best solution in transferring my current ubuntu settings and files to a new machine? Let me know if you need more information. All help is greatly appreciated!

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  • Saving files with libgdx

    - by Rudy_TM
    Writing my game in libgdx, i arrived at the point when i need to save the player stats and the info of the levels, but in libgdx its not allowed to write the file inside folder of the application, only external (in the sd) is allowed, well, the point is that i want that my new file cat be seen by anyone, or if they see it how can i pass it to a binary file, so no one can see it. I just want to hide the file :P

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  • Saving project (build) settings in Eclipse CDT [migrated]

    - by Mike Valeriano
    Is there an option somewhere in CDT (Juno) where I can set customized "Release" configurations for my projects? All I want to do for now is to be able to create a new C++ project and have by default the -std=c++11 and -std=gnu11options for the compilers and -s for the linker, and maybe a few other optimization flags. It's not a big hassle to do it every time for every new program, but I was just wondering, since I've been creating a lot of small programs to get to know C++ better.

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  • Saving to a file in C# [on hold]

    - by user36322
    If I use this code: using (StreamWriter streamWriter = new StreamWriter("Content/player.txt", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will not actually add "Hello!" to the file. However, if I use this code: using (StreamWriter streamWriter = new StreamWriter("C:/Users/Michael/Documents/Visual Studio 2010/Projects/PuzzleGame/PuzzleGame/PuzzleGameContent/player.TXT", true)) { streamWriter.Write("Hello!"); streamWriter.Close(); } The program will work as intended and add "Hello!" to the save file. Is there any way I can do this without hardcoding the path?

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