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  • iphone sdk conditional in switch function

    - by Oliver
    I'm trying to make a random image appear on the press of a button. So it generates a random number, and the switch algorithm swaps the chosen image with the one in the imgview. but I want a switch in the settings app to toggle which set of images to use. I know pretty much how to do it...it's just that it doesn't work. I'm missing some syntax thing...Please help, stackoverflow? it's my birthday. int Number = rand() %30; NSString *toggleValue = [[NSUserDefaults standardUserDefaults] stringForKey:@"enabled_preference"]; switch (Number) { if (*toggleValue == 0) { case 0: picture.image = [UIImage imageNamed:@"1.png"]; break; case 1: picture.image = [UIImage imageNamed:@"2.png"]; break;} else { case 0: picture.image = [UIImage imageNamed:@"3.png"]; break; case 1: picture.image = [UIImage imageNamed:@"4.png"]; break;} }

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  • Makefile : assigning function variable in target command line

    - by Michael
    I need the xpi_hash variable to be assigned only when update target's command is decided to execute. Then I'm using this variable as environment, exporting, etc.. If I put it outside of rule, it will be expanded firstly, before $(xpi) target is called, hence will not find that file. update: $(xpi) $(target_update_rdf) xpi_hash := $(shell sha1sum $(xpi) | grep -Eow '^[^ ]+') @echo "Updating..." and above of course is not correct, because for command part the shell is represented. So maybe another way to put this question is - how to bring variable as command output?

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  • C# Initialize Subclass based on Parent object

    - by ctrlShiftBryan
    So basically I have this public class Ticket{ public TicketNumber {get; set;} ..a bunch more properties... } I want to add some properties using a subclass like this using subsumption instead of composition. public class TicketViewModel(Ticket ticket){ //set each property from value of Ticket passed in this.TicketNumber = ticket.TicketNumber; ...a bunch more lines of code.. //additional VM properties public SelectList TicketTypes {get; private set;} } How do I instantiate the properties without having to write all the lines like this this.TicketNumber = ticket.TicketNumber; Is there some kind of shortcut? Something like in the subclass constructor? this = ticket; Obviously this doesn't work but is their some way so I don't have to modify my subclass if addng/removing a property to the parent class? Or something?

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  • Object Literals In Java?

    - by jjacquay712
    I am learning GWT for web development and came across a piece of code I can't really understand. helloBtn.addClickHandler(new ClickHandler() { public void onClick(ClickEvent event) { Window.alert("Hello!"); } }); If someone could explain to me what it is doing that would be great. Thanks, John

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  • StackOverflowException in c# when no local variable in the function

    - by dnkulkarni
    when i do this static void Main() { Main(); } I receive stackoverflow exception. As i have read so far about C# they say ONLY local variable of value types (and short living ones) will go on stack. But here in the code there are no local variable to go on stack then what overflows it ? I know from assembly code line Perspective that reference to Main() will go on stack too ? Is that right ?

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  • How to implement " char * ftoa(float num) " without sprintf() library function in C, C++ and JAVA

    - by SIVA
    Today I appeared for an interview, and the question was writing my own "char * ftoa(float num) " in C, C++ and Java. Yes, I know float numbers follow IEEE standard while allocating their memory, but I don't know float to char conversion by using Mantissa and Exponent in C. I don't have any idea to solve the above problem in C++ and JAVA. I/P to the ftoa(): 1.23 O/P from the ftoa(): 1.23 (char format). Thanks in advance ...

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  • Why my shell program wont open the file got as argument in function "cat"

