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  • Android Webapp hide scrollbar?

    - by Sparky
    Hello, is there a way (through javascript/jquery/css) to hide the scrollbar in android's web browser? Can't seem to find any valid info online and things that work for Google Chrome (webkit engine, as well) don't seem to work for the Android's browser. Thanks bunches

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  • Simplex noise vs Perlin noise

    - by raRaRa
    I would like to know why Perlin noise is still so popular today after Simplex came out. Simplex noise was made by Ken Perlin himself and it was suppose to take over his old algorithm which was slow for higher dimensions and with better quality (no visible artifacts). Simplex noise came out in 2001 and over those 10 years I've only seen people talk of Perlin noise when it comes to generating heightmaps for terrains, creating procedural textures, et cetera. Could anyone help me out, is there some downside of Simplex noise? I heard rumors that Perlin noise is faster when it comes to 1D and 2D noise, but I don't know if it's true or not. Thanks!

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  • sql: Group by x,y,z; return grouped by x,y with lowest f(z)

    - by Sai Emrys
    This is for http://cssfingerprint.com I collect timing stats about how fast the different methods I use perform on different browsers, etc., so that I can optimize the scraping speed. Separately, I have a report about what each method returns for a handful of URLs with known-correct values, so that I can tell which methods are bogus on which browsers. (Each is different, alas.) The related tables look like this: CREATE TABLE `browser_tests` ( `id` int(11) NOT NULL AUTO_INCREMENT, `bogus` tinyint(1) DEFAULT NULL, `result` tinyint(1) DEFAULT NULL, `method` varchar(255) DEFAULT NULL, `url` varchar(255) DEFAULT NULL, `os` varchar(255) DEFAULT NULL, `browser` varchar(255) DEFAULT NULL, `version` varchar(255) DEFAULT NULL, `created_at` datetime DEFAULT NULL, `updated_at` datetime DEFAULT NULL, `user_agent` varchar(255) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=33784 DEFAULT CHARSET=latin1 CREATE TABLE `method_timings` ( `id` int(11) NOT NULL AUTO_INCREMENT, `method` varchar(255) DEFAULT NULL, `batch_size` int(11) DEFAULT NULL, `timing` int(11) DEFAULT NULL, `os` varchar(255) DEFAULT NULL, `browser` varchar(255) DEFAULT NULL, `version` varchar(255) DEFAULT NULL, `user_agent` varchar(255) DEFAULT NULL, `created_at` datetime DEFAULT NULL, `updated_at` datetime DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=28849 DEFAULT CHARSET=latin1 (user_agent is broken down pre-insert into browser, version, and os from a small list of recognized values using regex; I keep the original user-agent string just in case.) I have a query like this that tells me the average timing for every non-bogus browser / version / method tuple: select c, avg(bogus) as bog, timing, method, browser, version from browser_tests as b inner join ( select count(*) as c, round(avg(timing)) as timing, method, browser, version from method_timings group by browser, version, method having c > 10 order by browser, version, timing ) as t using (browser, version, method) group by browser, version, method having bog < 1 order by browser, version, timing; Which returns something like: c bog tim method browser version 88 0.8333 184 reuse_insert Chrome 4.0.249.89 18 0.0000 238 mass_insert_width Chrome 4.0.249.89 70 0.0400 246 mass_insert Chrome 4.0.249.89 70 0.0400 327 mass_noinsert Chrome 4.0.249.89 88 0.0556 367 reuse_reinsert Chrome 4.0.249.89 88 0.0556 383 jquery Chrome 4.0.249.89 88 0.0556 863 full_reinsert Chrome 4.0.249.89 187 0.0000 105 jquery Chrome 5.0.307.11 187 0.8806 109 reuse_insert Chrome 5.0.307.11 123 0.0000 110 mass_insert_width Chrome 5.0.307.11 176 0.0000 231 mass_noinsert Chrome 5.0.307.11 176 0.0000 237 mass_insert Chrome 5.0.307.11 187 0.0000 314 reuse_reinsert Chrome 5.0.307.11 187 0.0000 372 full_reinsert Chrome 5.0.307.11 12 0.7500 82 reuse_insert Chrome 5.0.335.0 12 0.2500 102 jquery Chrome 5.0.335.0 [...] I want to modify this query to return only the browser/version/method with the lowest timing - i.e. something like: 88 0.8333 184 reuse_insert Chrome 4.0.249.89 187 0.0000 105 jquery Chrome 5.0.307.11 12 0.7500 82 reuse_insert Chrome 5.0.335.0 [...] How can I do this, while still returning the method that goes with that lowest timing? I could filter it app-side, but I'd rather do this in mysql since it'd work better with my caching.

