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  • unity top menu keyboard shortcuts for desktop alone, no programs running

    - by user108754
    Alt+F1 accesses the launcher menu, with arrow keys to navigate the list (side menu). Alt+F10 accesses the top bar in an open application (or Alt+an underlined menu item letter), which allows access to the global ubuntu settings in the top right (battery, wifi/networking, audio, time/calendar, user, power). Alt+F10, when no application is open and you're just staring at the desktop, accesses those ubuntu settings immediately. But the top menu bar does list, in the top left, menu commands for the desktop per se (create new folder, go home, help, start server, etc). These can be accessed only by mouse hovering and click. No way to get to them only by keyboard (arrow keys just cycle through the settings, don't jump over to the left side of the top bar). Is there a keyboard shortcut way to access the desktop menu bar for manipulating icons on your desktop and other general things? Or is this a work in progress for unity? If you use the context menu key (or some equivalent you've set to generate that signal) along with other shortcuts for working on the desktop, you can cover most of the functionality of the top menu bar. However, I don't want to memorize those keys to become proficient. I just want a way to open and browse through those menu items (and they aren't ALL available through hotkeys anyway).

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  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

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  • What is a good support knowledge base tool?

    - by Guillaume
    I have been searching for a tool to help my team organize its knowledge for resolving recurring support cases. I know this question will probably be closed, but I'll try my change anyway because I know that I can have some good answers about that. Context: our team is developing and supporting an huge applications (lots of different screens and workflow processes. We already have a good tool for managing our documentation, but we are struggling with support cases. Support action involve often quite a lot of manual steps to fix stuff and the knowledge for these actions is more 'oral transmission' than modern tools. We need an efficient way to store them in a knowledge base to be able to retrieve similar cases based on patterns (a stacktrace, an error message, a component name, a workflow step, ...) and ranked by similarity. Our wiki search is not very powerful when it come to this kind of search and the team members don't want to 'waste' time writing a report that will never be found... Do you know efficient knowledge base tool for this kind of use case ?

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  • Unity 3D doesn't work on ubuntu 12.04 LTS in virtual box hosted by Windows 7 64bit

    - by Mario
    Can't google out the solution through some time so I'm asking here. I have installed Linux Ubuntu 12.04 LTS in virtual box hosted by Windows 7 64bit Simple my 3D stopped working after some kernel headers update<<< few months ago. Just like that. I don't member which version was it. In meantime there was 2 or 3 new releases of VirtualBox which I have installed. Every time I am updating VirtualBox Guest Additions to the newest version. My 3D in Ubuntu still doesn't work. root@pjadmin-VirtualBox:~# /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no My graphics card in PC is ATI 6850. Please help.

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  • Configure Unity Lenses and what they search

    - by Sindre
    I'm using Ubuntu 12.10. I've read about a lense (ppa:pydave/unity-lenses) that you can replace with the original files and folders lense, so you can search all your files. Instead of the current which only search used/recently used files and programs. I couldn't get this to work with 12.10, got a bunch of errors when I tried adding the ppa. I would like to set up a lens that can search all my files and folders (from all of my 3 hdd's), one that search through my videos (ability to specify which folders) and the same for music. So basically I would like to set up three specific lenses that each get a set of specified folders that they search through. If this is not possible, is there atleast a way to configure the current Files and Folders lense to ignore certain folders? I don't like when my dash shows files that I don't want to be shown. I should add that I'm completely new to Ubuntu and I apologize beforehand if this information could easily be found. But I wasn't able to find something like this. Edit: I found out how I can use the Privacy application to ignore what I want, so that's sorted now. Sorry for not researching it more. But my question regarding the lenses still stand. All help is greatly appreciated.

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  • How can I disable recent documents in Unity?

