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  • MySQL Config File for Large System

    - by Jonathon
    We are running MySQL on a Windows 2003 Server Enterpise Edition box. MySQL is about the only program running on the box. We have approx. 8 slaves replicated to it, but my understanding is that having multiple slaves connecting to the same master does not significantly slow down performance, if at all. The master server has 16G RAM, 10 Terabyte drives in RAID 10, and four dual-core processors. From what I have seen from other sites, we have a really robust machine as our master db server. We just upgraded from a machine with only 4G RAM, but with similar hard drives, RAID, etc. It also ran Apache on it, so it was our db server and our application server. It was getting a little slow, so we split the db server onto this new machine and kept the application server on the first machine. We also distributed the application load amongst a few of our other slave servers, which also run the application. The problem is the new db server has mysqld.exe consuming 95-100% of CPU almost all the time and is really causing the app to run slowly. I know we have several queries and table structures that could be better optimized, but since they worked okay on the older, smaller server, I assume that our my.ini (MySQL config) file is not properly configured. Most of what I see on the net is for setting config files on small machines, so can anyone help me get the my.ini file correct for a large dedicated machine like ours? I just don't see how mysqld could get so bogged down! FYI: We have about 100 queries per second. We only use MyISAM tables, so skip-innodb is set in the ini file. And yes, I know it is reading the ini file correctly because I can change some settings (like the server-id and it will kill the server at startup). Here is the my.ini file: #MySQL Server Instance Configuration File # ---------------------------------------------------------------------- # Generated by the MySQL Server Instance Configuration Wizard # # # Installation Instructions # ---------------------------------------------------------------------- # # On Linux you can copy this file to /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options # (@localstatedir@ for this installation) or to # ~/.my.cnf to set user-specific options. # # On Windows you should keep this file in the installation directory # of your server (e.g. C:\Program Files\MySQL\MySQL Server X.Y). To # make sure the server reads the config file use the startup option # "--defaults-file". # # To run run the server from the command line, execute this in a # command line shell, e.g. # mysqld --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # To install the server as a Windows service manually, execute this in a # command line shell, e.g. # mysqld --install MySQLXY --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # And then execute this in a command line shell to start the server, e.g. # net start MySQLXY # # # Guildlines for editing this file # ---------------------------------------------------------------------- # # In this file, you can use all long options that the program supports. # If you want to know the options a program supports, start the program # with the "--help" option. # # More detailed information about the individual options can also be # found in the manual. # # # CLIENT SECTION # ---------------------------------------------------------------------- # # The following options will be read by MySQL client applications. # Note that only client applications shipped by MySQL are guaranteed # to read this section. If you want your own MySQL client program to # honor these values, you need to specify it as an option during the # MySQL client library initialization. # [client] port=3306 [mysql] default-character-set=latin1 # SERVER SECTION # ---------------------------------------------------------------------- # # The following options will be read by the MySQL Server. Make sure that # you have installed the server correctly (see above) so it reads this # file. # [mysqld] # The TCP/IP Port the MySQL Server will listen on port=3306 #Path to installation directory. All paths are usually resolved relative to this. basedir="D:/MySQL/" #Path to the database root datadir="D:/MySQL/data" # The default character set that will be used when a new schema or table is # created and no character set is defined default-character-set=latin1 # The default storage engine that will be used when create new tables when default-storage-engine=MYISAM # Set the SQL mode to strict #sql-mode="STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" # we changed this because there are a couple of queries that can get blocked otherwise sql-mode="" #performance configs skip-locking max_allowed_packet = 1M table_open_cache = 512 # The maximum amount of concurrent sessions the MySQL server will # allow. One of these connections will be reserved for a user with # SUPER privileges to allow the administrator to login even if the # connection limit has been reached. max_connections=1510 # Query cache is used to cache SELECT results and later return them # without actual executing the same query once again. Having the query # cache enabled may result in significant speed improvements, if your # have a lot of identical queries and rarely changing tables. See the # "Qcache_lowmem_prunes" status variable to check if the current value # is high enough for your load. # Note: In case your tables change very often or if your queries are # textually different every time, the query cache may result in a # slowdown instead of a performance improvement. query_cache_size=168M # The number of open tables for all threads. Increasing this value # increases the number of file descriptors that mysqld requires. # Therefore you have to make sure to set the amount of open files # allowed to at least 4096 in the variable "open-files-limit" in # section [mysqld_safe] table_cache=3020 # Maximum size for internal (in-memory) temporary tables. If a table # grows larger than this value, it is automatically converted to disk # based table This limitation is for a single table. There can be many # of them. tmp_table_size=30M # How many threads we should keep in a cache for reuse. When a client # disconnects, the client's threads are put in the cache if there aren't # more than thread_cache_size threads from before. This greatly reduces # the amount of thread creations needed if you have a lot of new # connections. (Normally this doesn't give a notable performance # improvement if you have a good thread implementation.) thread_cache_size=64 #*** MyISAM Specific options # The maximum size of the temporary file MySQL is allowed to use while # recreating the index (during REPAIR, ALTER TABLE or LOAD DATA INFILE. # If the file-size would be bigger than this, the index will be created # through the key cache (which is slower). myisam_max_sort_file_size=100G # If the temporary file used for fast index creation would be bigger # than using the key cache by the amount specified here, then prefer the # key cache method. This is mainly used to force long character keys in # large tables to use the slower key cache method to create the index. myisam_sort_buffer_size=64M # Size of the Key Buffer, used to cache index blocks for MyISAM tables. # Do not set it larger than 30% of your available memory, as some memory # is also required by the OS to cache rows. Even if you're not using # MyISAM tables, you should still set it to 8-64M as it will also be # used for internal temporary disk tables. key_buffer_size=3072M # Size of the buffer used for doing full table scans of MyISAM tables. # Allocated per thread, if a full scan is needed. read_buffer_size=2M read_rnd_buffer_size=8M # This buffer is allocated when MySQL needs to rebuild the index in # REPAIR, OPTIMZE, ALTER table statements as well as in LOAD DATA INFILE # into an empty table. It is allocated per thread so be careful with # large settings. sort_buffer_size=2M #*** INNODB Specific options *** innodb_data_home_dir="D:/MySQL InnoDB Datafiles/" # Use this option if you have a MySQL server with InnoDB support enabled # but you do not plan to use it. This will save memory and disk space # and speed up some things. skip-innodb # Additional memory pool that is used by InnoDB to store metadata # information. If InnoDB requires more memory for this purpose it will # start to allocate it from the OS. As this is fast enough on most # recent operating systems, you normally do not need to change this # value. SHOW INNODB STATUS will display the current amount used. innodb_additional_mem_pool_size=11M # If set to 1, InnoDB will flush (fsync) the transaction logs to the # disk at each commit, which offers full ACID behavior. If you are # willing to compromise this safety, and you are running small # transactions, you may set this to 0 or 2 to reduce disk I/O to the # logs. Value 0 means that the log is only written to the log file and # the log file flushed to disk approximately once per second. Value 2 # means the log is written to the log file at each commit, but the log # file is only flushed to disk approximately once per second. innodb_flush_log_at_trx_commit=1 # The size of the buffer InnoDB uses for buffering log data. As soon as # it is full, InnoDB will have to flush it to disk. As it is flushed # once per second anyway, it does not make sense to have it very large # (even with long transactions). innodb_log_buffer_size=6M # InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and # row data. The bigger you set this the less disk I/O is needed to # access data in tables. On a dedicated database server you may set this # parameter up to 80% of the machine physical memory size. Do not set it # too large, though, because competition of the physical memory may # cause paging in the operating system. Note that on 32bit systems you # might be limited to 2-3.5G of user level memory per process, so do not # set it too high. innodb_buffer_pool_size=500M # Size of each log file in a log group. You should set the combined size # of log files to about 25%-100% of your buffer pool size to avoid # unneeded buffer pool flush activity on log file overwrite. However, # note that a larger logfile size will increase the time needed for the # recovery process. innodb_log_file_size=100M # Number of threads allowed inside the InnoDB kernel. The optimal value # depends highly on the application, hardware as well as the OS # scheduler properties. A too high value may lead to thread thrashing. innodb_thread_concurrency=10 #replication settings (this is the master) log-bin=log server-id = 1 Thanks for all the help. It is greatly appreciated.

