Search Results

Search found 9082 results on 364 pages for 'functions'.

Page 301/364 | < Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >

  • JQuery Delegate and using traveral options in function

    - by Brian
    I am having trouble figuring out how to use the JQuery delegate function to do what I require. Basically, I need to allow users to add Panels (i.e. divs) to a form dynamically by selecting a button. Then when a user clicks a button within a given Panel, I want to be able to to something to that Panel (like change the color in this example). Unfortunately, it seems that references to the JQuery traversing functions don't work in this instance. Can anybody explain how to achieve this effect? Is there anyway to bind a different delegate to the each panel as its added. $('.addPanels').delegate('*', 'click', function() { $(this).parent.css('background-color', 'black'); $('.placeholder').append('Add item'); }); <div class="addPanels"> <div class="panel"> <a href="#" class="addLink">Add item</a> text</div> <div class="placeholder"/> </div> </div>

    Read the article

  • Increase and decrease row value by 1 in MySQL

    - by Elliott
    Hi I have a MySQL database table "points" the user can click a button and a point should be removed from their account, the button they pressed has an ID of another user, therefore their account must increase by one. I have it working in jQuery and checked the varibles/posts in Firebug, and it does send the correct data, such as: userid= 1 posterid = 4 I think the problem is with my PHP page: <?php include ('../functions.php'); $userid=mysql_real_escape_string($_POST['user_id']); $posterid=mysql_real_escape_string($_POST['poster_id']); if (loggedin()) { include ('../connection.php'); $query1 = "UPDATE `points` SET `points` = `points` - 1 WHERE `userID` = '$userid'"; $result1=mysql_query($query1); $query2 = "UPDATE `points` SET `points` = `points` + 1 WHERE `userID` = '$posterid'"; $result2=mysql_query($query2); if ($result1 && result2) { echo "Successful"; return 1; } else { echo mysql_error(); return 0; } } ?> Any ideas? Thanks :)

    Read the article

  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

    Read the article

  • Why can't I extract a C++ type from a Python type using boost::python::extractor?

    - by Robin
    I've wrapped a C++ class using Py++ and everything is working great in Python. I can instantiate the c++ class, call methods, etc. I'm now trying to embed some Python into a C++ application. This is also working fine for the most-part. I can call functions on a Python module, get return values, etc. The python code I'm calling returns one of the classes that I wrapped: import _myextension as myext def run_script(arg): my_cpp_class = myext.MyClass() return my_cpp_class I'm calling this function from C++ like this: // ... excluding error checking, ref counting, etc. for brevity ... PyObject *pModule, *pFunc, *pArgs, *pReturnValue; Py_Initialize(); pModule = PyImport_Import(PyString_FromString("cpp_interface")); pFunc = PyObject_GetAttrString(pModule, "run_script"); pArgs = PyTuple_New(1); PyTuple_SetItem(pArgs, 0, PyString_FromString("an arg")); pReturnValue = PyObject_CallObject(pFunc, pArgs); bp::extract< MyClass& > extractor(pReturnValue); // PROBLEM IS HERE if (extractor.check()) { // This check is always false MyClass& cls = extractor(); } The problem is the extractor never actually extracts/converts the PyObject* to MyClass (i.e. extractor.check() is always false). According to the docs this is the correct way to extract a wrapped C++ class. I've tried returning basic data types (ints/floats/dicts) from the Python function and all of them are extracted properly. Is there something I'm missing? Is there another way to get the data and cast to MyClass?

    Read the article

  • What pattern is layered architecture in asp.net ?

