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  • C++ and system exceptions

    - by Abyx
    Why standard C++ doesn't respect system (foreign or hardware) exceptions? E.g. when null pointer dereference occurs, stack isn't unwound, destructors aren't called, and RAII doesn't work. The common advice is "to use system API". But on certain systems, specifically Win32, this doesn't work. To enable stack unwinding for this C++ code // class Foo; // void bar(const Foo&); bar(Foo(1, 2)); one should generate something like this C code Foo tempFoo; Foo_ctor(&tempFoo); __try { bar(&tempFoo); } __finally { Foo_dtor(&tempFoo); } Foo_dtor(&tempFoo); and it's impossible to implement this as C++ library. Upd: Standard doesn't forbid handling system exceptions. But it seems that popular compilers like g++ doesn't respect system exceptions on any platforms just because standard doesn't require this. The only thing that I want - is to use RAII to make code readable and program reliable. I don't want to put hand-crafted try\finally around every call to unknown code. For example in this reusable code, AbstractA::foo is such unknown code: void func(AbstractA* a, AbstractB* b) { TempFile file; a->foo(b, file); } Maybe one will pass to func such implementation of AbstractA, which every Friday will not check if b is NULL, so access violation will happen, application will terminate and temporary file will not be deleted. How many months uses will suffer because of this issue, until either author of func or author of AbstractA will do something with it? Related: Is `catch(...) { throw; }` a bad practice?

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  • Reinventing the Wheel, why should I?

    - by Mercfh
    So I have this problem, it may be my OCD (i have OCD it's not severe.....but It makes me very..lets say specific about certain things, programming being one of them) or it may be the fact that I graduated college and still feel "meh" at programming. Reading This made me think "OH thats me!" but thats not really my main problem. My big problem is....anytime im using a high level language/API/etc. I always think to myself that im not really "programming". I know I know...it sounds stupid. But Like I feel like....if i can't figure out how to do it at the lowest level then Im not really "understanding" it. I do this for just about every new technology I learn. I look at the lowest level and try to understand it. Sometimes I do.....most of the time I don't, I mean i've only really been programming for 4 years (at college, if you even call it programming.....our university's program was "meh"). For instance I do a little bit of embedded programming (with the Atmel AVR 8bits/Arduino stuff). And I can't bring myself to use the C compiler, even though it's 8 million times easier than using assembly......it's stupid I know... Anyone else feel like this, I think it's just my OCD that makes me feel this way....but has anyone else ever felt like they need to go down to the lowest level of the language to even be satisfied with using it? I apologize for the very very odd question, but I think it really hinders me in getting deep seeded into a programming language and making a real application of my own. (it's silly I know)

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  • How do you remember where in your code you want to continue next time?

    - by bitbonk
    When you interrupt the work on some code (be it because you have to work on something else or go on vacation or simply because it is the end of the day), once you close that Visual Studio project, what is your preferred way to remember what you want to do next when you start working on that code again. Do you set a Visual Studio bookmark or do write down something like // TODO: continue here next time? Maybe you have a special tag like // NEXT:? Do you put a sticky note on your monitor? Do you use a cool tool or Visual Studio plugin I should know? Do you have any personal trick that helps you find the place in your code where you left off the last time you worked on your code?

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  • Is this project Structure Valid?

    - by rafuru
    I have a dilemma: In the university we learn to create modular software (on java), but this modularity is explained using a single project with packages (a package for business, another one for DAOS and another one for the model, oh and a last package for frontend). But in my work we use the next structure: I will try to explain: First we create a java library project where the model (entities classes) are created in a package. Next we create an EJB named DAOS and using the netbeans wizard we store the DAOS interfaces in the library project in another package , these interfaces are implemented in the DAOS bean. So the next part is the business logic, we create a business EJB for each group of functions , again using the wizard we store the interface in the java library project in another package then is implemented on the business bean. The final part (for the backend) is a bean that I have suggested: a Facade bean who will gather every method of the business beans in a single bean and this has an interface too that is created in our library project and implemented in the bean. So the next part is call the facade module on the web project. But I don't know how valid or viable is this, maybe I'm doing everything wrong and I don't even know! so I want to ask your opinion about this.

