Search Results

Search found 9667 results on 387 pages for 'parallel loop'.

Page 338/387 | < Previous Page | 334 335 336 337 338 339 340 341 342 343 344 345  | Next Page >

  • Objective C - creating concrete class instances from base class depending upon type

    - by indiantroy
    Just to give a real world example, say the base class is Vehicle and concrete classes are TwoWheeler and FourWheeler. Now the type of the vehicle - TwoWheeler or FourWheeler, is decided by the base class Vehicle. When I create an instance of TwoWheeler/FourWheeler using alloc-init method, it calls the super implementation like below to set the value of common properties defined in the Vehicle class and out of these properties one of them is type that actually decides if the type is TwoWheeler or FourWheeler. if (self = [super initWithDictionary:dict]){ [self setOtherAttributes:dict]; return self; } Now when I get a collection of vehicles some of them could be TwoWheeler and others will be FourWheeler. Hence I cannot directly create an instance of TwoWheeler or FourWheeler like this Vehicle *v = [[TwoWheeler alloc] initWithDictionary:dict]; Is there any way I can create an instance of base class and once I know the type, create an instance of child class depending upon type and return it. With the current implementation, it would result in infinite loop because I call super implementation from concrete class. What would be the perfect design to handle this scenario when I don't know which concrete class should be instantiated beforehand?

    Read the article

  • Shell Scripting: Generating output file name in script and then writing to it

    - by NewShellScripter
    Hello, I have a shell script where a user passes different sizes as command line arguments. For each of those sizes, I want to perform some task, then save the output of that task into a .txt file with the size in the name. How can I take the command line passed and make that part of a stringname for the output file? I save the output file in a directory specified by another command line argument. Perhaps an example will clear it up. In the foor lop, the i value represents the command line argument I need to use, but $$i doesnt work. ./runMe arg1 arg2 outputDir [size1 size2 size3...] for ((i=4; i<$#; i++ )) do ping -s $$i google.com >> $outputDir/$$iresults.txt done I need to know how to build the $outputDir/$$iresults.txt string. Also, the ping -s $$i doesnt work. Its like I need two levels of replacement. I need to replace the $[$i] inner $i with the value in the loop, like 4 for ex, making it $4. Then replace $4 with the 4th command line argument! Any help would be greatly appreciated. Thanks!

    Read the article

  • multiplying all elements in an array by an outside number?

    - by prodo
    I need to multiple all the values in an array by 3000 which in turn would create a new array that I will use to subtract from another array. I've tried to create a separate method that would do that for me but all I got back in the multiplied array was a bunch of numbers and symbols strangely? here is the code that I wrote public static void main(String[] args) { int numberOfTaxpayers = Integer.parseInt(JOptionPane.showInputDialog("Enter how many users you would like to calculate taxes for: "); int[] usernumChild = new int[numberOfTaxPayers]; for (int i = 0; i < usernumChild.length; i++) { usernumChild[i] = Integer.parseInt(JOptionPane.showInputDialog("Enter number of children for user "+ (i+1) +": ")); }//this for loop finds out the number of children per user so we can later multiply each input by 3000 to create an array that determine dependency exemption for each user int[] depndExemp = multiply(usernumChild, 3000);//this was the calling of the multiply method... somewhere here is the error!! }//end main method public static int[] multiply(int[] children, int number) { int array[] = new int[children.length]; for( int i = 0; i < children.length; i++) { children[i] = children[i] * number; }//end for return array; }//this is the method that I was shown in a previous post on how to create return an array in this the dependency exemption array but when I tested this by printing out the dependency array all I received were a jumble of wrong numbers.

    Read the article

  • How to delay program for a certain number of milliseconds, or until a key is pressed?

    - by Jack
    I need to delay my program's execution for a specified number of milliseconds, but also want the user to be able to escape the wait when a key is pressed. If no key is pressed the program should wait for the specified number of milliseconds. I have been using Thread.Sleep to halt the program (which in the context of my program I think is ok as the UI is set to minimise during the execution of the main method). I have thought about doing something like this: while(GetAsyncKeyState(System.Windows.Forms.Keys.Escape) == 0 || waitTime > totalWait) { Thread.Sleep(100); waitTime += 100; } As Thread.Sleep will wait until at least the time specified before waking the thread up, there will obviously be a large unwanted extra delay as it is scaled up in the while loop. Is there some sort of method that will sleep for a specified amount of time but only while a condition holds true? Or is the above example above the "correct" way to do it but to use a more accurate Sleep method? If so what method can I use? Thanks in advance for your help.

