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  • USB mouse pointer only moving horizontally on macbook 6.2 with 12.04

    - by Glyn Normington
    After installing Ubuntu 12.04 on a macbook pro 6.2, the touchpad and external USB mouse worked perfectly. After rebooting I can't get either touchpad or external USB mouse to work. Sometimes no mouse pointer is visible, but more often I can only move the mouse pointer horizontally five sixths of the way across the display (from the top left). I have uninstalled mouseemu. xinput list shows the USB mouse. xinput query-state for the USB mouse shows the following: ButtonClass button[1]=up ... button[16]=up ValuatorClass Mode=Relative Proximity=In valuator[0]=480 valuator[1]=2400 valuator[2]=0 valuator[3]=3 and re-issuing this command with the pointer at its right hand extreme displays the same except for: valuator[0]=1679 So the valuator[0] seems to be the x-coordinate of the pointer and the range of motion 480-1679 is indeed about five sixths of the display width (1440). valuator[1] is suspiciously large given the display height is 900. Perhaps this is a side-effect of having previously been using a dual monitor (although booting with that monitor connected does not help). There are other entries listed under xinput list: Virtual core XTEST pointer which seems stuck at position (840,1050). bcm5974 which seems stuck at position (837,6700). Removing the bcm5974 module using rmmod disables the toucpad as expected but does not fix the USB mouse problem. After adding the module back, it is stuck at position (840,1050) instead of (837,6700). /etc/X11/xorg.conf was generated by nvidia-settings and contains: Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" although I don't know how plausible these settings are. Any suggestions?

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  • URL is generating a /#!/splash-page

    - by user32642
    My site for some reason is generating a shebang - /#!/splash-page on the URL. For example when I type www.modernvintage1005.com, the browser returns www.modernvintage1005.com/#!/splash-page and every subsequent page is /#!/about, /#!/contact, and so forth. There's absolutely nothing on the Google about this. There is a lot of rewrite help to eliminate .index.php from the home page, but that's it. How do I rewrite it to just say domain.com and domain.com/about.html, etc.? Here is my .htaccess file if you need to see it. # Rewrite Rule <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # compress text, html, javascript, css, xml: <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/plain AddOutputFilterByType DEFLATE text/html AddOutputFilterByType DEFLATE text/xml AddOutputFilterByType DEFLATE text/css AddOutputFilterByType DEFLATE application/xml AddOutputFilterByType DEFLATE application/xhtml+xml AddOutputFilterByType DEFLATE application/rss+xml AddOutputFilterByType DEFLATE application/javascript AddOutputFilterByType DEFLATE application/x-javascript AddType x-font/otf .otf AddType x-font/ttf .ttf AddType x-font/eot .eot AddType x-font/woff .woff AddType image/x-icon .ico AddType image/png .png </IfModule> ## EXPIRES CACHING ## <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/jpeg "access 1 year" ExpiresByType image/gif "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresByType application/pdf "access 1 month" ExpiresByType text/x-javascript "access 1 month" ExpiresByType application/x-shockwave-flash "access 1 month" ExpiresByType image/x-icon "access 1 year" ExpiresDefault "access 2 days" </IfModule> ## EXPIRES CACHING ##

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  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • Google Chrome with strange behavior

    - by user72274
    I'm former Chromium-browser user, but after not upgrading the PPA for 2 months, I switched to Google Chrome browser yesterday. Everything is okay, except some strange behavior on some pages and crashing after loading "chrome://" configuration pages. The best known website with strange behavior is youtube, there is a picture what I see: When I open user menu in top right corner, it crashes that way and even after closing the menu, some parts of menu stay display. You may say it's Youtube problem, no, I have this problem at least on three other websites, here it is on Imgur: The problem isn't for the whole side, sometimes it happens from the middle of the screen. The interesting part is that it happens everytime in the same distance from the right border. When I check the DOM elements with the Developer tool, the overlay which shows element's position is rendered how it should be. What is more, if there is anchor after the crashed area, it works after clicking on it. Selecting text in crashed page is impossible. I hope there is enough information to give me an advice, thanks in advance. :) EDIT: Here is what the browser posted in "chrome://gpu-internals/": Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Compositing: Hardware accelerated 3D CSS: Hardware accelerated CSS Animation: Software animated. WebGL: Hardware accelerated WebGL multisampling: Hardware accelerated Problems Detected Accelerated CSS animation has been disabled at the command line. Accelerated 2d canvas is unstable in Linux at the moment. Ubuntu 12.04 | Gnome-shell 3.4.1 | ATI Radeon 4550 | Screen resolution 1024*768 | Chrome version 20.0.1132.57 (Official Build 145807)

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  • How to setup my texture cordinates correctly in GLSL 150 and OpenGL 3.3?