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  • What triggered the popularity of lambda functions in modern programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon?

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  • Should we consider code language upon design?

    - by Codex73
    Summary This question aims to conclude if an applications usage will be a consideration when deciding upon development language. What factors if any could be considered upon language writing could be taken into context. Application Type: Web Question Of the following popular languages, when should we use one or the other? What factors if any could be considered upon language writing could be taken into context. Languages PHP Ruby Python My initial thought is that language shouldn't be considered as much as framework. Things to consider on framework are scalability, usage, load, portability, modularity and many more. Things to consider on Code Writing maybe cost, framework stability, community, etc.

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  • What skills does a web developer need to have/learn?

    - by Victor
    I've been I've asked around, and here's what I gathered so far in no particular order: Knowledge Web server management (IIS, Apache, etc.) Shell scripting Security (E.g. ethical hacking knowledge?) Regular Expression HTML and CSS HTTP Web programming language (PHP, Ruby, etc.) SQL (command based, not GUI, since most server environment uses terminal only) Javascript and library (jQuery) Versioning (SVN, Git) Unit and functional test Tools Build tools (Ant, NAnt, Maven) Debugging tools (Firebug, Fiddler) Mastering the above makes you a good web developer. Any comments?

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  • How do I make money from my FOSS while staying anonymous?

    - by user21007
    Let's say that: You have created a FOSS project that other people find useful, perhaps useful enough to donate to or pay for modifications to be done. It is a perfectly legitimate and innocuous software project. It has nothing to do with cryptography as munitions, p2p music, or anything likely to lead to a search warrant or being sued. You want your involvement to stay anonymous or pseudonymous. You would like to receive some money for your efforts, if people are willing. Is that possible, and if so, how could it be done? When I talk about anonymity, I realize that it is necessary to define the extent. I am not talking about Wikileaks style 20 layers of proxies worth of anonymity. I would expect a 3 letter agency to be able to identify the person easily. What is wanted is shielding from commercial competitors or random people, who would not be expected to be able to get the financial intermediary to divulge your details just by asking for them. Why would you want to stay anonymous? I can think of several valid reasons, maybe you operate a stealth mode startup and don't want to give your competitors clues as to the technology you are using. Maybe it is a project that has nothing to do with your daily job, is not developed there, but the company you work for has an unfair (and possibly unenforceable) policy stating that any coding you do is owned by them. Maybe you just value your privacy. For what it's worth, you intend to pay the relevant taxes in your country on any donations.

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  • When to decide to introduce interfaces (pure abstract base classes) in C++?

    - by Honza Brabec
    Assume that you are developing a functionality and are 90% sure that the implementation class will stay alone. If I was in this position in Java I would probably not use the interface right now to keep the things simple. In Java it is easy to refactor the code and extract the interface later. In C++ the refactoring is not always so easy. It may require replacing values with smart pointers (because of the introduction of polymorphism) and other non-trivial tasks. On the other hand I don't much like the idea of introducing virtual calls when I am 90% sure they won't be needed. After all speed is one of the reasons to prefer C++ over simpler languages.

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • Is it bad practice for a module to contain more information than it needs?

    - by gekod
    I just wanted to ask for your opinion on a situation that occurs sometimes and which I don't know what would be the most elegant way to solve it. Here it goes: We have module A which reads an entry from a database and sends a request to module B containing ONLY the information from the entry module B would need to accomplish it's job (to keep modularity I just give it the information it needs - module B has nothing to do with the rest of the information from the read DB entry). Now after finishing it's job, module B has to reply to a module C if it succeeded or failed. To do this module B replies with the information it has gotten from module A and some variable meaning success or fail. Now here comes the problem: module C needs to find that entry again BUT the information it has gotten from module B is not enough to uniquely find the exact same entry again. I don't think that module A giving more information to module B which it doesn't need to do it's job but which it could then give back to module C would be a good practice because this would mean giving some module information it doesn't really need. What do you think?

