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  • PHP: how to access variables inside a function that have been declared outside of it?

    - by Chris
    Please, I am very new and have not been confronted with OOP and all this related stuff, which I guess may be related to this issue (public, private, ...). So, any help and suggestions are very appreciated! :) At the very beginning of each page I include a file that starts the SESSION etc, lets call it session.php. In this file session.php, I include a file that contains a function, let's call it function1.php, because I need the function to be available in session.php. However, later in the main page I also include function2.php which needs to access variables set in session.php, so I additionally tried to include session.php in function2.php. The problem is that an error occurs as function1 will be declared multiple times... Fatal error: Cannot redeclare function1() (previously declared in ... So, what would be a more elegant and clean(er) solution for this? How could you solve it? Basically, I'd need to access variables inside a function that have been included in the main page before... Thank you very much in advance!

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  • Exceptional C++[Bug]?

    - by gautam kumar
    I have been reading Exceptional C++ by Herb Sutter. On reaching Item 32 I found the following namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { void f( int i ) { f( i ); // which f()? } } This f() calls itself, with infinite recursion. The reason is that the only visible f() is B::f() itself. There is another function with signature f(int), namely the one in namespace A. If B had written "using namespace A;" or "using A::f;", then A::f(int) would have been visible as a candidate when looking up f(int), and the f(i) call would have been ambiguous between A::f(int) and B::f(int). Since B did not bring A::f(int) into scope, however, only B::f(int) can be considered, so the call unambiguously resolves to B::f(int). But when I did the following.. namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { using namespace A; void f( int i ) { f( i ); // No error, why? } } That means Herb Sutter has got it all wrong? If not why dont I get an error?

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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  • How to properly handle signals when using the worker thread pattern?

    - by ipartola
    I have a simple server that looks something like this: void *run_thread(void *arg) { // Communicate via a blocking socket } int main() { // Initialization happens here... // Main event loop while (1) { new_client = accept(socket, ...); pthread_create(&thread, NULL, &run_thread, *thread_data*); pthread_detach(thread); } // Do cleanup stuff: close(socket); // Wait for existing threads to finish exit(0); ) Thus when a SIGINT or SIGTERM is received I need to break out of the main event loop to get to the clean up code. Moreover most likely the master thread is waiting on the accept() call so it's not able to check some other variable to see if it should break;. Most of the advice I found was along the lines of this: http://devcry.blogspot.com/2009/05/pthreads-and-unix-signals.html (creating a special signal handling thread to catch all the signals and do processing on those). However, it's the processing portion that I can't really wrap my head around: how can I possibly tell the main thread to return from the accept() call and check on an external variable to see if it should break;?

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  • Jquery Ajax + PHP

    - by Kris.Mitchell
    I am having problems with jQuery Ajax and PHP I have my php file set up to echo the data I am gathering from a mysql database. I have verified that the database is returning something and that the string at the end of the function actually contains data. What is happening though, is that it looks like the php echo is happening before the ajax call, causing the php data to be displayed at the top of the page, and not below in proper div. I think it might have something to do with timing of the ajax and the php call, but I am not sure. So, why is the data not getting caught by the .ajax and thrown into the div? Thanks for the help! jQuery $(document).ready(function() { $.ajax({ url: "../database_functions.php", type: "GET", data: "cat=jw&sub=pi&sort=no", cache: false, success: function (html) { alert("Success!"); $('#product-list').html(html); } }); }); PHP echo "Hello World";

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  • jQuery re-checking check boxes

    - by Jacob
    Hi, I having problems with re-checking some checkboxes after and ajax call updates a table. I have a table of what the project calls 'shares'. I want to: 1) check for and save any checked shares to an array 2) Do my ajax call to update the table of shares 3) Re-check any there we checked before the ajax update. My code is not working and I can't see why? Any tips, help or advise much appreciated. // Array to hold our checked share ids var savedShareIDs = new Array(); // Add checked share ids into array $("input:checkbox[name=share_ids]:checked").each(function() { savedShareIDs.push($(this).val()); }); // Do ajax update Dajaxice.pagination_shares('Dajax.process',{'id':1, 'page':1}) // Re-check any that were checked before ajax update $("input:checkbox[name=share_ids]").each(function() { if ( $.inArray( $(this).val(), savedShareIDs) > -1 ) { $(this).attr('checked',true) } }); The problem is the checkboxes are not checking. I'm pretty sure the loop is working and the inArray check works. Just not checking the checkboxes. Can anyone see where I'm going wrong? Thanks.

