2-d lighting day/night cycle
- by Richard
Off the back of this post in which I asked two questions and received one answer, which I accepted as a valid answer. I have decided to re-ask the outstanding question.
I have implemented light points with shadow casting as shown here but I would like an overall map light with no point/light source.
The map setup is a top-down 2-d 50X50 pixel grid.
How would I go about implementing a day/night cycle lighting across a map?