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  • URL Routing in ASP.NET 4.0

    In the .NET Framework 3.5 SP1, Microsoft introduced ASP.NET Routing, which decouples the URL of a resource from the physical file on the web server. With ASP.NET Routing you, the developer, define routing rules map route patterns to a class that generates the content. For example, you might indicate that the URL <code>Categories/<i>CategoryName</i></code> maps to a class that takes the <i>CategoryName</i> and generates HTML that lists that category's products in a grid. With such a mapping, users could view products for the Beverages category by visiting <code>www.yoursite.com/Categories/Beverages</code>.In .NET 3.5 SP1, ASP.NET Routing was primarily designed for <a href="http://www.asp.net/mvc/">ASP.NET MVC</a>

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • Implementation of Race Game Tree

    - by Mert Toka
    I build a racing game right in OpenGL using Glut, and I'm a bit lost in all the details. First of all, any suggestions as a road map would be more than great. So far what I thought is this: Tree implementation for transformations. Simulated dynamics.(*) Octree implementation for collusion detection. Actual collusion detection.(*) Modelling in Maya and export them as .OBJs. Polishing the game with GLSL or something like that for graphics quality. (*): I am not sure the order of these two. So I started with the simulated dynamics without tree, and it turned out to be a huge chaos for me. Is there any way you can think of such that could help me to build such tree to use in racing game? I thought something like this but I have no idea how to implement it. Reds are static, yellows are dynamic nodes

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  • ASP.NET MVC3 checkbox dropdownlist create [migrated]

    - by user95381
    i'm new in asp.net MVC and I/m use view model to poppulate the dropdown list and group of checkboxes. I use SQL Server 2012, where have many to many relationships between Students - Books; Student - Cities. I need collect StudentName, one city and many books for one student. I have next questions: 1. How can I get the values from database to my StudentBookCityViewModel? 2. How can I save the values to my database in [HttpPost] Create method? Here is the code: MODEL public class Student { public int StudentId { get; set; } public string StudentName { get; set; } public ICollection<Book> Books { get; set; } public ICollection<City> Cities { get; set; } } public class Book { public int BookId { get; set; } public string BookName { get; set; } public bool IsSelected { get; set; } public ICollection<Student> Students { get; set; } } public class City { public int CityId { get; set; } public string CityName { get; set; } public bool IsSelected { get; set; } public ICollection<Student> Students { get; set; } } VIEW MODEL public class StudentBookCityViewModel { public string StudentName { get; set; } public IList<Book> Books { get; set; } public StudentBookCityViewModel() { Books = new[] { new Book {BookName = "Title1", IsSelected = false}, new Book {BookName = "Title2", IsSelected = false}, new Book {BookName = "Title3", IsSelected = false} }.ToList(); } public string City { get; set; } public IEnumerable<SelectListItem> CityValues { get { return new[] { new SelectListItem {Value = "Value1", Text = "Text1"}, new SelectListItem {Value = "Value2", Text = "Text2"}, new SelectListItem {Value = "Value3", Text = "Text3"} }; } } } Context public class EFDbContext : DbContext{ public EFDbContext(string connectionString) { Database.Connection.ConnectionString = connectionString; } public DbSet<Book> Books { get; set; } public DbSet<Student> Students { get; set; } public DbSet<City> Cities { get; set; } protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Book>() .HasMany(x => x.Students).WithMany(x => x.Books) .Map(x => x.MapLeftKey("BookId").MapRightKey("StudentId").ToTable("StudentBooks")); modelBuilder.Entity<City>() .HasMany(x => x.Students).WithMany(x => x.Cities) .Map(x => x.MapLeftKey("CityId").MapRightKey("StudentId").ToTable("StudentCities")); } } Controller public ActionResult Create() { return View(); } [HttpPost] public ActionResult Create() { //I don't understand how I can save values to db context.SaveChanges(); return RedirectToAction("Index"); } View @model UsingEFNew.ViewModels.StudentBookCityViewModel @using (Html.BeginForm()) { Your Name: @Html.TextBoxFor(model = model.StudentName) <div>Genre:</div> <div> @Html.DropDownListFor(model => model.City, Model.CityValues) </div> <div>Books:</div> <div> @for (int i = 0; i < Model.Books.Count; i++) { <div> @Html.HiddenFor(x => x.Books[i].BookId) @Html.CheckBoxFor(x => x.Books[i].IsSelected) @Html.LabelFor(x => x.Books[i].IsSelected, Model.Books[i].BookName) </div> } </div> <div> <input id="btnSubmit" type="submit" value="Submit" /> </div> </div> }

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  • The Best Websites and Software for Brainstorming and Mind Mapping

