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  • Re-using port 443 for another service - is it possible?

    - by Donald Matheson
    The ultimate goal is to allow a remote data connection service to operate on port 443 on a the SQL server. The application accessing the connection is behind a firewall and it is because of the client's reluctance to open another port that I have been asked to try and get this working. The current environment is Windows 2003 R2 (SP2) and SQL Server 2005. IIS is not installed, but when I try and install the third party connection software (SequeLink) it won't as it reports something is still configured on/using port 443. Netstat does not show anything listening on the port and I've tried editing the system32\drivers\etc\services file removing any reference to port 443 and also using sc delete to delete the HTTP and HTTPFilter (HTTP SSL in services console) services to see if this would help. Rebooting after each change. What could still be using the port? Is what I'm trying even possible (I have my doubts but have to investigate every avenue)? Any help/pointers would be greatly appreciated.

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  • Windows 2008 R2 Server Core Disk Space Requirements/Recomendations

    - by Richard West
    I'm in the preparation stage to roll out a few Windows 2008 R2 Server Core in my VMware ESX environment. In looking over the documentation it looks like Server Core can operate in a little as 6.5 GB of hard drive space. Less disk space required. A Server Core installation requires only about 3.5 gigabytes (GB) of disk space to install and approximately 3 GB for operations after the installation. I am curious as to anyone’s real world experience and recommendations with regard to this requirement. Is it realistic? A little bit about our environment: Less than 25 users, and around 75 computers/servers in our current AD system. These systems will be responsible for normal AD operations and print servers for 5 printers - nothing to big here.

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  • Is there a design pattern for chained observers?

    - by sharakan
    Several times, I've found myself in a situation where I want to add functionality to an existing Observer-Observable relationship. For example, let's say I have an Observable class called PriceFeed, instances of which are created by a variety of PriceSources. Observers on this are notified whenever the underlying PriceSource updates the PriceFeed with a new price. Now I want to add a feature that allows a (temporary) override to be set on the PriceFeed. The PriceSource should still update prices on the PriceFeed, but for as long as the override is set, whenever a consumer asks PriceFeed for it's current value, it should get the override. The way I did this was to introduce a new OverrideablePriceFeed that is itself both an Observer and an Observable, and that decorates the actual PriceFeed. It's implementation of .getPrice() is straight from Chain of Responsibility, but how about the handling of Observable events? When an override is set or cleared, it should issue it's own event to Observers, as well as forwarding events from the underlying PriceFeed. I think of this as some kind of a chained observer, and was curious if there's a more definitive description of a similar pattern.

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  • Push or Pull Mobile Coupons?

    - by David Dorf
    Mobile phones allow consumers to receive coupons in context, which increases their relevance and therefore redemption rates. Using your current location, you can get coupons that can be redeemed nearby for the things you want now. Receiving a coupon for something you wanted last week or something you might buy next month just isn't as valuable. I previously talked about Placecast and their concept of pushing offers to mobile phones that transgress "geo-fences" around points of interest, like store locations. This push model is an automatic reminder there are good deals just up ahead. This model works well in dense cities where people walk, but I question how effective it will be in the suburbs where people are driving. McDonald's recently ran a campaign in Finland where they pushed offers to GPS devices when cars neared their restaurants. Amazingly, they achieved a 7% click-through rate. But 8coupons.com sees things differently. They prefer the pull model that requires customers to initiate a search for nearby coupons, and they've done some studies to better understand what "nearby" means. It turns out that there are concentric search circles that emanate from your home and work. From inner to outer, people search for food, drink, shopping, and entertainment. Intuitively, that feels about right. So the question is, do consumers prefer the push or pull model for offers? No doubt the market is big enough for both. These days its not good enough to just know who your customers are -- you also need to know where they are so you can catch them in the right moment. According to Borrell Associates, redemption rates of mobile coupons are 10x that of traditional mail and newspaper coupons. One thing is for sure; assuming 85% of consumers regularly spend money within 5 miles of home and work, location-based coupons make tons of sense.

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  • FreeType2 Crash on FT_Init_FreeType

    - by JoeyDewd
    I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start the application (0xc000007b))" Commenting the FT_Init_FreeType removes the error and my game starts just fine. I'm wondering if it's my code or has something to do with loading the dll file. My code: #include "SpaceGame.h" #include <ft2build.h> #include FT_FREETYPE_H //Freetype test FT_Library library; Game::Game(int Width, int Height) { //Freetype FT_Error error = FT_Init_FreeType(&library); if(error) { cout << "Error occured during FT initialisation" << endl; } And my current use of the FreeType2 files. Inside my bin folder (where debug .exe is located) is: freetype6.dll, libfreetype.dll.a, libfreetype-6.dll. In Code::Blocks, I've linked to the lib and include folder of the FreeType 2.3.5.1 version. And included a compiler flag: -lfreetype My program starts perfectly fine if I comment out the FT_Init function which means the includes, and library files should be fine. I can't find a solution to my problem and google isn't helping me so any help would be greatly appreciated.