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  • How to fetch particular element from string after splitting it, using XSLT split() ?

    - by Vijay
    Hi All, I have one query regarding XSLT functions. I am using split function to fetch values from a string. I am using separator as "*". e.g. String : {"item1*item2*item3*item4"} split function I am using is as; <xsl:template name="SplitItemsCollection"> <xsl:param name="list" select="''"/> <xsl:param name="separator" select="'*'"/> <xsl:if test="not($list = '' or $separator = '')"> <xsl:variable name="head" select="substring-before(concat($list, $separator), $separator)"/> <xsl:variable name="tail" select="substring-after($list, $separator)"/> <xsl:value-of select="$head"/> <xsl:call-template name="split"> <xsl:with-param name="list" select="$tail"/> <xsl:with-param name="separator" select="$separator"/> </xsl:call-template> </xsl:if> </xsl:template> This function returns me all the items. Is there any way to fetch particular item from these separated items ? Say I want to fetch item3. Can we do it directly ? Thanks in advance.

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  • Getting empty update rectangle in OnPaint after calling InvalidateRect on a layered window

    - by Shawn
    I'm trying to figure out why I've been getting an empty update rectangle when I call InvalidateRect on a transparent window. The idea is that I've drawn something on the window (it gets temporarily switched to have an alpha of 1/255 for the drawing), and then I switch it to full transparent mode (i.e. alpha of 0) in order to interact with the desktop & to be able to move the drawing around the screen on top of the desktop. When I try to move the drawing, I get its bounding rectangle & use it to call InvalidateRect, as such: InvalidateRect(m_hTarget, &winRect, FALSE); I've confirmed that the winRect is indeed correct, and that m_hTarget is the correct window & that its rectangle fully encompasses winRect. I get into the OnPaint handler in the class corresponding to m_hTarget, which is derived from a CWnd. In there, I create a CPaintDC, but when I try to access the update rectangle (dcPaint.m_ps.rcPaint) it's always empty. This rectangle gets passed to a function that determines if we need to update the screen (by using UpdateLayeredWindow in the case of a transparent window). If I hard-code a non-empty rectangle in here, the remaining code works correctly & I am able to move the drawing around the screen. I tried changing the 'FALSE' parameter to 'TRUE' in InvalidateRect, with no effect. I also tried using a standard CDC, and then using BeginPaint/EndPaint method in my OnPaint handler, just to ensure that CPaintDC wasn't doing something odd ... but I got the same results. The code that I'm using was originally designed for opaque windows. If m_hTarget corresponds to an opaque window, the same set of function calls results in the correct (i.e. non-empty) rectangle being passed to OnPaint. Once the window is layered, though, it doesn't seem to work right.

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • Dynamic GUI Framework Designing

    - by user575715
    There is a Scenario to be developed for a 3-tier Application .We need to design a Framework or a utility sort of thing . In tradional aspect of GUI Designing , either we tend to create a static gui page and code the elements on it along with other properties of the elements such as (disabled/enabled,image source,name ,id ,which function to be called under onclick event.) or we tend to drag and drop the elements from the control pallete provided by variety of gui frameworks. Certain things i need to design a POC so that we can develop this concept. 1) There must a utility ,such that during creation of screen layout , that screen should be saved in the database(RDBMS) with a screen number. 2) All the Events related to that control should be saved in some other table which will be dynamically mapped during the calling of screen number by the user. 3) When the user call that screen ,a generic function should be invoked which'll call the screen file from the database and apply all the properties ,events,etc at runtime and the final output will be displayed to the user. This POC will help the us to customised the screens according to our usage.also all the code will seperated which can easily be used for some other development process. Thanks Amit Kalra

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  • C/C++ I18N mbstowcs question

