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  • Session State Anti-Pattern

    - by Curiosity
    I know the SOLID principles and other design patterns fairly well and have been programming for some time now - seeing many a bit of code throughout the years. Having said that, I'm having trouble coming up with a name to give the pattern, or lack thereof, to bits of code I've been dealing with at a current engagement. The application is an ASP.NET C# WebForms application, backed by a SQL Server/Mainframe backend (more mainframe than backend) and it's riddled with Session State properties being accessed/mutated from multiple pages/classes. Accessing/mutating global variables/application state was usually shunned upon while I was in school. Apparently the creators of this magnificent application didn't think it was such a bad idea. Question: Is there a name for such a pattern/anti-pattern that relies so heavily on Session State? I'd like to call the pig by its name ...

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  • OO C++ - Virtual Methods

    - by Phorce
    Just a really quick question here. I'm using virtual functions to read in from a text file. Now, it's virtual because in one aspect I want the values to be normalised, and, in the other respect I don't want them to be normalised. I have tried to do this: bool readwav(string theFile, 'native'); So in theory, if the 'native' is used, this method should be called, however, if 'double' is called then a different version of the method is called. Same for if the value is empty, it should just perform the native option. First question, why doesn't the declaration above work? Also, is this the best route to go down? Or, would it be better to have just one class method that switches between the options. Thanks :)

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  • Type hinting and optional attributes in PHP

    - by Álvaro G. Vicario
    I have a class method that deals with dates: public function setAvailability(DateTime $start, DateTime $end){ } Since item availability can have lower limit, upper limit, both or none, I'd like to make setAvailability() accept NULL values as well. However, the NULL constant violates the type hinting: $foo->setAvailability(NULL, $end); triggers: Catchable fatal error: Argument 1 passed to Foo::setAvailability() must be an instance of DateTime, null given And, as far as I know, I cannot have a DateTime instance with no value. (Can I?) For a reason I cannot grasp, this seems to work: public function setAvailability(DateTime $start=NULL, DateTime $end=NULL){ } ... $foo->setAvailability(NULL, $end); But it looks like a hack that works by pure chance. How would you deal with unset dates in PHP classes?

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  • OO Design: use Properties or Overloaded methods?

    - by Robert Frank
    Question about OO design. Suppose I have a base object vehicle. And two descendants: truck and automobile. Further, suppose the base object has a base method: FixFlatTire(); abstract; When the truck and automobile override the base object's, they require different information from the caller. Am I better off overloading FixFlatTire like this in the two descendant objects: Procedure Truck.FixFlatTire( OfficePhoneNumber: String; NumberOfAxles: Integer): Override; Overload; Procedure Automobile.FixFlatTire( WifesPhoneNumber: String; AAAMembershipID: String): Override; Overload; Or introducing new properties in each of the descendants and then setting them before calling FixFlatTire, like this: Truck.OfficePhoneNumber := '555-555-1212'; Truck.NumberOfAxles := 18; Truck.FixFlatTire(); Automobile.WifesPhoneNumber := '555-555-2323'; Automobile.AAAMembershipID := 'ABC'; Automobile.FixFlatTire();

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  • Classes within classes in PHP

    - by Matt
    Can you do this in PHP? I've heard conflicting opinions: Something like: Class bar { function a_function () { echo "hi!"; } } Class foo { public $bar; function __construct() { $this->bar = new bar(); } } $x = new foo(); $x->bar->a_function(); Will this echo "hi!" or not?

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  • How to Execute Base Class's Method Before Implementors's Method?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's? edit: I'm trying to avoid having to call base.ExtractPageData() in every implementor. Is this possible?

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  • Extending a form field to add new validations.