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  • Manage song metadata on CentOS from command line

    - by Puddingfox
    I am making a simple Pandora.com alternative for myself and a few friends where the user can upload his/her songs and listen to them anywhere. My intent is to make a lightweight, simple player in HTML5 so all the user needs is a current Firefox or Chrome to use it. I have set it up so that all uploaded songs get converted to .ogg and added to a database but I also want some metadata (not sure if that is the correct term) for the songs to be stored in the database so the player can tell the user what song he/she is listening too. I know there are several GUI tools for managing the title/artist/album info for songs but I'm having trouble finding any good ones I can use from the command line. If the song has the information already in the file, I think I can use mplayer to retrieve the information but it would be really great if there was one that would look up the song information online. I don't mind interfacing with an API (would be pretty interesting actually). Do you guys have any suggestions?

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  • CodePlex Daily Summary for Monday, September 24, 2012

    CodePlex Daily Summary for Monday, September 24, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.01.09: Cambios Parmenio: Envio actualizaciones al formato 3 de programación, actualizar botones en edición. Cambios John: Integración de código con cambios enviados por Parmenio Bonilla. Generación de instaladores. Soporte técnico por correo electrónico, telefónico y en sitio.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...Symphony Framework: Symphony Framework v2.0.0.2: Symphony Framework version 2.0.0.2. General note: If you install Symphony Framework 2.0.0.2 you must also install CodeGen 4.1.10 because a number of templates now utilise new features added to the tool. Added the user token PROJECTNAMESPACE to the “Symphony_Content.tpl” template to ensure that we can correctly reference the collection classes of the selection lists. Also added the ability to create object references to fields defined as having selection windows assigned. This enhancement ...Community xPress MDS: Initial MDS and DQS Models: Initial MDS & DQS ModelsSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerAJAX Control Toolkit: September 2012 Release: AJAX Control Toolkit Release Notes - September 2012 Release Version 60919September 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1.2 Community Edition: Sense/Net 6.1.2 Community EditionMain new featuresOur current release brings a lot of bugfixes, including the resolution of js/css editing cache issues, xlsx file handling from Office, expense claim demo workspace fixes and much more. Besides fixes 6.1.2 introduces workflow start options and other minor features like a reusable Reject client button for approval scenarios and resource editor enhancements. We have also fixed an issue with our install package to bring you a flawless installation...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Python Tools for Visual Studio: 1.5 RC: PTVS 1.5RC Available! We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RC. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. The primary new feature for the 1.5 release is Django including Azure support! The http://www.djangoproject.com is a pop...Launchbar: Lanchbar 4.0.0: This application requires .NET 4.5 which you can find here: www.microsoft.com/visualstudio/downloadsAssaultCube Reloaded: 2.5.4 -: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: New logo Improved airstrike! Reset nukes...Extended WPF Toolkit: Extended WPF Toolkit - 1.7.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's new in the 1.7.0 Release?New controls Zoombox Pie New features / bug fixes PropertyGrid.ShowTitle property added to allow showing/hiding the PropertyGrid title. Modifications to the PropertyGrid.EditorDefinitions collection will now automatically be applied to the PropertyGrid. Modifications to the PropertyGrid.PropertyDefinitions collection will now be reflected automaticaly...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2 For detailed release notes check the release notes. JayData core: all async operations now support promises JayDa...????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...New ProjectsAndroid Hello World - Modified: SummaryAOXING: ??????CSharp WPF base64 coder-decoder: CSharp WPF base64 coder-decoder.D3 Loot Tracker: A Diablo 3 item drop tracking utility.EPiCloner: Working with EPiServer, you might need to clone site tree in a different language. EPiCloner will help you with this task taking care of updating pagereferencesGDAL SSIS: GDAL SSIS is a collection of geospatial components for SQL Server Integration Services (SSIS) that leverages GDAL to support a large number of GIS data formats.Mw3Launcher: Play Activision MW3 Multiplayer without using steam!Orchard Contrib.Navigation: This Orchard module adds additional features to the Orchard.Navigation module. Currently the module provides the following features: ActionLink menu item: map Oxygen: OxygenPSEOnline: Nothing SpecialPython Digital Circuit Simulator: This is the Digital Logical Circuit Simulator built using Python.QuickerClicker (Adapted for Gamers): A automated Clicker for Gamers.SerialPortStream: An independent implementation of System.IO.Ports.SerialPort and SerialStream for better reliability and maintainability.SERS: SERSSharePoint WarmUp: A SharePoint solution leveraging the Application Initialization module for IIS 7.5.Simple PM - Project Management Simplified !: Simple PM is a simple and easy to use Project Management Tool. It focuses on better project management for individuals working alone on a project or small team.TestCzrejzyn: dsadsadTestMercurial: sadsadasdasTrip Calculator: This is a class trip calculator.UDP_Hole_Punching: ??UDP??User Group Labs: Group Meta Data: This module allows you to create and manage generic meta data for the social groups in DotNetNuke.

