Which purpose do armor points serve?
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Published on 2012-11-11T21:57:06Z
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2012/11/11
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game-design
I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage.
However, they act in a similar fashion that health points do: you lose them by taking said damage.
Why would you design such a feature? Is this just health 2.0, or am I missing something?
To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.
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