    - by haansi
    Hi, I am a asp.net developer and don't know much about patterns and architecture. I will very thankful if you can please guide me here. In my web applications I use 4 layers. Web site project (having web forms + code behind cs files, user controls + code behind cs files, master pages + code behind cs files) CustomTypesLayer a class library (having custom types, enumerations, DTOs, constructers, get, set and validations) BusinessLogicLayer a class library (having all business logic, rules and all calls to DAL functions) DataAccessLayer a class library( having just classes communicating to database.) -My user interface just calls BusinessLogicLayer. BusinessLogicLayer do proecessign in it self and for data it calls DataAccessLayer funtions. -Web forms do not calls directly DAL. -CustomTypesLayer is shared by all layers. Please guide me is this approach a pattern ? I though it may be MVC or MVP but pages have there code behind files as well which are confusing me. If it is no patren is it near to some patren ? pleaes guide thanks

    Read the article

  • friend declaration in C++

    - by Happy Mittal
    In Thinking in C++ by Bruce eckel, there is an example given regarding friend functions as // Declaration (incomplete type specification): struct X; struct Y { void f(X*); }; struct X { // Definition private: int i; public: friend void Y::f(X*); // Struct member friend }; void Y::f(X* x) { x->i = 47; } Now he explained this: Notice that Y::f(X*) takes the address of an X object. This is critical because the compiler always knows how to pass an address, which is of a fixed size regardless of the object being passed, even if it doesn’t have full information about the size of the type. If you try to pass the whole object, however, the compiler must see the entire structure definition of X, to know the size and how to pass it, before it allows you to declare a function such as Y::g(X). But when I tried void f(X); as declaration in struct Y, it shows no error. Please explain why?

    Read the article

  • Tips for submitting a library to Boost?

    - by AraK
    Hi everyone, Summer is coming, and a group of friends and I are getting ready for it :) We decided to build a compile-time Arbitrary precision Unsigned Integers. We would like to provide a set of integers algorithms(functions) with the library. We have seen a number of requests for such a library(SoC2010, C++0x Standard Library wishlist). Also, a regular run-time bigint is requested usually with that, but we don't want to go into the hassle of memory management. The idea came to me from a library called TTMath, unfortunately this library works only on specific platforms because Assembly was used extensively in the library. We would like to write a standard library, depending on the C++ standard library and Boost. Also, we would like to use the available C++0x facilities in current compilers like user-defined literals and others. This would technically make the library non-standard for a while, but we think that it is a matter of time the new standards will be official. Your hints on the whole process including design, implementation, documentation, maintainable of the library are more than welcom. We are a group of students and fresh graduates who are looking for something interesting in the summer, but we see that Boost is full of gurus and we don't want to forget something too obvious. We are communicating on-line, so there is no shared white-boards :( Thanks,

    Read the article

  • Combining Java hashcodes into a "master" hashcode

    - by Nick Wiggill
    I have a vector class with hashCode() implemented. It wasn't written by me, but uses 2 prime numbers by which to multiply the 2 vector components before XORing them. Here it is: /*class Vector2f*/ ... public int hashCode() { return 997 * ((int)x) ^ 991 * ((int)y); //large primes! } ...As this is from an established Java library, I know that it works just fine. Then I have a Boundary class, which holds 2 vectors, "start" and "end" (representing the endpoints of a line). The values of these 2 vectors are what characterize the boundary. /*class Boundary*/ ... public int hashCode() { return 1013 * (start.hashCode()) ^ 1009 * (end.hashCode()); } Here I have attempted to create a good hashCode() for the unique 2-tuple of vectors (start & end) constituting this boundary. My question: Is this hashCode() implementation going to work? (Note that I have used 2 different prime numbers in the latter hashCode() implementation; I don't know if this is necessary but better to be safe than sorry when trying to avoid common factors, I guess -- since I presume this is why primes are popular for hashing functions.)

    Read the article

  • Prolog Backtracking

    - by AhmadAssaf
    I am trying to do a word calculator .. read words from a file .. translate them into numbers and then calculate the result .. i managed to do all of that but i think i have two bugs in my program .. I mainly have two functions ... extract(Words), calculate( Words,0). extract will read from the file .. and then return a list of Words .. ex: [one,plus,three] .. now calculate will translate the value for these words into numbers and calculate .. i managed to do that also .. now the bugs are : i must stop reading and terminate if i encounter stop in the file .. so if Words was [stop] End. i tried the following ... execute :- extract(Words), Words = [stop],nl,print('Terminating ...'),!. execute :- extract(Words), calculate( Words,0). it successfully terminates .. but it skips lines as i extract more than once .. i have tried to do .. execute :- extract(Words), Words \= [stop],execute(Words). execute(Words) :- calculate( Words,0). if the Words is not stop .. then go and calculate .. but its not working !! i appreciate the help .. Thank You

