Search Results

Search found 42090 results on 1684 pages for 'mean square method'.

Page 312/1684 | < Previous Page | 308 309 310 311 312 313 314 315 316 317 318 319  | Next Page >

  • INotifyPropertyChange ~ PropertyChanged not firing when property is a collection and a new item is a

    - by eponymous23
    I have a class that implements the INotifyPropertyChanged interface. Some of the properties of the class are of type List. For example: public List<string> Answers { get { return _answers; } set { _answers = value; onPropertyChanged("Answers") } } ... private void onPropertyChanged(string propertyName) { if(this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } If I assign a new List<string> to Answer, then the PropertyChanged event fires as expected; but if I add a string string to the Answer list using the List Add method, then PropertyChanged event doesn't fire. I was considering adding an AddAnswer() method to my class, which would handle calling the lists's Add method and would call onPropertyChanged() from there, but is that the right way to do it? Is there a more elegant way of doing it? Cheers, KT

    Read the article

  • SQL Server many-to-many design recommendation

    - by Jean-Philippe Brabant
    I have a SQL Server database with two table : Users and Achievements. My users can have multiple achievements so it a many-to-many relation. At school we learned to create an associative table for that sort of relation. That mean creating a table with a UserID and an AchivementID. But if I have 500 users and 50 achievements that could lead to 25 000 row. As an alternative, I could add a binary field to my Users table. For example, if that field contained 10010 that would mean that this user unlocked the first and the fourth achievements. Is their other way ? And which one should I use.

    Read the article

  • How does the OpenGL ES template work for the iPhone?

    - by thyrgle
    So, I've been trying to figure out why the square is moving up and down the iPhone simulator when Build and Go the template that Apple provides for OpenGL ES. I don't understand why for example they have ES1Render.m, and ES2Render.m instead of just one ESRender.m. Also, where is the equivalent of the glutDisplayFunc, and glutTimerFunc? Thanks in advance.

    Read the article

  • How to set a bean property before executing this f:event listener

    - by user
    How to set a bean property from jsf page before executing this f:event listener: <f:event type="preRenderComponent" listener="bean.method}"/> I tried the below code but it does not set the value to the bean property. <f:event type="preRenderComponent" listener="bean.method}"> <f:setPropertyActionListener target="#{bean.howMany}" value="2"/> </f:event> JSF2.1.6 with PF 3.3 EDIT Any issues with this below code? (This works! but I just want to confirm if there are any issues with this!?) <f:event type="preRenderComponent" listener="#{bean.setHowMany(15)}"/> <f:event type="preRenderComponent" listener="#{bean.method}"/>

    Read the article

  • Java - how to tell class of an object?

    - by lkm
    Given a method that accepts as a parameter a certain supertype. Is there any way, within that method, to determine the actual class of the object that was passed to it? I.e. if a subtype of the allowable parameter was actually passed, is there a way to find out which type it is? If this isn't possible can someone explain why not (from a language design perspective)? Thanks Update: just to make sure I was clear void doSomething(MyType myType) { //determine if myType is MyType OR one of its subclasses } Since the method signature specifies the parameter as being MyType, then how can one tell if the object is actually a subtype of MyType (and which one).

    Read the article

  • Reflection: take values from an unknown running alpplication

    - by Dr.Lesh
    I'm writing an application that searchs for Semaphore types in the fields of unknown classes in unknown application (passed by user). I made it using Reflection and it worked. Now I want to fill up these semaphores with values, taking them from a running instance of this unknown application. So i took the class with "main" method of this unknown application, made a newInstance, and passed it when invoking the main method to start the application: Class mainClass = getItSomeWhere(); Object instance = mainClass.newInstance(); Method mainMethod = mainClass.getDeclaredMethod("main", new Class[]{String[].class}); mainMethod.invoke(instance, new Object[]{args}); and it worked fine. Now, how can I get the semaphore values, taking them from the classes of this running application, when I only have an instance of the main class? Many thanks for the answers.

    Read the article

  • how to store a 2D game world in mysql

    - by monthon1
    I am making a 2D game in javascript/ajax, that will be using data stored in mysql database. Every user have got his own "area" made of small squares that can have some values. But I have no idea, how to store values of each square in mysql, when each user can have area with different width or height. Do you have some idea?

    Read the article

  • Scrollbar skininng problem

    - by simplemagik
    I'm skinning scrollbar in my flex app and got one problem. This white square between scrollbars(view the image) ruibs all my design and i need to disable it, make it invisible, change it background color, alpha or smth like this. I can paste some code here but i think there is no need in it. Working in Flex 3. any ideas? image

    Read the article

  • Proper structure for many test cases in Python with unittest

    - by mellort
    I am looking into the unittest package, and I'm not sure of the proper way to structure my test cases when writing a lot of them for the same method. Say I have a fact function which calculates the factorial of a number; would this testing file be OK? import unittest class functions_tester(unittest.TestCase): def test_fact_1(self): self.assertEqual(1, fact(1)) def test_fact_2(self): self.assertEqual(2, fact(2)) def test_fact_3(self): self.assertEqual(6, fact(3)) def test_fact_4(self): self.assertEqual(24, fact(4)) def test_fact_5(self): self.assertFalse(1==fact(5)) def test_fact_6(self): self.assertRaises(RuntimeError, fact, -1) #fact(-1) if __name__ == "__main__": unittest.main() It seems sloppy to have so many test methods for one method. I'd like to just have one testing method and put a ton of basic test cases (ie 4! ==24, 3!==6, 5!==120, and so on), but unittest doesn't let you do that. What is the best way to structure a testing file in this scenario? Thanks in advance for the help.

