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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • How do I make my ArrayList Thread-Safe? Another approach to problem in Java?

    - by thechiman
    I have an ArrayList that I want to use to hold RaceCar objects that extend the Thread class as soon as they are finished executing. A class, called Race, handles this ArrayList using a callback method that the RaceCar object calls when it is finished executing. The callback method, addFinisher(RaceCar finisher), adds the RaceCar object to the ArrayList. This is supposed to give the order in which the Threads finish executing. I know that ArrayList isn't synchronized and thus isn't thread-safe. I tried using the Collections.synchronizedCollection(c Collection) method by passing in a new ArrayList and assigning the returned Collection to an ArrayList. However, this gives me a compiler error: Race.java:41: incompatible types found : java.util.Collection required: java.util.ArrayList finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); Here is the relevant code: public class Race implements RaceListener { private Thread[] racers; private ArrayList finishingOrder; //Make an ArrayList to hold RaceCar objects to determine winners finishingOrder = Collections.synchronizedCollection(new ArrayList(numberOfRaceCars)); //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racers[i] = new RaceCar(laps, inputs[i]); //Add this as a RaceListener to each RaceCar ((RaceCar) racers[i]).addRaceListener(this); } //Implement the one method in the RaceListener interface public void addFinisher(RaceCar finisher) { finishingOrder.add(finisher); } What I need to know is, am I using a correct approach and if not, what should I use to make my code thread-safe? Thanks for the help!

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  • Qt application crashing immediately without debugging info. How do I track down the problem?

    - by jjacksonRIAB
    I run an Qt app I've built: ./App Segmentation fault I run it with strace: strace ./App execve("./App", ["./App"], [/* 27 vars */]) = 0 --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ Process 868 detached Again, no useful info. I run it with gdb: (gdb) run Starting program: /root/test/App Reading symbols from shared object read from target memory...(no debugging symbols found)...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () Again, nothing. I run it with valgrind: ==948== Process terminating with default action of signal 11 (SIGSEGV) ==948== Bad permissions for mapped region at address 0x0 ==948== at 0x1: (within /root/test/App) Even if I put in debugging symbols, it doesn't give any more useful info. ldd shows all libraries being linked properly. Is there any other way I can find out what's wrong? I can't even do standard printf, cout, etc debugging. The executable doesn't even seem to start running at all. I rebuilt with symbols, and tried the suggestion below (gdb) break main Breakpoint 1 at 0x45470 (gdb) run Starting program: /root/test/App Breakpoint 1 at 0x80045470 Reading symbols from shared object read from target memory...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () I checked for static initializers and I don't seem to have any. Yep, I tried printf, cout, etc. It doesn't even make it into the main routine, so I'm looking for problems with static initializers in link libraries, adding them in one-by-one. I'm not getting any stack traces either.

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, 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10.00f,7.00f,0f,7f,10f,0f,16.64f,27.24f,-0.50f,10.00f,7.00f,0f,16.64f,27.24f,-0.50f,19.51f,24.37f,-0.50f, 350f,10.00f,0f,360f,7.00f,0f,355.04f,24.37f,-0.50f,350f,10.00f,0f,355.04f,24.37f,-0.50f,345.45f,27.24f,-0.50f, 473f,10f,0f,470f,7.00f,0f,460.49f,24.37f,-0.50f,473f,10f,0f,460.49f,24.37f,-0.50f,463.36f,27.24f,-0.50f, 473f,844f,0f,470f,847f,0f,460.49f,829.63f,-0.50f,473f,844f,0f,460.49f,829.63f,-0.50f,463.36f,826.76f,-0.50f, 360f,847f,0f,350f,844f,0f,345.45f,826.76f,-0.50f,360f,847f,0f,345.45f,826.76f,-0.50f,355.04f,829.63f,-0.50f, 130f,844f,0f,120f,847f,0f,124.96f,829.63f,-0.50f,130f,844f,0f,124.96f,829.63f,-0.50f,134.55f,826.76f,-0.50f, 7f,844f,0f,10f,847f,0f,19.51f,829.63f,-0.50f,7f,844f,0f,19.51f,829.63f,-0.50f,16.64f,826.76f,-0.50f, 19.51f,829.63f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,19.51f,829.63f,-0.50f,136.47f,789.37f,-2f,41.56f,789.37f,-2f, 134.55f,826.76f,-0.50f,134.55f,836.34f,-0.50f,145.09f,795.41f,-2f,134.55f,826.76f,-0.50f,145.09f,795.41f,-2f,145.09f,786.78f,-2f, 345.45f,826.76f,-0.50f,345.45f,836.34f,-0.50f,334.91f,795.41f,-2f,345.45f,826.76f,-0.50f,334.91f,795.41f,-2f,334.91f,786.78f,-2f, 355.04f,829.63f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,355.04f,829.63f,-0.50f,438.44f,789.37f,-2f,343.53f,789.37f,-2f, 460.49f,24.37f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,460.49f,24.37f,-0.50f,343.53f,64.63f,-2f,438.44f,64.63f,-2f, 345.45f,27.24f,-0.50f,345.45f,17.66f,-0.50f,334.91f,58.59f,-2f,345.45f,27.24f,-0.50f,334.91f,58.59f,-2f,334.91f,67.22f,-2f, 134.55f,27.24f,-0.50f,134.55f,17.66f,-0.50f,145.09f,58.59f,-2f,134.55f,27.24f,-0.50f,145.09f,58.59f,-2f,145.09f,67.22f,-2f, 463.36f,826.76f,-0.50f,463.36f,27.24f,-0.50f,441.03f,67.22f,-2f,463.36f,826.76f,-0.50f,441.03f,67.22f,-2f,441.03f,786.78f,-2f, 16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Validating Internationalized URLs - Is this going to be a problem?

