Search Results

Search found 18437 results on 738 pages for 'screen reader'.

Page 316/738 | < Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >

  • Blending effect on textures

    - by joecks
    Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using libgdx and I already discovered the universal tween engine, which helps a lot to build transitional animations, but how should I approach those blending effects, any suggestions? I will specify my question once I learned more about libgdx, but maybe you could give me some hints already. Thanks!

    Read the article

  • Best Chrome Extensions to Increase your productivity

    - by Ravish
    Google Chrome has gained excellent position in browsing category in comparison to other browsers due to its lightweight and fast browsing capability. For web surfing, chat, email, reading news, watching videos online and more..You can do a lot more in lightening fast moments. Google chrome can help you become productive even further, checkout these plugins [...] Related posts:Google Chrome WordPress Theme Tweak Firefox To Increase Viewing Screen Area Google Chrome Review, Looks Nice And Works Fast

    Read the article

  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

    Read the article

  • Ubuntu 11.10 won't start after system update

    - by ShiroGeek
    Well i have a big problem with ubuntu 11.10 i really really like it but unfortunately whenever i make the update it simply freezes on the violet screen at the beginning without any writing :S I've reinstalled it three times Here is my comp Config Core2Duo 4Go of RAM Ati Radeon HD 5770 1Go ( something idk tells me it come from its driver but not sure) Ubuntu 11.10 64 Bits Windows 7 also installed 6Go of SWAP TWo dedicated ubuntu partitions one mounted as / And the other one as /home Thanks a lot

    Read the article

  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

    Read the article

  • Rotation angle based on touch move

    - by Siddharth
    I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are below. if (pSceneTouchEvent.isActionMove()) { pValueX = pSceneTouchEvent.getX(); pValueY = CAMERA_HEIGHT - pSceneTouchEvent.getY(); rotationAngle = (float) Math.atan2(pValueX, pValueY); stick.setRotation((float) MathUtils.radToDeg(rotationAngle)); }

    Read the article

  • Every function key on laptop works except for brightness

    - by Dave M G
    I have an Asus UX21A, and I'm pleased to discover that almost all the hardware functions and features work perfectly with Ubuntu 12.10. The only thing that is not working straight "out of the box" are the brightness keys. In theory, the screen brightness can be adjusted downward by pressing fn+f5, and adjusted upward by pressing fn+f6. Is there a way I can connect the monitor brightness settings to these function keys?

    Read the article

  • Nvidia 8600M GT driver fail Ubuntu 13.10

    - by Dániel Pap
    After I setup Ubuntu 13.10 I would like to replace the default Nouveaou driver to an officival Nvidia driver because every effects is more slowly with nouveou. But when I clicked on each Nvidia driver version in addictional drivers after the reboot I got black screen. When I press Ctrl Alt F1 and write startX I got a long error message with this line ERROR: I could not insert ' actually nvidia version' No such device

    Read the article

  • How do I crop a video clip?

    - by Lekensteyn
    I've recorded a video using recordmydesktop, but have unfortunately chosen for capturing the whole screen (1600*896) instead of a small part with geometric 900*690. How do I crop this video? Preferably in the editor I'm using, Kdenlive, to minimize quality loss. I've tried the Crop, Pan & Zoom and Scale0tilt effects, modifying the pixel ratio, movie size inside project settings options without success. A step-by-step guide would be preferred or at least some hints.

    Read the article

  • Installed without the usual menus. Now I can't log in

    - by Martha
    I tried to install from CD. The computer wouldn't boot from the CD, so I clicked on the 'boot helper', and rebooted the machine. And the first thing I see is do I want to open Windows or Ubuntu (without it asking me whether I wanted to install it alongside Windows or replace it), and when I click on Ubuntu, after a very long time, I finally get a login screen. But I don't have a login, because I never set one up. Help!

    Read the article

  • After Re-opening Laptop, Programs Blink with Each Keystroke, Ubuntu 12.04, Dell Latitude D620

    - by Calhan
    I'm running Ubuntu version 12.04 on Dell D620 laptop and have been for months. Everything has been working fine until a week ago, when suddenly every time I close the laptop and open it again, the program in use blinks each time I make a keystroke. Only the program blinks, not the whole screen. Rebooting solves the issue until I close the lid again. I have installed all the updates recommended in the package manager. Clues?

    Read the article

  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

    Read the article

  • How can I use my keyboard as a mouse?

