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  • 12.04 kernel panic

    - by jesus
    Hello I'm having trouble with Ubuntu 12.04. I downloaded the ISO and burned it into a CD and tried to install Ubuntu, but during the installation process, I got this message Kernel panic-not syncing Attempted to kill init! pid:1,comm:init not tainted 3.2.0-23-generic-pae#36-ubunru then it says switching to console text, and it just hangs in there and nothing happens. I burned another CD with Ubuntu 10.04, but I get a different problem: Ubuntu just gets stuck at the splash screen with the 5 dots which move from red to white, and nothing happens. I was able to boot before with 10.04 but I recently upgraded my computer graphics card and power supply. please see my system specs. Gigabyte GA-M68M-S2P (rev. 2.3) GeForce 7025 Chipset Athalon II x4 640 QuadCore Radeon HD 6870 sapphire OCZ ModXStream Pro 600W Modular High Performance Power Supply 3 hard drives one is IDE and the other two SATA IDE DVD Drive If any one could help me, I'd be most appreciative. If it helps I tried the F6 option like acpi=off noapic nolapic nomodset but i still get kernel panic

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  • links for 2011-03-18

    - by Bob Rhubart
    Events Overview (tags: ping.fm entarch) No description available. (tags: ping.fm) Andrejus Baranovskis: SOA & E2.0 Partner Community Forum Slides Oracle ACE Director Andrejus Baranovskis shares slides from his presentation at the SOA & E2.0 Partner Community Forum in Netherlands. (tags: oracle otn oracleace soa enterprise2.0 webcenter) ODTUG Kaleidoscope 2011 - The Premier Conference for Oracle Fusion Middleware AMIS Technology blog Oracle ACE Director Lucas Jellema shares information on what he considers "the best event for anyone doing, dabbling in or considering doing Oracle Fusion Middleware." (tags: oracle otn oracleace odtug fusionmiddleware) Mark Rittman: ODTUG K-Scope 2011 Early Bird Deadline is Closing "The deadline for Early Bird registrations for Kscope is fast approaching [March 25]. If you want to attend at the discounted rate, sign up soon." - Oracle ACE Director Mark Rittman (tags: oracle otn oracleace odtug) Master Data Management and Cloud Computing (Oracle Master Data Management) "Cloud Computing has the potential to significantly degrade data quality across the enterprise over time. Deploying a Master Data Management solution prior to or in conjunction with a move to the Cloud can insure that the data flowing into the enterprise from the Cloud is clean and governed." - David Butler (tags: oracle otn mdm cloud)

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • Convience of mySQL over xml

    - by Bonechilla
    Currently I use XML to store specific information to correctly load a few things such as a list of specfied characters, scenes and music, Once more I use JAXB in combination with standard compression/decompression(ZIP) functionality to store a list of extrenous data. This data is called to add functionality to the character, somewhat like Skills in an RPG. Each skill is seperated into its own XML file with a grandlist which contains the names of each file with their extensions omitted and zipped in folder that gets encrypted. At first using xml was working fine however as the skill list grow i worry about its stability. I was wondering if I should begin storing the data in mySQL. Originally I planned to simply convert everything to JSON over xml but i think possibly mySQL would be a better move. Can anyone inform me of the key difference and pros and cons of each I guess i'm looking for the best way to store the data more conviently and would be easier to operate on. The data is mostly primatives and strings and the only arraylist of values i have i can just concat into a single field and parse later

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  • How often does Dreamhost change IP Addresses

    - by pjreddie
    So I just migrated our site to dreamhost because they are free for non-profits. However, right after I switched the nameservers over to them they changed the IP address of the site. So first they propagated out IP address x.x.x.180, then they switched it to x.x.x.178 and had to propagate that out. Point being it meant a lot of downtime since a lot of big DNS servers (like google) thought the address was still x.x.x.180 for up to 5 hours after they switched it. This is compounded by the fact that most our visitors to the site live here in Unalaska and we have local DNS servers that take a LONG time to update (like a day or more) since we get all our internet over satellite. So every time Dreamhost changes our IP address it can mean a day of downtime for us in our community. So my question is, how often do these changes take place? I asked Dreamhost support and they gave me a vague response: I wish I could say, however those changes happen at random times. They're not that frequent, maybe even months between updates, but there's no way to know for sure. First, I hardly believe that they don't know their own system well enough to give me at least some estimate or average. Second, is it worth looking at other providers so that I can get a static IP address? We were hosting the site here originally and hadn't run into this problem since we have a static IP here. We don't get a ton of traffic but usually around 500 hits a day or so, sometimes more if our stories are featured on statewide or national news broadcasts. So hours of downtime every time Dreamhost "randomly" decides to move our server location can be bad for our readership.