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  • What are the drawbacks of sending XML to browsers and let them apply XSLT?

    - by MainMa
    Context Working as a freelance developer, I often made websites completely based on XSLT. In other words, on every request, an XML file is generated, containing everything we need to know about the page content: the name of the user currently logged in, the top menu entries, if this menu is dynamic/configurable, the text to display in a specific area of the page, etc. Then XSL process (caches, etc.) it to HTML/XHTML page to send to the browser. It has a good point to make it easier to create small-scale websites, especially with PHP. It is a sort of template engine, but which I prefer to other template engines because it's much more powerful than most of template engines, and because I know it better and like it. It is also possible, when need, to give an access to raw XML data on demand for an automated access, without the need to create separate APIs. Of course, it will fail completely on any medium-scale or large-scale website, since, even with good caching techniques, XSL still degrades overall website performance and requires more CPU serverside. Question Modern browsers have the ability to take an XML file and to transform it with an associated XSL file declared in XML like <?xml-stylesheet href="demo.xslt" type="text/xsl"?>. Firefox 3 can do it. Internet Explorer 8 can do it too. It means that it is possible to migrate XSL processing from the server to the client side for 50% of users (according on browser statistics on several websites where I may want to implement this). It means that those 50% of users will receive only the XML file at each request, thus reducing their and server's bandwidth (XML file being much shorter than its processed HTML analog), and reducing server's CPU usage. What are the drawbacks of this technique? I thought about several ones, but it doesn't apply in this situation: Difficult implementation and the need to choose, based on the browser request, when to send raw XML and when to transform it to HTML instead. Obviously, the system will not be much more difficult then the actual one. The only change to make is to add XSL file link to every XML, and to add a browser check. More IO and bandwidth usage, since the XSLT file will be downloaded by the browsers, instead of being cached by the server. I don't think it will be a problem, since XSLT file will be cached by the browsers (like images, or CSS, or JavaScript files are cached actually). Possibly some problems on client side, like maybe problems when saving a page in some browsers. Difficulty to debug code: it is impossible to obtain an HTML source the browser is actually using, since the only displayed source is the downloaded XML. On the other hand, I rarely go look at HTML code on client side, and in most cases, it is unusable directly (whitespace being removed).

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  • Is it okay to call exception-triggered debugging "post-mortem debugging"?

    - by cool-RR
    I heard the term "post-mortem debugging", and Wikipedia says it's debugging done after the program has crashed. I often debug Python apps using a debugger that stops execution once an important-enough exception has been raised. Then I can use the debug probe to investigate. Does this count as "post-mortem debugging"? Because the program doesn't really crash. EDIT: If the answer is no, then what name would you use for the kind of debugging that I described?

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  • Should Git be used for documentation and project management? Should the code be in a separate repository?

    - by EmpireJones
    I'm starting up a Git repository for a group project. Does it make sense to store documents in the same Git repository as code - it seems like this conflicts with the nature of the git revision flow. Here is a summary of my question(s): Is the Git revisioning style going to be confusing if both code and documents are checked into the same repository? Experiences with this? Is Git a good fit for documentation revision control? I am NOT asking if a Revision Control System in general should or shouldn't be used for documentation - it should. Thanks for the feedback so far!

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  • Forking project on Github etiquette

    - by Mike Wills
    There is a project on Github that I mostly like and want to use. There are a few things I want to do differently/remove that doesn't make sense for what I want/need. Also I want to add a few things as well. As I understand it, I should fork the project and I can make whatever changes I want and push back to my fork. From there, I also want to occasionally pull into my fork the changes from the original project so I get the latest bug fixes/features. Am I off-base of how I think it should work? How would bring in the changes from the original project?

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  • Why using the word "mechanism" in CS?

