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  • Unable to run OpenMPI across more than two machines

    - by rcollyer
    When attempting to run the first example in the boost::mpi tutorial, I was unable to run across more than two machines. Specifically, this seemed to run fine: mpirun -hostfile hostnames -np 4 boost1 with each hostname in hostnames as <node_name> slots=2 max_slots=2. But, when I increase the number of processes to 5, it just hangs. I have decreased the number of slots/max_slots to 1 with the same result when I exceed 2 machines. On the nodes, this shows up in the job list: <user> Ss orted --daemonize -mca ess env -mca orte_ess_jobid 388497408 \ -mca orte_ess_vpid 2 -mca orte_ess_num_procs 3 -hnp-uri \ 388497408.0;tcp://<node_ip>:48823 Additionally, when I kill it, I get this message: node2- daemon did not report back when launched node3- daemon did not report back when launched The cluster is set up with the mpi and boost libs accessible on an NFS mounted drive. Am I running into a deadlock with NFS? Or, is something else going on?

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  • which collection should I use

    - by Masna
    Hello, I have a number of custom objects of type X. X has a number of parameters and must be unique in the collection. (I created my own equals method based on the custom parameters to examine this) In each object of type x, I have a list of objects y. I want to add/remove/modify easily an object y. For example: To write the add method, it would be something like add(objTypeX, objTypeY) I would check or the collections already has a objTypeX. If so: i would add the objTypeY to the already existing objTypeX else: i would create objTypeX and add objTypeY to this object. To modify an objTypeY, it would be something like(objTypeX, objTypeY, newobjTypeY) I would get objTypeX out of the collections and modify objTypeY to newobjTypeY Which collections should I use? I tried with hashset but i can get a specific object out of the list, without run down the list till I find that object. I develop this in vb.net 3.5

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  • Compilers behave differently with a null parameter of a generic method

    - by Eyal Schneider
    The following code compiles perfectly with Eclipse, but fails to compile with javac: public class HowBizarre { public static <P extends Number, T extends P> void doIt(P value) { } public static void main(String[] args) { doIt(null); } } I simplified the code, so T is not used at all now. Still, I don't see a reason for the error. For some reason javac decides that T stands for Object, and then complains that Object does not conform to the bounds of T (which is true): HowBizarre.java:6: incompatible types; inferred type argument(s) java.lang.Number,java.lang.Object do not conform to bounds of type variable (s) P,T found : <P,T>void required: void doIt(null); ^ Note that if I replace the null parameter with a non-null value, it compiles fine. Which of the compilers behaves correctly and why? Is this a bug of one of them?

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  • Possibility of recovering files from a dd zero-filled hard disk

    - by unknownthreat
    I have "zero filled" (complete wiped) an external hard disk using dd, and from what I have heard: people said you should at least "zero fill" 3 times to be sure that the data are really wiped and no one can recover anything. So I decided to scan the disk once again after I've zero filled the disk. I was expecting the disk to still have some random binary left. It turned out that it has only a few sequential bytes in the very beginning. This is probably the file structure type and other headers stuff. Other than that, it's all zeros and nothing else. So if we have to recover any file from a zero filled disk, ...how? From what I've heard, even you zero fill the disk, you should still have some data left. ...or could dd really completely annihilate all data?

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  • 2d shapes in XNA 4.0?

    - by Lautaro
    Having some experience of XNA but none of 3D programming. I have an idea i want to realize but i have not decided to do it in 3d or 2d. Im not sure which one will be best in XNA. I want to have a shape like a blob that can reshape depending on input. The morphing does not need to be very advanced. It could be a circle (2d) or globe (3d) that just has one point that moves slightly in a random direction. In ASP.NET i have made this through the 2d Draw classes where i can make lines, circles, squares etc and then modify the points that makes them up. But it seems to me that XNA does not have classes for making 2d shapes (can i get this confirmed?). If it had, then this would be the quickest solution for me.

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  • Disk-based caching of dynamic images in IIS 7

    - by Daniel Schierbeck
    I'm writing an image server which needs to handle a relatively large number of concurrent requests (~5,000). The images being served are dynamically scaled down and cropped based on per-image specifications, which are queried from a database. The number of images is rather large, so an in-memory cache isn't viable (thrashing would most definitely occur). I'm using native caching in IIS 7 to avoid hitting the ASP.NET app which generates the images on-the-fly. I've looked around, but I couldn't find a simple way to configure IIS to store the cache on-disk -- is there such an option, or would I need to roll my own? I'd rather avoid placing the generated images in a public folder, so they can be served statically, since I would prefer to invalidate the cache entries using a query parameter (last-edit time from the database,) which doesn't seem possible to reconcile with static caching. I would love to get some feedback on this!

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  • Bitmap files added in .rc not listed in resource.h

    - by ame
    I added a large number of bitmap files to my MFC project in resource view (Visual Studio). However, the resource.h file does not list any of these files. I would want them to be listed with exactly the same name as they are added in .rc bitmap list (say the name is xxx) I want it listed as #define IDB_xxx If I try to click on the bitmap in the .rc list and import it, it gets listed as IDB_BITMAP1. Owing to the large number of files it is not feasible for me to manually rename them for use in my code.

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  • Counting consecutive items within MS SQL

    - by Greg
    Got a problem with a query I'm trying to write. I have a table that lists people that have been sent an email. There is a bit column named Active which is set to true if they have responded. But I need to count the number of consecutive emails the person has been inactive since either their first email or last active email. For example, this basic table shows one person has been sent 9 emails. They have been active within two of the emails (3 & 5). So their inactive count would be 4 as we are counting from email number 6 onwards. PersonID(int) EmailID(int) Active(bit) 1 1 0 1 2 0 1 3 1 1 4 0 1 5 1 1 6 0 1 7 0 1 8 0 1 9 0 Any pointers or help would be great. Regards Greg

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • How do I generate a level randomly?

    - by Charlton Santana
    I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to generate a random X value for each block (this will be how far into the level it is). A level 100,000 pixels wide would be good enough but if anyone knows a system to make the level go on and on, I'd like to know that too. This is basically how I define a block now (with irrelevant code removed): block = new Block(R.drawable.block, 400, platformheight); block2 = new Block(R.drawable.block, 600, platformheight); block3 = new Block(R.drawable.block, 750, platformheight); The 400 is the X position, which I'd like to place randomly through the level, the platformheight variable defines the Y position which I don't want to change.

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  • HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

    - by Chris Hoffman
    You’ve probably heard that you need to overwrite a drive multiple times to make the data unrecoverable. Many disk-wiping utilities offer multiple-pass wipes. This is an urban legend – you only need to wipe a drive once. Wiping refers to overwriting a drive with all 0’s, all 1’s, or random data. It’s important to wipe a drive once before disposing of it to make your data unrecoverable, but additional wipes offer a false sense of security. Image Credit: Norlando Pobre on Flickr HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • Ajax data two-way data binding strategies?

    - by morgancodes
    I'd like to 1) Draw create form fields and populate them with data from javascript objects 2) Update those backing objects whenever the value of the form field changes Number 1 is easy. I have a few js template systems I've been using that work quite nicely. Number 2 may require a bit of thought. A quick google search on "ajax data binding" turned up a few systems which seem basically one-way. They're designed to update a UI based on backing js objects, but don't seem to address the question of how to update those backing objects when changes are made to the UI. Can anyone recommend any libraries which will do this for me? It's something I can write myself without too much trouble, but if this question has already been thought through, I'd rather not duplicate the work.

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  • Is there a way to procedurally generate the history of a world?

    - by pdusen
    I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for game development, insofar as world design. It looks like he did this diagram by hand. What I'm interested in is seeing if there is a way to create this sort of diagram programatically. If you were tasked with generating diagrams in the style of the above from random values, how would you go about it? Are there any particular data structures or algorithms that you would consider?

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  • Excel cell from one sheet to another sheet

    - by Eric
    Excel 07. I have two excel spreadsheets. Sheet1 has a few cells on it that I would like to be populated with a few cells from sheet2. This I want sheet1 to replicate this about 400 times for all employees in the agency. Here is the example. Sheet 1 Person name number1 number 2 number 3 Cell cell cell cell Sheet 2 Information sheet. Person name number1 Number2 number3 Jim 23 32 54 Sally 25 22 53 End result Sheet 3 Person name number1 number2 number3 Jim 23 32 54 Sheet 4 Person name number1 number2 number3 sally 25 22 53 Any help will be appreciated thank you.

