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  • Problem: connecting to drupal on hostgator without pointed domain.

    - by Kirk
    I need to connect to drupal on a website that I'm programming on a hostgator account. The website that I'm working on currently receives a lot of traffic, and I would like to make sure that it is fully functional before I launch the new website. The old website was programmed with .asp which hostgator doesn't support, and the old webhost doesn't support drupal or .php which are integral to the new web design. Drupal 6 has been freshly installed on my website, but when I try to login, it redirects me to http://gator83.hostgator.com/?q=node&destination=node instead of the drupal control panel. Is it possible to work around this? Thank you in advance.

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  • Problem with absolute positioning div over SWF and IE 8.

    - by Michael S. Kelly
    I'm attempting to use the old IFrame-over-SWF trick to get HTML to display "inside" a SWF. I'm following the example provided by Brian Deitte at: http://www.deitte.com/IFrameDemo3/IFrameDemo.html. (The source code can be viewed and downloaded by right-clicking on the SWF and selecting "View Source".) In the latest versions of Firefox, Google, Opera, and Safari on the Mac, it all looks good. But in IE 8 the absolutely positioned div containing the IFrame is positioned too far up and left, and the height and width are considerably smaller. Thoughts?

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  • Problem on creating font using a custom ant task, which extends LWUIT's FontTask.

    - by Smithy
    Hi. I am new to LWUIT and j2me, and I am building a j2me application for showing Japanese text vertically. The phonetic symbol part of the text should be shown in relatively small font size (about half the size of the text), small Kanas need to be shown as normal ones, and some 'vertical only' characters need to be put into the Private Use Area, etc. I tried to build this font into a bitmap font using the FontTask ant task LWUIT provided, but found that it does support the customizations mentioned above. So I decided to write my own task and add those. Below is what I have achieved: 1 An ant task extending the LWUITTask task to support a new nested element <verticalfont>. public class VerticalFontBuildTask extends LWUITTask { public void addVerticalfont(VerticalFontTask anVerticalFont) { super.addFont(anVerticalFont); } } 2 The VerticalFontTask task, which extends the original FontTask. Instead of inserting a EditorFont object, it inserts a VerticalEditorFont object(derived from EditorFont) into the resource. public class VerticalFontTask extends FontTask { // some constants are omitted public VerticalFontTask() { StringBuilder sb = new StringBuilder(); sb.append(UPPER_ALPHABET); sb.append(UPPER_ALPHABET.toLowerCase()); sb.append(HALFWIDTH); sb.append(HIRAGANA); sb.append(HIRAGANA_SMALL); sb.append(KATAKANA); sb.append(KATAKANA_SMALL); sb.append(WIDE); this.setCharset(sb.toString()); } @Override public void addToResources(EditableResources e) { log("Putting rigged font into resource..."); super.addToResources(e); //antialias settings Object aa = this.isAntiAliasing() ? RenderingHints.VALUE_TEXT_ANTIALIAS_ON :RenderingHints.VALUE_TEXT_ANTIALIAS_OFF; VerticalEditorFont ft = new VerticalEditorFont( Font.createSystemFont( this.systemFace, this.systemStyle, this.systemSize), null, getLogicalName(), isCreateBitmap(), aa, getCharset()); e.setFont(getName(), ft); } VerticalEditorFont is just a bunch of methods logging to output and call the super. I am still trying to figure out how to extend it. But things are not going well: none of the methods on the VerticalEditorFont object get called when executing this task. My questions are: 1 where did I do wrong? 2 I want to embed a truetype font to support larger screens. I only need a small part of the font inside my application and I don't want it to carry a font resource weighing 1~2MB. Is there a way to extract only the characters needed and pack them into LWUIT?

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  • I'm having a problem identifying a floating point exception.