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  • Prevent Win7 boot loader from taking over the WinXP boot loader

    - by Chris
    My setup: 1 physical hard drive (500gb divided equally into 2 partitions) Windows XP Partition (Current OS) Empty Partition where I will be installing Windows 7 My question is how do I prevent the Windows7 boot loader from taking over my WindowsXP boot loader when installing the new OS ? The reason I am asking is because I already have a ghosted backup of my WinXP partition and if I ever need to restore my xp partition using that backup, would it not overwrite the Windows7 boot loader that was placed in the XP partition with the one from the backup, thus making windows 7 unable to boot. Also what would happen if I decided to delete the Windows XP partition altogether somewhere down the road and along with it the Win7 boot loader that was placed there, wouldn't that cause the system not to boot at all.. To avoid these issues, I simply want to make sure that BOTH the Win7 and WinXP boot loaders are available on their respective partitions and they do not interfere with each other in any way. Is this possible? Thx, Chris

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  • Is there a canonical book for learning Java as an experienced developer?

    - by Steven Elliott Jr
    I have been a .NET developer now for about the past 5/6 years give or take. I have never done any professional Java development and the last time I really touched it was probably back in college. I have been toying with the Scala language a little bit but nothing serious. Recently, I've been offered an opportunity to do some pretty cool work, but using Java instead of .NET. I think I can get by alright with my current skill set, meaning I already know how to program well and am familiar with languages such as C# and C++, etc. So, the syntax and all that language stuff are really not a problem. What I need is a really good reference book and a book about how to think in Java. Each language/Framework/Stack tries to address things a certain way and I'm sure Java is no different. What are some great Java books that you simply can't live without? Are there any books that talk about the most important parts of Java that must be understood before all else? As a side note, I will be doing mostly Java web development. Not really 100% on what types of stuff they are using for persistence, framework, server, etc.

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • Octree implementation for fustrum culling

    - by Manvis
    I'm learning modern (=3.1) OpenGL by coding a 3D turn based strategy game, using C++. The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any player units on those tiles. My current rendering technique involves sorting meshes by shaders they use (minimizing state changes) and then calling glDrawElementsInstanced() for drawing. Still get solid 16.6 ms/frame on my GTX 560Ti machine but the game struggles (45.45 ms/frame) on an old 8600GT card. I'm certain that using an octree and fustrum culling will help me here, but I have a few questions before I start implementing it: Is it OK for an octree node to have multiple meshes in it (e.g. can a soldier and the hex tile he's standing on end up in the same octree node)? How is one supposed to treat changes in object postion (e.g. several units are moving 3 hexes down)? I can't seem to find good a explanation on how to do it. As I've noticed, soting meshes by shaders is a really good way to save GPU. If I put node contents into, let's say, std::list and sort it before rendering, do you think I would gain any performance, or would it just create overhead on CPU's end? I know that this sounds like early optimization and implementing + testing would be the best way to find out, but perhaps someone knows from experience?

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • Where could Distributed Version Control Systems currently be in Gartner's hype cycle?