    - by Michael Durrant
    I'm using my keyboard more and more these days for basic command line stuff, vim editing, alt-tab window switching and the like. Q) How can I use my number pad keys to move the cursor around on the screen without using the mouse? I looked to try and install btnx as mentioned by others but it doesn't seem to exist anymore as an available package I also tried shift-numlock as mentioned by another but that didn't work either (just turns numlock on/off).

    Read the article

  • How to reduce bubble-notification time in empathy?

    - by MCan
    empathy shows a bubble notification message on top right corner if a user comes online or goes offline (obviously we can change them from the preferences), but is there any way we can reduce the time for which the bubble notification remains on screen. By default it remains fro 3-4 seconds, is there any way we can change it to 1 or may be 2 seconds (I know the matter is of few seconds only but 4 seconds looks too long and I want to reduce it). Any help is welcome. Cheers.

    Read the article

  • HowTo Enable jBullet DebugMode

    - by Kenneth Bray
    I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen? If there is already a built in method I would prefer to use that, otherwise I guess I will start making my own functions to handle this.

    Read the article

  • Replace LightDM with MDM on Ubuntu 13.10

    - by Daniel
    I'm trying to replace LighDM with MDM on Ubuntu 13.10, but there already is package in Ubuntu sources called mdm. It's not display manager, but "The Middleman System"... So the PPA install doesn't work. I tried installing .deb package and it changed login screen, but gave me an error message after login and then X stopped. I had to revert back... Any ideas on how to install mdm on Ubuntu 13.10...???

    Read the article

  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

    Read the article

  • no wifi after grub 2 crash

    - by Omu
    on ubuntu 10.10 I used StartupManager to set windows 7 as the default boot, also chosen the 1024x768 resolution, 16 bit, time: 3sec, and checked "show splash screen". after the restart there was no GRUB menu at all, windows 7 booted, and in windows the clock was 0:03 instead of 10:03, also the wifi doesn't sees any connections anymore I reinstalled ubuntu 10.10 so the GRUB menu is back, changed the clock back from BIOS, but my wifi doesn't sees any connections in windows nor in ubuntu (I write this from another computer)

    Read the article

  • Ubuntu take hours to start!

    - by y2b4u3d
    I have installed Ubuntu 11.10 as my only OS after I formatted Windows XP but after the installation finished it took four hours to boot and start working it just was stuck in that purple screen with nothing on it!!! But if I unplug the power and start my PC again it start after bring me the grub option... What should I do to make em start just as easy as any OS do! my RAM is 1 GB, 80GB HDD, ASROCK.

    Read the article

  • Netbook Review: MSI Wind12 U230

    You probably think $480 is a little steep for a netbook, and it is -- for one that doesn't have dual-core horsepower, a full-sized keyboard, and a 12- instead of 10-inch screen. We test MSI's netbook for people who don't like netbooks.

    Read the article

  • Netbook Review: MSI Wind12 U230

    You probably think $480 is a little steep for a netbook, and it is -- for one that doesn't have dual-core horsepower, a full-sized keyboard, and a 12- instead of 10-inch screen. We test MSI's netbook for people who don't like netbooks.

    Read the article

  • Ubuntu 12.04 + AMD Radeon driver 12.8 problem

    - by wpinacz
    I have a Lenovo G570 laptop with AMD Radeon 6370M GPU. I wanted to install new 12.8 driver from AMD but with no success, after install and reboot, I got a screen with reconfigure graphics driver and it won't work. If I install 12.6 driver it works but I cannot switch to my integrated Intel GPU, only discrete (AMD) GPU is working. Please help with my problem (installing 12.8 driver or switching GPU under 12.6 driver).

    Read the article

  • Week in Geek: SkyDrive Bug Blocks Opera Browser Users from the Service

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as how the FBI and CIA can read your e-mail, Blizzard admits to wrongfully banning a Diablo 3 Linux user and refunds his money, e-mailed malware disguised as group coupon offers are increasing, and more. Chainlink clipart courtesy of For Web Designer. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • Ubuntu 12.04 partial freeze

    - by user1550594
    While working on the system suddenly if i open a random file or start browsing and on other random moments the system starts hanging or start responding slowly. In this situation, i can able to open the virtual console using the Ctrl + Alt + F1-F6 and type the top and list the processes. Due to urgency, i will kill the long running processes or the over memory utilizing process to recover the screen back. Can anyone give me a permanent fix.!

    Read the article

  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

    Read the article

< Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >