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  • RestKit : Not able to perform mapping using coredata

    - by Ashish Beuwria
    I'm using rest kit 0.20.3 and Xcode 5. Without core data I'm able to perform all rest kit operation, but when I've tried it with core data, I'm not even able to perform GET due to some problem. I can't figure it out. I'm new with core data. So pls help. Here is my code: AppDelegate.m @implementation CardGameAppDelegate @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RKLogConfigureByName("RestKit", RKLogLevelWarning); RKLogConfigureByName("RestKit/ObjectMapping", RKLogLevelTrace); RKLogConfigureByName("RestKit/Network", RKLogLevelTrace); RKObjectManager *objectManager = [RKObjectManager managerWithBaseURL:[NSURL URLWithString:@"http://192.168.1.3:3010/"]]; RKManagedObjectStore *objectStore = [[RKManagedObjectStore alloc] initWithManagedObjectModel:self.managedObjectModel]; objectManager.managedObjectStore = objectStore; RKEntityMapping *playerMapping = [RKEntityMapping mappingForEntityForName:@"Player" inManagedObjectStore:objectStore]; [playerMapping addAttributeMappingsFromDictionary:@{@"id": @"playerId", @"name": @"playerName", @"age" : @"playerAge", @"created_at": @"createdAt", @"updated_at": @"updatedAt"}]; RKResponseDescriptor *responseDesc = [RKResponseDescriptor responseDescriptorWithMapping:playerMapping method:RKRequestMethodGET pathPattern:@"/players.json" keyPath:nil statusCodes:RKStatusCodeIndexSetForClass(RKStatusCodeClassSuccessful)]; [objectManager addResponseDescriptor:responseDesc]; PlayersTableViewController *ptvc = (PlayersTableViewController *)self.window.rootViewController; ptvc.managedObjectContext = self.managedObjectContext; return YES; } and code for playerTableViewController.h #import <UIKit/UIKit.h> @interface PlayersTableViewController : UITableViewController <NSFetchedResultsControllerDelegate> @property (strong, nonatomic) NSFetchedResultsController *fetchedResultsController; @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @end and PlayerTableViewController.m get method: -(void)loadPlayers{ [[RKObjectManager sharedManager] getObjectsAtPath:@"/players.json" parameters:nil success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult){ [self.refreshControl endRefreshing]; } failure:^(RKObjectRequestOperation *operation, NSError *error) { [self.refreshControl endRefreshing]; UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"An Error Has Occurred" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alertView show]; }]; } I'm getting the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Unable to perform mapping: No `managedObjectContext` assigned. (Mapping response.URL = http://192.168.1.3:3010/players.json)'

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  • How to bind Data to Dropdownlist in Kendo Ui Mobile

    - by dinesh Haraveer
    I have been using Kendo Mobile to develop an application, previously same application i have done in Kendo web,it's works fine.The main problem is that i have to bind data to two dropdownlist which the below code i have written,when my application is running it show an error like "Microsoft JScript runtime error: Object doesn't support property or method 'append'". in HTML <div id="forms" data-role="view" data-title="Form Elements" data-init="initForm"> <table> <tr> <td> <label style="margin-left: 20px"> Company:</label> </td> <td> <select id="ddlCompany" style="width: 200px"> <option>Select Company</option> </select> </td> <td class="style1"> <label style="margin-left: 20px"> Category:</label> </td> <td> <select id="ddlCategory" style="width: 200px"> <option>Select Category</option> </select> </td> <td> <label style="margin-left: 20px"> Product :</label> </td> <td> <select id="ddlProduct" style="width: 200px"> <option>Select Product</option> </select> </td> </tr> </table> </div> function initForm() { $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "FlashReportMobileWebService.asmx/GetCompany", dataType: "json", success: function (data) { for (i = 0; i < data.d.length; i++) { ddlCompany.append($("<option></option>").val(data.d[i].Company).html(data.d[i].Company)); }; $("#ddlCompany").kendoDropDownList(); } }); $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "FlashReportMobileWebService.asmx/ToCategoryDropDown", dataType: "json", success: function (data) { for (i = 0; i < data.d.length; i++) { ddlCategory.append($("<option></option>").val(data.d[i].Category).html(data.d[i].Category)); }; $("#ddlCategory").kendoDropDownList(); }, failure: function (msg) { alert(msg); } }); } $("#ddlCategory").change( function (e) { var ddlProduct= $("#ddlProduct"); var dataItem = $("#ddlCategory").val(); $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", data: "{'Category':'" + dataItem + "'}", url: "FlashReportWebService.asmx/ToFillProductDropDown", dataType: "json", success: function (data) { ddlProduct.empty(); for (i = 0; i < data.d.length; i++) { ddlProduct.append($("<option></option>").val(data.d[i].ProductName).html(data.d[i].ProductName)); }; $("#ddlProduct").kendoDropDownList(); }, failure: function (msg) { alert(msg); } }); }); var app = new kendo.mobile.Application(document.body); thanks for reading this