    - by bogertron
    I am working on internationalizing the input for a C/C++ application. I have currently hit an issue with converting from a multi-byte string to wide character string. The code needs to be cross platform compatible, so I am using mbstowcs and wcstombs as much as possible. I am currently working on a WIN32 machine and I have set the locale to a non-english locale (Japanese). When I attempt to convert a multibyte character string, I seem to be having some conversion issues. Here is an example of the code: int main(int argc, char** argv) { wchar_t *wcsVal = NULL; char *mbsVal = NULL; /* Get the current code page, in my case 932, runs only on windows */ TCHAR szCodePage[10]; int cch= GetLocaleInfo( GetSystemDefaultLCID(), LOCALE_IDEFAULTANSICODEPAGE, szCodePage, sizeof(szCodePage)); /* verify locale is set */ if (setlocale(LC_CTYPE, "") == 0) { fprintf(stderr, "Failed to set locale\n"); return 1; } mbsVal = argv[1]; /* validate multibyte string and convert to wide character */ int size = mbstowcs(NULL, mbsVal, 0); if (size == -1) { printf("Invalid multibyte\n"); return 1; } wcsVal = (wchar_t*) malloc(sizeof(wchar_t) * (size + 1)); if (wcsVal == NULL) { printf("memory issue \n"); return 1; } mbstowcs(wcsVal, szVal, size + 1); wprintf(L"%ls \n", wcsVal); return 0; } At the end of execution, the wide character string does not contain the converted data. I believe that there is an issue with the code page settings, because when i use MultiByteToWideChar and have the current code page sent in EX: MultiByteToWideChar( CP_ACP, 0, mbsVal, -1, wcsVal, size + 1 ); in place of the mbstowcs calls, the conversion succeeds. My question is, how do I use the generic mbstowcs call instead of teh MuliByteToWideChar call?

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  • C++ - Basic WinAPI question

    - by HardCoder1986
    Hello! I am now working on a some sort of a game engine and I had an idea to put everything engine-related into a static library and then link it to my actual problem. Right now I achieved it and actually link that library and every functions seem to work fine, except those, which are windows-related. I have a chunk of code in my library that looks like this: hWnd = CreateWindow(className, "Name", WS_OVERLAPPED | WS_CAPTION | WS_EX_TOPMOST, 0, 0, 800, 600, NULL, NULL, GetModuleHandle(NULL), this); if (hWnd) { ShowWindow(hWnd, SW_NORMAL); UpdateWindow(hWnd); } else { MessageBox(NULL, "Internal program error", "Error", MB_OK | MB_ICONERROR); return; } When this code was not in the library, but in the actual project, it worked fine, created the window and everything was ok. Right now (when I'm linking to my library that contains this code) CreateWindow(...) call returns NULL and GetLastError() returns "Operation succesfully completed" (wtf?). Could anybody help me with this? Is it possible to create a window and display it using a static library call and why could my code fail? Thank you.

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  • Visual Studio 2008 linker wants all symbols to be resolved, not only used ones

    - by user343011
    We recently upgraded to Visual Studio 2008 from 2005, and I think those error started after that. In our solution, we have a multitude of projects. Many of those are utility projects, or projects containing core functionality used by other projects. The output of those is lib files that are linked to when building the projects generating the final binaries using the "Project dependencies..." option. One of the other projects---Let us call it ResultLib---generates a DLL, and it needs one single function from the core project. This function uses only static function from its own source file, but the project in its entirety uses a lot of low-level Windows functions and also imports a DLL---Let us call it Driver.dll. Our problem is that when building ExtLib, the linker complains about a multitude of unresolved externals, for example all functions exported from Driver.dll, since its lib file is not specified when linking. If we try to fix this by adding all lib files used by other projects that use all of the core project, our resulting ResultLib DLL ends up importing Driver.dll and also exporting all functions defined in it. How do we tell Visual Studio to only try to resolve symbols that are actually used?

