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  • AJAX form sections - how to pass url of next stage of form

    - by dan727
    Hi, I've got a multi-part form (in a PHP MVC setup) which I have working correctly without javascript enhancement. I'm starting to add the AJAX form handling code which will handle each stage of a form submission, validating/saving data etc, before using AJAX to load the next stage of the form. I'm wondering how best to pass the URL of the next stage to the current form being processed, so that my jQuery form handling code can process the current form, then load the next part via AJAX. The form "action" is different from what the url of the next stage of the form is - what do you think would be good practice here? I was thinking about either appending the url of the next stage to the form action url, via a query string - then just use javascript to extract this url when the form is successfully processed. The other option is via a hidden form element. Not sure what other client side options I have here Any thoughts?

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  • trying to reenter IT field after a break of over 5 years

    - by josephj1989
    Hello I have had some misfortune in life - I was unwell and had to stay out of work for an extended period of about 5 years.Before that I used to work as an Oracle/Oracle Ebusiness suite consultant (I was charging very good contract rates). But now I am fully recovered ,feeling sharper than ever. But there arent many opportunities in my areas of expertise in a small market like New Zealand and the long absence is no help either. So for the last 5 months I have been training myself in C# ,ASP .NET,WEB technologies like HTML,JQuery,CSS and also SQL Server.I had some previous experience with JAVA and VB .NET (few months). But I am fully confident of my abilities and believe I can hit the ground running given a chance.I used to be an expert with SQL and C language and these skills are portable to SQL Server and C#. Another problem I face is my age- I am over 50. What is your opinion - Am I doing the right thing. Can I get back into an IT career-I am willing to start all over again at a junior level, I am really facing a crisis in my life.

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  • Cheapest SSL certificates

    - by Aaron Maenpaa
    I'm looking for cheap SSL certs for running a personal website over https without triggering Firefox's "you may be facing a man-in-the-middle-attack" response that self signed certs provoke. Nothing particularly fancy, no EV, etc. Any recommendations/where do you get your certificates from?

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  • Display image at point using jQuery

    - by Chris
    I have an image with a click event handler that captures the location where you clicked. $("#image").click(function(e) { var x = e.pageX - $(this).offset().left; var y = e.pageY - $(this).offset().top; }); I want it so that when the image is clicked an image appears at that location on top of the image. How do I do this?

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  • License of popular dictionary word lists (e.g. SOWPODS, TWL)? Copyright? Trademarks?

    - by BobbyJim
    (I'm not sure if this off-topic. I found a lot of voted-up questions about software licenses and this is related. Plus, I'm sure many of us have had the situation that we need to use a dictionary in our code) I'm making a (maybe commercial) word game and need to use a good word dictionary for checking words. The most common dictionaries to use are the SOWPODS or TWL lists that are used Scrabble tournaments; see here: http://www.scrabblist.com/ (I have nothing to do with this site by the way). I've seen loads of websites offering these two dictionaries for download and loads of word games advertise that they use them. However, I cannot find any licensing terms attached to these dictionaries wherever I download them. For the players of my game, I'd want to say what dictionary I'm using (e.g. "this game uses SOWPODS"). However, I'm nervous about what I can do legally. Does anyone know about if you can copyright lists of words? Does anyone know the licenses of TWL and SOWPODS? TWL and SOWPODS don't seem to have trademarks on them but I'd like to know for sure. I cannot find any good sources for this information. EDIT: Great, now the top result for "SOWPODS license" is my stackoverflow question. :)

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  • Web app implementation question.

    - by John Berryman
    I would like to create a web app similar to Stack Overflow in that the users will have different "point" levels and that their capabilities within the web app will be different based upon their point level. Question: How can this best be implemented? How can it be implemented in a way that is un-hackable (i.e. accessing capabilities that should not be available)? I figure there are two ways to do this: server-side and client-side. For the server-side solution, for each page request you check who the user is and have the CGI rewrite the page so that the client only gets a web page with the intended capabilities. For the client-side solution, the server gives the client the fully capable app and it is the client's job to check the point level and to handicap the app appropriately. It seems like the client-side solution would be easier on the server, (which is really important for my app), but more susceptible to someone hacking and using capabilities unwarranted by their point level.

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  • What are the names of network interfaces on the Motorola CLIQ XT?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ XT is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • How do you manage web navigation info in your application?

    - by Dave
    I’m building an application where different users will have different menu items available to them depending on what they’ve paid for. There will also be multiple levels to the menu hierarchy. What’s the best approach to this problem? I’m assuming I need a database table that represents the menu hierarchy, including the parent-child relationships of the nodes in the navigation as well as the sorting of the items. Then another table which I use to manage whether a user is authorized to access a particular item in that table. When I render the view, I’d reference the menus, and the access rights of the user to output the menu, and I’d also need a function to check that same authorization from each controller in case a user manually types in a URL of a controller they’re not supposed to have access to. Is this the right approach? Any suggestions for caching this to prevent the constant look-ups of this type of info? I’m open to any suggestions on how you may have approached this type of requirement.

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  • Are we in demand?