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  • What should a Java/SOA developer be able to do?

    - by Regular Joe
    Hello community. I got assigned the task to list the activities a Java Developer should be able to perform and create an estimate about the time it would take. I've came up with the following: S = Small complexity M = Medium complexity H = High complexity 1d = 1 day Create JDBC CRUD backend ( S=1d, M=5d, H=10d ) Create JSP/Servlet frontend for a CRUD app ( S=1d, M=10d, H=20d ) Create Swing desktop frontend ( S=1d, M=15d, H=30d) Create ORM based CRUD ... Create Webapp fronend with webframework ... This is thought for a Java "enterprise" developer. The other profile I have is SOA Developer, but I could not pass beyond: Create webservice ( S=.5d, M=2d, H=7d ) Q.- What other activities should a Java Developer be able to do? Q.- What activities should a SOA Developer be able to do? Please, help me with this, I know this is in the limit of the kind of questions that could be asked here, but I really need a little push on this, and I don't want to go to Yahoo Answers for this.

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  • Printing entire array in C#

    - by DMan
    I have a simple 2D array: int[,] m = {{0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; How can I print this out onto a text file or something? I want to print the entire array onto a file, not just the contents. For example, I don't want a bunch of zeroes all in a row: I want to see the {{0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }; in it.

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  • Converting Straight Quotes to Curly Quotes

    - by BlueVoid
    I have an application which uses a javascript based rules engine. I need a way to convert regular straight quotes into curl (or smart) quotes. It'd be easy to just do a string.replace for ["], only this will only insert one case of the curly quote. The best way I could think of was replace the first occurrence of a quote with a left curly quote and every other one following with a left, and the rest right curly. Is there a way to accomplish this using javascript?

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  • VS2010 and local databases

    - by Darren
    Is it possible to connect to a local database (in the app_data folder) using the Data - Transact SQL Editor in Visual Studio 2010? When I launch the Transact SQL Editor from VS2010 I get the "Microsoft SQL Server 2008 RC" connect to server dialog. The options I have for Server type are "Database Engine" and "SQL Server Compact"

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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • Configuring Quercus to talk to JavaDB

    - by Dan Williams
    I am trying to get the Quercus PHP engine to connect with the JavaDB. I have successfully deployed Quercus in Glassfish, but I can't get Quercus to successfully connect with my database in JavaDB. Can anyone point me to an article or tutorial that treats this subject?

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  • Single Instance Storage layers

    - by Moo
    Hi, I have a data storage requirement which is an excellent candidate for single instance storage and deduplication. Can anyone suggest any .Net compatible libraries or systems which handles SIS and deduplication, either with SQL Server as an actual back end or its own high performance storage engine? What have peoples experiences been with such engines, and are there any pit falls to watch out for? Regards Moo

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  • how to search media file in our system by c#?

    - by Lalit
    Hi, I want to search the media files situated in my system by c#. means I want to create the search engine that will scan all drives (again small question here , how to get the drives on our system by c# code ? )and search the media files like .mp3,.mp4,...etc . How can i do that by c# desktop application?

