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  • Importing BitTorrent bencode module

    - by bocco
    Hi, I'm on Mac OS X 10.6. Python is 2.6.1. I've installed bencode module as sudo easy_install BitTorrent-bencode It appeared in site-packages /Library/Python/2.6/site-packages/BitTorrent_bencode-5.0.8-py2.6.egg But, how to import and use this module? >>> import bencode doesn't work... Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named bencode How to import modules from site-packages? How to recognize module name BitTorrent_bencode-5.0.8-py2.6.egg contains? Thanks

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  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

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  • Tool to create UI for Linux (Gnome) shell scripts

    - by stwissel
    I'm writing a bunch of Linux shell scripts with complex selections. For now I use zenity for prompts. I'd rather use something where I can show more than one UI element at a time and query it in a script (e.g. a list and some checkboxed and a file picker and an entry field. What are my options?

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  • How I can get output from 1st frame textfield input text to 2nd frame textArea

    - by soulgreen
    Here is my 1st frame - I want went I input text in textfield example name then click button report will display output to 2nd frame using textArea... please help me import java.awt.; import java.awt.event.; import javax.swing.; import javax.swing.border.; public class Order extends JFrame implements ActionListener { private JPanel pInfo,pN, pIC, pDate,Blank,pBlank, button, pTotal; private JLabel nameL,icL,DateL; private JTextField nameTF, icTF; private JFormattedTextField DateTF; private JButton calB,clearB,exitB,reportB; public Order() { Container contentPane = getContentPane(); contentPane.setLayout(new BorderLayout()); contentPane.setBackground(Color.gray); pInfo = new JPanel(); pN = new JPanel(); pIC = new JPanel(); pDate = new JPanel(); nameTF = new JTextField(30); icTF = new JTextField(30); DateTF = new JFormattedTextField(java.util.Calendar.getInstance().getTime()); DateTF.setEditable (false); DateTF.addActionListener(this); nameL = new JLabel(" NAME : ",SwingConstants.RIGHT); icL = new JLabel(" IC : ",SwingConstants.RIGHT); DateL = new JLabel(" DATE :",SwingConstants.RIGHT); pInfo.setLayout(new GridLayout(10,2,5,5)); pInfo.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"ORDER")); pN.add(nameL); pN.add(nameTF); pIC.add(icL); pIC.add(icTF); pDate.add(DateL); pDate.add(DateTF); pInfo.add(pN); pInfo.add(pIC); pInfo.add(pDate); pInfo.setBackground(Color.GRAY); pN.setBackground(Color.gray); pIC.setBackground(Color.gray); pDate.setBackground(Color.gray); nameL.setForeground(Color.black); icL.setForeground(Color.black); DateL.setForeground(Color.black); nameTF.setBackground(Color.pink); icTF.setBackground(Color.pink); DateTF.setBackground(Color.pink); contentPane.add(pInfo,BorderLayout.CENTER); Blank = new JPanel(); pBlank = new JPanel(); button = new JPanel(); calB = new JButton("CALCULATE"); calB.setToolTipText("Click to calculate"); clearB = new JButton("RESET"); clearB.setToolTipText("Click to clear"); reportB = new JButton ("REPORT"); reportB.setToolTipText ("Click to print"); exitB = new JButton("EXIT"); exitB.setToolTipText("Click to exit"); Blank.setLayout(new GridLayout(2,2)); Blank.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"")); button.setLayout(new GridLayout(1,4)); button.add(calB,BorderLayout.WEST); button.add(clearB,BorderLayout.CENTER); button.add(reportB,BorderLayout.CENTER); button.add(exitB,BorderLayout.EAST); Blank.add(pBlank); Blank.add(button); contentPane.add(Blank,BorderLayout.SOUTH); Blank.setBackground(Color.gray); pBlank.setBackground(Color.gray); calB.setForeground(Color.black); clearB.setForeground(Color.black); reportB.setForeground(Color.black); exitB.setForeground(Color.black); calB.setBackground(Color.pink); clearB.setBackground(Color.pink); reportB.setBackground(Color.pink); exitB.setBackground(Color.pink); calB.addActionListener(this); clearB.addActionListener(this); reportB.addActionListener(this); exitB.addActionListener(this); } public void actionPerformed(ActionEvent p) { if (p.getSource() == calB) { } else if (p.getSource() == clearB) { } else if (p.getSource () == reportB) { } else if (p.getSource() == exitB) { } } public static void main (String [] args) { Order frame = new Order(); frame.setTitle("Order"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setVisible(true); frame.setLocationRelativeTo(null);//center the frame } }