    - by Lori Kaufman
    A mind map is a diagram that allows you to visually outline information, helping you organize, solve problems, and make decisions. Start with a single idea in the center of the diagram and add associated ideas, words, and concepts connected radially around the central idea. We’ve collected links to websites and software that can help you create mind maps, and collaborate on and share your maps with others. The programs and websites listed here are all either free or have a free option. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 3

    - by MHundal
    The OUAF Framework Session 3 is now available. This session covered the following topics: 1. UI Maps - the generation of display of UI Maps in the system based on the setup of the Business Object.  Tips and tricks for generating the UI Map. 2. BPA Scripts - how scripts have changed using the different step types.  Overview of the BPA Scripts. 3. Case Study - a small presentation of using the different options available when implementing requirements. 4. Revision Control - the options for revision control of configuration objects in ETPM. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=70894897&rKey=243f49614fd5d9c6 You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=70894897&rKey=863c9dacce78aad2

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  • How to bind mouse buttons to keys?

    - by Callum Rogers
    I have a Logitech MX400 Laser Mouse which has 5 buttons + 4 for vertical/horizontal scrolling. I would like it set up so instead of horizontal scrolling pressing right on the scrollwheel will send Ctrl+Tab and left will send Ctrl+Shift+Tab, which will allow me to cycle through tabs in browsers. Also, it would be nice if I could remap the middle button to one of the ones on the side as it is really hard to press down. Another bonus would be if I could write a script that allows me to define what buttons do what dependent on which window is currently active. I have tried using xmodmap but I could only see how to rearrange buttons, not have them send key signals. Thanks in advance. Button Map (using xev): Left 1 Middle 2 Right 3 ScrollUp 4 ScrollDown 5 ScrollLeft 6 ScrollRight 7 Backward 8 Forward 9

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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  • Extra buttons on Razer Anansi on Ubuntu 13.04

    - by jjpe
    I own a Razer Anansi keyboard and recently installed 13.04 after running 12.04 for over a year. On 12.04 I used xmodmap to map the thumb and macro keys to do useful stuff for me. This solution is based on keycodes which are triggered when a key is recognized. The problem is that on 13.04 this does not work for all keys anymore. The thumb keys T2, T3 and T4 (i.e. the middle 3 ones on the top of the 2 rows) in particular don't generate keycodes anymore while the rest still does. Now this is not completely surprising: pressing the affected keys in Unity generates notifications for what looks like Unity touchpad notifications. How can I shut that touchpad-subsystem up once and for all and give my keyboard keys back to my keyboard? Ideally I'd like to be able to use my .Xmodmap file again in 13.04 (and beyond) as that seems to me the most simple solution, but working alternatives are also welcome.

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  • What are requirements for a successful SOA?

    - by Amir Rezaei
    I’m an EA in an organisation with 10000+ employees. Strategically we are heading towards SOA. Currently I’m researching about SOA’s and creating a road map and I have come over many blogs that talk about “SOA is dead”. We can all agree that SOA is not just web-services. The problem is that I have hard to find any information on the reason behind SOA-fail stories in enterprises. What went bad and what went right? My question is: What are common SOA mistakes in enterprises that make SOA fail in long term? Is the any best practice for SOA? What are the most important requirements for a successful SOA in an enterprise? It would be good feedback towards our SOA strategy in this organisation. I have tried to narrow down the question, but it’s hard due to the nature of the question.

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  • How do I handle a Controller that's not controlling a specific Model?

    - by Ben Brocka
    I've got a nice MVC set up going but my website requires some views that don't map directly to a model. Specifically I've got some generic Reports users need to run, and now I'm creating a utility for comparing some system configurations. Right now the logic is crammed into a Reports Controller and I'm starting a Comparison Controller but this feels like a big abuse of the system. Both controllers use an assortment of different Models to pull data from, and they're only related based on what the user is doing. Reports are run from the Reports Controller and their views are all grouped together in the file system/URL structure. Is this an acceptable use of the Controller paradigm? I can't think of a better way to structure my Controllers, and making a Controller for each model I'm using to make reports/ect doesn't seem like a good idea; I'd end up with one Controller/Model/View per report or comparison, vastly complicating the apparent structure of my site.

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  • Can not remove cube in UDK

    - by user32228
    For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: http://screencloud.net/v/uNyz In Brush Wireframe: http://screencloud.net/v/3C0c In Wireframe: screencloud.net/v/oGBj As you can see, I want to delete the brown cube. Selecting it and pressing the DEL button won't do anything. So, how do you delete the brown cube? EDIT: Seriously, I wrote this post a few minutes ago and I found the solution. However, I still don't know how to delete the brown cube.

