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  • Does the order I declare pointers really matter in C? getcwd() problem...

    - by chucknelson
    On a Solaris 5.8 machine, I have the following code: [non-working code] char *buf; char *dir; size_t psize; psize = (size_t) 1024; dir = getcwd(buf, psize); On this unix machine, the above does not work and I get a segmentation fault when trying to run the program. It only works if I declare dir before buf: [working code] char *dir; char *buf; ... dir = getcwd(buf, psize); When using another flavor of Unix, such as Mac OS X, I don't get any of these what seem to be very strict rules on how to write the code. Can anyone explain what's going on with the above example? Thanks!

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  • Have I found a security problem in an API or do I just not understand SSL?

    - by jamieb
    I'm working on building a set of Python bindings around an XML-based API provided by a vendor. The vendor requires that all transactions be conducted over SSL. Using a Linux box, I created a key file and a CSR for my application. Using their self-service web portal, I then generate a certificate using that CSR. Both the key file and the certificate are used when making the SSL request to the API. I'm now working on designing exception classes to make error messages more verbose (and, hopefully, more useful to developers using my bindings). Part of my testing has included altering the key file: transpose a couple characters here, replace 4 or 5 with random characters there, etc. To my surprise, altering the key file had no effect! As long as I didn't change the total length of it, the API didn't complain about a bad key file. The only way I was able to throw an error was by swapping in a completely different key from another application. At that point, the API complained about the Common Name not matching. Is this normal behavior or has the vendor not properly implemented SSL?

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  • What is the problem with this Java code dealing with Generics?

    - by devoured elysium
    interface Addable<E> { public E add(E x); public E sub(E y); public E zero(); } class SumSet<E extends Addable> implements Set<E> { private E element; public SumSet(E element) { this.element = element; } public E getSum() { return element.add(element.zero()); } } It seems that element.add() doesn't return an E extends Addable but rather an Object. Why is that? Has it anything to do with Java not knowing at run-time what the object types really are, so it just assumes them to be Objects(thus requiring a cast)? Thanks

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  • Problem with GCC calling static templates functions in templated parent class.