    - by Peter Stewart
    I'm using c++ in visual studio express to generate random expression trees for use in a genetic algorithm type of program. Because they are random, the trees often generate (I'll call them exceptions, I'm not sure what they are) Thanks to a suggestion by George, I turned the mask _MCW_EM on so that hardware interrupts are turned off. (the default) So, the program runs uninterrupted, but some of the values returned are: -1.#INF, -1.#NAN, -1.#INV. I don't know how to identify these so that I can throw an exeption: if ( variable == -1.#INF) ?? DigitalRoss in this post seemed to have the solution, but as I understood it I couldn't make it work. I've been looking all over the place for this simple bit of code, that I assumed would be used all the time, but have had no luck. thanks

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  • Problem with mouse event on a user control (wpf).

    - by csciguy
    All, I have a user control, defined as follows. <UserControl x:Class="IDOView.AnimatedCharacter" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:IDOView" mc:Ignorable="d" Background="Transparent" > <Image Name="displayImage" Height="Auto" Width="Auto" Stretch="Fill" IsHitTestVisible="True"/> The control is added to a main page twice, as follows. <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="circle.png" Canvas.Left="-279" Canvas.Top="-56" MouseLeftButtonUp="DoA1"> <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="square.png" Canvas.Left="-209" Canvas.Top="-56" MouseLeftButtonUp="DoA2"> Essentially, about half of the circle is behind the square. I need the square image in this case to pass through events to the circle behind it. The square has an element cut out of it (transparent). What is happening now is that the circle event only registers if I click on the region that is not covered by the square. Surely there has to be a way to bubble this event, or click-through?

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  • Json problem with Page Method call on IE 8.

    - by ProfK
    I have the following code that populates a select element with values from an ajax call, via a Page Method. In FF, the code works perfectly, in IE8 I get the error: 'ResourceList[...].id' is null or not an object. What can I look at here? function readShift(jsonString) { var shiftInfo = Sys.Serialization.JavaScriptSerializer.deserialize(jsonString); var listItems = ""; listItems += "<option value='0'>[Unassigned]</option>"; for (var i = 0; i < shiftInfo.ResourceList.length; i++) { listItems += "<option value='" + shiftInfo.ResourceList[i].id + "'>" + shiftInfo.ResourceList[i].name + "</option>"; } $("#" + resourceListId).html(listItems); };

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  • Android on TabHost little more depth of the problem, there is the hard return key on the treatment.

    - by user365723
    Hello everybody, I have a question on the Android Activity, for example I have a TabHost, and there are included four Activities, the first tab is a search Activity, enter a keyword in the current result of this Activity to return, and in the current Activity display. Is called to display the search results themselves. And after searching several times, and then return to key mobile phone keypad, the display is the result of the last search keyword, I want the press back key to return to the last call of the Activity or TabHost. Should I do? By the way, in a tab in the use of Intent calls a Activity, eg: host.addTab (host.newTabSpec ("friend"). setIndicator ("search") . SetContent (new Intent (this, Search.class))); In this Activity in the need to call another Activity, e.g: startActivity (new Intent (this, Other.class)); Also called another Activity displayed on this tab, but not yet jump out of the show. I ask how you can achieve this?

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  • Is there any problem when I mix JSF with plain HTML?

    - by RhigoHR
    I have the next code: <li> <h:form rendered="#{!loginController.session}"> <h3>Inicio de Sesi&oacute;n</h3> <h:panelGrid columns="2" cellpadding="7"> <h:outputText value="Usuario: " /> <h:inputText id="loginname" value="#{loginController.loginname}" maxlength="16" /> <h:outputText value="Contrase&ntilde;a: " /> <h:inputSecret id="password" value="#{loginController.password}" maxlength="16"/> <h:outputText value="" /> <h:commandButton value="Iniciar Sesi&oacute;n" action="#{loginController.CheckValidUser}" /> </h:panelGrid> </h:form> </li> But when run that the page doesn't render the form, anybody can tell me why?

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  • Problem in DataBinding an Enum using dictionary approach to a combobox in WPF.