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  • Windows RPC vs XML-RPC

    - by Y.Z
    Is there any benchmark about encoding/decoding certain common typed data in Microsoft RPC NDR engine (DCE 1.1) in comparison with that in XML-RPC-C/C++ in the de-facto C/C++ implementation in XML-RPC? Actually I have to choose between Windows RPC and XML-RPC-C/C++ to implement my own common object infrastructure for High Performance Computing on Windows. Any recommandation about which with regard to their performance? Thank you. Best Regards, Yang

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  • Metric 3d reconstruction

    - by srand
    I'm trying to reconstruct 3D points from 2D image correspondences. My camera is calibrated. The test images are of a checkered cube and correspondences are hand picked. Radial distortion is removed. After triangulation the construction seems to be wrong however. The X and Y values seem to be correct, but the Z values are about the same and do not differentiate along the cube. The 3D points look like as if the points were flattened along the Z-axis. What is going wrong in the Z values? Do the points need to be normalized or changed from image coordinates at any point, say before the fundamental matrix is computed? (If this is too vague I can explain my general process or elaborate on parts)

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  • Ensure exclusive access to webservice

    - by Henrik P. Hessel
    Just to be on the safe side, what's the best practice to ensure that only my application has access to my webservice, which is hosted on a public server? Should I implement I shared key or something? My webservice is hosted on Googles App Engine and my Application runs on iPhones and iPads. If you need further information, just ask. Thanks, Henrik

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • Why "import javax.jdo.* "caused error ?

    - by Frank
    I have a class uses the following lines, it works fine in a Google App Engine project: import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; But when I included this class in another project, it cause error : package javax.jdo.annotations does not exist What should I do to find javax.jdo.* ? Frank

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  • getting started with nosql

    - by radi
    hi , i am new to nosql world i know sql and rdbms very well , i want to get start with nosql so i need to know : where i can start read about nosql (books , online tutorials )? what is the most simple nosql engine i can start with (i am using java)? thanks .

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Microsoft.ACE.OLEDB.12.0 has not been Registered" Error

    - by brohjoe
    I'm getting a "The OLE DB provider "Microsoft.ACE.OLEDB.12.0 has not been registered" error. I have the data objects library downloaded and I have "Microsoft Office 12.0 Access database engine Object Library" selected. I'm running the Windows Vista 32-bit operating system. Any ideas would be greatly appreciated.

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  • How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

    - by PewterSoft
    I've been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: how can I alpha fade, under code control, a simple 2D triangle that has a texture (with alpha) applied to it. I would like to fade it in/out while it is over a scene, not a simple colored background. So far the only technique I have to do this is to create a texture with multiple pre-faded copies of the texture on it. (Yuck) As an example, I am unable to do this using Apple's GLSprite sample code as a starting point. It already textures a quad with a texture that has its own alpha. I would like to fade that object in and out.

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  • Is it possible to use Regex through Hexadecimal to find email addresses

    - by LukeJenx
    Not sure if this is even possible but I have been looking at using Regex to get an email address that is in Hex. Basically this is to build up some of my automated forensic tools but I am having problems on making a suitable Regex algorithm. Regex for email: /^([a-z0-9_.-]+)@([\da-z.-]+).([a-z.]{2,6})$/ Hex values: @ = 40 . = 2E .com = 636f6d _ = 5f A/a = 41/61 [1] Z/z = 5a/7a - = 2d This is what I have got at the moment (it only takes into account lower case and .com). But it doesn't work! Have I messed something simple up? "/^([61-7a]+)40([61-7a]+)23(636f6d)$/" [1] I know email can only be lower case but I need to take uppercase into account too.

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  • How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?

    - by Statement
    Hello! I am facing a task where one of my hlsl shaders require multiple texture lookups per pixel. My 2d textures are fixed to 256*256, so two bytes should be sufficient to address any given texel given this constraint. My idea is then to put two xy-coordinates in each float, giving me eight xy-coordinates in pixel space when packed in a Vector4 format image. These eight coordinates are then used to sample another texture(s). The reason for doing this is to save graphics memory and an attempt to optimize processing time, since then I don't require multiple texture lookups. By the way: Does anyone know if encoding/decoding 16 bytes from/to 4 floats using 1 sampling is slower than 4 samplings with unencoded data?

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • What is the RSA SecurID packet format?

