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  • Is is possible to derive currency symbol from currency code?

    - by Dave Hunt
    My iPhone app formats an NSDecimalNumber as a currency using setCurrencyCode, however another screen displays just the currency symbol. Rather than storing both the currency code and symbol, is it possible to derive the symbol from the code? I thought the following might work, but it just returns the symbol as $: currencyCode = [dictPrices valueForKey:@"currencyCode"]; NSNumberFormatter *numberFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setCurrencyCode:currencyCode]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencySymbol = [numberFormatter currencySymbol];

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  • How to determine UINavigationBar custom view text/shadow color for different styles in UISplitViewCo

    - by Cal
    I have a splitview with a pop over master view using UINavigationController. The problem is I have some custom text views in the header of the nav controller and when it switches to the pop-over view the style of the nav bar changes. This makes the colors of the text clash since they are no longer using the correct settings for the new navbar style. How do you determine the proper default text colors for a given navigation bar (style)? The issue is because I'm using a split view in the iPad but you should be able to determine the proper colors for an iPhone nav bar too.

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  • Is an object in objective-c EVER created without going through alloc?

    - by Jared P
    Hi, I know that there are functions in the objective-c runtime that allow you to create objects directly, such as class_createInstance. What I would like to know is if anything actually uses these functions other than the root classes' (NSObject) alloc method. I think things like KVC bindings might, but those aren't present on the iPhone OS (to my knowledge, correct me if I'm wrong), so is there anything that would do this? In case you're wondering/it matters, I'm looking to allocate the size of an instance in a way that circumvents the objc runtime by declaring no ivars on a class, but overriding the +alloc method and calling class_createInstance(self, numberofbytesofmyivars). Thanks

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  • UIImagePickerController camera preview is portrait in landscape app

    - by Jane Sales
    In my landscape-only iPhone application, I launch a UIImagePickerController to take a photo, but the live image displayed from the camera is in portrait orientation, with blank space around it. The image is rotated. Once the camera button is pressed, the preview is very messy, with most of the preview off screen, and views not correctly aligned. Apple has acknowledged that this is defect, and is working on it. My question is, does anyone have a work-around (legal or illegal) that would allow me to get this working now. I wouldn't release to the App Store with an illegal fix, but I would have a much better app for user testing - currently the camera is pretty much unusable in landscape. I will attach a simple test project and images if I can. Edit - just to clarify, the image I get is correctly landscape. I want the camera & preview UIs to look right!

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  • How to get objects after CoreData Context merged

    - by Emmettoc
    Hi, I tried to save data and merge with CoreData and multi-thread for iPhone app. But I can't get managed objects in the main thread after merging. I wrote code just like this: [managedObjectContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; [self performSelectorOnMainThread:@selector(didMerged:) withObject:objectIds waitUntilDone:YES]; So I tried to pass objectIds to get NSManagedObject instances in the main thread which were generated in another thread. At first I tried "objectWithId" method but it generated fault objects. Then I tried "existingObjectWithID" method but it generated objects partly and others were nil with following Error: [Error] Error Domain=NSCocoaErrorDomain Code=133000 "Operation could not be completed. (Cocoa error 133000.)" What is wrong? Is there any way how to retrieve all objects by objectIds after merging in another thread? Thank you.

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  • How to prevent a globally overridden "new" operator from being linked in from external library

    - by mprudhom
    In our iPhone XCode 3.2.1 project, we're linking in 2 external static C++ libraries, libBlue.a and libGreen.a. libBlue.a globally overrides the "new" operator for it's own memory management. However, when we build our project, libGreen.a winds up using libBlue's new operator, which results in a crash (presumably because libBlue.a is making assumptions about the kinds of structures being allocated). Both libBlue.a and libGreen.a are provided by 3rd parties, so we can't change any of their source code or build options. When we remove libBlue.a from the project, libGreen.a doesn't have any issues. However, no amount of shuffling the linking order of the libraries seems to fix the problem, nor does any experimentation with the various linking flags. Is there some way to tell XCode to tell the linker to "have libGreen's use of the new operator use the standard C++ new operator rather than the one redefined by libBlue"?

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  • NSMutableUrlRequest eats plus signs

    - by Mike
    I create NSMutableUrlRequest for sending data to server, add all necessary fields to it and then add the string for sending like this: [theRequest setHTTPBody:[postString dataUsingEncoding: NSUTF8StringEncoding]]; postString is a usual NSString. The problem is, when I receive this request at the server, all the plus (+) signs disappear from the http body. So if I had "abcde+fghj" on iPhone, I get "abcde fghj" on the server". Can this be some encoding problem from using dataUsingEncoding: NSUTF8StringEncoding? Or some NSMutableUrlRequest stripping feature? What can I do to make it stop stripping plus signs? I need to receive UTF8 strings at the server side.

