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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • What does the English word "for" exactly mean in "for" loops?

    - by kol
    English is not my first language, but since the keywords in programming languages are English words, I usually find it easy to read source code as English sentences: if (x > 10) f(); = "If variable x is greater than 10, then call function f." while (i < 10) ++i; = "While variable i is less than 10, increase i by 1." But how a for loop is supposed to be read? for (i = 0; i < 10; ++i) f(i); = ??? I mean, I know what a for loop is and how it works. My problem is only that I don't know what the English word "for" exactly means in for loops.

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  • Released: Who is Active v11.11

    - by Adam Machanic
    It's been several months since the last Who is Active fix, so I thought I'd call this one out specifically via a blog post. v11.11 contains a few minor fixes and enhancements, which you can read about on the download page . This will (I believe) be the last release that is compatible with SQL Server 2005 and 2008 . v11.xx has been quite a stable release in general, with very few bugs found in the 11 months since I've released it--I do not expect to need to release any more fixes. In the meantime,...(read more)

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  • Changing DisplayMode seems not to update Input&Graphic Dimension

    - by coding.mof
    I'm writing a small game using Slick and Nifty-GUI. At the program startup I set the DisplayMode using the following lines: AppGameContainer app = new ... app.setDisplayMode( 800, 600, false ); app.start(); I wrote a Nifty-ScreenController for my settings dialog in which the user can select the desired DisplayMode. When I try to set the new DisplayMode within this controller class the game window gets resized correctly but the Graphics and Input objects aren't updated accordingly. Therefore my rendering code just uses a part of the new window. I tried to set different DisplayModes in the main method to test if it's generally possible to invoke this method multiple times. It seems that changing the DisplayMode only works before I call app.start(). Furthermore I tried to update the Graphics & Input object manually but the init and setDimensions methods are package private. :( Does someone know what I'm doing wrong and how to change the DisplayMode correctly?

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  • Network setup not working. Can't connect to the Internet in Ubuntu

    - by Clint Eastwood
    I want to know how to set-up network in 12.04 using automatic settings (DHCP). I installed Ubuntu, but I can't seen to see the network connection. What can I do? My notebook has no wireless only cable. The cable will not fit in. How can I plug it in? Do I need a special Cable? There is no router can I fix this myself, or should I call a technician? Also can I use USB to connect to the network/Internet? please can you help Thank you jamel

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  • Upgrading your Internet connection to obselescence

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/upgrading-your-internet-connection-to-obselescence.aspxRecently I was approached by two UK Internet Service Providers to upgrade to a fibre connection. In each case I asked two questions:Can you provide me with a fixed IP Address?Is the equipment to be provided compatible with IPv6?None of the question was satisfactorily answered. One of the persons answering even suggested that granting a fixed IP Address would be a breach of security!I find it very disturbing that two companies that present themselves as innovative should still not be preparing for IPv6. The answer I would have expected was that all new equipment being supplied was IPv6 compatible and that plans were in hand for a switchover to IPv6. Instead new equipment would be supplied that would have to be replaced when IPv6 comes. Equally disturbing was that the call center people who answered did not know why a fixed IP address was important or why the change to IPv6 would have to come.I would rather not name and shame the two companies, however I will be looking elsewhere for my next Internet Service Provider.

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  • I am getting an error while writing my first app as shown in developer get-started tutorial

    - by TrickyJ
    I am trying to learn to develop apps in ubuntu and currently i am going through this tutorial. As shown in the video I am writing the below given codes: self.refreshbutton = self.builder.get_object("refreshbutton") def on_refreshbutton_clicked(self, widget): print "Refresh" As soon as I try to run my application it is giving me an error : I type this command to run my application : quickly run (trickybrowser:4418): Gtk-WARNING **: Theme parsing error: gtk-widgets.css:1971:11: Not using units is deprecated. Assuming 'px'. (trickybrowser:4418): Gtk-WARNING **: Failed to parse /usr/share/themes/mac-os-lion-theme-v2/gtk-3.0/settings.ini: Key file contains line '/* ' which is not a key-value pair, group, or comment Traceback (most recent call last): File "bin/trickybrowser", line 32, in <module> import trickybrowser File "/home/tricky/trickybrowser/trickybrowser/__init__.py", line 14, in <module> from trickybrowser import TrickybrowserWindow File "/home/tricky/trickybrowser/trickybrowser/TrickybrowserWindow.py", line 32 print "Refresh" ^ IndentationError: expected an indented block

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  • Making an efficient collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody shed some light on this topic?

