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  • Parallelism in .NET – Part 6, Declarative Data Parallelism

    - by Reed
    When working with a problem that can be decomposed by data, we have a collection, and some operation being performed upon the collection.  I’ve demonstrated how this can be parallelized using the Task Parallel Library and imperative programming using imperative data parallelism via the Parallel class.  While this provides a huge step forward in terms of power and capabilities, in many cases, special care must still be given for relative common scenarios. C# 3.0 and Visual Basic 9.0 introduced a new, declarative programming model to .NET via the LINQ Project.  When working with collections, we can now write software that describes what we want to occur without having to explicitly state how the program should accomplish the task.  By taking advantage of LINQ, many operations become much shorter, more elegant, and easier to understand and maintain.  Version 4.0 of the .NET framework extends this concept into the parallel computation space by introducing Parallel LINQ. Before we delve into PLINQ, let’s begin with a short discussion of LINQ.  LINQ, the extensions to the .NET Framework which implement language integrated query, set, and transform operations, is implemented in many flavors.  For our purposes, we are interested in LINQ to Objects.  When dealing with parallelizing a routine, we typically are dealing with in-memory data storage.  More data-access oriented LINQ variants, such as LINQ to SQL and LINQ to Entities in the Entity Framework fall outside of our concern, since the parallelism there is the concern of the data base engine processing the query itself. LINQ (LINQ to Objects in particular) works by implementing a series of extension methods, most of which work on IEnumerable<T>.  The language enhancements use these extension methods to create a very concise, readable alternative to using traditional foreach statement.  For example, let’s revisit our minimum aggregation routine we wrote in Part 4: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re doing a very simple computation, but writing this in an imperative style.  This can be loosely translated to English as: Create a very large number, and save it in min Loop through each item in the collection. For every item: Perform some computation, and save the result If the computation is less than min, set min to the computation Although this is fairly easy to follow, it’s quite a few lines of code, and it requires us to read through the code, step by step, line by line, in order to understand the intention of the developer. We can rework this same statement, using LINQ: double min = collection.Min(item => item.PerformComputation()); Here, we’re after the same information.  However, this is written using a declarative programming style.  When we see this code, we’d naturally translate this to English as: Save the Min value of collection, determined via calling item.PerformComputation() That’s it – instead of multiple logical steps, we have one single, declarative request.  This makes the developer’s intentions very clear, and very easy to follow.  The system is free to implement this using whatever method required. Parallel LINQ (PLINQ) extends LINQ to Objects to support parallel operations.  This is a perfect fit in many cases when you have a problem that can be decomposed by data.  To show this, let’s again refer to our minimum aggregation routine from Part 4, but this time, let’s review our final, parallelized version: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Here, we’re doing the same computation as above, but fully parallelized.  Describing this in English becomes quite a feat: Create a very large number, and save it in min Create a temporary object we can use for locking Call Parallel.ForEach, specifying three delegates For the first delegate: Initialize a local variable to hold the local state to a very large number For the second delegate: For each item in the collection, perform some computation, save the result If the result is less than our local state, save the result in local state For the final delegate: Take a lock on our temporary object to protect our min variable Save the min of our min and local state variables Although this solves our problem, and does it in a very efficient way, we’ve created a set of code that is quite a bit more difficult to understand and maintain. PLINQ provides us with a very nice alternative.  In order to use PLINQ, we need to learn one new extension method that works on IEnumerable<T> – ParallelEnumerable.AsParallel(). That’s all we need to learn in order to use PLINQ: one single method.  We can write our minimum aggregation in PLINQ very simply: double min = collection.AsParallel().Min(item => item.PerformComputation()); By simply adding “.AsParallel()” to our LINQ to Objects query, we converted this to using PLINQ and running this computation in parallel!  This can be loosely translated into English easily, as well: Process the collection in parallel Get the Minimum value, determined by calling PerformComputation on each item Here, our intention is very clear and easy to understand.  We just want to perform the same operation we did in serial, but run it “as parallel”.  PLINQ completely extends LINQ to Objects: the entire functionality of LINQ to Objects is available.  By simply adding a call to AsParallel(), we can specify that a collection should be processed in parallel.  This is simple, safe, and incredibly useful.