    - by duallain
    I've written an app that uses forms to collect information that is then sent in an email. Many of these forms have a filefield used to attach files to the email. I'd like to validate two things, the size of the file (to ensure the emails are accepted by our mail server. I'd also like to check the file extension, to discourage attaching file types not useable for our users. (This is the python class I'm trying to extend) class FileField(Field): widget = FileInput default_error_messages = { 'invalid': _(u"No file was submitted. Check the encoding type on the form."), 'missing': _(u"No file was submitted."), 'empty': _(u"The submitted file is empty."), 'max_length': _(u'Ensure this filename has at most %(max)d characters (it has %(length)d).'), } def __init__(self, *args, **kwargs): self.max_length = kwargs.pop('max_length', None) super(FileField, self).__init__(*args, **kwargs) def clean(self, data, initial=None): super(FileField, self).clean(initial or data) if not self.required and data in EMPTY_VALUES: return None elif not data and initial: return initial # UploadedFile objects should have name and size attributes. try: file_name = data.name file_size = data.size except AttributeError: raise ValidationError(self.error_messages['invalid']) if self.max_length is not None and len(file_name) > self.max_length: error_values = {'max': self.max_length, 'length': len(file_name)} raise ValidationError(self.error_messages['max_length'] % error_values) if not file_name: raise ValidationError(self.error_messages['invalid']) if not file_size: raise ValidationError(self.error_messages['empty']) return data

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  • How to Execute Base Class's ExtractPageData() Before Implementors's ExtractPageData()?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's?

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  • How to properly dispose of an object

    - by VoodooChild
    Hi Guys, I am experiencing something weird and have a workaround already, but I don't think I understood it well. If I call the Method below numerous times within a class: public void Method() { Foo a = new Foo(); a.Delegate1Handler = ViewSomething(); } So I am reinitializing "a" every time but for some reason a.Delegate1Handler is still around from the previous initialization, and therefore ViewSomething() is called again and again and again.... I feel like I am forgetting something critical here? Foo's guts look like: public delegate void Delegate1(T t); public Delegate1 Delegate1Handler { get; set; }

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  • c++ inheritance

    - by Meloun
    Hi, i am trouble with this.. Is there some solution or i have to keep exactly class types? //header file Class Car { public: Car(); virtual ~Car(); }; class Bmw:Car { public: Bmw(); virtual ~Bmw(); }; void Start(Car& mycar) {}; //cpp file Car::Car(){} Car::~Car() {} Bmw::Bmw() :Car::Car(){} Bmw::~Bmw() {} int main() { Car myCar; Bmw myBmw; Start(myCar); //works Start(myBmw); //!! doesnt work return 0; }

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  • Zend Framework-where do calls to my methods go? Controller of Model?

    - by Joel
    Hi guys, I'm confused about exactly what I should have in my controller and what in my method. Specifically, I have this in the action method: public function upcomingshowsAction() { $gcal = $this->_validateCalendarConnection(); $uncleanedFeedArray = $this->_getCalendarFeed($gcal); $finishedFeedArray = $this->_cleanFeed($uncleanedFeedArray); $this->view->googleArray = $finishedFeedArray; } And then (incorrectly I know), I have my methods still in the bottom of my controller. So what I'm wondering, is for those methods in the upcomingshowsAction method, should all the actual methods just be in one model and then I'd have something like this: public function upcomingshowsAction() { $finishedFeedArray = new Application_Model_calendarModelPage(); $this->view->googleArray = $finishedFeedArray; } And then something like this in the model: class Application_Model_CalendarModelPage { $gcal = $this->_validateCalendarConnection(); $uncleanedFeedArray = $this->_getCalendarFeed($gcal); $finishedFeedArray = $this->_cleanFeed($uncleanedFeedArray); public functions { ... ... ... } } Am I on the right track here? Thanks!

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  • How to Correct & Improve the Design of this Code?