    Read the article

  • What's up with this reversing bit order function?

    - by MattyW
    I'm rather ashamed to admit that I don't know as much about bits and bit manipulation as I probably should. I tried to fix that this weekend by writing some 'reverse the order of bits' and 'count the ON bits' functions. I took an example from here but when I implemented it as below, I found I had to be looping while < 29. If I loop while < 32 (as in the example) Then when I try to print the integer (using a printBits function i've written) I seem to be missing the first 3 bits. This makes no sense to me, can someone help me out? int reverse(int n) { int r = 0; int i = 0; for(i = 0; i < 29; i++) { r = (r << 1) + (n & 1); n >>=1; } return r; }

    Read the article

  • overload == (and != , of course) operator, can I bypass == to determine whether the object is null

    - by LLS
    Hello, when I try to overload operator == and != in C#, and override Equal as recommended, I found I have no way to distinguish a normal object and null. For example, I defined a class Complex. public static bool operator ==(Complex lhs, Complex rhs) { return lhs.Equals(rhs); } public static bool operator !=(Complex lhs, Complex rhs) { return !lhs.Equals(rhs); } public override bool Equals(object obj) { if (obj is Complex) { return (((Complex)obj).Real == this.Real && ((Complex)obj).Imaginary == this.Imaginary); } else { return false; } } But when I want to use if (temp == null) When temp is really null, some exception happens. And I can't use == to determine whether the lhs is null, which will cause infinite loop. What should I do in this situation. One way I can think of is to us some thing like Class.Equal(object, object) (if it exists) to bypass the == when I do the check. What is the normal way to solve the problem?

    Read the article

  • Not getting an array as result (calling a webservice by AJAX-JSON)

    - by Pasargad
    I'm trying to get the result of my web service as an array and then loop over the result to fetch all of the data; what I have done so far: In my web service when I return the result I use return json_encode($newFiles); and the result is as following: "[{\"path\":\"c:\\\\my_images\\\\123.jpg\",\"ID\":\"123\",\"FName\":\"John\",\"LName\":\"Brown\",\"dept\":\"Hr\"}]" tehn in my Web application I'm calling the rest web service by the following code in the RestService class: public function getNewImages($time) { $url = $this->rest_url['MyService'] . "?action=getAllNewPhotos&accessKey=" . $this->rest_key['MyService'] . "&lastcheck=" . $time; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data = curl_exec($ch); if ($data) { return json_decode($data); } else { return null; } } and then in my controller I have the following code: public function getNewImgs($time="2011-11-03 14:35:08") { $newImgs = $this->restservice->getNewImages($time); echo json_encode$newImgs; } and I'm calling this `enter code here`controller method by AJAX: $("#searchNewImgManually").click(function(e) { e.preventDefault(); $.ajax({ type: "POST", async: true, datatype: "json", url: "<?PHP echo base_url("myProjectController/getNewImgs"); ?>", success: function(imgsResults) { alert(imgsResults[0]); } }); }); but instead of giving me the first object it is just giving me quotation mark (the first charachter of the result) " Why is that? I'm passing in JSON format and in AJAX I mentioned datatype as "JSON" ! Please let me know if you need more clarification! Thanks :)

    Read the article

  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

    Read the article

  • Adding an integer at the end of an input's name to get a specific url

    - by Gadgetster
    I am trying to get a url where I can retrieve the selected values from. For example, if I put a check mark on a and b then sumbit, I will get: index.php?category=1&&category=2 I want to get this instead: index.php?category0=1&&category1=2 So that I can later get this specific value with $_GET['category0'] Is there a way to add a counter for the selected checkboxes and add 0,1,2,3.. at the end of the name of its input? <form action="" method="get"> <!-- this will be a php loop instead of hardcored which will retrieve data from the db --> <label><input type="checkbox" name="category" value="1">a</label> <label><input type="checkbox" name="category" value="2">b</label> <label><input type="checkbox" name="category" value="3">c</label> <label><input type="checkbox" name="category" value="4">d</label> <label><input type="checkbox" name="category" value="5">e</label> <input type="submit"> </form>

    Read the article

  • How should a multi-threaded C application handle a failed malloc()?