    - by detly
    How do I disable the tracking and display of recently opened files (and whatever else is remembered) in a default installation of Ubuntu 11.10? (Note that this is not a duplicate of How can I keep recent files from appearing in Unity?, since that question and its answers are concerned with temporary and specific filtering. I want to disable it completely for a single user account.) Okay, to deflect the inevitable and expand on my motivation... While trawling the usual forums and Google results for a solution, it (unsurprisingly) seems that the near-universal use cases for this request are either browsing porn or Warhammer research. And the obvious solution to this is to create another user account to contain all evidence. However, this is not why I'm asking, and I don't say that to get all high and mighty about it, it's because this answer won't help. (Even though I really don't have any interest in Warhammer, and I have no idea how that paint pot and brush ended up in my drawer, no that's not glue on my thumb, etc.) My actual use case is that I use my personal laptop for presentations in different circles of my life. I have a user account set up with all the settings I like for presentations (shortcuts, small launcher, default associations, etc). But I don't want an accidental keystroke (or the find dialog) to display other recent presentations I've given, or the files I used in composing the presentation, or whatever. I also don't want to have to recreate this profile for every single presentation I might give. I just want a nice little isolated, memoryless, clean corner of my notebook for public display.

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  • Fusion Applications Announces the Online Feature Query Tool

    - by Richard Lefebvre
    Fusion Applications Development is pleased to announce the availability of a new, online tool for viewing Fusion Features. Oracle Product Features allows you to view new features in Fusion across multiple releases, families and products. You can view online or download the data in a variety of formats, including pdf and xls. This easy-to-use tool covers the same content and therefore replaces the pdf versions of the What's New documents. You can access Oracle Product Features from the Fusion Learning Center under Featured Assets > Product Features Query Tool. It can also be found under Release Readiness > Release Overview. Oracle Product Features will be available to customers and Partners from MyOracleSupport, oracle.com and the Partner Network Fusion Learning Center in the near future.  Oracle Product Features provides you with a high level of flexibility allowing you to only see the content you want, whether it is for a single Fusion product family, such as Human Capital Management (HCM), across several releases, or to view the entire listing of new features.  Content currently incorporates all new features introduced in Releases 3, 4 and 5. Release 6 content will be added in the near future.

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  • What Software or tool to ease the building of an eye catching GUI (functional) [closed]

    - by CaBieberach
    I want to make a control panel that opens different files but I'm not sure what would be the right tool/Sw to make this. In the company we have about 30 files that we use almost every day. They are all related to each other. I would like to create a "Control panel" to ease the opening and searching of these files. Kind of a control panel with 30 buttons. The only duty of this control panel is to open one of the file selected by the user. I need this "Control Panel" to: Look GREAT Open very fast Could you please recomend me some tool/Sw to acomplish this. What tool or SW is specially focused to make stunning GUIs? Note: In the company We are all using MS Windos 7. Thanks for the help! EDIT: This would be a Stand alone program installed or saved in a network drive. Each person can open the porgram and it pops the GUI. Not for the web. "Looks GREAT" is definitively a subjective matter. I want something that gives me plenty options to display/modify the objetcs that compose the GUI. So i can experiment and find what looks and works the best.

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  • A Brand-new Automated Testing Tool is the Result of Telerik and ArtOfTest Merger

    Im sure youve already heard the great news about Telerik expansion and the new Telerik Automated Testing Tools division. I am excited to share what we worked on and produced for the last couple of months. New Release The latest Telerik release that went live this week added a completely new tool to Teleriks automated testing product line. The new QA Edition is tailored for QA Professionals. The QA Edition is a standalone tool that allows QAs to freely create, execute and maintain their tests without having to install Visual Studio. If you are a developer and you want something much faster and lightweight than VS, then the Standalone tool is worth trying. New IDE The QA Edition is a WPF application with interface built on top of the latest and greatest RadControls for WPF. This allowed us to configure and build intuitive and easy-to-use UI. Additionally, the rich ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Trouble installing gnome-shell-extensions-user-theme, dependency/PPA conflict?

    - by Drex
    I installed gnome tweak tool, and am trying to set up custom themes and whatnot. So, trying to install gnome-shell-extensions-user-theme. me@computer:~$ sudo apt-get install gnome-shell-extensions-user-theme [sudo] password for me: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: gnome-shell-extensions-user-theme : Depends: gnome-shell-extensions-common but it is not going to be installed E: Unable to correct problems, you have held broken packages. Not going to be installed? Okay, let's see about that... me@computer:~$ sudo apt-get install gnome-shell-extensions-common Reading package lists... Done Building dependency tree Reading state information... Done gnome-shell-extensions-common is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Wait, what? Broken packages? Ruh Roh! Seems to me it might be a PPA contradiction problem or something, but I'm tired of trashing my installs. Kinda lost here. Any ideas? Output of sudo apt-get install -f drex@U110:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.