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  • Webapps don't open correctly when using Chromium

    - by Alex
    I have just installed Ubuntu 12.10 completely fresh, the old version of Ubuntu was discarded or overwritten (or whatever you call it). I want to use the Ubuntu webapps with Chromium but I've had several problems. }The first problem is that Chromium won't ask me if I want to install a webapp if I go to a supported site (and I don't already have the webapp installed). The second problem is that when I install the webapp by visiting the site in Firefox, and then I try to open it in Chromium, Ubuntu will open a completely new Chromium icon and window in the Launcher, and the icon will be labeled "Untitled"; also there is no search bar in the new window, only the tab at the top. I've tried using several webapps with Firefox set as the default browser and they work as expected: once the webapp icon is clicked a Firefox window is opened on the Firefox launcher icon, and the window has 'new tab' button and search bar.

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  • How are generics implemented?

    - by greenoldman
    This is the question from compiler internals perspective. I am interested in generics, not templates (C++), so I marked the question with C#. Not Java, because AFAIK the generics in both languages differ in implementations. When I look at languages w/o generics it is pretty straightforward, you can validate the class definition, add it to hierarchy and that's it. But what to do with generic class, and more importantly how handle references to it? How to make sure that static fields are singular per instantiations (i.e. each time generic parameters are resolved). Let's say I see a call: var x = new Foo<Bar>(); Do I add new Foo_Bar class to hierarchy? Update: So far I found only 2 relevant posts, however even they don't go into much details in sense "how to do it by yourself": http://www.jprl.com/Blog/archive/development/2007/Aug-31.html http://www.artima.com/intv/generics2.html

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Displaying and updating score in Android (OpenGL ES 2)

    - by user16547
    I'm using a FrameLayout where I have a GLSurfaceView at the bottom and a few Views on top of it. One of those Views is a TextView that displays the current score. Here's how I'm updating the score TextView based on what happens in my game loop: whenever an event happens that increases the score, I call activity.runOnUiThread(updater), where activity is the activity that has the above FrameLayout (my main game activity) and updater is just a Runnable that increments the score. From my understanding, using runOnUiThread() from the OpenGL thread is standard practice - otherwise you'll get an exception, I can't remember its name. The problem is that there's a very noticeable lag between the event and the score update. For example the character gets a coin, but the coin count is not updated quickly. I tried summing all the score events from my game loop and calling runOnUiThread() only once per loop, but it doesn't seem to make much of a difference - the lag is still noticeable. How can I improve my design to avoid this lag?

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  • 55 and counting: ADF and Forms sessions at Oracle World

    - by Grant Ronald
    There is a phenomenal agenda of Forms, ADF and JDeveloper running at Oracle World this year.  So far, I can see about 55 sessions which are directly related to my product areas (Forms, JDeveloper and Oracle ADF).  These range from high-level strategic keynotes, to deep dives and hands on sessions from some of the best known names in ADF and Forms.  As we get nearer the kick off date I'm going to call out a number of these sessions but if you are considering whether OracleWorld is a good way of spending your training dollars my answer would be an emphatic YES!

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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Backtrack My "Education"

    - by perl.j
    About a year or so ago, I decided to start programming. I really, just jumped into a language (Perl) and went from there. What I regret is that I just jumped in: I didn't learn the basics (if you would call them basics). I didn't learn about Computer Science. This issue, I believe, is holding me back. Where should I "restart"? Are there any books, articles, etc. that I should read? Are there any topics an experienced programmer should know? What's your advice? Thanks! Please don't advise me to take a college/high-school class.

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  • Google doesn't index a subdomain. What can be the problem and what can be done?

    - by fudge
    Hi! I have a domain, let's call it example.com, which has a subdomain, games.example.com. I maintain a games forum using phpbbseo which is located at games.example.com/forum. The problem is that the forum is not being crawled. I used Google's webmaster tools and tested that the page is seen by google. P.S. There is a link from games.example.com to games.example.com/forum. What can I do? How can I make google crawl my forum?