    - by anna karenina
    I included the code below, sorry to bother you with so much code. Argument parsing is ok, i checked it out with watches. I've put some printfs to check out where the problem may be and it seems that it wont open the file cat receives as argument. i called from shell like "cat -b file" #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #define TRUE 0 #define FALSE 1 void yes(int argc, char *argv[]); int cat(int argc, char *argv[]); //#include "cat.h" //#include "yes.h" //#include"tee.h" char buf[50],c[10], *p2,*p, *pch; int count; char *matrix[20]; void yes(int argc, char *argv[]) { int i; // if (argc >= 2 && *argv[1] == '-') // { //printf("ERROR!"); //} //if (argc == 1) // { while (1) if (puts("y") == EOF) { perror("yes"); exit(FALSE); } // } while (1) for (i = 1; i < argc; i++) if (fputs(argv[i], stdout) == EOF || putchar(i == argc - 1 ? '\n' : ' ') == EOF) { perror("yes"); exit(FALSE); } //exit(TRUE); } int main(int argc, char *argv[]) { //p=(char *)malloc(sizeof(char)*50); do { fprintf (stderr, "$ "); fgets (buf,50,stdin); p=buf; fprintf (stderr, "Comanda primita de la tastatura: "); fputs (buf, stderr); int i=0,j=0; //strcpy(p,buf); strcpy(c,"\0"); while (buf[i] == ' ') { i++; p++; } if (buf[i] == '#') fprintf (stderr, "Nici o comanda, ci e un comentariu!\n"); else { j=0; while (buf[i] != ' ' && buf[i] != '\n') { i++; j++; } strncpy (c,p,j); fprintf (stderr, "%s\n",c); if (strcmp (c,"yes") == 0) { p2 = p+j+1; pch = strtok (p2," "); count = 0; while (pch != NULL) { //printf ("%s\n",pch); matrix[count] = strdup(pch); pch = strtok (NULL, " "); count++; } yes(count, matrix); fprintf (stderr, "Aici se va executa comanda yes\n"); } else if (strcmp (c,"cat") == 0) { p2 = p+j+1; pch = strtok (p2," "); count = 0; while (pch != NULL) { //printf ("%s\n",pch); matrix[count] = strdup(pch); pch = strtok (NULL, " "); count++; } cat(count,matrix); fprintf (stderr, "Aici se va executa comanda cat \n"); } else if (strcmp (c,"tee") == 0) { //tee(); fprintf(stderr, "Aici se va executa comanda tee\n"); } fprintf (stderr, "Aici se va executa comanda basename\n"); strcpy(buf,"\0"); } } while (strcmp(c, "exit") != 0); fprintf (stderr, "Terminat corect!\n"); return 0; } int cat(int argc, char *argv[]) { int c ; opterr = 0 ; optind = 0 ; char number = 0; char squeeze = 0; char marker = 0; fprintf(stderr,"SALUT< SUNT IN FUNCTIZE>\n"); while ((c = getopt (argc, argv, "bnsE")) != -1) switch (c) { case 'b' : number = 1; break; case 'n' : number = 2; break; case 'm' : marker = 1; break; case 's' : squeeze = 1; break; case 'E' : marker = 1; break; } if (optind + 1 != argc) { fprintf (stderr, "\tWrong arguments!\n") ; return -1 ; } FILE * fd = fopen (argv[optind], "r"); printf("am deschis fisierul %s ",argv[optind]); if (fd == NULL) { printf("FISIER NULL asdasdasdasdasd"); return 1; } char line[1025]; int line_count = 1; while (!feof(fd)) { fgets(line, 1025, fd); printf("sunt in while :> %s",line); int len = strlen(line); if (line[len - 1] == '\n') { if(len - 2 >= 0) { if(line[len - 2] == '\r') { line[len - 2] = '\0'; len -= 2; } else { line[len - 1] = '\0'; len -= 1; } } else { line[len - 1] = '\0'; len -= 1; } } if (squeeze == 1 && len == 0) continue; if (number == 1) { fprintf (stdout, "%4d ", line_count); line_count++; } else if (number == 2) { if (len > 0) { fprintf (stdout, "%4d ", line_count); line_count++; } else fprintf (stdout, " "); } fprintf(stdout, "%s", line); if (marker == 1) fprintf(stdout, "$"); fprintf(stdout, "\n"); } fclose (fd); return 0 ; }

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  • Problem displaying Vertex Buffer Object (OpenGL and Obj-C)

    - by seaworthy
    Hey, I am having a problem displaying or loading a buffer with an array of vertices. I know that array works fine because I am able to render it using a loop and a glVertex command. I can't figure out what's wrong. Your insight is highly appreciated. GLuint vboId; glGenBuffers( 1, &vboId ); glBindBuffer( GL_ARRAY_BUFFER, vboId); glBufferData( GL_ARRAY_BUFFER, count*sizeof( GLfloat ),array,GL_STATIC_DRAW_ARB ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); printf("%d\n",count); glEnableClientState( GL_VERTEX_ARRAY ); glBindBuffer( GL_ARRAY_BUFFER, vboId ); glVertexPointer( 3, GL_FLOAT, 0, 0 ); glDisableClientState( GL_VERTEX_ARRAY ); printf("vboId: [%hd]",vboId); glDeleteBuffers(1, &vboId); Help?

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  • Split function in where clause

    - by abhishek-khandelwal
    hello friends I am using following query in linq In product table following type of data are stored abc-def bcd=fgh abc-xyz var query=from prod in db.Product join cat in db.category on prod.categoryId=cat.categoryID where prod.productName.split('-')[0]=="abc" but in that query it product annoumous problem Please give some suggestion to split in where caluse

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  • If else statement within Jquery function

    - by Vafello
    I have the following code in Javascript and Jquery: $("<li />") .html('Somehtml') I would like to be able to change the content of .html by using if-else statement. My code should be something like this, however it's not working. var showinfo = <?php echo '$action'; ?> $("<li />") if (showinfo == 'action1'){ .html('Somehtml') else { .html('Other html') } Any ideas how should I change it?