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  • Pick video using PhotoPickerPlus?

    - by Anil Katti
    Is there a way I can pick video using photo-picker-plus instead of a photo? When I check the media type using: NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; I always get public.image (even when I pick a video). On a related note, is there any other SDK similar to photo-picker-plus for picking video from different sources? UIImagePickerController could be an option. But, I am looking for something that is as versatile as photo-picker-plus. Anil

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  • Monotouch Binding to Linea Pro SDK

    - by jeffrapp
    I'm trying to create a binding to the Linea Pro (it's the barcode scanner they use in the Apple Stores, Lowes) SDK. I'm using David Sandor's bindings as a reference, but the SDK has been updated a few times since January of 2011. I have most everything working, except for the playSound call, which is used to, well, play a sound on the Linea Pro device. The .h file from the SDK has the call as follows: -(BOOL)playSound:(int)volume beepData:(int *)data length:(int)length error:(NSError **)error; I've tried using int[], NSArray, and an IntPtr to the int[], but nothing seems to work. The last unsuccessful iteration of my binding looks like: [Export ("playSound:beepData:length:")] void PlaySound (int volume, NSArray data, int length); Now, this doesn't work at all. Also note that I have no idea what to do with the error:(NSError **)error part, either. I am lacking some serious familiarity with C, so any help would be extremely appreciated.

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  • Change text of UIAlertView when recording a video with UIImagePickerController and reaching the videoMaximumDuration

    - by aimak
    I'd want to know how to change to text of the UIAlertView appearing when I record a video with a UIImagePickerController and I reach the videoMaximumDuration. If it is not possible to change the text of that UIAlertView, is it at least possible to display it in another language ? Edit : the default text is "The maximum length for this video has been reached" with title "Video Recording Stopped". Thank you, aimak

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  • Unbalanced calls to begin/end appearance transitions for <ViewController>,<Tab>

