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  • Idiom vs. pattern

    - by Roger Pate
    In the context of programming, how do idioms differ from patterns? I use the terms interchangeably and normally follow the most popular way I've heard something called, or the way it was called most recently in the current conversation, e.g. "the copy-swap idiom" and "singleton pattern". The best difference I can come up with is code which is meant to be copied almost literally is more often called pattern while code meant to be taken less literally is more often called idiom, but such isn't even always true. This doesn't seem to be more than a stylistic or buzzword difference. Does that match your perception of how the terms are used? Is there a semantic difference?

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  • How to manage and capture database changes across several developers?

    - by Matt Greer
    We have three developers and one tester all working against the same database. We change the schema of the database quite often, and every time we do it tends to have a ripple effect of headaches for everyone else. Are there good practices in place for .NET oriented development against MS SQL Server 2008 for managing this? I am thinking something similar to Rails Migrations and each dev and tester has their own local database. Or is that overkill? It'd at least be nice to have separate test and dev databases, but currently manually keeping two databases in sync is probably worse than our current predicament. LiquiBase seems promising, has anyone successfully used it in a similar environment? Or are there better approaches? We are using SQL Server 2008, VS 2008 and .NET 3.5 if that matters at all.

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  • Unit of Work Pattern in .Net

    - by Jazza
    Does anyone have any concrete examples of a simple Unit of Work pattern in C# or Visual Basic that would handle the following scenario? I'm writing a WinForms application in which a customer can have multiple addresses associated with it. The user can add, edit and delete addresses belonging to the customer before the customer is saved back to the database. Therefore, at the time of saving, all the original addresses need to be deleted from the database and the new addresses added in a single transaction.

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  • Factory Pattern: Determining concrete factory class instantiation?

    - by Chris
    I'm trying to learn patterns and I'm stuck on determining how or where a Factory Pattern determines what class to instanciate. If I have a Application that calls the factory and sends it, say, an xml config file to determine what type of action to take, where does that logic for interpreting the config file happen? THE FACTORY using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class SourceFactory { abstract public UploadSource getUploadSource(); } public class TextSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new TextUploadSource(); } } public class XmlSourceFacotry : SourceFactory { public override UploadSource getUploadSource() { return new XmlUploadSource(); } } public class SqlSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new SqlUploadSource(); } } } THE CLASSES using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class UploadSource { abstract public void Execute(); } public class TextUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a text upload source"); } } public class XmlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed an XML upload source"); } } public class SqlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a SQL upload source"); } } }

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • Is Multiple Iterators is possible in php?

    - by artvolk
    Good day! I know that C# allows multiple iterators using yield, like described here: http://stackoverflow.com/questions/1754041/is-multiple-iterators-is-possible-in-c In PHP there is and Iterator interface. Is it possible to implement more than one iteration scenario for a class?

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  • Providing multi-version databases for backward compatibility for production applications/databases.

    - by JavaRocky
    How can I manage multiple versions of a database easily? I have some data (as views as selects for data originating in tables from other schemas), which other database may reference using various means including database synonyms & links. I wish to provide a sort of interface/guarantee in-case future for applications/databases which use this data. All of this is for in the event i need to update the views for correctness or applicability inside my database. How can i achieve this in a maintained, controlled and easy way? I am using Oracle 10g if that matters.

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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • Standard Place for an Empty String Array in the JDK

    - by Simon B
    Hi is there a standard place for accessing empty array constants in the JDK 1.5. When I want to do a conversion from a String Collection (e.g. ArrayList)to a String Array I find myself using my own which is defined in my own Constants class: public static final String[] EMPTY_STRING_ARRAY = new String[0]; And then in my client code something like: String[] retVal = myStringList.toArray(Constants.EMPTY_STRING_ARRAY); return retVal; I was wondering if this is the "idiomatic" of doing it or if I'm missing something I get the impression from the brief search I did that this kind of thing is prevalent in many people's code. Any ideas, answers, comment (aside from that I shouldn't really use String Arrays) greatly appreciated, Cheers Simon

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  • Is there a way of using one method to handle others to avoid code duplication?