    - by RubyKing
    I'm trying to do texture mapping in GLSL 150 and OpenGL 3.3 Here are my shaders I've tried my best to get this correct as possible hopefully this is :) I'm guessing you want to know what the problem is well my texture shows but not in its fullest form just one section of it not the full texture on the quad. All I can think of is its the texture cordinates in the main.cpp which is at the bottom of this post. FRAGMENT SHADER #version 150 in vec2 Texcoord_VSPS; out vec4 color; // Values that stay constant for the whole mesh. uniform sampler2D myTextureSampler; //Main Entry Point void main() { // Output color = color of the texture at the specified UV color = texture2D( myTextureSampler, Texcoord_VSPS ); } VERTEX SHADER #version 150 //Position Container in vec3 position; //Container for TexCoords attribute vec2 Texcoord0; out vec2 Texcoord_VSPS; //out vec2 ex_texcoord; //TO USE A DIFFERENT COORDINATE SYSTEM JUST MULTIPLY THE MATRIX YOU WANT //Main Entry Point void main() { //Translations and w Cordinates stuff gl_Position = vec4(position.xyz, 1.0); Texcoord_VSPS = Texcoord0; } LINK TO MAIN.CPP http://pastebin.com/t7Vg9L0k

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  • OpenGL, objects disappear at a certain z distance

    - by smoth190
    I'm writing a managed OpenGL library in C++, and I'm having a pretty annoying problem. Whenever I set an objects position to -2.0 or lower, the object disappears. And at distances 0 through -1.9, it doesn't appear to move away from them camera. I have a world matrix (which is multiplied by the objects position to move it), a view matrix (which is just the identity matrix currently) and a projection matrix, which is setup like this: FOV: 45.0f Aspect Ratio: 1 zNear: 0.1f zFar: 100.0f using GLMs glm::perspective method. The order the matrices are multiplied by in the shader is world, view, projection, then position. I can move the object along the X and Y axis perfectly fine. I have depth testing enabled, using GL_LEQUAL. I can change the actually vertices positions to anything I want, and they move away from the camera or towards it perfectly fine. It just seems to be the world matrix acting up. I'm using glm::mat4 for the world matrix, and glm::vec3 for positions. Whats going on here? I'm also using OpenGL 3.1, GLSL version 140 (1.4?).

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  • Steering evaluate fitness

    - by Vodemki
    I've made a simple game with a steering model that manage a crowd of agents. I use an genetic algorithm to find the best parameters to use in my system but I need to determine a fitness for each simulation. I know it's something like that: number of collisions * time to reach goal * effort But I don't know how to calculate the effort, is there a special way to do that ? Here is what I've done so far: // Evaluate the distance from agents to goal Real totalDistance(0.0); for (unsigned i=0; i<_agents.size(); i++) { totalDistance += _agents[i]->position().distance(_agents[i]->_goal->position()); } Real totalWallsCollision(0.0); for (unsigned i=0; i<_agents.size(); i++) { for (unsigned j=0; j<walls.size(); j++) { if ( walls[j]->inside(_agents[i]->position()) ) { totalCollision += 1.0; } } } return totalDistance + totalWallsCollision; Thanks for your help.

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  • Drawing chunks, and positioning the camera

    - by Troubleshoot
    I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and unloading chunks of the map. I've decided the best option would be to load chunks, but I'm slightly confused as to how this would be implemented. Currently I'm loading the full map to a 2D array of buffered images, then drawing it every time repaint is called. Q1: If I were to load chunks of the map, would I load the map as a whole then draw the necessary chunk(s), or load & unload the chunks as the player moves along, and if so, how? My second question regards the camera. I want the player to be in the centre of the X axis and the camera to follow it. I've thought of drawing everything in relation to the map and calculating the position of the camera in relation to the players coordinates on the map. So, to calculate the camera's X position I understand that I should use cameraX = playerX - (canvasWidth/2), but how should I calculate the Y position? I want the camera to only move up when the player reaches cameraHeight/2 but to move down when the player reaches 3/4(cameraHeight). Q2: Should I check for this in the same way I check for collision, and move the camera relative to the movement of the player until the player stops moving, or am I thinking about it in the wrong way?

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  • Linq to List and IEnumerable issues

