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  • How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

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  • links for 2010-12-17

    - by Bob Rhubart
    Overview of Oracle Enterprise Manager Management Packs How does Oracle Enterprise Manager Grid Control do so much across so many different systems? Porus Homi Havewala has the answers.  (tags: oracle otn grid soa entarch) How to overcome cloud computing hurdles - Computerworld What does it take to go from 'we should move to the cloud' to a successful cloud computing strategy? This excerpt from Silver Clouds, Dark Linings offers advice on crossing cloud chasms and developing a successful roadmap. (tags: ping.fm) Security in OBIEE 11g, Part 2 Guest blogger Pravin Janardanam continues the discussion about OBIEE 11g Authorization and other Security aspects. (tags: oracle otn security businessintelligence obiee) Oracle Fusion Middleware Security: A Quick Note about Oracle Access Manager 11g and WebLogic "OAM 11g integrates with WebLogic using the very same components used to integrate OAM 10.1.4.3. Under most circumstances, that means using the OAM Identity Asserter...which asserts the OAM_REMOTE_USER header as the user principal in the JAAS subject." - Brian Eidelman (tags: WebLogic oracle) Comparison Between Cluster Multicast Messaging and Unicast Messaging Mode Weblogic wonders!!! "When servers are in a cluster, these member servers communicate with each other by sending heartbeats and indicating that they are alive. For this communication between the servers, either unicast or multicast messaging is used." -- Divya Duryea (tags: weblogic oracle) Ron Batra: Cloud Computing Series: IV: Database.com, ExaData on Demand and connecting the dots Oracle ACE Direct Ron Batra offers his assessment of recent rumblings in the Cloud. (tags: oracle otn oracleace cloud database)

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  • Set up Work Manager Shutdown Trigger in WebLogic Server 10.3.4 Using WLST

    - by adejuanc
    WebLogic Server's Work Managers provide a way to control work and allocated threads. You can set different scheduling guidelines for different applications, depending on your requirements. There is a default self-tuning Work Manager, but you might want to set up a custom work manager in some circumstances: for example, when you want the server to prioritize one application over another when a response time goal is required, or when a minimum thread constraint is needed to avoid deadlock. The Work Manager Shutdown Trigger is a tool to help with stuck threads in which will do the following: Shut down the Work Manager. Move the application to Admin State (not active). Change the Server instance health state to failed. Example of a Shutdown Trigger set on the config.xml for your domain: <work-manager>   <name>stuckthread_workmanager</name>   <work-manager-shutdown-trigger>     <max-stuck-thread-time>30</max-stuck-thread-time>     <stuck-thread-count>2</stuck-thread-count>   </work-manager-shutdown-trigger> </work-manager> Understand that any misconfiguration on the Work Manager can lead to poor performance on the server. Any changes must be done and tested before going to production. How can one create a WorkManagerShutdownTrigger for WLS 10.3.4 using WLST? You should be able to create a WorkManagerShutdownTrigger using WLST by following these steps: edit() startEdit() cd('/SelfTuning/mydomain/WorkManagers') create('myWM','WorkManager') cd('myWM/WorkManagerShutdownTrigger') create('myWMst','WorkManagerShutdownTrigger') cd('myWMst') ls()

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  • Is there such a thing as "closure" with software work?

    - by Bobby Tables
    I burned out last year (after a decade of fulltime programming jobs) and am on a sabbatical now. With all the self-examination I've started to figure out some of the root causes of my burnout, and one of the major ones is basically this: there was never any real closure in any of the work I've ever done. It was always a case of getting into an open-ended support/maintenance grind and going stale. When I first entered the industry, I had this image of programming work being very project-based. And I expected projects to have a start, beginning, and END. And then you move on and start on something totally new and fresh. Basically I never expected that a lot (most) of software work involves supporting and maintaining the same code base for open-ended long periods of time - years and even decades. That, combined with generally having itchy feet makes me think that burnout is inevitable for me, after 2-3 years, in ANY fulltime software job. All this sounds like I probably should have been a contractor instead of a fulltimer. But when I discuss this with people, a lot of them say that even THEN you can't really escape having to go back and maintain/support the stuff you worked on, over and over (eg. Coming back on support contracts, for example). The nature of software work is simply like that. There is no project closure, unlike in many other engineering fields. So my question is - Is there ANY programming work out there which is based on short to mid term projects/stints and then moving on cleanly? And is there any particular industry domain or specialization where this kind of project work is typical?