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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  • Building a titanium module with xcode that uses other libraries

    - by kudorgyozo
    I have a Titanium module and i want to use it for voice over ip using pjsip. I have changed the project settings the following way: added to the other linker flags the libraries from pjsip added to the header search paths the headers from pjsip added to the library search paths the libraries from pjsip If i do these things for a normap iPhone app it works i can make calls i have tested it and made a wrapper class that has methods like makeCall, hangup. etc. But i want to use this class together with the libraries from pjsip in a Titanium module. It gives me errors like: implicit declaration of function 'pjsua_perror' implicit declaration of function 'pjsua_destroy' 'pjsua_config' undeclared (first use in this function) These are all part of pjsip (pjsua_perror and pjsua_destroy are functions and pjsua_config is a struct) Does it work this way? Can i include other libraries in a library? What is the difference between making an app that uses libraries and making a library that uses libraries?

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  • Set an Interface Builder created element's state programatically

    - by mvexel
    I have a couple of UISwitch elements in a view controller that is presented modally in my iPhone app. I set up the view in IB. I want these UISwitch elements to reflect the current values in my [NSUserDefaults standardUserDefaults] where I store the appropriate BOOLs. I thought this would do the trick setting the switches to the right state, but no: -(void)viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [backgroundSwitch setOn:[defaults boolForKey:kTrackInBackgroundKey] animated:NO]; [batterySaveSwitch setOn:[defaults boolForKey:kBatterySaveKey] animated:NO]; } The backgroundSwitch and batterySaveSwitch are declared as properties for the view controller class. They are not initialized; that does not seem to make a difference. I did check the values coming out of the NSUserDefaults dictionary. The method is being called at the right time.

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  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

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  • Error loading my managedObjectModel

    - by niklassaers
    Hi guys, When I call [myAppDelegate managedObjectModel], in the retain line below, my application will crash (iPhone SDK v3.1.3): - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } managedObjectModel = [[NSManagedObjectModel mergedModelFromBundles:nil] retain]; return managedObjectModel; } Here is my crash trace #0 0x905c44e6 in objc_exception_throw #1 0x01e78c3b in +[NSException raise:format:arguments:] #2 0x01e78b9a in +[NSException raise:format:] #3 0x000af99b in _NSArrayRaiseInsertNilException #4 0x0001c360 in -[NSCFArray insertObject:atIndex:] #5 0x0001c274 in -[NSCFArray addObject:] #6 0x01c16a7e in +[NSManagedObjectModel mergedModelFromBundles:] #7 0x00002432 in -[myAppDelegate managedObjectModel] at myAppDelegate.m:102 What is going on here? This is template code that I haven't seen fail before. Cheers Nik

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  • What happens before applicationDidFinishLaunching is invoked?

    - by nefsu
    I'm doing performance testing on my iphone app and I'm noticing that sometimes a good 3-4 secs elapse at startup before I start seeing my NSLogs from applicationDidFinishLaunching. I've optimized what happens once the code enters applicationDidFinishLaunching but I'm not sure how to optimize what goes on before that. I'm using a Default.png splash screen so it basically just stalls on that screen before it enters applicationDidFinishLaunching and starts doing something. Just to give you guys some context, I have no nib files and I'm using core animation, if that makes any difference. I have about 10 different controllers and my total bundle size is just under 2MBs.

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  • Core Data fetchedresultscontroller question : what is "sections" for?

    - by Jake
    Hi, I'm trying to get to know Core Data (I'm a noob at iPhone development) and in order to do this I'm trying to get an object from the fetchedresultscontroller and NSlog it's name (a property of the object). I tried to do it like this: NSArray *ar = [NSArray arrayWithArray:[fetchedResultsController sections]]; Task *t = [ar objectAtIndex:0]; NSLog(@"%@", t.taskName); However, the app crashed with this error: the app crashes with the error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[_NSDefaultSectionInfo taskName]: unrecognized selector sent to instance 0x3d1f670' I have since learned that you need to use the fetched objects property for this, but then what is sections for? Thanks for any help, sorry if this is a supremely stupid question. I've looked over the documentation but still don't understand.

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  • How do people charge friends for development projects?

    - by Crashalot
    A friend has begged our consulting firm several times to build an iPhone app. We are reluctant to jeopardize the friendship and charge market rates. At the same time, we're so busy it would be imprudent not to charge fairly. We tried referring her to other shops, but she doesn't feel comfortable with anyone but us. How do people charge friends? Since I'm asking about fees, I'm also curious to know if people charge on a fixed-price basis or hourly basis? Thanks!

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  • Single specific string replace method Objective C

    - by Sam
    Hi guys, I wanted to know if theres a single method or way that will help me replace strings for specific characters. like MALE - M FEMALE - F CHILD - P The longer way out is this.. [str stringByreplacingOccurencesOfString:@"MALE" withString:@"M"]; [str stringByreplacingOccurencesOfString:@"FEMALE" withString:@"F"]; [str stringByreplacingOccurencesOfString:@"CHILD" withString:@"P"]; I was wondering if theres another way in which i can reduce lines of code here, specially when there are alots of things to replace. thanks. this is for iPhone OS.

