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  • aticonfig detects all graphics cards, but amdcccle shows the cards as disabled

    - by DevZer0
    I been having the strangest problem since few days ago. I have 3 ATI graphics cards and the aticonfig --list-adapter shows the following output * 0. 01:00.0 AMD Radeon HD 7900 Series 1. 02:00.0 AMD Radeon HD 7900 Series 2. 05:00.0 AMD Radeon HD 7900 Series when i do aticonfig --adapter=all --initial -f it generates the correct X config also. but after rebooting the output only show on primary monitor and when i look in amdcccle it shows the other 2 adapters as disabled. I tried with monitors attached and dummy plugs both but the situation doesn't change. Any idea whats causing this? also right clicking and making the adapter enabled in amdcccle and saving changes causes the X config to only have the adapter section and no screen section. after reboot the situation stays the same.

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  • Using components in the XNA Game State Management example?

    - by Zolomon
    In the game state management example at the App Hub, they say that if you want to use components in the example you can extend the GameScreen to host other components inside itself. I'm having a very hard time trying to tie this up. I tried extending the GameScreen class by adding a public property of public List<DrawableGameCompnent> components { get; set; } and then add my components to that list when I initialize the current screen as well as looping over the components in the LoadContent, Update and Draw methods. However, this doesn't feel like the correct way to go - mainly because it doesn't work when I get to the implementation of my GameplayScreen. Any thoughts?

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  • How do I get unity back?

    - by Siva
    I got the latest driver software for my old ATI Radeon 4600, and it had me restart. My screen was then just a big terminal! I could log in, but when I typed 'unity' into it as a command, it said something about DISPLAY not found; set it to :0 (zero). I don't know enough about Linux to deal with this. I am using a DSL live CD to ask this. I looked at similar questions suggested, even searched. If my question's a duplicate, I apologise, but I didn't understand what I saw there. T_T

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  • 2D game big background images for maps

    - by WhiteCat
    Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis. I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background. What is the usual way to handle this?

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  • Ubuntu 13.10 upgrade error. Dropping to low graphics mode

    - by aero31aero
    I was updating from the terminal and it was complete. It asked me if I would like to reboot now. I accidentally pressed 't' instead of 'y' and then it just asked me to reboot manually. Then I rebooted using sudo shutdown now -r And on reboot, the system flashed the "low graphics mode" error screen and its stuck there. I have 13.10 live-USB with me. Is there any way I can get my system to boot normally? I'm not willing to do a fresh install as I had installed several other packages. Another question: is there any diff if I drop into terminal using Alt+Ctrl+F1 or if I use chroot from a live session?

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  • Lubuntu 13.04 Resolution Issue du to ppa makson96

    - by Choupa
    I've installed Lubuntu 13.04 on my notebook. (It's the first time I use Lubuntu) I had graphical issue, apparently due to the graphic driver (ATI Radeon Xpress 1200) I followed this procedure to correct my problem : sudo add-apt-repository ppa:makson96 sudo apt-get update sudo apt-get upgrade sudo apt-get install fglrx-legacy My graphical issue has been corrected but now it shows a low resolution (1024*768) and I can't change it. the xrandr result : xrandr: failed to get size of gamma output default Screen 0: minimum 1024x768, current 1027x768, maximum 1024x768 default connected 1024x768+0+0 0mmx0mm 1024x768 0.0* I've already read this topic but I don't really understand how things work there. I'd really appreciate your help ! Many thanks !

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  • Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this. However, this game's coordinate system is "jagged" (for lack of a better word), and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matrices, but that only makes sense going from tile to screen.

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  • AMD 6870 Twin Frozr II video adapter issues

    - by user35427
    Hardware: AMD 6870 Twin Frozr II (1GB), ASUS 990 chipset Software: Ubuntu 11.10 Built a new PC from scratch, loaded it with Ubuntu 11.10. It's displaying, but with poor resolution, unable to change, as it says no drivers are installed. Ubuntu indicates that there are 2 proprietary drivers available to download: ATI/AMD proprietary FGLRX Graphics driver (Post-release update) ATI/AMD proprietary FGLRX Graphics driver The first won't even finish downloading. The second downloads and installs, but when I restart the PC as requested it boots up, I see purple in the background, then the video feed just stops with a black screen. I can still hear ubuntu boot up though. It seems like I just need the latest drivers, googled around and not had much luck. I'm pretty new with Ubuntu, but have basic knowledge. Any potentially helpful information would be welcome.

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  • Where do I find display brightness controls in Lubuntu?