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  • Tool to convert blogger.com content to dasBlog

    - by Daniel Moth
    Due to blogger.com dropping FTP support, I've had to move my blog. If you are in a similar situation, this post will help you by showing you the necessary steps to take. Goals No loss on blog posts, comments AND all existing permalinks continue to work (redirect to the correct place). Steps Download the XML files corresponding to your blogger.com content and store them in a folder. Install and configure dasBlog on your local machine. Configure your web.config file (will need updating once you run step 4). Use the tool I describe further down to generate the content and place it at the right place. Test your site locally. Once you are happy, repeat step 2 on your hosting provider of choice. Remember to copy up your dasBlog theme folder if you created one. Copy up the local web.config file and the XML dasBlog content files generated by the tool of step 4. Test your site on the server. Once you are happy, go live (following instructions from your hoster). In my case, I gave the nameservers from my new hoster to my existing domain registrar and they made the switch. Tool (code) At step 4 above I referred to a tool. That is an overstatement, it is simply one 450-line C#code file that you can download here: BloggerToDasBlog.cs. I used this from a .NET 2.0 console app (and I run it under the Visual Studio debugger, i.e. F5) like this: Program.cs. The console app referenced the dasBlog 2.3 ASP.NET Blogging Engine i.e. the newtelligence.DasBlog.Runtime.dll assembly. Let me describe what the code does: Input: A path to a folder where the XML files from the old blogger.com blog reside. It can deal with both types of XML file. A full file path to a file where it creates XML redirect input (as required by the rewriteMap mentioned here). The blog URL. The author's email. The blog author name. A path to an empty folder where the new XML dasBlog content files will get created. The subfolder name used after the domain name in the URL. The 3 reg ex patterns to use. You can use the same as mine, but will need to tweak the monthly_archive rule. Again, to see what values I passed for all the above, see my Program.cs file. Output: It creates dasBlog XML files in the folder specified. It creates those by parsing the old blogger.com XML files that reside in the folder specified. After that is generated, copy it to the "Content" folder under your dasBlog installation. It creates an XML file with a single ignorable root element and a bunch of inner XML elements. You can copy paste these in the web.config file as discussed in this post. Other notes: For each blog post, it detects outgoing links to itself (i.e. to the same blog), and rewrites those to point to the new URLs. So internal links do not rely on the web.config redirects. It deals with duplicate post titles; it does not deal with triplicates and higher. Removes all references to blogger.com (e.g. references to [email protected], the injected hidden footer for statistics that each blog post has and others – see the code). It creates a lot of diagnostic output (in the Output window) and indeed the documentation for the code is in the Debug.WriteLine statements ;) This is not code I will maintain or support – it was a throwaway one-use project that I am sharing here as a starting point for anyone finding themselves in the same boat that I was. Enjoy "as is". Comments about this post welcome at the original blog.

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  • Window controls appearing on the right side after updating to 12.10 [closed]

    - by Ankit
    Possible Duplicate: Window buttons stuck on right side After updating from Ubuntu 12.04 to 12.10 the window controls(min, max, close) have started appearing on the right side when the window is not maximized, they again come on the left side when the window is maximized. I tried changing it using Ubuntu Tweak, but with no effect. Other suggestion I found was to change it using gconf-editor and changing apps - metacity - general click button_layout but there is no metacity in the apps section.

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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • Window borders missing - gtk-window-decorator segmentation fault

    - by Balakrshnan Ramakrishnan
    I have been using Ubuntu for about 1 year now and I got a problem just two days ago. Suddenly I started experiencing a problem with the window borders (title bar with close, maximize, and minimize buttons). The problem : The window borders disappear I run "gtk-window-decorator --replace" For like 20 seconds everything is back to normal But it again returns to the problem. I searched over the Internet and found that my problem is similar to what is specified in this bug report: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/814091 This bug report says that the "fix released". I updated everything using the Update Manager, but still the problem remains. Can anyone let me know whether the problem is fixed? If yes, can you please let me know how to do it? I have already tried normal replace/reset commands like unity --reset unity --replace compiz --replace The "window borders" plugin is on in CCSM (CompizConfig Settings Manager) and it points to "gtk-window-decorator". I use Ubuntu 11.10 on an Intel Core2Duo T6500 with AMD Mobility Radeon HD 4300 graphics card. If you need more information, please let me know.