    - by Adisak
    I have some code that compiles and runs on MSVC++ but will not compile on GCC. I have made a test snippet that follows. My goal was to move the static method from BFSMask to BFSMaskSized. Can someone explain what is going on with the errors (esp. the weird 'operator<' error)? Thank you. In the case of both #defines are 0, then the code compiles on GCC. #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 0 I get errors if I change either #define to 1. Here are the errors I see. #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 1 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP)': Test.cpp(492): error: 'CreateMaskFromHighBitSized' was not declared in this scope #define DOESNT_COMPILE_WITH_GCC 1 #define FUNCTION_IN_PARENT 0 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP) [with TCMP = int, T = int]': Test.cpp(500): instantiated from 'TVAL Snapper::BFWrappedInc(TVAL, TVAL, TVAL) [with TVAL = int]' Test.cpp(508): instantiated from here Test.cpp(490): error: invalid operands of types '<unresolved overloaded function type>' and 'unsigned int' to binary 'operator<' #define DOESNT_COMPILE_WITH_GCC 1 #define FUNCTION_IN_PARENT 1 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP) [with TCMP = int, T = int]': Test.cpp(500): instantiated from 'TVAL Snapper::BFWrappedInc(TVAL, TVAL, TVAL) [with TVAL = int]' Test.cpp(508): instantiated from here Test.cpp(490): error: invalid operands of types '<unresolved overloaded function type>' and 'unsigned int' to binary 'operator<' Here is the code namespace Snapper { #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 0 // MASK TYPES // NEZ - Not Equal to Zero #define BFSMASK_NEZ(A) ( ( A ) | ( 0 - A ) ) #define BFSELECT_MASK(MASK,VTRUE,VFALSE) ( ((MASK)&(VTRUE)) | ((~(MASK))&(VFALSE)) ) template<typename TVAL> TVAL BFSelect_MASK(TVAL MASK,TVAL VTRUE,TVAL VFALSE) { return(BFSELECT_MASK(MASK,VTRUE,VFALSE)); } //----------------------------------------------------------------------------- // Branch Free Helpers template<int BYTESIZE> struct BFSMaskBase {}; template<> struct BFSMaskBase<2> { typedef UINT16 T_UINT; typedef SINT16 T_SINT; }; template<> struct BFSMaskBase<4> { typedef UINT32 T_UINT; typedef SINT32 T_SINT; }; template<int BYTESIZE> struct BFSMaskSized : public BFSMaskBase<BYTESIZE> { static const int SizeBytes = BYTESIZE; static const int SizeBits = SizeBytes*8; static const int MaskShift = SizeBits-1; typedef typename BFSMaskBase<BYTESIZE>::T_UINT T_UINT; typedef typename BFSMaskBase<BYTESIZE>::T_SINT T_SINT; #if FUNCTION_IN_PARENT template<int N> static T_SINT CreateMaskFromHighBitSized(typename BFSMaskBase<N>::T_SINT inmask); #endif }; template<typename T> struct BFSMask : public BFSMaskSized<sizeof(T)> { // BFSMask = -1 (all bits set) typedef BFSMask<T> T_This; // "Import" the Parent Class typedef BFSMaskSized<sizeof(T)> T_Parent; typedef typename T_Parent::T_SINT T_SINT; #if FUNCTION_IN_PARENT typedef T_Parent T_MaskGen; #else typedef T_This T_MaskGen; template<int N> static T_SINT CreateMaskFromHighBitSized(typename BFSMaskSized<N>::T_SINT inmask); #endif template<typename TCMP> static T_SINT Create_NEZ(TCMP A) { //ReDefineType(const typename BFSMask<TCMP>::T_SINT,SA,A); //const typename BFSMask<TCMP>::T_SINT cmpmask = BFSMASK_NEZ(SA); const typename BFSMask<TCMP>::T_SINT cmpmask = BFSMASK_NEZ(A); #if DOESNT_COMPILE_WITH_GCC return(T_MaskGen::CreateMaskFromHighBitSized<sizeof(TCMP)>(cmpmask)); #else return(CreateMaskFromHighBitSized<sizeof(TCMP)>(cmpmask)); #endif } }; template<typename TVAL> TVAL BFWrappedInc(TVAL x,TVAL minval,TVAL maxval) { const TVAL diff = maxval-x; const TVAL mask = BFSMask<TVAL>::Create_NEZ(diff); const TVAL incx = x + 1; return(BFSelect_MASK(mask,incx,minval)); } SINT32 currentsnap = 0; SINT32 SetSnapshot() { currentsnap=BFWrappedInc<SINT32>(currentsnap,0,20); return(currentsnap); } }

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  • What's the best way to resolve this scope problem?

    - by Peter Stewart
    I'm writing a program in python that uses genetic techniques to optimize expressions. Constructing and evaluating the expression tree is the time consumer as it can happen billions of times per run. So I thought I'd learn enough c++ to write it and then incorporate it in python using cython or ctypes. I've done some searching on stackoverflow and learned a lot. This code compiles, but leaves the pointers dangling. I tried 'this_node = new Node(...' . It didn't seem to work. And I'm not at all sure how I'd delete all the references as there would be hundreds. I'd like to use variables that stay in scope, but maybe that's not the c++ way. What is the c++ way? class Node { public: char *cargo; int depth; Node *left; Node *right; } Node make_tree(int depth) { depth--; if(depth <= 0) { Node tthis_node("value",depth,NULL,NULL); return tthis_node; } else { Node this_node("operator" depth, &make_tree(depth), &make_tree(depth)); return this_node; } };

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  • how to solve ran time error NSString, sqlite3_column_text NULL problem?