    - by dlanod
    I'm looking for a control to be able to change my standard display brightness in Lubuntu. I've tried How do I set default display brightness? but my system settings does not include a Screen option. I've also tried Power Manager, Monitor Settings and Screensaver under Preferences and couldn't spot anything to control this option. The function key mappings (this is a laptop) work to change the brightness, but I'm looking for a UI option as the laptop is physically set up to be mouse-based (keyboard is hard to access with how we've got it set up).

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  • How can I get a 1920x1080 resolution?

    - by Sam T.
    I a newbie Linux and have just installed Ubuntu in a dual boot with Windows 7. I love the interface of Ubuntu but unfortunately I can only get a 800x600 or 1024x728 resolution with black bars all around the screen. I have an nVidia GTX 570 graphics card and an Asus 1080p 23" monitor. What may be of note is that I had to use the nomodeset command on installation of the boot would get stuck at a line with "nouveau", which I understand is to do with the drivers. Additionally, when I type in xrandr to the terminal, it comes up with the error message "failed to get size of gamma for output default". I guess what I am looking for here is someone who could explain to me really simply the steps I have to take to get a full 1080p resolution, at which point I am sure i will become a great fan of the OS! Thanks in advance, Sam T.

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  • What kind of connection this is?

    - by Rohit
    I happened to use `netstat' program this morning.. And what I couldn't understand its results. The snap-shot of the results window is given below: Screen-shot is at http://s2.postimg.org/3zt058415/image.png ( I can't post images! :/ ) Can somebody explain me the last entry in the results, where I've pointed them with arrows? [1] I don't understand why `canonical' servers are connected with my computer even if I am not currently using anything that I would expect such a connection to exist. [2] Second, I don't see the PID/Program name of the Program which has made this connection. I would at-least expect a PID.

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  • Adjust brightness and contrast?

    - by Anon58
    I have an acer aspire as5750. With the intel hd 3000 graphics. When i use the adjustment function keys the dial moves but it doesn't translate to the screen diming. Same with the dial in linux settings. Also in colour settings it seems there is no colour file or icc profile available for this laptop. Do you think if i can get a working icc profile then it will fix this or not? I have found something that could work:Argyll but it looks complicated to use, has anyone here used it? Would it allow me to dim? Or is there any other work around? I have searched lots but can't find a solution.

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  • New York City In LEGO Bricks

    - by Jason Fitzpatrick
    How can you capture all of New York City in LEGO? With a creative mind and the right data. Rather than recreate buildings in detail, designer JR Schimdt used an elevation map of the city and surrounding area to build stacks of LEGO scaled to the city’s building topography. The end result is an eye catching 3D rendition of NYC. Hit up the link below to grab a larger copy. LEGO New York [via Neatorma] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • Installing 12.10 messed up Xorg

    - by Ghost
    So I finally decided to upgrade from 12.04 and now my ubuntu install has been rendered unusable. I'm getting the "no screens detected" error from xorg in the console, and no mattr how many times I reinstall it xorg keeps throwing the same errors. I already had to do a bunch of hacks like nomodeset just to get to the console, else I would get an infinite tabulator after the purple boot screen. The machine has a 4200HD IGP, I even tried installing fglrx legacy (4xxx series and below are not supported in regular fglrx anymore) which was a subpar driver in 12.04 but in hopes that the machine would at least work, but nope, nothing at all. Anyone had the same problem? how do I fix it? EDIT: just wanted to add that I upgraded to 13.04 and it didn't solve anything, in fact it might have broken things even further.

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  • 'unknown filesystem' grub rescue prompt; trying to wipe drive and boot 10.10 live

    - by Patrick
    Im currently running Win7, and want to wipe the drive and install 10.10. I have 10.10 loaded on a USB thumbdrive and it sees the device in BIOS but it only reaches a screen saying; Unknown Filesystem grub rescue> Ive read several results from google and a couple here where people are trying to dual boot and i assume save the data on the drive, but i dont care about doing that, and would prefer to just wipe the drive and start fresh. What steps can i take to get the drive to a point where i can load 10.10 live and get it installed?

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  • Toshiba Satellite a300 with Maverick keeps crashing.

    - by Martin
    I just installed 10.10 on my girlfriends Toshiba Satellite a300 and for about two days it has been working just fine for two days but today it started acting pretty wonky. Several times over the machine just dies as if it didn't have a battery and someone yanked out the power supply. After such a crash I'll have to wait a while before powering it up again or it will die before it even reaches the startup screen. It sort of seems like it's reacting to something I do. I kept it on for several hours while we were out of the house and it was still fine when I came back. I haven't been doing anything I can imagine is especially CPU-intensive when the crashes occur, but I have been trying to set up her iPod with Rythmbox and / or Banshee. If anyone can point me in the right direction I'd be very grateful.