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  • Physics not synchronizing correctly over the network when using Bullet

    - by Lucas
    I'm trying to implement a client/server physics system using Bullet however I'm having problems getting things to sync up. I've implemented a custom motion state which reads and write the transform from my game objects and it works locally but I've tried two different approaches for networked games: Dynamic objects on the client that are also on the server (eg not random debris and other unimportant stuff) are made kinematic. This works correctly but the objects don't move very smoothly Objects are dynamic on both but after each message from the server that the object has moved I set the linear and angular velocity to the values from the server and call btRigidBody::proceedToTransform with the transform on the server. I also call btCollisionObject::activate(true); to force the object to update. My intent with method 2 was to basically do method 1 but hijacking Bullet to do a poor-man's prediction instead of doing my own to smooth out method 1, but this doesn't seem to work (for reasons that are not 100% clear to me even stepping through Bullet) and the objects sometimes end up in different places. Am I heading in the right direction? Bullet seems to have it's own interpolation code built-in. Can that help me make method 1 work better? Or is my method 2 code not working because I am accidentally stomping that?

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  • How stoper one annimation model on XNA?

    - by Mehdi Bugnard
    I met a Difficulty for one stoper annimation. Everything works great starter for the animation. But I do not see how stoper and can continue the annimation paused. The "animationPlayer.StartClip (clip)" is used to choke the annimation but impossible to find a way to stoper Thans's a lot Here is my code to use. protected override void LoadContent() { //Model - Player model_player = Content.Load<Model>("Models\\Player\\models"); // Look up our custom skinning information. SkinningData skinningData = model_player.Tag as SkinningData; if (skinningData == null) throw new InvalidOperationException ("This model does not contain a SkinningData tag."); // Create an animation player, and start decoding an animation clip. animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["ArmLowAction_006"]; animationPlayer.StartClip(clip); } protected overide update(GameTime gameTime) { KeyboardState key = Keyboard.GetState(); // If player don't move -> stop anim if (!key.IsKeyDown(Keys.W) && !keyStateOld.IsKeyUp(Keys.S) && !keyStateOld.IsKeyUp(Keys.A) && !keyStateOld.IsKeyUp(Keys.D)) { //animation stop ? not exist ? animationPlayer.Stop(); isPlayerStop = true; } else { if(isPlayerStop == true) { isPlayerStop = false; animationPlayer.StartClip(Clip); } }

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  • How to Print From Metro Apps in Windows 8

    - by Taylor Gibb
    Printing has become an application aware feature in Metro applications. This makes the outcome of a print job different from application to application, but the question remains, how do you print? Using the Keyboard Not all apps support printing in Windows 8, a good example of one that does is Mail. So fire up the default Mail app select an email you want to print. When you are ready, go ahead and press the ctrl + P keyboard combination. This will bring up a list of available print devices on the right-hand side, you can use the up and down arrows to select a printer. You will get most of the options you are use to when printing, so once you have set up your preferences go ahead and hit the print button. Using the Mouse If you would rather use your mouse, move it to the bottom right hand corner of your screen, which will bring up the Charms bar, from here you will need to click on the devices charm. Using this will list your printers as well as other devices, so make sure you select a printer. That’s all there is to it. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Java Road Trip: Code to Coast (#javaroadtrip)

    - by Justin Kestelyn
    Hey, have you heard? The Java Road Trip bus may be stopping at a city near you this summer, starting June 14. And your peeps at Oracle Technology Network have donated some goodies. What is the Java Road Trip? Basically, we have packed a rock-star bus with demos (Java FX, Oracle ADF, Java EE 6, JDK 7, GlassFish, Java ME) and are putting it on the road; it will make 20 stops across the U.S. in the next couple of months (and MAY may make a special appearance at JavaOne, if we can find a big enough parking space). In many cases these stops will coincide with Java or Oracle user group meet-ups and will always involve beer, food, and free stuff. Furthermore, engineers from HQ will be flying out at various times to rendezvous with these meet-ups and answer your questions. Also, because this tour will only reach a relatively small number of people, we're working hard to provide a virtual experience: there will be a blogger/videographer/photog/tweeter on board, reporting on its every move. You'll find all this content at java.com/roadtrip, and you can get real-time updates via @java. And this new update: If you're attending ODTUG Kaleidoscope in Washington, D.C., in late June, you'll get a chance to see the Java Bus in all its glory. And don't forget your t-shirt, cup, and screen cleaner, all provided by Oracle Technology Network.