    - by Ajeet Kumar Yadav
    I am new in iphone application developer i am using sqlite3 database and in app delegate i am wright following code and run properly we also find value from database to in my aplication, but immediately the application is going to crass why this is occurs i am not understand. code is given bellow -(void)Data { databaseName = @"dataa.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath =[documentsDir stringByAppendingPathComponent:databaseName]; [self checkAndCreateDatabase]; list1 = [[NSMutableArray alloc] init]; sqlite3 *database; if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { if(detailStmt == nil) { const char *sql = "Select * from Dataa"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) == SQLITE_OK) { //NSLog(@"Hiiiiiii"); //sqlite3_bind_text(detailStmt, 1, [t1 UTF8String], -1, SQLITE_TRANSIENT); //sqlite3_bind_text(detailStmt, 2, [t2 UTF8String], -2, SQLITE_TRANSIENT); //sqlite3_bind_int(detailStmt, 3, t3); while(sqlite3_step(detailStmt) == SQLITE_ROW) { //NSLog(@"Helllloooooo"); NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; //NSString *fame= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 1)]; //NSString *cinemax = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 2)]; //NSString *big= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 3)]; //pvr1 = pvr; item1=item; //NSLog(@"%@",item1); data = [[NSMutableArray alloc] init]; list *animal=[[list alloc] initWithName:item1]; // Add the animal object to the animals Array [list1 addObject:animal]; //[list1 addObject:item]; } sqlite3_reset(detailStmt); } sqlite3_finalize(detailStmt); // sqlite3_clear_bindings(detailStmt); } } detailStmt = nil; sqlite3_close(database); } when we see console they show the following error giving bellow 2010-03-09 10:02:40.262 SanjeevKapoor[430:20b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithUTF8String:]: NULL cString' when we see debugger they show error in following line NSString *item= [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt, 0)]; I am not able to solve that problum plz help me.

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  • PHP Strange error "0:". Possible Object syntax problem?

    - by Michael Stone
    I'm trying to transfer a site from one hosting company to another. I was using 000webhost until the client had hosting and a domain. Now that the client has their domain and hosting, using FatCow.com, I can not for the life of me, debug my PHP code. I'm not getting any errors. I have a successful DB connection. If you procedurally display data, it works, but when I try to use my original objects, something is breaking and just returns "0:". I have all errors on. On old server where the site worked: PHP Version 5.2.11 MySQL Version: 5.0.81 On new server where I get the "0:": PHP Version 5.2.12 MySQL Version 5.0.32 I've setup a test page to test just the output of the variables with the DB connection. Below is my code: <?php error_reporting(E_ALL); ini_set('display_errors', '1'); try { $link = mysql_connect('connectionstring', 'username', 'password'); if (!$link) { die('Could not connect: ' . mysql_error()); } else{ $db = mysql_select_db('a8210422_lit'); } if($db){ include_once('admin/classes/clsPOW.php'); include_once('admin/classes/clsProviders.php'); $pow = new POW(); $prov = new Providers(); $new = $pow->getNew(); $newAr = $new->val(); $get = $prov->getAll($newAr['providerId']); $getAr = $get->val(); $img = $getAr['image']; $name = $getAr['provider']; $desc = $getAr['description']; $zip = $getAr['zip']; $web = $getAr['link']; if($zip==0){ $zip = "Unavailable"; } print $img; print $name; print $desc; print $zip; print $web; } else{ print 'fail!'; } } //catch exception catch(Exception $e) { echo 'Message: ' .$e->getMessage(); } ?>

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  • How do you solve this Haskell problem using a fold map and take?

    - by Linda Cohen
    Define a function replicate which given a list of numbers returns a list with each number duplicated its value. Use a fold, map, and take .. replicate [5,1,3,2,8,1,2] output: [5,5,5,5,5,1,3,3,3,2,2,8,8,8,8,8,8,8,8,1,2,2] I've figure this out using List comprehension and recursion: replicate2 [] = [] replicate2 (n:nn) = take n(repeat n) ++ replicate2 nn but how would you use fold and map to do this? so far I have: replicate n = map (foldl1 (take n(repeat n)) n) n which is obviously wrong, but I think I am close.. so any help would be nice, THANKS!