    - by user294463
    A part of an application I'm working on is a simple pthread-based server that communicates over a TCP/IP socket. I am writing it in C because it's going to be running in a memory constrained environment. My question is: what should the program do if one of the threads encounters a malloc() that returns NULL? Possibilities I've come up with so far: No special handling. Let malloc() return NULL and let it be dereferenced so that the whole thing segfaults. Exit immediately on a failed malloc(), by calling abort() or exit(-1). Assume that the environment will clean everything up. Jump out of the main event loop and attempt to pthread_join() all the threads, then shut down. The first option is obviously the easiest, but seems very wrong. The second one also seems wrong since I don't know exactly what will happen. The third option seems tempting except for two issues: first, all of the threads need not be joined back to the main thread under normal circumstances and second, in order to complete the thread execution, most of the remaining threads will have to call malloc() again anyway. What shall I do?

    Read the article

  • Processing JSON data with jQuery - strange results needing alert()

    - by James
    I have this code below. I randomly ran across that it will work if I have that alert message exactly where it is. If I take it out or move it to any other spot the tabs will not appear. What exactly is that alert doing that allows the code to work and how can I make it work without the alert? If I move the each loop into the success section it does not work even with the alert. $.ajax({ type: "GET", url: "../ajax.php", data: "action=tabs", dataType: "json", success: function(data){ Projects = data; } }); alert("yes"); $.each(Projects, function(i){ /* Sequentially creating the tabs and assigning a color from the array: */ var tmp = $('<li><a href="#" class="tab green">'+Projects[i].name+'<span class="left" /><span class="right" /></a></li>'); /* Setting the page data for each hyperlink: */ tmp.find('a').data('page','../ajax.php?action=lists&projectID='+Projects[i].project_id); /* Adding the tab to the UL container: */ $('ul.tabContainer').append(tmp); }); The ajax code is retuning json with this code $query = mysql_query("SELECT * FROM `projects` ORDER BY `position` ASC"); $projects = array(); // Filling the $projects array with new project objects: while($row = mysql_fetch_assoc($query)){ $projects[] = $row; } echo json_encode($projects); The returning data is very small and very fast so I don't think that is the problem.

    Read the article

  • Update MySQl table onDrop?

    - by dougvt
    Hi all. I am writing a PHP/MySQL application (using CodeIgniter) that uses some jQuery functionality for dragging table rows. I have a table in which the user can drag rows to the desired order (kind of a queue for which I need to preserve the rank of each row). I've been trying to figure out how to (and whether I should) update the database each time the user drops a row, in order to simplify the UI and avoid a "Save" button. I have the jQuery working and can send a serialized list back to the server onDrop, but is it good design practice to run an update query this often? The table will usually have 30-40 rows max, but if the user drags row 1 far down the list, then potentially all the rows would need to be updated to update the rank field. I've been wondering whether to send a giant query to the server, to loop through the rows in PHP and update each row with its own Update query, to send a small serialized list to a stored procedure to let the server do all the work, or perhaps a better method I haven't considered. I've read that stored procedures in MySQL are not very efficient and use a separate process for each call. Any advice as to the right solution here? Thanks very much for your help!

    Read the article

  • Adding an element to a multidimensional array

    - by stef
    How can I loop through the array below and an element per array, with key "url_slug" and value "foo"? I tried with array_push but that gets rid of the key names (it seems?) Doing a foreach($array as $k = $v) doesn't do it either, I think. The new array should be exactly the same only having 4 elements per array instead of 3, with the key / values above. Array ( [0] => Array ( [name_en] => Test 5 [url_name_nl] => test-5 [cat_name] => mobile ) [1] => Array ( [name_en] => Test 10 [url_name_nl] => test-10 [cat_name] => mobile ) [2] => Array ( [name_en] => Test 25 [url_name_nl] => test-25 [cat_name] => mobile ) ) EDIT: full working solution. A little more complex than originally described foreach ($prods as $key => &$value) { if($key == "cat_name") $slug = $value['cat_name']; $url_slug = $this->lang->line($slug); $value['url_slug'] = $url_slug; }

    Read the article

  • .Net forms - intercepting the Close X event.

    - by Hamish Grubijan
    Hi, this must be a dumb question, but I cannot figure it out. I also cannot use the designer because coders before me managed to throw GUI and logic all in one, so now it is confused. I've got to do it the old school way. I have a Form which can be closed in 3 ways: Close button, File / Close menu, and the X icon. I want them all to do the same thing. Intercepting the button and the menu events is easy. In fact, both are hooked up to an onCloseConfig method. Btw, is there a better name for this method? private void onCloseConfig(object sender, System.EventArgs e) { if (! m_configControl.Modified) { Application.Exit(); // Or should it be this.Close(); } .... // Else present a dialog, ask if they want to save. } So, to intercept the X I tried: this.FormClosing +=new FormClosingEventHandler(this.onCloseConfig); I believe this is what causes an infinite loop. I do not want that :) FormClosed is another option, but it seems too late. I just want to intercept the fact that the X was clicked, not the fact that the form is closing. Please help. Thanks!

