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  • EBS+RAID10+XFS slower than EBS+RAID10+EXT3 using MySQL?

    - by Johann Tagle
    We're currently using EC2 with 16 EBS volumes in RAID10 configuration for our MySQL data. I know some people don't recommend to put EBS volumes to RAID but that's not what I'm concerned about at the moment. Current format is ext3, but we're experimenting with moving to xfs, given many reports that it is faster. However, we're actually experiencing a performance degradation when the partition was converted to xfs - a benchmark run with inserts, updates, selects and deletes was more than 10 seconds slower using xfs. Any idea what could be the problem? Below is the fstab entry (really only changed ext3 to xfs). Database tables are innodb and we are using innodb_file_per_table. /dev/mapper/vg_data-lv_data /data xfs noatime 0 0 Thanks.

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • How to extend Wi-Fi signal across rooms?

    - by Sriram Krishnan
    I moved into a new place and my old Wi-Fi router just doesn't have the range to get into all the rooms. I've been investigating a lot of options and I'm wondering what other folks have done here. Moving the current location of my primary Wi-Fi router is not an option thanks to our cable provider and our landlord. Buy a bigger, beefier router (seems expensive). If so, should I go for one of those draft 802.11n ones to avoid microwave/other Wi-Fi router interference? Set up a router with DD-WRT as a repeater Leech the neighbors' open Wi-Fi access point. Alright, I was kidding about the last one but I'm genuinely curious as to what my best option is.

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  • Use Network-Manager to Connect to a wifi Access Point on the command-line

    - by Stefano Palazzo
    I'd like to connect to a wireless access point from the command-line. ideally, I'd only need the name of the AP. But the hardware-address would work as well. I know I can use nmcli to connect to a managed network connection, but in my case, the access point may not be configured for Network-Manager yet (See the difference between the output of nm-tool and nmcli con). Example output of nmcli: Auto pwln 3a3d62b1-bbdf-4f76-b4d2-c211fd5cfb03 802-11-wireless [...] Wired Network aa586921-accf-4932-98c4-c873c310f08e 802-3-ethernet [...] Cisco-UDP Uni 7f94847b-04dc-40b7-9955-5246fb77cc65 vpn [...] T-mobile (D1) 867f345a-cbbf-4bd4-b883-a5e5ae0932f0 gsm [...] Example output of nm-tool: State: connected - Device: eth1 [Auto pwln] ---------------------------------------------------- [...] Wireless Access Points (* = current AP) *pwln: Infra, [...], Freq 2472 MHz, Rate 54 Mb/s, Strength 80 WPA WPA2 WLAN: Infra, [...], Freq 2422 MHz, Rate 54 Mb/s, Strength 20 WPA WPA2 [...] How do I connect to an access point that may or may not be known to NM? Extra: Finding out if the connection needs a pass-phrase, and submitting it on the command-line as well would be great too (that is to say It'd be nice if network-manager wouldn't pop open any keyring dialogues or errors on the gui)

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  • Mail on other server

    - by takeshin
    Here is the current DNS setup: mx.example.com 3600 A 93.157.123.73 example.com 3600 A 93.157.123.93 www.example.com 3600 A 93.157.123.93 mail.example.com 3600 A 93.157.123.72 smtp.example.com 3600 CNAME mail.example.com pop3.example.com 3600 CNAME mail.example.com imap.example.com 3600 CNAME mail.example.com panel.example.com 3600 CNAME panel.example2.pl www.panel.example.com 3600 CNAME panel.example2.pl ftp.example.com 3600 CNAME example.com mysql.example.com 3600 CNAME example.com pgsql.example.com 3600 CNAME example.com *.example.com 3600 CNAME example.com example.com 3600 MX 10 mx.example.com example.com 3600 NS ns1.example2.pl example.com 3600 NS ns2.example.pl example.com 3600 TXT "v=spf1 redirect=_spf.example3.pl" My client wants to have mail on his own server alfa.otherhost.com. Which entries do I have to update? Only the MX one? example.com 3600 MX 10 alfa.otherhost.com or: example.com 3600 MX 10 mx.alfa.otherhost.com Do I need to update POP, SMTP and IMAP entries too?