    - by Ashish Ashu
    I have a Dictionary which is binded to a combobox. I have used dictionary to provide spaces in enum. public enum Option {Enter_Value, Select_Value}; Dictionary<Option,string> Options; <ComboBox x:Name="optionComboBox" SelectionChanged="optionComboBox_SelectionChanged" SelectedValuePath="Key" DisplayMemberPath="Value" SelectedItem="{Binding Path = SelectedOption}" ItemsSource="{Binding Path = Options}" /> This works fine. My queries: 1. I am not able to set the initial value to a combo box. In above XAML snippet the line SelectedItem="{Binding Path = SelectedOption}" is not working. I have declared SelectOption in my viewmodel. This is of type string and I have intialized this string value in my view model as below: SelectedOption = Options[Options.Enter_Value].ToString(); 2. The combobox is binded to datadictionary which have two options first is "Enter_value" and second is "Select_value" which is actually Option enum. Based on the Option enum value I want to perform different action. For example if option is equal to option.Enter_value then Combo box becomes editable and user can enter the numeric value in it. if option is equal to option.Select_value value then the value comes from the database and the combo box becomes read only and shows the fetched value from the database. Please Help!!

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  • Can you solve my odd Sharepoint CSS cache / customising problem?

    - by Aidan
    I have a weird situation with my sharepoint css. It is deployed as part of a .wsp solution and up until now everything has been fine. The farm it deploys too has a couple of webfront ends and a single apps server and SQL box. The symptom is that if I deploy the solution, then use a webbrowser to view the page it has no styles, and if I access the .css directly I see the first 100 or so bytes of the .css. However if I go into sharepoint designer and look at the file it is looks fine, and if I check it out and publish it (customising the file but not actually changing anything in it) then the website works fine and the css downloads completely. There is some fairly complex caching on the servers Disk based and object caches. as far as I can tell I have cleared these (and an issreset should clear them anyway... shouldn't it?) I have used this tool to clear the blobcache from the whole farm http://blobcachefarmflush.codeplex.com/

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  • how to put my own words. small problem in Sphinx configuration

    - by Nubkadiya
    hi, i have setup Sphinx and tested Hello World and its working fine. but i wanted to change the words. so i change the WSJ extension and edited the Dictionary and included the name which i wanted with the phonemes. and then i zip it and again change the extension type to jar and checked. but it says "WARNING jsgfGrammar Can't find pronunciation for nugegoda" and when i talked to some friends about it they asking me to put that word to the language model also but i cannot find such a language model in the library folder. please can someone help me the normal english words are working fine. i hope someone help me on this.

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  • Chicken and egg problem (restore database) when trying to write unit test against SQl Server 2008.

    - by Hamish Grubijan
    Ok, they are not unit tests but end-to-end tests. The setup is somewhat involved. Unit tests will use C#, ODBC connection. Every unit tests will try to clean up after itself, but every 20 tests or so (once per C# class) we would need to do a full database restore. I do not think I can do it over an ODBC connection, according to this document: http://www.sql-server-performance.com/articles/dba/Obtain_Exclusive_Access_to_Restore_SQL_Server_p1.aspx Msg 6104, Level 16, State 1, Line 1 Cannot use KILL to kill your own process. However, I would like to, so that 199 tests do not go amok because of a bad clean-up. Is there another way? Perhaps I can open a different "connection" such as use COM automation or something of that sort, and then kill all database connections from there? If so, how can I do that? Also, will the clients be able to re-connect automatically after a restore, or would I have to dismantle everything once every 20 tests or so? If you find this question confusing, please let me know what your questions are. Thanks!

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Problem validating an XSD file: The content type of a derived type and that of its base must both be mixed or both be element-only

