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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • Should I design the application or model (database) first?

    - by YonahW
    I am getting ready to start building a new web project in my spare time to bring to fruition an idea that has been bouncing around my head for a while. I have never gotten down whether I am better off first building the model and then the consuming application or the other way around. What are the best practices? What would you build first and why? I imagine that in general the application should generally drive the model, however the application like many websites really doesn't do much without the model. For some reason I find it easier at times to think in terms of the model since the application is really just actions on the model. Is this a poor way of thinking about things? What advantages/disadvantages does each option have?

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  • mailto fails in IE with long body. any resolution?

    - by MedicineMan
    I am having a problem using Internet Explorer 8 (IE8) to open mailto links with long messages. After the user clicks on the link, IE changes to an about:blank page and never completes the call to outlook to create an email Here's an example: <a href="mailto:[email protected]?subject=123456789&amp;body=111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111">mailto fails in IE8</a> If I shorten the list of 1's, the email is generated and can be sent. Is this a known IE issue? What are the limitations?

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  • Constantly changing frameworks/APIs - how do we keep up?

    - by Jamie Chapman
    This question isn't really for any specific technology but more of general developer question. We all know from experience that things change. Frameworks evolve, new features are added and stuff gets removed. For example, how might a product using version 1.0 of the "ABC" framework adapt when version 2.0 comes along (ABC could be .NET, Java, Cocoa, or whatever you want)? One solution might be to make the frameworks backward compatible; so that code written for 1.0 will still work in version 2.0 of the framework. Another might be to selectively target only version 1.0 of the framework, but this might leave many fancy new features unused (many .NET 2.0 apps seem to do this) Any thoughts on what we as developers should do as best practice to keep our technologies up to date, whilst not breaking our applications?

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  • How do I stop a page from unloading (navigating away) in JS?

    - by Natalie Downe
    Does anyone know how to stop a page from reloading or navigating away? jQuery(function($) { /* global on unload notification */ warning = true; if(warning) { $(window).bind("unload", function() { if (confirm("Do you want to leave this page") == true) { //they pressed OK alert('ok'); } else { // they pressed Cancel alert('cancel'); return false; } }); } }); I am working on an e-commerce site at the moment, the page that displays your future orders has the ability to alter the quantities of items ordered using +/- buttons. Changing the quantities this way this doesn't actually change the order itself, they have to press confirm and therefore committing a positive action to change the order. However if they have changed the quantities and navigate away from the page I would like to warn them they are doing so in case this is an accident, as the changed quantities will be lost if they navigate away or refresh the page. In the code above I am using a global variable which will be false by default (its only true for testing), when a quantity is changed I will update this variable to be true, and when they confirm the changes I will set it to false. If warning is true and the page is unloaded, I offer them a confirmation box, if they say no they would like to stay on this page I need to stop it from unloading. return false isn't working, it still lets the user navigate away (the alerts are there for debugging only) Any ideas?

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  • How to override browser default download behavior for files?

    - by moha297
    Lots of times we have to download files from the net. In IE we get to see the ugly download progress bar. In firefox we get to see a pop-up window opening etc. However, I have never seen this being over ridden in any manner. Until recently on the site *thesixtyone DOT com* If we get to download a song free and click on the ok link to start the download we get a pop up to select location in the default style of windows. Then we see the progress bar as shown below. Any ideas on this? I am trying to see how these guys did this. you can see the image http://highwaves.files.wordpress.com/2010/04/61-download-bar.jpg

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  • how to write an artificial request.

    - by Bunny Rabbit
    how can i construct a artificial request to login to twitter or any site for that matter that accpets post forms. what i've been trying is to extract the headers and post request parameters from the origional request(directed at the action atribute of the form) and copy it to the outgoing url object that i am making.but it just won't work. And i am aware of the apis and i don't wanna use them i am trying this to write a web proxy site.

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  • Adding padding to HTML elements - IE, FF, Chrome etc.

    - by NLV
    Hello I've a doubt. Lets consider that we have a div of width 200px. If i add the following the style style="padding-left:10px; padding-right:10px" to the element what happens actually? Will the total width of the div increases to 220px with 10px at the left (for left padding), original width 200px at the middle and 10px at the right (for right padding)? Or will it takes the padding space from the 200px and becomes (10px + 180px + 10px)? Does the above rendering differs for each browser (especially IE and FF)? Thank you NLV

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  • Will sharpening my sword eventually lead to it cutting my head off?

    - by Achilles
    Sharpening the sword: All I've read in the developer community suggests that I should keep learning and studying to become the best developer I can. This will make me better at my job and more valuable as an employee. Cutting my head off: However there seems to be an influx of cheap programming labor constantly coming int to the market(college, foreign countries, etc.) I was part of that influx when I graduated. So my question is, What is the likely outcome? Will there always be a job where a skilled-programmer(Grey-Beard) will have a place to work and contribute, or will he eventually price himself out of the market by having such great knowledge and skill?