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  • Windows Azure: Announcing Support for Windows Server 2012 R2 + Some Nice Price Cuts

    - by ScottGu
    Today we released some great updates to Windows Azure: Virtual Machines: Support for Windows Server 2012 R2 Cloud Services: Support for Windows Server 2012 R2 and .NET 4.5.1 Windows Azure Pack: Use Windows Azure features on-premises using Windows Server 2012 R2 Price Cuts: Up to 22% Price Reduction on Memory-Intensive Instances Below are more details about each of the improvements: Virtual Machines: Support for Windows Server 2012 R2 This morning we announced the release of Windows Server 2012 R2 – which is a fantastic update to Windows Server and includes a ton of great enhancements. This morning we are also excited to announce that the general availability image of Windows Server 2012 RC is now supported on Windows Azure.  Windows Azure is the first cloud provider to offer the final release of Windows Server 2012 R2, and it is incredibly easy to launch your own Windows Server 2012 R2 instance with it. To create a new Windows Server 2012 R2 instance simply choose New->Compute->Virtual Machine within the Windows Azure Management Portal.  You can select the “Windows Server 2012 R2” image and create a new Virtual Machine using the “Quick Create” option: Or alternatively click the “From Gallery” option if you want to customize even more configuration options (endpoints, remote powershell, availability set, etc): Creating and instantiating a new Virtual Machine on Windows Azure is very fast.  In fact, the Windows Server 2012 R2 image now deploys and runs 30% faster than previous versions of Windows Server. Once the VM is deployed you can drill into it to track its health and manage its settings: Clicking the “Connect” button allows you to remote desktop into the VM – at which point you can customize and manage it as a full administrator however you want: If you haven’t tried Windows Server 2012 R2 yet – give it a try with Windows Azure.  There is no easier way to get an instance of it up and running! Cloud Services: Support for using Windows Server 2012 R2 with Web and Worker Roles Today’s Windows Azure release also allows you to now use Windows Server 2012 R2 and .NET 4.5.1 within Web and Worker Roles within Cloud Service based applications.  Enabling this is easy.  You can configure existing existing Cloud Service application to use Windows Server 2012 R2 by updating your Cloud Service Configuration File (.cscfg) to use the new “OS Family 4” setting: Or alternatively you can use the Windows Azure Management Portal to update cloud services that are already deployed on Windows Azure.  Simply choose the configure tab on them and select Windows Server 2012 R2 in the Operating System Family dropdown: The approaches above enable you to immediately take advantage of Windows Server 2012 R2 and .NET 4.5.1 and all the great features they provide. Windows Azure Pack: Use Windows Azure features on Windows Server 2012 R2 Today we also made generally available the Windows Azure Pack, which is a free download that enables you to run Windows Azure Technology within your own datacenter, an on-premises private cloud environment, or with one of our service provider/hosting partners who run Windows Server. Windows Azure Pack enables you to use a management portal that has the exact same UI as the Windows Azure Management Portal, and within which you can create and manage Virtual Machines, Web Sites, and Service Bus – all of which can run on Windows Server and System Center.  The services provided with the Windows Azure Pack are consistent with the services offered within our Windows Azure public cloud offering.  This consistency enables organizations and developers to build applications and solutions that can run in any hosting environment – and which use the same development and management approach.  The end result is an offering with incredible flexibility. You can learn more about Windows Azure Pack and download/deploy it today here. Price Cuts: Up to 22% Reduction on Memory Intensive Instances Today we are also reducing prices by up to 22% on our memory-intensive VM instances (specifically our A5, A6, and A7 instances).  These price reductions apply to both Windows and Linux VM instances, as well as for Cloud Service based applications: These price reductions will take effect in November, and will enable you to run applications that demand larger memory (such as SharePoint, Databases, in-memory analytics, etc) even more cost effectively. Summary Today’s release enables you to start using Windows Server 2012 R2 within Windows Azure immediately, and take advantage of our Cloud OS vision both within our datacenters – and using the Windows Azure Pack within both your existing datacenters and those of our partners. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Diagnose PC Hardware Problems with an Ubuntu Live CD