    - by Paulo Tavares
    Hi, I have following XML schema: <?xml version="1.0" encoding="UTF-8"?> <schema xmlns:netconf="urn:ietf:params:xml:ns:netconf:base:1.0" targetNamespace="urn:ietf:params:xml:ns:netconf:base:1.0" ... <complexType name="dataInlineType"> <xs:complexContent> <xs:extension base="xs:anyType"/> </xs:complexContent> </complexType> <complexType name="get-config_output_type__" > <complexContent> <extension base="netconf:dataInlineType"> <sequence> <element name="data"> <complexType> <sequence> <element name="__.get-config.output.data.A__" minOccurs="0" maxOccurs="unbounded" /> </sequence> </complexType> </element> <element name="__.get-config.A__" minOccurs="0" maxOccurs="unbounded"/> </sequence> </extension> </complexContent> And I getting the folling error: cos-ct-extends.1.4.3.2.2.1.a: The content type of a derived type and that of its base must both be mixed or both be element-only. Type 'get-config_output_type__' is element only, but its base type is not. If I put both elements mixed="true" I get another error: cos-nonambig: WC[##any] and "urn:ietf:params:xml:ns:netconf:base:1.0":data (or elements from their substitution group) violate "Unique Particle Attribution". During validation against this schema, ambiguity would be created for those two particles. I using the Eclipse to validate my schema, so what can I do?

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  • I cant figure out my PHP problem. Can anyone with PHP codes?

    - by Jeffery
    when I click the submit button it gives me an error page. Here is the site http://nealconstruction.com/estimate.html $emailSubject = 'Estimate' $webMaster = '[email protected]' /* Gathering Info */ $emailField = $_POST ['email']; $nameField = $_POST ['name']; $phoneField = $_POST ['phone']; $typeField = $_POST ['type']; $locationField = $_POST ['location']; $infoField = $_POST ['info']; $contactField = $_POST ['contact']; $body = <<<EOD Email: $email Name: $name Phone Number: $phone Type Of Job: $type Location: $location Additional Info: $info How to Contact: $contact EOD; $headers = "From: $email\r\n"; $headers .= "Content-Type: text/html\r\n"; $success = mail($webMaster; $emailSubject; $body; $headers); /* Results rendered as html */ $theResults = << JakesWorks - travel made easy-Homepage Thank you for your information! We will contact you very soon! EOD; echo "$theResults"; ?

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  • The program is executing properly on dev C++ but is giving problem in Linux.The movement is becoming