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  • facebook iframe app problem.... opens on server not in facebook frame

    - by sai teja reddy
    Hi guys, I'm very new to facebook platform. I developed an iframe app. which after allowing permsiions, opens the application on my server and not in facebook iframe. I hope i'm clear. I'm using $user = $facebook-require_login(). I read somewhere that adding $facebook-require_frame() would help but it didn't help. The page reloads with new access token on each reload. Someoe please help me. Thanks in advance

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  • BCrypt says long, similar passwords are equivalent - problem with me, the gem, or the field of crypt

    - by PreciousBodilyFluids
    I've been experimenting with BCrypt, and found the following. If it matters, I'm running ruby 1.9.2dev (2010-04-30 trunk 27557) [i686-linux] require 'bcrypt' # bcrypt-ruby gem, version 2.1.2 @long_string_1 = 'f287ed6548e91475d06688b481ae8612fa060b2d402fdde8f79b7d0181d6a27d8feede46b833ecd9633b10824259ebac13b077efb7c24563fce0000670834215' @long_string_2 = 'f6ebeea9b99bcae4340670360674482773a12fd5ef5e94c7db0a42800813d2587063b70660294736fded10217d80ce7d3b27c568a1237e2ca1fecbf40be5eab8' def salted(string) @long_string_1 + string + @long_string_2 end encrypted_password = BCrypt::Password.create(salted('password'), :cost => 10) puts encrypted_password #=> $2a$10$kNMF/ku6VEAfLFEZKJ.ZC.zcMYUzvOQ6Dzi6ZX1UIVPUh5zr53yEu password = BCrypt::Password.new(encrypted_password) puts password.is_password?(salted('password')) #=> true puts password.is_password?(salted('passward')) #=> true puts password.is_password?(salted('75747373')) #=> true puts password.is_password?(salted('passwor')) #=> false At first I thought that once the passwords got to a certain length, the dissimilarities would just be lost in all the hashing, and only if they were very dissimilar (i.e. a different length) would they be recognized as different. That didn't seem very plausible to me, from what I know of hash functions, but I didn't see a better explanation. Then, I tried shortening each of the long_strings to see where BCrypt would start being able to tell them apart, and I found that if I shortened each of the long strings to 100 characters or so, the final attempt ('passwor') would start returning true as well. So now I don't know what to think. What's the explanation for this?

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  • C#: Problem trying to resolve a class when two namespaces are simmilar.

    - by rally25rs
    I'm running into an issue where I can't make a reference to a class in a different namespace. I have 2 classes: namespace Foo { public class Class1 { ... } } namespace My.App.Foo { public class Class2 { public void SomeMethod() { var x = new Foo.Class1; // compile error! } } } The compile error is: The type or namespace name 'Class1' does not exist in the namespace 'My.App.Foo' In this situation, I can't seem to get Visual Studio to recognize that "Foo.Class1" refers to the first class. If I mouse-over "Foo", it shows that its trying to resolve that to "My.App.Foo.Class1" If I put the line: using Foo; at the top of the .cs file that contains Class2, then it also resolves that to "My.App.Foo". Is there some trick to referencing the right "Foo" namespace without just renaming the namespaces so they don't conflict? Both of these namespaces are in the same assembly.

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  • JQuery error in IE, works with FF. Maybe a problem with live.

    - by olve
    Hello. I have an ASP.net MVC2 application. In wich I'm using JQuery to alter all table rows so I can click anywhere in any row to trigger a click event on a link in the clicked row. The tables is created using MVC's built in partialview ajax. Here is my JQuery script. <script type="text/javascript"> $(document).ready(function () { $('table tr').live('click',function (event) { $('#asplink', this).trigger('click'); }) .live('mouseenter',function (event) { this.bgColor = 'lightblue'; }) .live('mouseleave', function (event) { this.bgColor = 'white'; }); }); </script> And this is the first part of the partial view code that creates the table. <% foreach (var item in Model.JobHeaderData) { %> <tr> <td> <a id="asplink" href="http://localhost/sagstyring/EditJob.asp?JobDataID=<%: item.JobDataId %>&JobNumId=<%: item.JobNumID%>&JobNum=<%: item.JobNumID%>&DepId=1&User_Id=<%:ViewData["UserId"]%>" onclick="window.open(this.href,'Rediger sag <%: item.JobNumID %> ', 'status=0, toolbar=0, location=0, menubar=0, directories=0, resizeable=0, scrollbars=0, width=900, height=700'); return false;">Rediger</a> </td> In firefox this works perfectly. In IE, JQuery crashes when I click on a row. If I debug the page in IE. I get this. Out of stack space In jquery-1.4.1.js line 1822 // Trigger the event, it is assumed that "handle" is a function var handle = jQuery.data( elem, "handle" ); if ( handle ) { handle.apply( elem, data ); } I'm no eagle at javascript, so I'm pretty much stuck.