    - by dukeofgaming
    Edit: Given the recent downvoting (+8/-6 at this point) it was made clear to me that Gartner's lifecycle is a biased metric from a programmer's perspective. This is something that is part of a paper I'm going to present to management, and management types are part of Gartner's audience. Giving DVCS exposure & enthusiasm (that "could" be deemed as hype, or at least attacked as such), think about the following question when reading this one: "how could I use Gartner's hype cycle to convince management that DVCSs are ready (or ready-enough) for us, and that it is not just hype" Just asking if DVCSs is hype wouldn't be constructive, Gartner's hype cycle is a more objective instrument than just asking that (even if this instrument is regarded as biased). If you know any other instrument please, by all means, mention it. Edit #2: I agree that Gartner's Life Cycle is not for every technology, but I consider it may have generated enough buzz to be considered hype by some, so it maybe deserves to be at least evaluated/pondered as such by using this instrument in order to prove/disprove it to whatever degree. I'm an advocate of DVCS, BTW. I'm doing research for a whitepaper I'm writing in favor of DVCS adoption at company and I stumbled upon the concept of social proof. I want to prove that the social proof of DVCS adoption is not necessarily cargo cult and doing further research I now stumbled upon Gartner's hype cycle which describes technology maturity in 5 phases. My question is: what could be an indicator of the current location of Distributed Version Control Systems (I mean git, mercurial, bazaar, etc. in general) at a particular phase in the hype cycle?... in other (less convoluted) words, would you say that currently expectations of DVCSs are a) starting, b)inflated, c)decreasing (disillusionment), d)increasing (enlightenment) or e)stabilizing (mature) and (more importantly) why? I know it is a hard question and there is subjectivity involved, but I'll grant the answer (and the traditional cookie) to the clearest argument/evidence for a particular phase.

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  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

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  • Kerberos: connection from win app running from IIS to SQL failed

    - by Mikhail Kislitsyn
    I have an IIS web-application with Windows authentication and impersonation. This application connects to SQL server. In this case Kerberos works fine. But there is a problem. Web-application runs windows application (not .NET), which also connects to the SQL server. Windows application runs with IIS app user credentials and impersonates current site user to connect to SQL server. scheme: http://i.stack.imgur.com/2cgv7.png When delegation for IIS user is set to "Trust this computer for delegation to any service" everything works fine. But I can't use this type of delegation according to security requirements. When I set delegation to "Specific services" and choose MSSQLSvc SPN, connection from windows application fails with "ANONIMOUS" fault. WireShark shows "KRB5KDC_ERR_BADOPTION" packet. What I'm doing wrong?

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  • A question about the cobbler-ubuntu-import bash script

    - by user183394
    I have been testing the latest cobbler for PXE booting Ubuntu 12.04.1-server-x86_64 and 12.10-server-x86_64 using a Scentific Linux 6.3 host to run the cobbler server. With the former, I got everything going. But with the later, I haven't been successful. As an attempt to figure things out, I downloaded Ubuntu's cobbler 2.2.2 source package. Examining the content, I soon noticed that Ubuntu's cobbler 2.2.2 came with a cobbler-ubuntu-import bash script. I reviewed the code and spotted something interesting: line 9 of the script states: 9 AUTO_KOPTS='log_host=@@server@@ log_port=514 priority=critical locale=en_US netcfg/choose_interface=auto' But after extensive googling, reading both Debian and Ubuntu's documentation about the debian-installer, I don't see these two kopts log_host and log_port documented anywhere. Putting it in the profile of my current test setup, even my cobbler server host does run rsyslogd, I don't see anything logged either. No, I don't have iptables and selinux on on the cobbler server host. Can anyone point to me where I can read more about these two options? Having the ability to log an installation to a remote central logging host would be really cool.

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  • [Windows Live Messenger] Beta sounds

    - by sinni800
    Hello, in a beta version of the Windows Live Messenger they had different sounds once. They weren't like the current ones, they sounded brighter. The normal "dling" when logging in was replaced by a more direct "DIING!". It was only like that in one beta version thought. I was already searching for it when it was replaced back again, but I lost the exe file back then. Anyone know of this? Anyone else? Please!

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  • SVN Checkout URL - fresh install

    - by Webnet
    I just setup SVN on a server that is running Ubuntu server as a fresh install. I've got it up and running but am having difficult determining how to connect to it. I'm trying to do an import using the local IP address: http://IP/RepositoryName but it's saying it can't resolve the IP. I'm wondering if there's something on the server I need to setup. I have not modified dav_svn.conf because there is another server here that is running SVN (I'm migrating it to a new server) and it's dav_svn.conf is not modified. The current working SVN has a subdomain associated with the IP location of the server but doesn't do anything special with the ports as far as I can tell. I'm getting this error via RapidSVN when I try to import... Error: Error while performing action: OPTIONS of 'http://IP/RepositoryName': could not connect to server (http://IP) Any help would be appreciated

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  • Prepare bootable Mac OS install usb on Windows

    - by Dave
    Hello, Is there any software out there that can simulate Disk Utility (Mac app) for Windows? I need to reinstall leopard on my Mac because I screwed something up on the current OS. The thing is, the DVD drive is broken on there, so I need to prepare a bootable USB drive from my Leopard DMG file. This is easily done with the Disk Utility app on the Mac. But seeing how my cannot even log on to my Mac right now, I don't know how to prepare that USB stick. The only other machine I have is a PC with Windows 7. If anyone has any suggestion, please help me out! Thanks so much!

