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  • Block until an event has completed.

    - by robUK
    Hello, gcc 4.4.2 c89 I have a function that has to run (config_relays). It make a call to a API function called set_relay, then the code has to wait before continuing until the event for set_relay event has completed. The set_relay is any Async call. i.e. void run_processes() { switch() { case EV_RELAY_SET: break; } } void config_relays() { set_relay(); /* Wait until EV_RELAY_SET has fired */ /* Cannot do init_relay until set_relay event has fired - has to block here */ init_relay(); } I guess I could put the init_relay() in the switch. However, that event is used for other things and not just for initializing the relay. I would really like to handle everything in the config_relays function. In C# you can do this by using autoreset. Does C have anything like that. Many thanks for any advice,

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  • Lazy Tables app from iphone

    - by Warrior
    I am new to iphone development. I have parsed a youtube file and displaying its contents with the image in the table view. But the scrolling has become slower because of displaying image.So i want to display the image as the lazy tables program from apple docs.Since they have used navigation based application , their rootviewcontroller loads first and then the delegate class call the parsing ,and when they reload the table view, the contents are displayed. The data array count shows 25. I am using a view controller to display the tables on the present modal view, more over when i run my application, first delegate methods call the parsing. So when i click the youtube icon in my landing page it navigates to table view. So by this time data array count shows 0. I have created table view in interface builder and set the outlets to the file owner properly. Please help me out. I want to increasing the scrolling performance. Thanks.

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  • How to use thread in Django

    - by zomboid
    I want to check users' subscribed dates for certain period. And send mail to users whose subscription is finishing (ex. reminds two days). I think the best way is using thread and timer to check dates. But I have no idea how to call this function. I don't want to make a separate program or shell. I want to combine this procedure to my django code. I tried to call this function in my settings.py file. But it seems it is not a good idea. It calls the fucntion and creates thread everytime i imported settings.

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  • Batch file: Extracting substring from input parameter to use in IF statement

    - by Neomoon
    This is a very basic example of what I am trying to implement in a more complex batch file. I would like to extract a substring from an input parameter (%1) and branch based on if the substring was found or not. @echo off SETLOCAL enableextensions enabledelayedexpansion SET _testvariable=%1 SET _testvariable=%_testvariable:~4,3% ECHO %_testvariable% IF %_testvariable%=act CALL :SOME IF NOT %_testvariable%=act CALL :ACTION :SOME ECHO Substring found GOTO :END :ACTION ECHO Substring not found GOTO :END ENDLOCAL :END This is what my ouput looks like: C:\>test someaction act =act was unexpected at this time. If possible I would like to turn this in to a IF/ELSE statement and evaluate directly from %1. However I have not had success with either.

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  • getting detailed information about structured exceptions

    - by Martin
    My Visual C++ application is compiled with /EHA option, letting me catch structured exceptions (division by zero, access violation, etc). I then translate those exceptions to my own exception class using _set_se_translator(). My goal is to improve our logging of those types of exceptions. I can get the type of exception from the EXCEPTION_RECORD structure, and the exception address. I would like to be able to gather more information, like the source file/location where the exception is thrown, the call stack, etc. Is that possible? I do create an exception minidump on structured exceptions - is there a tool to automatically get the call stack from that?

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  • Getting an entry before and after a given entry in a Django Queryset

    - by Vernon
    I am creating a simple blog as part of a website and I am getting stuck on something that I am assuming is simple. If I call any blog post, say by it's title, from a queryset, how can I get the entry before and after the post in it's published order. I can iterate over the whole thing, get the position of the entry I have and use that to call the one before and the one after. But that is a long bit of code for something that I am sure I can do more simply. What I want would be something like this: next_post = Posts.object.filter(title=current_title).order_by("-published")[-1] Of course because of the filter, it is not going to work, but just to give you the idea of what I am looking for.

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  • Does the chunk of the System.Collections.Concurrent.Partitioner need to be thread safe?

    - by Scott Chamberlain
    I am working with the Parallel libraries in .net 4 and I am creating a Partitioner and the example shown in the MSDN only has a chunk size of 1 (every time a new result is retrieved it hits the data source instead of the local cache. The version I am writing will pull 10000 SQL rows at a time then feed the rows from the cache until it is empty then pull another batch. Each partition in the Partitioner has its own chunk. I know every time I call to the IEnumerator in from the SQL data-source that needs to be thread safe but for use in a Parallel.ForEach do I need to make every call to the cache for the chunking thread safe?