    - by onkar
    I am trying to implement Tabs into my secondView.On button touch(from ViewController.m) I am navigating to secondView(Tabs). In my Tabs.xib file I have added a TabBar at bottom and it is custom class of UITabBar. ViewController.m - (IBAction)touchedInside:(id)sender { NSLog(@"touhced up inside"); Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController pushViewController:temp animated:YES]; [self presentViewController:temp animated:YES completion:nil]; } Tabs.m - (void)viewDidLoad { [super viewDidLoad]; AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; UITabBarController *tabBarController = [[UITabBarController alloc]init]; /* Tab_1 *firstView = [[Tab_1 alloc] init]; UITabBarItem *item1 = [[UITabBarItem alloc]initWithTitle:@"First" image:nil tag:1]; [firstView setTabBarItem:item1]; NSLog(@"after first tab is added"); Tab_2 *secondView = [[Tab_2 alloc] init]; UITabBarItem *item2 = [[UITabBarItem alloc]initWithTitle:@"Sec" image:nil tag:1] ; [secondView setTabBarItem:item2]; NSLog(@"after second tab is added"); [tabBarController setViewControllers:[NSArray arrayWithObjects:firstView,secondView,nil] animated:NO]; NSLog(@"after tab is added"); [appDelegate.window addSubview:tabBarController.view]; NSLog(@"after view is added"); */ appDelegate.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. UIViewController *viewController1 = [[Tab_1 alloc] initWithNibName:@"Tab 1" bundle:nil]; UIViewController *viewController2 = [[Tab_2 alloc] initWithNibName:@"Tab 2" bundle:nil]; UIViewController *viewController3 = [[Tab_2 alloc] initWithNibName:@"Tab 1" bundle:nil]; tabBarController.viewControllers = [NSArray arrayWithObjects:viewController1, viewController2, viewController3, nil]; appDelegate.window.rootViewController = self.tabBarController; [appDelegate.window makeKeyAndVisible]; Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController presentModalViewController:temp animated:NO]; } Errors Unbalanced calls to begin/end appearance transitions for <ViewController: 0x6833c80>. 2012-12-06 09:57:48.963 demoTabs[667:f803] Unbalanced calls to begin/end appearance transitions for <Tabs: 0x6a3fc90>.

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  • How to set parameters of CGContextAddArcToPoint method using a slider

    - by Manish Sahni
    am making an app in which i have to control a smile of a face like graphics. For example if i slide the slider down(to a value less than middle) it should give the arc a sad face(like :-( ) effect and if i slide the slider up the arc should give the effect of smile(like :-) ).initially lips are like :-| . I need to control the lips which is an arc using a slider? smileSliderViewController.h #import <UIKit/UIKit.h> @interface smileSliderViewController : UIViewController { IBOutlet UISlider *slider; } -(IBAction)valueChange:(id)sender; @end smileSliderViewController.m #import "smileSliderViewController.h" //#import "smile.h" @implementation smileSliderViewController -(IBAction)valueChange:(id)sender { int value = (int)(slider.value); if(value>0 && value<25) { //value--; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 170, 270, 200, 0 ); CGContextStrokePath(context); } } smile.h #import <UIKit/UIKit.h> #import "smile.m" @interface smile : UIView { IBOutlet UISlider *slider; } @end smile.m #import "smile.h" #import "smileSliderViewController.h" @implementation smile - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); //CGContextSetStrokeColor(context, [UIColor redColor].CGColor); CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); CGFloat components[] = {0.0,0.0,1.0,1.0}; CGColorRef color = CGColorCreate(colorspace, components); CGContextSetStrokeColorWithColor(context, color); CGRect rectangle = CGRectMake(60, 20, 200,200); CGContextAddEllipseInRect(context, rectangle); CGContextStrokePath(context); /*CGRect rectangle1 = CGRectMake(130,170,50,10); CGContextAddRect(context,rectangle1); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context,100,200); CGContextAddArcToPoint(context,120,150,400,150,70 ); CGContextStrokePath(context);*/ /*CGContextMoveToPoint(context, 100,100); CGContextAddArcToPoint(context, -100,200, -400,200, 80); CGContextStrokePath(context);*/ CGContextSetStrokeColorWithColor(context,color); CGRect rectangle2 = CGRectMake(80, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle2); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGRect rectangle3 = CGRectMake(180, 90, 50, 8); CGContextAddEllipseInRect(context, rectangle3); CGContextStrokePath(context); CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 155,120); CGContextAddLineToPoint(context, 155,160); CGContextStrokePath(context); /*CGContextSetStrokeColorWithColor(context, color); CGRect rectangle4 = CGRectMake(130, 180, 50,8); CGContextAddEllipseInRect(context, rectangle4); CGContextStrokePath(context);*/ /*CGContextSetStrokeColorWithColor(context,color); CGContextMoveToPoint(context, 120,180); CGContextAddLineToPoint(context, 190,180); CGContextStrokePath(context);*/ int value = (int)(slider.value); if(value == 25) { CGContextMoveToPoint(context, 120,180); CGContextAddArcToPoint(context, 190 , 180, 250 , 180, 0 ); CGContextStrokePath(context); } }