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  • Java reflection appropriateness

    - by jsn
    This may be a fairly subjective question, but maybe not. My application contains a bunch of forms that are displayed to the user at different times. Each form is a class of its own. Typically the user clicks a button, which launches a new form. I have a convenience function that builds these buttons, you call it like this: buildButton( "button text", new SelectionAdapter() { @Override public void widgetSelected( SelectionEvent e ) { showForm( new TasksForm( args... ) ); } } ); I do this dozens of times, and it's really cumbersome having to make a SelectionAdapter every time. Really all I need for the button to know is what class to instantiate when it's clicked and what arguments to give the constructor, so I built a function that I call like this instead: buildButton( "button text", TasksForm.class, args... ); Where args is an arbitrary list of objects that you could use to instantiate TasksForm normally. It uses reflection to get a constructor from the class, match the argument list, and build an instance when it needs to. Most of the time I don't have to pass any arguments to the constructor at all. The downside is obviously that if I'm passing a bad set of arguments, it can't detect that at compilation time, so if it fails, a dialog is displayed at runtime. But it won't normally fail, and it'll be easy to debug if it does. I think this is much cleaner because I come from languages where the use of function and class literals is pretty common. But if you're a normal Java programmer, would seeing this freak you out, or would you appreciate not having to scan a zillion SelectionAdapters?

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  • directory resource does not create directory

    - by Dan Tenenbaum
    I have a Vagrantfile that provisions a VM by running a chef recipe. The first resource in the chef recipe is: directory "/downloads" do owner "root" group "root" mode "0755" action :create end # check that it worked: raise "/downloads doesn't exist!" unless File.exists? "/downloads" When I run this at work, it works fine. When I run it at home, it fails, the exception is raised when I check to see if /downloads exists. I'm not sure why this is happening. I would expect it to behave identically, since the underlying Vagrant box is the same both at work and at home. I am a chef newb so perhaps there is something I am not understanding about the order in which the resources are run within my recipe? I would expect them to run in sequential order... I also tried putting a notifies call inside the directory block, where I call another execute block :immediately. That works, but inside the second execute block I test to see whether /downloads has been created and it hasn't. Clearly I'm missing something very basic.

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • Javascript cloned object looses its prototype functions

    - by Jake M
    I am attempting to clone an object in Javascript. I have made my own 'class' that has prototype functions. My Problem: When I clone an object, the clone cant access/call any prototype functions. I get an error when I go to access a prototype function of the clone: clone.render is not a function Can you tell me how I can clone an object and keep its prototype functions This simple JSFiddle demonstrates the error I get: http://jsfiddle.net/VHEFb/1/ function cloneObject(obj) { // Handle the 3 simple types, and null or undefined if (null == obj || "object" != typeof obj) return obj; // Handle Date if (obj instanceof Date) { var copy = new Date(); copy.setTime(obj.getTime()); return copy; } // Handle Array if (obj instanceof Array) { var copy = []; for (var i = 0, len = obj.length; i < len; ++i) { copy[i] = cloneObject(obj[i]); } return copy; } // Handle Object if (obj instanceof Object) { var copy = {}; for (var attr in obj) { if (obj.hasOwnProperty(attr)) copy[attr] = cloneObject(obj[attr]); } return copy; } throw new Error("Unable to copy obj! Its type isn't supported."); } function MyObject(name) { this.name = name; // I have arrays stored in this object also so a simple cloneNode(true) call wont copy those // thus the need for the function cloneObject(); } MyObject.prototype.render = function() { alert("Render executing: "+this.name); } var base = new MyObject("base"); var clone = cloneObject(base); clone.name = "clone"; base.render(); clone.render(); // Error here: "clone.render is not a function"

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  • Why can't I extract a C++ type from a Python type using boost::python::extractor?