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  • Seeking some advice on pursuing MS in CS from Stanford or Carnegie Mellon or Caltech

    - by avi
    What kinds of projects are given preference in top notch colleges like Stanford, Caltech, etc to get admission into MS programme in Computer Science? I have an average academic portfolio. I'm pursuing Btech from a not so popular university in India with an aggregate of 67%. I'm good at designing algorithms and possess good knowledge of core subjects but helpless with my percentage. So, I think the only way I can impress them is with my project(s). Can anyone please suggest me the kinds of projects that are given preference by such top level institutes? Could you please also suggest some good projects? My area of interest would be Artificial Intelligence or any application/software/algorithm design which could be of some help to common people. Or if you have any other random idea for my project then please share it with me. Note: Web based projects and management projects like lib management wouldn't be my priority.

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  • Restfull authentication between two GAE apps.

    - by user259349
    Hello everyone, i am trying to write a restful google app engine application (python) that accepts requests only from another GAE that i wrote. I dont like any of the ways that i thought of to get this done, please advice if you know of something better than: Get SSL setup, and simply add the credentials on the request that my consuming app will send. I dont like it cause SSL will slow things down. Security by obsecurity. Pass a long number by my consuming app that is in Xmod0, where X is a secret number that both applications know. I just,,,, dont like this. Check the HTTP header to see where is the request coming from. This option is the one that i hate the least, not alot of processing, and spoofing an HTTP request is not really worth it, for my application's data. Is there any other clean solution for this?

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  • A very basic auto-expanding list/array

    - by MainMa
    Hi, I have a method which returns an array of fixed type objects (let's say MyObject). The method creates a new empty Stack<MyObject>. Then, it does some work and pushes some number of MyObjects to the end of the Stack. Finally, it returns the Stack.ToArray(). It does not change already added items or their properties, nor remove them. The number of elements to add will cost performance. There is no need to sort/order the elements. Is Stack a best thing to use? Or must I switch to Collection or List to ensure better performance and/or lower memory cost?

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  • Socket : can an asynchronous Receive returns without reading all the bytes I asked for?

    - by NorthWind
    Hi; I was reading an article on Vadym Stetsiak's blog about how to transfer variable length messages with async sockets (url: http://vadmyst.blogspot.com/2008/03/part-2-how-to-transfer-fixed-sized-data.html). He says : What to expect when multiple messages arrive at the server? While dealing with multiple messages one has to remember that receive operation can return arbitrary number of bytes being read from the net. Typically that size is from 0 to specified buffer length in the Receive or BeginReceive methods. So, even if I tell BeginReceive to read 100 bytes, it may read less than that and returns??? I am developing a network-enabled software (TCP/IP), and I always receive the same exact number of bytes I asked for. I don't even understand the logic : why would Receive completes asynchronously if it didn't get every byte I asked for ... just keep waiting. Maybe it has something to do with IP vs TCP? Thank you for your help.

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  • x86 Assembly Question about outputting

    - by jdea
    My code looks like this _declspec(naked) void f(unsigned int input,unsigned int *output) { __asm{ push dword ptr[esp+4] call factorial pop ecx mov [output], eax //copy result ret } } __declspec(naked) unsigned int factorial(unsigned int n) { __asm{ push esi mov esi, dword ptr [esp+8] cmp esi, 1 jg RECURSE mov eax, 1 jmp END RECURSE: dec esi push esi call factorial pop esi inc esi mul esi END: pop esi ret } } Its a factorial function and I'm trying to output the answer after it recursively calculates the number that was passed in But what I get returned as an output is the same large number I keep getting Not sure about what is wrong with my output, by I also see this error CXX0030: Error: expression cannot be evaluated Thanks!

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  • Question on Win32 LogonUser API and the Logon Type

    - by Lalit_M
    We have developed a ASP.NET web application and has implemented a custom authentication solution using active directory as the credentials store. Our front end application uses a normal login form to capture the user name and password and leverages the Win32 LogonUser method to authenticate the user’s credentials. When we are calling the LogonUser method, we are using the LOGON32_LOGON_NETWORK as the logon type. The issue we have found is that user profile folders are being created under the C:\Users folder of the web server. The folder seems to be created when a new user who has never logged on before is logging in for the first time. As the number of new users logging into the application grows, disk space is shrinking due to the large number of new user folders getting created. Has anyone seen this behavior with the Win32 LogonUser method? Does anyone know how to disable this behavior?