    Read the article

  • Enumeration trouble: redeclared as different kind of symbol

    - by Matt
    Hello all. I am writing a program that is supposed to help me learn about enumeration data types in C++. The current trouble is that the compiler doesn't like my enum usage when trying to use the new data type as I would other data types. I am getting the error "redeclared as different kind of symbol" when compiling my trangleShape function. Take a look at the relevant code. Any insight is appreciated! Thanks! (All functions are their own .cpp files.) header file #ifndef HEADER_H_INCLUDED #define HEADER_H_INCLUDED #include <iostream> #include <iomanip> using namespace std; enum triangleType {noTriangle, scalene, isoceles, equilateral}; //prototypes void extern input(float&, float&, float&); triangleType extern triangleShape(float, float, float); /*void extern output (float, float, float);*/ void extern myLabel(const char *, const char *); #endif // HEADER_H_INCLUDED main function //8.1 main // this progam... #include "header.h" int main() { float sideLength1, sideLength2, sideLength3; char response; do //main loop { input (sideLength1, sideLength2, sideLength3); triangleShape (sideLength1, sideLength2, sideLength3); //output (sideLength1, sideLength2, sideLength3); cout << "\nAny more triangles to analyze? (y,n) "; cin >> response; } while (response == 'Y' || response == 'y'); myLabel ("8.1", "2/11/2011"); return 0; } triangleShape shape # include "header.h" triangleType triangleShape(sideLenght1, sideLength2, sideLength3) { triangleType triangle; return triangle; }

    Read the article

  • Returning reference to object is not changing the address in c++

    - by ashish-sangwan
    I am trying to understand functions returning a reference. For that I have written a simple program: #include<iostream> using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout<<i<<endl;} }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I ran the program using gdb and observed that the address of obj1 still remains same, but I expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help.

    Read the article

  • Best way reading from dirty excel sheets

    - by Ten Ton Gorilla
    I have to manipulate some Excel documents with C#. It's a batch process with no user interaction. It's going to parse data into a database, then output nice reports. The data is very dirty and cannot be ready using ADO. The data is nowhere near a nice table format. Best is defined as the most stable(updates less likely to break)/ clear(succinct) code. Fast doesn't matter. If it runs in less than 8 hours I'm fine. I have the logic to find the data worked out. All I need to make it run is basic cell navigation and getvalue type functions. Give me X cell value as string, if it matches Y value with levenshtein distance < 3, then give me Z cell value. My question is, what is the best way to dig into the excel? VSTO? Excel Objects Library? Third Option I'm not aware of?

    Read the article

  • Should I use a binary or a text file for storing protobuf messages?

    - by nbolton
    Using Google protobuf, I am saving my serialized messaged data to a file - in each file there are several messages. We have both C++ and Python versions of the code, so I need to use protobuf functions that are available in both languages. I have experimented with using SerializeToArray and SerializeAsString and there seems to be the following unfortunate conditions: SerializeToArray: As suggested in one answer, the best way to use this is to prefix each message with it's data size. This would work great for C++, but in Python it doesn't look like this is possible - am I wrong? SerializeAsString: This generates a serialized string equivalent to it's binary counterpart - which I can save to a file, but what happens if one of the characters in the serialization result is \n - how do we find line endings, or the ending of messages for that matter? Update: Please allow me to rephrase slightly. As I understand it, I cannot write binary data in C++ because then our Python application cannot read the data, since it can only parse string serialized messages. Should I then instead use SerializeAsString in both C++ and Python? If yes, then is it best practice to store such data in a text file rather than a binary file? My gut feeling is binary, but as you can see this doesn't look like an option.

    Read the article

  • Const_cast on a this pointer - would I get told off by other C++ coders for doing this?

