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  • System Calls in windows & Native API?

    - by claws
    Recently I've been using lot of Assembly language in *NIX operating systems. I was wondering about the windows domain. Calling convention in linux: mov $SYS_Call_NUM, %eax mov $param1 , %ebx mov $param2 , %ecx int $0x80 Thats it. That is how we should make a system call in linux. Reference of all system calls in linux: Regarding which $SYS_Call_NUM & which parameters we can use this reference : http://docs.cs.up.ac.za/programming/asm/derick_tut/syscalls.html OFFICIAL Reference : http://kernel.org/doc/man-pages/online/dir_section_2.html Calling convention in Windows: ??? Reference of all system calls in Windows: ??? Unofficial : http://www.metasploit.com/users/opcode/syscalls.html , but how do I use these in assembly unless I know the calling convention. OFFICIAL : ??? If you say, they didn't documented it. Then how is one going to write libc for windows without knowing system calls? How is one gonna do Windows Assembly programming? Atleast in the driver programming one needs to know these. right? Now, whats up with the so called Native API? Is Native API & System calls for windows both are different terms referring to same thing? In order to confirm I compared these from two UNOFFICIAL Sources System Calls: http://www.metasploit.com/users/opcode/syscalls.html Native API: http://undocumented.ntinternals.net/aindex.html My observations: All system calls are beginning with letters Nt where as Native API is consisting of lot of functions which are not beginning with letters Nt. System Call of windows are subset of Native API. System calls are just part of Native API. Can any one confirm this and explain.

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  • Rationale of C# iterators design (comparing to C++)

    - by macias
    I found similar topic: http://stackoverflow.com/questions/56347/iterators-in-c-stl-vs-java-is-there-a-conceptual-difference Which basically deals with Java iterator (which is similar to C#) being unable to going backward. So here I would like to focus on limits -- in C++ iterator does not know its limit, you have by yourself compare the given iterator with the limit. In C# iterator knows more -- you can tell without comparing to any external reference, if the iterator is valid or not. I prefer C++ way, because once having iterator you can set any iterator as a limit. In other words if you would like to get only few elements instead of entire collection, you don't have to alter the iterator (in C++). For me it is more "pure" (clear). But of course MS knew this and C++ while designing C#. So what are the advantages of C# way? Which approach is more powerful (which leads to more elegant functions based on iterators). What do I miss? If you have thoughts on C# vs. C++ iterators design other than their limits (boundaries), please also answer. Note: (just in case) please, keep the discussion strictly technical. No C++/C# flamewar.

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  • Problem with incomplete input when using Attoparsec

    - by Dan Dyer
    I am converting some functioning Haskell code that uses Parsec to instead use Attoparsec in the hope of getting better performance. I have made the changes and everything compiles but my parser does not work correctly. I am parsing a file that consists of various record types, one per line. Each of my individual functions for parsing a record or comment works correctly but when I try to write a function to compile a sequence of records the parser always returns a partial result because it is expecting more input. These are the two main variations that I've tried. Both have the same problem. items :: Parser [Item] items = sepBy (comment <|> recordType1 <|> recordType2) endOfLine For this second one I changed the record/comment parsers to consume the end-of-line characters. items :: Parser [Item] items = manyTill (comment <|> recordType1 <|> recordType2) endOfInput Is there anything wrong with my approach? Is there some other way to achieve what I am attempting?

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  • Why isn't our c# graphics code working any more?

    - by Jared
    Here's the situation: We have some generic graphics code that we use for one of our projects. After doing some clean-up of the code, it seems like something isn't working anymore (The graphics output looks completely wrong). I ran a diff against the last version of the code that gave the correct output, and it looks like we changed one of our functions as follows: static public Rectangle FitRectangleOld(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width = rect.Width * targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height = rect.Height * targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } to static public Rectangle FitRectangle(Rectangle rect, Size targetSize) { if (rect.Width <= 0 || rect.Height <= 0) { rect.Width = targetSize.Width; rect.Height = targetSize.Height; } else if (targetSize.Width * rect.Height > rect.Width * targetSize.Height) { rect.Width *= targetSize.Height / rect.Height; rect.Height = targetSize.Height; } else { rect.Height *= targetSize.Width / rect.Width; rect.Width = targetSize.Width; } return rect; } All of our unit tests are all passing, and nothing in the code has changed except for some syntactic shortcuts. But like I said, the output is wrong. We'll probably just revert back to the old code, but I'm curious if anyone has any idea what's going on here. Thanks.