    - by Trevor Bekolay
    So your PC randomly shuts down or gives you the blue screen of death, but you can’t figure out what’s wrong. The problem could be bad memory or hardware related, and thankfully the Ubuntu Live CD has some tools to help you figure it out. Test your RAM with memtest86+ RAM problems are difficult to diagnose—they can range from annoying program crashes, or crippling reboot loops. Even if you’re not having problems, when you install new RAM it’s a good idea to thoroughly test it. The Ubuntu Live CD includes a tool called Memtest86+ that will do just that—test your computer’s RAM! Unlike many of the Live CD tools that we’ve looked at so far, Memtest86+ has to be run outside of a graphical Ubuntu session. Fortunately, it only takes a few keystrokes. Note: If you used UNetbootin to create an Ubuntu flash drive, then memtest86+ will not be available. We recommend using the Universal USB Installer from Pendrivelinux instead (persistence is possible with Universal USB Installer, but not mandatory). Boot up your computer with a Ubuntu Live CD or USB drive. You will be greeted with this screen: Use the down arrow key to select the Test memory option and hit Enter. Memtest86+ will immediately start testing your RAM. If you suspect that a certain part of memory is the problem, you can select certain portions of memory by pressing “c” and changing that option. You can also select specific tests to run. However, the default settings of Memtest86+ will exhaustively test your memory, so we recommend leaving the settings alone. Memtest86+ will run a variety of tests that can take some time to complete, so start it running before you go to bed to give it adequate time. Test your CPU with cpuburn Random shutdowns – especially when doing computationally intensive tasks – can be a sign of a faulty CPU, power supply, or cooling system. A utility called cpuburn can help you determine if one of these pieces of hardware is the problem. Note: cpuburn is designed to stress test your computer – it will run it fast and cause the CPU to heat up, which may exacerbate small problems that otherwise would be minor. It is a powerful diagnostic tool, but should be used with caution. Boot up your computer with a Ubuntu Live CD or USB drive, and choose to run Ubuntu from the CD or USB drive. When the desktop environment loads up, open the Synaptic Package Manager by clicking on the System menu in the top-left of the screen, then selecting Administration, and then Synaptic Package Manager. Cpuburn is in the universe repository. To enable the universe repository, click on Settings in the menu at the top, and then Repositories. Add a checkmark in the box labeled “Community-maintained Open Source software (universe)”. Click close. In the main Synaptic window, click the Reload button. After the package list has reloaded and the search index has been rebuilt, enter “cpuburn” in the Quick search text box. Click the checkbox in the left column, and select Mark for Installation. Click the Apply button near the top of the window. As cpuburn installs, it will caution you about the possible dangers of its use. Assuming you wish to take the risk (and if your computer is randomly restarting constantly, it’s probably worth it), open a terminal window by clicking on the Applications menu in the top-left of the screen and then selection Applications > Terminal. Cpuburn includes a number of tools to test different types of CPUs. If your CPU is more than six years old, see the full list; for modern AMD CPUs, use the terminal command burnK7 and for modern Intel processors, use the terminal command burnP6 Our processor is an Intel, so we ran burnP6. Once it started up, it immediately pushed the CPU up to 99.7% total usage, according to the Linux utility “top”. If your computer is having a CPU, power supply, or cooling problem, then your computer is likely to shutdown within ten or fifteen minutes. Because of the strain this program puts on your computer, we don’t recommend leaving it running overnight – if there’s a problem, it should crop up relatively quickly. Cpuburn’s tools, including burnP6, have no interface; once they start running, they will start driving your CPU until you stop them. To stop a program like burnP6, press Ctrl+C in the terminal window that is running the program. Conclusion The Ubuntu Live CD provides two great testing tools to diagnose a tricky computer problem, or to stress test a new computer. While they are advanced tools that should be used with caution, they’re extremely useful and easy enough that anyone can use them. 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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • OS Analytics with Oracle Enterprise Manager (by Eran Steiner)

