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  • PHP - Select from database the same query

    - by How to PHP
    I created a table that contains the name of the user and his job, and created PHP page that shows me all the users that works doctor, I entered doctor into a variable then I selected from the table where Jobs equal to $doctor, that is great, but I need it to get the same Jobs into a table in the page and the other same jobs into a table in the same page. this is my code that shows only the users works doctor in one table, <html> <h1>Doctors</h1> </html> <?php mysql_connect('localhost','root',''); mysql_select_db('data'); $doctor='doctor'; $query= mysql_query("SELECT * FROM `users` WHERE `job` = '$doctor'")or die(mysql_error()); while ($arr = mysql_fetch_array($query)) $name= $arr['name']; echo $name; } ?> That shows me doctors when I put doctor in a variable I want to show all same Jobs in a table. Is there is a way to do this? Thanks :)

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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • Views jump during ViewDidLoad

    - by Jon-Paul
    Hi, I have a custom button, subclassed from UIButton that is initialised as below (obviously all the button does is use a custom font). @implementation HWButton - (id)initWithCoder:(NSCoder *)decoder { if (self = [super initWithCoder: decoder]) { [self.titleLabel setFont:[UIFont fontWithName: @"eraserdust" size: self.titleLabel.font.pointSize]]; } return self; } So far so good. But when I use the custom class in my nib and launch the app, the button initially displays for a split second as tiny with small text, then grows. So the outcome is what I want, but I don't want to see the transition. Can anyone put me right? Thanks. JP

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  • Filtering on a left join in SQLalchemy

    - by Adam Ernst
    Using SQLalchemy I want to perform a left outer join and filter out rows that DO have a match in the joined table. I'm sending push notifications, so I have a Notification table. This means I also have a ExpiredDeviceId table to store device_ids that are no longer valid. (I don't want to just delete the affected notifications as the user might later re-install the app, at which point the notifications should resume according to Apple's docs.) CREATE TABLE Notification (device_id TEXT, time DATETIME); CREATE TABLE ExpiredDeviceId (device_id TEXT PRIMARY KEY, expiration_time DATETIME); Note: there may be multiple Notifications per device_id. There is no "Device" table for each device. So when doing SELECT FROM Notification I should filter accordingly. I can do it in SQL: SELECT * FROM Notification LEFT OUTER JOIN ExpiredDeviceId ON Notification.device_id = ExpiredDeviceId.device_id WHERE expiration_time == NULL But how can I do it in SQLalchemy? sess.query( Notification, ExpiredDeviceId ).outerjoin( (ExpiredDeviceId, Notification.device_id == ExpiredDeviceId.device_id) ).filter( ??? ) Alternately I could do this with a device_id NOT IN (SELECT device_id FROM ExpiredDeviceId) clause, but that seems way less efficient.

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  • setContentOffset only works if animated is set to YES

    - by Sheehan Alam
    I have a UITableView which I would like to be displayed 100px down. For some reason this only works when animated is set to YES. Why is this? - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathWithIndex:1] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ [self.tableView setContentOffset:CGPointMake(0,100) animated:YES]; }

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  • Actual element tags are not getting captured.

    - by user323719
    I am using the below piece of XSL code to construct a span tag calling a javascript function on mouseover. The input to the javascipt should be a html table. The output from the variable "showContent" gives just the text content but not along with the table tags. How can this be resolved. XSL: <xsl:variable name="aTable" as="element()*"> <table border="0" cellspacing="0" cellpadding="0"> <xsl:for-each select="$capturedTags"> <tr><td><xsl:value-of select="node()" /></td></tr> </xsl:for-each> </table> </xsl:variable> <xsl:variable name="start" select='concat("Tip(&#39;", "")'></xsl:variable> <xsl:variable name="end" select='concat("&#39;)", "")'></xsl:variable> <xsl:variable name="showContent"> <xsl:value-of select='concat($start,$aTable,$end)'/> </xsl:variable> <span xmlns="http://www.w3.org/1999/xhtml" onmouseout="{$hideContent}" onmouseover="{$showContent}" id="{$textNodeId}"><xsl:value-of select="$textNode"></xsl:value-of></span> Actual Output: <span onmouseout="UnTip()" onmouseover="Tip('content1')" id="d1t14"is my </span Expected output: <span onmouseout="UnTip()" onmouseover="Tip('<table><tr><td>content1</td></tr>')" id="d1t14">is my </span> What is the change that needs to done in the above XSL for the table, tr and td tags to get passed?