    - by VirtuosiMedia
    After reading about the new Arabic URLs, and with more languages to come, how should URL validation be done for internationalized applications? Does the validation change at all and will existing solutions break? Is regex still a good approach? If so, what would that regex look like? If not, what's a good strategy? What are some good resources to read more on the topic? I ask this because it has the potential to cause a good many localized applications to have to be rewritten if they have to validate URLs at any point.

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    - by Maxime ARNSTAMM
    Hello everyone, I have trouble understanding how to avoid the n+1 select in jpa or hibernate. From what i read, there's the 'left join fetch', but i'm not sure if it still works with more than one list (oneToMany).. Could someone explain it to me, or give me a link with a clear complete explanation please ? I'm sorry if this is a noob question, but i can't find a real clear article or doc on this issue. Thanks

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    - by Ahmed Said
    I have two applications, one updates a single table which has constant number of rows (128 rows) using SqlDataAdapter.Update method , and another application that select from this table periodically using SqlDataReader. sometimes the DataReader returns only 127 rows not 128, and the update application does not remove or even insert any new rows, it just update. I am asking what is the cause of this behaviour?

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Best way to solve programming problem without a computer?

    - by Kevin
    What is the best way to solve programming questions when you are givien a question to write a program, in an exam for example where you have no computer to test it. Is there a certain technique that people use to help them solve these type of written problems? Or is it all down to knowlegde of the language?

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  • c++ i need help with this program. everytime i try to run it, i got a problem

    - by FOXMULDERIZE
    1-the program must read numeric data from a file. 2-only one line per number 3-half way between those numbers is a negative number. 4-the program must sum those who are above the negative number in a acumulator an those below the negative number in another acumulator. 5-the black screen shall print both results and determined who is grater or equal. include include using namespace std; void showvalues(int,int,int[]); void showvalues2(int,int); void sumtotal(int,int); int main() { int total1=0; int total2=0; const int SIZE_A= 9; int arreglo[SIZE_A]; int suma,total,a,b,c,d,e,f; ifstream archivo_de_entrada; archivo_de_entrada.open("numeros.txt"); //lee/// for(int count =0 ;count < SIZE_A;count++) archivo_de_entrada>>arreglo[count] ; archivo_de_entrada.close(); showvalues(0,3,arreglo); showvalues2(5,8); sumtotal(total1,total2); system("pause"); return 0; } void showvalues(int a,int b,int arreglos) { int total1=0; //muestra//////////////////////// cout<< "los num son "; for(int count = a ;count <= b;count++) total1 += arreglos[count]; cout < } void showvalues2(int c,int d) { ////////////////////////////// int total2=0; cout<< "los num 2 son "; for(count =5 ;count <=8;count++) total2 = total2 + arreglo[count]; cout < void sumtotal(int e,int f) { ///////////////////////////////// cout<<"la suma de t1 y t2 es "; total= total1 + total2; cout< }

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  • Codeigniter achor producing dodgy link in email inbox.. what could the problem be?