    - by dotnetdev
    I was made redundant in the end of November. This wasn't because I lacked required skills (although I'm a youngster and in career levels a junior dev - though I knew a lot more than was called for in my job). Anyway, I was laid off due to the whole recession/credit crunch thing going on. I worked for a small company and money got tight and I had to go. I haven't made a thread about this but I have seen threads about others being laid off and experiencing a similar fate. This leads me to the question: What is the job market like for developers? Are we in demand? I ask this question on a global level, but I live in London UK (in case anyone comes across this thread from the same area). I am a .NET dev but my secondary skillset is Flex (actionscript too) and Java, which my personal portfolio is made with. I hope to be strong enough in this to do this commercially, with a few more months of practise. Then I will have more jobs applicable to me. Unfortunately, I use agencies and sites like Jobserve/Monster.com but no new jobs are ever posted on there so when you apply to all the relevant jobs, then what? Whatsmore, a lot of companies are putting a freeze on recruitment. Thanks

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  • Will Visual Studio 2010 support HTML 5?

    - by Chris
    Since Visual Studio 2010 is slated for release in March of 2010 and HTML 5 is now starting to be used even more widely, I would like to know if Visual Studio will ship with HTML 5 templates, standard controls and support for the more common markup? A definition for support of HTML 5 would be that any new version of Visual Studio should have similar support for code-completion, validation and markup that is currently supported for HTML 4.01 and XHTML 1.0 and 1.1. Update From the Visual Web Develolper Team Blog: HTML 5 intellisense and validation schema for Visual Studio 2008 and Visual Web Developer is for downloading. Follow the instructions posted on the page to install the new scheme. Seems like the Visual Studio Team will be supporting HTML 5 after all.

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  • Passing user_id, site_id, and question_id to same table on create...

    - by bgadoci
    I can't seem to figure out how to do this. I am trying to pass four different variables to a single table. To be more specific I am trying to create a "like" in a likes table that also captures the site_id (like an answer), user_id, and the question_id. Here is the set up. class Like < ActiveRecord::Base belongs_to :site belongs_to :user belongs_to :question end I will spare you the reverse, has_many associations but they are there. Here is the likes controller where I think the problem is. class LikesController < ApplicationController def create @user = current_user @site = Site.find(params[:site_id]) @like = @site.likes.create!(params[:like]) @like.user = current_user @like.save respond_to do |format| format.html { redirect_to @site} format.js end end end This code successfully passes the like and site_id but after many different variations of trying I can't get it to pass the question id. Here is my form: /views/sites/_site.html.erb (though the partial is being displayed in the /views/questions/show.html.erb file). <% remote_form_for [site, Like.new] do |f| %> <%= f.hidden_field :site_name, :value => "#{site.name}" %> <%= f.hidden_field :ip_address, :value => "#{request.remote_ip}" %> <%= f.hidden_field :like, :value => "1" %> <%= submit_tag "^" , :class => 'voteup' %> <% end %>

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • jQuery: what is it "forbidden" to do in plain Javascript

    - by flybywire
    A jQuery best practices question. I am writing a very jQuery intensive web page. I am new to jQuery and notice its power, but as I come with heavy javascript experience and knowledge, my question is: What should be done in jQuery and what in plain javascript. For example, there are callbacks that send a plain DOM object as an argument. Should I use that or should I wrap it ( like $(this)). Does it matter if I do this.x=y or $(this).attr("x", y).

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  • How to show back and forward button on popup opened thru window.open or self.open?

    - by M Sach
    i am opening the popup window with below code snippet self.open('myJSPPage','ServicePopUp','height=600,width=800,resizable=yes,scrollbars=yes,toolbar=yes,menubar=yes,location=yes'); Once the window opens i do not see any back button or forward button on popup. I just see title then address bar under it and then myJSPPage under address bar. I am not getting how to show back and forward button on popup?

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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  • How can you setup multiple WSGI apps on one server?

    - by Shakakai
    I'm working on a python based server product where a user can install WSGI-based python apps on their server. I can enforce any restriction on the application structure or format to make this easy. The user workflow would be: browse an app market, showing a list of WSGIpython apps select an app and choose "install" the app would be downloaded from a remote server to the user's server the http server would then have to be configured to start serving that application from the app's id, ex. a blog app with an id of "blog" at "/blog/", so all requests below /blog/ would be seen as root by the blog application. Any suggestions on how to set something like this up? Holler if my flow of consciousness lost you ;)

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  • The Wheel Invention - Beneficial For Learning?

    - by Sarfraz
    Hello, Chris Coyier of css-tricks.com has written a good article titled Regarding Wheel Invention. In a paragraph he says: On the “reinventing” side, you benefit from complete control and learning from the process. And on the very next line he says: On the other side, you benefit from speed, reliability, and familiarity. Also often at odds are time spent and cost. He is right in both statements I think. I really like his first statement. I do actually sometimes re-invent the wheel to learn more and gain complete control over what I am inventing. I wonder why people are so much against that or rather biased. Isn't there the benefit of learning and getting complete control or probably some other benefits too. I would love to see what you have to say about this.

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