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  • Ambiguous access to base class template member function

    - by Johann Gerell
    In Visual Studio 2008, the compiler cannot resolve the call to SetCustomer in _tmain below and make it unambiguous: template <typename TConsumer> struct Producer { void SetConsumer(TConsumer* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; struct AppleConsumer { }; struct MeatConsumer { }; struct ShillyShallyProducer : public Producer<AppleConsumer>, public Producer<MeatConsumer> { }; int _tmain(int argc, _TCHAR* argv[]) { ShillyShallyProducer producer; AppleConsumer consumer; producer.SetConsumer(&consumer); // <--- Ambiguous call!! return 0; } This is the compilation error: // error C2385: ambiguous access of 'SetConsumer' // could be the 'SetConsumer' in base 'Producer<AppleConsumer>' // or could be the 'SetConsumer' in base 'Producer<MeatConsumer>' I thought the template argument lookup mechanism would be smart enough to deduce the correct base Producer. Why isn't it? I could get around this by changing Producer to template <typename TConsumer> struct Producer { template <typename TConsumer2> void SetConsumer(TConsumer2* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; and call SetConsumer as producer.SetConsumer<AppleConsumer>(&consumer); // Unambiguous call!! but it would be nicer if I didn't have to...

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  • Deselecting a form input and waiting for a function before submitting

    - by blcArmadillo
    I have a form with an input field where a user enters a unique identifier. I then have some jQuery code that upon the user moving away from the input field (blur) goes out and fetches details about the part and populates some fields on the page. The problem is if the user clicks the submit button before moving out of the input field the jQuery code never has a chance to load in the data and populate the necessary fields. Whats the best way to go about doing this? I thought about maybe setting the focus to body and then having an infinite loop that keeps checking the page until all fields that should be filled in have been filled in but I feel like some sort of event based solution would be better than unpredictable infinite loops. Any ideas?

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  • Create table from a business object with conditional layout

    - by Simon Martin
    I need to generate a table from a List(Of Students). My Student class has properties for AcademicYear, TeachingSet, Surname and Forenames, is sorted in that order and also properties for ID and start date. The table should nest TeachingSets within AcademicYears and then the students within the TeachingSets, as shown in the table I've mocked up at http://www.ifslearning.ac.uk/files/student-table.jpg Using a repeater I get 08-10 students B74394 Mzejb Bsppn 08-10 students B74395 Lbuifsjof Bvti 08-10 students C68924 Epoob Cmpblf 08-10 students D41468 Ipxbse Dbwfz But I need to have 08-10 students - B74394 Mzejb Bsppn - B74395 Lbuifsjof Bvti - C68924 Epoob Cmpblf - D41468 Ipxbse Dbwfz

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  • Tree View Control problem with render Control function

    - by vikas
    I am using TreeView Control in Asp.net. I have placed this control inside a panel. The tree control is completely binded (we don’t want populate on demand) with an Xmldatasource during a callback and then I call Panel.renderControl to return the response (HTML) to the client side callback handler. Problem: 1. The tree expand/collapse (on click of plus sign) is causing postback whereas when I normally bind a tree with xml during postback and without using renderControl of container control, the expand/collapse (on click of plus sign) is being handled at client side.

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  • Indirect function call in JavaScript

    - by Art
    There are things like f.call(...) f.apply(...) But then there's this (1, alert)('Zomg what is this????!!!11') "1" does not seem to mean much in this context, the following works just fine: (null, alert)('Zomg what is this????!!!11') (1, null, alert)('Zomg what is this????!!!11') (undefined, alert)('Zomg what is this????!!!11') Could you point to a specific part of ECMAScript which describes that syntax?

