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  • Cutting objects and applying texture to cut. Unity3d/C#

    - by Timothy Williams
    Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet. Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114 My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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  • iReport for NetBeans IDE 7.4

    - by Geertjan
    A few days ago the iReport Team announced the new 5.5.0 iReport release. With it comes the latest iReport plugin for NetBeans IDE 7.4. The NetBeans iReport plugin is by FAR the most downloaded plugin on the NetBeans Plugin Portal. Here's a direct link to it: http://plugins.netbeans.org/plugin/4425/ireport I installed the plugin into NetBeans IDE 7.4 today and made this small (and silent) movie of the main cool features I found. Sorry it's a bit blurry, comes from conversion from MPEG to AVI. Many thanks to Giulio Toffoli from Jaspersoft for continually enhancing the plugin from release to release, it's really awesome, provides a massive bunch of reporting features, fully justifying the popularity of this plugin. Some documents, more or less up to date, that should help, after following the screencast above: http://community.jaspersoft.com/wiki/designing-report http://community.jaspersoft.com/project/ireport-designer/resources Also, note that YouTube is pretty much flooded with movies on NetBeans and iReport: http://www.youtube.com/results?search_query=ireport+netbeans&search_sort=video_date_uploaded

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  • Package and Publish Web Sites with TFS 2010 Build Server

    - by jdanforth
    To package and publish web sites with TFS 2010 Build Server, you can use MSDeploy and some of the new MSBuild arguments. For example: /p:DeployOnBuild=True /p:DeployTarget=MsDeployPublish /p:MSDeployPublishMethod=InProc /p:CreatePackageOnPublish=True /p:DeployIisAppPath="Default Web Site/WebApplication1" /p:MsDeployServiceUrl=localhost Does all the work for you! Unfortunately these arguments are not very well documented, yet. Please feel free comment with pointers to good docs. You can enter these arguments when editing the Build Definition, under the Process tab and the Advanced section: If you’re working with these things, I’m sure you’ve not missed the PDC 2009 presentation by Vishal Joshi about MS Deploy. A few links on the topic: http://stackoverflow.com/questions/2636153/where-is-the-documentation-for-msbuild-arguments-to-run-msdeploy http://blogs.msdn.com/aspnetue/archive/2010/03/05/automated-deployment-in-asp-net-4-frequently-asked-questions.aspx http://www.hanselman.com/blog/WebDeploymentMadeAwesomeIfYoureUsingXCopyYoureDoingItWrong.aspx

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  • Windows Server 2008 R2: Introducing the AD Administrative Center

    The Active Directory Administrative Center in Windows Server 2008 R2 is a significant improvement over its predecessor. Although not without limitations, it offers beefed-up management of AD objects, new navigation capabilities, better task-based management options, and improvements to the properties page and search capabilities.

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  • Can't install libopenssl-ruby

    - by Oetzi
    I'm trying to install ruby on rails and I can't seem to install libopenssl-ruby. I'm on a VPS and I've installed Jaunty as the newer releases don't seem to work very nicely. When I do: apt-get install libopenssl-ruby I get: E: Package libopenssl-ruby has no installation candidate Originally it simply said that it couldn't find the package but after wget'ing a deb form here: http://linuxappfinder.com/package/libopenssl-ruby and trying to install using dpkg I get this new error. Dpkg itself said that it couldn't install my deb as it depended on 'libopenssl-ruby'. Currently my sources.lst is this: ###### Ubuntu Main Repos deb http://us.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse Does anyone know what might be wrong?

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  • Tutoriel VBA/VB6 : Les extensions OpenGL en VBA et VB6, par Thierry Gasperment (Arkham46)

    Bonjour à tous! Voici un article sur la programmation des extensions OpenGL, en VB6/VBA Cet article décrit l'utilisation de quelques extensions fréquemment utilisées : - Les VBO (vertex buffer objects) pour améliorer les performances - Les textures 3D pour réaliser des textures continue sur un volume - Les shaders, largement utilisés pour programmer des effets graphiques Les exemples développés sont assez simples, mais ouvrent la porte à de nombreuses possibilités en 3D sous Visual Basic. Vous pouvez ajoutez vos commentaires sur cet articles à la suite de ce message.

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  • MySQL 5.5 : sortie imminente ? Oracle devrait annoncer la nouvelle version du SGBD open-source mercredi

    MySQL 5.5 : sortie imminente ? Oracle devrait annoncer la nouvelle version du SGBD open-source mercredi Mise à jour du 13/12/10 Ce mercredi, Oracle organise un webinar pour présenter « une mise à jour importante de MySQL ». Tomas Ulin, Vice-Président du développement de MySQL et Rob Young, Senior Product Manager, y dévoileront les dernières avancées du SGBD open-source que le géant des bases de données à récupérée avec le rachat de Sun. Oracle avait annoncé une RC de MySQL 5,5 lors de l'Oracle OpenWorld de septembre (lire ci-avant). Cette fois-ci, les responsables du projets pourraient annoncer sa disponibilité officielle.

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  • How do I generate mipmap .png and model .obj files for LibGDX?

    - by John Murdoch
    I'm playing a bit with LibGDX (OpenGL ES 2.0 wrapper for Android). I found some sample code which used prepared files to load models and mipmap textures for them, e.g., at https://github.com/libgdx/libgdx/blob/master/demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/RendererGL20.java it reads .obj file for the model and RGB565 format .png file to apply a mipmapped texture to it. What is the best / easiest way for me to create these files? I understand .obj files are generated by a bunch of tools (I installed Blender, Wings3D and Kerkythea so far), but which ones will be the most user friendly for someone unfamiliar with 3D modelling? But more importantly, how do I produce a .png file with the mipmapped texture? The .png I looked at ( https://github.com/libgdx/libgdx/blob/master/demos/invaders/gdx-invaders/data/ship.png ) seems to include different textures for each of the faces, probably created with some tool. I browsed through the menus for the 3 tools I have installed but didn't find an option to export such a .png file. What am I missing?

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