    - by Otaku
    I am querying an HTML file with Linq. It looks something like this: <html> <body> <div class="Players"> <div class="role">Goalies</div> <div class="name">John Smith</div> <div class="name">Shawn Xie</div> <div class="role">Right Wings</div> <div class="name">Jack Davis</div> <div class="name">Carl Yuns</div> <div class="name">Wayne Gortonia</div> <div class="role">Centers</div> <div class="name">Lutz Gaspy</div> <div class="name">John Jacobs</div> </div </html> </body> What I'm trying to do is create a list of these folks like in a list of a structure called Players: Structure Players Public Name As String Public Position As String End Structure But I've quickly found out I don't really know what I'm doing when it comes to Linq. I've got this far my my queries: Dim goalieList = From d In player.Elements _ Where d.Value = "Goalies" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Goalie", _ .Name = g.Value} Dim centersList = From d In player.Elements _ Where d.Value = "Centers" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Centers", _ .Name = g.Value} Which gets me down to the the players by position, but then I can't do much with this afterwards the result type is System.Collections.Generic.IEnumerable(Of System.Collections.Generic.IEnumerable(Of Player)) What I want to do is add these two results to a new list, like: Dim playersList As List(Of Players) = Nothing playersList.AddRange(centersList) playersList.AddRange(goalieList) So that I can then query the list and use it. But it kicks the error: Unable to cast object of type 'WhereSelectEnumerableIterator2[System.Xml.Linq.XElement,System.Collections.Generic.IEnumerable1[Players]]' to type 'System.Collections.Generic.IEnumerable`1[Players]' As you can see, I may really have no idea how to work with all these objects/classes. Does anyone have any insight on what I may be doing wrong and how I can resolve it? RESOLVED: The Linq query needs to return a single iEnumerable, like this: Dim goalieList = From l In _ (From d In players.Elements _ Where d.Value = "Goalies" _ Select d.ElementsAfterSelf.TakeWhile(Function(f) f.@class <> "role")) _ Select New Players With {.Position = "Goalie", .Name = l.Value} and then use goalieList.ToList

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  • How to Solve N-Queens Problem in Scheme?

    - by Philip
    Hi, I'm stuck on the extended exercise 28.2 of How to Design Programs. Here is the link to the question: http://www.htdp.org/2003-09-26/Book/curriculum-Z-H-35.html#node_chap_28 I used a vector of true or false values to represent the board instead of using a list. This is what I've got which doesn't work: #lang Scheme (define-struct posn (i j)) ;takes in a position in i, j form and a board and returns a natural number that represents the position in index form ;example for board xxx ; xxx ; xxx ;(0, 1) - 1 ;(2, 1) - 7 (define (board-ref a-posn a-board) (+ (* (sqrt (vector-length a-board)) (posn-i a-posn)) (posn-j a-posn))) ;reverse of the above function ;1 - (0, 1) ;7 - (2, 1) (define (get-posn n a-board) (local ((define board-length (sqrt (vector-length a-board)))) (make-posn (floor (/ n board-length)) (remainder n board-length)))) ;determines if posn1 threatens posn2 ;true if they are on the same row/column/diagonal (define (threatened? posn1 posn2) (cond ((= (posn-i posn1) (posn-i posn2)) #t) ((= (posn-j posn1) (posn-j posn2)) #t) ((= (abs (- (posn-i posn1) (posn-i posn2))) (abs (- (posn-j posn1) (posn-j posn2)))) #t) (else #f))) ;returns a list of positions that are not threatened or occupied by queens ;basically any position with the value true (define (get-available-posn a-board) (local ((define (get-ava index) (cond ((= index (vector-length a-board)) '()) ((vector-ref a-board index) (cons index (get-ava (add1 index)))) (else (get-ava (add1 index)))))) (get-ava 0))) ;consume a position in the form of a natural number and a board ;returns a board after placing a queen on the position of the board (define (place n a-board) (local ((define (foo x) (cond ((not (board-ref (get-posn x a-board) a-board)) #f) ((threatened? (get-posn x a-board) (get-posn n a-board)) #f) (else #t)))) (build-vector (vector-length a-board) foo))) ;consume a list of positions in the form of natural number and consumes a board ;returns a list of boards after placing queens on each of the positions on the board (define (place/list alop a-board) (cond ((empty? alop) '()) (else (cons (place (first alop) a-board) (place/list (rest alop) a-board))))) ;returns a possible board after placing n queens on a-board ;returns false if impossible (define (placement n a-board) (cond ((zero? n) a-board) (else (local ((define available-posn (get-available-posn a-board))) (cond ((empty? available-posn) #f) (else (or (placement (sub1 n) (place (first available-posn) a-board)) (placement/list (sub1 n) (place/list (rest available-posn) a-board))))))))) ;returns a possible board after placing n queens on a list of boards ;returns false if all the boards are not valid (define (placement/list n boards) (cond ((empty? boards) #f) ((zero? n) (first boards)) ((not (boolean? (placement n (first boards)))) (first boards)) (else (placement/list n (rest boards)))))

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  • Android GridView Custom BaseAdapter ImageView ImageButton OnItemClick doesn´t work