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  • Retrive JSON data from JSON Object in C#

    - by user1638260
    JsonObject friendlist = facebookClient.Get("/me/friends") as JsonObject; //Retrive Data from friendlist { "data": [ { "name": "Mehta", "id": "1000032633029611" }, { "name": "Patu Mehta", "id": "1000042433527270" } ], "paging": { "next": "https://graph.facebook.com/100004241944047/friends?access_token=AAAEXJfmh18QBALKtilFYJz5PU6XvxKIaZAc65NYtyZCLbOqFKyZC8hdyjaU7C7w1CaLKG8tFdRtLYqtAX3vqrPwYNNe5G0aTGhB5x1mwgZDZD&limit=5000&offset=5000&__after_id=100004244527270" } } Count: 2 IsReadOnly: false Keys: Count = 2 Values: Count = 2 But i required only data not whole value like

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  • AS3/Flex Override function in imported swf

    - by Riccardo
    I'm using a flex component that use a to load a .swf file. The loaded .swf - is passed to me as is and I can't edit - it has some as3 functions in it Is it possible in the "parent" application (the one with ) to override functions included in the "child" swf (the imported one)? And if it's possible, how? Thanks

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  • min() and max() give error: TypeError: 'float' object is not iterable

    - by PythonUser3.3
    markList=[] Lmark=0 Hmark=0 while True: mark=float(input("Enter your marks here(Click -1 to exit)")) if mark == -1: break markList.append(mark) markList.sort() mid = len(markList)//2 if len(markList)%2==0: median=(markList[mid]+ markList[mid-1])/2 print("Median:", median) else: print("Median:" , markList[mid]) Lmark==(min(mark)) print("The lowest mark is", Lmark) Hmark==(max(mark)) print("The highest mark is", Hmark) My program is a basic grade calculator using lists. My program asks the user to input their grades into a list in which it then calculates your average and finds your lowest and highest mark. I have found the average but I can't seem to figure out how to find the lowest and highest grade. Can you please show me pr tell me what to do?

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  • Java constructor and modify the object properties at runtime

    - by lupin
    Note: This is an assignment Hi, I have the following class/constructor. import java.io.*; class Set { public int numberOfElements = 0; public String[] setElements = new String[5]; public int maxNumberOfElements = 5; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; Set temp = new Set(1,20,20); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newXtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newYtemparray.length; j++) { temp.add(newYtemparray[j]); } return temp; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(1,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element six is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); setA.printSet(); Set setB = new Set(0,10,10); Set SetA = setA.union(setB,setA); SetA.printSet(); } } I have two question here, why I when I change the class property declaration to: class Set { public int numberOfElements; public String[] setElements; public int maxNumberOfElements; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } I got this error: \ javaprojects>java SetDemo Enter string element to be added a You entered a Exception in thread "main" java.lang.NullPointerException at Set.findElement(Set.java:30) at Set.add(Set.java:43) at SetDemo.main(Set.java:169) Second, on the union method, why the result of SetA.printSet still printing null, isn't it getting back the return value from union method? Thanks in advance for any explaination. lupin

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  • List<object>.RemoveAll - How to create an appropriate Predicate

    - by CJM
    This is a bit of noob question - I'm still fairly new to C# and generics and completely new to predicates, delegates and lamda expressions... I have a class 'Enquiries' which contains a generic list of another class called 'Vehicles'. I'm building up the code to add/edit/delete Vehicles from the parent Enquiry. And at the moment, I'm specifically looking at deletions. From what I've read so far, it appears that I can use Vehicles.RemoveAll() to delete an item with a particular VehicleID or all items with a particular EnquiryID. My problem is understanding how to feed .RemoveAll the right predicate - the examples I have seen are too simplistic (or perhaps I am too simplistic given my lack of knowledge of predicates, delegates and lambda expressions). So if I had a List<Of Vehicle> Vehicles where each Vehicle had an EnquiryID, how would I use Vehicles.RemoveAll() to remove all vehicles for a given EnquiryID? I understand there are several approaches to this so I'd be keen to hear the differences between approaches - as much as I need to get something working, this is also a learning exercise. As an supplementary question, is a Generic list the best repository for these objects? My first inclination was towards a Collection, but it appears I am out of date. Certainly Generics seem to be preferred, but I'm curious as to other alternatives. Thanks

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  • Processing file uploads before object is saved

    - by Dominic Rodger
    I've got a model like this: class Talk(BaseModel): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) seconds = models.IntegerField(blank = True, null = True) I want to validate before saving that the uploaded file is an MP3, like this: def is_mp3(path_to_file): from mutagen.mp3 import MP3 audio = MP3(path_to_file) return not audio.info.sketchy Once I'm sure I've got an MP3, I want to save the length of the talk in the seconds attribute, like this: audio = MP3(path_to_file) self.seconds = audio.info.length The problem is, before saving, the uploaded file doesn't have a path (see this ticket, closed as wontfix), so I can't process the MP3. I'd like to raise a nice validation error so that ModelForms can display a helpful error ("You idiot, you didn't upload an MP3" or something). Any idea how I can go about accessing the file before it's saved? p.s. If anyone knows a better way of validating files are MP3s I'm all ears - I also want to be able to mess around with ID3 data (set the artist, album, title and probably album art, so I need it to be processable by mutagen).

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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