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  • How can I modify a scalar reference passed to a subroutine reference

    - by Mark
    I have a function to convert documents into different formats, which then calls another function based on the type document. It's pretty straight forward for everything aside from HTML documents which require a bit of cleaning up, and that cleaning up is different based on where it's come from. So I had the idea that I could pass a reference to a subroutine to the convert function so the caller has the opportunity to modify the HTML, kinda like so (I'm not at work so this isn't copy-and-pasted): package Converter; ... sub convert { my ($self, $filename, $coderef) = @_; if ($filename =~ /html?$/i) { $self->_convert_html($filename, $coderef); } } sub _convert_html { my ($self, $filename, $coderef) = @_; my $html = $self->slurp($filename); $coderef->(\$html); #this modifies the html $self->save_to_file($filename, $html); } which is then called by: Converter->new->convert("./whatever.html", sub { s/<html>/<xml>/i }); I've tried a couple of different things along these lines but I keep on getting 'Use of uninitialized value in substitution (s///)'. Is there any way of doing what I'm trying to do? Thanks

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  • unique items from an observableArray of object properties

    - by Joe
    I'm trying to extract unique properties from a knockout.js observableArray of objects, to populate a drop menu. Being new to knockout, I'm really struggling with this! I want to iterate over a contacts list, and populate a drop menu with a unique value from each person object within the observableArray. So in my code example below, I wish to populate my drop menu with a list of people 'type' - family, friend etc. Looking on Google, I found a similar function, but it does not return any values, even if I console.log the results? //dummy data more rows in actual code... var people = [ { name: "Contact 1", address: "1, a street, a town, a city, AB12 3CD", tel: "0123456789", email: "[email protected]", type: "family" }, { name: "Contact 2", address: "1, a street, a town, a city, AB12 3CD", tel: "0123456789", email: "[email protected]", type: "friend" } ]; function ContactsViewModel(people) { var self = this; self.contacts = ko.observableArray(people); self.uniqueSelect = ko.dependentObservable(function() { return( ko.utils.arrayGetDistinctValues(self.contacts().type).sort()); }, self); }; ko.applyBindings(new ContactsViewModel()); And HTML template <p>Show me: <select data-bind="options: ContactsViewModel.uniqueSelect"></select></p> Any help appreciated, as a noob I'm lost! Thanks

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  • Why qry.post executed with asynchronous mode?

    - by Ryan
    Recently I met a strange problem, see code snips as below: var sqlCommand: string; connection: TADOConnection; qry: TADOQuery; begin connection := TADOConnection.Create(nil); try connection.ConnectionString := 'Provider=Microsoft.Jet.OLEDB.4.0;Data Source=Test.MDB;Persist Security Info=False'; connection.Open(); qry := TADOQuery.Create(nil); try qry.Connection := connection; qry.SQL.Text := 'Select * from aaa'; qry.Open; qry.Append; qry.FieldByName('TestField1').AsString := 'test'; qry.Post; beep; finally qry.Free; end; finally connection.Free; end; end; First, Create a new access database named test.mdb and put it under the directory of this test project, we can create a new table named aaa in it which has only one text type field named TestField1. We set a breakpoint at line of "beep", then lunch the test application under ide debug mode, when ide stops at the breakpoint line (qry.post has been executed), at this time we use microsoft access to open test.mdb and open table aaa you will find there are no any changes in table aaa, if you let the ide continue running after pressing f9 you can find a new record is inserted in to table aaa, but if you press ctrl+f2 to terminate the application at the breakpoint, you will find the table aaa has no record been inserted, but in normal circumstance, a new record should be inserted in to the table aaa after qry.post executed. who can explain this problem , it troubles me so long time. thanks !!! BTW, the ide is delphi 2010, and the access mdb file is created by microsoft access 2007 under windows 7

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  • How to set the button created in the navigation bar as custom in iphone?