    - by Zeynep Koch
    Oracle Enterprise Manager Ops Center provides a feature called "OS Analytics". This feature allows you to get a better understanding of how the Operating System is being utilized. You can research the historical usage as well as real time data. This post will show how you can benefit from OS Analytics and how it works behind the scenes. The recording of our call to discuss this blog is available here: https://oracleconferencing.webex.com/oracleconferencing/ldr.php?AT=pb&SP=MC&rID=71517797&rKey=4ec9d4a3508564b3Download the presentation here See also: Blog about Alert Monitoring and Problem Notification Blog about Using Operational Profiles to Install Packages and other content Here is quick summary of what you can do with OS Analytics in Ops Center: View historical charts and real time value of CPU, memory, network and disk utilization Find the top CPU and Memory processes in real time or at a certain historical day Determine proper monitoring thresholds based on historical data Drill down into a process details Where to start To start with OS Analytics, choose the OS asset in the tree and click the Analytics tab. You can see the CPU utilization, Memory utilization and Network utilization, along with the current real time top 5 processes in each category (click the image to see a larger version):  In the above screen, you can click each of the top 5 processes to see a more detailed view of that process. Here is an example of one of the processes: One of the cool things is that you can see the process tree for this process along with some port binding and open file descriptors. Next, click the "Processes" tab to see real time information of all the processes on the machine: An interesting column is the "Target" column. If you configured Ops Center to work with Enterprise Manager Cloud Control, then the two products will talk to each other and Ops Center will display the correlated target from Cloud Control in this table. If you are only using Ops Center - this column will remain empty. The "Threshold" tab is particularly helpful - you can view historical trends of different monitored values and based on the graph - determine what the monitoring values should be: You can ask Ops Center to suggest monitoring levels based on the historical values or you can set your own. The different colors in the graph represent the current set levels: Red for critical, Yellow for warning and Blue for Information, allowing you to quickly see how they're positioned against real data. It's important to note that when looking at longer periods, Ops Center smooths out the data and uses averages. So when looking at values such as CPU Usage, try shorter time frames which are more detailed, such as one hour or one day. Applying new monitoring values When first applying new values to monitored attributes - a popup will come up asking if it's OK to get you out of the current Monitoring Policy. This is OK if you want to either have custom monitoring for a specific machine, or if you want to use this current machine as a "Gold image" and extract a Monitoring Policy from it. You can later apply the new Monitoring Policy to other machines and also set it as a default Monitoring Profile. Once you're done with applying the different monitoring values, you can review and change them in the "Monitoring" tab. You can also click the "Extract a Monitoring Policy" in the actions pane on the right to save all the new values to a new Monitoring Policy, which can then be found under "Plan Management" -> "Monitoring Policies". Visiting the past Under the "History" tab you can "go back in time". This is very helpful when you know that a machine was busy a few hours ago (perhaps in the middle of the night?), but you were not around to take a look at it in real time. Here's a view into yesterday's data on one of the machines: You can see an interesting CPU spike happening at around 3:30 am along with some memory use. In the bottom table you can see the top 5 CPU and Memory consumers at the requested time. Very quickly you can see that this spike is related to the Solaris 11 IPS repository synchronization process using the "pkgrecv" command. The "time machine" doesn't stop here - you can also view historical data to determine which of the zones was the busiest at a given time: Under the hood The data collected is stored on each of the agents under /var/opt/sun/xvm/analytics/historical/ An "os.zip" file exists for the main OS. Inside you will find many small text files, named after the Epoch time stamp in which they were taken If you have any zones, there will be a file called "guests.zip" containing the same small files for all the zones, as well as a folder with the name of the zone along with "os.zip" in it If this is the Enterprise Controller or the Proxy Controller, you will have folders called "proxy" and "sat" in which you will find the "os.zip" for that controller The actual script collecting the data can be viewed for debugging purposes as well: On Linux, the location is: /opt/sun/xvmoc/private/os_analytics/collect If you would like to redirect all the standard error into a file for debugging, touch the following file and the output will go into it: # touch /tmp/.collect.stderr   The temporary data is collected under /var/opt/sun/xvm/analytics/.collectdb until it is zipped. If you would like to review the properties for the Analytics, you can view those per each agent in /opt/sun/n1gc/lib/XVM.properties. Find the section "Analytics configurable properties for OS and VSC" to view the Analytics specific values. I hope you find this helpful! Please post questions in the comments below. Eran Steiner

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  • Design Pattern for Complex Data Modeling

