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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • CodePlex Daily Summary for Thursday, June 05, 2014

    CodePlex Daily Summary for Thursday, June 05, 2014Popular Releases51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...Load Runner - HTTP Pressure Test Tool: Load Runner 1.1: 1. added support for measuring total in time / hits / traffic / requests 2. abstracted log, default log to console / text file 3. refactored codeKartris E-commerce: Kartris v2.6003: Bug fixes: Fixed issue where category could not be saved if parent categories not altered Updated split string function to 500 chars otherwise problems with attribute filtering in PowerPack Improvements: If a user has group pricing below that available through qty discounts, that will show in place of the qty discountMagicaVoxel: MagicaVoxel Renderer ver 0.01: MagicaVoxel Renderer (Win 0.01)ClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.MCE Controller: MCE Controller V1.8.6: BETA. Adds option to disable all internal commands. If the "Disable Internal Commands" checkbox in settings is checked, MCE Controller will disable all internally defined commands (e.g. VK key codes, single characters, mouse commands, etc...) and only respond to commands defined in the MCEControl.commmands file. Attempts to fix inability for clients to reconnect after they forcibly close the connection. Build 1.8.6.37445Visual F# Tools: Daily Builds Preview 06-04-2014: This preview is released for use under a proprietary license.SEToolbox: SEToolbox 01.032.018 Release 1: Added ability to merge/join two ships, regardless of origin. Added Language selection menu to set display text language (for SE resources only), and fixed inherent issues. Added full support for Dedicated Servers, allowing use on PC without Steam present, and only the Dedicated Server install. Added Browse button for used specified save game selection in Load dialog. Installation of this version will replace older version.Service monitor: Version 3.1: Added the ability of the tool to restart itself in 'Admin' mode without UAC prompt. Note that this only works after the tool has run in 'Admin' mode at least once before. This is only supported on Vista, Windows 7 or later. See my blog post on how it is done.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedTEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegQuickMon: Version 3.14 (Pie release): This is unofficially the 'Pie' release. There are two big changes.1. 'Presets' - basically templates. Future releases might build on this to allow users to add more presets. 2. MSI Installer now allows you to choose components (in case you don't want all collectors etc.). This means you don't have to download separate components anymore (AllAgents.zip still included in case you want to use them separately) Some other changes:1. Add/changed default file extension for monitor packs to *.qmp (...VeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Keepass2Android: 0.9.4-pre1: added plug-in support: See settings for how to get plug-ins! published QR plug-in (scan passwords, display passwords as QR code, transfer entries to other KP2A devices) published InputStick plugin (transfer credentials to your PC via bluetooth - requires InputStick USB stick) Third party apps can now simply implement querying KP2A for credentials. Are you a developer? Please add this to your app if suitable! added TOTP support (compatible with KeeOTP and TrayTotp) app should no l...Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from nuget or the Microsoft Download Center This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy https://www.owasp.org/index....Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.New Projects12306helper: 12306 ????2112110044: dasda2112110202: asdfsdfsdfsd2112110298: TieuDan2112110315: vftgcdxfrBaidu PCS: BaiduPCSExcel2Sobek: Here the project Excel2Sobek is hosted. Excel2Sobek is a preprocessor in Excel's VBA for the SOBEK 2 hydrological and hydraulic simulation model by Deltares.Help Desk Pro: Manage a business of customer serviceMARGYE: MARGYE CMS CMR E-CommerceMemberBS: MemberBS20140605MiKroTik API: Api untuk menghubungkan aplikasi anda dengan router Mikrotik.MiniProfiler + Log4Net: Use MiniProfiler and Log4Net in ASP.NET projectStore Apps Unity App Base for Prism: This simple library provides an Application Base for a Windows Store application that automatically connects Unity to provide injection as the container.SuperCaptcha for MVC: Custom captcha control for MVCTC760240: myappwithfailuresWindows Phone 8 Dilbert Comic Reader: Basic WP8.1 app that displays comics from http://www.dilbert.com.x86 Proved: Prove what you run!

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • SSIS - Range lookups

    - by Repieter
      When developing an ETL solution in SSIS we sometimes need to do range lookups in SSIS. Several solutions for this can be found on the internet, but now we have built another solution which I would like to share, since it's pretty easy to implement and the performance is fast.   You can download the sample package to see how it works. Make sure you have the AdventureWorks2008R2 and AdventureWorksDW2008R2 databases installed. (Apologies for the layout of this blog, I don't do this too often :))   To give a little bit more information about the example, this is basically what is does: we load a facttable and do an SCD type 2 lookup operation of the Product dimension. This is done with a script component.   First we query the Data warehouse to create the lookup dataset. The query that is used for that is:   SELECT     [ProductKey]     ,[ProductAlternateKey]     ,[StartDate]     ,ISNULL([EndDate], '9999-01-01') AS EndDate FROM [DimProduct]     The output of this query is stored in a DataTable:     string lookupQuery = @"                         SELECT                             [ProductKey]                             ,[ProductAlternateKey]                             ,[StartDate]                             ,ISNULL([EndDate], '9999-01-01') AS EndDate                         FROM [DimProduct]";           OleDbCommand oleDbCommand = new OleDbCommand(lookupQuery, _oleDbConnection);         OleDbDataAdapter adapter = new OleDbDataAdapter(oleDbCommand);           _dataTable = new DataTable();         adapter.Fill(_dataTable);     Now that the dimension data is stored in the DataTable we use the following method to do the actual lookup:   public int RangeLookup(string businessKey, DateTime lookupDate)     {         // set default return value (Unknown)         int result = -1;           DataRow[] filteredRows;         filteredRows = _dataTable.Select(string.Format("ProductAlternateKey = '{0}'", businessKey));           for (int i = 0; i < filteredRows.Length; i++)         {             // check if the lookupdate is found between the startdate and enddate of any of the records             if (lookupDate >= (DateTime)filteredRows[i][2] && lookupDate < (DateTime)filteredRows[i][3])             {                 result = (filteredRows[i][0] == null) ? -1 : (int)filteredRows[i][0];                 break;             }         }           filteredRows = null;           return result;     }       This method is executed for every row that passes the script component. This is implemented in the ProcessInputRow method   public override void Input0_ProcessInputRow(Input0Buffer Row)     {         // Perform the lookup operation on the current row and put the value in the Surrogate Key Attribute         Row.ProductKey = RangeLookup(Row.ProductNumber, Row.OrderDate);     }   Now what actually happens?!   1. Every record passes the business key and the orderdate to the RangeLookup method. 2. The DataTable is then filtered on the business key of the current record. The output is stored in a DataRow [] object. 3. We loop over the DataRow[] object to see where the orderdate meets the following expression: (lookupDate >= (DateTime)filteredRows[i][2] && lookupDate < (DateTime)filteredRows[i][3]) 4. When the expression returns true (so where the data is between the Startdate and the EndDate), the surrogate key of the dimension record is returned   We have done some testing with this solution and it works great for us. Hope others can use this example to do their range lookups.