    - by Warrior
    I am new to iphone development.I have created a UIBarButtonItem on the navigation bar.I want to set the proper to custom. There is no property as custom for "style:" attribute.Please help me out.Thanks. leftbutton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"LEFT.png"] style:UIBarButtonItemStylePlain target:self action:@selector(leftbutton)]; self.navigationItem.leftBarButtonItem = leftbutton; [self.navigationItem] [leftbutton release];

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Queuing methods to be run on an object by different threads in Python

    - by Ben
    Let's say I have an object who's class definition looks like: class Command: foo = 5 def run(self, bar): time.sleep(1) self.foo = bar return self.foo If this class is instantiated once, but different threads are hitting its run method (via an HTTP request, handled separately) passing in different args, what is the best method to queue them? Can this be done in the class definition itself?

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  • Python PyQT4 - Adding an unknown number of QComboBox widgets to QGridLayout

    - by ZZ
    Hi all, I want to retrieve a list of people's names from a queue and, for each person, place a checkbox with their name to a QGridLayout using the addWidget() function. I can successfully place the items in a QListView, but they just write over the top of each other rather than creating a new row. Does anyone have any thoughts on how I could fix this? self.chk_People = QtGui.QListView() items = self.jobQueue.getPeopleOffQueue() for item in items: QtGui.QCheckBox('%s' % item, self.chk_People) self.jobQueue.getPeopleOffQueue() would return something like ['Bob', 'Sally', 'Jimmy'] if that helps.

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  • Python: circular imports needed for type checking

    - by phild
    First of all: I do know that there are already many questions and answers to the topic of the circular imports. The answer is more or less: "Design your Module/Class structure properly and you will not need circular imports". That is true. I tried very hard to make a proper design for my current project, I in my opinion I was successful with this. But my specific problem is the following: I need a type check in a module that is already imported by the module containing the class to check against. But this throws an import error. Like so: foo.py: from bar import Bar class Foo(object): def __init__(self): self.__bar = Bar(self) bar.py: from foo import Foo class Bar(object): def __init__(self, arg_instance_of_foo): if not isinstance(arg_instance_of_foo, Foo): raise TypeError() Solution 1: If I modified it to check the type by a string comparison, it will work. But I dont really like this solution (string comparsion is rather expensive for a simple type check, and could get a problem when it comes to refactoring). bar_modified.py: from foo import Foo class Bar(object): def __init__(self, arg_instance_of_foo): if not arg_instance_of_foo.__class__.__name__ == "Foo": raise TypeError() Solution 2: I could also pack the two classes into one module. But my project has lots of different classes like the "Bar" example, and I want to seperate them into different module files. After my own 2 solutions are no option for me: Has anyone a nicer solution for this problem?

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  • iPad: CoreData FetchedRequest Ignores Changes in Predicate

    - by Michael
    Hi there, While programming an iPad-app, I'm just running into trouble using a fetchedResultsController with a "dynamic" predicate. it seems the changes to the predicate get ignored. No matter how the predicate changes, I always get the result of the first fetch ... same code runs without no problems on iphone-env (3.1.x) !! sample : - (void)performSearch:(NSString *)searchText { self.displaySearchResults = TRUE; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"searchWords contains[cd] %@", searchText]; [self.fetchedSearchResultsController.fetchRequest setPredicate:predicate]; NSError *error = nil; if (![self.fetchedSearchResultsController performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } if(deviceIsIPad) { [self showSearchResults]; } else { [cookBookOverview reloadData]; } } can anyone help plz ? btw.: excuse my painful english ;-)

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  • How to control a subthread process in python?

    - by SpawnCxy
    Code first: '''this is main structure of my program''' from twisted.web import http from twisted.protocols import basic import threading threadstop = False #thread trigger,to be done class MyThread(threading.Thread): def __init__(self): threading.Thread.__init__(self) self.start() def run(self): while True: if threadstop: return dosomething() '''def some function''' if __name__ == '__main__': from twisted.internet import reactor t = MyThread() reactor.listenTCP(serverport,myHttpFactory()) reactor.run() As my first multithread program,I feel happy that it works as expected.But now I find I cannot control it.If I run it on front,Control+C can only stop the main process,and I can still find it in processlist;if I run it in background,I have to use kill -9 pid to stop it.And I wonder if there's a way to control the subthread process by a trigger variale,or a better way to stop the whole process other than kill -9.Thanks.