    - by Aaron Hayman
    I'm developing a program that has a SQL database as a backing store. As a very broad description, the program itself allows a user to generate records in any number of user-defined tables and make connections between them. As for specs: Any record generated must be able to be connected to any other record in any other user table (excluding itself...the record, not the table). These "connections" are directional, and the list of connections a record has is user ordered. Moreover, a record must "know" of connections made from it to others as well as connections made to it from others. The connections are kind of the point of this program, so there is a strong possibility that the number of connections made is very high, especially if the user is using the software as intended. A record's field can also include aggregate information from it's connections (like obtaining average, sum, etc) that must be updated on change from another record it's connected to. To conserve memory, only relevant information must be loaded at any one time (can't load the entire database in memory at load and go from there). I cannot assume the backing store is local. Right now it is, but eventually this program will include syncing to a remote db. Neither the user tables, connections or records are known at design time as they are user generated. I've spent a lot of time trying to figure out how to design the backing store and the object model to best fit these specs. In my first design attempt on this, I had one object managing all a table's records and connections. I attempted this first because it kept the memory footprint smaller (records and connections were simple dicts), but maintaining aggregate and link information between tables became....onerous (ie...a huge spaghettified mess). Tracing dependencies using this method almost became impossible. Instead, I've settled on a distributed graph model where each record and connection is 'aware' of what's around it by managing it own data and connections to other records. Doing this increases my memory footprint but also let me create a faulting system so connections/records aren't loaded into memory until they're needed. It's also much easier to code: trace dependencies, eliminate cycling recursive updates, etc. My biggest problem is storing/loading the connections. I'm not happy with any of my current solutions/ideas so I wanted to ask and see if anybody else has any ideas of how this should be structured. Connections are fairly simple. They contain: fromRecordID, fromTableID, fromRecordOrder, toRecordID, toTableID, toRecordOrder. Here's what I've come up with so far: Store all the connections in one big table. If I do this, either I load all connections at once (one big db call) or make a call every time a user table is loaded. The big issue here: the size of the connections table has the potential to be huge, and I'm afraid it would slow things down. Store in separate tables all the outgoing connections for each user table. This is probably the worst idea I've had. Now my connections are 'spread out' over multiple tables (one for each user table), which means I have to make a separate DB called to each table (or make a huge join) just to find all the incoming connections for a particular user table. I've avoided making "one big ass table", but I'm not sure the cost is worth it. Store in separate tables all outgoing AND incoming connections for each user table (using a flag to distinguish between incoming vs outgoing). This is the idea I'm leaning towards, but it will essentially double the total DB storage for all the connections (as each connection will be stored in two tables). It also means I have to make sure connection information is kept in sync in both places. This is obviously not ideal but it does mean that when I load a user table, I only need to load one 'connection' table and have all the information I need. This also presents a separate problem, that of connection object creation. Since each user table has a list of all connections, there are two opportunities for a connection object to be made. However, connections objects (designed to facilitate communication between records) should only be created once. This means I'll have to devise a common caching/factory object to make sure only one connection object is made per connection. Does anybody have any ideas of a better way to do this? Once I've committed to a particular design pattern I'm pretty much stuck with it, so I want to make sure I've come up with the best one possible.

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  • Profiling NetBeans 7.0 Beta 2 and Reporting Problems

    - by christopher.jones
    With NetBeans 7.0 recently going into Beta 2 phase, now is the time to test it out properly and report issues. The development team has been squashing bugs, including memory issues with the PHP bundle.There are some great new PHP related features in NetBeans 7.0, so you know you want to try it out.If you identify something wrong with NetBeans, please report it following the guidelines http://wiki.netbeans.org/IssueReportingGuidelinesDepending on the issues, data to attach to the report is mentioned on: http://wiki.netbeans.org/FaqLogMessagesFile and http://wiki.netbeans.org/FaqProfileMeNowIf you have a memory issue then a memory dump would also be useful. Run the jmap tool for this. There is some background information on http://wiki.netbeans.org/FaqMemoryDump. Here's how I used it.First I set my environment to match the JDK used by NetBeans. In my case I am using a nightly build so the JDK is in the configuration file under $HOME/netbeans-dev-201102210501:$ egrep netbeans_jdkhome $HOME/netbeans-dev-201102210501/etc/netbeans.conf netbeans_jdkhome="/home/cjones/src/jdk1.6.0_24" $ export JAVA_HOME=/home/cjones/src/jdk1.6.0_24 $ export PATH=$JAVA_HOME/bin:$PATH Next, I found the correct process number to examine:$ ps -ef | egrep 'netbeans|jdk'cjones   23230     1  0 16:07 ?        00:00:00 /bin/bash /home/cjones/netbeans-cjones   23438 23230  2 16:07 ?        00:00:09 /home/cjones/src/jdk1.6.0_24/binFinally I used the parent JDK process as the jmap argument:$ jmap -histo:live 23438 num     #instances         #bytes  class name----------------------------------------------   1:         12075        9028656  [I   2:         49535        6581920  <constMethodKlass>   3:         49535        3964128  <methodKlass>   4:         80256        3840776  <symbolKlass>   5:         36093        3635336  [C   6:          5095        3341312  <constantPoolKlass>   7:          5095        2486016  <instanceKlassKlass>   8:          4325        1961432  <constantPoolCacheKlass>   9:         18729        1763976  [B  10:         59952        1438848  java.util.HashMap$Entry  . . .This histogram memory report will help identify the kind of memory issues you are seeing. It may not be as complete as an often tens of megabyte jmap -dump:live,file=/tmp/nbheap.log 23438 heap dump, but is much more easily attached to a bug report.If you want to keep up to date with NetBeans, nightly builds are at: http://bits.netbeans.org/download/trunk/nightly/latest/zip/

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  • Little more help with writing a o buffer with libjpeg