    - by BeeBand
    I have a class Game e.g. class Game { public: InitObjects(); ... }; And I have another class Grid, that needs to be initialised with a non-const reference to that Game object. ( A Grid object needs to call functions that can update a Game object ). class Grid { public: Grid(Game & g): game(g){} ... private: Game & game; ... }; The Game object is responsible for initialising the Grid. I did this: void Game::InitObjects() { grid = new Grid(*(const_cast<Game*>(this)) ); } grid is not a member of a Game - it's a global ( argh - i know... I don't mind making it a member, but I have the same problem right? ). Can some seasoned C++ folk tell me if this odd looking const_cast is acceptable?

    Read the article

  • How to report progress of a JavaScript function?

    - by LambyPie
    I have a JavaScript function which is quite long and performs a number of tasks, I would like to report progress to the user by updating the contents of a SPAN element with a message as I go. I tried adding document.getElementById('spnProgress').innerText = ... statements throughout the function code. However, whilst the function is executing the UI will not update and so you only ever see the last message written to the SPAN which is not very helpful. My current solution is to break the task up into a number of functions, at the end of each I set the SPAN message and then "trigger" the next one with a window.setTimeout call with a very short delay (say 10ms). This yields control and allows the browser to repaint the SPAN with the updated message before starting the next step. However I find this very messy and difficult to follow the code, I'm thinking there must be a better way. Does anyone have any suggestions? Is there any way to force the SPAN to repaint without having to leave the context of the function? Thanks

    Read the article

  • ERROR 2019 Linker Error Visual Studio

    - by Corrie Duck
    Hey I hope someone can tell me know to fix this issue I am having i keep getting an error 2019 from Visual studio for the following file. Now most of the functions have been removed so excuse the empty varriables etc. Error error LNK2019: unresolved external symbol "void * __cdecl OpenOneDevice(void *,struct _SP_DEVICE_INTERFACE_DATA *,char *)" (?OpenOneDevice@@YAPAXPAXPAU_SP_DEVICE_INTERFACE_DATA@@PAD@Z) referenced in function _wmain c:\Users\K\documents\visual studio 2010\Projects\test2\test2\test2.obj test2 #include "stdafx.h" #include <windows.h> #include <setupapi.h> SP_DEVICE_INTERFACE_DATA deviceInfoData; HDEVINFO hwDeviceInfo; HANDLE hOut; char *devName; // HANDLE OpenOneDevice(IN HDEVINFO hwDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName); // HANDLE OpenOneDevice(IN HDEVINFO HardwareDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName) { PSP_DEVICE_INTERFACE_DETAIL_DATA functionClassDeviceData = NULL; ULONG predictedLength = 0, requiredLength = 0; HANDLE hOut = INVALID_HANDLE_VALUE; SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, NULL, 0, &requiredLength, NULL); predictedLength = requiredLength; functionClassDeviceData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)malloc(predictedLength); if(NULL == functionClassDeviceData) { return hOut; } functionClassDeviceData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); if (!SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, functionClassDeviceData, predictedLength, &requiredLength, NULL)) { free( functionClassDeviceData ); return hOut; } //strcpy(devName,functionClassDeviceData->DevicePath) ; hOut = CreateFile(functionClassDeviceData->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); free(functionClassDeviceData); return hOut; } // int _tmain(int argc, _TCHAR* argv[]) { hOut = OpenOneDevice (hwDeviceInfo, &deviceInfoData, devName); if(hOut != INVALID_HANDLE_VALUE) { // error report } return 0; } Been driving me mad for hours. Any help appreciated. SOLVED THANKS TO CHRIS :-) Add #pragma comment (lib, "Setupapi.lib") Thanks

    Read the article

  • Is it possible to wrap an asynchronous event and its callback in a function that returns a boolean?

    - by Rob Flaherty
    I'm trying to write a simple test that creates an image element, checks the image attributes, and then returns true/false. The problem is that using the onload event makes the test asynchronous. On it own this isn't a problem (using a callback as I've done in the code below is easy), but what I can't figure out is how to encapsulate this into a single function that returns a boolean. I've tried various combinations of closures, recursion, and self-executing functions but have had no luck. So my question: am I being dense and overlooking something simple, or is this in fact not possible, because, no matter what, I'm still trying to wrap an asynchronous function in synchronous expectations? Here's the code: var supportsImage = function(callback) { var img = new Image(); img.onload = function() { //Check attributes and pass true or false to callback callback(true); }; img.src = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs='; }; supportsImage(function(status){ console.log(status); }); To be clear, what I want is to be able to wrap this in something such that it can be used like: if (supportsImage) { //Do some crazy stuff } Thanks! (Btw, I know there are a ton of SO questions regarding confusion about synchronous vs. asynchronous. Apologies if this can be reduced to something previously answered.)