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  • 12.10 Unity doesn't appear when using Nvidia drivers

    - by Torben Gundtofte-Bruun
    I've just installed 12.10 from scratch. Unity also started okay, but in a poor resolution. I found a setting (I think it was in "software sources") to change the display driver to Nvidia, and then I rebooted. When Ubuntu now starts, it goes to the desktop (I see a file that I saved to the desktop) but there are no other screen elements -- no Unity, no menu bar at the top, no window decoration, nothing. Ctrl-Alt-T and Ctrl-Alt-F2 work as they should, but it's kinda limiting... How can I restore the default driver? I guess I need a way to open those "software sources" settings again - or anything else that could fix it! I hope I don't have to type all this by hand. How can I install a proper Nvidia driver so that I can get up to 1280x1024? My old tricks don't seem to work, but perhaps they might if I solve #1...

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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Ubuntu 12.04 wont install on Macbook

    - by user92325
    I've installed Ubuntu on my Macbook before but something went wrong with the updater. So, I had to backup my HDD and format it and reinstall OS X Lion. But here's the thing: Ever since I re-installed my OS I've been trying to get Ubuntu back on the HDD. I partitioned it to 40 GB and set the file system to Ext4. I also recently created a swap partition too and it seems to install correctly. After i installed rEFIt it just has this cute little penguin sitting there. I rebooted and tried to go back to Ubuntu and the penguin still shows up but this time a black screen pops up and it asks me to insert a bootable device and press any key. I'm not sure why this is happening. This is probably the 5th time I've tried to install it. I've even used a different Ubuntu ISO but it still won't boot after the installation.

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  • Application menu only on maximised windows?

    - by Echogene
    I know that there is a way to disable global menu. I don't quite want this as I quite like (at least one thing about) global menu. I would like to know if there is a way of disabling global menu for non-maximised windows. Thus I ask: is this possible and if so, how is it done?To me, the menu bar/global menu should be visually a part of the window since it is a part of the program and the window is meant to encapsulate the program. Global menu is only visually a part of a window when the window is maximised and merged with the top bar. I don't like bits of my windows floating all around the screen. You wouldn't drive a car when the driver's seat is on the roof of your house.

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  • Xubuntu all Icons disappeared

    - by user1392185
    I'm running Xubuntu 12.04.1 with kernel Xen4.1-amd64 and the following problem is mine: Nearly all icons have been replaced by the default "no icon available"-icon, even on the login screen and the all icons in software like e.g. Firefox and the icons I manually assigned to launchers, too. Changing the icon theme does not seem to affect this. The only icons that did not disappear are: LibreOffice, gThumb, Simplescan, Ristretto and in the XFCE menu office, tools and graphics. How could I bring the icons back? EDIT: When I tried to use Ristretto the following error showed up: Could not load image-loader module /usr/lib/x68_64-linux-gnu/gdk-pixbuf-2.0/2.12.0/loaders/libpixbufloader-png.so Unable to open shared-object-file I/O error (Had to translate this to English.)

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  • Handheld device software - Handheld tuners?

    - by NathanH
    Hey I've been looking around and really don't understand what software some of these company's use for their handheld devices. I've used a lot of Handheld Tuners (Cobb Accessport, Diablo Sport). I've gotten more and more knowledgable of programming and I'm really wanting to understand what software they use on these devices to have a graphical interface. And to hold all the files to flash over to the ecu. I'm just unsure how you would get basically all the components to work together (screen, buttons, memory) without having drivers installed. I could be totally wrong here on using the term drivers, but that's what I would like some help to get more knowledge on (only thing I've really found is making a handheld game boy from scratch,but that was using a emulator.). I've tried looking it up but can't really find a good write up or explanation anywhere I look. Just really would like to put a little device together and have a simple user interface and work from there. Thanks, Nathan

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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  • Remembering user credentials in standalone Application

    - by srk
    I'm developing a standalone application using java, I have a Login screen, wherein user enters his username and password. For each instance of the application, user have to enter his credentials. From a usability standpoint, I thought of keeping a remember me check Button. My question is, as I am not using any database, how do I persist the user details. I have some rough thoughts, storing them in a property file and retrieving. I think there may be better approaches than the one I had. Any Ideas and suggestions?

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