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  • How to test a C++ library usability in configure.in?

    - by jbatista
    Hi, I'm working on a C++ project and I'm looking for a way to test the existence and usability of IBM Informix's library with the Autotools - namely, editing a configure.in. I don't have experience with Autotools, so basically I'm picking up from the project's configure.in et al. scripts and copying&changing where I feel needs to be changed. IOW, I've been adapting from the existing text in configure.in. So far I've been using successfully the AC_ CHECK_ LIB in configure.in to test whether a certain library both exists and is usable. But this only seems to work with libraries with functions, not e.g. classes. Namely, this fails when testing Informix's libifc++.so: AC_CHECK_LIB(ifc++, ITString, INFORMIX_LIB="-L$INFORMIX_LIB_LOCATION/c++ -lifc++ -L$INFORMIX_LIB_LOCATION -L$INFORMIX_LIB_LOCATION/dmi -L$INFORMIX_LIB_LOCATION/esql -lifdmi -lifsql -lifasf -lifgen -lifos -lifgls -lifglx $INFORMIX_LIB_LOCATION/esql/checkapi.o -lm -ldl -lcrypt -lnsl", echo "* WARNING: libifc++.so not found!" INFORMIX_INC="" INFORMIX_LIB="" ) I've also tried using other combinations, like ITString::ITString, etc. I haven't found a "pure" function in Informix's API (i.e., one that isn't contexted in a C++ class). So I'm hoping that either there's a way to use AC_CHECK_LIB in this context, or there's another autoconf/configure.in "command" for this specific use. Thanks in advance for your feedback.

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  • Goldbach theory in C

    - by nofe
    I want to write some code which takes any positive, even number (greater than 2) and gives me the smallest pair of primes that sum up to this number. I need this program to handle any integer up to 9 digits long. My aim is to make something that looks like this: Please enter a positive even integer ( greater than 2 ) : 10 The first primes adding : 3+7=10. Please enter a positive even integer ( greater than 2 ) : 160 The first primes adding : 3+157=160. Please enter a positive even integer ( greater than 2 ) : 18456 The first primes adding : 5+18451=18456. I don't want to use any library besides stdio.h. I don't want to use arrays, strings, or anything besides for the most basic toolbox: scanf, printf, for, while, do-while, if, else if, break, continue, and the basic operators (<,, ==, =+, !=, %, *, /, etc...). Please no other functions especially is_prime. I know how to limit the input to my needs so that it loops until given a valid entry. So now I'm trying to figure out the algorithm. I thought of starting a while loop like something like this: #include <stdio.h> long first, second, sum, goldbach, min; long a,b,i,k; //indices int main (){ while (1){ printf("Please enter a positive integer :\n"); scanf("%ld",&goldbach); if ((goldbach>2)&&((goldbach%2)==0)) break; else printf("Wrong input, "); } while (sum!=goldbach){ for (a=3;a<goldbach;a=(a+2)) for (i=2;(goldbach-a)%i;i++) first = a; for (b=5;b<goldbach;b=(b+2)) for (k=2;(goldbach-b)%k;k++) sum = first + second; } }

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  • How to Store and Retrieve Images Using SQL Server (Server Management Studio)

    - by Joe Majewski
    I am having difficulties when trying to insert files into a SQL Server database. I'll try to break this down as best as I can: What data type should I be using to store image files (jpeg/png/gif/etc)? Right now my table is using the image data type, but I am curious if varbinary would be a better option. How would I go about inserting the image into the database? Does Microsoft SQL Server Management Studio have any built in functions that allow insertions of files into tables? If so, how is that done? Also, how could this be done through the use of an HTML form with PHP handling the input data and placing it into the table? How would I fetch the image from the table and display it on the page? I understand how to SELECT the cell's contents, but how would I go about translating that into a picture. Would I have to have a header(Content type: image/jpeg)? I have no problem doing any of these things with MySQL, but the SQL Server environment is still new to me, and I am working on a project for my job that requires the use of stored procedures to grab various data. Any and all help is appreciated.