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • from MS Biology to BS Computer Science [on hold]

    - by Air Borne
    I'm Marco from Italy and I'd like to ask you a piece of advice about my career. I hold a Ms degree in Biology, I enjoyed a lot studying it and I got very good grades but I didn't know what to do with my degree in the real life. Few months ago, I began to read a book about Python programming (Introduction to Computer Science, Zelle J.) and I've great fun learning Python as a beginner, I wake up in the morning thinking about doing excersies and writing simple programs with python :) I'm also watching free lectures from MIT open courseware, and I'm feeling a certain degree of regrets for never asking myself what was computer science, since it seems to me it's a magic world. After weeks of doubts, I made a move :) I applied for a CS bachelor degree abroad, I got an interview and I'm going to start this great adventure next September. I feel incredibly excited at it, but a little bit scared too. Scared because sometimes I think I'm making a great mistake for my life restarting from a bachelor in a completely different area of study. Sometimes I hear people saying the IT market is bad, sometimes I hear other ones saying quite the opposite instead. Moreover, some colleagues of mine suggested me to try to get into Bioinformatics, instead of CS. My question is: I want to really discover if CS is for me, I mean the passion of my life. I know I'm just a beginner and I can't say nothing about it yet. What do you suggest me: CS or Bioinformatics? If I get a Bs in CS, could I get into bioinformatics without relevant experience, taking into account I have a Ms Biology degree? Any comment is appreciated, thanks in advance.

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  • CodePlex Daily Summary for Monday, October 21, 2013

    CodePlex Daily Summary for Monday, October 21, 2013Popular ReleasesVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderABCat: ABCat v.2.0a: ?????? ????? ??? ????????? ????????????. ???????? ???, ?? ?? ????? ???? :) ?? ??????? ??????????? ???????? ?? Windows 7 - ????? ??????? ????????? ?? ???? ??? ?????? ??????.Magick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksMedia Companion: Media Companion MC3.583b: As before release but fixed for no movie poster sourcesNew* Both - Added 'An' as option to ignore in title * Movie - Renaming - added %Z - Sorttitle to Legend * Movie - Renaming - added %O - Audio Channels to Legend * Movie - Remove a poster source from priority list. Reset List back to defaults. * Made Media Companion truly portable application. Fixed* Movie - browse for Poster Or Fanart, allows for jpg, tbn, png and bmp images * Movie - Alt Fanart Browser - Url or Browse window now fully...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.SQL Power Doc: Version 1.0.2.1: Misc. bug fixes Added logic to resolve members of a Windows Group server login Added columns to Excel workbooks to show definitions for server permissions, server roles, database permissions, and database rolesSocial Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyTerrariViewer: TerrariViewer v7.1 [Terraria Inventory Editor]: You can now backspace in number fields Items added in 1.2.0.3 no longer corrupt player files Buff durations capped at 9999999 Item stacks capped at 9999999 Version info added Prefix IDs corrected Shoe and Eye color box are now properly clickable Moved Bank and Safe into their own tab Users will now be notified of new updatesPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...LINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...C++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeNew Projects4Elements game project: Project for a game were players will be able to earn money by just playingBible: This project aims to deliver an awesome Bible application for as many platforms as possible.cIFrex: cIFrexConnecting SharePoint with Exchange Server 2010/2013 using remote sessions: The project focuses on connecting SharePoint 2013 with Exchange Server 2010/2013 via Remote PowerShell with C# API Crzy Cms: Crzy CMS is a content management system created in ASP.NET using MVC/Entity Framework.DownloadsArchiver: Kann automatisch das Downloads-Verzeichnis aufräumen.GatePass: Gatepass SystemGenerate PowerShell scripts for SharePoint 2010 Site Collection Administration: Winform tool to generate PowerShell scripts, to move, create, backup and restore site collections It needs to be run on SharePoint Server 2010Generate PowerShell scripts for SharePoint 2013 Site Collection Administration: Winform tool to generate PowerShell scripts, to move, create, backup and restore site collections It needs to be run on SharePoint Server 2013GTerm: GTerm is alternative Terminal for Windows Vista/XP/7 and 8.Ignitron Chess: A newly created software product for playing chess by Ignitron Development Team.Introduccion a C# con VS2012: El curso de Introducción a C# con Visual Studio 2012, tiene como objetivo principal enseñar al estudiante los conceptos básicos de programación utilizando C#Punch Clock: Punch Clock is a online tool for any employee to sign up and calculate their daily,weekly monthly hours and download the report in PDF/Excel format. PVMonitor: This project will provide a monitoring dashboard for PV systems.qttexteditor: qttexteditorRegister Interest app: Register Interest is an app template where you can use to record interest of attendees, useful in marketing distribution.SharePoint Simple Developer: Project allows to simply SharePoint 2010 and SharePoint 2013 daily developers tasks. Main goal is to implement validation of built solutions. Silverlight QB Rating Calculator: Silverlight QB Rating Calculator is a Silverlight 5 App that calculates a QB's NFL and NCAA passing efficiency ratings.SimpleAdditionPage: This projects consists of a simple ASP.NET in VB.NET page that allows users to enter 2 numbers, and display their sum.SP SIN Store: SP SIN Store is an extension to SP SIN that allows users to install solutions in SharePoint similar to the WordPress plugins. Project is in Alpha stage.