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  • Core-Data + AFNetworking + UI Updating (Responsiveness)

    - by Mustafa
    Here's the scenario: I'm writing a DownloadManager, that allows the user to download, pause, cancel, download all, and pause all. The DownloadManager is a singleton, and uses AFNetworking to download files. It has it's own private managed object context, so that user can freely use other parts of the application (by adding, editing, deleting) core-data objects. I have a core-data entity DownloadInfo that stores the download information i.e. fileURL, fileSize, bytesRead, etc. The DownloadManager updates the download progress in DownloadInfo (one for each file). I have a DownloadManagerViewController which uses NSFetchedResultsController to show the download status to the user. This download view controller is using the main managed object context. Now let's say that I have 20 files in the download queue. And let's say that only 3 concurrent downloads are allowed. The download manager should download the file, and show the download progress. Problem: The DownloadInfo objects are being updated by the DownloadManager at a very high rate. The DownloadManagerViewController (responsible for showing the download progress) is updating the list using NSFetchedResultsControllerDelegate methods. The result is that a lot is happening in the main queue and application has very poor responsiveness. How can I fix this? How can I make the application responsive, while showing the download progress? I don't know how else to communicate that the download status between DownloadManager and DownloadManagerViewController. Is there another/ a better way to do this? I don't want to use main managed object context in my DownloadManager, for reasons mentioned above. Note, that the DownloadManager is using AFNetworking which is handling the requests asynchronously, but eventually the DownloadInfo objects are updated in the main thread (as a result of the callback methods). Maybe there's a way to handle the downloads and status update operations in a background thread? but how? How will I communicate between the main thread and the background thread i.e. how will I tell the background thread to queue another file for download? Thanks.

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  • https google urlshortener request missing body

    - by Peter
    Hi, Just trying to get the new API for the goo.gl URL shortening service working on my iPhone, following the instructions on http://code.google.com/apis/urlshortener/v1/getting_started.html I'm set up and the API is enabled etc., but when I send a request in the recommended format: POST https://www.googleapis.com/urlshortener/v1/url Content-Type: application/json {"longUrl": "http://www.google.com/"} I get an error returned. The error is exactly the one listed on that page in the errors section for if you haven't passed in a longURL param. This makes me think that I'm not setting up the body of the POST request properly. Here's the code if you have any pointers... NSString *longURLString=@"http://www.stackoverflow.com"; NSString *googlRequestString=@"https://www.googleapis.com/urlshortener/v1/url"; NSMutableURLRequest *request=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:googlRequestString]]; [request setHTTPMethod:@"POST"]; [request addValue:@"application/json" forHTTPHeaderField:@"Content-Type:"]; NSString *bodyString=[NSString stringWithFormat:@"{\"longUrl\": \"%@\"}",longURLString]; [request setHTTPBody:[bodyString dataUsingEncoding:NSUTF8StringEncoding]]; NSURLResponse *theResponse; NSError *error=nil; NSData *receivedData=[NSURLConnection sendSynchronousRequest:request returningResponse:&theResponse error:&error]; NSString *receivedString=[[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; NSLog(@"Received data: %@",receivedString); [receivedString release]; The NSLog returns: Received data: { "error": { "errors": [ { "domain": "global", "reason": "required", "message": "Required", "locationType": "parameter", "location": "resource.longUrl" } ], "code": 400, "message": "Required" } } which is exactly what Google says you get if you have not passed a longUrl parameter.... My guess is I'm missing something very obvious here :-) P

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  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • app burns numbers into iPad screens, how can I prevent this?