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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  • Continuous Flash music player while navigating site

    - by phx-zs
    I have a site that includes a Flash music player integrated into the layout. I want users to be able to navigate around the site without interrupting the music. I've done plenty of research and thinking and the following are the options I came up with (keeping in mind I want to be as SEO friendly as possible). Anyone have another idea? AJAX: I set up a version that changes the main content div to whatever nav link they click, thereby not interrupting the Flash player. I set it up in the proper search-engine-friendly manner with direct links and JQuery/Ajax functions. If someone goes to site.com/ and clicks the Contact nav link, it loads what's in the main content div on site.com/contact.php into the main content div and changes the URL bar to site.com/#Contact. The same goes for if they go to site.com/contact.php and click About in the nav, it loads the About content and changes the URL bar to site.com/contact.php#About. Obviously this opens up a whole new can of worms with AJAX and hash navigation/history issues, and I would end up with people possibly linking to things like site.com/contact.php#About (which I think looks terrible and can't be too great for SEO). Store the Flash player vars somewhere and reload them with the page: I'm not sure how to go about this, but I thought about keeping my regular navigation without AJAX and have it so when a user clicks a nav link, before it changes pages it stores the Flash player vars (current song and song position) somewhere, then loads them into Flash when the new page loads. Something with an iframe? Good alternative to a Flash player that will work for this type of application? Thanks!

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • Thread mutex behaviour

    - by Alberteddu
    Hi there, I'm learning C. I'm writing an application with multiple threads; I know that when a variable is shared between two or more threads, it is better to lock/unlock using a mutex to avoid deadlock and inconsistency of variables. This is very clear when I want to change or view one variable. int i = 0; /** Global */ static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; /** Thread 1. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); /** Thread 2. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); This is correct, I think. The variable i, at the end of the executions, contains the integer 2. Anyway, there are some situations in which I don't know exactly where to put the two function calls. For example, suppose you have a function obtain(), which returns a global variable. I need to call that function from within the two threads. I have also two other threads that call the function set(), defined with a few arguments; this function will set the same global variable. The two functions are necessary when you need to do something before getting/setting the var. /** (0) */ /** Thread 1, or 2, or 3... */ if(obtain() == something) { if(obtain() == somethingElse) { // Do this, sometimes obtain() and sometimes set(random number) (1) } else { // Do that, just obtain(). (2) } } else { // Do this and do that (3) // If # of thread * 3 > 10, then set(3*10) For example. (4) } /** (5) */ Where I have to lock, and where I have to unlock? The situation can be, I think, even more complex. I will appreciate an exhaustive answer. Thank you in advance. —Alberto

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  • What wrapper class in C++ should I use for automated resource management?

    - by Vilx-
    I'm a C++ amateur. I'm writing some Win32 API code and there are handles and weirdly compositely allocated objects aplenty. So I was wondering - is there some wrapper class that would make resource management easier? For example, when I want to load some data I open a file with CreateFile() and get a HANDLE. When I'm done with it, I should call CloseHandle() on it. But for any reasonably complex loading function there will be dozens of possible exit points, not to mention exceptions. So it would be great if I could wrap the handle in some kind of wrapper class which would automatically call CloseHandle() once execution left the scope. Even better - it could do some reference counting so I can pass it around in and out of other functions, and it would release the resource only when the last reference left scope. The concept is simple - but is there something like that in the standard library? I'm using Visual Studio 2008, by the way, and I don't want to attach a 3rd party framework like Boost or something.

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  • C++: Copy contructor: Use Getters or access member vars directly?

    - by cbrulak
    Have a simple container class: public Container { public: Container() {} Container(const Container& cont) //option 1 { SetMyString(cont.GetMyString()); } //OR Container(const Container& cont) //option 2 { m_str1 = cont.m_str1; } public string GetMyString() { return m_str1;} public void SetMyString(string str) { m_str1 = str;} private: string m_str1; } So, would you recommend this method or accessing the member variables directly? In the example, all code is inline, but in our real code there is no inline code. Update (29 Sept 09): Some of these answers are well written however they seem to get missing the point of this question: this is simple contrived example to discuss using getters/setters vs variables initializer lists or private validator functions are not really part of this question. I'm wondering if either design will make the code easier to maintain and expand. Some ppl are focusing on the string in this example however it is just an example, imagine it is a different object instead. I'm not concerned about performance. we're not programming on the PDP-11

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  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

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  • How do I "rebind" the click event after unbind('click') ?