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • Any advantage to the script version of Google Adwords' conversion tracking code?

    - by ripper234
    Google Adword has an HTML snippet to track conversions: <script type="text/javascript"> /* <![CDATA[ */ var google_conversion_id = 12345; var google_conversion_language = "en"; var google_conversion_format = "3"; var google_conversion_color = "ffffff"; var google_conversion_label = "someopaqueid"; var google_conversion_value = 0; /* ]]> */ </script> <script type="text/javascript" src="http://www.googleadservices.com/pagead/conversion.js"> </script> <noscript> <div style="display:inline;"> <img height="1" width="1" style="border-style:none;" alt="" src="http://www.googleadservices.com/pagead/conversion/12345/?label=opaque&amp;guid=ON&amp;script=0"/> </div> </noscript> It is composed of two parts: For clients supporting javascript, an inline script that sets variables, plus loading a reporting script. For other clients, an image tag. As far as I can see, the image tag has some advantages: It works on all browsers. It is asynchronous. It's shorter to have only this version, compared to both this and the js version. Any reason not to drop the <noscript> tag and just use the image conversion snippet directly?

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  • Database Driven Web Application, C# Front-End and F# Back-End meaning

    - by user1473053
    Hi I am an intern working with ASP.NET. My current task is to make a website which will incorporate some jquery viewing features. This project seems to me will be primarily dealing with reading data from a database and making graphs out of them. This will require me to make custom queries from whatever the client is looking at. I think it is going to be what this guy calls an Ad Hoc Query tool My plan for this is to make it a database-driven website. So I can utilize the jquery dynamic viewing capabilities. I stumbled upon the functional programming paradigm and found F#. I read that because of it's functional programming paradigm, it makes it a good language to do asynchronous functions. I read about how you can use this with LINQ to SQL and how easy it is to make queries without actually putting the query language in. I understand the concept of the MVC design pattern. But I don't understand what they mean about C# being the front-end and F# being the back-end. Can someone clarify this to me? Also what are your thoughts about doing this project in this way? Any comments and thoughts are greatly appreciated. I feel as if learning F# will be a great learning experience for me. My guess is that the F# back-end is like the part where it controls the calls to the database. F# is possibly the model part of the design pattern. And C# is the controller. So HTML, Javascript and Jquery stuff will be my View design pattern. Clarify please?

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  • jQuery Ajax works in Firefox, fails in IE when calling Controller action

    - by myaesubi
    Hello there, I'm making the following jQuery ajax call to an action in ASP.NET MVC. In Firefox the async request is sent to the action in the controller and everything works fine, but in IE no request is sent to the controller. Here is the ajax call and action controller signature: $.ajax({ cache: false, type: "GET", dataType: "json", contentType: "application/json; charset=utf-8", url: "/Fmz/AssignFmzToRegion", data: { fmzId: 403, regionId: 409 }, success: function(message) { if (message != 'Success') alert(message); }, failure: function(message) { alert(message); } }); [HttpGet] public JsonResult AssignFmzToRegion(long fmzId, long regionId) { try { FacilityManagementZoneService.AssignFmzToRegion(fmzId, regionId); } catch (Exception e) { return this.Json(e.Message, JsonRequestBehavior.AllowGet); } return this.Json("Success", JsonRequestBehavior.AllowGet); } Thanks.

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  • Is it possible to change where things are in Chrome's Developer Tools Script panel?

    - by T.J. Crowder
    When debugging browser-based apps using Google Chrome's Developer Tools, is there a way to change the locations of the various panes? Specifically in the Scripts panel (though I suppose it's a general question). E.g., the Watch Expressions, the Call Stack, the code pane, etc.? The defaults are okay (console at bottom, code pane upper left, a column of Watch Expressions, Call Stack, Scope Vars, etc. in the upper right), but I'd rather swap things around a bit if it's possible. There doesn't seem to be anything to grab (other than for sizing) and I haven't found a way in my searching so far, but there are (still) some things about Chrome's options that aren't ... well-advertised in the UI, shall we say :-), especially around developer tools.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Why does GetClusterShape return null when the cluster specification was retrieved through the GetClu