    - by Nick Rosencrantz
    I'm not sure about the usage of the word "mechanism" when in fact most of the time what is meant is an algorithm. For instance there's talk about Java's "thread-scheduling mechanism" - why not call it an algorithm and why borrow a term from mechanics where relations sometimes are the opposites than of computer science? I'm aware that an algorithm is considered a "mechanical solution" but is this really the case in fact when a lot of algorithm don't have mechanical representations for instance a file-sharing network that gets quicker and faster as the usage grows, that would be the reverse of a mechanical structure that would go slower when usage grows.

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  • How can I set a time limit for a game?

    - by Haoda Fu
    I am learning the multi-threading and timer in C# now. But it seems I can't find a good solution. For example, I would like to see how many addition problems that I can solve within 1 min. I would like my program to have A digital clock to count for 60 seconds in the top of my Console. Print a math problem in the middle of my console wait for my input. When 60 seconds is done, stop the math problem challenges immediately (most of time, it is still waiting for my input, but we will stop it immediately). Count how many correct problems that I have solved. Two challenges of the program now. a) how can we make sure the print time and math problem do not mess up. b) how can we stop the math challenges part immediately after time is up

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  • Augmenting functionality of subclasses without code duplication in C++

    - by Rob W
    I have to add common functionality to some classes that share the same superclass, preferably without bloating the superclass. The simplified inheritance chain looks like this: Element -> HTMLElement -> HTMLAnchorElement Element -> SVGElement -> SVGAlement The default doSomething() method on Element is no-op by default, but there are some subclasses that need an actual implementation that requires some extra overridden methods and instance members. I cannot put a full implementation of doSomething() in Element because 1) it is only relevant for some of the subclasses, 2) its implementation has a performance impact and 3) it depends on a method that could be overridden by a class in the inheritance chain between the superclass and a subclass, e.g. SVGElement in my example. Especially because of the third point, I wanted to solve the problem using a template class, as follows (it is a kind of decorator for classes): struct Element { virtual void doSomething() {} }; // T should be an instance of Element template<class T> struct AugmentedElement : public T { // doSomething is expensive and uses T virtual void doSomething() override {} // Used by doSomething virtual bool shouldDoSomething() = 0; }; class SVGElement : public Element { /* ... */ }; class SVGAElement : public AugmentedElement<SVGElement> { // some non-trivial check bool shouldDoSomething() { /* ... */ return true; } }; // Similarly for HTMLAElement and others I looked around (in the existing (huge) codebase and on the internet), but didn't find any similar code snippets, let alone an evaluation of the effectiveness and pitfalls of this approach. Is my design the right way to go, or is there a better way to add common functionality to some subclasses of a given superclass?

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  • comparison of an unsigned variable to 0

    - by user2651062
    When I execute the following loop : unsigned m; for( m = 10; m >= 0; --m ){ printf("%d\n",m); } the loop doesn't stop at m==0, it keeps executing interminably, so I thought that reason was that an unsigned cannot be compared to 0. But when I did the following test unsigned m=9; if(m >= 0) printf("m is positive\n"); else printf("m is negative\n"); I got this result: m is positive which means that the unsigned variable m was successfully compared to 0. Why doesn't the comparison of m to 0 work in the for loop and works fine elsewhere?

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  • How to structure git repositories for project?

    - by littledynamo
    I'm working on a content synchronisation module for Drupal. There is a server module, which sits on ona website and exposes content via a web service. There is a also a client module, which sits on a different site and fetches and imports the content at regular intervals. The server is created on Drupal 6. The client is created on Drupal 7. There is going to be a need for a Druapl 7 version of the server. And then there will be a need for a Drupal 8 version of both the client and the server once it is released next year. I'm fairly new to git and source control, so I was wondering what is the best way to setup the git repositories? Would it be a case of having a separate repository for each instance, i.e: Drupal 6 server = 1 repository Drupal 6 client = 1 repository Drupal 7 server = 1 repository Drupal 7 client = 1 repository etc Or would it make more sense to have one repository for the server and another for the client then create branches for each Drupal version? Currently I have 2 repositories - one for the client and another for the server.