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  • Should I list this work experience on my resume? [closed]

    - by Phoenix
    I am currently working at a company. I did an internship before this job with a prestigious company and project itself was challenging but it was in the initial phases and hence there were no tight schedules and we ended up doing brainstorming for the first month and the 2nd month actually setting up our hardware, which is linux servers in lab and a cluster administrator for the servers. And then i wrote an addin task which runs on the server and uses existing API to collect some statistics from the the servers in the cluster and feeding them into another entity which is basically an algorithm that calculates how the load on the servers should be automatically balanced. Neither of these things went into production by the time I left the company and I'm not even sure of their current state. Does it make sense to include it in my resume then? I also worked as a software engineer right out of school at another prestigious company for 9 months. I was involved in some bug fixes before the product launched and I don't even recollect the exact fixes I made to the product. So, will it make sense to have these experiences on my resume ? Will people question me about them and will saying it was bug fixes and mentioning what kind of fixes suffice as enough to justify my work ex there ?

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  • Animation cycles in 3ds max 2010

    - by user22902
    Hello, I'm new to animation. I have Max 2010. Basically I have a ball and it has keyframes where it bounces and moves 15 units forward I want a way to be able to add this animation as many times as I want so it bounces and always moves 15 more units. When I shift drag my keyframes, the ball moves 15 units, then quickly goes back and moves the same 15 units. I want it to be like a bip file where it can be added relative to the current position. (Essentially creating a generic ball bounce). Thanks

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  • Opera: closed window w/many tabs, window still open w/one tab, how to retrieve the many tabs

    - by Abel
    This is a little recipe for a little disaster: accidentally close a window with many important tabs open, only to find out that another window is still active with one tab open. Closing it will overwrite the saved tabs of the other window, which I want to recover. I need to recover the window with "many tabs" if possible,I didn't yet close the window with the one tab open, hopefully that prevents overwriting the saved settings. How do I retrieve, now that Opera is still active, the tabs of the closed window? I.e., where would Opera normally store these tabs when it closes a window? Can I prevent it from overwriting the saved state of "many tabs" with the current "one tab"?

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  • Ubuntu 12.10 unmet dependencies

    - by John
    I have Ubuntu 12.10 with 3.2.0.24-generic #39-Ubuntu running on a Dell Inspiron 700m laptop. I have unmet dependencies as follows: root@John-700m:/home/John# sudo apt-get remove --purge linux-image-3.5.0-{18,27,31,34}-generic Reading package lists... Done Building dependency tree Reading state information... Done Package 'linux-image-3.5.0-18-generic' is not installed, so not removed Package 'linux-image-3.5.0-27-generic' is not installed, so not removed Package 'linux-image-3.5.0-31-generic' is not installed, so not removed Package 'linux-image-3.5.0-34-generic' is not installed, so not removed You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-generic : Depends: linux-image-generic but it is not going to be installed linux-image-extra-3.5.0-18-generic : Depends: linux-image-3.5.0-18-generic but it is not going to be installed linux-image-extra-3.5.0-27-generic : Depends: linux-image-3.5.0-27-generic but it is not going to be installed linux-image-extra-3.5.0-31-generic : Depends: linux-image-3.5.0-31-generic but it is not going to be installed linux-image-extra-3.5.0-34-generic : Depends: linux-image-3.5.0-34-generic but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). I tried to remove the packages, but I still get the same error message. Any help would certainly be appreciated. @Eric, well noted. Here is the reults: model name : Intel(R) Pentium(R) M processor 1.60GHz flags : fpu vme de pse tsc msr mce cx8 mtrr pge mca cmov clflush dts acpi mmx fxsr sse sse2 ss tm pbe up bts est tm2 Thanks again. @Eric, If I need to downgrade to Ubuntu 12.04 from 12.10, can I do it without having to mess my current partition or files? I also have Windows XP running on the machine. Best. @Eric, if you are online, I could use your help (or anybody's else). I installed the package for non-pae unit and I still get the same error. Any suggestions? Thanks

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  • How to configure custom error page in Plesk 9.3 for non existing folder?

    - by Junior Mayhé
    I'm trying to configure Plesk in order to show website visitors a custom error html. The current hosted site is an ASP.NET site. This site shows its custom errors on error403.aspx and error404.aspx files. Now to comply with plesk, I've created error_docs with required files like forbidden.html, etc... When user try to navigate http://mysite.com/a_missing_page.aspx, the visitor is redirected to error404.aspx correctly. But when user try to navigate to a non existent directory http://mysite.com/a_missing_folder/ the site takes me to IIS 404 regular page. Plesk has Custom error documents activated on Web hosting settings. ASP.NET Error pages defined in web.config are showing fine. But it seems plesk wont show its custom html error documents. The bottom line here is about setting up a custom error page to a directory. Is it possible to do this using Plesk or do I have to change it manually on IIS?

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  • Will adding top level directories with similar structure to existing directories change the SEO of my site?

    - by Russell Sims
    I've been pointed this way for SEO related questions and this one has had me pondering for a little while now. I'm recreating a site's structure. The website's content is generated through several feeds and unless I want to place each and every - of the 10,000 odd - venues into their own category manually, I can't avoid categorising each item by using its address. The current the structure looks like this Homepage > region > county > city/town > venue page and the URL looks like domain/region/county/city/venue/ I'm relatively happy to use this structure as it's not too convoluted. However we also promote deals and we also group the venues into their respective franchise, so that leads to URLs such as: domain/groups AND domain/deals My question is: how would the directory structure look with these new additions? Would I have a URL that looks like domain/deals/region/county/city/venue or domain/group/region/county/city/venue and just put a 301 or a canonical link tag on the page to prevent the duplicate pages competing with each other? Am I just worrying about it needlessly and perhaps link straight from domain/deals to the venue page URL domain/region/county/city/venue, this bothers me a bit though as the deals and groups will not be in the breadcrumbs.

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  • PHP+AJAX with MySQL - Query every 2 seconds, too many in TIME_WAIT

    - by Ryan
    I have a basic HTML file, using jQuery's ajax, that is connecting to my polling.php script every 2 seconds. The polling.php simply connections to mysql, checks for ID's newer than my hidden, stored current ID, and then echo's if there is anything new. Since the javascript is connecting every 2 seconds, I am getting thousands of connections in TIME_WAIT, just for my client. This is because my script is re-connecting to MySQL over and over again. I have tried mysql_pconnect but it didn't help any. Is there any way I can get PHP to open 1 connection, and continue to query using it? Instead of reconnecting every single time and making all these TIME_WAIT connections. Unsure what to do here to make this work properly.

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  • "Accumulate" buffer results in XNA4?

    - by Utkarsh Sinha
    I'm trying to simulate a "heightmap" buffer in XNA4.0 but the results don't look correct. Here's what I'm hoping to achieve: http://www.youtube.com/watch?feature=player_detailpage&v=-Q6ISVaM5Ww#t=517s (8:38). From what I understand, here are the steps to reach there: Pass height buffer + current entity's heightmap Generate a stencil and update the height buffer Render sprite+stencil For now, I'm just trying to get the height buffer thing to work. So here's the problem. Inside the draw loop, I do the following: Create a new render target & set it Draw the heightmap with a sprite batch(no shaders) graphicsDevice.SetRenderTarget(null) Draw the rendertarget with SpriteBatch I expected to see all entities' heightmaps. But only the last entity's heightmap is visible. Any hints on what I'm doing wrong? Here's the code inside the draw loop: RenderTarget2D tempDepthStencil = new RenderTarget2D(graphicsDevice, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, false, graphicsDevice.DisplayMode.Format, DepthFormat.None); graphicsDevice.SetRenderTarget(tempDepthStencil); // Gather depth information SpriteBatch depthStencilSpriteBatch = new SpriteBatch(graphicsDevice); depthStencilSpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise); depthStencilSpriteBatch.Draw(texHeightmap, pos, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); depthStencilSpriteBatch.End(); graphicsDevice.SetRenderTarget(null); SpriteBatch b1 = new SpriteBatch(graphicsDevice); b1.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null); b1.Draw((Texture2D)tempDepthStencil, Vector2.Zero, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); b1.End();

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • KERPOOOOW!

    - by Matt Christian
    Recently I discovered the colorful world of comic books.  In the past I've read comics a few times but never really got into them.  When I wanted to start a collection I decided either video games or comics yet stayed away from comics because I am less familiar with them. In any case, I stopped by my local comic shop and picked up a few comics and a few trade paperbacks.  After reading them and understanding their basic flow I began to enjoy not only the stories but the art styles hiding behind those little white bubbles of text (well, they're USUALLY white).  My first stop at the comic store I ended up with: - Nemesis #1 (cover A) - Shuddertown #1 (cover A I think) - Daredevil: King of Hell's Kitchen Trade Paperback - Peter Parker: Spiderman - One Small Break Trade Paperback It took me about 3-4 days to read all of that including re-reading the single issues and glancing over the beginning of Daredevil again.  After a week of looking around online I knew a little more about the comics I wanted to pick up and the kind of art style I enjoyed.  While Peter Parker: Spiderman was ok, I really enjoyed the detailed, realistic look of Daredevil and Shuddertown. Now, a few years back I picked up the game The Darkness for PS3.  I knew it was based off a comic but never read the comic.  I decided I'd pick up a few issues of it and ended up with: - The Darkness #80 (cover A) - The Darkness #81 (cover A) - The Darkness #82 (cover A) - The Darkness #83 (cover A) - The Darkness Shadows and Flame #1  (one-shot; cover A) - The Darkness Origins: Volume 1 Trade Paperback (contains The Darkness #1-6) - New Age boards and bags for storing my comics The Darkness is relatively good though jumping from issue #6 to issue #80 I lost a bit on who the enemy in the current series is.  I think out of all of them, issue #83 was my favorite of them. I'm signed up at the local shop to continue getting Nemesis, The Darkness, and Shuddertown, and I'll probably pick up a few different ones this weekend...