    - by Andrew Johnson
    EDIT: My code for this is actually open source, if anyone would be able to look and comment. Things I can think of that might be an issue: using a custom font, using bright green, updating the label too fast? The repo is: https://github.com/andrewljohnson/StopWatch-of-Gaia The class for the time label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPTimeLabel.m The class that runs the timer to update the label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPViewController.m ============= My StopWatch app reportedly screen burns a number of iPads, for temporary periods. Does anyone have a suggestion about how I might prevent this screen persistence? Some known workaround to blank the pixels occasionally? I get emails all the time about it, and you can see numerous reviews here: http://itunes.apple.com/us/app/stopwatch+-timer-for-gym-kitchen/id518178439?mt=8 Apple can not advise me. I sent an email to appreview, and I was told to file a technical support request (DTS). When I filled the DTS, they told me it was not a code issue, and when I further asked for help from DTS, a "senior manager" told me that this was not an issue Apple knew about. He further advised me to file a bug with the Apple Radar bug tracker if I considered it to be a real issue. I filed the Radar bug a few weeks ago, but it has not been acknowledged. Updated radar link for Apple employees, per commenter's notes rdar://12173447

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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • Calculate NSString size to adjust UITextField frame

    - by Bernd Plontsch
    I have issues calculating the accurate size of a NSString displayed in a UITextField. My goal is to update the textfield frame size according to the string size programmatically (without using sizeToFit). I am using the sizeWithFont function. -(void)resizeTextFieldAccordingToText:(NSString*)textFieldString { CGPoint originalCenter = self.textField.center; UIFont* currentFont = [textField font]; CGSize newSize = [textFieldString sizeWithFont:currentFont]; //Same incorrect results with the extended version of sizeWithFont, e.g. //[textFieldString sizeWithFont:currentFont constrainedToSize:CGSizeMake(300.0, 100.0) lineBreakMode:NSLineBreakByClipping]; [self.textField setFrame:(CGRectMake(self.textField.frame.origin.x, self.textField.frame.origin.y, newSize.width, newSize.height))]; [self.textField setCenter:originalCenter]; } Problem: While this return correct size results at first its becomes more and more unprecise by adding characters therefore finally starts clipping the string (as seen in the right screenshot). How do I get the accurate size of the textField string for correctly adjusting its size?

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  • Comparing UIColors or CGColor or CGColorSpace

    - by wiznaibus
    I'm having an issue comparing UIColors. I have an image, which I have successfully extracted the color on the image at which the user clicked. Now I want to compare that color with other colors, but I'm getting some strange results. Here's what I've tried: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if (CGColorEqualToColor(color.CGColor, aqua.CGColor)) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); Output: 2011-05-21 19:48:27.144 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1eb80> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 19:48:27.145 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1f750> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) It looks like the CGColor addresses are different, but the CGColorSpaces are the same, but I can't figure out how to compare the CGColorSpaces I've also tried this: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if ([color isEqual:aqua]) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); The same silliness occurs. 2011-05-21 20:02:49.277 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3b810> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 20:02:49.278 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3ba20> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 )`

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  • Xcode 4.2 how include one project into another one?

    - by Alex Stone
    I keep searching, but cannot find a clear and simple explanation on how to include one XCode project, along with all of it's sub-classes into another project. I routinely see stuff like that in sample projects that I download off the web, but do not know how to do this myself. Within XCode, along with .h and .m files, and folders, there's a whole new project, starting with a blue xcode project icon, that is expandable to contain everything within the project. Please, can someone explain to me step by step what do I need to do to add one XCode project into another one? I've seen a ton of one liners like "header search paths", but that does not tell me much. UPDATE: After re-reading the documentation, I realized that the project to include must be dragged ONTO the BLUE project icon of the parent project. Regular sources can be dragged anywhere, but a project must be dragged onto a project. Thank you!