    Read the article

  • Where does Subversion physically stores its DataBase ?

    - by Mika Jacobi
    After reading many introductions, starting guides, and documentation on SVN, I still cannot figure out where is my versioning data stored. I mean physically. I have over 3 GB of code checked in, and the repo is just a few MB large. This is still Voodoo for me. And, as a coder, I don't really believe in Magic. EDIT : A contributor stated that not all the code was stored in the repo, is that true ? I mean, if I delete my local working copy I still can get back my source code for the repository... If so, I still can't understand how such a compression can occur on my code...

    Read the article

  • maven provided scope

    - by kamaci
    <dependency> <groupId>javax.servlet</groupId> <artifactId>servlet-api</artifactId> <version>2.5</version> <scope>provided</scope> </dependency> I use that dependency import at my project's pom.xml. My question is I declared 2.5 as version. However does it important to write a lower version? For example I mean that if my project uses 3.0 version and I write that 2.5 will be provided? (I mean that let's accept that 2.5 is fine and my project works well, If I don't change anything else and just change 2.5 to 2.0 does it cause to an error?)

    Read the article

  • How do we name test methods where we are checking for more than one condition?

    - by Sandbox
    I follow the technique specified in Roy Osherove's The Art Of Unit Testing book while naming test methods - MethodName_Scenario_Expectation. It suits perfectly well for my 'unit' tests. But,for tests that I write in 'controller' or 'coordinator' class, there isn't necessarily a method which I want to test. For these tests, I generate multiple conditions which make up one scenario and then I verify the expectation. For example, I may set some properties on different instances, generate an event and then verify that my expectation from controller/coordinator is being met. Now, my controller handles events using a private event handler. Here my scenario is that, I set some properties, say 3 condition1,condition2 and condition3 Also, my scenario includes an event is raised I don't have a method name as my event handler is private. How do I name such a test method?

    Read the article

  • Core Data produces Analyzer warnings

    - by RickiG
    Hi I am doing the final touch ups on an app and I am getting rid of every compiler/analyzer warning. I have a bunch of Class methods that wrap my apps access to Core Data entities. This is "provoking" the analyzer. + (CDProductEntity*) newProductEntity { return (CDProductEntity*)[NSEntityDescription insertNewObjectForEntityForName:@"CDProductEntity" inManagedObjectContext:[self context]]; } Which results in an Analyzer warning: Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected In the method that calls the above Class Method I have this: CDProductEntity *newEntity = [self newProductEntity]; Which results in an Analyzer warning: Method returns an Objective-C object with a +1 retain count (owning reference) Explicitly releasing or autoreleasing a Core Data entity is usually very very bad, but is that what it is asking me to do here? First it tells me it has a +0 retain count and that is bad, then it tells me it has a +1 which is also bad. What can I do to ensure that I am either dealing with a Analyzer hiccup or that I release correctly? Thanks in advance

    Read the article

  • How should I declare default values for instance variables in Python?

    - by int3
    Should I give my class members default values like this: class Foo: num = 1 or like this? class Foo: def __init__(self): self.num = 1 In this question I discovered that in both cases, bar = Foo() bar.num += 1 is a well-defined operation. I understand that the first method will give me a class variable while the second one will not. However, if I do not require a class variable, but only need to set a default value for my instance variables, are both methods equally good? Or one of them more 'pythonic' than the other? One thing I've noticed is that in the Django tutorial, they use the second method to declare Models. Personally I think the second method is more elegant, but I'd like to know what the 'standard' way is.

    Read the article

  • how can user_DEPENDENCIES read from the procedure

    - by Moudiz
    If I run this query : SELECT DISTINCT U.REFERENCED_NAME, U.REFERENCED_TYPE FROM USER_DEPENDENCIES U where U.name IN('P_CREATE_T') It will give me : U.REFERENCED_NAME | U.REFERENCED_TYPE random_name_table | table If I drop this table random_name_table : drop table random_name_table and I run the dependecie query It will give me this: U.REFERENCED_NAME | U.REFERENCED_TYPE BIN$6WfJh8MWWGngQ3ATqMDOpQ==$0 | table I know the result is related to recycle bin, But what I am asking is there a way that shows the table even if its droped ? I mean shouldnt the depency query read from the procedure and not from the database ? If not is there a query that reads from the procedure and not from database ? Edit ok I will make it clear : my question USER_DEPENDENCIES read from the procedure or the database ? My second question does the recycle bin always shows ? I mean is there times where the result of the recylebin disapear ?