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  • OnTrigger not firing consistently

    - by Lautaro
    I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that Sword of Player1 will log on contct with Body of Player2. It happens but only the first hit and then i have to hit several times before another strike is logged. But when i look at log from OnTriggerStay it looks like the TriggerExit is never detected untill long after the sword is gone. void OnTriggerEnter(Collider other) { //Play sound to confirm collision var sm = ObjectDirectory.soundManager; sm.PlaySoundClip(sm.gui_02); Debug.Log(other.name + " - ENTER" ); } void OnTriggerStay(Collider other) { Debug.Log(other.name + " - collision" ); } void OnTriggerExit(Collider other) { Debug.Log(other.name + " - HAS LEFT" ); } DEBUG LOG: Player2 - ENTER UnityEngine.Debug:Log(Object) SwordControl:OnTriggerEnter(Collider) (at Assets/Scripts/SwordControl.cs:28) Player2 - collision UnityEngine.Debug:Log(Object) SwordControl:OnTriggerStay(Collider) (at Assets/Scripts/SwordControl.cs:34) (The last debug log then repeated hundreds of times long after the sword of player 1 had withdrawn and was in no contact with player 2 ) EDIT: Further tests shows that if i move player1 backwards away form player2 i trigger the OnTriggerExit. Even if the sword is not touching Player2 since after the blow. However even after OnTriggerExit it takes many tries untill i can get another blow registered.

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  • GNOME changes to KDE on Maverick

    - by Pit
    Hi, I recently made a clean/fresh install of Ubuntu 10.10 an experienced the problem that the theme changes from Gnome to KDE and back randomly and partly. Sometimes after starting my computer I will have a KDE theme. If I then open the Appearance Preferences ( System - Preferences - Appearance ) some applications and the main-menu as well as menu of applications (only upper two centimetres of a application window) will change back to Gnome only by opening it, not changing anything nor saving. I did not choose KDE at any time, nor did I do any changes to the appearance prior to the first occurrence of this bug. On a second computer I updated from 10.04 to 10.10 and experienced the same bug. On this computer I did however change the layout of the minimize;maximise;close buttons by following How do I move the Window buttons from left to right?. But I don't see how this could provoke the bug, especially as it occurs on a second computer. Will doing updates I saw that there a quite a lot of KDE packages being downloaded. Do I even need those if I don't want to use KDE?

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  • Saving Dragged Dropped items position on postback in asp.net [closed]

    - by Deeptechtons
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • Changing website Url - Am I making an SEO mistake

    - by Denis
    I have a webiste with a .com domain that is a year old. The business is a shop based in Ireland and I have purchased a .ie domain. I plan to move the website over to the new domain, SEO Good or Bad idea? Old Url - SmythsOfTerenure.com | New Url - SmythsComputerRepair.ie (I am using Fake names and fictional business in the example Url's) The new domain has my main keyword in it. The old domain has my family name and business location (city district) It currently ranks high for lots of relevant keywords in Google with low traffic and low competition. Current website traffic is about 80 session per week. 80% of that traffic is Organic from Google. I am changing domain in an attempt to help SEO long term by having a CC TLD (.ie rather than .com) and having my main Keyword in the domain. I plan to do 301 re-directs from old to new and update GW Tools and G Analytics but am I making a mistake changing it at all as I know rankings may fall in the sort term. Homepage PR=0 and very few inbound links. Should I just leave it on the old domain? Or after a few months should I be back up ranking as well as I am now?