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  • Check if UINavigationItem title is truncated

    - by PartiallyFinite
    I want to check whether the title of a UINavigationItem is truncated. I set the title like this: self.navigationItem.title = whatever. I know I can check if the text in a UILabel is truncated like this: CGSize size = [label.text sizeWithFont:[UIFont fontWithName:@"myfont" size:18.0]]; if (size.width > label.bounds.size.width) { // set a shorter title } And I can even find the UINavigationItemView object in which the title is displayed like so: UIView *navItemView; for (UIView *view in self.navigationController.navigationBar.subviews) { if ([view isKindOfClass:NSClassFromString(@"UINavigationItemView")]) { navItemView = view; } } But I cannot apply this method to the navItemView because is always seems to have a width of exactly 58, which is much less than the title in it, so according to that, it would appear that the title is truncated, even when it isn't. So, my question comes down to this: How do I find the width of the title displayed in the UINavigationItem? UPDATE: I have found a solution to my problem, but it isn't exactly ideal, perfect, or reliable, so I am not marking it as an answer yet. If anyone has any better solutions, please share them.

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  • NSDateFormatterFullStyle without year (NSDateFormatter)

    - by Brian Halpin
    Using the user's currentLocale from the device, I want to have a date format exactly like the one generated for NSDateFormatterFullStyle minus the year: [dateFormatter setDateStyle:NSDateFormatterFullStyle]; Friday, 21 September (2012) I've noticed the iPhone app, Living Earth does this and works for all locales, so does the iPhone lock screen. A custom formatter such as, [dateFormatter setDateFormat:@"EEEE, MMMM"]; won't change with localisation. Can anyone shed some light on how to accomplish this? None of the options for date style seem to do this. Thanks

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  • Custom View embed in Gallery crashes while key press

    - by tao
    Hi there, I'd like to find some stuff to replace the Tab component, so I'd make a custom View named StringView, which has the ability to display text, and to embed it into a Gallery. But it always crashes with error "NullPointerException at InputMethodManager". I have no idea about this, any help&tip&suggest are appreciate. Detail of my issue: First I'd created a class StringView extends View: public class StringView extends View { protected final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); protected String mString; protected int mAscent; // Constructor public StringView(Context context, String string) { super(context); mPaint.setARGB(255, 255, 60, 10); mPaint.setTextSize(30); //mPaint.setFakeBoldText(true); mString = string; setPadding(20,15,20,15); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int w = this.getPaddingLeft(); int h = this.getPaddingTop() - mAscent; canvas.drawText(mString, w, h, mPaint); } public void setString(String str) { mString = str; this.requestLayout(); this.invalidate(); } public String getString() { return mString; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec)); } /** * Determines the width of this view * @param measureSpec A measureSpec packed into an int * @return The width of the view, honoring constraints from measureSpec */ private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = (int) mPaint.measureText(mString) + getPaddingLeft() + getPaddingRight(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } /** * Determines the height of this view * @param measureSpec A measureSpec packed into an int * @return The height of the view, honoring constraints from measureSpec */ private int measureHeight(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); mAscent = (int) mPaint.ascent(); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = (int) (-mAscent + mPaint.descent()) + getPaddingTop() + getPaddingBottom(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } } Second I put it in to Gallery through Adapter Gallery gallery = (Gallery) findViewById(R.id.gallery); gallery.setAdapter(new ImageAdapter(this)); ImageAdapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private View[] mImages = genSerielImageViews(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } private View[] genSerielImageViews() { if (true) { int N = 6; StringView[] views = new StringView[N]; for (int i=0; i<N; i++) { views[i] = new StringView(mContext, "ITEM #" + Integer.toString(i) ); } return views; } else { int N = 6; TextView[] views = new TextView[N]; for (int i=0; i<N; i++) { views[i] = new TextView( mContext ); views[i].setText("CCTV #" + Integer.toString(i) ); } return views; } } public int getCount() { return mImages.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } } Then Compile&Run, press keypad RIGHT and I got a crash, It's turns out a weird InputMethodManager error: 03-18 07:22:33.568: ERROR/AndroidRuntime(958): Uncaught handler: thread main exiting due to uncaught exception 03-18 07:22:33.648: ERROR/AndroidRuntime(958): java.lang.NullPointerException 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.startInputInner(InputMethodManager.java:940) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1114) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.ViewRoot.handleMessage(ViewRoot.java:1869) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Handler.dispatchMessage(Handler.java:99) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Looper.loop(Looper.java:123) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invokeNative(Native Method) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invoke(Method.java:521) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at dalvik.system.NativeStart.main(Native Method) Thanks.