    - by srinija
    #include<stdio.h> #include<GL/glut.h> GLfloat v[3][24]={{100.0,300.0,350.0,50.0,100.0,120.0,120.0,100.0,260.0,280.0, 280.0,260.0,140.0,160.0,160.0,140.0,180.0,200.0,200.0,180.0, 220.0,240.0,240.0,220.0},{100.0,100.0,200.0,200.0,160.0, 160.0,180.0,180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0, 180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0,180.0}, {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat v1[3][16]={{50.0,350.0,350.0,50.0,100.0,300.0,300.0,100.0,125.0,175.0, 175.0,125.0,225.0,275.0,275.0,225.0},{200.0,200.0,210.0, 210.0,210.0,210.0,240.0,240.0,240.0,240.0,310.0,310.0,240.0, 240.0,310.0,310.0},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat colors[4][3]={{0.0,0.0,1.0},{0.9961,0.9961,0.65625},{1.0,0.0,1.0}, {1.0,.0,1.0}}; static float q,w,e; static float fq,fw,fe; static GLfloat wa=0,wb=0,wc=0,ba,bb,bc; int flag; void myinit(void) { glClearColor(0.506,.7,1,0.0); glPointSize(2.0); glLoadIdentity(); glOrtho(0.0,499.0,0.0,499.0,-300.0,300.0); } void draw_top_boxes(GLint i,GLint j) { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glColor3fv(colors[j]); // to draw the boat glVertex2f(v1[0][i+0],v1[1][i+0]); glColor3fv(colors[j+1]); glVertex2f(v1[0][i+1],v1[1][i+1]); glColor3fv(colors[j+2]); glVertex2f(v1[0][i+2],v1[1][i+2]); glColor3fv(colors[j+3]); glVertex2f(v1[0][i+3],v1[1][i+3]); glEnd(); } void draw_polygon(GLint i) { glBegin(GL_POLYGON); // to draw the boat glColor3f(0.0,0.0,0.0); glColor3fv(colors[0]); glVertex2f(v[0][i+0],v[1][i+0]); glColor3fv(colors[1]); glVertex2f(v[0][i+1],v[1][i+1]); glColor3fv(colors[2]); glVertex2f(v[0][i+2],v[1][i+2]); glColor3fv(colors[3]); glVertex2f(v[0][i+3],v[1][i+3]); glEnd(); } void draw_boat() { draw_polygon(0); draw_polygon(4); draw_polygon(8); draw_polygon(12); draw_polygon(16); draw_polygon(20); draw_top_boxes(0,0); draw_top_boxes(4,0); draw_top_boxes(8,0); draw_top_boxes(12,0); glFlush(); glPopMatrix(); glPopMatrix(); } void draw_water() { GLfloat i; GLfloat x=0,y=103,j=0; GLfloat k; glPushMatrix(); glTranslatef(wa,wb,wc); glPushMatrix(); glColor3f(0,0,1); for(k=y;k>0;k-=6) { for(i=1;i<30;i++) { glBegin(GL_LINES); glVertex2f(j,k); glVertex2f(j+10,k); glEnd(); j=j+20; } j=0; } glPopMatrix(); glPopMatrix(); } void draw_fishes() { glPushMatrix(); glTranslatef(fq,12.0,fe); glPushMatrix(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,80); glVertex2f(100,60); glVertex2f(85,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,70); glVertex2f(110,75); glVertex2f(110,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(90,71); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,80); glVertex2f(200,60); glVertex2f(185,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,70); glVertex2f(210,75); glVertex2f(210,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(190,71); glEnd(); glPopMatrix(); glPopMatrix(); glFlush(); } void draw_cloud() { GLfloat m=100,n=400,o=10; for(int i=0;i<7;i++) { glPushMatrix(); glColor3f(1.0,1.0,1.0); if(i==1) glTranslated(125,415,10); else if(i==3||i==5) glTranslated(m,n+5,o); else glTranslated(m,n,o); glutSolidSphere(20.0,5000,150); glPopMatrix(); m+=10; } } void draw_square() { glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,300); glVertex2f(1000,300); glEnd(); glFlush(); } void draw_brotate() { glPushMatrix(); glColor3f(0.96,0.5,0.25); //to draw body of the bird glTranslated(300,400,10); glScalef(3,1,1); glutSolidSphere(6,50000,15); glPopMatrix(); glPushMatrix(); glTranslated(323,400,10); glutSolidSphere(5,50000,15); glPopMatrix(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(325,401); glEnd(); glColor3f(0.96,0.5,0.25); //to draw wings glBegin(GL_LINES); glVertex2f(294,394); glVertex2f(286,389); glEnd(); glBegin(GL_LINES); glVertex2f(286,389); glVertex2f(295,391); glEnd(); glBegin(GL_LINES); glVertex2f(295,391); glVertex2f(285,385); glEnd(); glBegin(GL_LINES); glVertex2f(285,385); glVertex2f(309,395); glEnd(); glBegin(GL_LINES); glVertex2f(294,406); glVertex2f(286,411); glEnd(); glBegin(GL_LINES); glVertex2f(286,411); glVertex2f(295,409); glEnd(); glBegin(GL_LINES); glVertex2f(295,409); glVertex2f(285,415); glEnd(); glBegin(GL_LINES); glVertex2f(285,415); glVertex2f(309,406); glEnd(); glColor3f(0.96,0.5,0.25); } void