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  • Setter Validation can affect performance?

    - by TiagoBrenck
    Whitin a scenario where you use an ORM to map your entities to the DB, and you have setter validations (nullable, date lower than today validation, etc) every time the ORM get a result, it will pass into the setter to instance the object. If I have a grid that usually returns 500 records, I assume that for each record it passes on all validations. If my entity has 5 setter validations, than I have passed in 2.500 validations. Does those 2.500 validations will affect the performance? If was 15.000 validation, it will be different? In my opinion, and according to this answer (http://stackoverflow.com/questions/4893558/calling-setters-from-a-constructor/4893604#4893604), setter validation is usefull than constructors validation. Is there a way to avoid unecessary validation, since I am safe that the values I send to DB when saving the entity wont change until I edit it on my system?

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  • Using heavyweight ORM implementation for light based games

    - by Holland
    I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping to map out the data structure. The goal is to build a scalable 2D RPG. Then I think about it...and I can't help but think this seems a little "heavy weight" for a 2D RPG, especially one which, while I plan to incorporate a lot of functionality and entertaining gameplay, may be ported to something like Windows Phone or Android in the future. Yet, on the other hand even a 2-Dimensional RPG can become very complicated, and therefore must incorporate a lot of functionality. While this can be accomplished with text/XML/JSON for data storage, is there a better way? Is something such as Object-Relational-Mapping useful in such an application? So, what do you think? Would you say that there is a place for such technologies? I don't know what to think...

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  • Trouble switching to Dvorak on Ubuntu 12.04

    - by Dodgie
    I've decided to switch to Dvorak on my Ubuntu machine, but I'm having some trouble: First, I attempted to do this through the GUI -- System Settings - Keyboard Layout - add layout (plus sign) - English(programmer Dvorak). This didn't work at first, so I restarted my machine. It seemed to work at the password prompt (if only because QWERTY did not), but I couldn't get it to accept my password. I used the virtual keyboard option to enter my password with mouse clicks (the virtual keyboard was using the programmer's Dvorak Standard) and was able to get in that way. Once logged in, however, I was back to QWERTY. Second, I tried to switch on the command prompt -- $ loadkeys /usr/lib/kbd/keytables/dvorak.map The error message I received was "Couldn't get a file descriptor referring to the console " Does anyone know what I'm doing wrong? I've looked for a solution for these problems, but couldn't find anything.

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  • JavaOne and Oracle Open World Community Run - Monday, Oct 1, 6:17am PT

    - by arungupta
    Following the tradition from last year, inviting all JavaOne and Oracle Open World attendees to run with me in one of the 10 best cities to run in the US. The running route will start at Ferry Plaza on Embarcadero, go through Fisherman's Wharf, straight up Hyde St, couple of loops around Crooked Street and then back the same route to end at Ferry Plaza. Here is the complete clickable map: The Hyde Street (~300ft in 0.75 miles) and Lombard (~200 ft in 0.15 mile) are challenging elevations and you may cover them once only. Alternatively you may take a simpler route out-and-back by running further up to Marina and Crissy Field. When ? Monday, Oct 1, 2012 I plan to leave at 6:17am PT from the starting point and certainly hope you can join me. Oracle is doing several things to keep Oracle Open World and JavaOne sustainable and reduce the conference footprint. Lets do our share to keep the conference green! Of course, don't forget the Geek Bike Ride is tomorrow.

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  • How to better adjust more then 2 keyboard layouts

    - by zetah
    From time to time I have to use characters not present in my two layouts: Latin and Cyrillic and instead digging in Character map I thought to additionally add 2 more keyboard layouts. My issue with this approach is that most of the time I use just two layouts, and while changing to different layout (Alt-Shift) I now have to press couple of times to switch to previous layout. It's not just number of pressings, but I have to press two keys at once and track keyboard indicator which is distracting. I tried some options presented in keyboard settings, but I think there is no option that I would like - change just between first two layouts on Alt-Shift, and if I want to use additional layout I can choose it from keyboard indicator drop-down menu. Any ideas how this might be possible

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  • What datastructure would you use for a collision-detection in a tilemap?

    - by Solom
    Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then iterate over all these Blocks (that are in a specific range around the player) and check if a collision happened. This was my first rough idea on how to implement the collision-detection. Currently if the player moves I put more and more blocks in the HashMap until a specific "upper bound", then I clear it and start over. I was fully aware that it was not the brightest solution for the problem, but as said, it was a rough first implementation (I'm still learning a lot about game-design and the data-structure). What data-structure would you use to save the Blocks? I thought about a Queue or even a Stack, but I'm not sure, hence I ask.