    - by Artur
    I wonder if there is a way of writing a method or a class that would add to any method some code that is shared between many methods. The methods return different things and some of them are just void. Below is a part of the code that is duplicated in the methods. StartTimer(MethodBase.GetCurrentMethod().Name); try { // Actual method body } catch (Exception ex) { bool rethrow = ExceptionPolicy.HandleException(ex, "DALPolicy"); if (rethrow) { throw; } } finally { StopTimer(MethodBase.GetCurrentMethod().Name); } Any help would be greatly appreciated.

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  • How do we read the data from a public google spreadsheet using Zend_Gdata

    - by bobo
    I have read the examples here: http://framework.zend.com/manual/en/zend.gdata.spreadsheets.html But those examples assume the spreadsheet to be read needs authentication: $service = Zend_Gdata_Spreadsheets::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($user, $pass, $service); $spreadsheetService = new Zend_Gdata_Spreadsheets($client); $feed = $spreadsheetService->getSpreadsheetFeed(); The spreadsheet I am going to read from is a public one, so I don't really need to provide any authentication right? And what I need to provide is just the url of the spreadsheet. I tried to read the class description here but still have no idea how it can be done: http://framework.zend.com/apidoc/core/Zend_Gdata/Spreadsheets/Zend_Gdata_Spreadsheets.html

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  • Images not responsive although in responsive container

    - by Darren Sweeney
    I have the following: <div id="hp_imgs"> <img src="/images/hp/1.jpg"> <img src="/images/hp/2.jpg"> <img src="/images/hp/3.jpg"> <img src="/images/hp/4.jpg"> <img src="/images/hp/5.jpg"> <img src="/images/hp/6.jpg"> <img src="/images/hp/7.jpg"> <img src="/images/hp/8.jpg"> </div> The images were sized when created to form a grid of sorts, so need to be in the order where they are. Consequently, when/if the page is resized I want the images to resize and stay where they are. Here's what I'm trying but images are simply staying the same size and not resizing: #hp_imgs { width:66%; float:left; } #hp_imgs img { float:left; margin:2px; border-radius:4px; display: block; max-width:100%; height:100%; } Is there a better/different way to achieve this? FIDDLE Here's a sample to play with: Fiddle

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  • google map V-3 simple problem with latlng

    - by amar
    hi, i was using v2 of google maps. Now i shifted to v3. In version 2, this WAS working GEvent.addListener(map, "click", function(overlay, latlng) { myLatitude = latlng.lat(); myLongitude = latlng.lng(); alert(myLatitude + ' data ' + myLongitude); }); what should be the equvalant of this code in v3 ?? i searched a lot, but couldn't find any good result.. I have tried this.. google.maps.event.addListener(map, 'click', function(overlay , latlng) { myLatitude = latlng.lat(); //myLongitude = latlng.lng(); alert('hi! ' + myLatitude); }); but no results.. thanks

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  • Producer/consumer in Grails?

    - by Mulone
    Hi all, I'm trying to implement a Consumer/Producer app in Grails, after several unsuccessful attempts at implementing concurrent threads. Basically I want to store all the events coming from a clients (through separate AJAX calls) in a single queue and then process such a queue in a linear way as soon as new events are added. This looks like a Producer/Consumer problem: http://en.wikipedia.org/wiki/Producer-consumer_problem How can I implement this in Grails (maybe with a timer or even better by generating an event 'process queue')? Basically I'd like to a have a singleton service waiting for new events in the queue and processing them linearly (even if the queue is loaded by several concurrent processes). Any hints? Cheers!

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  • How to move a google doc into a folder using Zend Gdata