    - by Robin
    I've wrapped a C++ class using Py++ and everything is working great in Python. I can instantiate the c++ class, call methods, etc. I'm now trying to embed some Python into a C++ application. This is also working fine for the most-part. I can call functions on a Python module, get return values, etc. The python code I'm calling returns one of the classes that I wrapped: import _myextension as myext def run_script(arg): my_cpp_class = myext.MyClass() return my_cpp_class I'm calling this function from C++ like this: // ... excluding error checking, ref counting, etc. for brevity ... PyObject *pModule, *pFunc, *pArgs, *pReturnValue; Py_Initialize(); pModule = PyImport_Import(PyString_FromString("cpp_interface")); pFunc = PyObject_GetAttrString(pModule, "run_script"); pArgs = PyTuple_New(1); PyTuple_SetItem(pArgs, 0, PyString_FromString("an arg")); pReturnValue = PyObject_CallObject(pFunc, pArgs); bp::extract< MyClass& > extractor(pReturnValue); // PROBLEM IS HERE if (extractor.check()) { // This check is always false MyClass& cls = extractor(); } The problem is the extractor never actually extracts/converts the PyObject* to MyClass (i.e. extractor.check() is always false). According to the docs this is the correct way to extract a wrapped C++ class. I've tried returning basic data types (ints/floats/dicts) from the Python function and all of them are extracted properly. Is there something I'm missing? Is there another way to get the data and cast to MyClass?

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  • Calling a javascript function from an aspx.cs code behind

    - by David Hodgson
    Hi, I would like to call a javascript function from an aspx control. For instance, suppose I had: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script type="text/javascript"> function test(x, y) { } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Button ID="Button1" runat="server" Text="Button" onclick="Button1_Click"/> </div> </form> </body> </html> and in the code behind: protected void Button1_Click(object sender, EventArgs e) { // do stuff (really going to a database to fill x and y) int[] x = new int[] { 1, 2, 3, 4, 5 }; int[] y = new int[] { 1, 2, 3, 4, 5 }; // call javascript function as test(x,y); } Is there a way to do it? DUPLICATE:calling-a-javascript-function-at-the-end-of-button-click-code-behind

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  • Import CSV to class structure as the user defines

    - by Assimilater
    I have a contact manager program and I would like to offer the feature to import csv files. The problem is that different data sources order the fields in different ways. I thought of programming an interface for the user to tell it the field order and how to handle exceptions. Here is an example line in one of many possible field orders: "ID#","Name","Rank","Address1","Address2","City","State","Country","Zip","Phone#","Email","Join Date","Sponsor ID","Sponsor Name" "Z1234","Call, Anson","STU","1234 E. 6578 S.","","Somecity","TX","United States","012345","000-000-0000","[email protected]","5/24/2010","z12343","Quantum Independence" Notice that in one data field "Name" there is a comma to separate last name and first name and in another there is not. My plan is to have a line for each field (ie ID, Name, City etc.) and a statement "import to" and list box with options like: Don't Import, BusinessJoin Date, First Name, Zip and the program recognizes those as properties of an object... I'd also like the user to be able to record preset field orders so they can re-use them for csv files from the same download source. Then I also need it to check if a record all ready exists (is there a record for Anson Call all ready?) and allow the user to tell it what to do if there is a record (ie mailing address may have changes, so if that field is filled overwrite it, or this mailing address is invalid, leave the current data untouched for this person, overwrite the rest). While I'm capable of coding this...i'm not very excited about it and I'm wondering if there's a tool or set of tools out there to all ready perform most of this functionality... I hope this makes sense...

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  • How to protect a form HTML/PHP with JS callback to AS3

    - by Jk_
    Hi guys, I'm developing a Flash website (as3) where I need to be able to upload directly to YouTube by using the DATA API. However in order to do so, I had to use a proper HTML form on top of my flash object. Why? Because of the Browser Based Upload restictions. I first hide the form using JQuery and with a little CSS the form is display just where I want it. Within flash I use ExternalInterface.call() to show/hide the form when I need it! ExternalInterface.call("YTUploader.showIt"); The upload process is working great my only problem is that the form can be displayed easily... You just need a tool like firebug and you can use the form wherever you want on my flash app. So I was wandering which will be the best way to 'protect' this form or the best way to limit its access. Any advices will be appreciated. Thanks for your time. Jk.