    - by Psychonetics
    My application is emailing out fine but the email I receive displays incorrectly. Rather than have text and a simple "click here to activate" link it doesn't. it shows this instead: Hi user1, please click the following link to activate your account <a href="http://mysite.com/activation/fzyZuyxVAzZS2koVg5UFjfVjlcLNcrzp">ssss</a> Here is the code from my model that sends email to user when they request activation email. $this->load->library('email'); $this->email->from('[email protected]', 'my site'); $this->email->to($result[0]->email); $this->email->subject('my site - Activate your account'); $this->email->message('Hi ' . $result[0]->first_name . ', please click the following link to activate your account ' . anchor('http://mysite.com/activation/' . $new_activation_code, 'click here to activate')); $this->email->send(); Also the mail always ends up in my spam folder.

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  • Customize Annotation problem....Plz Help.. !!

    - by user128647
    I want to show my custom UIView(.Xib View) to appear when user tabbed on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore i have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. But i have also added 3 buttons over that XIB view, which have also assined IBActions. But when i run application, Buttons in Customized Annotation view are not responding to IBAction (Touch Down)? Why this happens ?? What is the solution for that??? I need to have called some method, when those 3 buttons tabbed. Thanks

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  • Problem showing selected value of combobox when it is bind to a List<T> using Linq to Entities

    - by Syed Mustehsan Ikram
    I have a combobox which is has itemtemplate applied on it and is bind to a List of entity return using linq. i m using mvvm. It is bind to it successfully but when i set the selected value of it from code at runtime to show the selected value coming from db it doesn't select it. For reference here is my combobox xaml. SelectedValue="{Binding Path=SelectedManufacturer}" Grid.Column="3" Grid.Row="2" Margin="20,9.25,68,7.75" ItemTemplate="{StaticResource ManufacturerDataTemplate}" TabIndex="6"/ Here is my part from code behind from viewModel. List currentManufacturers = new List(); tblManufacturer selectedManufacturer = null; public List CurrentManufacturers { get { return currentManufacturers; } set { currentManufacturers = value; NotifyPropertyChanged("CurrentManufacturers"); } } public tblManufacturer SelectedManufacturer { get { return selectedManufacturer; } set { selectedManufacturer = currentManufacturers.Where(mm => mm.ManufacturerID == Convert.ToInt32(selectedDevice.tblManufacturer.EntityKey.EntityKeyValues[0].Value)).First(); NotifyPropertyChanged("SelectedManufacturer"); } }

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  • Tooltips problem, making this javascript work with my smarty foreach loop, help pelase!