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  • How to do MVC the right way

    - by Ieyasu Sawada
    I've been doing MVC for a few months now using the CodeIgniter framework in PHP but I still don't know if I'm really doing things right. What I currently do is: Model - this is where I put database queries (select, insert, update, delete). Here's a sample from one of the models that I have: function register_user($user_login, $user_profile, $department, $role) { $department_id = $this->get_department_id($department); $role_id = $this->get_role_id($role); array_push($user_login, $department_id, $role_id); $this->db->query("INSERT INTO tbl_users SET username=?, hashed_password=?, salt=?, department_id=?, role_id=?", $user_login); $user_id = $this->db->insert_id(); array_push($user_profile, $user_id); $this->db->query(" INSERT INTO tbl_userprofile SET firstname=?, midname=?, lastname=?, user_id=? ", $user_profile); } Controller - talks to the model, calls up the methods in the model which queries the database, supplies the data which the views will display(success alerts, error alerts, data from database), inherits a parent controller which checks if user is logged in. Here's a sample: function create_user(){ $this->load->helper('encryption/Bcrypt'); $bcrypt = new Bcrypt(15); $user_data = array( 'username' => 'Username', 'firstname' => 'Firstname', 'middlename' => 'Middlename', 'lastname' => 'Lastname', 'password' => 'Password', 'department' => 'Department', 'role' => 'Role' ); foreach ($user_data as $key => $value) { $this->form_validation->set_rules($key, $value, 'required|trim'); } if ($this->form_validation->run() == FALSE) { $departments = $this->user_model->list_departments(); $it_roles = $this->user_model->list_roles(1); $tc_roles = $this->user_model->list_roles(2); $assessor_roles = $this->user_model->list_roles(3); $data['data'] = array('departments' => $departments, 'it_roles' => $it_roles, 'tc_roles' => $tc_roles, 'assessor_roles' => $assessor_roles); $data['content'] = 'admin/create_user'; parent::error_alert(); $this->load->view($this->_at, $data); } else { $username = $this->input->post('username'); $salt = $bcrypt->getSalt(); $hashed_password = $bcrypt->hash($this->input->post('password'), $salt); $fname = $this->input->post('firstname'); $mname = $this->input->post('middlename'); $lname = $this->input->post('lastname'); $department = $this->input->post('department'); $role = $this->input->post('role'); $user_login = array($username, $hashed_password, $salt); $user_profile = array($fname, $mname, $lname); $this->user_model->register_user($user_login, $user_profile, $department, $role); $data['content'] = 'admin/view_user'; parent::success_alert(4, 'User Sucessfully Registered!', 'You may now login using your account'); $data['data'] = array('username' => $username, 'fname' => $fname, 'mname' => $mname, 'lname' => $lname, 'department' => $department, 'role' => $role); $this->load->view($this->_at, $data); } } Views - this is where I put html, css, and JavaScript code (form validation code for the current form, looping through the data supplied by controller, a few if statements to hide and show things depending on the data supplied by the controller). <!--User registration form--> <form class="well min-form" method="post"> <div class="form-heading"> <h3>User Registration</h3> </div> <label for="username">Username</label> <input type="text" id="username" name="username" class="span3" autofocus> <label for="password">Password</label> <input type="password" id="password" name="password" class="span3"> <label for="firstname">First name</label> <input type="text" id="firstname" name="firstname" class="span3"> <label for="middlename">Middle name</label> <input type="text" id="middlename" name="middlename" class="span3"> <label for="lastname">Last name</label> <input type="text" id="lastname" name="lastname" class="span3"> <label for="department">Department</label> <input type="text" id="department" name="department" class="span3" list="list_departments"> <datalist id="list_departments"> <?php foreach ($data['departments'] as $row) { ?> <option data-id="<?php echo $row['department_id']; ?>" value="<?php echo $row['department']; ?>"><?php echo $row['department']; ?></option> <?php } ?> </datalist> <label for="role">Role</label> <input type="text" id="role" name="role" class="span3" list=""> <datalist id="list_it"> <?php foreach ($data['it_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_collection"> <?php foreach ($data['tc_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_assessor"> <?php foreach ($data['assessor_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <p> <button type="submit" class="btn btn-success">Create User</button> </p> </form> <script> var departments = []; var roles = []; $('#list_departments option').each(function(i){ departments[i] = $(this).val(); }); $('#list_it option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_collection option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_assessor option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#department').blur(function(){ var department = $.trim($(this).val()); $('#role').attr('list', 'list_' + department); }); var password = new LiveValidation('password'); password.add(Validate.Presence); password.add(Validate.Length, {minimum: 10}); $('input[type=text]').each(function(i){ var field_id = $(this).attr('id'); var field = new LiveValidation(field_id); field.add(Validate.Presence); if(field_id == 'department'){ field.add(Validate.Inclusion, {within : departments}); } else if(field_id == 'role'){ field.add(Validate.Inclusion, {within : roles}) } }); </script> The codes above are actually code from the application that I'm currently working on. I'm working on it alone so I don't really have someone to review my code for me and point out the wrong things in it so I'm posting it here in hopes that someone could point out the wrong things that I've done in here. I'm also looking for some guidelines in writing MVC code like what are the things that should be and shouldn't be included in views, models and controllers. How else can I improve the current code that I have right now. I've written some really terrible code before(duplication of logic, etc.) that's why I want to improve my code so that I can easily maintain it in the future. Thanks!

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Loading PNGs into OpenGL performance issues - Java & JOGL much slower than C# & Tao.OpenGL

    - by Edward Cresswell
    I am noticing a large performance difference between Java & JOGL and C# & Tao.OpenGL when both loading PNGs from storage into memory, and when loading that BufferedImage (java) or Bitmap (C# - both are PNGs on hard drive) 'into' OpenGL. This difference is quite large, so I assumed I was doing something wrong, however after quite a lot of searching and trying different loading techniques I've been unable to reduce this difference. With Java I get an image loaded in 248ms and loaded into OpenGL in 728ms The same on C# takes 54ms to load the image, and 34ms to load/create texture. The image in question above is a PNG containing transparency, sized 7200x255, used for a 2D animated sprite. I realise the size is really quite ridiculous and am considering cutting up the sprite, however the large difference is still there (and confusing). On the Java side the code looks like this: BufferedImage image = ImageIO.read(new File(fileName)); texture = TextureIO.newTexture(image, false); texture.setTexParameteri(GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); texture.setTexParameteri(GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); The C# code uses: Bitmap t = new Bitmap(fileName); t.RotateFlip(RotateFlipType.RotateNoneFlipY); Rectangle r = new Rectangle(0, 0, t.Width, t.Height); BitmapData bd = t.LockBits(r, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); Gl.glBindTexture(Gl.GL_TEXTURE_2D, tID); Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA, t.Width, t.Height, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bd.Scan0); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR); t.UnlockBits(bd); t.Dispose(); After quite a lot of testing I can only come to the conclusion that Java/JOGL is just slower here - PNG reading might not be as quick, or that I'm still doing something wrong. Thanks. Edit2: I have found that creating a new BufferedImage with format TYPE_INT_ARGB_PRE decreases OpenGL texture load time by almost half - this includes having to create the new BufferedImage, getting the Graphics2D from it and then rendering the previously loaded image to it. Edit3: Benchmark results for 5 variations. I wrote a small benchmarking tool, the following results come from loading a set of 33 pngs, most are very wide, 5 times. testStart: ImageIO.read(file) -> TextureIO.newTexture(image) result: avg = 10250ms, total = 51251 testStart: ImageIO.read(bis) -> TextureIO.newTexture(image) result: avg = 10029ms, total = 50147 testStart: ImageIO.read(file) -> TextureIO.newTexture(argbImage) result: avg = 5343ms, total = 26717 testStart: ImageIO.read(bis) -> TextureIO.newTexture(argbImage) result: avg = 5534ms, total = 27673 testStart: TextureIO.newTexture(file) result: avg = 10395ms, total = 51979 ImageIO.read(bis) refers to the technique described in James Branigan's answer below. argbImage refers to the technique described in my previous edit: img = ImageIO.read(file); argbImg = new BufferedImage(img.getWidth(), img.getHeight(), TYPE_INT_ARGB_PRE); g = argbImg.createGraphics(); g.drawImage(img, 0, 0, null); texture = TextureIO.newTexture(argbImg, false); Any more methods of loading (either images from file, or images to OpenGL) would be appreciated, I will update these benchmarks.