    - by Ben
    I have an anchor tag <a class="next">next</a> made into a "button". Sometimes, this tag needs to be hidden if there is nothing new to show. All works fine if I simply hide the button with .hide() and re-display it with .show(). But I wanted to uses .fadeIn() and .fadeOut() instead. The problem I'm having is that if the user clicks on the button during the fadeOut animation, it can cause problems with the logic I have running the show. The solution I found was to unbind the click event from the button after the original click function begins, and then re-bind it after the animation is complete. $('a.next').click(function() { $(this).unbind('click'); ... // calls some functions, one of which fades out the a.next if needed ... $(this).bind('click'); } the last part of the above example does not work. The click event is not actually re-bound to the anchor. does anyone know the correct way to accomplish this? I'm a self-taught jquery guy, so some of the higher level things like unbind() and bind() are over my head, and the jquery documentation isn't really simple enough for me to understand.

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  • Loop elements with Jquery and call Omniture s.tl() function to track

    - by ilovewebdev
    Hi, i have a page with a list of items. Each item has a print now link (a.printMe) to print each item. At the end of the list, there's a print all link (a.printAll) to print all items. I want to track number of times an item was printed. If a.printAll link is clicked, then i will send all the item's tracking value to Omniture. I added tracking string into individual item's a.printMe href attribute and track with the following functions: $('a.printMe').click(function() { var value = $(this).attr('href'); track(value); }); $('a.printAll').click(function() { $('a.printMe').each(function() { this.click(); }); // works in IE only. IE 6-8 }); function track(value) { var s = s_gi('account'); s.prop10 = value; s.linkTrackVars = 'prop10'; s.tl(true, 'o'); } The problem is only the last item (in the list) has its value sent to Omniture when i clicked on a.printAll. I finally got the above to work in IE but not Firefox. Anyone encounter this before?

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  • how to emulate thread local storage at user space in C++ ?

    - by vprajan
    I am working on a mobile platform over Nucleus RTOS. It uses Nucleus Threading system but it doesn't have support for explicit thread local storage i.e, TlsAlloc, TlsSetValue, TlsGetValue, TlsFree APIs. The platform doesn't have user space pthreads as well. I found that __thread storage modifier is present in most of the C++ compilers. But i don't know how to make it work for my kind of usage. How does __thread keyword can be mapped with explicit thread local storage? I read many articles but nothing is so clear for giving me the following basic information will __thread variable different for each thread ? How to write to that and read from it ? does each thread has exactly one copy of the variable ? following is the pthread based implementation: pthread_key_t m_key; struct Data : Noncopyable { Data(T* value, void* owner) : value(value), owner(owner) {} int* value; }; inline ThreadSpecific() { int error = pthread_key_create(&m_key, destroy); if (error) CRASH(); } inline ~ThreadSpecific() { pthread_key_delete(m_key); // Does not invoke destructor functions. } inline T* get() { Data* data = static_cast<Data*>(pthread_getspecific(m_key)); return data ? data->value : 0; } inline void set(T* ptr) { ASSERT(!get()); pthread_setspecific(m_key, new Data(ptr, this)); } How to make the above code use __thread way to set & get specific value ? where/when does the create & delete happen? If this is not possible, how to write custom pthread_setspecific, pthread_getspecific kind of APIs. I tried using a C++ global map and index it uniquely for each thread and retrieved data from it. But it didn't work well.

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • CodeIgniter - Image Validation & Thumbnailing

    - by Sebhael
    I'm currently trying to create a function that validates and creates thumbnails for images on upload - but I'm quite lost on what I'm doing. I'm assuming I'm off on my terminology so I'm not really getting any search results to help point me in the right direction. My playground is a form with 6 upload fields that are required. One of these fields is for a simple 32x32 icon image, another a portrait orientation (most likely) photo, and then 4 standard desktop screenshots -- and I'm using CodeIgniter as my framework. I would like to create a function that validates/thumbnails images, and only have to call it on the validation if at all possible. I know I can achieve this per-image, since the documentation for CI is quite through on this - but to reduce redundancy I'm looking for the better option. Outside of that, I don't even actually understand in full how to manipulate images unless it's just $this-input-post('field') - then calling all functions onto this? I don't know, I'm confused and posting on the actual CI forums has yielded me nothing - so all I'm really looking for is a point in the right direction to understanding what I'm trying to achieve here. This also all might not make any sense, I know it doesn't to me - but I can explain more if needed. Thanks in advance.