    - by Marek
    i have a problem using a GridView with a CustomAdapter (extends BaseAdapter). any Activity implements the OnItemClickListener. if i use ImageView as item everything works fine, OnItemClick-Events will be fired/catched I have not found a useful example for a GridView with a custom BaseAdapter using ImageButton. Has anyone an idea? Many thanks in advantage! Snippets: class MyActivity extends Activity implements OnItemClickListener { ... @Override public void onCreate() { ... GridView gridview = (GridView) findViewById(R.id.gridview); gridview.setOnItemClickListener(this); gridview.setAdapter(new ImageButtonAdapter(this)); } ... @Override public void onItemClick(AdapterView<?> adapter, View view, int arg2, long arg3) { Log.e("onItemClick()", "arg2=" + arg2 + ", arg3=" + arg3); } } public class ImageButtonAdapter extends BaseAdapter { private Context mContext; public LayoutMenuAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View convertView, ViewGroup parent) { /* IF I USE THIS PART EVERYTHING WORKS FINE */ // ImageView imageView; // if (convertView == null) { // imageView = new ImageView(mContext); // imageView.setLayoutParams(new GridView.LayoutParams(100, 100)); // imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); // imageView.setPadding(0, 0, 0, 0); // imageView.setFocusable(false); // } else { // imageView = (ImageView) convertView; // } // imageView.setImageResource(mThumbIds[position]); // return imageView; /* IF I USE THIS PART NO THE ACTIVITY/LISTENER RECEIVES NO EVENT */ ImageButton imageButton; if (convertView == null) { imageButton = new ImageButton(mContext); imageButton.setLayoutParams(new GridView.LayoutParams(100, 100)); imageButton.setScaleType(ImageView.ScaleType.CENTER_CROP); imageButton.setPadding(0, 0, 0, 0); imageButton.setFocusable(false); } else { imageButton = (ImageButton) convertView; } imageButton.setImageResource(mThumbIds[position]); return imageButton; } // references to images private Integer[] mThumbIds = { R.drawable.media}; }

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  • Colorbox class don't work with ajax/dom object

    - by almal
    i usually use colorbox tool for open "popup windows" in my page and all are fine. In my new project the situation is little different because i use js/ajax/dom for create dinamically my objects in handleRequestStateChange() function. After import js,jquery and css for colorbox, in the head of my js page i write: $(document).ready(function () { $(window).scroll(function () { //oP1 = document.createTextNode(posizione_menu.offsetTop); //divIpt.appendChild(oMtx1); $(".divHcss").css("position", "fixed").css("top", "0px").css("z-index", "999"); }); //Examples of how to assign the Colorbox event to elements $(".group1").colorbox({rel:'group1'}); $(".group2").colorbox({rel:'group2', transition:"fade"}); $(".group3").colorbox({rel:'group3', transition:"none", width:"75%", height:"75%"}); $(".group4").colorbox({rel:'group4', slideshow:true}); $(".ajax").colorbox(); $(".youtube").colorbox({iframe:true, innerWidth:640, innerHeight:390}); $(".vimeo").colorbox({iframe:true, innerWidth:500, innerHeight:409}); $(".iframe").colorbox({iframe:true, width:"80%", height:"80%"}); $(".inline").colorbox({inline:true, width:"50%"}); $(".callbacks").colorbox({ onOpen:function(){ alert('onOpen: colorbox is about to open'); }, onLoad:function(){ alert('onLoad: colorbox has started to load the targeted content'); }, onComplete:function(){ alert('onComplete: colorbox has displayed the loaded content'); }, onCleanup:function(){ alert('onCleanup: colorbox has begun the close process'); }, onClosed:function(){ alert('onClosed: colorbox has completely closed'); } }); $('.non-retina').colorbox({rel:'group5', transition:'none'}) $('.retina').colorbox({rel:'group5', transition:'none', retinaImage:true, retinaUrl:true}); //Example of preserving a JavaScript event for inline calls. $("#click").click(function(){ $('#click').css({"background-color":"#f00", "color":"#fff", "cursor":"inherit"}).text("Open this window again and this message will still be here."); return false; }); }); and after in handleRequestStateChange() i create my a element and assign to a div: var a = createElement('a'); //a.style.display = "block"; a.setAttribute('class','iframe'); a.setAttribute('href',"php/whois.php?P1="+oStxt.value); var divIp3 = createElement('div', 'divIp3', 'divIp3css'); var divIp31 = createElement('div', 'divIp31', 'divIp31css'); divIp3.appendChild(divIp31); divIp3.appendChild(a); a.appendChild(divIp31); The divIp31 become linkable but the href open page in a normal browser tab and not using attribute class for colorbox. Someone have an idea about? Thanks in advance AM

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  • jQuery tools modal overlay display problem in IE6-8