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  • Drawing on top of every windows on X11

    - by Vítor Baptista
    Hi, I am trying to make an arcade machine. The user will purchase credits, which will allow him to play for X minutes. I want to write "9:42 minutes left" at the left corner of the screen, even if he's playing a full screen game (UrbanTerror, for example). I would really like if I could do this with Ruby, but any other language is OK. Any ideas? Thanks in advance.

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  • JLabel not displaying all the characters even after dynamically changing font size

    - by wniroshan
    Hi all, I am trying to fit a sentence that changes often, in to a few jlabels. Widths of my 3 jlabels stay unchanged all the time. What I am doing is changing the font size so all the characters can fit with out non being out of the display range of the labels. What I do is call below code snippet when ever sentence is changed. Here is my code String sentence = "Some long sentence"; int SentenceLength = sentence.length(); int FontSize = 0; // sum of widths of the three labels int TotalLblLength=lbl_0ValueInWords.getWidth()+lbl_1ValueInWords.getWidth()+lbl_1ValueInWords.getWidth(); /*decide the font size so that all the characters can be displayed with out exceeding the display renge(horizontal) of the 3 labels Inconsolata -> monopace font font size == width of the font*2 (something I observed, not sure if this is true always) */ FontSize=(TotalLblLength/SentenceLength)*2; // max font size is 20 - based on label height FontSize=(FontSize>20)?20:FontSize; lbl_0ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); lbl_1ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); lbl_2ValueInWords.setFont(new java.awt.Font("Inconsolata", 0,FontSize)); int CharCount_lbl0 = width_lbl0 / (FontSize / 2); int CharCount_lbl1 = width_lbl1 / (FontSize / 2); int CharsCount_lbl2 = width_lbl2 / (FontSize / 2); /*Set texts of each label if sentence has more than the number of characters that can fit in the 1st label, excessive characters are moved to the 2nd label. same goes for the 2nd and 3rd labels*/ if (SentenceLength > CharCount_lbl0) { lbl_0ValueInWords.setText(sentence.substring(0, CharCount_lbl0)); if (SentenceLength > CharCount_lbl0 + CharCount_lbl1) { lbl_1ValueInWords.setText(sentence.substring(CharCount_lbl0, CharCount_lbl0 + CharCount_lbl1)); lbl_2ValueInWords.setText(sentence.substring(CharCount_lbl0 + CharCount_lbl1, SentenceLength)); } else { lbl_1ValueInWords.setText(sentence.substring(CharCount_lbl0, SentenceLength)); } } else { lbl_0ValueInWords.setText(sentence); } But even after resetting font size sometimes the last character goes out of the display range. I have removed margines from the jlabels that may cause this. This happens for random length sentences. I can solve the problem for the application by reducing label width used for the calculations(hopefully) Can anyone explain me the reason? Could be because of some defect in the fonts symmetry?

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  • Blackberry - Custom size EditField

    - by Eric
    I am trying to put together a dialog that should look like this: Fill in the below fields ___________ likes ________________ where the "_" lines are the EditFields. I am sticking all the fields in a HorizontalFieldManager, which I add to the dialog. Unfortunately, the first EditField consumes all the space on the first line. I have tried to override the getPreferredWidth() method of the EditField by creating my own class extending BasicEditField, but have had no success. Surely there must be a simple way to force a certain size for an edit field. What am I missing?

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  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

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  • Problems with .net and toolbar, menu & status bar rendermode (blue) and standard form (grey)

    - by Andrew White
    Hiya, I'm a bit of a newbie to .NET so please ignore my ignorance. If you look at the above image (a complete prototype, ignore black bits :)) you will see lovely menus, toolbars & statusbars all using windows XP render mode and in a funky blue. Look at the form, labels, checkboxes and other buttons and you see horrible old school windows grey. These components don't have a render mode. My question: is there any way to show everything in XP style or do I have to chose new components? Thx. A.