    - by Richard Knop
    So I have managed to find another question discussing how to use the libjpeg to compress an image to jpeg. I have found this code which is supposed to work: Compressing IplImage to JPEG using libjpeg in OpenCV Here's the code (it compiles ok): /* This a custom destination manager for jpeglib that enables the use of memory to memory compression. See IJG documentation for details. */ typedef struct { struct jpeg_destination_mgr pub; /* base class */ JOCTET* buffer; /* buffer start address */ int bufsize; /* size of buffer */ size_t datasize; /* final size of compressed data */ int* outsize; /* user pointer to datasize */ int errcount; /* counts up write errors due to buffer overruns */ } memory_destination_mgr; typedef memory_destination_mgr* mem_dest_ptr; /* ------------------------------------------------------------- */ /* MEMORY DESTINATION INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* This function is called by the library before any data gets written */ METHODDEF(void) init_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; /* set destination buffer */ dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */ dest->datasize = 0; /* reset output size */ dest->errcount = 0; /* reset error count */ } /* This function is called by the library if the buffer fills up I just reset destination pointer and buffer size here. Note that this behavior, while preventing seg faults will lead to invalid output streams as data is over- written. */ METHODDEF(boolean) empty_output_buffer (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = dest->bufsize; ++dest->errcount; /* need to increase error count */ return TRUE; } /* Usually the library wants to flush output here. I will calculate output buffer size here. Note that results become incorrect, once empty_output_buffer was called. This situation is notified by errcount. */ METHODDEF(void) term_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->datasize = dest->bufsize - dest->pub.free_in_buffer; if (dest->outsize) *dest->outsize += (int)dest->datasize; } /* Override the default destination manager initialization provided by jpeglib. Since we want to use memory-to-memory compression, we need to use our own destination manager. */ GLOBAL(void) jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize) { mem_dest_ptr dest; /* first call for this instance - need to setup */ if (cinfo->dest == 0) { cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof (memory_destination_mgr)); } dest = (mem_dest_ptr) cinfo->dest; dest->bufsize = bufsize; dest->buffer = buffer; dest->outsize = outsize; /* set method callbacks */ dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; } /* ------------------------------------------------------------- */ /* MEMORY SOURCE INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* Called before data is read */ METHODDEF(void) init_source (j_decompress_ptr dinfo) { /* nothing to do here, really. I mean. I'm not lazy or something, but... we're actually through here. */ } /* Called if the decoder wants some bytes that we cannot provide... */ METHODDEF(boolean) fill_input_buffer (j_decompress_ptr dinfo) { /* we can't do anything about this. This might happen if the provided buffer is either invalid with regards to its content or just a to small bufsize has been given. */ /* fail. */ return FALSE; } /* From IJG docs: "it's not clear that being smart is worth much trouble" So I save myself some trouble by ignoring this bit. */ METHODDEF(void) skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes) { /* There might be more data to skip than available in buffer. This clearly is an error, so screw this mess. */ if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) { dinfo->src->next_input_byte = 0; /* no buffer byte */ dinfo->src->bytes_in_buffer = 0; /* no input left */ } else { dinfo->src->next_input_byte += num_bytes; dinfo->src->bytes_in_buffer -= num_bytes; } } /* Finished with decompression */ METHODDEF(void) term_source (j_decompress_ptr dinfo) { /* Again. Absolute laziness. Nothing to do here. Boring. */ } GLOBAL(void) jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size) { struct jpeg_source_mgr* src; /* first call for this instance - need to setup */ if (dinfo->src == 0) { dinfo->src = (struct jpeg_source_mgr *) (*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT, sizeof (struct jpeg_source_mgr)); } src = dinfo->src; src->next_input_byte = buffer; src->bytes_in_buffer = size; src->init_source = init_source; src->fill_input_buffer = fill_input_buffer; src->skip_input_data = skip_input_data; src->term_source = term_source; /* IJG recommend to use their function - as I don't know **** about how to do better, I follow this recommendation */ src->resync_to_restart = jpeg_resync_to_restart; } All I need to do is replace the jpeg_stdio_dest in my program with this code: int numBytes = 0; //size of jpeg after compression char * storage = new char[150000]; //storage buffer JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes); So I need some help to incorporate the above four lines into this function which now works but writes to a file instead of a memory: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } Anybody could help me out a bit with it? I've tried meddling with it but I am not sure how to do it. I I just replace this line: jpeg_stdio_dest(&cinfo, outfile); It's not going to work. There is more stuff that needs to be changed a bit in that function and I am being a little lost from all those pointers and memory management.

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  • WinPE, Startnet.CMD and passing variables to second batch file not working

    - by user140892
    I don't know scripting or PowerShell (yes I need to learn something). I'm not an expert batch file maker either. I have a WinPE flash drive which I used to deploy OS images. I have the WIM, drivers and anything needed else outside the WinPE environment to ensure that Updates, changes are easier for me to make. I use the "STARTNET.CMD" batch file which is part of the WinPE. The reason to go through the letter drives is that the WinPE always gets the X letter drive assigned. The flash drive itself can receive a random letter which always changes. My deployment menu is located on the flash drive it self and not inside the WinPE. This is so that if I need to make a change I don't have to re-do the WinPE. I am able to locate the "menu.bat" batch file and launch it. I use a variable to capture the letter drive. I call the second batch file named "menu.bat" and pass the variable to it. When the second batch file loads, I believe that I am calling the variable correctly. If I break out of the batch file I can echo the variable and see the expected reply. The issue is that I can't use the variable to work with anything on the second batch file. In my test, I can get this to work over and over. When it runs from the real USB flash drive it does not work. I removed comments from the second batch file to make it smaller. My issue is that files below all get a message stating that the system cannot find the path specified. Diskpart Imagex.exe bcdboot.exe Why can't I get the varible to properly function when I try to using example "ImageX.exe"? Contents of the Startnet.cmd @echo off for %%p in (a b c d e f g h i j k l m n o p q r s t u v w x y z) do if exist %%p:\Tools\ set w=%%p Set execpatch=%w%\Tools\ call %w%:\Menu.bat \Tools\ Contents of the Menu.BAT @echo off set SecondPath=%1 cls :Start cls Echo. Echo.============================================================== Echo. Windows 7 64 Bit Ent Basic Desktops Echo.============================================================== Echo. Echo A. 790 Windows 7 - Basic Echo. Echo. Echo I. Exit Echo. Echo. set /p choice=Choose your option = if not '%choice%'=='' set choice=%choice:~0,1% if '%choice%'=='a' goto 790_Windows_7_Basic echo "%choice%" is not a valid (answer/command) echo. goto start :790_Windows_7_Basic REM DISKPART /s %SecondPath%BatchFiles\Make-Partition.txt %SecondPath%imagex.exe /apply %SecondPath%Images\Win7-64b-Ent-Basic-SysPreped.wim 1 o:\ /verify %SecondPath%bcdboot.exe o:\Windows /s S: Copy %SecondPath%Unattended\unattend.XML o:\Windows\System32\sysprep\unattend.XML /y xcopy %SecondPath%Drivers\790\*.* o:\Windows\INF\790\ /E /Q /Y MD o:\Windows\Setup\Scripts\ Copy %SecondPath%BatchFiles\SetupComplete.cmd o:\Windows\Setup\Scripts\ /y Goto Done :Done Exit