    - by DaveDev
    HI Guys, I've been working on a little experiement to see if I could create a helper method to serialize any of my types to any type of HTML tag I specify. I'm getting a NullReferenceException when _writer = _viewContext.Writer; is called in protected virtual void Dispose(bool disposing) {/*...*/} I think I'm at a point where it almost works (I've gotten other implementations to work) and I was wondering if somebody could point out what I'm doing wrong? Also, I'd be interested in hearing suggestions on how I could improve the design? So basically, I have this code that will generate a Select box with a number of options: // the idea is I can use one method to create any complete tag of any type // and put whatever I want in the content area <% using (Html.GenerateTag<SelectTag>(Model, new { href = Url.Action("ActionName") })) { %> <%foreach (var fund in Model.Funds) {%> <% using (Html.GenerateTag<OptionTag>(fund)) { %> <%= fund.Name %> <% } %> <% } %> <% } %> This Html.GenerateTag helper is defined as: public static MMTag GenerateTag<T>(this HtmlHelper htmlHelper, object elementData, object attributes) where T : MMTag { return (T)Activator.CreateInstance(typeof(T), htmlHelper.ViewContext, elementData, attributes); } Depending on the type of T it'll create one of the types defined below, public class HtmlTypeBase : MMTag { public HtmlTypeBase() { } public HtmlTypeBase(ViewContext viewContext, params object[] elementData) { base._viewContext = viewContext; base.MergeDataToTag(viewContext, elementData); } } public class SelectTag : HtmlTypeBase { public SelectTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("select"); //base.MergeDataToTag(viewContext, elementData); } } public class OptionTag : HtmlTypeBase { public OptionTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("option"); //base.MergeDataToTag(viewContext, _elementData); } } public class AnchorTag : HtmlTypeBase { public AnchorTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("a"); //base.MergeDataToTag(viewContext, elementData); } } all of these types (anchor, select, option) inherit from HtmlTypeBase, which is intended to perform base.MergeDataToTag(viewContext, elementData);. This doesn't happen though. It works if I uncomment the MergeDataToTag methods in the derived classes, but I don't want to repeat that same code for every derived class I create. This is the definition for MMTag: public class MMTag : IDisposable { internal bool _disposed; internal ViewContext _viewContext; internal TextWriter _writer; internal TagBuilder _tag; internal object[] _elementData; public MMTag() {} public MMTag(ViewContext viewContext, params object[] elementData) { } public void Dispose() { Dispose(true /* disposing */); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!_disposed) { _disposed = true; _writer = _viewContext.Writer; _writer.Write(_tag.ToString(TagRenderMode.EndTag)); } } protected void MergeDataToTag(ViewContext viewContext, object[] elementData) { Type elementDataType = elementData[0].GetType(); foreach (PropertyInfo prop in elementDataType.GetProperties()) { if (prop.PropertyType.IsPrimitive || prop.PropertyType == typeof(Decimal) || prop.PropertyType == typeof(String)) { object propValue = prop.GetValue(elementData[0], null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; _tag.Attributes.Add(prop.Name, stringValue); } } var dic = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase); var attributes = elementData[1]; if (attributes != null) { foreach (PropertyDescriptor descriptor in TypeDescriptor.GetProperties(attributes)) { object value = descriptor.GetValue(attributes); dic.Add(descriptor.Name, value); } } _tag.MergeAttributes<string, object>(dic); _viewContext = viewContext; _viewContext.Writer.Write(_tag.ToString(TagRenderMode.StartTag)); } } Thanks Dave

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  • Set The Progress Bar Over 100% C#

    - by PhaDaPhunk
    its my first time using a ProgressBar in c#. The idea is to use the ProgressBar as an health bar in a simple game. The thing is I think the bar's maximum value is 100% but i would like to give it a higher value like let's say 1000% or, not sure if it's possible, give the bar an integer value instead of a percentage. progressBar1.Increment(100); This is where I initialize the health to 100points. Even if I use this syntax: progressBar1.Increment(1000); And I subtract : progressBar1.Increment(-25); The player is loosing 1/4 of is life as if he only had 100 Health Points. Any idea how I could change the maximum Bar value? Thanks in advance.

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  • Segmentation fault on instationation of more than 1 object

    - by ECE
    I have a class called "Vertex.hpp" which is as follows: #include <iostream> #include "Edge.hpp" #include <vector> using namespace std; /** A class, instances of which are nodes in an HCTree. */ class Vertex { public: Vertex(char * str){ *name=*str; } vector<Vertex*> adjecency_list; vector<Edge*> edge_weights; char *name; }; #endif When I instantiate an object of type Vector as follows: Vertex *first_read; Vertex *second_read; in.getline(input,256); str=strtok(input," "); first_read->name=str; str=strtok(NULL, " "); second_read->name=str; A segmentation fault occurs when more than 1 object of type Vector is instantiated. Why would this occur if more than 1 object is instantiated, and how can i allow multiple objects to be instantiated?

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  • Output of the following code

    - by terrific
    String s1 = "Amit"; //true String s2 = "Amit"; //true String s3 = new String("abcd"); //true String s4 = new String("abcd"); //false System.out.println(s1.equals(s2)); //true System.out.println((s1==s2)); //true System.out.println(s3.equals(s4)); //false System.out.println((s3==s4)); //false Assume it to be in main why the output of the above code is true true true false and not true true false false???