    - by bmatthews68
    I am testing a client application that authenticates using RSA SecurID hardware tokens. The authentication is failing and I am not finding any useful information in the log files. I am using Authentication Manager 8.0 and the Java SDK. I have a traffic capture which I would like to analyze with Wireshark to and from port 5500 on the authentication agent. But I can't find the packet format searching the internet or on the the RSA SecurCare knowledge base. Can anybody direct me to the packet format? Here is an extract from the rsa_api_debug.log file which dumps the UDP payload of the request and the response: [2013-11-06 15:11:08,602] main - b.a():? - Sending 508 bytes to 192.168.10.121; contents: 5c 5 0 3 3 5 0 0 2 0 0 0 0 0 1 ea 71 ee 50 6e 45 83 95 8 39 4 72 e 55 cf cc 62 6d d5 a4 10 79 89 13 d5 23 6a c1 ab 33 8 c3 a1 91 92 93 4f 1e 4 8d 2a 22 2c d0 c3 7 fc 96 5f ba bf 0 80 60 60 9d 1d 9c b9 f3 58 4b 43 18 5f e0 6d 5e f5 f4 5d df bf 41 b9 9 ae 46 a0 a9 66 2d c7 6 f6 d7 66 f1 4 f8 ad 8a 9f 4d 7e e5 9c 45 67 16 15 33 70 f0 1 d5 c0 38 39 f5 fd 5e 15 4f e3 fe ea 70 fa 30 c9 e0 18 ab 64 a9 fe 2c 89 78 a2 96 b6 76 3e 2e a2 ae 2e e0 69 80 8d 51 9 56 80 f4 1a 73 9a 70 f3 e7 c1 49 49 c3 41 3 c6 ce 3e a8 68 71 3f 2 b2 9b 27 8e 63 ce 59 38 64 d1 75 b7 b7 1f 62 eb 4d 1d de c7 21 e0 67 85 b e6 c3 80 0 60 54 47 e ef 3 f9 33 7b 78 e2 3e db e4 8e 76 73 45 3 38 34 1e dd 43 3e 72 a7 37 72 5 34 8e f4 ba 9d 71 6c e 45 49 fa 92 a f6 b bf 5 b 4f dc bd 19 0 7e d2 ef 94 d 3b 78 17 37 d9 ae 19 3a 7e 46 7d ea e4 3a 8c e1 e5 9 50 a2 eb df f2 57 97 bc f2 c3 a7 6f 19 7f 2c 1a 3f 94 25 19 4b b2 37 ed ce 97 f ae f ec c9 f5 be f0 8f 72 1c 34 84 1b 11 25 dd 44 8b 99 75 a4 77 3d e1 1d 26 41 58 55 5f d5 27 82 c d3 2a f8 4 aa 8d 5e e4 79 0 49 43 59 27 5e 15 87 a f4 c4 57 b6 e1 f8 79 3b d3 20 69 5e d0 80 6a 6b 9f 43 79 84 94 d0 77 b6 fc f 3 22 ca b9 35 c0 e8 7b e9 25 26 7f c9 fb e4 a7 fc bb b7 75 ac 7b bc f4 bb 4f a8 80 9b 73 da 3 94 da 87 e7 94 4c 80 b3 f1 2e 5b d8 2 65 25 bb 92 f4 92 e3 de 8 ee 2 30 df 84 a4 69 a6 a1 d0 9c e7 8e f 8 71 4b d0 1c 14 ac 7c c6 e3 2a 2e 2a c2 32 bc 21 c4 2f 4d df 9a f3 10 3e e5 c5 7f ad e4 fb ae 99 bf 58 0 20 0 0 0 0 0 0 0 0 0 0 [2013-11-06 15:11:08,602] main - b.b():? - Enterring getResponse [2013-11-06 15:11:08,618] main - b.a():? - Enterring getTimeoutValue(AceRequest AceAuthV4Request[AbstractAceRequest[ hdr=AcePacketHeader[Type=92 