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  • Which shopping cart / ecommerce platform to choose?

    - by fabien7474
    I need to build an ecommerce website within a tight budget and schedule. Of course, I have never done that before, so I have googled out what my solutions are and I have concluded that the following were not valid candidates anymore : Magento : Steep learning curve osCommerce : old, bad design, buggy and not user-friendly Zencart, CRE Loaded, CubeCart : based on osCommerce Virtuemart, uberCart, eCart : based on CMS (Joomal, Drupal, WordPress) that is not necessary for my use-case So I finally narrowed down my choices to these solutions : PrestaShop : easy-to-use, great templating engine (smarty) but many modules are not free buy yet indispensable OpenCart : security issues and not a great support from the main developer. See here and here. So, as you can see, I am a little bit confused and if you can help me choosing an easy-to-use, lightweight and cheap (not-necessarily free) ecommerce solution, I would really appreciate. By the way, I am a Java/Grails programmer but I am also familiar with PHP and .NET. (not with Python or Ruby/Rails) EDIT: It seems that this question is more appropriate for the Webmaster StackExchange site. So please move this question to where it belongs (I cannot do that) instead of downvoting it. BTW, I have found out a question quite similar on SO (http://stackoverflow.com/questions/3315638/php-ecommerce-system-which-one-is-easiest-to-modify) which is quite popular.

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  • Efficient coding in Visual Studio (or another IDE), with touch typing

    - by cheeesus
    Moving the cursor to another position in code is one of the most frequent actions when coding. I don't write my programs from the beginning to the end, like a letter. However, moving the cursor requires me to move my right hand to the key arrows or to the mouse, which feels like an interruption to my writing rhythm, since I'm using touch typing. I want my hands to rest on the keyboard. It's difficult to explain what I mean, but I think every coder using touch typing knows what I mean. I tried many things, like defining some shortcuts as surrogate arrow keys (Shift+Alt+J, K, L, I), or buying a keyboard with a Trackpoint, Trackpad, or Trackball on it, but I have not yet found a satisfying solution to the problem. What is the best solution you know of, regardless of which IDE you use? Edit: Thank you for your answers. I am using a lot of shortkeys, but I think using a Vim plugin in Visual Studio would interfere too much with the shortkeys I am used to. Also, I have a keyboard with a built-in mouse, but I'm still looking for a better solution.

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  • Learning Electronics & the Arduino Microcontroller

    - by Chris Williams
    Lately, I've had a growing interest in Electronics & Microcontrollers. I'm a loyal reader of Make Magazine and thoroughly enjoy seeing all the various projects in each issue, even though I rarely try to make any of them. I've been reading and watching videos about the Arduino, which is an open source Microcontroller and software project that the people at Make (and a lot of other folks) are pretty hot about. Even the prebuilt hardware is remarkably inexpensive , although there are kits available to build one from the base components. (Full disclosure: I bought my first soldering iron... EVER... just last week, so I fully acknowledge the likelihood of making some mistakes. That's why I'm not trying to do the "build it yourself" kit just yet. It's also another reason to be happy the hardware is so cheap.) There are a number of different Arduino boards available, but the two that have really piqued my interest are the Arduino UNO and the NETduino. The UNO is a very popular board, with a number of features and is under $35 which means I won't hurl myself off a bridge when I inevitably destroy it. The NETduino is very similar to the Arduino UNO and has the added advantage of being programmable with... you guessed it... C#. I'm actually ordering both boards and some miscellaneous other doodads to go with them.  There are a few good websites for this sort of thing, including www.makershed.com and www.adafruit.com. The price difference is negligible, so in my case, I'm ordering from Maker Shed (the Make Magazine people) because I want to support them. :) I've also picked up a few O'Reilly books on the subject which I am looking forward to reading & reviewing: Make: Electronics, Arduino: A Quick Start Guide and Getting Started With Arduino (all three of which arrived on my doorstep today.) This ties in with my "learn more about robotics" goals as well, since I'll need a good understanding of Electronics if I want to move past Lego Mindstorms eventually.