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  • SQL SERVER – Wait Stats – Wait Types – Wait Queues – Day 0 of 28

    - by pinaldave
    This blog post will have running account of the all the blog post I will be doing in this month related to SQL Server Wait Types and Wait Queues. SQL SERVER – Introduction to Wait Stats and Wait Types – Wait Type – Day 1 of 28 SQL SERVER – Single Wait Time Introduction with Simple Example – Wait Type – Day 2 of 28 Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • C# Java Objective-C need expert advices

    - by Kevino
    Which platform as the edge today in 2012 with the rise of cloud computing, mobile development and the revolution of HTML5/Javascript between J2EE, .Net framework and IOS Objective-C ??? I want to start learning 1 language between Java, C# and Objective-C and get back into programming after 14 years and I don't know which to choose I need expert advices... I already know a little C++ and I remember my concepts in example pointers arithmetic, class etc so I tend to prefer learning C# and Objective-C but I've been told by some experienced programmers that Windows 8 could flop and .Net could be going away slowly since C++ and Html5/Javascript could be king in mobile is that true ? and that C# is more advanced compared to Java with Linq/Lambda... but not truly as portable if we consider android, etc but Java as a lot going for him too Scala, Clojure, Groovy, JRuby, JPython etc etc so I am lost Please help me, and don't close this right away I really need help and expert advices thanks you very much ANSWER : ElYusubov : thanks for everything please continue with the answers/explanations I just did some native C++ in dos mode in 1998 before Cli and .Net I don't know the STL,Templates, Win32 or COM but I remember a little the concept of memory management and oop etc I already played around a little with C# 1.0 in 2002 but things changed a lot with linq and lambda... I am here because I talked with some experienced programmers and authors of some the best selling programming books like apress wrox and deitel and they told me a few things are likely to happen like .Net could be on his way out because of Html5/Javascript combo could kill xaml and C++ native apps on mobile dev will outperform them by a lot... Secondly ios and android are getting so popular that mobile dev is the future so Objective-C is very hard to ignore so why get tied down in Windows long term (.Net) compared to Java (android)... but again android is very fragmented, they also said Windows 8 RT will give you access to only a small part of the .Net framework... so that's what they think so I don't know which direction to choose I wanted to learn C# & .Net but what if it die off or Windows 8 flop Windows Phone marketshare really can't compare to ios... so I'll be stuck that's why I worry is Java safer long term or more versatile if you want 'cause of the support for android ??

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  • Why do enterprise app programmers get higher salaries than web programmers

    - by jpartogi
    I am an enterprise app programmer, mainly using Java, but now I want to move into web programming and build websites that are visited by millions of users. But what is surprising to me is that the salary level is so much different. A Java programmer seems to get a higher salary than a web programmer. Why is this so? Is it perceived that Java/enterprise applications are more difficult, thus the programmers get a higher salary?

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  • What’s New in The Second Edition of Regular Expressions Cookbook