    - by Kyle Sevenoaks
    I am using an example of tooltips from http://www.dynamicdrive.com/dynamicindex5/stickytooltip.htm on www.euroworker.no/order I have this code here to work with, but it just doesn't seem to work correctly, I've tried everything I can think of (not a lot of things) Here's the code. {foreach from=$cart.cartItems item="item" name="cart"} <div class="{zebra loop="cart"}"> <div id="sgproductview"> <div id="cart2Varekode"> <p> {if $product.sku} <span class="param">{$item.product.sku}</span> {else} <span>{img src=$item.Product.DefaultImage.paths.1 alt=$item.Product.name_lang|escape}</span> {/if} </p> </div> <div id="cart2Produkt"> <p>{if $item.Product.ID} <a href="{productUrl product=$item.Product}" data-tooltip="sticky{$smarty.foreach.cart.iteration}" target="_blank">{$item.Product.name_lang|truncate:20}</a> {else} <span>{$item.Product.name_lang|truncate:20}</span> </a> {/if} </p> <p> {include file="order/itemVariations.tpl"} {include file="order/block/itemOptions.tpl"} {if $multi} {include file="order/selectItemAddress.tpl" item=$item} {/if} </p> </div> {if $item.Product.DefaultImage.paths.3} <div id="mystickytooltip" class="stickytooltip"> <div style="padding:5px;"> <div id="sticky1" class="atip" style="width:200px;"> <img src="{$item.Product.DefaultImage.paths.3}" alt="{$item.Product.name_lang|escape}"><br> {$item.Product.name_lang} </div> <div id="sticky2" class="atip" style="width:200px;"> <img src={$item.Product.DefaultImage.paths.3} alt="{$item.Product.name_lang|escape}"><br> {$item.formattedPrice} </div> <div id="sticky3" class="atip" style="width:200px;"> <img src="{$item.Product.DefaultImage.paths.3}" alt="{$item.Product.name_lang|escape}"><br> {$item.Product.name_lang}PRODUCT 3 </div> <div id="sticky4" class="atip" style="width:200px;"> <img src="{$item.Product.DefaultImage.paths.3}" alt="{$item.Product.name_lang|escape}"><br> {$item.Product.name_lang} </div> </div> </div> {/if} <div id="cart2Price"> <p class="actualPrice"> {$item.formattedPrice} </p> </div> <div id="salg"></div> <div id="cart2Salg"> <p></p> </div> <div id="antallbox"> <p class="cartQuant"> {textfield name="item_`$item.ID`" class="text"} </p> </div> <div id="cart2Total"> <p> {if $item.count == 1} <span class="basePrice">{$item.formattedBasePrice}</span><span class="actualPrice">{$item.formattedPrice}</span> {else} {$item.formattedDisplaySubTotal} <div class="subTotalCalc"> {$item.count} x <span class="basePrice">{$item.formattedBasePrice}</span><span class="actualPrice">{$item.formattedPrice}</span> </div> {/if} </p> </div> <div id="delete"> {if 'ENABLE_WISHLISTS'|config} <a href="{link controller=order action=moveToWishList id=$item.ID query="return=`$return`"}">{t _move_to_wishlist}</a> {/if} <a id="slett" href="{link controller=order action=delete id=$item.ID query="return=`$return`"}" title="Slett"><!--{t _remove}--></a> </div> </div> </div> {/foreach} Anyone can help? {html_image} doesn't work, by the way and all the extensions are present and correct.

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  • slow php command line performance - is this normal or do I have an install problem?

    - by Frank Schwieterman
    I have a simple PHP app that prints 'hello world'. When I run it from the command line it takes 6 seconds. Is this normal? It seems to take 1 seconds before "hello world" prints, then 5 seconds after. I assume this is overhead of the interpreter. I am running PHP version 5.2.12 on Windows Server 2008 R2. Could this be an install issue, or is it typical? I did a manual install of PHP then added whatever components were needed to run Drupal. The only PHP addon I remember adding was MDB2, CGI support is there too. I am used to a Lua project I run from the command line, hundreds of lines of code that will run in under a second. I have some unit tests I run from the command line, and already with just a few they are very slow. I run them from Netbeans and the tests are still very slow.

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  • Difference in css position IF/FF, how to solv my problem?

    - by Jason94
    Ive made some divs and it works as intended in firefox: http://yfrog.com/0y95240044p But not in internet explorer 8: http://yfrog.com/0obadpp Anyone have a tip? structure is like this: <div id="container"> <div id="imgContainer"> <div id="button"></div> </div> <div id="text">text</div> </div> imgContainer gets a image as background by some javascript magic.

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  • problem in below table:i had table inside table .my inner table contains some text.

    - by Ayyappan.Anbalagan
    Heading ## <tr style=" width:500px; float:left;"> <td style="border: thin ridge #008000; text-align:left;" align="left"; > <table class="" style=" border: 1px solid #800000; width:200px; float:left; height: 200px;"> <tr> <td>&nbsp;stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow&nbsp; </td> </tr> </table> stackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow stackoverflowstackoverflow statackoverflow sta</td> </tr> </table>

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  • Cannot implicitly convert type ... to ... problem

    - by Younes
    I have this code: public static IEnumerable<dcCustomer> searchCustomer(string Companyname) { TestdbDataContext db = new TestdbDataContext(); IEnumerable<dcCustomer> myCustomerList = (from Customer res in db.Customers where res.CompanyName == Companyname select res); return myCustomerList; } And whatever i try i keep getting the convert error. Error 1 Cannot implicitly convert type 'System.Collections.Generic.IEnumerable<ConnectionWeb.Customer>' to 'System.Collections.Generic.IEnumerable<ConnectionWeb.DAL.dcCustomer>'. An explicit conversion exists (are you missing a cast?) \\srv01\home$\Z****\Visual Studio 2008\Projects\ConnectionWeb\ConnectionWeb\DAL\dcCustomer.cs 63 20 ConnectionWeb I want to try get myCustomerList to keep the values in an enumerator and return it.