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  • What's wrong with how I'm using NSDateFormatter?

    - by Thom Mahoney
    dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"en_US"] autorelease]; [dateFormatter setDateFormat:@"EEE, d MMM yyyy HH:mm:ss zzz"]; NSString dateString = @"Tue, 08 Jun 2010 17:00:00 EDT"; NSDate eventDate = [dateFormatter dateFromString:dateString]; In this case the eventDate object is nil. Can somebody clue me in? This code used to work.

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Implementation of Nib project to Storyboard, Xcode

    - by Blake Loizides
    I have made a tabbed bar application in storyboard in xcode. I,m new to xcode. I got a Sample TableView XIB project from apple that I edited to my needs,The project has a UITableView that I Customized with Images, And with help of a certain forum member I was able to link up each image to a New View Controller. I tried to port or integrate My Nib Project Code to my StoryBoard Tabbed Bar Application.I thought I had everything right had to comment out a few things to get no errors, But the project only goes to a Blank Table View. Below are 2 links, 1 to my StoryBoard Tabbed Bar Application with the Table Code that I tried to integrate and the other My Successful Nib Project. Also is some code and pictures. If anybody has some free time and does not mind to help I would be extremely grateful for any input given. link1 - Storyboard link2 - XIB DecorsViewController_iPhone.m // // TableViewsViewController.m // TableViews // // Created by Axit Patel on 9/2/10. // Copyright Bayside High School 2010. All rights reserved. // #import "DecorsViewController_iPhone.h" #import "SelectedCellViewController.h" @implementation DecorsViewController_iPhone #pragma mark - Synthesizers @synthesize sitesArray; @synthesize imagesArray; #pragma mark - View lifecycle // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { // Load up the sitesArray with a dummy array : sites NSArray *sites = [[NSArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", @"h", nil]; self.sitesArray = sites; //[sites release]; UIImage *PlumTree = [UIImage imageNamed:@"a.png"]; UIImage *CherryRoyale = [UIImage imageNamed:@"b.png"]; UIImage *MozambiqueWenge = [UIImage imageNamed:@"c.png"]; UIImage *RoyaleMahogany = [UIImage imageNamed:@"d.png"]; UIImage *Laricina = [UIImage imageNamed:@"e.png"]; UIImage *BurntOak = [UIImage imageNamed:@"f.png"]; UIImage *AutrianOak = [UIImage imageNamed:@"g.png"]; UIImage *SilverAcacia = [UIImage imageNamed:@"h.png"]; NSArray *images = [[NSArray alloc] initWithObjects: PlumTree, CherryRoyale, MozambiqueWenge, RoyaleMahogany, Laricina, BurntOak, AutrianOak, SilverAcacia, nil]; self.imagesArray = images; //[images release]; [super viewDidLoad]; } #pragma mark - Table View datasource methods // Required Methods // Return the number of rows in a section - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { return [sitesArray count]; } // Returns cell to render for each row - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // Configure cell NSUInteger row = [indexPath row]; // Sets the text for the cell //cell.textLabel.text = [sitesArray objectAtIndex:row]; // Sets the imageview for the cell cell.imageView.image = [imagesArray objectAtIndex:row]; // Sets the accessory for the cell cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Sets the detailtext for the cell (subtitle) //cell.detailTextLabel.text = [NSString stringWithFormat:@"This is row: %i", row + 1]; return cell; } // Optional // Returns the number of section in a table view -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return 1; } #pragma mark - #pragma mark Table View delegate methods // Return the height for each cell -(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 78; } // Sets the title for header in the tableview -(NSString *) tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Decors"; } // Sets the title for footer -(NSString *) tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section { return @"Decors"; } // Sets the indentation for rows -(NSInteger) tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { return 0; } // Method that gets called from the "Done" button (From the @selector in the line - [viewControllerToShow.navigationItem setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)] autorelease]];) - (void)dismissView { [self dismissViewControllerAnimated:YES completion:NULL]; } // This method is run when the user taps the row in the tableview - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; SelectedCellViewController *viewControllerToShow = [[SelectedCellViewController alloc] initWithNibName:@"SelectedCellViewController" bundle:[NSBundle mainBundle]]; [viewControllerToShow setLabelText:[NSString stringWithFormat:@"You selected cell: %d - %@", indexPath.row, [sitesArray objectAtIndex:indexPath.row]]]; [viewControllerToShow setImage:(UIImage *)[imagesArray objectAtIndex:indexPath.row]]; [viewControllerToShow setModalPresentationStyle:UIModalPresentationFormSheet]; [viewControllerToShow setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; [viewControllerToShow.navigationItem setRightBarButtonItem:[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:viewControllerToShow]; viewControllerToShow = nil; [self presentViewController:navController animated:YES completion:NULL]; navController = nil; // UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Tapped row!" // message:[NSString stringWithFormat:@"You tapped: %@", [sitesArray objectAtIndex:indexPath.row]] // delegate:nil // cancelButtonTitle:@"Yes, I did!" // otherButtonTitles:nil]; // [alert show]; // [alert release]; } #pragma mark - Memory management - (void)didReceiveMemoryWarning { NSLog(@"Memory Warning!"); [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.sitesArray = nil; self.imagesArray = nil; [super viewDidUnload]; } //- (void)dealloc { //[sitesArray release]; //[imagesArray release]; // [super dealloc]; //} //@end //- (void)viewDidUnload //{ // [super viewDidUnload]; // Release any retained subviews of the main view. //} - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end DecorsViewController_iPhone.h #import <UIKit/UIKit.h> @interface DecorsViewController_iPhone : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *sitesArray; NSArray *imagesArray; } @property (nonatomic, retain) NSArray *sitesArray; @property (nonatomic, retain) NSArray *imagesArray; @end SelectedCellViewController.m #import "SelectedCellViewController.h" @implementation SelectedCellViewController @synthesize labelText; @synthesize image; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { } return self; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - View lifecycle - (void)viewDidLoad { [super viewDidLoad]; [label setText:self.labelText]; [imageView setImage:self.image]; } - (void)viewDidUnload { self.labelText = nil; self.image = nil; // [label release]; // [imageView release]; [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end SelectedCellViewController.h @interface SelectedCellViewController : UIViewController { NSString *labelText; UIImage *image; IBOutlet UILabel *label; IBOutlet UIImageView *imageView; } @property (nonatomic, copy) NSString *labelText; @property (nonatomic, retain) UIImage *image; @end