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  • Joining computers from workgroup to active directory

    - by George R
    I have several computers at my office that I want to put on our domain. These computers currently are used by employees with local computer accounts and they have information stored under these accounts. When I join their computer to the domain how would or could I keep their current computer accounts and add them to the Active Directory so they could log in as usual access the network resources? Is this possible or do I need to just start from scratch on all this with their accounts and locally stored files? We are using Windows 2008 R2 and all systems being added have the Windows 7 pro or higher. All I want to really do is add the systems to the domain and have their accounts in the Active Directory so they can log in, access files which are already on their computer, and use network reosoures. If I can add their computer and then add same username and password to Active Directory to get this all to work that would be fine. I am just looking for minimal impact on the user really to get this done.

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  • "Accumulate" buffer results in XNA4?

    - by Utkarsh Sinha
    I'm trying to simulate a "heightmap" buffer in XNA4.0 but the results don't look correct. Here's what I'm hoping to achieve: http://www.youtube.com/watch?feature=player_detailpage&v=-Q6ISVaM5Ww#t=517s (8:38). From what I understand, here are the steps to reach there: Pass height buffer + current entity's heightmap Generate a stencil and update the height buffer Render sprite+stencil For now, I'm just trying to get the height buffer thing to work. So here's the problem. Inside the draw loop, I do the following: Create a new render target & set it Draw the heightmap with a sprite batch(no shaders) graphicsDevice.SetRenderTarget(null) Draw the rendertarget with SpriteBatch I expected to see all entities' heightmaps. But only the last entity's heightmap is visible. Any hints on what I'm doing wrong? Here's the code inside the draw loop: RenderTarget2D tempDepthStencil = new RenderTarget2D(graphicsDevice, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, false, graphicsDevice.DisplayMode.Format, DepthFormat.None); graphicsDevice.SetRenderTarget(tempDepthStencil); // Gather depth information SpriteBatch depthStencilSpriteBatch = new SpriteBatch(graphicsDevice); depthStencilSpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise); depthStencilSpriteBatch.Draw(texHeightmap, pos, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); depthStencilSpriteBatch.End(); graphicsDevice.SetRenderTarget(null); SpriteBatch b1 = new SpriteBatch(graphicsDevice); b1.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null); b1.Draw((Texture2D)tempDepthStencil, Vector2.Zero, null, Color.White, 0, Vector2.Zero, 1, spriteEffects, 1); b1.End();

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  • How to configure custom error page in Plesk 9.3 for non existing folder?

    - by Junior Mayhé
    I'm trying to configure Plesk in order to show website visitors a custom error html. The current hosted site is an ASP.NET site. This site shows its custom errors on error403.aspx and error404.aspx files. Now to comply with plesk, I've created error_docs with required files like forbidden.html, etc... When user try to navigate http://mysite.com/a_missing_page.aspx, the visitor is redirected to error404.aspx correctly. But when user try to navigate to a non existent directory http://mysite.com/a_missing_folder/ the site takes me to IIS 404 regular page. Plesk has Custom error documents activated on Web hosting settings. ASP.NET Error pages defined in web.config are showing fine. But it seems plesk wont show its custom html error documents. The bottom line here is about setting up a custom error page to a directory. Is it possible to do this using Plesk or do I have to change it manually on IIS?

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  • What will happen with my RAID5 after motherboard change?

    - by abatishchev
    Currently I have ASUS P5Q-EM and 3 HDD in RAID5 using it's on-board RAID controller Intel ICH10R. I want to bye a new motherboard, for example, Gigabyte GA-EQ45M-S2 which also have on-board RAID controller, but Intel ICH10DO. What will happen with my data on RAID5? Will I have to re-create the array from the scratch and lost all my data? Is such array a soft RAID or soft-hard? What if my current motherboard will broken? What will happen with my data?

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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  • Basic Connections Through Socket Server

    - by Walrus
    I'm designing a simple 2 player RTS with Stencyl, a program that uses blocks for coding. The current code updates lists whenever an actor moves (new X and Y), and I'd want the server to update the game state with each change to the list. However, to start off: I don't even know how to set up a socket server. Stencyl has taught me the basics of logic, but I've yet to learn any programming languages. I've downloaded a Smartfox 2X socket server that I'm intending to use. Right now I'm only looking to make baby steps; I want to do something to this effect: "When someone connects to the server, open insert file here". How can I do this? My intention is to have this file be the game client. Is this "open file when connected" method the best way to go about this? When answering: assume that I know nothing, because really, though I have done research (I know that UDPTCP for real time), implementation-wise I know nothing.

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