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • Pause auto-rotate on mouseover (jQuery)

    - by Nimbuz
    I'm using a content slider plugin that is nice but lacks one important feature: does not stop auto-rotating slides on mouseover. Here's the relevant part from the script: var dotimer = function (x){ if((opts.auto) == true) { if(timer != null) clearInterval(timer); timer = setInterval(function() { $(opts.next).click(); }, 3000); } } dotimer(); Full script can be previewed here I want the rotation to pause on mouseover and resume on mouseout. Thanks in advance for your help!

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  • Good ways to map a 2D side shooter (somewhat like liero, or soldat)

    - by Blaze
    I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect) I feel like there must be a better way than either of these, but haven't been able to find definitive information :/ Thanks :)

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  • PHP FUNCTION TO AUTOMATICALLY REMOVE WHITESPACE AND TRIM DOWN IDENTIFIERS

    - by H8 MY H0ST
    I HAVE A WEBSITE WHICH GETS WAY TOO MUCH TRAFFIC. MY HOST IS MAKING ME UPGRADE AND I'M LIKE MAN MY SITE MAKES $0 CUZ I AINT NO SPAMMER YA DIGG? I WILL CUT DOWN ON THE BANDWITH AND THEY'RE LIKE OKAY. GONNA DO GZIP. BUT I NEED LIKE A FUNCTION TO STRIP ALL WHITESPACE AND EXTRA SHIT FROM OUTPUT TOO IF POSSIBLE. AND THEN STUFF THAT CAN TURN MY #WRAPPER INTO LIKE #A #B #C ?? USING ZEND FRAMEWORK AT THE MOMENT. THANK YOU ALL VERY MUCH FOR YOUR TIME.

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  • Initial Modelling/Design Activities on Agile Projects

    - by dalton
    When developing an application using agile techniques, what if any initial modelling/architecture activities do you do, and how do you capture that knowledge?? The closest thing I've seen so far is Scott Ambler's Initial Architecture Modelling, but was wondering what alternatives are used out there?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • Web user interface. Add new item and list of items

    - by w1z
    Hello all I need your opinion on the following question. It's need to implement the administration web interface to add\change\remove\display system users. I need to display all users and controls for user adding/changing. What is the common pattern in web for this situation: create one page or create two separate pages for displaying and adding/changing users? Thanks, sorry for some possible oddness (:

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  • What web platform is right for me?

    - by egervari
    I've been looking at web frameworks like Rails, Grails, etc. I'm used to doing applications in Spring Framework with Hibernate... and I want something more productive. One of the things I realized is that while some of the things in Grails is sexy, there are some serious problems with it. Grails' controllers: 1) are implemented awfully. They don't seem to be able to extend from super classes at runtime. I tried this to add base actions and helper methods, and this seems to cause grails to blow up. 2) are based on an obsolete request parameters model (rather than form backing objects, which are much nicer). 3) are hard to test. Command objects are treated totally differently... and it's actually MUCH harder to write the test than it is to write the controller code. 4) Command objects operate totally differently. They are pre-validated and bound, which causes a lot of inconsistencies than basic parameter model. 5) Command objects are not reusable, and it's a pain in the rear to reuse most of the stuff from the domain classes, like constraints and fields. This is TRIVIAL to do in basic Spring. Why the hell was it not trivial to do in Grails? 6) The scaffolding that is generated is pure crap. It doesn't generalize inserts and updates... and it actually copy/pastes a pile of code in two views: create.gsp and edit.gsp. The views themselves are gargantuan piles of doggie do-do. This is further compounded by the fact that it uses low-level parameters and not objects. Integration tests are 30x slower than a Spring integration test. It is disgusting. Some mocking tests are so hard to write and aren't guaranteed to work when it's deployed, that I think it discourages fast, tdd test cycles. Most things seem to screw up grails while it's running, like adding a taglib, or anything really. The server restart problem wasn't solved at all. I'm starting to think going with Spring/Hibernate/Java is the only way to go. While there is a pretty big cost at startup, I know it'll eventually smooth out. It sucks I can't use a language like Scala... because idiomatically, it is so incompatible with Hibernate. This app is also not a run-of-the-mill UI over a database. It's got some of that, but it's not going to be a slouch. I am deathly scared of Grails now because of how crap it is in the Controller layer. Suggestions on what I can do?

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • Career Path Choices (Education)

    - by sandy101
    I am in the final year of bca from md university. I am not sure with my career and very confused with the question of should I do MCA or MBA? Can any one help me on this question? I want to know the options available to me, and I also want to know the various colleges which provide MCA and what are the further prospects thereafter!

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  • Algorithms behind FarmVille Game

    - by Vadi
    What are all the algorithms involved in Farmville game, specifically I am interested in drawing trees that has fruits based on user's activities. I am into a project which has a specific need to draw a tree-type image in SVG. I am not sure how to go about the algorithms to define the tree and based on certain business rules the leafs in the tree grows etc., I think you get the idea. Farmville is just an example I took to explain. Any help is greatly appreciated..

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