    - by Markus Olsson
    Suppose I have a virtual earth shape layer called shapeLayer1 (my creative energy is apparently at an alltime low). When i call the GetClusteredShapes method I get an array of VEClusterSpecification objects that represent each and every one of my currently visible clusters; no problem there. But when I call the GetClusterShape() method it returns null... null! Why on earth would it do that? I used firebug to confirm that the private variable of the VEClusterSpecification that's supposed to hold a reference to the shape is indeed null so it's not the method that's causing the problem. Some have suggested that this is actually documented behavior Returns null if a VEClusterSpecification object was returned from the VEShapeLayer.GetClusteredShapes Method But looking at the current MSDN documentation for the VEShape class it says: Returns if a VEClusterSpecification object was returned from the VEShapeLayer.GetClusteredShapes Method Is this a bug or a feature? Is there any known workarounds or (if it is a bug) some plan on when they are going to fix it?

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  • Precise: Evolution laggy due to IMAP -profile or due to some odd Sync -issue?

    - by Izzy
    I'm fighting with Evolution. Basically it's working fine -- but it is very slow to react in certain situations. There is apparently some problem with syncing and IMAP. Helper questios Could be that changing away from Bonobo has to do with slowing-down? There might be some trouble with the new engine and "asynchronous actions". What to do about it? I want to get the previous "working mood" back. How can I speed this thing up? Different scenarios when sending a mail, the composer window hangs there inactive for a couple of seconds, everything grayed out. Though there is a green check mark saying it's sent, I'm not sure a) why it's still blocking everything and b) whether I could simply close it without "breaking"/"losing" anything. In earlier versions, the composer window was closing pretty fast, and one could see the message being stored into the local "outbox" until it was sent, and one could immediately continue with the next task. I prefer that behaviour over the current. switching between modules. Coming from mail and switching to the address book takes a couple of seconds. Same for switching to the calendar. I read about different "possible causes" and tried a few things: I only have 3 local address books, so no networking should be involved here. To make sure, I switched to offline mode and then tried to access the address book. No noticeable difference. I use 3 Google Calendars. Switching to offline mode made a minor difference, but so minor that it also could be "imagination" since one might have expected this in this case according to some reports, disabling the tasks should help. Well, it didn't in my case, as I don't use them regularly (just two local items stored here)

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  • prevent _doPostBack getting rendered in button markup

    - by Christo Fur
    Hi Is it possible to prevent the _doPostBack() call getting rendered on a button? I would like add some custom logic prior to calling the postback. I have added an onClick event to the button e.g. <button id="manualSubmit" runat="server" class="manual-submit" onclick="$('#jeweller-form').hide();" /> However, this just gets rendered inline before the _doPostBack() But the postback gets fired before the jQueryHide takes place I would like to call my own JS function then manually trigger the postback any ideas?

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  • Problem with usercontrol scaling when added at run-time in .Net, WinForms

    - by Jules
    First here's the steps to replicate, then I'll explain what the problem is: (1) Add a usercontrol to a form in the construtor, after the InitializeComponent call. (2) Run the form. (3) Click a button to increase the form font size. All the controls within the usercontrol scale perfectly but the usercontrol itself doesn't. It's width and height are increased by way too much. To correct the problem, the usercontrol must be added before the InitializeComponent call. If it wasn't possible for me to add the usercontrol before InitializeComponent, is there any way for me to correct the scaling?

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  • Socket Select with empty fd set

    - by whoi
    Hi; Suppose you have an fd set which can have zero or more sockets in it. When I try to call select operation on empty fd set, what I get is -1 as the number of fds which are set, meaning error. So what would you suggest to overcome this problem, you might say do not call if empty but I have a loop and any time fd set can hold 0 or more sockets. What is the best approach about this problem? (we are on C programming language)

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  • How do I override ToString in C# enums?