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  • "Access is denied" JavaScript error when trying to access the document object of a programmatically-

    - by Bungle
    I have project in which I need to create an <iframe> element using JavaScript and append it to the DOM. After that, I need to insert some content into the <iframe>. It's a widget that will be embedded in third-party websites. I don't set the "src" attribute of the <iframe> since I don't want to load a page; rather, it is used to isolate/sandbox the content that I insert into it so that I don't run into CSS or JavaScript conflicts with the parent page. I'm using JSONP to load some HTML content from a server and insert it in this <iframe>. I have this working fine, with one serious exception - if the document.domain property is set in the parent page (which it may be in certain environments in which this widget is deployed), Internet Explorer (probably all versions, but I've confirmed in 6, 7, and 8) gives me an "Access is denied" error when I try to access the document object of this <iframe> I've created. It doesn't happen in any other browsers I've tested in (all major modern ones). This makes some sense, since I'm aware that Internet Explorer requires you to set the document.domain of all windows/frames that will communicate with each other to the same value. However, I'm not aware of any way to set this value on a document that I can't access. Is anyone aware of a way to do this - somehow set the document.domain property of this dynamically created <iframe>? Or am I not looking at it from the right angle - is there another way to achieve what I'm going for without running into this problem? I do need to use an <iframe> in any case, as the isolated/sandboxed window is crucial to the functionality of this widget. Here's my test code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Document.domain Test</title> <script type="text/javascript"> document.domain = 'onespot.com'; // set the page's document.domain </script> </head> <body> <p>This is a paragraph above the &lt;iframe&gt;.</p> <div id="placeholder"></div> <p>This is a paragraph below the &lt;iframe&gt;.</p> <script type="text/javascript"> var iframe = document.createElement('iframe'), doc; // create <iframe> element document.getElementById('placeholder').appendChild(iframe); // append <iframe> element to the placeholder element setTimeout(function() { // set a timeout to give browsers a chance to recognize the <iframe> doc = iframe.contentWindow || iframe.contentDocument; // get a handle on the <iframe> document alert(doc); if (doc.document) { // HEREIN LIES THE PROBLEM doc = doc.document; } doc.body.innerHTML = '<h1>Hello!</h1>'; // add an element }, 10); </script> </body> </html> I've hosted it at: http://troy.onespot.com/static/access_denied.html As you'll see if you load this page in IE, at the point that I call alert(), I do have a handle on the window object of the <iframe>; I just can't get any deeper, into its document object. Thanks very much for any help or suggestions! I'll be indebted to whomever can help me find a solution to this.

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  • Refactoring multiple interfaces to a common interface using MVVM, MEF and Silverlight4

    - by Brian
    I am just learning MVVM with MEF and already see the benefits but I am a little confused about some implementation details. The app I am building has several Models that do the same with with different entities (WCF RIA Services exposing a Entity framework object) and I would like to avoid implementing a similar interface/model for each view I need and the following is what I have come up with though it currently doesn't work. The common interface has a new completed event for each model that implements the base model, this was the easiest way I could implement a common class as the compiler did not like casting from a child to the base type. The code as it currently sits compiles and runs but the is a null IModel being passed into the [ImportingConstructor] for the FaqViewModel class. I have a common interface (simplified for posting) defined as follows, this should look familiar to those who have seen Shawn Wildermuth's RIAXboxGames sample. public interface IModel { void GetItemsAsync(); event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A base method that implements the interface public class ModelBase : IModel { public virtual void GetItemsAsync() { } public virtual event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; protected void PerformQuery<T>(EntityQuery<T> qry, EventHandler<EntityResultsArgs<T>> evt) where T : Entity { Context.Load(qry, r => { if (evt == null) return; try { if (r.HasError) { evt(this, new EntityResultsArgs<T>(r.Error)); } else if (r.Entities.Count() > 0) { evt(this, new EntityResultsArgs<T>(r.Entities)); } } catch (Exception ex) { evt(this, new EntityResultsArgs<T>(ex)); } }, null); } private DomainContext _domainContext; protected DomainContext Context { get { if (_domainContext == null) { _domainContext = new DomainContext(); _domainContext.PropertyChanged += DomainContext_PropertyChanged; } return _domainContext; } } void DomainContext_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { switch (e.PropertyName) { case "IsLoading": AppMessages.IsBusyMessage.Send(_domainContext.IsLoading); break; case "IsSubmitting": AppMessages.IsBusyMessage.Send(_domainContext.IsSubmitting); break; } } } A model that implements the base model [Export(ViewModelTypes.FaqViewModel, typeof(IModel))] public class FaqModel : ModelBase { public override void GetItemsAsync() { PerformQuery(Context.GetFaqsQuery(), GetFaqsComplete); } public override event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A view model [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.FaqViewModel)] public class FaqViewModel : MyViewModelBase { private readonly IModel _model; [ImportingConstructor] public FaqViewModel(IModel model) { _model = model; _model.GetFaqsComplete += Model_GetFaqsComplete; _model.GetItemsAsync(); // Load FAQS on creation } private IEnumerable<faq> _faqs; public IEnumerable<faq> Faqs { get { return _faqs; } private set { if (value == _faqs) return; _faqs = value; RaisePropertyChanged("Faqs"); } } private faq _currentFaq; public faq CurrentFaq { get { return _currentFaq; } set { if (value == _currentFaq) return; _currentFaq = value; RaisePropertyChanged("CurrentFaq"); } } public void GetFaqsAsync() { _model.GetItemsAsync(); } void Model_GetFaqsComplete(object sender, EntityResultsArgs<faq> e) { if (e.Error != null) { ErrorMessage = e.Error.Message; } else { Faqs = e.Results; } } } And then finally the Silverlight view itself public partial class FrequentlyAskedQuestions { public FrequentlyAskedQuestions() { InitializeComponent(); if (!ViewModelBase.IsInDesignModeStatic) { // Use MEF To load the View Model CompositionInitializer.SatisfyImports(this); } } [Import(ViewModelTypes.FaqViewModel)] public object ViewModel { set { DataContext = value; } } }

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  • rubygem Twitter4R Issues

    - by Leonardo Dario Perna
    Hi everyone, I'm trying to get started with twitter4r but I'm having some issues: Why I can't load the gem in IRB? $ sudo gem install twitter4r Successfully installed twitter4r-0.3.2 1 gem installed Installing ri documentation for twitter4r-0.3.2... Installing RDoc documentation for twitter4r-0.3.2... $ irb require 'rubygems' = false require 'twitter4r' LoadError: no such file to load -- twitter4r from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from (irb):2 I've downloaded the http://files.rubyforge.vm.bytemark.co.uk/twitter4r/twitter4rails.post-0_2_4.zip app and it works only with twitter4r-0.2.4 and NOT with last version twitter4r-0.3.2: $ script/server ./script/../config/boot.rb:26:Warning: Gem::SourceIndex#search support for String patterns is deprecated, use #find_name = Booting Mongrel (use 'script/server webrick' to force WEBrick) = Rails application starting on http://0.0.0.0:3000 = Call with -d to detach = Ctrl-C to shutdown server ** Starting Mongrel listening at 0.0.0.0:3000 ** Starting Rails with development environment... Exiting /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- twitter/rails (MissingSourceFile) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:342:in `new_constants_in' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' from /Users/leonardodarioperna/Projects/Kaaaki/marrakaaaki/ twitter4rails.post-0_2_4/config/environment.rb:64 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/activesupport-1.4.2/lib/active_support/ dependencies.rb:495:in `require' ... 23 levels... from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ ruby/gems/1.8/gems/rails-1.2.3/lib/commands/server.rb:39 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 Last thing, in the /config/environment.rb I need to specify: RAILS_GEM_VERSION = '1.2.3' unless defined? RAILS_GEM_VERSION if I use my last rails version: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION I get this error: $ script/server -p3002 = Booting Mongrel = Rails 2.3.4 application starting on http://0.0.0.0:3000 /Library/Ruby/Site/1.8/rubygems.rb:280:in `activate': can't activate activerecord (= 1.15.6, runtime) for [], already activated activerecord-2.3.4 for ["rails-2.3.4"] (Gem::LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:35:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/twitter4r-0.2.4/lib/twitter/rails.rb: 6 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.4/lib/ active_support/dependencies.rb:156:in `require' ... 8 levels... from /Library/Ruby/Gems/1.8/gems/rails-2.3.4/lib/commands/server.rb: 84 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 And that's all :-) Thank you!