    Read the article

  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

    Read the article

  • Determining filetype of file in assets folder

    - by ChaimKut
    Question: How do you programmatically distinguish between directories and regular files in the assets folder? When using AssetManager to access files in the assets folder, it seems impossible to determine if a file is in fact a file or a directory. You get the list of files from the list method and then open the file using the open method. I thought perhaps using the openFd method to get the asset file descriptor (and then subsequently requesting the normal file descriptor) would provide me some information. But requesting the file descriptor for a directory results in an IOException (which makes sense since what would it mean for a directory to have a file descriptor...?). Currently I'm relying on that IOException (resulting from attemptng to open a directory in the assets folder) in order to determine if a file is in fact a directory. (Opening a regular file works just fine). This seems like a bad idea. Any other suggestions to distinguish between a file and a directory?

    Read the article

  • Returning S_FALSE from a C# COM dll

    - by AntonyW
    I have a method defined in IDL as follows : interface IMyFunc : IDispatch { [id(1), helpstring("method GetNextFunction")] HRESULT GetNextFunction([in,out] long* lPos, [out, retval] BSTR* bstrName); } Using C++ I always implemented this as follows : STDMETHODIMP CMyFunc::GetNextFunction(long *nID, long *lPos, BSTR *bstrName) { if ( function to return ) { // setup return values; return S_OK; } else { // just exit return S_FALSE; } } Now I am implementing this in C# and have used tlbimp on the type library and ended up with : public string GetNextFunction(ref int nID, ref int lPos) I understand that this is because [out, retval] is used as the return type instead of the HRESULT as in C++. Is there a simple way to return the S_OK / S_FALSE values without changing the method definition? The only way I can see is that I have to use ildasm / ilasm to add preservesig so I end up with something like this : public int GetNextFunction(ref int nID, ref int lPos, ref string bstrName) I was wondering if there was some other way without doing the il compilation step.

    Read the article

  • Dynamically adding @property in python

    - by rz
    I know that I can dynamically add an instance method to an object by doing something like: import types def my_method(self): # logic of method # ... # instance is some instance of some class instance.my_method = types.MethodType(my_method, instance) Later on I can call instance.my_method() and self will be bound correctly and everything works. Now, my question: how to do the exact same thing to obtain the behavior that decorating the new method with @property would give? I would guess something like: instance.my_method = types.MethodType(my_method, instance) instance.my_method = property(instance.my_method) But, doing that instance.my_method returns a property object.

    Read the article

  • How do I make my custom Swing component visible?

    - by Alex
    I have no idea why it won't show. First I create an instance of the component and then add it to a certain element in a two-dimensional JPanel array. Then I loop through that array and add each JPanel to another JPanel container which is to hold all the JPanels. I then add that final container to my JFrame window and set visibility to true, it should be visible? public class View extends JFrame { Board gameBoard; JFrame gameWindow = new JFrame("Chess"); JPanel gamePanel = new JPanel(); JPanel[][] squarePanel = new JPanel[8][8]; JMenuBar gameMenu = new JMenuBar(); JButton restartGame = new JButton("Restart"); JButton pauseGame = new JButton("Pause"); JButton log = new JButton("Log"); View(Board board){ gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE); gameWindow.setSize(400, 420); gameWindow.getContentPane().add(gamePanel, BorderLayout.CENTER); gameWindow.getContentPane().add(gameMenu, BorderLayout.NORTH); gameMenu.add(restartGame); gameMenu.add(pauseGame); gameMenu.add(log); gameBoard = board; drawBoard(gameBoard); gameWindow.setResizable(false); gameWindow.setVisible(true); } public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row] = new JPanel(); squarePanel[col][row].add(box); } } for(JPanel[] col : squarePanel){ for(JPanel square : col){ gamePanel.add(square); } } } } @SuppressWarnings("serial") class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } protected void paintComponent(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } A final question as well. Notice how each Box component has a position, what happens to the position when I add the component to a JPanel and add the JPanel to my JFrame? Does it still have the same position in relation to the other Box components?

    Read the article

  • jQuery append breaks my HTML form (with submit button)

    - by JimFing
    I'm trying to create a form with a submit button via jQuery using append(). So the following: out.append('<form name="input" action="/createuser" method="get">'); out.append('Username: <input type="text" name="user" />'); out.append('<input type="submit" value="Submit" />'); out.append('</form>'); However, clicking on submit, nothing happens! However if I do the following: var s = '<form name="input" action="/createuser" method="get">' + 'Username: <input type="text" name="user" />' + '<input type="submit" value="Submit" />' + '</form>'; out.html(s); Then the submit button works fine! I'm happy to use the 2nd method, but would rather know what the problem is here. Thanks

    Read the article

< Previous Page | 308 309 310 311 312 313 314 315 316 317 318 319  | Next Page >