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  • Writing Web "server less" applications

    - by crodjer
    TL;DR What are the prospects of write applications which are completely based on a REST database server (CouchDB) and web applications which directly access the DB instead of having a web server in between? I recently started looking up some NoSQL databases. MongoDB seems to be a popular choices. I also liked the project. But I personally liked the REST interface of CouchDB. So what I wanted to know is if there was the possibility of applications (maybe cached apps in web browser, a chrome extension etc.) which could just just query the database directly with no requirement of a webserver in between. All the computational logic would reside in the client application and the database will do what it does, CRUD. Since mostly (I don't know which doesn't) client frameworks support REST quaries, it could be a good way writing applications well optimized for respective framework. These applications though won't be doing complicated computation, but still provide enough functionality which could replace lots of conventional applications. Are existing resources and projects which would help me move towards writing such applications and also the scope and moving towards developing in this way? Are their any technical/security issues with this? This post will help me decide to look into project like CouchDB (and maybe Dive into Erlang later) or stay with the conventional frameworks (like django) and SQL databases. Update A specific point of such apps I had in mind is creation of offline applications just by replicating couchdb data on client.

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  • Setting Krypton Light to Screen Pixels

    - by Adam Jerrett
    So a few days back, I started playing around with Krypton XNA for 2D lighting in my game. I noticed in general, that spawning a light at (0,0) with Krypton causes the light to appear in, pretty much, the centre of the game screen. Is there any way to change this so a Krypton light's "starting point" at [0,0] would spawn at the top left of the screen, and thus follow the standard screen co-ordinates for position? I ask because currently I'm busy working on my game where my spawn point is [512,512]. With hard code, the closest I've got to the light being "central" to this point is the vector position [12,-20], which makes no sense and is impossible to craft, mathematically, if I want the light to move with the camera (the position [480,512] maps roughly to [10,-20]). So, is there any way to "normalise" the krypton lights to use standard screen co-ordinates? If you guys can, play around with the demo from the site and please see if you can find anything out about it. Documentation on the engine is rather scarce, so it's difficult to find anything relevant to my "pixel-perfect" need. It might just also be something in the code with regards to the matrices that I'm not fully understanding. Any help would be useful. Thanks.

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  • Social Retailing

    - by David Dorf
    For retailers the move to mobile has been obvious.  More and more consumers are interacting with retailers, both online and in the store, using their mobile devices.  Retailers are quick to invest in both consumer facing mobile apps as well as ones to equip employees.  But when I talk to retailers about social, the value isn't as clear-cut.  Intuitively, retailers know that better relationships with customers will result in higher sales, but the trip to get there has many paths. The interesting thing about social media is that it has the potential to permeate all parts of the business.  Obviously it works well for marketing, but it also has a place with recruiting, knowledge management, trend analysis, and employee collaboration.  Information gathered from social media can enhance existing processes like assortment planning, product development, space planning, promotion planning, and replenishment.  Letting the customer influence each of these areas helps align the experience. One of the things holding retailers back is the lack of consistent and integrated tools to manage social media and make sense of the huge amounts of data.  To that end Oracle has been aggressively acquiring in the space, as depicted in the infographic below.  Soon, social will get the same level of investment as mobile. The Social CRM Arms Race: A Timeline - An infographic by the team at Pardot Marketing Automation

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  • Algorithm to measure how "diffused" 5,000 pennies are in an economy?