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  • jquery Tab - Open Link in current panel does not work

    - by Maik Koster
    Hi, I just started playing around with the Jquery ui tabs. The content of the Tabs consist mainly of static content at the beginning. Now some of the content within the panels do have Links to some kind of subcontent. So if the User clicks on a link in the panel I would like to replace the content of the current panel with the content coming from the link. So I used the script directly from the jquery ui tab documentation but I can't get it to work. It is always opening the link directly, not within the panel. The code I use for testing is quite simple: <div id="MyTabs"> <ul> <li><a href="#TestTab1">TestTab</a></li> <li><a href="#TestTab2">TestTab</a></li> </ul> <div id="TestTab1"> Lorem ipsum dolor. dumm di dumm <a href="http://mywebserver/somelink">Test</a> </div> <div id="TestTab2"> Lorem ipsum dolor. dumm di dumm 2 <a href="http://mywebserver/somelink2">Test 2</a> </div> </div> <script type="text/javascript"> $(document).ready(function() { $('#MyTabs').tabs({ load: function(event, ui) { $('a', ui.panel).click(function() { $(ui.panel).load(this.href); return false; }); } }); }); Additionally, if I have the content of the panel loaded using an AJAX call no link within the panel is working whatsoever. Any idea what I`m doing wrong? Help is really appreciated Regards Maik Edit1: OK, I got a bit further. I replaced the Javascript with the following snippet: $(function() { $("#MyTabs").tabs(); $("#MyTabs").bind('tabsshow', function(event, ui) { AddClickHandler(ui); }); }); function AddClickHandler(ui) { $('a', ui.panel).click(function() { MyAlert("AddClickHandler"); $(ui.panel).load(this.href, AddClickHandler(ui)); return false; }); } After this change all links on a panel will update the content of the current panel. So far so good. Still one problem left. I can't get it to work for subsequent links. I tried to do it with the second "AddClickHandler" for callback when the ajax call has finished. Using a different function with a simple alert showd it is actually been called when the content of the panel has been updated. But I can't bind anything to the new links in that content. The "$('a', ui.panel)..." doesn't work. What would be the correct selector for this? Any hint? Regards Maik

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  • Jquery dependent dropdown doesn't work in IE

    - by earlyriser
    I have a 3 dropdowns: countries, states, and cities. States and cities are dependent of the previous form and loaded via AJAX. In Firefox and Chrome everything is ok, but in IE (8 in my case) when I select a state, the cities dropdown isn't loaded. It is like IE don't detect the change. It is not a load problem, because I have tested with a simple alert box. Any help will be really appreciated. The states loaded page is similar to: <div id="states"> <select id="woeid_state"> <option value="1">Alabama</option> <option value="2">Florida</option> </select> </div> The cities loaded page is similar to: <div id="towns"> <select id="woeid_town"> <option value="100">Miami</option> <option value="101">Orlando</option> </select> </div> The JS $(document).ready(function() { function loadStates( parent_woeid ) { $('#states').load("<?php echo $states_page?>"+parent_woeid); return false; } function loadCities( parent_woeid ) { $('#towns').load("<?php echo $cities_page;?>/admin1/"+parent_woeid); return false; } $("#woeid_country").change(function() { //alert("I am an alert box"); var country = $("select#woeid_country").val(); loadStates ( country); }); $("#states").change(function() { //alert("I am an alert box"); var admin1 = $("select#woeid_state").val(); loadCities ( admin1 ); }); }); The form: <form class="ordinary_form" method="post" action=""> <label>Country</label> <select name="woeid_country" id="woeid_country"> <option value="23424975">United Kingdom</option> <option value="23424977">United States</option> <option value="23424979">Uruguay</option> <option value="23424980">Uzbekistan</option> <option value="23424907">Vanuatu</option> <option value="23424982">Venezuela</option> <option value="23424984">Vietnam</option> </select> <label>State/Province</label> <div id="states"></div> <label>City</label> <div id="towns"></div> </form>

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  • Preloading Winforms using a Stack and Hidden Form

    - by msarchet
    I am currently working on a project where we have a couple very control heavy user controls that are being used inside a MDI Controller. This is a Line of Business app and it is very data driven. The problem that we were facing was the aforementioned controls would load very very slowly, we dipped our toes into the waters of multi-threading for the control loading but that was not a solution for a plethora of reasons. Our solution to increasing the performance of the controls ended up being to 'pre-load' the forms onto a hidden window, create a stack of the existing forms, and pop off of the stack as the user requested a form. Now the current issue that I'm seeing that will arise as we push this 'fix' out to our testers, and the ultimately our users is this: Currently the 'hidden' window that contains the preloaded forms is visible in task manager, and can be shut down thus causing all of the controls to be lost. Then you have to create them on the fly losing the performance increase. Secondly, when the user uses up the stack we lose the performance increase (current solution to this is discussed below). For the first problem, is there a way to hide this window from task manager, perhaps by creating a parent form that encapsulates both the main form for the program and the hidden form? Our current solution to the second problem is to have an inactivity timer that when it fires checks the stacks for the forms, and loads a new form onto the stack if it isn't full. However this still has the potential of causing a hang in the UI while it creates the forms. A possible solutions for this would be to put 'used' forms back onto the stack, but I feel like there may be a better way. EDIT: For control design clarification From the comments I have realized there is a lack of clarity on what exactly the control is doing. Here is a detailed explanation of one of the controls. I have defined for this control loading time as the time it takes from when a user performs an action that would open a control, until the time a control is accessible to be edited. The control is for entering Prescriptions for a patient in the system, it has about 5 tabbed groups with a total of about 180 controls. The user selects to open a new Prescription control from inside the main program, this control is loaded into the MDI Child area of the Main Form (which is a DevExpress Ribbon Control). From the time the user clicks New (or loads an existing record) until the control is visible. The list of actions that happens in the program is this: The stack is checked for the existence of a control. If the control exists it is popped off of the stack. The control is rendered on screen. This is what takes 2 seconds The control then is populated with a blank object, or with existing data. The control is ready to use. The average percentage of loading time, across about 10 different machines, with different hardware the control rendering takes about 85 - 95 percent of the control loading time. Without using the stack the control takes about 2 seconds to load, with the stack it takes about .8 seconds, this second time is acceptable. I have looked at Henry's link and I had previously already implemented the applicable suggestions. Again I re-iterate my question as What is the best method to move controls to and from the stack with as little UI interruption as possible?