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  • Retain count = 0 in other function? memory-management problem?

    - by rdesign
    Hey guys, I declared a NSMutableArray in the header-file with: NSMutableArray *myMuArr; and @property (nonatomic, retain) NSMutableArray *myMuArr; In the .m file I've got a delegate from an other class: -(void)didGrabData:(NSArray*)theArray { self.myMuArr = [[[NSMutableArray alloc] initWithArray:myMuArr]retain]; } If I want to access the self.myMuArr in cellForRowAtIndexPath it's empty (I checked the retain count of the array and it's 0) What am I doing wrong? Of course it's released in the dealloc, no where else. I would be very thankfull for any help :0)

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  • delphi vs c# post returns different strings - utf problem?

    - by argh
    I'm posting two forms - one in c# and one in delphi. But the result string seems to be different: c# returns: ¤@@1@@@@1@@@@1@@xsm˱Â0Ð... delphi returns: #$1E'@@1@@@@1@@@@1@@x'#$009C... and sice both are compressed streams I'm getting errors while trying to decompress it... The C# is 'correct' - ie. extracts. I'm not an expert on delphi - I just need to convert some piece of code from c# to delphi. c# code: string GetData(Hashtable aParam, string ServerURL) { string Result = ""; WebRequest Request = HttpWebRequest.Create(ServerURL); Request.Method = "POST"; Request.ContentType = "application/x-www-form-urlencoded; charset=UTF-8"; UTF8Encoding encUTF8 = new System.Text.UTF8Encoding(false); StreamWriter writer = new StreamWriter(Request.GetRequestStream(), encUTF8); foreach (DictionaryEntry element in aParam) { writer.Write(element.Key + "=" + element.Value + "&"); } writer.Close(); writer.Dispose(); WebResponse Response = Request.GetResponse(); StreamReader Reader = new StreamReader(Response.GetResponseStream(), System.Text.Encoding.Default); Result = Reader.ReadToEnd(); Reader.Close(); Response.Close(); Reader.Dispose(); return Result; } delphi code: function GetData(aParam:TStringList; ServerURL:string):string; var req: TIdHTTP; res: string; begin req := TIdHTTP.Create(); with req do begin Request.ContentType := 'application/x-www-form-urlencoded; charset=UTF-8'; Request.Method := 'POST'; Request.CharSet := 'utf-8'; Request.AcceptCharSet := 'utf-8'; res := Post(ServerURL, aParam); end; Result := res; req.Free; end; -edit- I'm using delphi 2010

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  • How do you fix "Too many open files" problem in Hudson?

    - by Randyaa
    We use Hudson as a continuous integration system to execute automated builds (nightly and based on CVS polling) of a lot of our projects. Some projects poll CVS every 15 minutes, some others poll every 5 minutes and some poll every hour. Every few weeks we'll get a build that fails with the following output: FATAL: java.io.IOException: Too many open files java.io.IOException: java.io.IOException: Too many open files at java.lang.UNIXProcess.<init>(UNIXProcess.java:148) The next build always worked (with 0 changes) so we always chalked it up to 2 build jobs being run at the same time and happening to have too many files open during the process. This weekend we had a build fail Friday night (automatic nightly build) with the message and every other nightly build also failed. Somehow this triggered Hudson to continuously build every project which failed until the issue was resolved. This resulted in a build every 30 minutes or so of every project until sometime Saturday night when the issue magically disappeared.

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  • I want to trace logs using a Macro multi parameter always null. problem c++ windows

    - by sxingfeng
    I am using the following way to cout a function's time: #define TIME_COST(message, ...)\ char szMessageBuffer[2048] = {0};\ va_list ArgList;\ va_start(ArgList, message);\ vsprintf_s(szMessageBuffer, 2048, message, ArgList);\ va_end(ArgList); \ string strMessage(szMessageBuffer);\ CQLogTimer t(strMessage); // CQLogTimer is a self destructor,which will cout life time of its own and print szMessageBuffer. However when I use the macro this : void fun { TIME_COST("hello->%s", filePath); XXXXXX } The message generated always is hello-(null) Can Any one help? Many thanks!

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