    - by Jan Goyvaerts
    %COOKBOOKFRAME% The second edition of Regular Expressions Cookbook is a completely revised edition, not just a minor update. All of the content from the first edition has been updated for the latest versions of the regular expression flavors and programming languages we discuss. We’ve corrected all errors that we could find and rewritten many sections that were either unclear or lacking in detail. And lack of detail was not something the first edition was accused of. Expect the second edition to really dot all i’s and cross all t’s. A few sections were removed. In particular, we removed much talk about browser inconsistencies as modern browsers are much more compatible with the official JavaScript standard. There is plenty of new content. The second edition has 101 more pages, bringing the total to 612. It’s almost 20% bigger than the first edition. We’ve added XRegExp as an additional regex flavor to all recipes throughout the book where XRegExp provides a better solution than standard JavaScript. We did keep the standard JavaScript solutions, so you can decide which is better for your needs. The new edition adds 21 recipes, bringing the total to 146. 14 of the new recipes are in the new Source Code and Log Files chapter. These recipes demonstrate techniques that are very useful for manipulating source code in a text editor and for dealing with log files using a grep tool. Chapter 3 which has recipes for programming with regular expressions gets only one new recipe, but it’s a doozy. If anyone has ever flamed you for using a regular expression instead of a parser, you’ll now be able to tell them how you can create your own parser by mixing regular expressions with procedural code. Combined with the recipes from the new Source Code and Log Files chapter, you can create parsers for whatever custom language or file format you like. If you have any interest in regular expressions at all, whether you’re a beginner or already consider yourself an expert, you definitely need a copy of the second edition of Regular Expressions Cookbook if you didn’t already buy the first. If you did buy the first edition, and you often find yourself referring back to it, then the second edition is a very worthwhile upgrade. You can buy the second edition of Regular Expressions Cookbook from Amazon or wherever technical books are sold. Ask for ISBN 1449319432.

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  • C++ Multithreading on Unix

    - by Roger
    I have two related questions: 1) Are there any good books for multithreading in C++, especially now that C++11 contains multithreading in the standard library? 2) I have the Wrox Programming on Unix book (1000 pages fat red one) and within it, it uses the Unix Thread class. How does this code relate to boost and the C++11 multithreading libraries? Is it better/worse/just specific to Unix etc? Is the performance the same?

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  • BPEL 11.1.1.2 Certified for Prebuilt E-Business Suite 12.1.3 SOA Integrations

    - by Steven Chan
    A new certification was released simultaneously with the E-Business Suite 12.1.3 Maintenance Pack late last year:  the use of BPEL 11g Version 11.1.1.2 with E-Business Suite 12.1.3.  There are two major options for SOA-related integrations for the E-Business Suite:Custom integrations using the Oracle Application Server (SOA) Adapter for Oracle ApplicationsPrebuilt SOA integrations for E-Business Suite using BPEL Process ManagerFor more background about these two options, please see this article:BPEL 10.1.3.5 Certified for Prebuilt E-Business Suite 12 SOA Integrations

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  • Today on http://endpoint.tv – AppFabric Dashboard Overview

    - by The Official Microsoft IIS Site
    AppFabric has this great new Dashboard that gives you insight into what is happening with your services and workflows. In this video, Senior Programming Writer Michael McKeown shows you what the Dashboard can do for you. Watch it now on endpoint.tv For more on the AppFabric Dashboard see the following articles on MSDN Monitoring Applications Using AppFabric Management UI Features We have more great episodes available at http://endpoint.tv so keep watching Ron Jacobs Host of endpoint.tv...( read more...(read more)

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  • ASP.NET AppDomain–What it is and why it’s important–Part 12 of 52 part series

    - by OWScott
    AppDomains are a silent mysterious part of ASP.NET and IIS.  It’s important for the web administrator to be aware of this building block of ASP.NET so that we can be aware of how changes to the system can affect production sites. While this series is targeted at the IIS and web administrator, this topic is useful for the ASP.NET programmer too. This is week 12 of a 52 week series on various web administration related tasks. Past and future videos can be found here.

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  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

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  • Objective-C or C++ for iOS games?

    - by Martin Wickman
    I'm pretty confident programming in Objective-C and C++, but I find Objective-C to be somewhat easier to use and more flexible and dynamic in nature. What would be the pros and cons when using C++ instead of Obj-C for writing games in iOS? Or rather, are there any known problems with using Obj-C as compared to C++? For instance, I suspect there might be performance issues with Obj-C compared to code written in C/C++.