    - by Michael Stone
    I'm trying to enable the overlay to be modal. It works perfectly fine in FireFox, but the window object is behind the mask when it becomes modal. This prevents any interaction with it and the page is actually useless. I've tried debugging this for a while and can't figure it out. Here is a link to the example on their site: http://flowplayer.org/tools/demos/overlay/modal-dialog.html $.fn.cfwindow = function(btnEvent,modal,draggable){ //error checking if(btnEvent == ""){ alert('Error in window :\n Please provide an id that instantiates the window. '); } if(!modal && !draggable){ $('#'+btnEvent+'[rel]').overlay(); $('#content_overlay').css('cursor','default'); } if(!modal && draggable){ $('#'+btnEvent+'[rel]').overlay(); $('#content_overlay').css('cursor','move'); $('#custom').draggable(); } if(modal){ $('#'+btnEvent+'[rel]').overlay({ // some mask tweaks suitable for modal dialogs mask: { color: '#646464', loadSpeed: 200, opacity: 0.6 }, closeOnClick: false }); $('#content_overlay').css('cursor','default'); //$('#custom').addClass('modal'); } }; That's what I'm referencing when I call through: <script type="text/javascript"> $(document).ready(function(){ $(document).pngFix(); var modal = <cfoutput>#attributes.modal#; var drag = #attributes.draggable#; var btn = '#attributes.selector#'; var src = '#attributes.source#'; var wid = '#attributes.width#'; $('##custom').width(parseInt(wid)); $('div##load_content').load(src); $('##custom').cfwindow(btn,modal,drag,wid); }); </script> CSS for the modal: <style type="text/css"> .modal { display:none; text-align:left; background-color:#FFFFFF; -moz-border-radius:6px; -webkit-border-radius:6px; } </style> Exclude the and the additional pound signs, IE. "##". Screen shot of the problem: http://twitpic.com/1tak06 Note: IE6 and IE8 have the same problem. Any help would be appreciated.

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  • Google Chrome audit on caching

    - by Álvaro G. Vicario
    If I run an audit on my sites with Google Chrome, I get this message in the Leverage browser caching section: The following resources are missing a cache expiration. Resources that do not specify an expiration may not be cached by browsers: A list of all the pictures follows. I get a similar notice in Leverage proxy caching: Consider adding a "Cache-Control: public" header to the following resources: Apart from pictures, I also get a notice about HTML, CSS and JavaScript files: The following resources are explicitly non-cacheable. Consider making them cacheable if possible: Its funny because I've worked hard to cache all static contents (except for pictures, where I just left Apache's default settings). Firefox does indeed store all these items in cache. Is there anything I should improve in my HTTP headers? Here's the complete header set of some items as loaded after removing the browser caché. Pictures use default settings I didn't really check before, the rest should be cachéd for three hours. I can set headers with both .htaccess and PHP. PNG HTTP/1.1 200 OK Date: Sat, 31 Jul 2010 12:46:14 GMT Server: Apache Last-Modified: Thu, 18 Mar 2010 21:40:54 GMT Etag: "c48024-230-4821a15d6c580" Accept-Ranges: bytes Content-Length: 560 Keep-Alive: timeout=4 Connection: Keep-Alive Content-Type: image/png HTML HTTP/1.1 200 OK Date: Sat, 31 Jul 2010 12:46:13 GMT Server: Apache X-Powered-By: PHP/5.2.11 Expires: Sat, 31 Jul 2010 15:46:13 GMT Cache-Control: max-age=10800, s-maxage=10800, must-revalidate, proxy-revalidate Content-Encoding: gzip Vary: Accept-Encoding Last-Modified: Wed, 24 Mar 2010 20:30:36 GMT Keep-Alive: timeout=4 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: text/html; charset=ISO-8859-15 CSS HTTP/1.1 200 OK Date: Sat, 31 Jul 2010 12:48:21 GMT Server: Apache X-Powered-By: PHP/5.2.11 Expires: Sat, 31 Jul 2010 15:48:21 GMT Cache-Control: max-age=10800, s-maxage=10800, must-revalidate, proxy-revalidate Content-Encoding: gzip Vary: Accept-Encoding Last-Modified: Thu, 18 Mar 2010 21:40:12 GMT Keep-Alive: timeout=4 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: text/css JavaScript HTTP/1.1 200 OK Date: Sat, 31 Jul 2010 12:48:21 GMT Server: Apache X-Powered-By: PHP/5.2.11 Expires: Sat, 31 Jul 2010 15:48:21 GMT Cache-Control: max-age=10800, s-maxage=10800, must-revalidate, proxy-revalidate Content-Encoding: gzip Vary: Accept-Encoding Last-Modified: Thu, 18 Mar 2010 21:40:12 GMT Keep-Alive: timeout=4 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: application/x-javascript Update I've tested Jumby's suggestion and set my CSS's expire to 1 year: Cache-Control:max-age=31536000, s-maxage=31536000, must-revalidate, proxy-revalidate Connection:Keep-Alive Content-Encoding:gzip Content-Length:4198 Content-Type:text/css Date:Mon, 02 Aug 2010 20:48:56 GMT Expires:Tue, 02 Aug 2011 20:48:56 GMT Keep-Alive:timeout=5, max=99 Last-Modified:Thu, 18 Mar 2010 20:40:12 GMT Server:Apache/2.2.14 (Win32) PHP/5.3.1 Vary:Accept-Encoding X-Powered-By:PHP/5.3.1 However, Chrome still claims "explicitly non-cacheable".

