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  • Wiki for requirements engineering

    - by Shanon
    Hi, I'm looking to to build a wiki based tool the helps/aides in the requirements engineering process. More specifically I am hoping to end up with a tool that helps inexperienced users easily create and design requirements documents on a wiki platform. I was wondering if there exist any wiki/wiki platforms that either already exist or are easily extendible or would be worth looking at that for this purpose. For instance some of the features I was hoping to add would be to add structure to a document so that information is filled out in a standardised manner. Another idea I was looking at was to somehow create relationships between different types of documents (for example- a goal diagram gets evolves/ helps in the development of the class diagram). So far I have come across FOSwiki which claims to to fully customisalble...but I'm not sure what it means and what I can really do with that. Any input on FOSwiki is also highly appreciated.

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  • output not updating until next clock cycle

    - by EquinoX
    I have the code module below always @(posedge Clk) begin ForwardA = 0; ForwardB = 0; //EX Hazard if (EXMEMRegWrite == 1) begin if (EXMEMrd != 0) if (EXMEMrd == IDEXrs) ForwardA = 2'b10; if (EXMEMrd == IDEXrt && IDEXTest == 0) ForwardB = 2'b10; end //MEM Hazard if (MEMWBRegWrite == 1) begin if (MEMWBrd != 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrs))) if (MEMWBrd == IDEXrs) ForwardA = 2'b01; if (IDEXTest == 0) begin if (!(EXMEMRegWrite == 1 && EXMEMrd != 0 && (EXMEMrd == IDEXrt))) if (MEMWBrd == IDEXrt) ForwardB = 2'b01; end end end end The problem is that the output, which is ForwardA and ForwardB is not updated not on the rising clock edge rather than on the next rising clock edge... why is this?? How do I resolve so that the output is updated on the same positive rising clock edge? Here's what I mean: ForwardA is updated with 2 on the next rising clock edge and not on the same rising clock edge

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  • What arguments to use to explain why SQL Server is far better then a flat file

    - by jamone
    The higher ups in my company were told by good friends that flat files are the way to go, and we should switch from SQL Server to them for everything we do. We have over 300 servers and hundreds of different databases. From just the few I'm involved with we have 10 billion records in quite a few of them with upwards of 100k new records a day and who knows how many updates... Me and a couple others need to come up with a response saying why we shouldn't do this. Most of our stuff is ASP.NET with some legacy ASP. We thought that making a simple console app that tests/times the same interactions between a flat file (stored on the network) and SQL over the network doing large inserts, searches, updates etc along with things like network disconnects randomly. This would show them how bad flat files can be especially when you are dealing with millions of records. What things should I use in my response? What should I do with my demo code to illustrate this? My sort list so far: Security Concurrent access Performance with large amounts of data Amount of time to do such a massive rewrite/switch Lack of transactions PITA to map relational data to flat files NTFS doesn't support tons of files in a directory well I fear that this will be a great post on the Daily WTF someday if I can't stop it now.

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  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

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  • memory issue iPad 4.2 crashes

    - by Manoj Kumar
    I am developing a application which receives 600-700 KB of XML data from the server. I have to do some manipulations in that data so once received the data the memory increases to 600 KB to 2 M.B. Already view occupied 4 M.B of memory in the application. So while processing the XML data i m doing some manipulation(pre-parsing) and the memory increases to 600 K.B to 2 M.B and finally decreases to 600 K.B. due to increase in memory, application gives the memory warning. While getting memory warning i m releasing all the views in the navigation controller but it releases only 1 M.B of memory. Even though I release all the views the application is crashing. Please help me out in this issue. It happens in iPad 4.2. Thanks in advance

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  • Task managment for team

    - by Kartoch
    I'm looking for a web application to manage tasks (not necessary programming-oriented) for a small team. It must be easy to setup and maintain. It must offer file upload and mail users in case of a change. There is hundred of solutions available but most are too complex for what we want or are not "stable" (not updated since a long time, not very well programmed). i was wondering if stack overflow's folks have some recommendations...

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  • Counting HTML images with Python

    - by user2537246
    I need some feedback on how to count HTML images with Python 3.01 after extracting them, maybe my regular expression are used properly. Here is my code: import re, os import urllib.request def get_image(url): url = 'http://www.google.com' total = 0 try: f = urllib.request.urlopen(url) for line in f.readline(): line = re.compile('<img.*?src="(.*?)">') if total > 0: x = line.count(total) total += x print('Images total:', total) except: pass

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  • Function Point Analysis -- a seriously overestimating technique?