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  • Patterns to refactor common code in multi-platform software

    - by L. De Leo
    I have a Django application and a PyQt application that share a lot of code. A big chunk of the PyQt application are copied verbatim from the Django application's views. As this is a game, I have already an engine.py module that I'm sharing among the two applications, but I was wondering how to restructure the middle layer (what in Django corresponds to the largest part of the views minus the return HttpResponse part) into its own component. In the web application the components are those of a classic Django application (with the only exception that I don't make any use of models): the game engine the url dispatcher the template the views My PyQt application is divided into: the game engine the UI definition where I declare the UI components and react to the events (basically this takes the place of the template and the url dispatcher in the Django app) the controller where I instantiate the window object and reproduce the methods that map the views in the Django app

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  • For normal mapping, why can we not simply add the tangent normal to the surface normal?

    - by sebf
    I am looking at implementing bump mapping (which in all implementations I have seen is really normal mapping), and so far all I have read says that to do this, we create a matrix to convert from world-space to tangent-space, in order to transform the lights and eye direction vectors into tangent space, so that the vectors from the normal map may be used directly in place of those passed through from the vertex shader. What I do not understand though, is why we cannot just use the normalised sum of the sampled-normal vector, and the surface-normal? (assuming we already transform and pass through the surface normal for the existing lighting functions) Take the diagram below; the normal is simply the deviation from the 'reference normal' for any given coordinate system, correct? And transforming the surface normal of a mapped surface from world space to tangent space makes it equivalent to the tangent space 'reference normal', no? If so, why do we transform all lighting vectors into tangent space, instead of simply transforming the sampled tangent once in the pixel shader?

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  • Renderbuffer to GLSL shader?

    - by Dan
    I have a software that performs volume rendering through a raycasting approach. The actual raycasting shader writes the raycasted volume depth into a framebuffer object, through gl_FragDepth, that I bind before calling the shader. The problem I have is that I would like to use this depth in another shader that I call later on. I figured out that the only way to do that is to bind the framebuffer once the raycasting has finished, read the depthmap through something like glReadPixels(0, 0, m_winSize.x , m_winSize.y, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); and write it to a 2D texture as usual glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_winSize.x, m_winSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels) and then pass this 2D texture that contains a simple depth map to the other shader. However, I am not entirely sure that what I do is the proper way to do this. Is there anyway to pass the framebuffer that I fill up in my raycasting shader to the other shader?

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  • How do I clear xmodmap settings?

    - by Wayne Werner
    Exactly what the title asks. How do I clear xmodmap settings? I have an IBM model M, and somehow xkeycaps got it into its head that my "End" key was not any key at all. xev reports keypresses when I use it, so I know the event is being generated by the keyboard. Also, xkeycaps thinks that my arrow keys are all wonky, and apparently the scrollbar is broken so it only scrolls down - so I can't scroll up to find an IBM keyboard that just maybe is close to my map so I can fix my keys. So I'm trying to reset my keyboard to the default settings, but the xmodmap manpage is woefully devoid of "reset all" or "clear all" or anything of that nature (that I was able to find). Help would be greatly appreciated!

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  • Choosing a CSS grid/framework

    - by jonallard
    There are many grids and framework to choose from. A Google search for CSS frameworks will return a dozen articles that themselves list a number of frameworks to choose from. When it comes to choosing one, it's easy to be lost without having an intimate knowledge of all of them. What are the main factors that go into choosing a CSS framework, and how will those choices map to certain frameworks? More generally, how does one choose a CSS framework? Note 1: I'm using "grid" and "framework" almost interchangeably here, but there is probably one I should use over the other. Corrections on this are welcome. Note 2: I am well aware that some choices will depend on taste and accordingly, this question can turn into a "best of" contest/subjective topic. I'm trying to keep it as answerable as possible, as I'm pretty sure many have this problem/question of choosing a framework and an answer to that would benefit the community. As such, improvements to this question are welcome rather than just closing it.

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  • Inserting multiple links to one image in Confluence

    - by Simon
    I am setting up a Wiki in Confluence v3.5.1 I have added a visio diagram (JPG) to a page (this diagram will take up most of the page) - This diagram depicts the workflow between developers and support and clients. I envisage users being able to click on different parts of the diagram and it to open up child pages with more details about that particular process (with videos on 'how-to' do that specific task, like log issues in Jira) However, from what I can see, there is no way from the Confluence editor to add multiple links to the one image, right? I looked at Anchors, but this does not look like it will do the job. So, what is the best option? I remember Dreamweaver having these sorts of tools built in, and there appears to be other utilities that can help put in image map HTML tags, but I cannot see a way of easily editing the HTML in Confluence editor. Also worried about the headache this could cause with managing future changes of the page.

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