    Read the article

  • Cleaning up when exiting an OpenGL app

    - by Daniel
    This might be a dumb question but I've spent some time asking Google and haven't been able to find anything. I have an an OSX OpenGL app I'm trying to modify. When I create the app a whole bunch of initialisation functions are called -- including methods where I can specify my own mouse and keyboard handlers etc. For example: glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(700, 700); glutCreateWindow("Map Abstraction"); glutReshapeFunc(resizeWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); glutMouseFunc(mousePressedButton); glutMotionFunc(mouseMovedButton); glutKeyboardFunc(keyPressed); At some point I pass control to glutMainLoop and my application runs. In the process of running I create a whole bunch of objects. I'd like to clean these up. Is there any way I can tell GLUT to call a cleanup method before it quits?

    Read the article

  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

    Read the article

  • Do I need to Salt and Hash a randomly generated token?

    - by wag2639
    I'm using Adam Griffiths's Authentication Library for CodeIgniter and I'm tweaking the usermodel. I came across a generate function that he uses to generate tokens. His preferred approach is to reference a value from random.org but I considered that superfluous. I'm using his fall back approach of randomly generating a 20 character long string: $length = 20; $characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $token = ''; for ($i = 0; $i < $length; $i++) { $token .= $characters[mt_rand(0, strlen($characters)-1)]; } He then hashes this token using a salt (I'm combing code from different functions) sha1($this->CI->config->item('encryption_key').$str); I was wondering if theres any reason to to run the token through the salted hash? I've read that simply randomly generating strings was a naive way of making random passwords but is the sh1 hash and salt necessary? Note: I got my encryption_key from https://www.grc.com/passwords.htm (63 random alpha-numeric)

    Read the article

  • Advice on Linq to SQL mapping object design

    - by fearofawhackplanet
    I hope the title and following text are clear, I'm not very familiar with the correct terms so please correct me if I get anything wrong. I'm using Linq ORM for the first time and am wondering how to address the following. Say I have two DB tables: User ---- Id Name Phone ----- Id UserId Model The Linq code generator produces a bunch of entity classes. I then write my own classes and interfaces which wrap these Linq classes: class DatabaseUser : IUser { public DatabaseUser(User user) { _user = user; } public Guid Id { get { return _user.Id; } } ... etc } so far so good. Now it's easy enough to find a users phones from Phones.Where(p => p.User = user) but surely comsumers of the API shouldn't need to be writing their own Linq queries to get at data, so I should wrap this query in a function or property somewhere. So the question is, in this example, would you add a Phones property to IUser or not? In other words, should my interface specifically be modelling my database objects (in which case Phones doesn't belong in IUser), or are they actually simply providing a set of functions and properties which are conceptually associated with a User (in which case it does)? There seems drawbacks to both views, but I'm wondering if there is a standard approach to the problem. Or just any general words of wisdom you could share. My first thought was to use extension methods but in fact that doesn't work in this case.

    Read the article

  • System Calls in windows & Native API?

    - by claws
    Recently I've been using lot of Assembly language in *NIX operating systems. I was wondering about the windows domain. Calling convention in linux: mov $SYS_Call_NUM, %eax mov $param1 , %ebx mov $param2 , %ecx int $0x80 Thats it. That is how we should make a system call in linux. Reference of all system calls in linux: Regarding which $SYS_Call_NUM & which parameters we can use this reference : http://docs.cs.up.ac.za/programming/asm/derick_tut/syscalls.html OFFICIAL Reference : http://kernel.org/doc/man-pages/online/dir_section_2.html Calling convention in Windows: ??? Reference of all system calls in Windows: ??? Unofficial : http://www.metasploit.com/users/opcode/syscalls.html , but how do I use these in assembly unless I know the calling convention. OFFICIAL : ??? If you say, they didn't documented it. Then how is one going to write libc for windows without knowing system calls? How is one gonna do Windows Assembly programming? Atleast in the driver programming one needs to know these. right? Now, whats up with the so called Native API? Is Native API & System calls for windows both are different terms referring to same thing? In order to confirm I compared these from two UNOFFICIAL Sources System Calls: http://www.metasploit.com/users/opcode/syscalls.html Native API: http://undocumented.ntinternals.net/aindex.html My observations: All system calls are beginning with letters Nt where as Native API is consisting of lot of functions which are not beginning with letters Nt. System Call of windows are subset of Native API. System calls are just part of Native API. Can any one confirm this and explain.