    - by scraimer
    In the post Enum ToString, a method is described to use the custom attribute DescriptionAttribute like this: Enum HowNice { [Description("Really Nice")] ReallyNice, [Description("Kinda Nice")] SortOfNice, [Description("Not Nice At All")] NotNice } And then, you call a function GetDescription, using syntax like: GetDescription<HowNice>(NotNice); // Returns "Not Nice At All" But that doesn't really help me when I want to simply populate a ComboBox with the values of an enum, since I cannot force the ComboBox to call GetDescription. What I want has the following requirements: Reading (HowNice)myComboBox.selectedItem will return the selected value as the enum value. The user should see the user-friendly display strings, and not just the name of the enumeration values. So instead of seeing "NotNice", the user would see "Not Nice At All". Hopefully, the solution will require minimal code changes to existing enumerations. Obviously, I could implement a new class for each enum that I create, and override its ToString(), but that's a lot of work for each enum, and I'd rather avoid that. Any ideas? Heck, I'll even throw in a hug as a bounty :-)

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  • C# Changing class method at run-time

    - by Flavio
    Hi, I need to extend the behavior of an instance, but I don't have access to the original source code of that instance. For example: /* I don't have the source code for this class, only the runtime instance */ Class AB { public void execute(); } in my code I would to intercept every call to execute, compute some sutff and then call the original execute, something like /* This is how I would like to modify the method invokation */ SomeType m_OrgExecute; { AB a = new AB(); m_OrgExecute = GetByReflection( a.execute ); a.execute = MyExecute; } void MyExecute() { System.Console.Writeln( "In MyExecute" ); m_OrgExecute(); } Is that possible? Does anyone have a solution for this problem?

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  • Boost signals and passing class method

    - by Ockonal
    Hello, I've defined some signal: typedef boost::signals2::signal<void (int temp)> SomeSig; typedef SomeSig::slot_type SomeSigType; I have some class: class SomeClass { SomeClass() { SomeSig.connect(&SomeClass::doMethod); } void doMethod(const SomeSig &slot); }; And got a lot of errors: error: ‘BOOST_PP_ENUM_SHIFTED_PARAMS_M’ was not declared in this scope error: ‘T’ was not declared in this scope error: a function call cannot appear in a constant-expression error: a function call cannot appear in a constant-expression error: template argument 1 is invalid error: ‘BOOST_SIGNALS2_MISC_STATEMENT’ has not been declared error: expected identifier before ‘~’ token error: expected ‘)’ before ‘~’ token error: expected ‘;’ before ‘~’ token

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • Issue in exec method

    - by mukul sharma
    Hi all, I am a having two python files file1.py and file2.py. I am using exec() to get the method/Variables defined in the file2.py. file1.py have a class as given below class one: def init(self): self.HOOK = None exec(file2.py) self.HOOK = Generate ### call the hook method #### self.HOOK() file2.py looks like as (There is no class define in file2.py) def Generate() do 1 do 2 Hello() def hello() print "hello" Now the problem is as When i run script it is giving a error global name Hello not found. If i remove Hello() from Generate method in file2.py then its work fine. I cant use import file2.py in file1.py,because in file2.py the only one method name (Generate) is fix (its taken as requirement). So apart from Genarate method user can define any method and can call this in generate method, because this approach is not working so i have to write whole code into generate method only and code is also repetitive. Any help is really appreciable...

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  • calling webservice in java servlet

    - by Pravin
    I have created a servlet which displays a form having some fields and a submit button and also created a web service having methods which are needed in my servlet. I have deployed the web service on Tomcat 5.5.9/Axis and servlet web application on Tomcat ( same instance of Tomcat) using eclipse. Since one is web service and other is web application both are running on separate instances of tomcat, so when i run them separately i.e servlet without the call to web service and a client that access that webservice it works fine but when i integrate them both i get a error like exception: javax.servlet.ServletException I would like to call the web service and return the result when i press the button Please advice me on how to implement that.

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  • Why am I getting a segmentation fault when I use binmode with threads in Perl?

    - by jAndy
    Hi Folks, this call my $th = threads->create(\&print, "Hello thread World!\n"); $th->join(); works fine. But as soon as I add binmode(STDOUT, ":encoding(ISO-8859-1)"); to my script file, I get an error like "segmentation fault", "access denied". What is wrong to define an encoding type when trying to call a perl thread? Example: use strict; use warnings; use threads; binmode(STDOUT, ":encoding(ISO-8859-1)"); my $th = threads->create(\&print, "Hello thread World!\n"); $th->join(); sub print { print @_; } This code does not work for me. Kind Regards --Andy

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