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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

    - by Jenko
    I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z translation parameter, and so you're forced to use X, Y, Zoom to move the camera around. Technically this is plausible for isometric-style games such as Age Of Empires III. But this is a 3D engine, and so why would they have designed the camera to ignore Z and respond only to zoom? Am I missing something here? I've tried every method of setting the camera and it really seems to ignore Z. So currently I have to resort to moving the main object in the scene graph instead of moving the camera in relation to the objects. My question: Do you have any idea why the engine would use such a scheme? Is it common? Why? Or does it seem like I'm missing something and the SetProjection(Matrix) function is broken and somehow ignores the Z translation in the matrix? (unlikely, but possible) Anyhow, what are the workarounds? Is moving objects around the only way? Edit: I'm sorry I cannot reveal much about the engine because we're in a binding contract. It's a locally developed engine (Australia) written in managed C# used for data visualizations. Edit: The default mode of the engine is orthographic, although I've switched it into perspective mode. Its probably more effective to use X, Y, Zoom in orthographic mode, but I need to use perspective mode to render everyday objects as well.

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  • ArchBeat Link-o-Rama for 2012-06-21

    - by Bob Rhubart
    Software Architects Need Not Apply | Dustin Marx "I think there is a place for software architecture," says Dustin Marx, "but a portion of our fellow software architects have harmed the reputation of the discipline." For another angle on this subject, check out Out of the Tower, Into the Trenches from the Nov/Dec edition of Oracle Magazine. Oracle Data Integrator 11g - Faster Files | David Allan David Allan illustrates "a big step for regular file processing on the way to super-charging big data files using Hadoop." 2012 Oracle Fusion Middleware Innovation Awards - Win a FREE Pass to Oracle OpenWorld 2012 in SF Share your use of Oracle Fusion Middleware solutions and how they help your organization drive business innovation. You just might win a free pass to Oracle Openworld 2012 in San Francisco. Deadline for submissions in July 17, 2012. WLST Domain creation using dry-run | Michel Schildmeijer What to do "if you want to browse through your domain to check if settings you want to apply satisfy your requirements." Cloud opens up new vistas for service orientation at Netflix | Joe McKendrick "Many see service oriented architecture as laying the groundwork for cloud. But at one well-known company, cloud has instigated the move to SOA." How to avoid the Portlet Skin mismatch | Martin Deh Detailed how-to from WebCenter A-Team blogger Martin Deh. Internationalize WebCenter Portal - Content Presenter | Stefan Krantz Stefan Krantz explains "how to get Content Presenter and its editorials to comply with the current selected locale for the WebCenter Portal session." Oracle Public Cloud Architecture | Tyler Jewell Tyler Jewell discusses the multi-tenancy model and elasticity solution implemented by Oracle Cloud in this QCon presentation. A Distributed Access Control Architecture for Cloud Computing The authors of this InfoQ article discuss a distributed architecture based on the principles from security management and software engineering. Thought for the Day "Let us change our traditional attitude to the construction of programs. Instead of imagining that our main task is to instruct a computer what to to, let us concentrate rather on explaining to human beings what we want a computer to do." — Donald Knuth Source: Quotes for Software Engineers

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  • Materialized View vs POJO View based on Objects representing Oracle tables

    - by Zack Macomber
    I have about 12 Oracle tables that represent data that's being integrated from an external system into my web application. This data is going to be used in an informational and comparative manner for the clients using my web application. On one particular page of my web application, I need to combine data from 3 - 5 Oracle tables for display as an HTML table on the page. We are NOT currently using a framework (Apache Struts for instance) and we're not in a position to move this Java web application into one at this moment (I'm trying to get us there...). I am certainly not an architect, but I see one of two ways that I can effectively build this page (I know there are other ways, but these seem like they would be good ones...): 1. Create an Oracle Materialized View that represents what the HTML table should look like and then create a POJO based on the View that I can then integrate into my JSP. 2. Create POJOs that represent the Oracle tables themselves and then create another POJO that is the View used for the HTML table and then integrate that POJO into my JSP. To me, it seems the Materialized View would possibly offer quicker results which is always what we strive for in web applications. But, if I just create 12 POJOs that represent the Oracle tables and then build POJO Views off of those, I have the advantage of keeping all the code in one place for this and possibility for creating any number of different views and reusable components in my web application. Any thoughts on which one might be the better route? Or, maybe you know of an even better one?

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  • Is my JS/Jquery methodology good?