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  • Using jep.invoke() method

    - by hofsoc
    Hi, I need to call a function from a python script and pass in parameters into it. I have a test python script which I can call and run from java using Jepp - this then adds the person. Eg Test.py import Finding from Finding import * f = Finding() f.addFinding("John", "Doe", 27) Within my Finding class I have addFinding(firstname, lastName, age) However, I wish to be able to do this from within java. Should I be using the jep.invoke() method. Does anyone have a hello world example of such a thing being done or forward me to some good examples? Does anyone have any suggestions please? Thanks in advance

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  • What makes a sexy UI?

    - by nimo
    I'm in the progress of remaking one our products user interface to be more modern and apealing aswell as user friendly. It's a web based application that is used by all types of people. My question for you is what do you think are the key factors of a sexy interface? An interface that is appealing and leave the user with a WOW feeling?

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  • DIV with text over an image on hover.

    - by Dylan Taylor
    OKay first off this is really really similiar to the http://dribbble.com homepage. In the simplest form possible. I have an image, and i'm trying to CSS it so that when i hover over the image, a DIV shows up with some text and a partially transparent background color. I have no idea how to do this..

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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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  • Where are the really high quality and complex Swing components?

    - by jouhni
    Looking at Swing, I have the feeling that it comes with many useful and reasonable atomic components in its core. And when I look at the Web there are hundrets of quickly plugged together components (among them many date/time pickers, pimped lists and tables), which have in common that I could easily write them on my own, if I needed them. When I build big software and come to the point where I need a domain-specific component which is really big, I mostly come to the point where I have to write it on my own, which, due to the point that they are not just plugged together lists and tables, isn't done qickly. So, the question is, why are there no Swing component galleries which contain more than just customized date/time pickers or lists with added tree support. Where are the components which really raise the level of abstraction, or are in best case domain-specific?

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  • How can I get my setup.py to use a relative path to my files?

    - by Chris B.
    I'm trying to build a Python distribution with distutils. Unfortunately, my directory structure looks like this: /code /mypackage __init__.py file1.py file2.py /subpackage __init__.py /build setup.py Here's my setup.py file: from distutils.core import setup setup( name = 'MyPackage', description = 'This is my package', packages = ['mypackage', 'mypackage.subpackage'], package_dir = { 'mypackage' : '../mypackage' }, version = '1', url = 'http://www.mypackage.org/', author = 'Me', author_email = '[email protected]', ) When I run python setup.py sdist it correctly generates the manifest file, but doesn't include my source files in the distribution. Apparently, it creates a directory to contain the source files (i.e. mypackage1) then copies each of the source files to mypackage1/../mypackage which puts them outside of the distribution. How can I correct this, without forcing my directory structure to conform to what distutils expects?

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • How Flask loads blueprint internaly?

    - by Ignas B.
    I'm just interested how Flask's blueprints gets imported. It still imports the python module at the end of all the stuff done by Flask and if I'm right python does two things when importing: registers the module name in the namespace and then initialize it if needed. So if Flask blueprint is initialized when it gets registered, so all the module then is in memory and if there are lots of blueprints to register, the memory just gets wasted, because in one request basically you use one blueprint. Not a big loss but still... But if it is only registered in the namespace and initialized only when needed (when the real request reaches it), then it make sense to register them all at once (as is the recommended way I understood). This is I guess the case here :) But just wanted to ask and understand a bit deeper.

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  • How to let an average user design a boolean expression graphically

    - by Svein Bringsli
    In our application there's a list of customers, and a list of keywords (among other things). Each customer can have a number of keywords, but it's not mandatory. So for instance, one customer can have the keywords "retail" and "chain", one can have only "contractor" and a third can have none at all. I want to let the user make a selection of customers based on these keywords, but not having to write (retail AND chain) or contractor and not wholesale I would like to make it as user-friendly as possible, and ideally with only "simple" controls, like checkboxes, comboboxes etc. Does anyone have any suggestions on how to design this? Or maybe some examples of applications where there are similar functionality?

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