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  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

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  • Boot linux off hard drive and then switch to run from usb flash disk

    - by Jesse
    I have an older laptop that I want to use as a simple media server on my home network. I would like to avoid using the internal hard drive except for booting (BIOS does NOT support booting from USB). My thought was to mirror the hard drive (currently has current install of Arch Linux) onto the flash drive and then after booting switch over to run everything from the flash drive. I read the following article about using a RAM disk (HOW-TO: Boot OS into RAM for speed and silence) but ran into problem because the USB subsystem does not seem to be initialized soon enough (I create root and home paritions on the flash disk and modified fstab to pick those - didn't work). Any thoughts?

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  • Cannot set monitor to native resolution

    - by S B
    problem is similar to so many other users, but solutions found do not work. Background: Fresh install of 12.04 (completely updated) on a Fit-PC2 (specs). Read in several places that the new 3.X kernel that 12.04 runs on has a new psb_gfx driver which supports the gma500 graphics card (poulsbo chipset). All's pretty much working (there are some glitches which are documented, so I won't raise them here), except for the screen resolution. My native monitor resolution is 1920X1080, but all I get is 1024x768. Output running xrandr: xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* Although I read that Ubuntu does not come with an xorg.conf file anymore, I also tried running sudo X :1 -configure, and here's the end of the output: Number of created screens does not match number of detected devices. Configuration failed. When I look in the xorg.conf.new file created in my home directory, it seems that for some reason X thinks I have two screens. Don't know what to do with that. Ideas anyone? Thanks for your time.

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  • What are the advantages and disadvantages of having a hosted firewall?

    - by Roy
    Would you rather have your firewall hosted or in house if you've got the skills to manage it? We currently have 6 remote offices and 2 different ISP's, one private network and our firewall (Watchguard, licenses are due to expire) is also our main gateway. I don't see how a hosted firewall (in this case Fortinet) is going to work for us especially when it's cheaper to buy our own firewall and the transition from one ISP to a new provider will take some time because our current contracts aren't due to expire soon. What are to pros and cons of having a firewall hosted by your ISP in general?

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • SteelSeries & JavaFX External Control via Tinkerforge

    - by Geertjan
    The first photo shows me controling a JavaFX chart by rotating a Tinkerforge device, while the other two are of me using code by Christian Pohl from Nordhorn, Germany, to show components from Gerrit Grunwald's SteelSeries library being externally controled by Tinkerforge devices: What these examples show is that you can have a robot (i.e., an external device), of some kind, that can produce output that can be visualized via JavaFX charts and SteelSeries components. For example, imagine a robot that moves around while collecting data on the current temperature throughout a building. That's possible because a temperature device is part of Tinkerforge, just like the rotating device and distance device shown in the photos above. The temperature data collected by the robot would be displayed in various ways on a computer via, for example, JavaFX charts and SteelSeries components. From there, reports could be produced and adjustments could be made to the robot while it continues moving around collecting temperature data. The fact that Tinkerforge has Wifi support makes a scenario such as described here completely possible to implement. And all of this can be programmed in Java, without very much work, since the Java bindings for Tinkerforge are simple to use, such as shown in yesterday's blog entry.

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  • What are some of the benefits of a "Micro-ORM"?