    - by absentx
    I always struggle with which of the stack sites is best to post "questions of theory" like this, but I think programmers is the best, if not, as usual a mod will move it etc... I am seeking critique on what has become my normal methodology of writing javascript. I have become heavily reliant on the Jquery library, but I think this has helped me learn the native language better also. Anyways, please critique the following style of JS coding...buried are a lot of questions of scope, if you could point out the strengths and weaknesses of this style I would appreciate it. var critique ={ start: function(){ globalness = 'GLOBAL-GLOBAL'; //available to all critique's methods var notglobalness = 'LOCAL-LOCAL';// only available to critiques start method //am I using the "method" teminology properly here?? $('#stuff').on('click','a.closer-target',function(){ $target = $(this); if($target.hasClass('active')){ $target.removeClass('active'); } else{ $target.addClass('active'); critique.madness($target); } }) console.log(notglobalness+': at least I am useful at home'); console.log('note here that: '+notglobalness+' is no longer available after this point, lets continue on:'); critique.madness(notglobalness); }, madness: function($e){ // do a bunch of awesomeness with $e //but continue to keep it seperate because you think its best to keep things isolated. //send to the next function when complete here console.log('here is globalness, which is still available from the start method of critique!! ' + globalness); console.log('lets see if the globalness carries on to a new var object!!'); console.log('the locally isolated variable of NOTGLOBALNESS is available here because it was passed to this method, lets show it:'+$e); carryOn.start(); } } //end critique var carryOn={ start: function(){ console.log('any chance critique.globalness will work here??? lets see: ' +globalness); console.log('it absolutely does'); } } $(document).ready(critique.start);

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  • What could be causing frequent display freezes?

    - by austen
    I just installed Ubuntu 14.04 two days ago (coming from Win8) and in the two days that I've been using it, my display has frozen four or five times. The mouse won't move but the keyboard does respond so I can use the Ctrl+Alt+Bkspc command to fix it. It seems like it might just be the display freezing because one of the times I was watching a Youtube video and the audio continued playing. I have an Nvidia graphics card with the most recent Nvidia drivers for it enabled. I see that a lot of questions about Ubuntu freezing get marked as a duplicate and pretty much always linked back to a thread about what to do when it freezes. Clearly, I've got that bit figured out already and I did read that thread for further advice. What I'm looking for though is how to fix this permanently. output from lspci -nnk | grep -iA2 VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) Subsystem: Lenovo Device [17aa:2200] Kernel driver in use: i915 Update: JohnnyEnglish pointed out that Ubuntu is using the integrated graphics, not my Nvidia card. It turns out my laptop uses Nvidia Optimus and I cannot enable only the graphics card through the BIOS. I found out about Nvidia Prime and got it set up using this article. The settings panel which allows you to select the graphics says that 'performance mode' is enabled but when I check which graphics controller is enabled through the terminal, it still says it's using the integrated graphics. I'm not sure if this could be causing the freezes but I guess it's a starting point. Any ideas on how to resolve this?

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  • Boot existing ubuntu installation on uefi, GPT BTRFS

    - by user204720
    I have looked through many of the questions, and haven't found anything that quite satisfies this problem. I have an ssd hard drive that is bootable from my old computer. It is a standard BIOS, however, I built a new computer with Z87 motherboard that is a UEFI. What I'd like to do is boot from this hard drive without wiping out the hard drive. I've tried booting from legacy mode, doesn't seem to work. Part of the multitude of problems is my partitioning scheme, which is GPT. sdx1 is the btrfs system, sdx2 swap, sdx3 is bios_grub. I've tried setting the UEFI/BIOS to boot in legacy mode, I've tried turning my swap partition into a Grub EFI boot, I've tried copying the file system onto a new drive installed on the new system. However, copying the information doesn't keep the filesystem or subvolumes intact. I've also tried boot-repair which is when I overwrote the swap space. I'd really rather not start over on a new install, so any other suggested trees to bark up would be appreciated. For the record, I hate you Microsoft, and ASUS I understand complying with microsoft, but make it optional... I'm really disappointed in that I have to deal with Windows 8 when I have nothing to do with it. Something I think I could try, but would like to hear from more experienced users. Moving the sdx1 (btrfs /@/@home) partion and opening up a 100 MB partition on the beginning sectors and install efi compatible Grub2 installation. Would it work? How to move a partition?