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  • DEADLOCK_WRAP error when using Berkeley Db in python (bsddb)

    - by JiminyCricket
    I am using a berkdb to store a huge list of key-value pairs but for some reason when i try to access some of the data later i get this error: try: key = 'scrape011201-590652' contenttext = contentdict[key] except: print the error <type 'exceptions.KeyError'> 'scrape011201-590652' in contenttext = contentdict[key]\n', ' File "/usr/lib64/python2.5/bsddb/__init__.py", line 223, in __getitem__\n return _DeadlockWrap(lambda: self.db[key]) # self.db[key]\n', 'File "/usr/lib64/python2.5/bsddb/dbutils.py", line 62, in DeadlockWrap\n return function(*_args, **_kwargs)\n', ' File "/usr/lib64/python2.5/bsddb/__init__.py", line 223, in <lambda>\n return _DeadlockWrap(lambda: self.db[key]) # self.db[key]\n'] I am not sure what DeadlockWrap is but there isnt any other program or process accessing the berkdb or writing to it (as far as i know,) so not sure how we could get a deadlock, if its referring to that. Is it possible that I am trying to access the data to rapidly? I have this function call in a loop, so something like for i in hugelist: #try to get a value from the berkdb #do something with it I am running this with multiple datasets and this error only occurs with one of them, the largest one, not the others.

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  • MySQL Normalization stored procedure performance

    - by srkiNZ84
    Hi, I've written a stored procedure in MySQL to take values currently in a table and to "Normalize" them. This means that for each value passed to the stored procedure, it checks whether the value is already in the table. If it is, then it stores the id of that row in a variable. If the value is not in the table, it stores the newly inserted value's id. The stored procedure then takes the id's and inserts them into a table which is equivalent to the original de-normailized table, but this table is fully normalized and consists of mainly foreign keys. My problem with this design is that the stored procedure takes approximately 10ms or so to return, which is too long when you're trying to work through some 10million records. My suspicion is that the performance is to do with the way in which I'm doing the inserts. i.e. INSERT INTO TableA (first_value) VALUES (argument_from_sp) ON DUPLICATE KEY UPDATE id=LAST_INSERT_ID(id); SET @TableAId = LAST_INSERT_ID(); The "ON DUPLICATE KEY UPDATE" is a bit of a hack, due to the fact that on a duplicate key I don't want to update anything but rather just return the id value of the row. If you miss this step though, the LAST_INSERT_ID() function returns the wrong value when you're trying to run the "SET ..." statement. Does anyone know of a better way to do this in MySQL? Thank you

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  • iPhone: Problems releasing UIViewController in a multithreaded environment

    - by bart-simpson
    Hi! I have a UIViewController and in that controller, i am fetching an image from a URL source. The image is fetched in a separate thread after which the user-interface is updated on the main thread. This controller is displayed as a page in a UIScrollView parent which is implemented to release controllers that are not in view anymore. When the thread finishes fetching content before the UIViewController is released, everything works fine - but when the user scrolls to another page before the thread finishes, the controller is released and the only handle to the controller is owned by the thread making releaseCount of the controller equals to 1. Now, as soon as the thread drains NSAutoreleasePool, the controller gets releases because the releaseCount becomes 0. At this point, my application crashes and i get the following error message: bool _WebTryThreadLock(bool), 0x4d99c60: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... The backtrace reveals that the application crashed on the call to [super dealloc] and it makes total sense because the dealloc function must have been triggered by the thread when the pool was drained. My question is, how i can overcome this error and release the controller without leaking memory? One solution that i tried was to call [self retain] before the pool is drained so that retainCount doesn't fall to zero and then using the following code to release controller in the main thread: [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; Unfortunately, this did not work out. Below is the function that is executed on a thread: - (void)thread_fetchContent { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSURL *imgURL = [NSURL URLWithString:@"http://www.domain.com/image.png"]; // UIImage *imgHotspot is declared as private - The image is retained // here and released as soon as it is assigned to UIImageView imgHotspot = [[[UIImage alloc] initWithData: [NSData dataWithContentsOfURL: imgURL]] retain]; if ([self retainCount] == 1) { [self retain]; // increment retain count ~ workaround [pool drain]; // drain pool // this doesn't work - i get the same error [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; } else { // show fetched image on the main thread - this works fine! [self performSelectorOnMainThread:@selector(showImage) withObject:nil waitUntilDone:NO]; [pool drain]; } } Please help! Thank you in advance.