    - by Wayne M
    I've been looking into the so-called "Micro ORMs" like Dapper and (to a lesser extent as it relies on .NET 4.0) Massive as these might be easier to implement at work than a full-blown ORM since our current system is highly reliant on stored procedures and would require significant refactoring to work with an ORM like NHibernate or EF. What is the benefit of using one of these over a full-featured ORM? It seems like just a thin layer around a database connection that still forces you to write raw SQL - perhaps I'm wrong but I was always told the reason for ORMs in the first place is so you didn't have to write SQL, it could be automatically generated; especially for multi-table joins and mapping relationships between tables which are a pain to do in pure SQL but trivial with an ORM. For instance, looking at an example of Dapper: var connection = new SqlConnection(); // setup here... var person = connection.Query<Person>("select * from people where PersonId = @personId", new { PersonId = 42 }); How is that any different than using a handrolled ADO.NET data layer, except that you don't have to write the command, set the parameters and I suppose map the entity back using a Builder. It looks like you could even use a stored procedure call as the SQL string. Are there other tangible benefits that I'm missing here where a Micro ORM makes sense to use? I'm not really seeing how it's saving anything over the "old" way of using ADO.NET except maybe a few lines of code - you still have to write to figure out what SQL you need to execute (which can get hairy) and you still have to map relationships between tables (the part that IMHO ORMs help the most with).

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  • How to account for speed of the vehicle when shooting shells from it?

    - by John Murdoch
    I'm developing a simple 3D ship game using libgdx and bullet. When a user taps the mouse I create a new shell object and send it in the direction of the mouse click. However, if the user has tapped the mouse in the direction where the ship is currently moving, the ship catches up to the shells very quickly and can sometimes even get hit by them - simply because the speed of shells and the ship are quite comparable. I think I need to account for ship speed when generating the initial impulse for the shells, and I tried doing that (see "new line added"), but I cannot figure out if what I'm doing is the proper way and if yes, how to calculate the correct coefficient. public void createShell(Vector3 origin, Vector3 direction, Vector3 platformVelocity, float velocity) { long shellId = System.currentTimeMillis(); // hack ShellState state = getState().createShellState(shellId, origin.x, origin.y, origin.z); ShellEntity entity = EntityFactory.getInstance().createShellEntity(shellId, state); add(entity); entity.getBody().applyCentralImpulse(platformVelocity.mul(velocity * 0.02f)); // new line added, to compensate for the moving platform, no idea how to calculate proper coefficient entity.getBody().applyCentralImpulse(direction.nor().mul(velocity)); } private final Vector3 v3 = new Vector3(); public void shootGun(Vector3 direction) { Vector3 shipVelocity = world.getShipEntities().get(id).getBody().getLinearVelocity(); world.getState().getShipStates().get(id).transform.getTranslation(v3); // current location of our ship v3.add(direction.nor().mul(10.0f)); // hack; this is to avoid shell immediately impacting the ship that it got shot out from world.createShell(v3, direction, shipVelocity, 500); }

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  • "Automatically Connect" option for Mobile Broadband crashes GNOME Shell, how to remove network configurations?

    - by Kush
    I'm using Fedora 15, in GNOME Shell, my mobile broadband connection was working absolutely fine, until I set the connection type to Connect Automatically using nm-connection-manager. Now, when I start the Fedora, the Top panel network icon shows red exclamation symbol and when I click it, instead of showing me available networks' list, it shows only "Network Settings", and when I open it, it shows GNOME 3's new Network Manager app, and it pops out the dialog saying that, "Current network settings service is incompatible with this version". And after a few seconds of log in, the shell freezes and all I can do is log out using Ctrl+Alt+BackSpace. I'm facing this problem since I opened old network manager app using nm-connection-manager in the run dialog, and editing my connection to connect automatically. After logging in to the shell I somehow managed to delete that connection from the same app and created a new one, but the problem still exists. How can I delete all network preferences (by deleting its configuration files from my home directory or something like that) and reset the GNOME 3's network manager to its default state?

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  • Building a new cluster for mathematical calculations (Win/Lin)

    - by Muhammad Farhan
    I would like to build a new cluster to perform heavy mathematical calculations in Matlab and Abaqus. One of my friend told me that distributed computing is way faster than parallel computing, which is very true after reading a bit on the internet. However, I have never clustered before. Current workstation I own: Dell Precision T5400 2 x Intel Xeon 2.5 GHz 16 GB RAM (2GB x 8) 1 x Western Digital 1TB HDD 7200 rpm 1 x nVidia Quadro FX4600 768MB GPU 1 x 870W PSU OS: Windows 7 Ultimate 64-bit 2nd WS: I can buy another WS similar configuration to the one I own I am not bothered about OS, I am willing to cluster with either Windows or Linux. However, my software are compatible with windows 64-bit only. Please help me setup a cluster. Thank you.

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