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Need Guidance Making HTML5 Canvas Game Engine

    - by Scriptonaut
    So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made a basic game here: http://caidenhome.com/HTML%205/pong.html and would like to make more, and thought that this would be a good reason to make a simple framework for this stuff. Here are some questions: Does the scripting language have to be Javascript? What about Ruby? I will probably write it with jQuery because of the selecting powers, but I'm curious either way. Are there any great guides you guys know of? I want a fast guide that will help me bust out this engine sometime in the next 2 weeks, hopefully sooner. What are some good conventions I should be aware of? What's the best way to get sound? At the moment I'm using something like this: var audioElement = document.createElement('audio'); audioElement.setAttribute('src', 'paddle_col.wav'); audioElement.load(); I'm interested in making this engine lightweight and extremely efficient, I will do whatever it takes to get great speeds and processing power. I know this question is fairly vague, but I just need a push in the right direction. Thanks :)

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  • Which language is more suitable heavy file tasks?

    - by All
    I need to write a script (based on basic functions) to process /image/audio/video files. The process is mainly filesystem tasks and converts. The database of files has been stored by mysql. The script is simple but cause heavy tasks on the system; for example renaming/converting/copying thousands of file in a run. The script does not read the content of files into memory, it just manage the commands for sub-processes. The main weight is on the communication with filesystem. The script will be used regularly for new files. My concern is about performance. I am thinking of Shell script a complied language like C Please advise which programming language is more suitable for this purpose and why? UPDATE: An example is to scan a folder for images, convert them with ImageMagick, move files to destination folder, get file info, then update the database. As you can see, the process has no room for optimization, and most of languages have similar APIs for popular programs like ImageMagick, MySQL, etc. Thus, it can be written in any language. I just wish to reduce resource usage by speeding up the long loop. NOTE: I know that questions about comparing languages are not favorable, but I really had problem to choose, because the problems can appear in action.

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  • Perth's ADF Community Event now an open invite

    - by Chris Muir
    Yesterday saw the next ADF Community Event in Perth, and as promised we grew from 15 to 25 attendees (which is going to cause a bit of a problem soon if we keep growing as we're going to run out of powerpoints for laptops). This bimonthly enjoyed presentations from Matthew Carrigy from the Dept of Finance WA on the ADF UI Shell, a small presentation from me about how Fusion Apps uses ADF, and a hands on based on programatically extending ADF BC to call external web services.  For Matt, his first presentation to a user group, with two live demos, all kudos to him for making it look smooth (for the record I hate live demos, I always break something) - thank you Matt! We've already lined up our speakers for the next event in November, and will be inviting yet more customers to this event.  However the event will now move to an open invite, so if you'd like your staff to attend please let me know by emailing chris DOT muir AT oracle DOT com. Alternatively I've had a fair few requests now for an "Intro to ADF" 1 day session so I'll consider this soon.  Certainly if you're interested let me know as this will help organize the event earlier rather than later. 

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  • How will my Electronic Engineering degree be received in the Canadian Game Development market? [closed]

    - by Harikawashi
    I have a Electronic Engineering with Computer Science Degree from a reputable South African university. The EE with CS degree is basically Electronic Engineering, with some of the high voltage subjects thrown out and replaced with computer science subjects - mostly quite theoretical, but not in too much depth. I went on to earn a Masters Degree in Digital Signal Processing, focussing on Speech Recognition in Educational Applications. I have always loved programming - I taught myself QBASIC when I was in primary school, I learned Java at school, did some low level C at University, and taught myself C# and Python while doing my post graduate degree. C# is currently my strong suit, I think I am pretty capable with it. I have two years work experience in Namibia - working as a consulting electrical engineer (no software content whatsoever) and also developing C# desktop applications for the company I work for. I would like to move to Canada next year and work in the Game Development Industry as programmer or software engineer. My interests in particular are towards the more mathematical applications, like game and physics engines, or statistical disciplines like artificial intelligence. However, these are passions - not areas in which I have any work experience. So the question: How well will my BEngEE&CS and MScEng be received in the game industry? Seeing as it's not a pure software degree and I have no official software development work experience?