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • Only last row in method execute (Objective-C)

    - by Emil
    First I want to apologize for my lack of knowledge in programming in general. I am in the way of learning and have discovered that this site is a huge compliment for me of doing so. I have created a program with three UITextField(thePlace,theVerb,theOutput) and two UITextView where one of the textviews(theOutput) take the text from the other textview(theTemplate) and replaces some strings with the text entered in the textfields. When I click a button it triggers the method createStory that is listed below. This works fine with one exception. The text in the output only changes the string 'number' to the text in the textfield. However if I change the order in the method to replace 'place','number','verb' only the verb is changed, not the number. Im sure this is some sort of easy fix but I can't find it. Can some of you help me with my troubleshooting? - (IBAction)createStory:(id)sender { theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<place>" withString:thePlace.text]; theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<verb>" withString:theVerb.text]; theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<number>" withString:theNumber.text]; } Many thanks // Emil

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  • Modifying platform/frameworks/base package

    - by tareqHs
    Hi, I'm planning to modify some bits in the platform/frameworks/base project in Android Donut r2. The modifications are very small and go into java packages android.graphics and android.text (the API isn't affected). What jar libraries do I have to copy from the recompiled platform? the modifications are small and I don't want to replace the whole system.. I'm trying to replace specific jar libraries. Thank you

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