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  • Problem with adding and removing classes with jQuery when hovering over a list item.

    - by Andrew
    I want to add a class to a list item when I hover over it, and then remove it and add it to a different list item if a different list item is hovered over. Here's what I tried: jQuery - $(document).ready(function() { $("#results").text("Tournaments"); $("#Tournaments").addClass("box-active"); $("#box ul li").hover(function() { var show = $(this).attr('id'); $("#results").text(show); $("#box ul li").each(function() { $(this).removeClass("box-active"); }); $("#box ul li#" + show).addClass("box-active"); }); }); HTML - <div id="box"> <ul> <li id="Tournaments">Tournaments</li> <li id="Join">Join</li> <li id="Forums">Forums</li> <li id="GameBattles">GameBattles</li> <li id="Practice">Practice</li> </ul> <p>Hovering over: <span id="results"></span></p> </div> When I hover over an item, it changes the class, but if I hover over I different one it removes the class over the item I first hovered over, but doesn't add the class to the new item I'm hovering over. Not sure why, and any help would be appreciated.

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  • C++ - Opening a file inside a function using fopen. (Noob problem)

    - by Josh
    I am using Visual Studio 2005 (C++). I am passing a string into a function as a char array. I want to open the file passed in as a parameter and use it. I know my code works to an extent, because if I hardcode the filename as the first parameter it works perfectly. I do notice if I look at the value as a watch, the value includes the address aside the string literal. I have tried passing in the filename as a pointer, but it then complains about type conversion with __w64. As I said before it works fine with "filename.txt" in place of fileName. I am stumped. void read(char fileName[50],int destArray[MAX_R][MAX_C],int demSize[2]) { int rows=0; int cols=0; int row=0; int col=0; FILE * f = fopen(fileName,"r"); ...

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 122f,4.00f,1f,8.00f,4.00f,1f,10.00f,3.00f,0f,122f,4.00f,1f,10.00f,3.00f,0f,120f,3.00f,0f, 480f,10.00f,0f,470f,10.00f,0f,470f,0.00f,0f,480f,10.00f,0f,470f,0.00f,0f,480f,0.00f,0f, 478f,2.00f,1f,478f,8.00f,1f,480f,10.00f,0f,478f,2.00f,1f,480f,10.00f,0f,480f,0.00f,0f, 472f,2f,1f,478f,2.00f,1f,480f,0.00f,0f,472f,2f,1f,480f,0.00f,0f,470f,0.00f,0f, 478f,8.00f,1f,472f,8.00f,1f,470f,10.00f,0f,478f,8.00f,1f,470f,10.00f,0f,480f,10.00f,0f, 472f,8.00f,1f,472f,2f,1f,470f,0.00f,0f,472f,8.00f,1f,470f,0.00f,0f,470f,10.00f,0f, 478f,2.00f,1f,472f,2f,1f,472f,8.00f,1f,478f,2.00f,1f,472f,8.00f,1f,478f,8.00f,1f, 478f,846f,1f,472f,846f,1f,472f,852f,1f,478f,846f,1f,472f,852f,1f,478f,852f,1f, 472f,852f,1f,472f,846f,1f,470f,844f,0f,472f,852f,1f,470f,844f,0f,470f,854f,0f, 478f,852f,1f,472f,852f,1f,470f,854f,0f,478f,852f,1f,470f,854f,0f,480f,854f,0f, 472f,846f,1f,478f,846f,1f,480f,844f,0f,472f,846f,1f,480f,844f,0f,470f,844f,0f, 478f,846f,1f,478f,852f,1f,480f,854f,0f,478f,846f,1f,480f,854f,0f,480f,844f,0f, 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16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • What is an elegant way to solve this max and min problem in Ruby or Python?