    Read the article

  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

    Read the article

  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

    Read the article

  • Performing a MYSQL query based off of $_GET results

    - by Michael N
    When a user clicks an item on my items page, it takes them to blank page template using $_GET to pass the item brand and model through. I'd like to perform another MYSQL query when that user clicks through to populate the blank page with the product details from my database. I'd like to retrieve the single row using the model number (unique ID) to populate the page with the information. I've tried a couple of things but am having a little difficulty. On my blank item page, I have $brand = $_GET['Brand']; $modelnumber = $_GET['ModelNumber']; $query = mysql_query("SELECT * FROM items WHERE `Model Number` = '$modelnumber'"); $results = mysql_fetch_row($query); echo $results; I think having ''s around Model Number is causing troubles, but without them, I get a Warning: mysql_fetch_row() expects parameter 1 to be resource, boolean given error. My database columns looks like Brand | Model Number | Price | Description | Image A few other things I have tried include $query = mysql_query("SELECT * FROM item WHERE Model Number = $_GET['ModelNumber']"); Which gave me a syntax error. I've also tried concatenating the $_GET which gives me a mysql_fetch_row() expects parameter 1 to be resource, boolean given error Which leads me to believe that I'm also going about displaying the results incorrectly. I'm not sure if I need to put it in a where loop like I have with my previous page which displays all items in the database because this is just displaying one.

    Read the article

  • how to make this in python

    - by user2980882
    The number reduction game Rules of the game: ? The first player to write a 0 wins. ? To start the game, Player 1 picks any whole number greater than 1, say 18. ? The players take turns reducing the number by either: o Subtracting 1 from the number his/her opponent just wrote, OR o Halving the number his/her opponent just wrote, rounding down if necessary. Write a Python program that lets two players play the number reduction game. Your program should: 1. Ask Player 1 to enter the starting number. 2. Use a while-loop to allow the players to take turns reducing the number until someone wins. 3. Each time a player enters a positive number (not 0), inform the other player what his/her choices are and ask him/her to enter the next number. 4. Declare the winner when someone enters 0. Example session: Player 1, enter a number greater than 1: 16 Player 2, your choices are 15 or 8: 15 Player 1, your choices are 14 or 7: 7 Player 2, your choices are 6 or 3:3 Player 1, your choices are 2 or 1:2 Player 2, your choices are 1 or 1:1 Player 1, your choices are 0 or 0:0 Player 1 wins

    Read the article

  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

    Read the article

  • This program isn't asking for the predetermined 5 numbers from the array?

    - by user1801781
    Okay, so this question is difficult to state. I'm a beginner at C++, and I rarely run into problems with these simple assignments, but something is majorly wrong here and I cannot identify it. I've been trying for hours. This program is supposed to read 5 numbers from an array that the user enters, and then print the largest one. (I know it's easier to just write a for-loop, but our professor wanted us to call a function). The only problem is that instead of asking for 5 numbers, it asks for 2. It works other than that, I JUST NEED IT TO ASK FOR 5 NUMBERS. haha. Your input would be greatly appreciated. I aspire to be a programmer one day, so don't be afraid to go harsh on me. #include <iostream> using namespace std; int largest_number(int score[], int max) { for (int i=1; i<5; i++) { cin >> score[i]; if(score[i] > max) max=score[i]; return (max); } } int main () { int score[5], max, z; cout << "Enter 5 numbers: " <<endl; cin >> score[0]; max = score[0]; z = largest_number(score, max); cout << "The largest number is: " << z <<endl; system("pause"); return 0; }

    Read the article

  • More efficient way to update multiple elements in javascript and/or jquery?

    - by Seiverence
    Say I have 6 divs with ID "#first", ""#second" ... "#sixth". Say if I wanted to execute functions on each of those divs, I would set up an array that contains each of the names of the divs I want to update as an element in the array of strings. ["first", "second", "third"] that I want to update. If I wanted to apply I function, I set up a for loop that iterates through each element in the array and say if I wanted to change the background color to red: function updateAllDivsInTheList() { for(var i = 0; i < array.size; i++) $("#"+array[i]).changeCssFunction(); } } Whenever I create a new div, i would add it to the array. The issue is, if I have a large number of divs that need to get updated, say if I wanted to update 1000 out of 1200 divs, it may be a pain/performance tank to have to sequentially iterate through every single element in the array. Is there some alternative more efficient way of updating multiple divs without having to sequentially iterate through every element in an array, maybe with some other more efficient data structure besides array? Or is what I am doing the most efficient way to do it? If can provide some example, that would be great.