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  • Progress bar in a Flash MP3 Player

    - by Deryck
    Hi I have coded a simple XML driven MP3 player. I have used Sound and SoundChannel objects and method but I can´t find a way of make a progress bar. I don´t need a loading progress I need a song progress status bar. Canbd anybody help me? Thanks. UPDATE: Theres is the code. var musicReq: URLRequest; var thumbReq: URLRequest; var music:Sound = new Sound(); var sndC:SoundChannel; var currentSnd:Sound = music; var position:Number; var currentIndex:Number = 0; var songPaused:Boolean; var songStopped:Boolean; var lineClr:uint; var changeClr:Boolean; var xml:XML; var songList:XMLList; var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, Loaded); loader.load(new URLRequest("musiclist.xml")); var thumbHd:MovieClip = new MovieClip(); thumbHd.x = 50; thumbHd.y = 70; addChild(thumbHd); function Loaded(e:Event):void{ xml = new XML(e.target.data); songList = xml.song; musicReq = new URLRequest(songList[0].url); thumbReq = new URLRequest(songList[0].thumb); music.load(musicReq); sndC = music.play(); title_txt.text = songList[0].title + " - " + songList[0].artist; loadThumb(); sndC.addEventListener(Event.SOUND_COMPLETE, nextSong); } function loadThumb():void{ var thumbLoader:Loader = new Loader(); thumbReq = new URLRequest(songList[currentIndex].thumb); thumbLoader.load(thumbReq); thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, thumbLoaded); } function thumbLoaded(e:Event):void { var thumb:Bitmap = (Bitmap)(e.target.content); var holder:MovieClip = thumbHd; holder.addChild(thumb); } prevBtn.addEventListener(MouseEvent.CLICK, prevSong); nextBtn.addEventListener(MouseEvent.CLICK, nextSong); playBtn.addEventListener(MouseEvent.CLICK, playSong); function prevSong(e:Event):void{ if(currentIndex 0){ currentIndex--; } else{ currentIndex = songList.length() - 1; } var prevReq:URLRequest = new URLRequest(songList[currentIndex].url); var prevPlay:Sound = new Sound(prevReq); sndC.stop(); title_txt.text = songList[currentIndex].title + " - " + songList[currentIndex].artist; sndC = prevPlay.play(); currentSnd = prevPlay; songPaused = false; loadThumb(); sndC.addEventListener(Event.SOUND_COMPLETE, nextSong); } function nextSong(e:Event):void { if(currentIndex And here the code for the lenght and position. It´s inside a MovieClip. That´s why I use absolute path for find the Sound object. this.addEventListener(Event.ENTER_FRAME, moveSpeaker); var initWidth:Number = this.SpkCone.width; var initHeight:Number = this.SpkCone.height; var rootObj:Object = root; function moveSpeaker(eventArgs:Event) { var average:Number = ((rootObj.audioPlayer_mc.sndC.leftPeak + rootObj.audioPlayer_mc.sndC.rightPeak) / 2) * 10; // trace(average); // trace(initWidth + ":" + initHeight); trace(rootObj.audioPlayer_mc.sndC.position + "/" + rootObj.audioPlayer_mc.music.length); this.SpkCone.width = initWidth + average; this.SpkCone.height = initHeight + average; }

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  • Error in loading component property (Swing GUI Forms)

    - by Christo Du Preez
    For no apparent reason all my Swing GUI forms using components linked to org.jdesktop.beansbinding.Converter started generating errors when trying to open the Design View: Error Error in loading component property: [JPanel]-filterTextField-converter. Cannot load property type class org.jdesktop.beansbinding.Converter. The property cannot be loaded. Errors occurred in loading... I'm currently using Netbeans 6.8. I opened my project in Netbeans 6.7.1 and all was fine but after a while the same thing happened. Looking at the .form and .java files and comparing it to previous backups, everything looks fine. Even my Netbeans tutorial project no longer works. What can cause this. Any suggestions would greatly be appreciated. After further investigation this is taken from my IDE's log : INFO: msg org.openide.ErrorManager$AnnException: msg at org.openide.ErrorManager$AnnException.findOrCreate(ErrorManager.java:867) at org.openide.ErrorManager$DelegatingErrorManager.annotate(ErrorManager.java:650) at org.netbeans.modules.form.GandalfPersistenceManager.annotateException(GandalfPersistenceManager.java:230) at org.netbeans.modules.form.GandalfPersistenceManager.annotateException(GandalfPersistenceManager.java:240) at org.netbeans.modules.form.GandalfPersistenceManager.getPropertyType(GandalfPersistenceManager.java:2362) at org.netbeans.modules.form.GandalfPersistenceManager.loadProperty(GandalfPersistenceManager.java:2041) at org.netbeans.modules.form.GandalfPersistenceManager.loadBindingProperties(GandalfPersistenceManager.java:2627) at org.netbeans.modules.form.GandalfPersistenceManager.loadComponent(GandalfPersistenceManager.java:900) at org.netbeans.modules.form.GandalfPersistenceManager.restoreComponent(GandalfPersistenceManager.java:845) at org.netbeans.modules.form.GandalfPersistenceManager.loadComponent(GandalfPersistenceManager.java:979) at org.netbeans.modules.form.GandalfPersistenceManager.restoreComponent(GandalfPersistenceManager.java:845) at org.netbeans.modules.form.GandalfPersistenceManager.loadNonVisuals(GandalfPersistenceManager.java:695) at org.netbeans.modules.form.GandalfPersistenceManager.loadForm(GandalfPersistenceManager.java:529) at org.netbeans.modules.form.GandalfPersistenceManager.loadForm(GandalfPersistenceManager.java:290) at org.netbeans.modules.form.FormEditor$3.run(FormEditor.java:339) at org.netbeans.modules.form.FormLAF$2.run(FormLAF.java:287) at org.openide.util.Mutex.doEventAccess(Mutex.java:1355) at org.openide.util.Mutex.readAccess(Mutex.java:317) at org.netbeans.modules.form.FormLAF.executeWithLookAndFeel(FormLAF.java:272) at org.netbeans.modules.form.FormEditor.loadFormData(FormEditor.java:337) at org.netbeans.modules.form.FormEditor.loadForm(FormEditor.java:266) at org.netbeans.modules.form.FormEditorSupport.loadForm(FormEditorSupport.java:306) at org.netbeans.modules.form.FormEditorSupport$3.run(FormEditorSupport.java:457) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at org.netbeans.core.TimableEventQueue.dispatchEvent(TimableEventQueue.java:125) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Caused by: java.lang.ClassNotFoundException: Will not load class org.jdesktop.beansbinding.Converter arbitrarily from one of ModuleCL@738d08[org.jdesktop.beansbinding] and ModuleCL@167e3a5[javax.beans.binding] starting from SystemClassLoader[556 modules]; see http://wiki.netbeans.org/DevFaqModuleCCE at org.netbeans.ProxyClassLoader.loadClass(ProxyClassLoader.java:241) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at org.netbeans.modules.form.project.FormClassLoader.findClass(FormClassLoader.java:83) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.netbeans.modules.form.project.ClassPathUtils.loadClass(ClassPathUtils.java:95) at org.netbeans.modules.form.FormUtils.loadClass(FormUtils.java:1445) at org.netbeans.modules.form.PersistenceObjectRegistry.loadClass(PersistenceObjectRegistry.java:95) at org.netbeans.modules.form.GandalfPersistenceManager.getClassFromString(GandalfPersistenceManager.java:5516) at org.netbeans.modules.form.GandalfPersistenceManager.getPropertyType(GandalfPersistenceManager.java:2348) ... 27 more msg Error in loading component property: Other Components-mainPanel-jTextField1-converter Cannot load property type class org.jdesktop.beansbinding.Converter. The property cannot be loaded. Can someone please help me with this issue. This is still not resolved and not being able to edit my Forms or loosing binding properties every time I need to edit a Form is a real pain and time consuming! Any help would greatly be appreciated. Thanx.