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  • PagerView overlapping PagerTabStrip / PagerTitleStrip

    - by user1256169
    I've been trying for about a week to get my PagerView not to overlap the TitleStrip. I've tried absolutely everything I can think of, and one StackOverflow question that looked like the same question, had an answer that wasn't applicable. It appears that both the PagerTitleStrip and the TextView start at 0,0 (left,top) Any help would be appreciated. Note that I can't use any XML (inc Layout.xml) so it's all done programatically. Here's a full working example of my problem: package com.example.projname; import android.app.Activity; import android.os.Bundle; import android.support.v4.view.PagerAdapter; import android.support.v4.view.PagerTabStrip; import android.support.v4.view.ViewPager; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.TextView; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MyPagerAdapter myPagerAdapter = new MyPagerAdapter(); PagerTabStrip myPagerTabStrip = new PagerTabStrip(this); myPagerTabStrip.setGravity(Gravity.TOP); ViewPager viewPager = new ViewPager(this); viewPager.addView(myPagerTabStrip, LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); viewPager.setAdapter(myPagerAdapter); setContentView(viewPager); } class MyPagerAdapter extends PagerAdapter { public final String[] Titles = { "Title One", "Title Two", "Title Three", "Title Four", "Title Five" }; @Override public int getCount() { return Titles.length; } @Override public boolean isViewFromObject(View view, Object object) { return (view == object); } @Override public CharSequence getPageTitle(int position) { return Titles[position]; } @Override public Object instantiateItem(ViewGroup container, int position) { TextView textView = new TextView(getApplicationContext()); String myString = new String("Page " + (position + 1) + "\r\n"); textView.setText(myString + myString + myString + myString + myString + myString); container.addView(textView); return textView; } @Override public void destroyItem(ViewGroup container, int position, Object object) { container.removeView((View) object); } } } Edit: Adding a screenshot of the problem:

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  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

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  • How can I test caching and cache busting?

    - by Nathan Long
    In PHP, I'm trying to steal a page from the Rails playbook (see 'Using Asset Timestamps' here): By default, Rails appends assets' timestamps to all asset paths. This allows you to set a cache-expiration date for the asset far into the future, but still be able to instantly invalidate it by simply updating the file (and hence updating the timestamp, which then updates the URL as the timestamp is part of that, which in turn busts the cache). It‘s the responsibility of the web server you use to set the far-future expiration date on cache assets that you need to take advantage of this feature. Here‘s an example for Apache: # Asset Expiration ExpiresActive On <FilesMatch "\.(ico|gif|jpe?g|png|js|css)$"> ExpiresDefault "access plus 1 year" </FilesMatch> If you look at a the source for a Rails page, you'll see what they mean: the path to a stylesheet might be "/stylesheets/scaffold.css?1268228124", where the numbers at the end are the timestamp when the file was last updated. So it should work like this: The browser says 'give me this page' The server says 'here, and by the way, this stylesheet called scaffold.css?1268228124 can be cached for a year - it's not gonna change.' On reloads, the browser says 'I'm not asking for that css file, because my local copy is still good.' A month later, you edit and save the file, which changes the timestamp, which means that the file is no longer called scaffold.css?1268228124 because the numbers change. When the browser sees that, it says 'I've never seen that file! Give me a copy, please.' The cache is 'busted.' I think that's brilliant. So I wrote a function that spits out stylesheet and javascript tags with timestamps appended to the file names, and I configured Apache with the statement above. Now: how do I tell if the caching and cache busting are working? I'm checking my pages with two plugins for Firebug: Yslow and Google Page Speed. Both seem to say that my files are caching: "Add expires headers" in Yslow and "leverage browser caching" in Page Speed are both checked. But when I look at the Page Speed Activity, I see a lot of requests and waiting and no 'cache hits'. If I change my stylesheet and reload, I do see the change immediately. But I don't know if that's because the browser never cached in the first place or because the cache is busted. How can I tell?

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  • Why is zIndex not working from IE/Javascript?

    - by Vilx-
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=7" /> <title>Problem demo</title> </head> <body> <div style="background:red; position:relative;" id='div1'>1. <div style="background:lime; position: absolute; width: 300px;height: 300px; top: 3px; left: 30px" id="div2">3.</div> </div> <div style="background:blue;position:relative;color: white" id="div3">2.</div> <script type="text/javascript">/*<![CDATA[*/ window.onload= function() { // The container of the absolute DIV document.getElementById('div1').style.zIndex = 800; // The lowest DIV of all which obscures the absolute DIV document.getElementById('div2').style.zIndex = 1; // The absolute DIV document.getElementById('div3').style.zIndex = 1000; } /*]]>*/</script> </body> </html> In a nutshell, this script has two DIV elements with position:relative and the first of them has a third DIV with position:absolute in it. It's all set to run on IE-7 standards mode (I'm targeting IE7 and above). I know about the separate z-stacks of IE, so by default the third DIV should be beneath the second DIV. To fix this problem there is some Javascript which sets the z-orders of first and third DIV to 1000, and the z-order of the second DIV to 999. Unfortunately this does not help. If the z-indexes were set in markup, this would work, but why not from JS? Note: This problem does not exist in IE8 standards mode, but I'm targetting IE7, so I can't rely on that. Also, if you save this to your hard drive and then open it up, at first IE complains something about ActiveX and stuff. After you wave it away, everything works as expected. But if you refresh the page, the problem is there again.