Ver=5 AppID=3 Enc=ENCRYPT Hi-Proto=5 Opt=0 CirID=0] created=1383750668571 trailer=AcePackeTrailer[nonce=39e7a607b517c4dd crc=722833884]] user=bmatthews node-sec-req=0 wpcodes=null resp-mac=0 m-resp-mac=0 client=192.168.10.3 passcode==ZTmY|? sec-sgmt=AceSecondarySegments[ cnt=3] response=none]) [2013-11-06 15:11:08,618] main - b.a():? - acm base timeout: 5 [2013-11-06 15:11:08,618] main - b.b():? - Timeout is 5000 [2013-11-06 15:11:08,618] main - b.b():? - Current retries: 0 [2013-11-06 15:11:10,618] main - b.b():? - Received 508 bytes from 192.168.10.121; contents: 6c 5 0 3 3 6 0 0 0 0 0 1 4d 18 55 ca 18 df 84 49 70 ee 24 4a a5 c3 1c 4e 36 d8 51 ad c7 ef 49 89 6e 2e 23 b4 7e 49 73 4 15 d f4 d5 c0 bf fc 72 5b be d1 62 be e0 de 23 56 bf 26 36 7f b f0 ba 42 61 9b 6f 4b 96 88 9c e9 86 df c6 82 e5 4c 36 ee dc 1e d8 a1 0 71 65 89 dc ca ee 87 ae d6 60 c 86 1c e8 ef 9f d9 b9 4c ed 7 55 77 f3 fc 92 61 f9 32 70 6f 32 67 4d fc 17 4e 7b eb c3 c7 8c 64 3f d0 d0 c7 86 ad 4e 21 41 a2 80 dd 35 ba 31 51 e2 a0 ef df 82 52 d0 a8 43 cb 7c 51 c 85 4 c5 b2 ec 8f db e1 21 90 f5 d7 1b d7 14 ca c0 40 c5 41 4e 92 ee 3 ec 57 7 10 45 f3 54 d7 e4 e6 6e 79 89 9a 21 70 7a 3f 20 ab af 68 34 21 b7 1b 25 e1 ab d 9f cd 25 58 5a 59 b1 b8 98 58 2f 79 aa 8a 69 b9 4c c1 7d 36 28 a3 23 f5 cc 2b ab 9e f a1 79 ab 90 fd 5f 76 9f d9 86 d1 fc 4c 7a 4 24 6d de 64 f1 53 22 b0 b7 91 9a 7c a2 67 2a 35 68 83 74 6a 21 ac eb f8 a2 29 53 21 2f 5a 42 d6 26 b8 f6 7f 79 96 5 3b c2 15 3a b d0 46 42 b7 74 4e 1f 6a ad f5 73 70 46 d3 f8 e a3 83 a3 15 29 6e 68 2 df 56 5c 88 8d 6c 2f ab 11 f1 5 73 58 ec 4 5f 80 e3 ca 56 ce 8 b9 73 7c 79 fc 3 ff f1 40 97 bb e3 fb 35 d1 8d ba 23 fc 2d 27 5b f7 be 15 de 72 30 b e d6 5c 98 e8 44 bd ed a4 3d 87 b8 9b 35 e9 64 80 9a 2a 3c a2 cf 3e 39 cb f6 a2 f4 46 c7 92 99 bc f7 4a de 7e 79 9d 9b d9 34 7f df 27 62 4f 5b ef 3a 4c 8d 2e 66 11 f7 8 c3 84 6e 57 ba 2a 76 59 58 78 41 18 66 76 fd 9d cb a2 14 49 e1 59 4a 6e f5 c3 94 ae 1a ba 51 fc 29 54 ba 6c 95 57 6b 20 87 cc b8 dc 5f 48 72 9c c0 2c dd 60 56 4e 4c 6c 1d 40 bd 4 a1 10 4e a4 b1 87 83 dd 1c f2 df 4c [2013-11-06 15:11:10,618] main - a.a():? - Response status is: 1 [2013-11-06 15:11:10,618] main - a.a():? - Authenticaton failed for bmatthews ! [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown invoked [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown successful

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