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  • Jquery loaded? Colorbox is available? Calling some js file via $.getScript are always downloading fr

    - by uzay95
    I am dynamically load js files with _tumIsler.js (_allStuff.js) <script src="../js/_tumJsler.js" type="text/javascript"></script> It contains: // url=> http: + // + localhost:4399 + /yabant/ // ---- ---- -------------- -------- // protocol + "//" + host + '/virtualDirectory/' var baseUrl = document.location.protocol + "//" + document.location.host + '/yabant/'; // If there is "~/" at the begining of url, replace it with baseUrl function ResolveUrl(url) { if (url.indexOf("~/") == 0) { url = baseUrl + url.substring(2); } return url; } // Attaching scripts to any tag function addJavascript(jsname, pos) { var th = document.getElementsByTagName(pos)[0]; var s = document.createElement('script'); s.setAttribute('type', 'text/javascript'); s.setAttribute('src', jsname); th.appendChild(s); } // I want to make sure jQuery is loaded? addJavascript(ResolveUrl('~/js/1_jquery-1.4.2.min.js'), 'head'); var loaded = false; // assume it didn't first and if it is change it to true function fControl() { // alert("JQUERY is loaded?"); if (typeof jQuery == 'undefined') { loaded = false; fTry2LoadJquery(); } else { loaded = true; fGetOtherScripts(); } } // Check is jQuery loaded fControl(); function fTry2LoadJquery() { // alert("JQUERY didn't load! Trying to reload..."); if (loaded == false) { setTimeout("fControl()", 1000); } else { return; } } function getJavascript(jsname, pos) { // I want to retrieve every script one by one $.ajaxSetup({ async: false, beforeSend: function() { $.ajaxSetup({ async: false, cache: true }); }, complete: function() { $.ajaxSetup({ async: false, cache: true }); }, success: function() { // } }); $.getScript(ResolveUrl(jsname), function() { /* ok! */ }); } function fGetOtherScripts() { // alert("Other js files will be load in this function"); getJavascript(ResolveUrl('~/js/5_json_parse.js'), 'head'); getJavascript(ResolveUrl('~/js/3_jquery.colorbox-min.js'), 'head'); getJavascript(ResolveUrl('~/js/4_AjaxErrorHandling.js'), 'head'); getJavascript(ResolveUrl('~/js/6_jsSiniflar.js'), 'head'); getJavascript(ResolveUrl('~/js/yabanYeni.js'), 'head'); getJavascript(ResolveUrl('~/js/7_ResimBul.js'), 'head'); getJavascript(ResolveUrl('~/js/8_HaberEkle.js'), 'head'); getJavascript(ResolveUrl('~/js/9_etiketIslemleri.js'), 'head'); getJavascript(ResolveUrl('~/js/bugun.js'), 'head'); getJavascript(ResolveUrl('~/js/yaban.js'), 'head'); getJavascript(ResolveUrl('~/embed/bitgravity/functions.js'), 'head'); } After all these js files are loaded, this line is executing to show UploadFile page inside the page when clicked to the button which id is "btnResimYukle" . <script type="text/javascript"> if (jQuery().colorbox) { alert("colorbox exists"); } else { alert("colorbox doesn't exist"); $.ajaxSetup({ cache: true, async: false }); $.getScript(ResolveUrl('~/js/3_jquery.colorbox-min.js'), function() { alert("Loaded ! "); $('#btnResimYukle').live('click', function() { $.fn.colorbox({ iframe: true, width: 700, height: 600, href: ResolveUrl('~/Yonetim/DosyaYukle.aspx') }); return false; }); }); } </script> First i want to ask you very good people, i am always calling js files with $.getScript function. Are they always downloading in every $.getScript requests? And if it is so, how can i prevent that? is this work: $.ajaxSetup({ cache: true, async: false }); Second, i am always getting this error when i press F5 or Ctrl+F5 : But when i press enter key on url, there is no error :s

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  • Symfony, in remote host: Error 500. Unknown record property / related component "algorithm" on "sfGu

    - by user248959
    Hi, after deploying, i get the error below after loggingin. Sf 1.3, sfDoctrineGuardPlugin. And i have this schema.yml in config/doctrine: Usuario: inheritance: extends: sfGuardUser type: simple columns: username: type: string(128) notnull: false unique: true nombre_apellidos: string(60) sexo: string(5) fecha_nac: date provincia: string(60) localidad: string(255) email_address: string(255) fotografia: string(255) avatar: string(255) avatar_mensajes: string(255) relations: Usuario: local: user1_id foreign: user2_id refClass: AmigoUsuario equal: true 500 | Internal Server Error | Doctrine_Record_UnknownPropertyException Unknown record property / related component "algorithm" on "sfGuardUser" stack trace * at () in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record/Filter/Standard.php line 55 ... 52. */ 53. public function filterGet(Doctrine_Record $record, $name) 54. { 55. throw new Doctrine_Record_UnknownPropertyException(sprintf('Unknown record property / related component "%s" on "%s"', $name, get_class($record))); 56. } 57. } * at Doctrine_Record_Filter_Standard->filterGet(object('sfGuardUser'), 'algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1382 ... 1379. $success = false; 1380. foreach ($this->_table->getFilters() as $filter) { 1381. try { 1382. $value = $filter->filterGet($this, $fieldName); 1383. $success = true; 1384. } catch (Doctrine_Exception $e) {} 1385. } * at Doctrine_Record->_get('algorithm', 1) in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1337 ... 1334. return $this->$accessor($load); 1335. } 1336. } 1337. return $this->_get($fieldName, $load); 1338. } 1339. 1340. protected function _get($fieldName, $load = true) * at Doctrine_Record->get('algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/record/sfDoctrineRecord.class.php line 212 ... 209. return call_user_func_array( 210. array($this, $verb), 211. array_merge(array($entityName), $arguments) 212. ); 213. } else { 214. $failed = true; 215. } * at sfDoctrineRecord->__call(array(object('sfGuardUser'), 'get'), array('algorithm')) in n/a line n/a ... * at sfGuardUser->getAlgorithm('getAlgorithm', array()) in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 96 ... 93. */ 94. public function checkPasswordByGuard($password) 95. { 96. $algorithm = $this->getAlgorithm(); 97. if (false !== $pos = strpos($algorithm, '::')) 98. { 99. $algorithm = array(substr($algorithm, 0, $pos), substr($algorithm, $pos + 2)); * at PluginsfGuardUser->checkPasswordByGuard() in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 83 ... 80. } 81. else 82. { 83. return $this->checkPasswordByGuard($password); 84. } 85. } 86. * at PluginsfGuardUser->checkPassword('m') in SF_ROOT_DIR/lib/sfGuardValidatorUserByEmail.class.php line 28 ... 25. { 26. // password is ok? 27. 28. if ($user->checkPassword($password)) 29. { 30. 31. //die("entro"); * at sfGuardValidatorUserByEmail->doClean('m') Any idea? Javi

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  • View Generated Source (After AJAX/JavaScript) in C#