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  • Exam 71-515: TS: Web Applications Development with Microsoft .NET Framework 4

    - by Ricardo Peres
    I took the 71-515 exam today. 85 questions, 240 minutes. Here are some notes: Great number of jQuery questions, mostly having to do with AJAX Lots of MVC 2 questions also A number of classic ASP.NET web forms, of which only a few were related with the new 4 features Some Entity Framework Some plain old JavaScript, like, changing an image dynamically I think I did OK. As with my previous exam, I still don't know if I passed or not, will have to wait for the end of the beta period.

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  • SQL SERVER – WRITELOG – Wait Type – Day 17 of 28

    - by pinaldave
    WRITELOG is one of the most interesting wait types. So far we have seen a lot of different wait types, but this log type is associated with log file which makes it interesting to deal with. From Book On-Line: WRITELOG Occurs while waiting for a log flush to complete. Common operations that cause log flushes are checkpoints and transaction commits. WRITELOG Explanation: This wait type is usually seen in the heavy transactional database. When data is modified, it is written both on the log cache and buffer cache. This wait type occurs when data in the log cache is flushing to the disk. During this time, the session has to wait due to WRITELOG. I have recently seen this wait type’s persistence at my client’s place, where one of the long-running transactions was stopped by the user causing it to roll back. In the future, I will see if I could re-create this situation once again on my machine to validate the relation. Reducing WRITELOG wait: There are several suggestions to reduce this wait stats: Move Transaction Log to Separate Disk from mdf and other files. Avoid cursor-like coding methodology and frequent committing of statements. Find the most active file based on IO stall time based on the script written over here. You can also use fn_virtualfilestats to find IO-related issues using the script mentioned over here. Check the IO-related counters (PhysicalDisk:Avg.Disk Queue Length, PhysicalDisk:Disk Read Bytes/sec and PhysicalDisk :Disk Write Bytes/sec) for additional details. Read about them over here. There are two excellent resources by Paul Randal, I suggest you understand the subject from those videos. The links to videos are here and here. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussion of Wait Stats in this blog is generic and varies from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Resolving IIS7 HTTP Error 500.19 - Internal Server Error

    - by fatherjack
    LiveJournal Tags: RedGate Tools,SQL Server,Tips and Tricks How To The requested page cannot be accessed because the related configuration data for the page is invalid. As part of my work recently I was moving SQL Monitor from the bespoke XSP web server to be hosted on IIS instead. This didn't go smoothly. I was lucky to be helped by Red Gate's support team (http://twitter.com/kickasssupport). I had SQL Monitor installed and working fine on the XSP site but wanted to move to IIS so I reinstalled the software and chose the IIS option. This wasn't possible as IIS wasn't installed on the server. I went to Control Panel, Windows features and installed IIS and then returned to the SQL Monitor installer. Everything went as planned but when I browsed the site I got a huge error with the message "HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid." All links that I could find suggested it was a permissions issue, based on the directory where the config file was stored. I changed this any number of times and also tried the altering its location. Nothing resolved the error. It was only when I was trying the installation again that I read through the details from Red Gate and noted that they referred to ASP settings that I didn't have. Essentially I was seeing this. I had installed IIS using the default settings and that DOESN'T include ASP. When this dawned on me I went back through the windows components installation process and ticked the ASP service within the IIS role. Completing this and going back to the IIS management console I saw something like this; so many more options! When I clicked on the Authentication icon this time I got the option to not only enable Anonymous Authentication but also ASP.NET Impersonation (which is disabled by default). Once I had enabled this the SQL Monitor website worked without error. I think the HTTP Error 500.19 is misleading in this case and at the very least should be able to recognise if the ASP service is installed or not and then to include a hint that it should be. I hope this helps some people and avoids wasting as much of your time as it did mine. Let me know if it helps you.