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  • Rotating object along bezier curve: not rotating enough?

    - by Paul
    I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But it does not rotate enough, the angle is too low, it goes up to 6 instead of 90 for example, as you can see on this image (the y eulerAngle is at 6, I would expect it to be around 90 with this curve) : Would you know why it does this? And how to make the rotation toward the next point? Here is the code (in c# with Unity) : (I am comparing x and z to get the angle, and adding the angle to eulerAngles.y so that it rotates around the y axis) void Update () { if ( Input.GetKey("d") ) start = true; if ( start ){ myTime = Time.time; start = false; } float theTime = (Time.time - myTime) *0.5f; if ( theTime < 1 ) { car.position = Spline.Interp( myArray, theTime );//creates the bezier curve counterBezier += Time.deltaTime; //compare 2 positions after 0.1f if ( counterBezier > 0.1f ){ counterBezier = 0; cbDone = false; newpos = car.position; float angle = Mathf.Atan2(newpos.z - oldpos.z, newpos.x - oldpos.x); angle += car.eulerAngles.y; car.eulerAngles = new Vector3(0,angle,0); } else if ( counterBezier > 0 && !cbDone ){ oldpos = car.position; cbDone = true; } Thanks

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  • Metacity malfunction preventing custom Gnome session from launching?

    - by QuietThud
    When I try to run Metacity in Ubuntu2D(12.04), I get the following message: alisa@ubuntu:~$ metacity Window manager warning: Screen 0 on display ":2.0" already has a window manager; try using the --replace option to replace the current window manager. I get the same message when running Compiz from the command line in 3D (it opens fine through the GUI (same thing for AWN)). I understand that these should be the default managers for the respective sessions. I'm trying to create a custom Gnome session using the following instructions: unity launcher-free session. Here is what I've put into my .session file: [GNOME Session] Name=Custom Unity2D Session RequiredComponents=gnome-settings-daemon; RequiredProviders=windowmanager;panel; DefaultProvider-windowmanager=metacity DefaultProvider-panel=unity-2d-panel FallbackSession=ubuntu-2d DesktopName=GNOME Since I'm having problems identifying my default, and the code refers to Metacity, I figured this may be relevant to my inability to load the custom session (it shows up on my login screen, but won't launch). I tried specifying Metacity as my default manager by adding exec metacity to the .xinitrc file, and I tried running metacity --replace, but neither worked. How do I determine my current default window manager, what should the default be, and how do I re-assign it? Also, please let me know if you think there may be other issues affecting my custom session. I am new to Linux, so list anything you think might be helpful. Thank you!

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  • Disable alt + tab moving windows by itself

    - by Lie Ryan
    Whenever I press Alt + Tab , Unity moves the window I'm switching to so that the whole window is inside the screen. This behavior is excruciatingly annoying because I often move a window (usually text editors) partially outside the current screen so I can view another window below it (usually a browser). Every time I Alt + Tab back to the text editor, I'm getting an unnecessary virtual screen switch, and Unity is rearranging the windows behind my back. For instance, here is a browser and text editor on Virtual Screen 1 (top left), note that the text editor is partially outside the current screen: Then I Alt-Tab to the browser (or clicked on it): Next, I Alt + Tab again to get back to the text editor, but Alt-Tab switched me to Virtual Screen 4 (bottom right) because a larger percentage of the text editor window is on virtual screen 4 than in virtual screen 1; and the browser is no longer in the screen. Also note that the text editor window moves from being on the bottom-right to the top-left, which is very disorienting as I can no longer keep track of where any of my windows are since they all keep moving around by themselves.. How do I disable this behavior? I don't want to have any virtual screen switch when Alt + Tab , especially since Alt + Tab does not list windows that is completely not in the current virtual screen anyway.