    - by Michael La Voie
    Is there a way to view the generated source of a web page (the code after all AJAX calls and JavaScript DOM manipulations have taken place) from a C# application without opening up a browser from the code? Viewing the initial page using a WebRequest or WebClient object works ok, but if the page makes extensive use of JavaScript to alter the DOM on page load, then these don't provide an accurate picture of the page. I have tried using Selenium and Watin UI testing frameworks and they work perfectly, supplying the generated source as it appears after all JavaScript manipulations are completed. Unfortunately, they do this by opening up an actual web browser, which is very slow. I've implemented a selenium server which offloads this work to another machine, but there is still a substantial delay. Is there a .Net library that will load and parse a page (like a browser) and spit out the generated code? Clearly, Google and Yahoo aren't opening up browsers for every page they want to spider (of course they may have more resources than me...). Is there such a library or am I out of luck unless I'm willing to dissect the source code of an open source browser? SOLUTION Well, thank you everyone for you're help. I have a working solution that is about 10X faster then Selenium. Woo! Thanks to this old article from beansoftware I was able to use the System.Windows.Forms.WebBrwoswer control to download the page and parse it, then give em the generated source. Even though the control is in Windows.Forms, you can still run it from Asp.Net (which is what I'm doing), just remember to add System.Window.Forms to your project references. There are two notable things about the code. First, the WebBrowser control is called in a new thread. This is because it must run on a single threaded apartment. Second, the GeneratedSource variable is set in two places. This is not due to an intelligent design decision :) I'm still working on it and will update this answer when I'm done. wb_DocumentCompleted() is called multiple times. First when the initial HTML is downloaded, then again when the first round of JavaScript completes. Unfortunately, the site I'm scraping has 3 different loading stages. 1) Load initial HTML 2) Do first round of JavaScript DOM manipulation 3) pause for half a second then do a second round of JS DOM manipulation. For some reason, the second round isn't cause by the wb_DocumentCompleted() function, but it is always caught when wb.ReadyState == Complete. So why not remove it from wb_DocumentCompleted()? I'm still not sure why it isn't caught there and that's where the beadsoftware article recommended putting it. I'm going to keep looking into it. I just wanted to publish this code so anyone who's interested can use it. Enjoy! using System.Threading; using System.Windows.Forms; public class WebProcessor { private string GeneratedSource{ get; set; } private string URL { get; set; } public string GetGeneratedHTML(string url) { URL = url; Thread t = new Thread(new ThreadStart(WebBrowserThread)); t.SetApartmentState(ApartmentState.STA); t.Start(); t.Join(); return GeneratedSource; } private void WebBrowserThread() { WebBrowser wb = new WebBrowser(); wb.Navigate(URL); wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler( wb_DocumentCompleted); while (wb.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); //Added this line, because the final HTML takes a while to show up GeneratedSource= wb.Document.Body.InnerHtml; wb.Dispose(); } private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser wb = (WebBrowser)sender; GeneratedSource= wb.Document.Body.InnerHtml; } }

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  • jQuery Map Highlight - works fine at DOM ready but failed when loaded by AJAX

    - by Michael Mao
    Hi all: This is uni assignment and I have already done some stuff. Please go to the password protected directory on : my server Enter username "uts" and password "10479475", both without quotes, into the prompt and you shall be able to see the webpage. Basically, if you hover your mouse on top of the contents in worldmap to the upperleft corner, you can see the underneath area is "highlighted" by a gray region and a red border. This is done using one jQuery plugin : at here This part works fine, however, after I use jQuery to load the specific continent map asynchronously, the newly loaded image cannot work correctly. Tested under Firebug, I can see the plugin doesn't "like" the new image cause I cannot find the canvas or other auto-generated stuff which can be founded around the worldmap. All the functionality is done in master.js, I believe you can just download a copy and check the code there. I do hope that I have followed the tutorials on the plugin's doc page, but I just cannot get through the final stage. Code used for worldmap in html: <img id="worldmap" src="./img/world.gif" alt="world.gif" width="398" height="200" class="map" usemap="#worldmap"/> <map name="worldmap"> <area class='continent' href="#" shape="poly" title="North_America" coords="1,39, 40,23, 123,13, 164,17, 159,40, 84,98, 64,111, 29,89" /> </map> Code used for worldmap in master.js //when DOM is ready, do something $(document).ready(function() { $('.map').maphilight(); //call the map highlight main function } On contrast, code used for specific continent map: //helper function to load specific continent map using AJAX function loadContinentMap(continent) { $('#continent-map-wrapper').children().remove(); //remove all children nodes first //inspiration taken from online : http://jqueryfordesigners.com/image-loading/ $('#continent-map-wrapper').append("<div id='loader' class='loading'><div>"); var img = new Image(); // wrap our new image in jQuery, then: // once the image has loaded, execute this code $(img).load(function () { $(this).hide(); // set the image hidden by default // with the holding div #loader, apply: // remove the loading class (so no background spinner), // then insert our image $('#loader').removeClass('loading').append(this); // fade our image in to create a nice effect $(this).fadeIn(); }).error(function () { // if there was an error loading the image, react accordingly // notify the user that the image could not be loaded $('#loader').removeClass('loading').append("<h1><div class='errormsg'>Loading image failed, please try again! If same error persists, please contact webmaster.</div></h1>"); }) //set a series of attributes to the img tag, these are for the map high lighting plugin. .attr('id', continent).attr('alt', '' + continent).attr('width', '576').attr('height', '300') .attr('usemap', '#city_' + continent).attr('class', 'citymap').attr('src', './img/' + continent + '.gif'); // *finally*, set the src attribute of the new image to our image //After image is loaded, apply the map highlighting plugin function again. $('.citymap').maphilight(); $('area.citymap').click(function() { alert($(this).attr('title') + ' is clicked!'); }); } Sorry about the messy code, havn't refactored it yet. I am wondering why the canvas disappers for the continent map. Did I do anything wrong. Any hint is much appreciated and thanks for any suggestion in advance!

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  • Silverlight Image Loading Question

    - by Matt
    I'm playing around with Silverlight Images and a listbox. Here's the scenario. Using WCF I grab some images out of my database and, using a custom class, add items to a listbox. It's working great right now. The images load and appear in the listbox, just like I want them to. I want to refine and improve my control just a little more so here's what I've done. <ListBox x:Name="lbMedia" Background="Transparent" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Auto"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <c:WrapPanel></c:WrapPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <im:MediaManagerItem></im:MediaManagerItem> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> Just a simple listbox. The datatemplate is a custom control and literally it contains a contentpresenter, nothing more. Now the class that I use as the ItemSource has a Source property. Here's what it looks like. private UIElement _LoadingSource; private UIElement _Source; public UIElement Source { get { if( _Source == null ) { LoadMedia(); return new LoadingElement(); } return _Source; } set { if( !( value is Image ) && !( value is MediaElement ) ) throw new Exception( "Media Source must be an Image or MediaElement" ); _Source = value; NotifyPropertyChanged( "Source" ); } } Essentially, on the get I check if the image/video has been loaded from the server. If it hasn't I return a loading control, then I proceed to load my image. Here's the code for my LoadMedia method. private void LoadMedia() { if( _Media != null && _Media.MediaId > 0 ) { //load the media BackgroundWorker mediaLoader = new BackgroundWorker(); mediaLoader.DoWork += mediaLoader_DoWork; mediaLoader.RunWorkerCompleted += mediaLoader_RunWorkerCompleted; mediaLoader.RunWorkerAsync(); } } void mediaLoader_RunWorkerCompleted( object sender, RunWorkerCompletedEventArgs e ) { if(_LoadingSource != null) Source = _LoadingSource; } void mediaLoader_DoWork( object sender, DoWorkEventArgs e ) { string url = App.siteUrl + "download.ashx?MediaId=" + _Media.MediaId; SmartDispatcher.BeginInvoke( () => { Image img = new Image(); img.Source = new BitmapImage( new Uri( url, UriKind.Absolute ) ); _LoadingSource = img; } ); } So as the code goes, I create a new image element, and set the Uri. The images that I'm downloading take about 2-5 seconds to download. Now for the problem / fine tuning. Right now my code will check if the source is null and if it is, return a loading element, and run the background worker to get the image. Once the background worker finishes, set the source to the new downloaded image. I want to be able to set the Source property AFTER the image has fully downloaded. Right now my loading element appears for a brief second, then there's nothing for 2-5 seconds until the image finishes downloading. I want the loading elements to stick around until the image is completely ready but I'm having troubles doing this. I've tried adding a a listener to the ImageOpened event and update the Source property then, but it doesn't work. Thanks in advance.