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  • SQL SERVER – 4 Tips for ETL Software IDE Developers

    - by pinaldave
    In a previous blog, I introduced the notion of Semantic Types. To an end-user, a seamlessly integrated semantic typing engine significantly increases the ease of use of an ETL IDE (integrated development environment, or developer studio). This led me to think about other ease-of-use issues I have encountered while building ETL applications. When I get stumped while programming, I find myself asking the variations on these questions: “How do I…?” “Now what?” “Why isn’t this working?” “Why do I have to redo the work I just did?” It seems to me that a good ETL IDE will anticipate these questions and seek to answer them before they are even asked. So here are my tips to help software vendors build developer IDEs that actually make development easier. How do I…? While developing an ETL application, have you ever asked yourself: “How do I set up the connection to my SQL Server database?”,“How do I import my table definitions from Access?”, etc. An easy answer might be “read the manual” but sometimes product manuals are not robust or easily accessible. So, integrating robust how-to instructions directly into your ETLstudio would help users get the information they need at the time they need it. Now what? IDEs in general know where you last clicked or performed an action using an input device such as a keyboard; so they should be able to reasonably predict the design context you are in and suggest the next steps accordingly. Context-sensitive suggestions based on the state of the user’s work will help users move forward in ETL application development. Why isn’t this working? Or why do I have to wait till I compile to be told about a critical design issue? If an ETL IDE is smart enough to signal to users what in their design structures is left to be completed or has been completed incorrectly, then the developer can spend much less time in the designàcompileàerror-correct loop. Just-in-time validation helps users detect and correct programming errors earlier in the ETL development life cycle. Why do I have to redo the work I just did? In ETL development, schemas, transformation rules, connectivity objects, etc., can be reused in various situations. Using mouse-clicks to build and manage libraries of reusable design objects implies that the application development effort should decrease over time and as the library acquires more objects. I met a great company at SQL Pass that is trying to address many of these usability issues. Check them out at www.expressor-software.com. What other ease-of-use suggestions do you have for ETL software vendors? Please post your valuable comments. ?Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: ETL

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  • Linq Tutorial

    - by SAMIR BHOGAYTA
    Microsoft LINQ Tutorials http://www.deitel.com/ResourceCenters/Programming/MicrosoftLINQ/Tutorials/tabid/2673/Default.aspx Introducing C# 3 – Part 4 LINQ http://www.programmersheaven.com/2/CSharp3-4 101 LINQ Samples http://msdn.microsoft.com/en-us/vcsharp/aa336746.aspx What is LinQ http://www.dotnetspider.com/forum/173039-what-linq-net.aspx Beginners Guides http://www.progtalk.com/viewarticle.aspx?articleid=68 http://www.programmersheaven.com/2/CSharp3-4 http://dotnetslackers.com/articles/csharp/introducinglinq1.aspx Using Linq http://weblogs.asp.net/scottgu/archive/2006/05/14/446412.aspx Step By Step Articles http://www.codeproject.com/KB/linq/linqtutorial.aspx http://www.codeproject.com/KB/linq/linqtutorial2.aspx http://www.codeproject.com/KB/linq/linqtutorial3.aspx

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  • An XEvent a Day (13 of 31) – The system_health Session

    - by Jonathan Kehayias
    Today’s post was originally planned for this coming weekend, but seems I’ve caught whatever bug my kids had over the weekend so I am changing up today’s blog post with one that is easier to cover and shorter.  If you’ve been running some of the queries from the posts in this series, you have no doubt come across an Event Session running on your server with the name of system_health.  In today’s post I’ll go over this session and provide links to references related to it. When Extended Events...(read more)

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  • SQL Server Driver for PHP 2.0 CTP adds PHP's PDO style data access for SQL Server

    - by The Official Microsoft IIS Site
    Today at DrupalCon SF 2010, we are reaching an important milestone by releasing a Community Technology Preview (CTP) of the new SQL Server Driver for PHP 2.0 , which includes support for PHP Data Objects (PDO). Alongside our efforts, the Commerce Guys , a company providing ecommerce solutions with Drupal, is also presenting a beta version of Drupal 7 running on SQL Server using this new PDO Application Programming Interfaces (API) in the SQL Server Driver for PHP 2.0. Providing a PDO driver in SQL...(read more)