    Read the article

  • JAVA - How to code Node neighbours in a Grid ?

    - by ke3pup
    Hi guys I'm new to programming and as a School task i need to implement BFS,DFS and A* search algorithms in java to search for a given Goal from a given start position in a Grid of given size, 4x4,8x8..etc to begin with i don't know how to code the neighbors of all the nodes. For example tile 1 in grid as 2 and 9 as neighbors and Tile 12 has ,141,13,20 as its neighbours but i'm struggling to code that. I need the neighbours part so that i can move from start position to other parts of gird legally by moving horizontally or vertically through the neighbours. my node class is: class node { int value; LinkedList neighbors; bool expanded; } let's say i'm given a 8x8 grid right, So if i start the program with a grid of size 8x8 right : 1 - my main will func will create an arrayList of nodes for example node ArrayList test = new ArrayList(); and then using a for loop assign value to all the nodes in arrayList from 1 to 64 (if the grid size was 8x8). BUT somehow i need t on coding that, if anyone can give me some details i would really appreciate it.

    Read the article

  • Select form children when multiple forms are present jQuery

    - by afreeland
    I am dealing with a webpage that has multiple forms..some basic HTML forms and some AJAX forms. I have a created validation for inputs, let me give an example...if an input has a class="required" whenever a submit button is pressed if any required classes are empty then the form doesnt submit. Which works great...until you have multiple forms with required fields that dont apply to the section your submitting. I am able to find the closest form $(this).closest("form") and it gets me the form element properly, I then need to be able to loop only through the children of that form. I have tried: .children(':input'), .find('input') and honestly to many to list. Here is the code for when a button is selected $('#formSubmit').click(function (e) { var submit = true; var form = $(this).closest("form"); var formID = $(form).attr("id"); e.preventDefault(); $(form).children(":input").each(function () { if ($('#ERROR').length > 0) { submit = false; alert("Please fix errors to continue"); } $('.required').each(function () { if ($(this).val() == "" || $(this).val() == undefined) { submit = false; $(this).css({ 'background-color': '#fef236' }); } }); }); if (submit == true) { this.form.submit(); } }); //End of #formSubmit Also of interest I have started creating forms with ids that are GUID's so they will be unique and allow me to target things without any issues, just wanted to throw that out there if it can help lead to a solution I appreciate any help =)

    Read the article

  • Given a vector of maximum 10 000 natural and distinct numbers, find 4 numbers(a, b, c, d) such that

    - by king_kong
    Hi, I solved this problem by following a straightforward but not optimal algorithm. I sorted the vector in descending order and after that substracted numbers from max to min to see if I get a + b + c = d. Notice that I haven't used anywhere the fact that elements are natural, distinct and 10 000 at most. I suppose these details are the key. Does anyone here have a hint over an optimal way of solving this? Thank you in advance! Later Edit: My idea goes like this: '<<quicksort in descending order>>' for i:=0 to count { // after sorting, loop through the array int d := v[i]; for j:=i+1 to count { int dif1 := d - v[j]; int a := v[j]; for k:=j+1 to count { if (v[k] > dif1) continue; int dif2 := dif1 - v[k]; b := v[k]; for l:=k+1 to count { if (dif2 = v[l]) { c := dif2; return {a, b, c, d} } } } } } What do you think?(sorry for the bad indentation)

    Read the article

  • Which way of declaring a variable is fastest?

    - by ADB
    For a variable used in a function that is called very often and for implementation in J2ME on a blackberry (if that changed something, can you explain)? class X { int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { static int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { public void someFunc(int j) { int i = 0; while( i < j ){ [...] i++; } } } I know there is a difference how a static versus non-static class variable is accessed, but I don't know it would affect the speed. I also remember reading somewhere that in-function variables may be accessed faster, but I don't know why and where I read that. Background on the question: some painting function in games are called excessively often and even small difference in access time can affect the overall performance when a variable is used in a largish loop.

    Read the article

< Previous Page | 334 335 336 337 338 339 340 341 342 343 344 345  | Next Page >