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  • Can someone explain how this IOS Pan Gesture Recognition works? [on hold]

    - by user79894
    It is ios app using Pan Gesture Recognizer It works great, but I didn't get it. I wanna do some changes if the dragged UIView reaches a specific position it would call another method. Any comments are appreciated. - (IBAction)handlePan1:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; /* [x1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.x]]; [y1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.y]]; [x2 setText:[NSString stringWithFormat: @"%.2f", translation.x]]; [y2 setText:[NSString stringWithFormat: @"%.2f", translation.y]];*/ }

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  • Is static universally "evil" for unit testing and if so why does resharper recommend it?

    - by Vaccano
    I have found that there are only 3 ways to unit test (mock/stub) dependencies that are static in C#.NET: Moles TypeMock JustMock Given that two of these are not free and one has not hit release 1.0, mocking static stuff is not too easy. Does that make static methods and such "evil" (in the unit testing sense)? And if so, why does resharper want me to make anything that can be static, static? (Assuming resharper is not also "evil".) Clarification: I am talking about the scenario when you want to unit test a method and that method calls a static method in a different unit/class. By most definitions of unit testing, if you just let the method under test call the static method in the other unit/class then you are not unit testing, you are integration testing. (Useful, but not a unit test.)

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  • How can i make a Multiseat with Xephyr?

    - by Jnts
    i'm trying to make a multiseat with ubuntu, but a cant make this work. I've read a lot of "how to", and the most of then is about to do a multiseat with some distro with GDM2, or KDM. But, i'm using the lightdm of ubuntu. So now i'm trying to make this multiseat with Xephyr that i already used to make a multiseat with the Debian 4 version. But i dont know how to call Xephyr in lightdm.conf. Sorry for my totally crap english.

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  • Skype, add-on applications, UAC and "Unable to respond"

    - by Greg Low
    Just posting this blog tonight hoping it might save someone else a bunch of time. For call recording on Skype, I use a program called Pamela. Lately, when I'd first installed it, it would work fine. Later, however, it would come up and say: "Another application (Pamela.exe) is attempting to access Skype, but we are unable to respond". You just have to love these sorts of messages that don't give you the slightest clue about what the problem is. While I saw the problem with Pamela, it can happen with...(read more)

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available.

    - by user702295
    Hello!  Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available. This is an updated re-release of the generic Partial Schema Exporter Tool.  The generic patch is for 7.3.1.x and 12.2.x. TABLE_REORG was introduced in 7.3.1.3 12.2.0.  Therefore for 7.3.1.x the schema must be at 7.3.1.3 or above. This is build 3 of the patch. It contains fixes for the following bugs - BUG 17495971 - DEMANTRA 12.2 - CUMULATIVE HISTORY NOT CORRECT   It now only uses DATA_PUMP COMPRESSION only on Enterprise Edition for 11g and and up. - Bug 17452153 - 1OFF:16086475:TRYING TO FILTER DROP DOWN IN A METHOD CALL USING MORE THAN 1 ATTR   It now builds GL level filters with and without the GL id column where applicable. These bugs are also fixed in 7.3.1.6 and 12.2.3.

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  • JD Edwards Customers - Build your case to Attend Oracle OpenWorld

    This Podcast will cover Oracle OpenWorld's value add to JD Edwards customers. Hear how you can build a case to attend that will benefit you and the future of your organization, including the opportunity to meet with JD Edwards partners who bring the best of breed services and solutions to you. For more information about OpenWorld, click here. Also, call your SYSTIME representative to learn more at [email protected]. You don't want to miss this opportunity. We hope to see you in San Francisco!

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • Problem in calling a method recursively in nodejs mongodb [closed]

    - by Nilesh
    I am trying to create a tree using nodejs and mongodb.Wanted to show a path of a particulr node from the root.So I am finding the destination path and looping back to its parent iteratively until the root.So this is the snippet I am using which results in infinite looping articleProvider.finditsparent(t,function(error,tap){ if(tap[0].parent=='null') { t=(tap[0].parent); console.log(n); } else { n.push(tap[0].parent); console.log(tap[0].parent); t=(tap[0].parent); res.send(n); } }); res.send(n); }); How should I get rid of this problem?Is there any way to call it recursively?

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