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  • jQuery Templates in ASP.NET - Blogs Series

    - by hajan
    In the previous days, I wrote several blog posts related to the great jQuery Templates plugin showing various examples that might help you get started working with the plugin in ASP.NET and VS.NET environment. Here is the list of all five blogs: Introduction to jQuery Templates jQuery Templates - tmpl(), template() and tmplItem() jQuery Templates - {Supported Tags} jQuery Templates with ASP.NET MVC jQuery Templates - XHTML Validation Thank you for reading and wait for my next blogs! All the best, Hajan

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  • ActAs and OnBehalfOf support in WIF

    - by cibrax
    I discussed a time ago how WIF supported a new WS-Trust 1.4 element, “ActAs”, and how that element could be used for authentication delegation.  The thing is that there is another feature in WS-Trust 1.4 that also becomes handy for this kind of scenario, and I did not mention in that last post, “OnBehalfOf”. Shiung Yong wrote an excellent summary about the difference of these two new features in this forum thread. He basically commented the following, “An ActAs RST element indicates that the requestor wants a token that contains claims about two distinct entities: the requestor, and an external entity represented by the token in the ActAs element. An OnBehalfOf RST element indicates that the requestor wants a token that contains claims only about one entity: the external entity represented by the token in the OnBehalfOf element. In short, ActAs feature is typically used in scenarios that require composite delegation, where the final recipient of the issued token can inspect the entire delegation chain and see not just the client, but all intermediaries to perform access control, auditing and other related activities based on the whole identity delegation chain. The ActAs feature is commonly used in multi-tiered systems to authenticate and pass information about identities between the tiers without having to pass this information at the application/business logic layer. OnBehalfOf feature is used in scenarios where only the identity of the original client is important and is effectively the same as identity impersonation feature available in the Windows OS today. When the OnBehalfOf is used the final recipient of the issued token can only see claims about the original client, and the information about intermediaries is not preserved. One common pattern where OnBehalfOf feature is used is the proxy pattern where the client cannot access the STS directly but is instead communicating through a proxy gateway. The proxy gateway authenticates the caller and puts information about him into the OnBehalfOf element of the RST message that it then sends to the real STS for processing. The resulting token is going to contain only claims related to the client of the proxy, making the proxy completely transparent and not visible to the receiver of the issued token.” Going back to WIF, “ActAs” and “OnBehalfOf” are both supported as extensions methods in the WCF client channel. public static class ChannelFactoryOperations {   public static T CreateChannelActingAs<T>(this ChannelFactory<T> factory,     SecurityToken actAs);     public static T CreateChannelOnBehalfOf<T>(this ChannelFactory<T> factory,     SecurityToken onBehalfOf); } Both methods receive the security token with the identity of the original caller.

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  • How do I install Ubuntu on a Sony Vaio SVT1311?

    - by Sonny
    I am wondering if I could get assistance of how to install Ubuntu on my Sony Vaio T. SVT131A11L is the hardware configuration code and the model number of the computer is one among the SVT1311 series. I contacted Sony customer service but their answer was to contact a Linux representative. The bugging error with Vaio devices is they are build to run windows and it doesnt come configured with a dual boot option, I am wondering if I could get any assistance of how to solve it, or where I could get related information.

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  • Visual Studio 2010 and .NET Framework 4 IDE Enhancements –Part3

    In my previous article I explained some of the nice features related to IDE, in continuation to that I am going to explain Add Reference enhancements for developers, Windows 7 support for developers, Share Point 2010 enhancements , Office Business Application Support, Cloud Development, Document Map Margin and Visual Studio 2010 Tips

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Combining multiple sprites vs separate sprites

    - by david oliver
    I have a character which can hold ten types of weapons. Should I: Create ten sets of animations for the character with each weapon Create animations for each weapon, and programmatically draw them on the character Option 1 is simpler in general, but requires more work on the artist, and results in larger game size. Option 2, to me, is a programming nightmare... Whats the better practice in general? Thanks.

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