    - by kizzx2
    I know questions about FPA has been asked numerous times before, but this time I'm taking a more analytical angle at it, backed up with data. 1. First, some data This question is based on a tutorial. He had a "Sample Count" section where he demonstrated it step by step. You can see some screenshots of his sample application here. In the end, he calculated the unadjusted FP to be 99. There is another article on InformIT with industry data on typical hour/FP. It ranges from 2 hours/FP to 27.4 hours/FP. Let's try to stick with 2 for the moment (since SO readers are probably the more efficient crowd :p). 2. Reality check!? Now just check out the screenshots again. Do a little math here 99 * 2 = 198 hours 198 hours / 40 hours per week = 5 weeks Seriously? That sample application is going to take 5 weeks to implement? Is it just my feeling that it wouldn't take any decent programmer longer than one week (I"m not even saying weekend) to have it completed? Now let's try estimating the cost of the project. We'll use New York's minimum wage at the moment (Wikipedia), which is $7.25 198 * 7.25 = $1435.5 From what I could see from the screenshots, this application is a small excel-improvement app. I could have bought MS Office Pro for 200 bucks which gives me greater interoperability (.xls files) and flexibility (spreadsheets). (For the record, that same Web site has another article discussing productivity. It seems like they typically use 4.2 hours/FP, which gives us even more shocking stats: 99 * 4.2 = 415 hours = 10 weeks = almost 3 whopping months! 415 hours * $7.25 = $3000 zomg (That's even assuming that all our poor coders get the minimum wage!) 3. Am I missing something here? Right now, I could come up with several possible explanation: FPA is really only suited for bigger projects (1000+ FPs) so it becomes extremely inaccurate at smaller scale. The hours/FP metric fluctuates abruptly from team to team, project to project. For a small project like this, we could have used something like 0.5 hour/FP or something. (Now this kind of makes the whole estimation thing pointless, unless my firm does the same type of projects for several years with the same team, not really common.) From my experience with several software metrics, Function Point is really not a lightweight metric. If the hour/FP thing fluctuates so much, then what's the point, maybe I could have gone with User Story Points which is a lot faster to get and arguably almost as uncertain. What would be the FP experts' answers to this?

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  • Any sense to set obj = null(Nothing) in Dispose()?

    - by serhio
    Is there any sense to set custom object to null(Nothing in VB.NET) in the Dispose() method? Could this prevent memory leaks or it's useless?! Let's consider two examples: public class Foo : IDisposable { private Bar bar; // standard custom .NET object public Foo(Bar bar) { this.bar = bar; } public void Dispose() { bar = null; // any sense? } } public class Foo : RichTextBox { // this could be also: GDI+, TCP socket, SQl Connection, other "heavy" object private Bitmap backImage; public Foo(Bitmap backImage) { this.backImage = backImage; } protected override void Dispose(bool disposing) { if (disposing) { backImage = null; // any sense? } } }

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  • Windows Process : Tool to see Function and change arguments

    - by Jayan
    Sometime back I used a windows tool to see what a process is doing. This tool allowed me to inspect functions exported from DLL. It also allowed me to change the values passed to a function on the fly. I cannot recollect the name(not sure if that was free or commercial one). Could any one point to me solution that can do this? (Tools like ProcessExplorer, ProcessMonitor helps a bit.. this was better) Cheers, Jayan

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  • How can I free all allocated memory at once?

    - by Tommy
    Here is what I am working with: char* qdat[][NUMTBLCOLS]; char** tdat[]; char* ptr_web_data; // Loop thru each table row of the query result set for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru each column of the query result set and extract the data for(col_index = 0; col_index < number_cols; col_index++) { ptr_web_data = (char*) malloc((strlen(Data) + 1) * sizeof(char)); memcpy (ptr_web_data, column_text, strlen(column_text) + 1); qdat[row_index][web_data_index] = ptr_web_data; } } tdat[row_index] = qdat[col_index]; After the data is used, the memory allocated is released one at a time using free(). for(row_index = 0; row_index < number_rows; row_index++) { // Loop thru all columns used for(col_index = 0; col_index < SARWEBTBLCOLS; col_index++) { // Free memory block pointed to by results set array free(tdat[row_index][col_index]); } } Is there a way to release all the allocated memory at once, for this array? Thank You.

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  • When Clearing an ObservableCollection, There are No Items in e.OldItems

    - by cplotts
    I have something here that is really catching me off guard. I have an ObservableCollection of T that is filled with items. I also have an event handler attached to the CollectionChanged event. When you Clear the collection it causes an CollectionChanged event with e.Action set to NotifyCollectionChangedAction.Reset. Ok, that's normal. But what is weird is that neither e.OldItems or e.NewItems has anything in it. I would expect e.OldItems to be filled with all items that were removed from the collection. Has anyone else seen this? And if so, how have they gotten around it? Some background: I am using the CollectionChanged event to attach and detach from another event and thus if I don't get any items in e.OldItems ... I won't be able to detach from that event. CLARIFICATION: I do know that the documentation doesn't outright state that it has to behave this way. But for every other action, it is notifying me of what it has done. So, my assumption is that it would tell me ... in the case of Clear/Reset as well. Below is the sample code if you wish to reproduce it yourself. First off the xaml: <Window x:Class="ObservableCollection.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" > <StackPanel> <Button x:Name="addButton" Content="Add" Width="100" Height="25" Margin="10" Click="addButton_Click"/> <Button x:Name="moveButton" Content="Move" Width="100" Height="25" Margin="10" Click="moveButton_Click"/> <Button x:Name="removeButton" Content="Remove" Width="100" Height="25" Margin="10" Click="removeButton_Click"/> <Button x:Name="replaceButton" Content="Replace" Width="100" Height="25" Margin="10" Click="replaceButton_Click"/> <Button x:Name="resetButton" Content="Reset" Width="100" Height="25" Margin="10" Click="resetButton_Click"/> </StackPanel> </Window> Next, the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace ObservableCollection { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); _integerObservableCollection.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(_integerObservableCollection_CollectionChanged); } private void _integerObservableCollection_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) { switch (e.Action) { case System.Collections.Specialized.NotifyCollectionChangedAction.Add: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Move: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Remove: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Replace: break; case System.Collections.Specialized.NotifyCollectionChangedAction.Reset: break; default: break; } } private void addButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Add(25); } private void moveButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Move(0, 19); } private void removeButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.RemoveAt(0); } private void replaceButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection[0] = 50; } private void resetButton_Click(object sender, RoutedEventArgs e) { _integerObservableCollection.Clear(); } private ObservableCollection<int> _integerObservableCollection = new ObservableCollection<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; } }