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  • Ajax loaded content , jquery plugins not working

    - by Sylph
    Hello, I have a link that calls the ajax to load content, and after the content is loaded, my jquery function doesn't work anymore Here is my HTML <a href="#" onclick="javascript:makeRequest('content.html','');">Load Content</a> <span id="result"> <table id="myTable" valign="top" class="tablesorter"> <thead> <tr> <th>Title 1</th> <th>Level 1</th> <th>Topics</th> <th>Resources</th> </tr> </thead> <tbody> <tr> <td>Example title 1</td> <td>Example level 1</td> </tr> <tr> <td>Example title 2</td> <td>Example level 2</td> </tr> </tbody> </table> </span> The table is sorted using jquery table sorter plugin from http://tablesorter.com/docs/ After the ajax content is loaded, another set of table with different data will be displayed. However, the sorting doesn't work anymore. Here is my ajax script which is use to load the content : var http_request = false; function makeRequest(url, parameters) { http_request = false; if (window.XMLHttpRequest) { // Mozilla, Safari,... http_request = new XMLHttpRequest(); if (http_request.overrideMimeType) { // set type accordingly to anticipated content type //http_request.overrideMimeType('text/xml'); http_request.overrideMimeType('text/html'); } } else if (window.ActiveXObject) { // IE try { http_request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { http_request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!http_request) { alert('Cannot create XMLHTTP instance'); return false; } http_request.onreadystatechange = alertContents; http_request.open('GET', url + parameters, true); http_request.send(null); } function alertContents() { if (http_request.readyState == 4) { // alert(http_request.status); if (http_request.status == 200) { //alert(http_request.responseText); result = http_request.responseText; document.getElementById('result').innerHTML = result; } else { alert('There was a problem with the request.'); } } } Any idea how I can get the jquery plugins to work after the content is loaded? I have searched and changed the jquery.tablesorter.js click function into live() like this $headers.live("click",function(e) but it doesn't work as well. How can I make the jquery functions to work after the content is loaded? Thank you

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  • Java Applet Deployment, ClassNotFoundException (primary class)

    - by Matt
    This is driving me up the wall. I have checked and rechecked spelling and paths. I have tried just about every combination of paths, including relative, absolute, and full http paths. I continue to get the following error when trying to load a Java applet: java.lang.ClassNotFoundException: AppletClient.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.lang.ClassNotFoundException: AppletClient.class The HTML used to load the applet: <applet width="100" height="100" archive="applet/myapplet.jar, applet/applet_dependency.jar" code="AppletClient.class"> <param value="blahblah" name="username"> <param value="false" name="codebase_lookup"> </applet> The applet is in a relative directory, "applet", from the path of the current page. I have unzipped the jar file and can see AppletClient.class. Also, in the source of the project, it is spelled that way (casing and all). I have tried with/without the parameters. I have changed the names of the archive jars in the applet include tag just to see if I get a different error for bad file names (same error). I have manually done GETs on the jars to make sure the server is responding to the requests (it is). I have tried with and without the codebase tag, with all different varieties of paths (start getting bad "magic number" errors on those). I know that this error sometimes pops up when a dependency fails to load, so it can be misleading, but all dependencies are present, accounted for, and are fetchable via manual GETs. Between each and every attempt I always clear my cache in FireFox. These problems are reproduced in IE8 and Chrome as well. Per my Java Console from the browser, I am running Java Plug-in 1.6.0_20. This is from the same machine that I develop the applet on, which runs fine via Eclipse. Finally, I kicked on Fiddler2, and I don't see a single request for the jar files anywhere The host site is running from my Visual Studio debugger, so it's running on localhost. But I see the requests for all the other resources on Fiddler. Just... no Jars. ANYWHERE. I clear the log, cleared my browser cache, and did a ctrl-R refresh. And still, not a single Jar request on the Fiddler log. I even did a delayed write (with JS) of the applet tag after the page loaded, once all the Fiddler activity slowed down. The element gets written to the document (and I can see the 100x100 Java error window), but not a single request shows up on Fiddler. Any suggestions, before I go crawl into the corner and cry myself to sleep? EDIT: From the Java console, if I hit "l" (el) to "dump classloader list", I see something that looks like this: Live entry: key=http://localhost:55446/BaseWebSite/,http://localhost:55446/BaseWebSite/applet/myappliet.jar, http://localhost:55446/BaseWebSite/applet/applet_dependency.jar, refCount=1, threadGroup=sun.plugin2.applet.Applet2ThreadGroup[name=http://localhost:55446/BaseWebSite/-threadGroup,maxpri=4]

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  • XDocument + IEnumerable is causing out of memory exception in System.Xml.Linq.dll

    - by Manatherin
    Basically I have a program which, when it starts loads a list of files (as FileInfo) and for each file in the list it loads a XML document (as XDocument). The program then reads data out of it into a container class (storing as IEnumerables), at which point the XDocument goes out of scope. The program then exports the data from the container class to a database. After the export the container class goes out of scope, however, the garbage collector isn't clearing up the container class which, because its storing as IEnumerable, seems to lead to the XDocument staying in memory (Not sure if this is the reason but the task manager is showing the memory from the XDocument isn't being freed). As the program is looping through multiple files eventually the program is throwing a out of memory exception. To mitigate this ive ended up using System.GC.Collect(); to force the garbage collector to run after the container goes out of scope. this is working but my questions are: Is this the right thing to do? (Forcing the garbage collector to run seems a bit odd) Is there a better way to make sure the XDocument memory is being disposed? Could there be a different reason, other than the IEnumerable, that the document memory isnt being freed? Thanks. Edit: Code Samples: Container Class: public IEnumerable<CustomClassOne> CustomClassOne { get; set; } public IEnumerable<CustomClassTwo> CustomClassTwo { get; set; } public IEnumerable<CustomClassThree> CustomClassThree { get; set; } ... public IEnumerable<CustomClassNine> CustomClassNine { get; set; }</code></pre> Custom Class: public long VariableOne { get; set; } public int VariableTwo { get; set; } public DateTime VariableThree { get; set; } ... Anyway that's the basic structures really. The Custom Classes are populated through the container class from the XML document. The filled structures themselves use very little memory. A container class is filled from one XML document, goes out of scope, the next document is then loaded e.g. public static void ExportAll(IEnumerable<FileInfo> files) { foreach (FileInfo file in files) { ExportFile(file); //Temporary to clear memory System.GC.Collect(); } } private static void ExportFile(FileInfo file) { ContainerClass containerClass = Reader.ReadXMLDocument(file); ExportContainerClass(containerClass); //Export simply dumps the data from the container class into a database //Container Class (and any passed container classes) goes out of scope at end of export } public static ContainerClass ReadXMLDocument(FileInfo fileToRead) { XDocument document = GetXDocument(fileToRead); var containerClass = new ContainerClass(); //ForEach customClass in containerClass //Read all data for customClass from XDocument return containerClass; } Forgot to mention this bit (not sure if its relevent), the files can be compressed as .gz so I have the GetXDocument() method to load it private static XDocument GetXDocument(FileInfo fileToRead) { XDocument document; using (FileStream fileStream = new FileStream(fileToRead.FullName, FileMode.Open, FileAccess.Read, FileShare.Read)) { if (String.Compare(fileToRead.Extension, ".gz", true) == 0) { using (GZipStream zipStream = new GZipStream(fileStream, CompressionMode.Decompress)) { document = XDocument.Load(zipStream); } } else { document = XDocument.Load(fileStream); } return document; } } Hope this is enough information. Thanks Edit: The System.GC.Collect() is not working 100% of the time, sometimes the program seems to retain the XDocument, anyone have any idea why this might be?

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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