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  • Entity Component System for HUD and GUI

    - by Jason L.
    This is a very rough sketch of how I currently have things designed. It should, at least, give an idea of how my ECS is currently designed. If you notice in that diagram, I have basically split the HUD out of the ECS. They have their own set of things (HudLayer, HudComponent, etc) and are handled differently. This is where I'm struggling, though. There are many different instances in which the HUD will need to know about entities. Not just data changing (I have an event dispatcher for that), but the actual entity and all it encompasses. There are also situations where entities will need to be able to query the HUD for data. Let's take a couple examples: First, my equipment screen. On here I can change the equipment on a character (Entity). In order for this to happen, I need to know about the entity. At least I think I do? How can I handle this? The second scenario involves my Systems needing to query a HudComponent for data. A specific example would be my battle system. Each "team" is given a 3x3 grid they can move around in. See here: Skills target these cells, and not the player, so I would need a way for my systems to determine which cells are occupied and which are not. Basically I need a way for two way communication between Systems and my HUD. I know it's recommended (by some people, anyways) to take your HUD out of the ECS. Is that appropriate in my case?

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  • Delphi Client-Server Application using Firebird 2.5 error

    - by Japie Bosman
    I have got a lengthy question to ask. First of all Im still very new when it comes to Delphi programming and my experience has beem mostly developing small single user database applications using ADO and an Access database. I need to take the transition now to a client server application and this is where the problem starts. I decided to use Firebird 2.5 embeded as my database, as it is open source, and it is can be used with the interbase components in Delphi and that multiple clients can access the database simultanously. So I followed the interbase tutorial in Delphi. I managed to connect the client to the server and see the data in the example (While both are running on my pc), but when i tried to move the client to another pc, keeping the server on mine and running it to see if I can connect to the server it gave me the following error. Exception EIdSocketError in module clientDemo.exe at 0029DCAC. Socket Error # 10061 Connection refused. I understand that this might be because the host is defined as localhost in the client. But here is my first question. In the TSQLConncetion you can set die hostname under Driver-Hostname. The thing I want to know is how do you do this at run time, as I cannot get the property when I try and make an edit box to allow the user to enter the value and then set it via code like for example: SQLConncetion1.Driver.Hostname := edtHost.text; The thing is there is not such property to set, so how do you set the hostname at run time? Im using Delphi XE2 There is still a lot of questions to come especially when it comes to deployment, but I will take this piece by piece and I appreciate the advice.

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  • How to maintain symlinks in linux file manager?

    - by MountainX
    I want to use symlinks extensively. However, if I move the target file, the symlink becomes broken (unlike on Windows). That's not acceptable to me, so I either need a solution or I won't be able to use symlinks the way I wish to. Is there a solution that will work with Dolphin file manager? A command line solution is described on commandlinefu. In summary, it is something like one of these: lmv(){for a in ${@:1:$(expr $#-1)};do [ -e "$a" -a -e "${@:$#:1}" ] && mv "$a";"${@:$#:1}" && ln -s "${@:$#:1}"/"$(basename "$a")";"$(dirname "$a")";done} lmv(){for a in ${@:1:$(expr $#-1)};do [ -e "$a" -a -e "${@:$#}" ] && mv "$a";"${@:$#}" && ln -s "${@:$#}"/"$(basename "$a")";"$(dirname "$a")";done} But about half the time I'm using a file manager (Dolphin), so I need a complete solution to this problem. Is a solution available for a GUI file manager? EDIT: The context of this question is that I'm searching for an alternative to hardlinks. I previously asked this question about the pitfalls of hardlinks.

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  • Gotcha when using JavaScript in ADF Regions

    - by Frank Nimphius
    You use the ADF Faces af:resource tag to add or reference JavaScript on a page. However, adding the af:resource tag to a page fragment my not produce the desired result if the script is added as shown below <?xml version='1.0' encoding='UTF-8'?> <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1" xmlns:af="http://xmlns.oracle.com/adf/faces/rich"> <af:resource type="javascript">   function yourMethod(evt){ ... } </af:resource> Adding scripts to a page fragment like this will see the script added for the first page fragment loaded by an ADF region but not for any subsequent fragment navigated to within the context of task flow navigation. The cause of this problem is caching as the af:resource tag is a JSP element and not a lazy loaded JSF component, which makes it a candidate for caching. To solve the problem, move the af:resource tag into a container component like af:panelFormLayout so the script is added when the component is instantiated and added to the page.  <?xml version='1.0' encoding='UTF-8'?> <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1" xmlns:af="http://xmlns.oracle.com/adf/faces/rich"> <af:panelFormLayout> <af:resource type="javascript">   function yourMethod(evt){ ... } </af:resource> </af:panelFormLayout> Magically this then works and prevents browser caching of the script when using page fragments.

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