    - by Andre
    Hi Guys I am really struggling with moving a document from my root folder to another folder using zend gdata here is how i am trying to do it, but its not working. $service = Zend_Gdata_Docs::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($gUser, $gPass, $service); $link = "https://docs.google.com/feeds/documents/private/full/spreadsheet:0AUFNVEpLOVg2U0E"; // Not real id for privacy purposes $docs = new Zend_GData_Docs($client); // Attach a category object of folder to this entry // I have tried many variations of this including attaching label categories $cat = new Zend_Gdata_App_Extension_Category('My Folder Name','http://schemas.google.com/docs/2007#folder'); $entry = $docs->getDocumentListEntry($link); $entry->setCategory(array($cat)); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); When I run this I get No errors, but nothing seems to change, and the return data does not contain the new category. EDIT: Ok I realised that its not the category but the link that decides which "collection" (folder) a resource belongs too. https://developers.google.com/google-apps/documents-list/#managing_collections_and_their_contents says that each resource has as et of parent links, so I tried changing my code to do set link instead of set category, but this did not work. $folder = "https://docs.google.com/feeds/documents/private/full/folder%3A0wSFA2WHc"; $rel = "http://schemas.google.com/docs/2007#parent"; $linkObj = new Zend_Gdata_App_Extension_Link($folder,$rel,'application/atom+xml', NULL,'Folder Name'); $links = $entry->getLink(); array_push($links,$linkObj); $entry->setLink($links); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); EDIT: SOLVED [nearly] OK Here is how to move/copy, sort of, from one folder to another: simpler than initially thought, but problem is it creates a reference and NOT a move! It now in both places at the same time.... // Folder you wnat to move too $folder = "https://docs.google.com/feeds/folders/private/full/folder%asdsad"; $data = $docs->insertDocument($entry, $folder); // Entry is the entry you want moved using insert automatically assigns link & category for you...

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  • GORM ID generation and belongsTo association ?

    - by fabien-barbier
    I have two domains : class CodeSetDetail { String id String codeSummaryId static hasMany = [codes:CodeSummary] static constraints = { id(unique:true,blank:false) } static mapping = { version false id column:'code_set_detail_id', generator: 'assigned' } } and : class CodeSummary { String id String codeClass String name String accession static belongsTo = [codeSetDetail:CodeSetDetail] static constraints = { id(unique:true,blank:false) } static mapping = { version false id column:'code_summary_id', generator: 'assigned' } } I get two tables with columns: code_set_detail: code_set_detail_id code_summary_id and code_summary: code_summary_id code_set_detail_id (should not exist) code_class name accession I would like to link code_set_detail table and code_summary table by 'code_summary_id' (and not by 'code_set_detail_id'). Note : 'code_summary_id' is define as column in code_set_detail table, and define as primary key in code_summary table. To sum-up, I would like define 'code_summary_id' as primary key in code_summary table, and map 'code_summary_id' in code_set_detail table. How to define a primary key in a table, and also map this key to another table ?

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Advantage of using a static member function instead of an equivalent non-static member function?

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • How to apply Single Responsibility Principle to a service class

    - by Shekhar
    Hello Suppose we are designing a UserServiceImpl class which does CRUD(Create, Read, Update, and Delete) operations. In my view Create, Read, Update, and Delete are four reasons for a class to change. Does this class violates Single Responsibility Principle? If it violates, then should we have four classes like CreateUserServiceImpl, ReadUserServiceImpl, UpdateUserServiceImpl, and DeleteUserServiceImpl. Isn't it an overkill to have lots of classes? Thanks Shekhar

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  • Best solution for a comment table for multiple content types

    - by KRTac
    I'm currently designing a comments table for a site I'm building. Users will be able to upload images, link videos and add audio files to the profile. Each of these types of content must be commentable. Now I'm wondering what's the best approach to this. My current options are: 1. to have one big comments table and a link tables for every content type (comments_videos, ...) with comment_id and _id. 2. to have comments separated by the type of content their for. So each type of content would have his own comments table with the comments for that type.

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  • HMVC/PAC - how to handle shared abstractions/models?

    - by fig-gnuton
    In HMVC/PAC, what's the recommended way to code if two or more triads/agents share a common model/abstraction? Do you instantiate a new instance of that model wherever needed, and propogate a change in one to all the other instances via the controllers? Or do instantiate one model at some common upper level, and inject that instance wherever needed? (Or neither if I'm missing something fundamental about these patterns?)

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  • List of Lua derived VMs and Languages

    - by Shane Holloway
    Is there a compendium of virtual machines and languages derived or inspired by Lua? By derived, I mean usage beyond embedding and extending with modules. I'm wanting to research the Lua technology tree, and am looking for our combined knowledge of what already exists. Current List: Bright - A C-like Lua Derivative http://bluedino.net/luapix/Bright.pdf Agena - An Algol68/SQL like Lua Derivative http://agena.sourceforge.net/ LuaJIT - A (very impressive) JIT for Lua http://luajit.org MetaLua - An ML-style language extension http://metalua.luaforge.net/

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