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  • Is this the correct why of speaking to a "Content Manager" Class?

    - by DeanMc
    I am creating a silverlight site. I am currently breaking out my ideas into pieces of functionality. One of the idea's I have is the concept of a content manager. This is essentially a UI control with 4 regions. Top, Bottom, Right & Left. I also have a collection of objects that are considered "Menu Items". These are controls that function as a way to navigate around, similar to links. The idea I have is to implement an IMenuItem interface. Among the standard pieces of information (Text, PageReference, etc) I was also going to hold a reference to the content manager. My idea behind this thinking is that I can pass the PageReference to a property on the ContentManager and then call a method which knows how to update the content manager accordingly. Is this the best way of implementing this or is their some sort of pattern for it?

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  • Coolest Class Names?

    - by Starx
    Whenever, working on a big project. Using Technical names for your class can be pretty harsh on yourself to remember. So, what are the coolest class name that you can think of which is descriptive, funny and easy to remember. PS also include parent and class names just to add a little spice

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  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

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  • What's the benefit of declaring class functions separately from their actual functionality?

    - by vette982
    In C++, what's the benefit of having a class with functions... say class someClass{ public: void someFunc(int arg1); }; then having the function's actual functionality declared after int main int main() { return 0; } void someClass::someFunc(int arg1) { cout<<arg1; } Furthermore, what's the benefit of declaring the class in a .h header file, then putting the functionality in a .cpp file that #includes the .h file?

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  • My method is too specific. How can I make it more generic?

    - by EricBoersma
    I have a class, the outline of which is basically listed below. import org.apache.commons.math.stat.Frequency; public class WebUsageLog { private Collection<LogLine> logLines; private Collection<Date> dates; WebUsageLog() { this.logLines = new ArrayList<LogLine>(); this.dates = new ArrayList<Date>(); } SortedMap<Double, String> getFrequencyOfVisitedSites() { SortedMap<Double, String> frequencyMap = new TreeMap<Double, String>(Collections.reverseOrder()); //we reverse order to sort from the highest percentage to the lowest. Collection<String> domains = new HashSet<String>(); Frequency freq = new Frequency(); for (LogLine line : this.logLines) { freq.addValue(line.getVisitedDomain()); domains.add(line.getVisitedDomain()); } for (String domain : domains) { frequencyMap.put(freq.getPct(domain), domain); } return frequencyMap; } } The intention of this application is to allow our Human Resources folks to be able to view Web Usage Logs we send to them. However, I'm sure that over time, I'd like to be able to offer the option to view not only the frequency of visited sites, but also other members of LogLine (things like the frequency of assigned categories, accessed types [text/html, img/jpeg, etc...] filter verdicts, and so on). Ideally, I'd like to avoid writing individual methods for compilation of data for each of those types, and they could each end up looking nearly identical to the getFrequencyOfVisitedSites() method. So, my question is twofold: first, can you see anywhere where this method should be improved, from a mechanical standpoint? And secondly, how would you make this method more generic, so that it might be able to handle an arbitrary set of data?

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  • is there a proper way to handle multiple errors/exceptions?

    - by toPeerOrNotToPeer
    in OO programming, is there some conceptual pattern, ideas, about handling multiple errors? for example, i have a method that performs some checks and should return an error message for each error found ['name is too short', 'name contains invalid unicode sequences', 'name is too long'] now, should i use an array of exceptions (not thrown exceptions)? or something like this is better: class MyExceptionList extends Exception{ public Void addException(Exception e){} public Array getExceptions(){} } any theory behind this argument will be appreciated! (this isn't a request about a specific programming language, but a pure theoretical one) thank you in advance

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  • How do I create a class in Javascript?

    - by William
    This is what I got so far, and it's not working at all :( <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = 0; function Player () { var speed = 5; var x = 50; var y = 50; } function update() { box.style.left = this.x + "px"; box.style.top = this.y + "px"; box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ this.x + "<br /> Y: " + this.y + "</h6>"; } var player = new Player(); var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ keys[event.keyCode] = true; } function keyUp(event){ keys[event.keyCode] = false; } function update(){ if(keys[37]) player.x -= player.speed; if(keys[39]) player.x += player.speed; player.update(); } setInterval(update, 1000/60); </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ player.x + "<br /> Y: " + player.y + "</h6>"; </script> </body> </html>

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