    - by ????
    The following can be done by step by step, somewhat clumsy way, but I wonder if there are elegant method to do it. There is a page: http://www.mariowiki.com/Mario_Kart_Wii, where there are 2 tables... there is Mario - 6 2 2 3 - - Luigi 2 6 - - - - - Diddy Kong - - 3 - 3 - 5 [...] The name "Mario", etc are the Mario Kart Wii character names. The numbers are for bonus points for: Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo and then there is table 2 Standard Bike S 39 21 51 51 54 43 48 Out Bullet Bike 53 24 32 35 67 29 67 In Bubble Bike / Jet Bubble 48 27 40 40 45 35 37 In [...] These are also the characteristics for the Bike or Kart. I wonder what's the most elegant solution for finding all the maximum combinations of Speed, Weight, Acceleration, etc, and also for the minimum, either by directly using the HTML on that page or copy and pasting the numbers into a text file. Actually, in that character table, Mario to Bower Jr are all medium characters, Baby Mario to Dry Bones are small characters, and the rest are all big characters, except the small, medium, or large Mii are just as what the name says. Small characters can only ride small bike or small kart, and so forth for medium and large.

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  • Checking for reciprocal relationships in mysql. A trivial one table problem.

    - by calumbrodie
    I have a mysql table that stores relationships. Items can be related to another item in one direction, or both items can be related to each other. I want to return all items related to my primary item - but I also want to check to see if the related item has a 'reverse relationship' to the current item and show this as a boolean |--------------|---------------| | SKU | related_SKU | |--------------|---------------| | 0001 | 0099 | | 0002 | 0099 | | 0099 | 0001 | |--------------|---------------| If I want to get all relationships for SKU=0001 SELECT related_SKU from relationships where SKU='0001' returns |--------------| | related_SKU | |--------------| | 0099 | |--------------| but what I want is |--------------|---------------| | related_SKU | reciprocal | |--------------|---------------| | 0099 | 1 | |--------------|---------------| or SELECT related_SKU from relationships where SKU='0002' |--------------|---------------| | related_SKU | reciprocal | |--------------|---------------| | 0099 | 0 | |--------------|---------------| What's the best way to do this?

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  • Problem: How to display a Wordpress RSS feed in a browser that doesn't have a built in RSS reader?

    - by StephenMeehan
    If I can, i'd rather not use a service like FeedBurner. My setup: I've setup a RSS feed link on a self-hosted Wordpress website, clicking the RSS link in Safari shows the feed - because Safari has a built in RSS reader. Great. Unfortunately clicking the same RSS link in Chrome displays the raw XML feed. I know why this happens - Chrome doesn't have a built in RSS reader. I also assume this will be the same in older versions of Internet Explorer. Possible solution? I've noticed http://www.bbc.co.uk/news has a nice solution: Click the RSS feed (top tight of the page) in a RSS enabled browser (Safari) and it uses the built in RSS reader to display the RSS feed. Click the same RSS feed link in Chrome (Chrome has no built in RSS reader) it displays the RSS feed using what looks like a custom page. Is there a way to check if a browser has a built in RSS reader? How would I provide alternative content (like the BBC site) to a browser that doesn't have a RSS reader installed? Any help on this would be brilliant, thanks for taking the time to read this. Stephen

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  • Having a problem getting my ActionListeners, Handlers, and GUI to communicate.

    - by badpanda
    So I am trying to get my GUI to work. When I run the code below, it does nothing, and I'm sure I'm probably just doing something dumb, but I am completely stuck... public void actionPerformed(ActionEvent e){ UI.getInstance().sS++; if((UI.getInstance().sS %2) != 0){ UI.getInstance().startStop.setName("STOP"); UI.getInstance().change.setEnabled(false); }else if(UI.getInstance().sS%2 == 0){ UI.getInstance().startStop.setName("START"); UI.getInstance().change.setEnabled(true); } } public void setStartListener(StartHandler e){ this.startStop.addActionListener(e); } sS is an int that increments every time the button startStop is clicked. change is also a button.

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • Is there a problem when I call SqlAdapter.Update and at the same time call SqlDataReader.Read

    - by Ahmed Said
    I have two applications, one updates a single table which has constant number of rows (128 rows) using SqlDataAdapter.Update method , and another application that select from this table periodically using SqlDataReader. sometimes the DataReader returns only 127 rows not 128, and the update application does not remove or even insert any new rows, it just update. I am asking what is the cause of this behaviour?

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