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  • Reloading the model of a TTTableViewController

    - by user341338
    My problem is that I have a Register Controller and a Login Controller. The Login Screen displays a Login Screen or a Logout Screen depending if a user is logged in. Now when a user registers, does not close the app, and then goes to the Login Screen it will still display a Login Screen, although there is a logged in user already. This is because the Screen is created when the application loads and does not change afterwards. I tried doing this: - (id)init { if (self = [super init]) { [self invalidateModel]; [self reload]; but that did not work, since it is only called on the first init. then i tried: - (void)viewDidLoad { [self invalidateModel]; [self reload]; } But that method had the same problem. Then I found this method: - (TTNavigationMode)navigationModeForURL:(NSString*)URL; with the following options: typedef enum { TTNavigationModeNone, TTNavigationModeCreate, // a new view controller is created each time TTNavigationModeShare, // a new view controller is created, cached and re-used TTNavigationModeModal, // a new view controller is created and presented modally TTNavigationModeExternal, // an external app will be opened } TTNavigationMode; It seems like TTNavigationModeCreate would be the right thing to use, but I have no clue how to use it. Any help? Thnx.

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  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

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  • how to use drawItems() in PyQt?

    - by DSblizzard
    I have these two code fragments in program: class TGraphicsView(QGraphicsView): def __init__(self, parent = None): print("__init__") QGraphicsView.__init__(self, parent) def drawItems(self, Painter, ItemCount, Items, StyleOptions): print("drawItems") Brush = QBrush(Qt.red, Qt.SolidPattern) Painter.setBrush(Brush) Painter.drawEllipse(0, 0, 100, 100) ... Mw.gvNavigation = TGraphicsView(Mw) # Mw - main window Mw.gvNavigation.setGeometry(0, 0, Size1, Size1) Mw.gvNavigation.setScene(Mw.Scene) Mw.gvNavigation.setSceneRect(0, 0, Size2, Size2) Mw.gvNavigation.show() _init_ works, Mw.gvNavigation is displayed and there are Mw.Scene items in it, but drawItems() isn't called. Please explain, what I'm doing wrong.

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  • how to pass in dynamic data to decorators

    - by steve
    Hi, I am trying to write a base crud controller class that does the following: class BaseCrudController: model = "" field_validation = {} template_dir = "" @expose(self.template_dir) def new(self, *args, **kwargs) .... @validate(self.field_validation, error_handler=new) @expose() def post(self, *args, **kwargs): ... My intent is to have my controllers extend this base class, set the model, field_validation, and template locations, and am ready to go. Unfortunately, decorators (to my understanding), are interpreted when the function is defined. Hence it won't have access to instance's value. Is there a way to pass in dynamic data or values from the sub class? If not, I guess I could use override_template as a workaround to expose and set the template within the controller action. How would I go about validating the form within the controller action? Thanks, Steve

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Dynamically creating page definitions in Cherrypy

    - by Hugh
    Hi, I've been looking around the CherryPy documentation, but can't quite get my head around what I want to do. I suspect it might be more of a Python thing than a CherryPy thing... My current class looks something like this: import managerUtils class WebManager: def A(self, **kwds): return managerUtils.runAction("A", kwds) A.enabled = True def B(self, **kwds): return managerUtils.runAction("B", kwds) B.enabled = True def C(self, **kwds): return managerUtils.runAction("C", kwds) C.enabled = True Obviously there's a lot of repetition in here. in managerUtils.py, I have a dict that's something like: actions = {'A': functionToRunForA, 'B': functionToRunForB, 'C': functionToRunForC} Okay, so that's a slightly simplistic view of it, but I'm sure you get the idea. I want to be able to do something like: import managerUtils class WebManager: def __init__(self): for action in managerUtils.actions: f = registerFunction(action) f.enabled = True Any ideas of how to do this?

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