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  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

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  • Member function overloading/template specialization issue

    - by Ferruccio
    I've been trying to call the overloaded table::scan_index(std::string, ...) member function without success. For the sake of clarity, I have stripped out all non-relevant code. I have a class called table which has an overloaded/templated member function named scan_index() in order to handle strings as a special case. class table : boost::noncopyable { public: template <typename T> void scan_index(T val, std::function<bool (uint recno, T val)> callback) { // code } void scan_index(std::string val, std::function<bool (uint recno, std::string val)> callback) { // code } }; Then there is a hitlist class which has a number of templated member functions which call table::scan_index(T, ...) class hitlist { public: template <typename T> void eq(uint fieldno, T value) { table* index_table = db.get_index_table(fieldno); // code index_table->scan_index<T>(value, [&](uint recno, T n)->bool { // code }); } }; And, finally, the code which kicks it all off: hitlist hl; // code hl.eq<std::string>(*fieldno, p1.to_string()); The problem is that instead of calling table::scan_index(std::string, ...), it calls the templated version. I have tried using both overloading (as shown above) and a specialized function template (below), but nothing seems to work. After staring at this code for a few hours, I feel like I'm missing something obvious. Any ideas? template <> void scan_index<std::string>(std::string val, std::function<bool (uint recno, std::string val)> callback) { // code }

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  • How can I avoid encoding mixups of strings in a C/C++ API?

    - by Frerich Raabe
    I'm working on implementing different APIs in C and C++ and wondered what techniques are available for avoiding that clients get the encoding wrong when receiving strings from the framework or passing them back. For instance, imagine a simple plugin API in C++ which customers can implement to influence translations. It might feature a function like this: const char *getTranslatedWord( const char *englishWord ); Now, let's say that I'd like to enforce that all strings are passed as UTF-8. Of course I'd document this requirement, but I'd like the compiler to enforce the right encoding, maybe by using dedicated types. For instance, something like this: class Word { public: static Word fromUtf8( const char *data ) { return Word( data ); } const char *toUtf8() { return m_data; } private: Word( const char *data ) : m_data( data ) { } const char *m_data; }; I could now use this specialized type in the API: Word getTranslatedWord( const Word &englishWord ); Unfortunately, it's easy to make this very inefficient. The Word class lacks proper copy constructors, assignment operators etc.. and I'd like to avoid unnecessary copying of data as much as possible. Also, I see the danger that Word gets extended with more and more utility functions (like length or fromLatin1 or substr etc.) and I'd rather not write Yet Another String Class. I just want a little container which avoids accidental encoding mixups. I wonder whether anybody else has some experience with this and can share some useful techniques. EDIT: In my particular case, the API is used on Windows and Linux using MSVC 6 - MSVC 10 on Windows and gcc 3 & 4 on Linux.

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  • Binary serialization and deserialization without creating files (via strings)

    - by the_V
    Hi, I'm trying to create a class that will contain functions for serializing/deserializing objects to/from string. That's what it looks like now: public class BinarySerialization { public static string SerializeObject(object o) { string result = ""; if ((o.GetType().Attributes & TypeAttributes.Serializable) == TypeAttributes.Serializable) { BinaryFormatter f = new BinaryFormatter(); using (MemoryStream str = new MemoryStream()) { f.Serialize(str, o); str.Position = 0; StreamReader reader = new StreamReader(str); result = reader.ReadToEnd(); } } return result; } public static object DeserializeObject(string str) { object result = null; byte[] bytes = System.Text.Encoding.ASCII.GetBytes(str); using (MemoryStream stream = new MemoryStream(bytes)) { BinaryFormatter bf = new BinaryFormatter(); result = bf.Deserialize(stream); } return result; } } SerializeObject method works well, but DeserializeObject does not. I always get an exception with message "End of Stream encountered before parsing was completed". What may be wrong here?

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