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  • Is there a general-purpose printf-ish routine defined in any C standard

    - by supercat
    In many C libraries, there is a printf-style routine which is something like the following: int __vgprintf(void *info, (void)(*print_function(void*, char)), const char *format, va_list params); which will format the supplied string and call print_function with the passed-in info value and each character in sequence. A function like fprintf will pass __vgprintf the passed-in file parameter and a pointer to a function which will cast its void* to a FILE* and output the passed-in character to that file. A function like snprintf will create a struct holding a char* and length, and pass the address of that struct to a function which will output each character in sequence, space permitting. Is there any standard for such a function, which could be used if e.g. one wanted a function to output an arbitrary format to a TCP port? A common approach is to allocate a buffer one hopes is big enough, use snprintf to put the data there, and then output the data from the buffer. It would seem cleaner, though, if there were a standard way to to specify that the print formatter should call a user-supplied routine with each character.

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  • How would a user stay logged in to a REST-based website?

    - by unforgiven3
    A year or so ago I asked this question: Can you help me understand this? “Common REST Mistakes: Sessions are irrelevant”. My question was essentially this: Okay, I get that HTTP authentication is done automatically on every message - but how? Is the username/password sent with every request? Doesn't that just increase attack surface area? I feel like I'm missing part of the puzzle. The answers I received made perfect sense in the context of a mobile (iPhone, Android, WP7) app - when talking to a REST service, the app would just send user credentials along with each request. That worked great for me. But now, I would like to better understand how one would secure a REST-like website, like StackOverflow itself or something like Reddit. How would things work if it was a user logged in via a web browser instead of logged in via an iPhone app? What happens when a user logs in? Are the credentials saved in the browser somehow? How would the browser know what credentials to send with subsequent REST requests? What if it's a JavaScript call to a webservice? How would the JavaScript call include user credentials? I'll be quite frank: my understanding of security when it comes to websites is pretty limited. I enjoyed working with REST services from an app perspective, but now I want to try and build a website that is based on REST principles, and I'm finding myself to be pretty lost. If there is anything in the above question that is unclear that you'd like me to clarify, please leave a comment and I'll address it.

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  • Nhibernate Fluent domain Object with Id(x => x.id).GeneratedBy.Assigned not saveable

    - by urpcor
    Hi there, I am using for some legacy db the corresponding domainclasses with mappings. Now the Ids of the entities are calculated by some stored Procedure in the DB which gives back the Id for the new row.(Its legacy, I cant change this) Now I create the new entity , set the Id and Call Save. But nothing happens. no exeption. Even NH Profiler does not say a bit. its as the Save call does nothing. I expect that NH thinks that the record is already in the db because its got an Id already. But I am using Id(x = x.id).GeneratedBy.Assigned() and intetionally the Session.Save(object) method. I am confused. I saw so many samples there it worked. does any body have any ideas about it? public class Appendix { public virtual int id { get; set; } public virtual AppendixHierarchy AppendixHierachy { get; set; } public virtual byte[] appendix { get; set; } } public class AppendixMap : ClassMap<Appendix> { public AppendixMap () { WithTable("appendix"); Id(x => x.id).GeneratedBy.Assigned(); References(x => x.AppendixHierachy).ColumnName("appendixHierarchyId"); Map(x => x.appendix); } }

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  • Memory Leak in returning NSMutableArray from class

    - by Structurer
    Hi I am quite new to Objective C for the iPhone, so I hope you wont kill me for asking a simple question. I have made an App that works fine, except that Instruments reports memory leaks from the class below. I use it to store settings from one class and then retrieve them from another class. These settings are stored on a file so they can be retrieved every time the App is ran. What can I do do release the "setting" and is there anything that can be done to call (use) the class in a smarter way? Thanks ----- Below is Settings.m ----- import "Settings.h" @implementation Settings @synthesize settings; -(NSString *)dataFilePath // Return path for settingfile, including filename { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kUserSettingsFileName]; } -(NSMutableArray *)getParameters // Return settings from disk after checking if file exist (if not create with default values) { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) // Getting data from file { settings = [[NSMutableArray alloc] initWithContentsOfFile:filePath]; } else // Creating default settings { settings = [[NSMutableArray alloc] initWithObjects: [NSNumber numberWithInteger:50], [NSNumber numberWithInteger:50], nil]; [settings writeToFile:[self dataFilePath] atomically:YES]; } return settings; } ----- Below is my other class from where I call my Settings class ----- // Get settings from file Settings *aSetting = [[Settings alloc] init]; mySettings = [aSetting getParameters]; [aSetting release];

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