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  • How have you implemented SCRUM for working alone?

    - by chipk
    I am working alone at the beginning of a sizable open source project and would like to leverage some of the core ideas/methods from Scrum to help manage my time and remain focused on development and deploying early, demonstrable functionality. I would like to hear from others who have used Scrum alone and what you have found particularly useful to these ends. Thanks.

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  • How to abort shutdown in Windows (XP|Vista) programatically?

    - by Piskvor
    I want to be able to detect and abort OS shutdown from my application, preferably by using the Windows API. I know that it is possible to do this manually using the command shutdown -a In the worst case, I could ShellExecute this, but I was wondering if there was a better way. Also, how do I find out programatically that the OS is about to shut down, via the Win32 API?

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  • Freeing memory twice

    - by benjamin button
    Hi, AFAIK, freeing a NULL pointer will result in nothing. I mean nothing is being done by the compiler/no functionality is performed. Still, I do see some statements where people say that one of the scenarios where memory corruption can occur is "freeing memory twice"? Is this still true?

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  • -(void)dealloc - How ? Objective - C

    - by sagar
    Please Note that - this is not similar than this question. OK. To understand my question, First of all please see both of these destructors. - (void)dealloc { [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; [super dealloc]; } - (void)dealloc { [super dealloc]; [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; } See, Both destructors have different code. In First Destructor first current class objects are released & then [super dealloc] is called. In second Desctructor first [super dealloc] is called. My question is as follows. Where should we write [super dealloc] ? first or last ? or it doesn't matter ?

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  • Remove pointer object whose reference is mantained in three different lists

    - by brainydexter
    I am not sure how to approach this problem: 'Player' class mantains a list of Bullet* objects: class Player { protected: std::list< Bullet* > m_pBullet_list; } When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where CollisionMgr also mantains a list of Bullet*. Bullet::Bullet(GameGL*a_pGameGL, Player*a_pPlayer) : GameObject( a_pGameGL ) { m_pPlayer = a_pPlayer; m_pGameGL->GetCollisionMgr()->AddBullet(this); } class CollisionMgr { void AddBullet(Bullet* a_pBullet); protected: std::list< Bullet*> m_BulletPList; } In CollisionMgr.Update(); based on some conditions, I populate class Cell which again contain a list of Bullet*. Finally, certain conditions qualify a Bullet to be deleted. Now, these conditions are tested upon while iterating through a Cell's list. So, if I have to delete the Bullet object, from all these places, how should I do it so that there are no more dangling references to it? std::list< Bullet*>::iterator bullet_it; for( bullet_it = (a_pCell->m_BulletPList).begin(); bullet_it != (a_pCell->m_BulletPList).end(); bullet_it++) { bool l_Bullet_trash = false; Bullet* bullet1 = *bullet_it; // conditions would set this to true if ( l_Bullet_Trash ) // TrashBullet( bullet1 ); continue; } Also, I was reading about list::remove, and it mentions that it calls the destructor of the object we are trying to delete. Given this info, if I delete from one list, the object does not exist, but the list would still contain a reference to it..How do I handle all these problems ? Can someone please help me here ? Thanks PS: If you want me to post more code or provide explanation, please do let me know.

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  • Sprint velocity calculations

    - by jase
    Need some advice on working out the team velocity for a sprint. Our team normally consists of about 4 developers and 2 testers. The scrum master insists that every team member should contribute equally to the velocity calculation i.e. we should not distinguish between developers and testers when working out how much we can do in a sprint. The is correct according to Scrum, but here's the problem. Despite suggestions to the contrary, testers never help with non-test tasks and developers never help with non-dev tasks, so we are not cross functional team members at all. Also, despite various suggestions, testers normally spend the first few days of each sprint waiting for something to test. The end result is that typically we take on far more dev work than we actually have capacity for in the sprint. For example, the developers might contribute 20 days to the velocity calculation and the testers 10 days. If you add up the tasks after sprint planning though, dev tasks add up to 25 days and test tasks add up to 5 days. How do you guys deal with this sort of situation?

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