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  • Stuck at enemy movement

    - by Syed
    I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) _________(-21.1)_______(-21.1+1.55) ...... so the distance on x axis between two points is 1.55, divided it by 25 jumps with each enemy jump of 0.062 of each frame. On reaching on next point of grid the enemy find again its path. All went fine until I have requirement of FastForward and Pause feature. I used timeScale property of unity but it wont work as they are frame dependent. I also tried double speed of enemy on clicking fast forward button at any time, it has some issues that enemy jumps are now less and it fails to reach on next grid point. Could someone suggest me solution to my problem. Do I need to change the enemy movement code to make it frame independent ?? I need the enemy to reach on the grid specific point I also need later to slow down any one enemy's speed when tower fires on it. Thnx

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  • When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine

    - by Vlad1k
    I am making a small project in Unity, and whenever I walk with the gun and shoot at the same time, the bullets seem to curve and shoot off 2-3 CMs from the center. When I stand still this doesn't happen. This is my main Javascript code: @script RequireComponent(AudioSource) var projectile : Rigidbody; var speed = 500; var ammo = 30; var fireRate = 0.1; private var nextFire = 0.0; function Update() { if(Input.GetButton ("Fire1") && Time.time > nextFire) { if(ammo != 0) { nextFire = Time.time + fireRate; var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); ammo = ammo - 1; audio.Play(); } else { } } } I assume that these two lines need to be tweaked: var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); Thanks in advanced, and please remember that I just started Unity, and I might have a difficult time understanding some things. Thanks!

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  • Why don't windows of the same application behave as they should?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher. Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. (Update: this question details the problem) I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • How to force Multiple Monitors correct resolutions for LightDM?

    - by Hanynowsky
    I am affected by the BUG: https://bugs.launchpad.net/ubuntu/+source/unity-greeter/+bug/874241 Otherwise, if like me you have a laptop connected to a second monitor of higher resolution, LIGHTDM at the login stage, mirrors the displays in both screens and assign to them a common resolution (1024X768) in my case, instead of extending the desktop (Primary screen with the greeter and secondary with just a logo as mentioned in the Multiple Monitors UX specifications book for 12.04). Here is my xrandr -q @L502X:~$ xrandr -q Screen 0: minimum 320 x 200, current 1920 x 1848, maximum 8192 x 8192 LVDS1 connected 1366x768+309+1080 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 510mm x 287mm 1920x1080 60.0*+ 1600x1200 60.0 1680x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1280x800 59.8 1024x768 60.0 800x600 60.3 56.2 640x480 60.0 DP1 disconnected (normal left inverted right x axis y axis) I tried to force lightdm to execute some xrandr commands in order to set the right resolution for each monitor and extend the desktop, but I get a LOW GRAPHICS MODE ERROR (You're running in low graphics mode, your screen, input devices...did not get detected..) I created a simple script named lightdmxrand.sh: #!/bin/sh xrandr --output HDMI1 --primary --mode 1920x1080 --output LVDS1 --mode 1366x768 --below HDMI1 And told lightdm to run it : /etc/lightdm/lightdm.conf [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-setup-script=/usr/bin/numlockx on display-setup-script=/home/hanynowsky/lightdmxrandr.sh Someone knows what is wrong!? Thanks in advance.

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  • How can I make multiple displays work on my Asus UX32VD?

    - by oKtosiTe
    Original title: Why do I have two trash icons in the Unity Launcher? Whether I run Ubuntu as a live-USB or install it, I always have two trash bins on the Unity Launcher. Both work, and both open the same location. This seems a bit redundant; what could be done about it? Update: Turning auto-hide on made it obvious that I have multiple Launchers showing. With auto-hide off, they simply overlap, making it look like there's a double trash icon, but with auto-hide enabled, I can display one Launcher (and therefore one trash icon) at a time. Still, two are running simultaneously. Second update: This problem appears to be caused by the way Ubuntu handles multiple displays on my Asus UX32VD Ultrabook. Somehow, the laptop display cannot be used while my external display is connected. It is shown in the Displays list, but remains black no matter how I configure it. The external display runs at 1920x1200, the laptop monitor should run at 1920x1080. It therefore becomes obvious that the Launcher that's supposed to run on the laptop display, is actually displayed on the external monitor. Using nomodeset as a kernel parameter as indicated here makes the laptop display inaccessible altogether, detecting the external monitor as the laptop display and making resolutions other than 1920x1200 inaccessible. That is not an option.

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