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  • Install Lubuntu 10.04 to a USB Drive

    - by Nironan12
    I'm looking to install Lubuntu 10.04 onto my flash drive to test it out without the risk of altering my system which runs Windows 7. I think I need what is called a "persistant install", so that Lubuntu will run off of my flash drive and any changes made will stay there, unlike the demo feature of the CD.

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  • What is the best solution for ad blocking with FireFox and Explorer 8?

    - by Edward Tanguay
    What is the best way to block annoying ads but allow useful ads on Firefox and Explorer (8), basically I would like to: block animated flash ads block animated silverlight ads block animated gif ads allow subtle google ads and ads on e.g. StackOverflow which are graphics but often useful information allow flash in general allow silverlight in general allow animated gif in general What is the best way to strike this balance?

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  • How can I use a keyfile on a removable USB drive for my encrypted root in Debian?

    - by naivem
    Recently set up root encryption with a couple of LVM volumes inside one LUKS volume, and I am just a little confused as to how I would go about getting it to automatically unlock using a keyfile stored on a USB flash drive, I presume I would have to put the drive in the fstab inside my initramfs (if there is one), and add a hook for USB device support. But I digress, essentially, I want to know what I have to do to enable my LUKS volume (containing all of my partitions sans /boot) to unlock using a keyfile stored on a USB flash drive, rather than a manually entered passphrase.

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  • Viruses on removable drives - how may they get into the system?

    - by osgx
    Hello When I inserting flash drive of my friend, how can I check that it is safe from infecting me with a viruses? Autorun.inf. This can be disabled with Shift while inserting or in registry anything other way of how can trojan get into my comp? folder.htt - seems to be disabled in modern XP Considering the default Windows XP SP2-SP3, flash is opened with Explorer.

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  • Trying to install an old program on Windows XP and getting an error message

    - by computergeek
    Hello I'm trying to install an older application named headline.exe. I'm getting an error message saying the the program has to end and asking if I want to notify Microsoft. The event logs says "Faulting application _untitled.exe version 1.0.0.1591, faulting module flash6.ocx, version 6.0.88.0, fault address blah blah blah. I uninstalled flash and installed version 6 of Flash and nothing changed. Any thoughts? Thanks

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  • Change Computer Icon?

    - by Ullallulloo
    After finding out adding an autorun on a flash drive to change the icon to actually look like your flash drive, then after finding out that it'd work for Hard Drives too, I started to wonder if you could change your whole computer's icon so other computers on your network could actually see your physical computer. I doubt that there's a way to do this, but if there is, it'd be pretty cool. :D

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  • Windows 7 Ultimate files to Iso

    - by user269833
    So i had copied my windows 7 files from an installation disc to a flash disk which i had made bootable to format a mini laptop with no DVD drive, then by mistake broke the installation disc but still have the files in the flash disc, i want to burn them into another disk. Have tried burning them as data but wont work in some systems...so how can i get to create a bootable disc / disc iso image? I rily need help ASAP**

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  • CUDA linking error - Visual Express 2008 - nvcc fatal due to (null) configuration file

    - by Josh
    Hi, I've been searching extensively for a possible solution to my error for the past 2 weeks. I have successfully installed the Cuda 64-bit compiler (tools) and SDK as well as the 64-bit version of Visual Studio Express 2008 and Windows 7 SDK with Framework 3.5. I'm using windows XP 64-bit. I have confirmed that VSE is able to compile in 64-bit as I have all of the 64-bit options available to me using the steps on the following website: (since Visual Express does not inherently include the 64-bit packages) http://jenshuebel.wordpress.com/2009/02/12/visual-c-2008-express-edition-and-64-bit-targets/ I have confirmed the 64-bit compile ability since the "x64" is available from the pull-down menu under "Tools-Options-VC++ Directories" and compiling in 64-bit does not result in the entire project being "skipped". I have included all the needed directories for 64-bit cuda tools, 64 SDK and Visual Express (\VC\bin\amd64). Here's the error message I receive when trying to compile in 64-bit: 1>------ Build started: Project: New, Configuration: Release x64 ------ 1>Compiling with CUDA Build Rule... 1>"C:\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -maxrregcount=32 --compile -o "x64\Release\template.cu.obj" "c:\Documents and Settings\All Users\Application Data\NVIDIA Corporation\NVIDIA GPU Computing SDK\C\src\CUDA_Walkthrough_DeviceKernels\template.cu" 1>nvcc fatal : Visual Studio configuration file '(null)' could not be found for installation at 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/bin/../..' 1>Linking... 1>LINK : fatal error LNK1181: cannot open input file '.\x64\Release\template.cu.obj' 1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\New\New\x64\Release\BuildLog.htm" 1>New - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here's the simple code I'm trying to compile/run in 64-bit: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include <cuda.h> void mypause () { printf ( "Press [Enter] to continue . . ." ); fflush ( stdout ); getchar(); } __global__ void VecAdd1_Kernel(float* A, float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = A[i] + B[i]; //result should be a 16x1 array of 250s } __global__ void VecAdd2_Kernel(float* B, float* C, int N) { int i = blockDim.x*blockIdx.x+threadIdx.x; if (i<N) C[i] = C[i] + B[i]; //result should be a 16x1 array of 400s } int main() { int N = 16; float A[16];float B[16]; size_t size = N*sizeof(float); for(int i=0; i<N; i++) { A[i] = 100.0; B[i] = 150.0; } // Allocate input vectors h_A and h_B in host memory float* h_A = (float*)malloc(size); float* h_B = (float*)malloc(size); float* h_C = (float*)malloc(size); //Initialize Input Vectors memset(h_A,0,size);memset(h_B,0,size); h_A = A;h_B = B; printf("SUM = %f\n",A[1]+B[1]); //simple check for initialization //Allocate vectors in device memory float* d_A; cudaMalloc((void**)&d_A,size); float* d_B; cudaMalloc((void**)&d_B,size); float* d_C; cudaMalloc((void**)&d_C,size); //Copy vectors from host memory to device memory cudaMemcpy(d_A,h_A,size,cudaMemcpyHostToDevice); cudaMemcpy(d_B,h_B,size,cudaMemcpyHostToDevice); //Invoke kernel int threadsPerBlock = 256; int blocksPerGrid = (N+threadsPerBlock-1)/threadsPerBlock; VecAdd1(blocksPerGrid, threadsPerBlock,d_A,d_B,d_C,N); VecAdd2(blocksPerGrid, threadsPerBlock,d_B,d_C,N); //Copy results from device memory to host memory //h_C contains the result in host memory cudaMemcpy(h_C,d_C,size,cudaMemcpyDeviceToHost); for(int i=0; i<N; i++) //output result from the kernel "VecAdd" { printf("%f ", h_C[i] ); printf("\n"); } printf("\n"); cudaFree(d_A); cudaFree(d_B); cudaFree(d_C); free(h_A); free(h_B); free(h_C); mypause(); return 0; }