draw_bird() { GLfloat x=200,y=400,z=10; draw_brotate(); glBegin(GL_LINES); //draw legs of the bird glVertex2f(285,402); glVertex2f(275,402); glEnd(); glBegin(GL_LINES); glVertex2f(285,398); glVertex2f(275,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,405); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(273,400); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(270,395); glEnd(); glBegin(GL_LINES); glVertex2f(323,405); glVertex2f(323,407); glEnd(); glPushMatrix(); glTranslatef(323,409,10); glutSolidSphere(2,200,20); glPopMatrix(); glBegin(GL_TRIANGLES); glVertex2f(328,400); glVertex2f(331,397); glVertex2f(327,398.5); glEnd(); glFlush(); } void drawstars() { glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glVertex3f(200,400.0,10.0); glVertex3f(150,450.0,10.0); glVertex3f(100,470.0,10.0); glVertex3f(50,450.0,10.0); glVertex3f(50,350.0,10.0); glVertex3f(90,365.0,10.0); glVertex3f(350,450.0,10.0); glVertex3f(275,470.0,10.0); glVertex3f(280,430.0,10.0); glVertex3f(250,400.0,10.0); glVertex3f(450,450.0,10.0); glVertex3f(430,430.0,10.0); glVertex3f(430,470.0,10.0); glVertex3f(300,450.0,10.0); glVertex3f(265,380.0,10.0); glVertex3f(235,450.0,10.0); glEnd(); } void draw_all() { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) { glDisable(GL_LIGHTING); //immp one draw_square(); draw_cloud(); glClearColor(0.506,.7,1,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,5000,150); glPopMatrix(); } if(flag==1) { glDisable(GL_LIGHTING); //imp one draw_square(); draw_cloud(); glClearColor(0.9960,0.7070,0.3164,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); } if(flag==2) { // just try and change values in these arrays, specially the position array drawstars(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); // GLfloat emission[]={0.1,0.1,0.1,0.0}; GLfloat diffuse[] = { 0.40, 0.40,0.40, 1.0 }; GLfloat ambiance[] = { 0.5, 0.5,0.5, 1.0 }; GLfloat specular[] = { 1.3, 1.3,.3, 1.0 }; GLfloat intensity[]={500.0}; GLfloat position[] = { 10,30,-30,1.0 }; glLightfv (GL_LIGHT0, GL_POSITION, position); glLightfv (GL_LIGHT0, GL_DIFFUSE,diffuse); glLightfv (GL_LIGHT0, GL_AMBIENT,ambiance); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE); glLightfv (GL_LIGHT0, GL_SPECULAR,specular); glLightfv (GL_LIGHT0, GL_INTENSITY,intensity); glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,150); glVertex2f(1000,150); glEnd(); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); draw_cloud(); glClearColor(0.0,0.0,0.0,0.0); glPushMatrix(); glColor3f(1.0,1.0,1.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glEnd(); } glPushMatrix(); glTranslatef(ba,bb,bc); glPushMatrix(); draw_bird(); glPopMatrix(); glPopMatrix(); GLfloat i; glPushMatrix(); GLfloat x=0,y=100,j=0; int k; //draw_water(); Sleep(60); q+=5; fq-=3.5; if(q>=440.0) //470 q=-390.0; //400 if(fq<=-300) //500 fq=400.0; //400 wa-=1; if(wa<=(-20)) wa=-0.5; ba+=6; if(ba>=500) ba=-400; glFlush(); glutSwapBuffers(); } void display(void) { draw_all(); } void color_menu(int id) { switch(id) { case 1: flag=0;break; case 2: flag=1;break; case 3: flag=2;break; case 4: exit(0); break; } glutPostRedisplay(); } void main_menu(int id) { switch(id) { case 1: break; case 2:exit(0);break; glutPostRedisplay(); } } int main(int argc,char **argv) { int sub_menu; glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(1000,1000); glutInitWindowPosition(0,0); glutCreateWindow("Ship"); sub_menu=glutCreateMenu(color_menu); glutAddMenuEntry("Morning",1); glutAddMenuEntry("Evening",2); glutAddMenuEntry("Night",3); glutAddMenuEntry("Quit",4); glutCreateMenu(main_menu); glutAddSubMenu("View",sub_menu); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutIdleFunc(display); myinit(); glutMainLoop(); glFlush(); }