    - by makerofthings7
    Please allow me to use this example/metaphor to describe an algorithm I need. Objects There are 5 thousand pennies. There are 50 cups. There is a tracking history (Passport "stamp" etc) that is associated with each penny as it moves between cups. Definition I'll define a "highly diffused" penny as one that passes through many cups. A "poorly diffused" penny is one that either passes back and forth between 2 cups Question How can I objectively measure the diffusion of a penny as: The number of moves the penny has gone through The number of cups the penny has been in A unit of time (day, week, month) Why am I doing this? I want to detect if a cup is hoarding pennies. Resistance from bad actors Since hoarding is bad, the "bad cup" may simply solicit a partner and simply move pennies between each other. This will reduce the amount of time a coin isn't in transit, and would skew hoarding detection. A solution might be to detect if a cup (or set of cups) are common "partners" with each other, though I'm not sure how to think though this problem. Broad applicability Any assistance would be helpful, since I would think that this algorithm is common to Economics The study of migration patterns of animals, citizens of a country Other natural occurring phenomena ... and probably exists as a term or concept I'm unfamiliar with.

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • How to capture a Header or Trailer Count Value in a Flat File and Assign to a Variable

    - by Compudicted
    Recently I had several questions concerning how to process files that carry a header and trailer in them. Typically those files are a product of data extract from non Microsoft products e.g. Oracle database encompassing various tables data where every row starts with an identifier. For example such a file data record could look like: HDR,INTF_01,OUT,TEST,3/9/2011 11:23 B1,121156789,DATA TEST DATA,2011-03-09 10:00:00,Y,TEST 18 10:00:44,2011-07-18 10:00:44,Y B2,TEST DATA,2011-03-18 10:00:44,Y B3,LEG 1 TEST DATA,TRAN TEST,N B4,LEG 2 TEST DATA,TRAN TEST,Y FTR,4,TEST END,3/9/2011 11:27 A developer is normally able to break the records using a Conditional Split Transformation component by employing an expression similar to Output1 -- SUBSTRING(Output1,1,2) == "B1" and so on, but often a verification is required after this step to check if the number of data records read corresponds to the number specified in the trailer record of the file. This portion sometimes stumbles some people so I decided to share what I came up with. As an aside, I want to mention that the approach I use is slightly more portable than some others I saw because I use a separate DFT that can be copied and pasted into a new SSIS package designer surface or re-used within the same package again and it can survive several trailer/footer records (!). See how a ready DFT can look: The first step is to create a Flat File Connection Manager and make sure you get the row split into columns like this: After you are done with the Flat File connection, move onto adding an aggregate which is in use to simply assign a value to a variable (here the aggregate is used to handle the possibility of multiple footers/headers): The next step is adding a Script Transformation as destination that requires very little coding. First, some variable setup: and finally the code: As you can see it is important to place your code into the appropriate routine in the script, otherwise the end result may not be as expected. As the last step you would use the regular Script Component to compare the variable value obtained from the DFT above to a package variable value obtained say via a Row Count component to determine if the file being processed has the right number of rows.

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  • Finding header files

    - by rwallace
    A C or C++ compiler looks for header files using a strict set of rules: relative to the directory of the including file (if "" was used), then along the specified and default include paths, fail if still not found. An ancillary tool such as a code analyzer (which I'm currently working on) has different requirements: it may for a number of reasons not have the benefit of the setup performed by a complex build process, and have to make the best of what it is given. In other words, it may find a header file not present in the include paths it knows, and have to take its best shot at finding the file itself. I'm currently thinking of using the following algorithm: Start in the directory of the including file. Is the header file found in the current directory or any subdirectory thereof? If so, done. If we are at the root directory, the file doesn't seem to be present on this machine, so skip it. Otherwise move to the parent of the current directory and go to step 2. Is this the best algorithm to use? In particular, does anyone know of any case where a different algorithm would work better?

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  • How long can you be out of the MS market before it affects your career [closed]

    - by dave
    I've been working with .Net since it first came out and have done my best to use the latest and greatest things from Redmond. That being said, I've been working for the past year in the Python/Unix/Web world. In order to keep myself relevant in the MS world, I've been working part-time on a WPF project but I do not know how much longer that work will continue. So my question is: If I were to move totally to the Unix/Python/Web world, how long could I stay there before it starts getting hard to get another MS job? I am trying not to burn bridges in my career as I've found MS jobs pay better and tend to be more plentiful. PS: I like my Python job since it is something new and I get to work from home. It has provided a different view on coding that I've found useful. EDIT: I was out of the MS market for 12 months before attempting to get another MS job. No-one said "Gee you've been gone a while" but I did get a conspicuous lack of responses to job applications. My feeling is that the head-hunters do not bother to look beyond your last job. In the end, I got employment via my own network rather than the pimps. So, to answer my question: "not long, especially if you trust your career to head hunters."

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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