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  • Flexbuilder won't launch...arrrgh!

    - by eco_bach
    In a panic since I'm trying to meet a deadline so appreciate any feedback on this. For some reason, Flexbuilder 3 on my mac won't launch, crashes on startup. I've never experienced this before. Checked the .log file and what seems to be the problem is the following /Users/foo/Library/Preferences/Macromedia/Flash Player/#Security/FlashPlayerTrust/flexbuilder.fbr (No such file or directory) WTF is the flexbuilder.fbr??? Googled but not much luck. The only thing I've done that might have caused this is change flash player versions system wide using the official flash player uninstaller...but obviously this should not happen Any feedback appreciated...

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  • Flex HTTPService security error using Safari

    - by Ryan M
    I'm using the HTTPService object in actionscript to send some data to a php file on another server which then inserts the data to a database. I set up the crossdomain.xml file in the root of the directory that contains the php file to get around any security issues. Everything works fine on Firfox 3.5 (on mac and pc) and on IE 7 & 8. When testing on Safari 4 I get an error which would be expected when a crossdomain.xml doesn't exist. [RPC Fault faultString="Security error accessing url" faultCode="Channel.Security.Error" faultDetail="Destination: DefaultHTTP"] at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal::faultHandler() at mx.rpc::Responder/fault() at mx.rpc::AsyncRequest/fault() at DirectHTTPMessageResponder/securityErrorHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/redirectEvent() Any ideas on how to get this to work on Safari? It's seems as if Safari isn't accessing the crossdomain.xml file.

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  • Let system time determine animation speed, not program FPS

    - by Anders
    I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip. When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace. I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way? If not, what is the easiest way to program this behavior myself?

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  • Flex RSL Understanding

    - by dta
    Till now I was using "Merged into code" for "Framework Linkage" in Flex Builder. Now, I changed it to "Runtime shared library". On doing a release build I got myapp.swf which is roughly 260 KB which was earlier close to 350 KB. It also generated framework.swz and framework.swf. But I copied only myapp.swf on my web site and not framework.swz. Still the website works just fine. I also cleared the flash player cache from here. It works just fine without the .swz file. So my questions are: Is the framework.swz file actually used or does the flash player have a copy of it beforehand. And is that copy not cleared by clearing cache of flash player? And, even after clearing the cache, I didn't see a request for framework.swz in firebug. Why?

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  • HTML 5 video custom controls

    - by pygorex1
    Like many web developers I'm looking forward to streaming video that utilizes the new HTML 5 <video> tag. Browser support definitely isn't wide enough yet, so using a Flash/SWF fallback is a must. This got me thinking: in Flash it's possible to highly customize the playback controls (pause, play, stop, seek, volume, etc.) in HTML 5?. What options are there for customizing the glyphs, icons and colors of video controls? Is Javascript required? For instance the following page renders different controls depending on the browser - tested using FF3.5, Chrome and Safari: http://henriksjokvist.net/examples/html5-video/ It would be really awesome to customize and standardize controls across browsers and even match the Flash controls used by older browsers.

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  • extracting secrets from an embedded chip

    - by Will
    I am looking at an embedded system where secrets are stored in flash that is internal to the chip package, and there is no physical interface to get that information out - all access to this flash is policed by program code. All DMA attacks and JTAG and such are disabled. This seems to be a common locked-down configuration for system-on-a-chip. How might an attacker recover the secrets in that Flash? I understand they can fuzz for vulnerabilities in the app code and exploit it, that there could be some indistinct general side channel attack or something. But how would an attacker really go about trying to recover those keys? Are there viable approaches for a determined attacker to somehow shave-down the chip or some kind of microscope attack?

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