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  • Assignment of roles in communication when sides could try to cheat

    - by 9000
    Assume two nodes in a peer-to-peer network initiating a communication. In this communication, one node has to serve as a "sender", another as a "receiver" (role names are arbitrary here). I'd like the nodes to assert either role with approximately equal probability. That is, in N communications with various other nodes a given node would assume the "sender" role roughly N/2 times. Since there's no third-party arbiter available, nodes should agree on their roles by exchanging messages. The catch is that we can encounter a rogue node which would try to become the "receiver" in most or all cases, and coax the other side to always serve as a "sender". I'm looking for an algorithm to assign roles to sides of communication so that no side could get a predetermined role with high probability. It's OK for the side which is trying to cheat to fail to communicate.

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  • What if I can't make my unit test fail in "Red, Green, Refactor" of TDD?

    - by Joshua Harris
    So let's say that I have a test: @Test public void MoveY_MoveZero_DoesNotMove() { Point p = new Point(50.0, 50.0); p.MoveY(0.0); Assert.assertAreEqual(50.0, p.Y); } This test then causes me to create the class Point: public class Point { double X; double Y; public void MoveY(double yDisplace) { throw new NotYetImplementedException(); } } Ok. It fails. Good. Then I remove the exception and I get green. Great, but of course I need to test if it changes value. So I write a test that calls p.MoveY(10.0) and checks if p.Y is equal to 60.0. It fails, so then I change the function to look like so: public void MoveY(double yDisplace) { Y += yDisplace; } Great, now I have green again and I can move on. I've tested not moving and moving in the positive direction, so naturally I should test a negative value. The only problem with this test is that if I wrote the test correctly, then it doesn't fail at first. That means that I didn't fit the principle of "Red, Green, Refactor." Of course, This is a first-world problem of TDD, but getting a fail at first is helpful in that it shows that your test can fail. Otherwise this seemingly innocent test that is just passing for incorrect reasons could fail later because it was written wrong. That might not be a problem if it happened 5 minutes later, but what if it happens to the poor-sap that inheirited your code two years later. What he knows is that MoveY does not work with negative values because that is what the test is telling him. But, it really could work and just be a bug in the test. I don't think that would happen in this particular case because the code sample is so simple, but if it were a large complicated system that might not be the case. It seems crazy to say that I want to fail my tests, but that is an important step in TDD, for good reasons.

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  • Precondition to get from a freelancer to his own soft-dev-company

    - by Kovu
    Hey guys, I am a software developer since 8 years. I do around 20 projects, some smaller, some bigger. I know to help myself trough magic google, msdn, youttube, tutorials, howTows etc. I play around with the idea to get a friend of mine (who is soft-dev since 5 years) and begin my own software-developer-company. What do you think are the preconditions to get from a freelancer to his own little company with 2-3 employees?

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  • Is there a Railstutorial-quality tutorial for a PHP framework?

    - by tnorthcutt
    Is there a tutorial along the lines of Michael Hartl's Rails Tutorial for a (widely used) PHP framework? Obviously there are tons of tutorials for e.g. Codeigniter, CakePHP, Symfony, etc., but I haven't been able to find one that is as extensive as Rails Tutorial is. Ideally, I'd like something that takes you from nothing to building a complete, functioning application with at least a decent amount of complexity.

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  • Best way for a mailing list in Android

    - by Asgard
    I want to create a mailing list function based on an address book included in the application, (NOT the user's contacts) for example I have the addresses [email protected] [email protected] [email protected] [email protected] [email protected] every email addresses, must be associated with a specific section, the various section should be selected through a checkbox list. every section may have more than an email. I have yet created a working email sender that support the simultaneous sending to many email but I don't know what is the best way to store and load the address in the application and how realize this.

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