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  • filter to reverse lines of a text file

    - by Greg Hewgill
    I'm writing a small shell script that needs to reverse the lines of a text file. Is there a standard filter command to do this sort of thing? My specific application is that I'm getting a list of Git commit identifiers, and I want to process them in reverse order: git log --pretty=oneline work...master | grep -v DEBUG: | cut -d' ' -f1 | reverse The best I've come up with is to implement reverse like this: ... | cat -b | sort -rn | cut -f2- This uses cat to number every line, then sort to sort them in descending numeric order (which ends up reversing the whole file), then cut to remove the unneeded line number. The above works for my application, but may fail in the general case because cat -b only numbers nonblank lines. Is there a better, more general way to do this?

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  • Newbie question - MySQL index size

    - by Tommy
    I've just started to investigating how I should optimize my database. Indexing seems to be a good idea, so I want to index a VARCHAR column, the engine is MyISAM. From what I've read, I understand that an index is limited to a size of 1000 bytes. A VARCHAR character is 3 bytes in size. Does this mean that if I want to index a VARCHAR column with 50 rows, I need an index prefix of 6 characters? I came to that number by dividing 1000 with the row number 50, then the bytesize per character that is 3. 1000/50/3=6,66. It seems a little complicated, so I'm just wondering if I'm thinking right? It seems weird to me that you'd only be able to index 333 rows in a VARCHAR column, using a prefix of 1 character.

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  • Convert CSV file to XML

    - by Soeren
    I need to Convert a CSV into an XML document. The examples I have seen so far, all show how to do this with a fixed number of columns in the CSV. I have this so far, using LINQ: String[] File = File.ReadAllLines(@"C:\text.csv"); String xml = ""; XElement top = new XElement("TopElement", from items in File let fields = items.Split(';') select new XElement("Item", new XElement("Column1", fields[0]), new XElement("Column2", fields[1]), new XElement("Column3", fields[2]), new XElement("Column4", fields[3]), new XElement("Column5", fields[4]) ) ); File.WriteAllText(@"C:\xmlout.xml", xml + top.ToString()); This is for a fixed amount of columns, but my .CSV has a different number of columns on each line. How would you fit some sort of loop into this, depending on how many words (columns) there are in each line of the .CSV? Thnx

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  • Problem with passing data to view in codeigniter code.

    - by Jagira
    Hello, I have a codeigniter code that is working on local Apache installation. But it does not work on Godaddy Hosting. I have got other similar views and controllers which are working on Godaddy. Following is the code. I have pasted only relevant code. Controller: function index() { $this-load-model('Feedmodel'); $data['posts']=$this-Feedmodel-gethomedata(); $this-load-view('home',$data); } View: Total ' .$post['title'].''; ? The error that I am getting is A PHP Error was encountered Severity: Notice Message: Undefined variable: posts Filename: views/home.php Line Number: 59 A PHP Error was encountered Severity: Warning Message: Invalid argument supplied for foreach() Filename: views/home.php Line Number: 59

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  • Get coordinates of arraylist

    - by opiop65
    Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; public static final int DIRT = 3; public static final int WIDTH = 32; public static final int HEIGHT = 24; public static final int TILE_SIZE = 25; // static int[][] map = new int[WIDTH][HEIGHT]; ArrayList<ArrayList<Integer>> map = new ArrayList<ArrayList<Integer>>(WIDTH * HEIGHT); enum tiles { air, grass, stone, dirt } Image air, grass, stone, dirt; Random rand = new Random(); public Map() { /* default map */ /*for(int y = 0; y < WIDTH; y++){ map[y][y] = (rand.nextInt(2)); System.out.println(map[y][y]); }*/ /*for (int y = 18; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = STONE; } } for (int y = 18; y < 19; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = GRASS; } } for (int y = 19; y < 20; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = DIRT; } }*/ for (int y = 0; y < HEIGHT; y++) { for(int x = 0; x < WIDTH; x++){ map.set(x * WIDTH + y, STONE); } } try { init(null, null); } catch (SlickException e) { e.printStackTrace(); } render(null, null, null); } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { air = new Image("res/air.png"); grass = new Image("res/grass.png"); stone = new Image("res/stone.png"); dirt = new Image("res/dirt.png"); } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) { for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y)) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } } public static boolean blocked(float x, float y) { return map[(int) x][(int) y] == STONE; } public static Rectangle blockBounds(int x, int y) { return (new Rectangle(x, y, TILE_SIZE, TILE_SIZE)); } } Specifically I am looking at this: for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y).intValue()) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } How can I access the coordinates of my arraylist map and then draw the tiles to the screen? Thanks!

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