    Read the article

  • Proper API Design for Version Independence?

    - by Justavian
    I've inherited an enormous .NET solution of about 200 projects. There are now some developers who wish to start adding their own components into our application, which will require that we begin exposing functionality via an API. The major problem with that, of course, is that the solution we've got on our hands contains such a spider web of dependencies that we have to be careful to avoid sabotaging the API every time there's a minor change somewhere in the app. We'd also like to be able to incrementally expose new functionality without destroying any previous third party apps. I have a way to solve this problem, but i'm not sure it's the ideal way - i was looking for other ideas. My plan would be to essentially have three dlls. APIServer_1_0.dll - this would be the dll with all of the dependencies. APIClient_1_0.dll - this would be the dll our developers would actual refer to. No references to any of the mess in our solution. APISupport_1_0.dll - this would contain the interfaces which would allow the client piece to dynamically load the "server" component and perform whatever functions are required. Both of the above dlls would depend upon this. It would be the only dll that the "client" piece refers to. I initially arrived at this design, because the way in which we do inter process communication between windows services is sort of similar (except that the client talks to the server via named pipes, rather than dynamically loading dlls). While i'm fairly certain i can make this work, i'm curious to know if there are better ways to accomplish the same task.

    Read the article

  • Problem with incomplete input when using Attoparsec

    - by Dan Dyer
    I am converting some functioning Haskell code that uses Parsec to instead use Attoparsec in the hope of getting better performance. I have made the changes and everything compiles but my parser does not work correctly. I am parsing a file that consists of various record types, one per line. Each of my individual functions for parsing a record or comment works correctly but when I try to write a function to compile a sequence of records the parser always returns a partial result because it is expecting more input. These are the two main variations that I've tried. Both have the same problem. items :: Parser [Item] items = sepBy (comment <|> recordType1 <|> recordType2) endOfLine For this second one I changed the record/comment parsers to consume the end-of-line characters. items :: Parser [Item] items = manyTill (comment <|> recordType1 <|> recordType2) endOfInput Is there anything wrong with my approach? Is there some other way to achieve what I am attempting?

    Read the article

  • Backbone.js routes not firing

    - by drale2k
    I have a Base Router where i define some functions that need to be run everywhere. Every Router extends this Router. Now my problem is, that none of my routes defined in this Base router, actually fire. Every other route in other Routers work fine. I have created a test route called 'a' which calls method 'b', which should fire an alert but nothing happens. Here is the code: (This is Coffeescript, don't pay attention to the indentation, it's fine in my file) class Etaxi.Routers.Base extends Backbone.Router routes: 'register' : 'registerDevice' 'a' : 'b' b: -> alert "a" initialize: -> @registerDevice() unless localStorage.device_id? @getGeolocation() registerDevice: -> @collection = new Etaxi.Collections.Devices() @collection.fetch() view = new Etaxi.Views.RegisterDevice(collection: @collection) $('#wrapper').append(view.render().el) getGeolocation: -> navigator.geolocation.getCurrentPosition (position) -> lat = position.coords.latitude lng = position.coords.longitude #$('#apphead').tap -> # alert 'Position: ' + lat + " ," + lng So when i visit '/register' or '/a' it should fire the appropriate method but it does not. I wonder if it has something to do with the fact that other Router extend from this Router? Would be wired but it is the only thing i can think of because every other Router works fine.

    Read the article

< Previous Page | 297 298 299 300 301 302 303 304 305 306 307 308  | Next Page >