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  • Android listview array adapter selected

    - by João Melo
    i'm trying to add a contextual action mode to a listview, but i'm having some problems with the selection, if i make aList1.setSelection(position) it doesn't select anything, and if i make List1.setItemChecked(position, true) it works but it only changes the font color a little and i want it to change the background or something more notable, is there any way to detect the selection and manually and change the background, or i'm missing something? the list: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" > <ListView android:id="@+id/list1" android:layout_width="match_parent" android:layout_height="match_parent" android:choiceMode="singleChoice" android:drawSelectorOnTop="false"> </ListView> </RelativeLayout> the adapter: public class ServicesRowAdapter extends ArrayAdapter<String[]> { private final Activity context; private final ArrayList<String[]> names; static class ViewHolder { public TextView Id; public TextView Date; public RelativeLayout statusbar,bglayout; } public ServicesRowAdapter(Activity context, ArrayList<String[]> names) { super(context, R.layout.servicesrowlayout, names); this.context = context; this.names = names; } @Override public View getView(int position, View convertView, ViewGroup parent) { View rowView = convertView; if (rowView == null) { LayoutInflater inflater = context.getLayoutInflater(); rowView = inflater.inflate(R.layout.servicesrowlayout, null); ViewHolder viewHolder = new ViewHolder(); viewHolder.Id = (TextView) rowView.findViewById(R.id.idlabel); viewHolder.Date = (TextView) rowView.findViewById(R.id.datelabel); rowView.setTag(viewHolder); } ViewHolder holder = (ViewHolder) rowView.getTag(); holder.Date.setText(names.get(position)[2]); holder.Id.setText(names.get(position)[1]); return rowView; } } with the use of a layout: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" > <TextView android:id="@+id/idlabel" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:gravity="right" android:text="@+id/idlabel" android:textSize="20dp" android:width="70dp" > </TextView> <TextView android:id="@+id/datelabel" android:layout_centerVertical="true" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/datelabel" android:textSize="20dp" android:layout_marginLeft="90dp" > </TextView> </RelativeLayout

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  • problem with custom NSProtocol and caching on iPhone

    - by TomSwift
    My iPhone app embeds a UIWebView which loads html via a custom NSProtocol handler I have registered. My problem is that resources referenced in the returned html, which are also loaded via my custom protocol handler, are cached and never reloaded. In particular, my stylesheet is cached: <link rel="stylesheet" type="text/css" href="./styles.css" /> The initial request to load the html in the UIWebView looks like this: NSString* strUrl = [NSMutableString stringWithFormat: @"myprotocol:///entry?id=%d", entryID ]; NSURL* url = [NSURL URLWithString: strUrl]; [_pCurrentWebView loadRequest: [NSURLRequest requestWithURL: url cachePolicy: NSURLRequestReloadIgnoringLocalCacheData timeoutInterval: 60 ]]; (note the cache policy is set to ignore, and I've verified this cache policy carries through to subsequent requests for page resources on the initial load) The protocol handler loads the html from a database and returns it to the client using code like this: // create the response record NSURLResponse *response = [[NSURLResponse alloc] initWithURL: [request URL] MIMEType: mimeType expectedContentLength: -1 textEncodingName: textEncodingName]; // get a reference to the client so we can hand off the data id client = [self client]; // turn off caching for this response data [client URLProtocol: self didReceiveResponse:response cacheStoragePolicy: NSURLCacheStorageNotAllowed]; // set the data in the response to our jfif data [client URLProtocol: self didLoadData:data]; [data release]; (Note the response cache policy is "not allowed"). Any ideas how I can make it NOT cache my styles.css resource? I need to be able to dynamically alter the content of this resource on subsequent loads of html that references this file. I thought clearing the shared url cache would work, but it doesnt: [[NSURLCache sharedURLCache] removeAllCachedResponses]; One thing that does work, but it's terribly inefficient, is to dynamically cache-bust the url for the stylesheet by adding a timestamp parameter: <link rel="stylesheet" type="text/css" href="./styles.css?ts=1234567890" /> To make this work I have to load my html from the db, search and replace the url for the stylesheet with a cache-busting parameter that changes on each request. I'd rather not do this. My presumption is that there is no problem if I were to load my content via the built-in HTTP protocol. In that case, I'm guessing that the UIWebView looks at any Cache-Control flags in the NSURLHTTPResponse object's http headers and abides by them. Since my NSURLResponseObject has no http headers (it's not http...) then perhaps UIWebView just decides to cached the resource (ignoring the NSURLRequest caching directive?). Ideas???

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  • Adding a mini admin to a webpage.