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  • CoverFlow- Flip when selected

    - by Suresh Varma
    Hello all... i am working on an application which uses the iPod like application in iPhone.. I have implemented the Coverflow. But the main problem now is when we select any image it must flip and then i have to display the detail of that image... and when clicked on detail it must flip again and the same image must get displayed... Working on this from a long but still no success.. Please help.. Thanx in advance.. Note: if the question is unclear or if u want any code regarding please ask i will post it over her..

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  • Play a beep that loop and change the frequency/speed

    - by Bono
    Hi all, I am creating an iphone application that use audio. I want to play a beep sound that loop indefinitely. I found an easy way to do that using the upper layer AVAudioPlayer and the numberOfLoops set to "-1". It works fine. But now I want to play this audio and be able to change the rate / speed. It may works like the sound played by a car when approaching an obstacle. At the beginning the beep has a low frequency and this frequency accelerate till reaching a continuous sound biiiiiiiiiiiip ... It seems this is not feasible using the high layer AVAudioPlayer, but even looking at AudioToolBox I found no solution. Does anybody have informations about how to do that? Thanks a lot for helping me!

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  • My presentation layer does not match my model layer even though I have no animations

    - by Kevin McCullough
    On iPhone I have a CALayer that I animate via Core Animation. Then at some point I change view controllers. I then return to the view controller with the CALayer and in viewWillAppear: I set the frame and position properties on my layer to move it back to its starting point. Setting these properties changes the model layer but the presentation layer still has the old values and its presentation layer does not update until the next animation I play. In the CA Programming guide it says "You can query an instance of CALayer for its corresponding presentation layer while an animation transaction is in process." Which, to me, implies that the presentation layer should only be different from the model layer during an animation. But there are no animations currently running. I even used kCATransactionDisableActions to ensure that when I set the position property an implicit animation is not started. Does anyone know why my presentation and model layers are out of sync? Thanks.

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  • framework not found OpenGL

    - by idober
    first of all, I am very new to mac and Iphone development. I have a project, that uses the OpenGL framework. In order to try to get some other aspect of the project to work, I may have fiddled around the developer libraries (it was more then a week ago so i don't remember exactly what I did). now when I try to build the project I get "framework not found OpenGL". I have already uninstall xcode completely: sudo /Developer/Library/uninstall-devtools –mode=all and reinstalled it, but stil the same error.

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  • Dealing with UIImagePickerController to minimize memory useage

    - by Gordon Fontenot
    So, I have read the SO post on UIImagePickerController, UIImage, Memory and More, and I read the post on Memory Leak Problems with UIImagePickerController in iPhone. I have VASTLY increased my memory efficiency between these 2 posts, and I thank the OPs and the people that provided the answers. I just had a question on the answer provided in the Memory Leak question, which was (essentially): only have one instance of the controller throughout the programs runtime What would be the best way to go about this without causing memory leaks? Right now I am initiating it and releasing it on every use from within the view, and I am seeing exactly what the answer describes (Memory warnings and a crash after about 20 uses). Should I initiate the UIImagePickerController when I need it, but use a seperate class unrelated to the view to control it? How should I deal with releasing the controller if I do it this way?

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  • :-( A valid signing identity matching this profile could not be found in your keychain

    - by user262325
    Hello everyone I hope to test my app on iPod Touch I created development provisioning profile. I dragged downloaded .mobileprovision file to Organizer There is a yellow triangle warned that "A valid signing identity matching this profile could not be found in your keychain" The others distribution provisioning profiles have no any problem. I checked my connected iPod Touch. Organizer also said that: OS Installed on "interdev"'s iPod 3.1.3 (7E18) Xcode Supported iPhone OS Versions 3.1.1 (7C146) 3.1.1 (7C145) 3.1 (7C144) 3.0.1 (7A400) 3.0 2.2.1 2.2 2.1.1 2.1 2.0.2 (5C1) 2.0.1 (5B108) 2.0 (5A347) 2.0 (5A345) ipod os 3.1.3 xocde 3.1 Do I need to upgrade Xcode? Thanks interdev

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  • Change NSButton Background Image more than once per second

    - by beta
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a NSButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? Thanks.

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  • Is there a way to pause a CABasicAnimation?

    - by mclaughlinj
    I have a basic spinning animation of the iPhone. Is there any way that I can "pause" the animation so that the position of the view will be maintained? I guess one way of doing this would be to cause the animation to "complete" instead of calling "remove" on it, how would I do that? CABasicAnimation* rotationAnimation; rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = HUGE_VALF; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];

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  • Text editing best practices (with tags, etc.)

    - by Ron
    Hi there, I want to create a text field with some text, that is styled with tags. Think of MS Word, some ext is bold, some is a headline, etc. The tags that style the text are not visible to the user, he just sees the text in bold. How do I preserve these tags? I mean when I backspace over the closing bold-tag, for example, how do I preserve that and prevent that the rest of the text is now bold until the end? I guess this is a pretty basic question for experiences programmers. Are there any algorithms or best practices? This problem surely has been solved before, any pointers? (If this is of any concern, I develop for the iPhone OS and the text field will be a UITextView, but my question is more general I guess.) Thanks in advance!

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