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  • Java newbie problem: classes of the same package accessing one another?

    - by HH
    Test.java and SetWord.java belong to the package tools. Test.java needs to access SetWord but an odd error 'cannot find' SetWord appear. The package limits the visibility, it works without 'package tools;' lines. How can I acess the SetWords with Test in the same pkg? In general, how can classes access one another in the same pkg? Test.java package tools; import java.io.*; import java.util.*; public class Test{ public static void main(String[] args) { //IT CANNOT FIND SetWords despite the same folder, why? SetWord sw=new SetWord(); System.out.println(st.set("HELLO)"); } } SetWord.java package tools; import java.io.*; import java.util.*; public class SetWord{ public SetWord(){} public String set(String s) { return s.trim().toLowerCase(); } }

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  • Problem with C function of type char pointer, can someone explain?

    - by JJ
    Find the errors from following C function : char* f(int i) { int i; char buffer[20]; switch ( i ) { 1: strcpy( buffer, "string1"); 2: strcpy( buffer, "string2"); 3: strcpy( buffer, "string3"); default: strcpy(buffer, "defaultstring"); } return buffer; } this is c funtion not C++, I think it has to do with type conversion my compiler give warning that declaration of int i shadows a parameter.

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  • can this problem be solved with a single SQL query?

    - by PierrOz
    I have the two following tables (with some sample datas) LOGS: ID | SETID | DATE ======================== 1 | 1 | 2010-02-25 2 | 2 | 2010-02-25 3 | 1 | 2010-02-26 4 | 2 | 2010-02-26 5 | 1 | 2010-02-27 6 | 2 | 2010-02-27 7 | 1 | 2010-02-28 8 | 2 | 2010-02-28 9 | 1 | 2010-03-01 STATS: ID | OBJECTID | FREQUENCY | STARTID | ENDID ============================================= 1 | 1 | 0.5 | 1 | 5 2 | 2 | 0.6 | 1 | 5 3 | 3 | 0.02 | 1 | 5 4 | 4 | 0.6 | 2 | 6 5 | 5 | 0.6 | 2 | 6 6 | 6 | 0.4 | 2 | 6 7 | 1 | 0.35 | 3 | 7 8 | 2 | 0.6 | 3 | 7 9 | 3 | 0.03 | 3 | 7 10 | 4 | 0.6 | 4 | 8 11 | 5 | 0.6 | 4 | 8 7 | 1 | 0.45 | 5 | 9 8 | 2 | 0.6 | 5 | 9 9 | 3 | 0.02 | 5 | 9 Every day new logs are analyzed on different sets of objects and stored in table LOGS. Among other processes, some statistics are computed on the objects contained into these sets and the result are stored in table STATS. These statistic are computed through several logs (identified by the STARTID and ENDID columns). So, what could be the SQL query that would give me the latest computed stats for all the objects with the corresponding log dates. In the given example, the result rows would be: OBJECTID | SETID | FREQUENCY | STARTDATE | ENDDATE ====================================================== 1 | 1 | 0.45 | 2010-02-27 | 2010-03-01 2 | 1 | 0.6 | 2010-02-27 | 2010-03-01 3 | 1 | 0.02 | 2010-02-27 | 2010-03-01 4 | 2 | 0.6 | 2010-02-26 | 2010-02-28 5 | 2 | 0.6 | 2010-02-26 | 2010-02-28 So, the most recent stats for set 1 are computed with logs from feb 27 to march 1 whereas stats for set 2 are computed from feb 26 to feb 28. object 6 is not in the results rows as there is no stat on it within the last period of time. Last thing, I use MySQL. Any Idea ?

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  • Does exist any problem with mixing jsf html xhtml?

    - by RhigoHR
    Hi! I have the next code: <li> <h:form rendered="#{!loginController.session}"> <h3>Inicio de Sesi&oacute;n</h3> <h:panelGrid columns="2" cellpadding="7" > <h:outputText value="Usuario: " /> <h:inputText id="loginname" value="#{loginController.loginname}" maxlength="16" /> <h:outputText value="Contrase&ntilde;a: " /> <h:inputSecret id="password" value="#{loginController.password}" maxlength="16"/> <h:outputText value="" /> <h:commandButton value="Iniciar Sesi&oacute;n" action="#{loginController.CheckValidUser}" /> </h:panelGrid> </h:form> </li> But when run that the page doesn't render the form, anybody can tell me why? Thx

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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