    - by DADU
    Hello Picture this: you are creating a little module that people can incorporate into their website easily, for example, a little contact form. It would consist of a PHP file that outputs some HTML, a Javascript file (ajax etc.), a CSS file and a CSS skin. Now the person who doesn't know much about coding wants to integrate it on a webpage (website/index.php). We could do this with three rules of code: <link rel="stylesheet" href="module/css/module.css" /> <script src="module/js/module.js"></script> <?php require_once 'module/module.php'; ?> There's no doubt this part is questionable, right? Now when we want to add an admin for this little module, there are two options: Accessing the admin via an extra URL like website/module/admin.php and after authentication, displaying a page where the person can do all the settings. The person then goes back to index.php to see the results. Enabling the admin via an extra URL like website/module/admin.php and after authentication, redirecting back to index.php. The person can now edit the module directly (HTML5 contenteditable) and see changes live, on the webpage where everybody else will see it when the person saves the changes. Option 2 has a couple of advantages: The person doesn't have to toggle between admin and index.php. The person can see directly how it's looking at the webpage it's integrated in. The person probably feels like the module is more part of the webpage/website. Of course option 2 has some disadvantages too: Not everything works well editing it inline. The person would need to have an HTML5 compliant browser. Probably some more I can't think of right now. Now I have a few concerns that's I can't seem to see a clear answer to. How would we let the person integrate the admin on their webpage? The admin files only need to be included in index.php if the person has choosen to edit the module via the url (website/module/admin.php). But how can we do this if we have a admin.css file that belongs in the head section, an admin.php file that goes into the body, and another admin.js file that's included at the end of the body? How would we know the file that admin.php needs to redirect back to, after authentication? index.php could be any webpage with any name. Any real life website/web apps examples using this principle are welcome too. If there's something unclear, I am glad to add additional info.

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  • jQuery: List expands on page load

    - by Hasanah
    I've been looking for something very simple: How to make a side navigation expand with animation on page load, but all the tutorial websites I usually go to don't seem to have it. The closest I could find is this jQuery sample: http://codeblitz.wordpress.com/2009/04/15/jquery-animated-collapsible-list/ I've managed to strip down the list like so: <script type="text/javascript" src="jquery-1.3.2.min.js"></script> <script type="text/javascript"> $(function(){ $('li') .css('pointer','default') .css('list-style','none'); $('li:has(ul)') .click(function(event){ if (this == event.target) { $(this).css('list-style', (!$(this).children().is(':hidden')) ? 'none' : 'none'); $(this).children().toggle('slow'); } return false; }) .css({cursor:'pointer', 'list-style':'none'}) .children().hide(); $('li:not(:has(ul))').css({cursor:'default', 'list-style':'none'}); }); <body> <fieldset> <legend>Collapsable List Demo</legend> <ul> <li>A - F</li> <li>G - M <ul> <li>George Kent Technology Centre</li> <li>Hampshire Park</li> <li>George Kent Technology Centre</li> <li>Hampshire Park</li> </ul> </li> <li> N - R </li> <li>S - Z</li> </ul> </fieldset> My question is: Is there any way to make this list expand on page load instead of on click? I also don't need it to collapse at all; basically I need only the animating expansion. Thank you for your time and advice. :)

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  • iOS: Gesture recogniser for smooth scrolling and flicking a View

    - by AppleDeveloper
    I am building an iPad app where I needed to allow resizing views functionality using divider view provided between two views. This divider view is just a 20px height view between two half screen content views - please refer attached images. When user scrolls this divider view up or down, both content views changes their sizes appropriately. I have extended UIView and implemented this using touchMoved delegate as code given below in touchesMoved delegate. It works fine. The only thing is missing with TouchMoved is you can't flick divider view to top or bottom directly. You have to scroll all the way to top or bottom! To support flicking the view I have tried UIPanGestureRecognizer but I don't see smooth scrolling with it. When I handle split position change in UIGestureRecognizerStateChanged state, just touching divider view flick it to top or bottom. Handling split position change in UIGestureRecognizerStateEnded does the same but I don't see content view resizing with dividerview scrolling! Could someone please tell me how could I achieve both smooth scrolling of divider view with resizing content views(like touchMoved) and flicking the view. Any alternative approach would also fine. Thanks. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if (touch) { CGPoint lastPt = [touch previousLocationInView:self]; CGPoint pt = [touch locationInView:self]; float offset = pt.y - lastPt.y; self.parentViewController.splitPosition = self.parentViewController.splitPosition + offset; } } - (void)handlePan:(UIPanGestureRecognizer*)recognizer { CGPoint translation = [recognizer translationInView:recognizer.view]; CGPoint velocity = [recognizer velocityInView:recognizer.view]; if (recognizer.state == UIGestureRecognizerStateBegan) { } else if (recognizer.state == UIGestureRecognizerStateChanged) { // If I change split position here, I don't see smooth scrolling dividerview...it directly jumps to the top or bottom! self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } else if (recognizer.state == UIGestureRecognizerStateEnded) { // If I change split position here, the same thing happens at end and I don't see my divider view moving with my scrolling and resizing my views. self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } } Initial screen Increased top view size by scrolling divider view Top view is totally hidden here but I have to scroll divider view all the way to top. I want to flick the divider view so that it directly goes from any position to top

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